Standing Punishers
Command
1, 4
Hit Levels
High
Startup Frames
10, 10, 15
Damage
5, 14
On Block
-7
On Hit
+4
Notes
- Jail from 1st attack
Command
2, 3
Hit Levels
High
Startup Frames
10, 10, 16
Damage
10, 14
On Block
-10
On Hit
+6
On CH
+16a (+7)
Name
PK Combination
Notes
- Combo from 1st hit with 1f delay
- CH frames also apply to combo from 1st CH
- Balcony break on CH
Command
4, 3
Hit Levels
High
Startup Frames
12, 12, 24~25
Damage
15, 12
On Block
-10
On Hit
+2
Notes
- Combo from 1st hit
Command
f+2, 1, 4
Hit Levels
Mid
Startup Frames
15, 15, 10, 15, ,18~19
Damage
10, 12, 20
On Block
-13
On Hit
+3a
Name
Right Left > Spin Kick > Snake Eyes
Notes
- Combo from 1st or 2nd hit
- Gain SNE on hit with 1+2
- SNE gain is r25
- Balcony break on airborne hit
Command
f+4, 1
Hit Levels
Mid
Startup Frames
18, 18, 25~26
Damage
10, 10
On Block
-13c
On Hit
+40a (+32)
Name
Boa Crusher
Special Properties
Spike
Notes
- Spike
- Combo from 1st hit with 5f delay
- Move can be delayed 4f
Command
df+2, 1
Hit Levels
Mid
Startup Frames
13, 13, 16
Damage
12, 11
On Block
-4
On Hit
+5
Name
Blackout Combo
Notes
- Combo from 1st hit
- Enter SWA -1 +8 r15 with b
Command
b+4
Hit Levels
Mid
Startup Frames
16
Damage
18
On Block
-10
On Hit
+15
Name
Knee Break
Special Properties
Knee
Notes
- Knee
Command
uf+2, 2, 2, 3
Hit Levels
Mid
Startup Frames
13, 13, 10, 13, ,10, 13, ,22~23
Damage
6, 4, 4, 20
On Block
-15
On Hit
+30a (+12)
Name
Bloody War
Special Properties
Knee
Notes
- Knee
- Combo from 3rd hit with 5f delay
Command
f, n, b+2
Hit Levels
High
Startup Frames
14~15
Damage
20
On Block
-7
On Hit
+43a (+33)
Name
Jet Uppercut
Special Properties
Tornado Move
Notes
- Tornado
- Can be buffered
Crouching Punishers
Command
uf+2, 2, 2, 3
Hit Levels
Mid
Startup Frames
13, 13, 10, 13, ,10, 13, ,22~23
Damage
6, 4, 4, 20
On Block
-15
On Hit
+30a (+12)
Name
Bloody War
Special Properties
Knee
Notes
- Knee
- Combo from 3rd hit with 5f delay
Command
uf, n, 4
Hit Levels
Mid
Startup Frames
23~25
Damage
20
On Block
-13
On Hit
+32a (+22)
Name
Delayed Rising Toe Kick
Special Properties
Low Crush
Floating State
Notes
- Jump takes 9 frames <div class="plainlist">
- Low crush 9~30
- fs31~33</div>
Command
ws1
Hit Levels
Mid
Startup Frames
15~16
Damage
20
On Block
-14
On Hit
+35a (+25)
Name
Left Upper
Command
ws2
Hit Levels
Mid
Throw
Startup Frames
19
Damage
10, 20
On Block
-10
On Hit
+50a
Name
Fisherman's Slam
Notes
- Transition to r90 attack throw on front/side standing hit
- +31a (+21) on BT hit
- Power up with f+2 or b+2 on frames 18~19, additional 5 damage
Command
ws3
Hit Levels
Mid
Startup Frames
12
Damage
17
On Block
-10
On Hit
+4
On CH
+33a (+27)
Name
High Knee Kick
Special Properties
Knee
Notes
- Knee
Command
ws4
Hit Levels
Mid
Startup Frames
11~12
Damage
16
On Block
-6
On Hit
+5
Name
Toe Smash
Command
FC.df+2, 1
Hit Levels
Mid
Startup Frames
13, 13, 22~23
Damage
12, 25
On Block
-8
On Hit
+34a (+8)
Name
Snake Rampage
Special Properties
Balcony Break
Notes
- Balcony Break
- Combo from 1st hit with 7f delay
- Input can be delayed 11f
- Move can be delayed 10f