ws Moves
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Command
ws1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+37a (+29)
Name
Shikeitai
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 7f delay
- Move can be delayed 6f
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+8
Special Properties
Notes
- Elbow
Command
ws2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Notes
- Combo from 1st hit with 3f delay
- Continues into 10 strings
Command
ws2, 1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-23
On Hit
-12
Name
3rd Hit
Command
ws2, 1, 1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-25
On Hit
-14
Name
4th Hit (2)
Command
ws2, 1, 1, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+0
Name
5th Hit (2)
Command
ws2, 1, 1, 1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Name
6th Hit
Command
ws2, 1, 1, 1, 2, 1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
-6
Name
7th Hit
Command
ws2, 1, 1, 1, 2, 1, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-25
On Hit
-9
Name
8th Hit
Command
ws2, 1, 1, 1, 2, 1, 4, 3, 3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-11
On Hit
KND
Name
10 Hit Combo 1
Command
ws2, 1, 1, 1, 2, 1+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-33
On Hit
-7
Name
6th & 7th Hit (2)
Command
ws2, 1, 1, 1, 2, 1+4, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
-43
Name
8th Hit (2)
Command
ws2, 1, 1, 1, 2, 1+4, 1, 3+4
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-43
On Hit
LNC
Name
10 Hit Combo 2
Command
ws2, 1, 1, 3
Hit Levels
Mid
Startup Frames
Damage
On Hit
+11a (+1)
Name
10 Hit Combo 3
Special Properties
Notes
- Balcony Break
Command
ws2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+17
Name
Kohaku
Notes
- Combo from 1st hit with 3f delay
- Move can be delayed 2f
- Links to Destabilizer (f+1+3_f+2+4) extensions on hit
- +9 on BT hit
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+35a (+25)
Name
Moon Scent
Special Properties
Notes
- Tornado fs18~40
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Toe Smash
Notes
- Can hit grounded while up-close and off-axis
Command
ws1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+13g +25w
On CH
+14 +63a
Name
Sudare Nagashi
Special Properties
Notes
- Wall Crush +25g on hit
- Elbow
- Cancel to r18 FC with D
DST Moves
Command
DST.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8a
Name
Compulsory Reform
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Elbow
- Gain NWG on Heat Activation
- Chip damage on block
Command
DST.4
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
+11a
Name
Inescapable Tirade
NWG Moves
Command
NWG.f, F+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+2
On Hit
+67a (+51)
Name
Tenjin Festival Upward Strike
Special Properties
Notes
- Tornado
- Chip damage on block
- Consumes NWG
- During Heat, remaining Heat is consumed
- Grounded hit can be inconsistent sometimes
Command
NWG.f, f, F+1+2
Hit Levels
High
Startup Frames
Damage
On Block
+11g
On Hit
+66a (+50)
Name
Aizen Festival Swing
Special Properties
Notes
- Tornado
- Homing
- Balcony Break
- Wall Crush +18g~19g on block
- Chip damage on block
- Consumes NWG
- During Heat, remaining Heat is consumed
Command
NWG.uf+1, 2
Hit Levels
Mid
Startup Frames
On Block
+0
Special Properties
Notes
- Balcony Break
- Good sidestep left tracking
- Combo from 1st hit
- Cancel into FC with d
Command
NWG.u+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+8~+9
On Hit
+18a
Name
Sumiyoshi Festival Plunge
Special Properties
Notes
- Spike
- Chip damage when guarded
- Consumes Naniwa Gusto
- During Heat, remaining Heat is consumed Low crush 9~31
Tackle Moves
Command
Tackle.2, 1, 2, 1
Damage
On Block
+3c
On Hit
+0d
Name
Eternal Punishment
Notes
- Unbreakable unless reversed
- only 1st and 4th hits can be blocked
- 1 to defend left side (against right punch)
- 2 to defend right side (against left punch)
- 1, 2 or 1+2 to defend tackle from behind
- Does not consume CH state on hit
hFC Moves
Command
hFC.1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Transition to Standing with f High crush 1~
Command
hFC.2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Crouch Straight
Special Properties
Notes
- High crush 1~
Command
hFC.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Name
Crouch Spin Kick
Special Properties
Notes
- High crush 1~
Command
hFC.4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Crouch Shin Kick
Special Properties
Notes
- High crush 1~