Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
 - Cancel to r45 with b,b on frame 42
 - 2 chip damage on block
 - 12 chip damage on hit
 - Only deals recoverable damage
 - Cannot cause a K.O.
 - Power crush 7~16
 
Command
H.PHX.2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+8
On Hit
+0
Name
Dancing Steel
Special Properties
Notes
- Floor Break
 - Increases ZAN gauge by 1.16 on hit
 - Increases ZAN gauge by 0.66 on block
 - Transition to throw on hit
 - Opponent recovers in FDFA state
 - Only deals recoverable damage
 - 9 Chip Damage on block
 
Command
H.u+1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+3c
Notes
- Consumes heat
 - Enter PHX -1 +14 with F or 4 on hit or block
 - 13 Chip damage on block
 
Command
H.u+1+2, 1
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+14a(+4a)
Name
Blazing Rush
Special Properties
Notes
- Balcony Break
 - 14 Chip Damage on block
 - Same move as (df+1,H.1),1?
 
Command
H.u+1+2, 2
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
-9
On Hit
+8
Notes
- 7 Chip Damage on block
 - Same move as (df+1,H.1),2?
 
Command
H.u+1+2, 2, 1
Hit Levels
Mid
Mid
High
Mid
Startup Frames
Damage
On Block
-8
On Hit
+15a(-2a)
Name
Blazing Eruption
Special Properties
Notes
- Tornado
 - Balcony Break
 - Combo from 3rd hit
 - 9 Chip Damage on block
 - Same move as (df+1,H.1,2),1?
 
Command
H.2+3
Hit Levels
Mid
Throw
Mid
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
+8
On Hit
-10
Name
Infernal Flames of Rebirth
Special Properties
Notes
- Heat Smash
 - Balcony Break
 - Transition to attack throw on 1st hit
 - 45 damage Balcony Break on 1st whiff
 - Recover 27-45 recoverable health on hit:
 - Regain 18?-19? additional recoverable health on hit
 - Recover 19 recoverable health on 1st whiff and 2nd hit:
 - Regain 12? additional recoverable health on 1st whiff and 2nd hit
 - 10 Chip Damage on block
 - Low crush 23~117
 - Floating state 118~120
 
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-18
On Hit
+0d
Name
Hellfire
Special Properties
Notes
- Rage Art
 - Removes Recoverable Health
 - Reversal Break
 - Damage increases with lower health, maximum 82
 - Freezes match timer on activation and on hit
 - Restores recoverable health on hit
 - Transition to attack throw on hit
 - Consumes Rage
 - Power crush 8~
 
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
 
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+6
Name
Double Blow
Notes
- Jail from 1st attack
 - Combo from 1st hit
 - Enter PHX -3 +6 r23 with F or 4 on hit or block
 
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+22a (+17)
Name
Finishing Steel
Special Properties
Notes
- Spike
 - Weapon
 - Combo from 1st hit with 2f delay
 - Increases ZAN gauge by 0.30 on hit
 - Increases ZAN gauge by 0.14 on block
 - Only deals recoverable damage
 - +11d on BT hit
 
Command
1, f+2
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+13g
Name
Rapid Assault
Special Properties
Notes
- Balcony Break
 - Weapon
 - Combo from 1st CH
 - Input can be delayed 2f
 - 6 Chip damage on block
 - 9 Chip damage on block in heat
 - +20a (+11) on BT hit
 
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+7
Special Properties
Notes
- Weapon
 
Command
2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+8a (-1)
Name
Magic Burst
Special Properties
Notes
- Balcony Break
 - Weapon
 - Jail from 1st attack
 - Combo from 1st hit
 - Input 1 during the 1st hit animation on frames 10~12 to add +3 damage
 
Command
2, 2
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
-1
Special Properties
Notes
- Balcony Break (airborne)
 - Weapon
 - Combo from 1st hit
 - Enter PHX -1 +6 r25 with F or 4 on hit or block
 
Command
2, 2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+8a (-1)
On CH
+28d(+20d)
Name
Assault Burst
Special Properties
Notes
- Balcony Break
 - Weapon
 - Combo from 1st CH
 - Combo from 2nd CH with 10f? delay
 - Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
 
Command
2, 2, 2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+21a (+4)
Name
Gleipnir-Cutter
Special Properties
Notes
- Tornado
 - Balcony Break
 - Weapon
 - Power up in Heat (24 damage)
 - Input can be delayed 6f?
 - Transition to PHX on hit only
 - Cancel PHX transition with B
 
Command
2, 2, 1+2
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-13c
On Hit
+1a
Name
Gungnir Dance
Special Properties
Notes
- Balcony Break
 - Spike
 - Weapon
 - Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
 - Increases ZAN gauge by 0.24 on block (0.10 + 0.14)
 - Increases ZAN gauge by 0.40 on hit if only the final hit connects
 - Increases ZAN gauge by 0.14 on block if only the final hit connects
 - Only deals recoverable damage
 - -4d on BT hit
 - Low crush 41~54
 - Floating state 55~57
 
Command
3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
-2
Command
3, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12~+0
On Hit
+22a (+12)
Name
Fine Hound
Special Properties
Notes
- Balcony Break
 - Weapon
 - Combo from 1st CH
 - Jail from 2nd block
 - 3rd hit never combos on standing hit
 - 3rd hit available only on hit or block
 - Interrupt with i4 from 1st block
 - +23a (+13) on BT hit
 - Power up in Heat
 
Command
3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-18~-16
On Hit
+12a (-5)
On CH
+36a (+26)
Name
Bright Wing
Special Properties
Notes
- Tornado
 - Balcony Break
 - Input can be delayed 1f
 - Floating state 31~
 
Command
4
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Command
4, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+3
Name
Mercenary Cut
Special Properties
Notes
- Weapon
 - Combo from 1st hit
 - Input can be delayed 3f
 
Command
4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+0
Name
Roundabout
Notes
- Combo from 1st hit
 - Input can be delayed 3f
 - Enter PHX +6 +14 r21 with F or 4 on hit or block
 
Command
1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Name
Flame Bash
Special Properties
Notes
- Heat Engager
 - Heat Dash +5, +43d (+35d)
 - Balcony Break (airborne)
 - Weapon
 - On hit regain 5 additional recoverable health
 - Tracking Notes:
 - Opponent can sidewalk to the left at -4
 - Opponent can sidestep to the right at -4
 - Opponent can sidestep to the left at -2
 
Command
1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+9a (ZAN1)
Name
<div class="dotlist"> * Arm of Darkness (ZAN1) * Zantetsuken (ZAN2-4) * Ultimate Zantetsuken (ZAN5) </div>
Special Properties
Notes
- Removes Recoverable Health (ZAN5 only)
 - Weapon
 - Increases ZAN gauge by 0.20 on ZAN1 hit
 - Increases ZAN gauge by 0.10 on ZAN1 block
 - Transitions to attack throw on hit with ZAN2-5
 - Resets ZAN gauge on hit with ZAN2-5
 - Damage increases with ZAN gauge level:
 - ZAN1: 10
 - ZAN2: 45
 - ZAN3: 55
 - ZAN4: 65
 - ZAN5: 80
 
Command
3+4
Name
Wings of Light
Special Properties
Notes
- Strong low parry effect (active while moving)
 - Move backward/forward with b_f
 - Cancel to r53 with db_d_df
 - Floating state 5~
 - Parry state 9~
 
Command
3+4, P
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Hit
+61a (+45)
Name
Radiant Counter
Special Properties
Notes
- Tornado
 - is1~27
 - Floating state 28~70
 
Command
f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-4
Special Properties
Notes
- Weapon
 
Command
f+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+20g
Name
Firewheel
Special Properties
Notes
- Balcony Break
 - Combo from 1st hit
 
Command
f+2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3
Special Properties
Notes
- Weapon
 - Combo from 1st CH
 - Jail from 1st block
 - Enter PHX -5 +6 r30 with F or 4 on hit or block
 
Command
f+2, 2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+9a
Name
Burning Chain
Special Properties
Notes
- Heat Engager
 - Heat Dash +5, +67a {+50)
 - Balcony Break
 - Spike
 - Weapon
 - Combo from 1st CH
 - Combo from 2nd hit
 - Interrupt with i8 from 2nd block
 - Input can be delayed by 8F
 - Move cannot be delayed
 
Command
f+2, 2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13c
On Hit
+9a
Name
Sanngetall
Special Properties
Notes
- Balcony Break
 - Spike
 - Weapon
 - Combo from 1st CH
 - Combo from 2nd hit
 - Interrupt with i8 from 2nd block
 - Increases ZAN gauge by 0.70 on hit
 - Increases ZAN gauge by 0.30 on block
 - Only deals recoverable damage
 - Input can be delayed by 8F
 - Move cannot be delayed
 
Command
H.f+2, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+40d(-18d)
Name
Lethal Ignition
Special Properties
Notes
- Balcony Break
 - Combo from 1st hit
 - Consumes heat
 - 7 Chip damage on block
 
Command
H.f+2, 2, 1*
Hit Levels
Mid
Startup Frames
Damage
On Block
+11
On Hit
+52a
Name
Lethal Ignition (Hold)
Notes
- Guard Break
 - Consumes heat
 
Command
f+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+37a
Name
Knight's Gambit
Special Properties
Notes
- Spike
 - 3 Chip Damage on block
 - 5 Chip Damage on block in heat
 - Tracking notes:
 - Opponent can sidewalk to the left at -4
 - Opponent can sidestep to the right at -8
 - Low crush 9~24
 - Floating state 25~27
 
Command
f+4
Name
Phoenix Shift
Notes
- Actionable after 15f
 
Command
f+1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+20a (+10)
Name
Prominence
Special Properties
Notes
- Heat Engager
 - Heat Dash +5, +45a (+35)
 - Balcony Break
 - Weapon
 - 5 Chip Damage on block
 - 7 Chip Damage on block in heat
 
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+4
Name
Mid Check
Notes
- Tracking notes:
 - Opponent can sidestep to the right at -2
 - Opponent can sidewalk to the right at -3
 - Opponent can sidestep to the left at -6
 - Opponent can sidewalk to the left at -7
 
Command
df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
-8
Special Properties
Notes
- Strong Aerial Tailspin
 - Weapon
 - Combo from 1st hit
 - Enter PHX +6 +14 r21 with F or 4 on hit or block
 
Command
df+1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+32a (+11)
Name
Outlaw Burst
Special Properties
Notes
- Balcony Break
 - Weapon
 - Combo from 1st hit
 - Input 1 during the 2nd hit animation on frames 21~23 to add +3 damage
 
Command
df+1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Knee
 - Combo from 1st hit
 
Command
df+1, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-18~-16
On Hit
+12a (-5)
On CH
+36a (+26)
Name
Outlaw Wing
Special Properties
Notes
- Tornado
 - Balcony Break
 - Move can be delayed by 9f
 - Floating state 28~
 
Command
H.df+1, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+3c
Notes
- Combo from 1st hit
 - Consumes heat
 - Enter PHX -1 +14 with F or 4 on hit or block
 - 9 Chip damage on block
 
Command
H.df+1, 1, 1
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+14a(+4a)
Name
Crimson Rush
Special Properties
Notes
- Balcony Break
 - Combo from 3rd CH
 - 14 Chip Damage on block
 
Command
H.df+1, 1, 2
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
-9
On Hit
+8
Notes
- 7 Chip Damage on block
 
Command
H.df+1, 1, 2, 1
Hit Levels
Mid
Mid
High
Mid
Startup Frames
Damage
On Block
-8
On Hit
+15a(-2a)
Name
Crimson Eruption
Special Properties
Notes
- Tornado
 - Balcony Break
 - Combo from 5th hit
 - 9 Chip Damage on block
 
Command
df+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+30a (+20)
Name
Wyrm Killer
Special Properties
Notes
- Weapon
 - 2nd hit available only on hit or block
 - Tracking notes:
 - Opponent can sidestep to the left at -6
 - Opponent can sidestep to the right at -2
 - Opponent can sidewalk to the right at -5
 
Command
df+2, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Hit
+5a (-2)
Special Properties
Notes
- Weapon
 - Available only as combo from 2nd hit
 - Available on standing hit only
 - Low crush 9~
 
Command
df+2, 2, 2
Hit Levels
Mid
Mid
Mid (hits grounded)
Startup Frames
Damage
On Hit
+60a (+44)
Name
Aerial Combination
Special Properties
Notes
- Tornado
 - Weapon
 - Available only as combo from 3rd hit
 - Available on standing hit only
 
Command
df+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+3c
Special Properties
Notes
- Homing
 - High crush 6~65
 
Command
df+3, 1
Hit Levels
Low (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Hit
+3c
Name
Hydro Blast
Notes
- Available only as combo from 1st hit
 - 38 damage in total for the full string with scaling
 - Input 1 during the 1st hit animation on frames 25~28 to add +4 damage
 
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+5
Name
Door Knocker
Command
d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+2
Name
Scorching Sweep
Special Properties
Notes
- Tracking notes:
 - Opponent can sidestep right at -10
 - Opponent can sidewalk left at +0
 - Opponent can sidestep left at +6
 - High crush 6~
 
Command
d+2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Crouch Straight
Special Properties
Notes
- High crush 4~
 
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Name
Crouch Spin Kick
Special Properties
Notes
- High crush 4~
 
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Crouch Shin Kick
Special Properties
Notes
- High crush 4~
 
Command
d+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-6
On Hit
+9a (-8)
On CH
+63a (+47)
Name
Pile Driver
Special Properties
Notes
- Tornado
 - Balcony Break
 - Weapon
 - 6 Chip Damage on block
 - 9 Chip Damage on block in heat
 - Tracking notes:
 - Opponent can sidewalk left at -1 (or -2?)
 - Opponent cannot sidestep right or sidewalk right?.
 
Command
db+1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+4
On CH
+12a
Special Properties
Notes
- Homing
 - 5 chip damage on block
 
Command
db+1, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Hit
+31d (+10d)
Name
Tidal Surge
Special Properties
Notes
- Tornado
 - Homing
 - Balcony Break
 - Available only as combo from 1st hit
 - Input 1 during the 2nd hit animation on frames 18~21 to add +5 damage
 
Command
db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
Special Properties
Notes
- Weapon
 - Tracking notes:
 - Opponent can sidestep right at -10
 - Opponent can sidewalk left at -2?
 
Command
db+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+27a (+12a)
Name
Ice Spikes
Special Properties
Notes
- Tornado
 - Weapon
 - Combo from 1st hit
 
Command
db+2, 1*
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+27a (+12a)
Name
Ice Spikes (Hold)
Special Properties
Notes
- Tornado
 - Weapon
 - 10 Chip damage on block
 - 12 Chip damage on block in heat
 
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-18
On Hit
+4c
On CH
+67a (+51a)
Name
Cold Cyclone
Notes
- Effectively homing?
 
Command
db+1+2
Hit Levels
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-11
On Hit
-2c
Special Properties
Notes
- Weapon
 - 3,3 Chip damage on block
 - 5,4 Chip damage on block in heat
 
Command
db+1+2, 1
Hit Levels
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-13
On Hit
+24a (+9a)
Name
Gouge
Special Properties
Notes
- Balcony Break (BT)
 - Weapon
 - Combo from 2nd CH
 - Transition to +41a (+23) GAR on airborne hit
 - Cancel GAR transition with B
 - 6 Chip damage on block
 - 8 Chip damage on block in heat
 
Command
b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+10g
On CH
+57a
Name
Blue Bolt
Special Properties
Notes
- Homing
 - Balcony Break
 - Weapon
 
Command
b+2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+9
Name
Executioner
Special Properties
Notes
- Strong Aerial Tailspin
 - Balcony Break
 - Weapon
 - Enter PHX +6 +23 r24 with F or 4 on block or hit
 - +15a (+6) on BT hit
 - Effectively homing?
 
Command
b+3
Name
Precision Dodge
Special Properties
Notes
- Strong parry effect: parries all highs or mids, except throws, unblockables and charge moves
 - Parry state 5~Parry state 13
 
Command
b+3, P
Special Properties
Notes
- Earliest cancel to parry attacks r23
 - is1~16
 
Command
b+3, P, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+16a (+6a)
Name
Precision Counter
Special Properties
Notes
- Reversal Break
 - Balcony Break
 - Weapon
 - is1~9
 - Floating state 10~20
 
Command
b+3, P, 1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-13
On Hit
+5d
Name
Dash of Steel
Special Properties
Notes
- Reversal Break
 - Weapon
 - Increases ZAN gauge by 0.72 on hit
 - Increases ZAN gauge by 0.10 on block
 - Transition to attack throw on hit
 - Side switch on hit
 - is1~20
 
Command
b+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+16g
On CH
+25a (+19a)
Name
Mercenary Kick
Special Properties
Notes
- Balcony Break
 - Steel pedal, opponent recovers in FUFT
 - Opponent recovers crouching on standing hit
 - Tracking notes:
 - Opponent can sidestep right at -6
 - Opponent can sidewalk left at -5
 
Command
b+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+14a (+4a)
Name
<div class="dotlist"> * Windup * Windup Counter </div>
Special Properties
Notes
- Balcony Break
 - Reversal Break (after attack absorb)
 - 34 in total damage after absorbing an attack in power crush state
 - Damage taken during power crush state is recoverable
 - -7 on block if an attack is absorbed
 - 12 Chip Damage on block after absorbing an attack in power crush state
 - 15 Chip Damage on block while in heat after absorbing an attack in power crush state
 - Power crush 7~23
 
Command
1+2+3+4
Name
<div class="dotlist"> * Ki Charge * Supercharger </div>
Notes
- Can't block for 5 seconds
 - CH state on you for 5 seconds ''(Tekken 7 and prior games)''
 - 50% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
 
Command
b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
+56a
Name
Pulverize
Notes
- Hitstop on frame 80 for 20f?
 
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+13a
On CH
+38a
Name
Soul Cleave
Special Properties
Notes
- Balcony Break
 - Spike
 - Weapon
 - Increases ZAN gauge by 0.40 on hit
 - Increases ZAN gauge by 0.14 on block
 - Only deals recoverable damage
 - Tracking notes:
 - Assuming i22 startup (f,n,f,f+2)
 - Can be sidestepped/sidewalked left at -10
 - Can be sidestepped right at -9
 - Can be sidewalked right at -7
 
Command
f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+9c
Name
Staff of Judgment
Special Properties
Notes
- Spike
 - Weapon
 - 2 chip damage on block
 
Command
qcf+1
Hit Levels
High
Startup Frames
Damage
On Block
-12~-10
On Hit
+8d~+10d
Name
Deadly Embrace
Special Properties
Notes
- Balcony Break
 - Hold to power up
 - 1 chip damage on block
 - Cancel to PHX with 4 or F from frames 10-16
 - Transitions to unbreakable throw from i23-31 5,10 +3
 - Throw deals recoverable damage only
 
Command
qcf+1*
Hit Levels
High
Startup Frames
Damage
On Block
-5~-3
On Hit
+16a~+18a (+6~+8)
Name
Deadly Embrace (hold)
Special Properties
Notes
- Balcony Break
 - 2 chip damage on block
 - Cancel to PHX with 4 or F from frames 10-16
 - Transitions to unbreakable throw from i33-41 10,15 +3
 - Throw deals recoverable damage only
 
Command
uf
Name
Updraft
Special Properties
Notes
- Low crush 9~43
 
Command
f, f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+2
On Hit
+31d (+10)
Name
Lunge
Special Properties
Notes
- Balcony Break
 - Weapon
 - Enter PHX +14 +43d (+22) r26 with F or 4 on hit or block
 - 4 Chip Damage on block
 - 7 Chip Damage on block in heat
 
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+3
On CH
+8
Special Properties
Notes
- Elbow
 - Enter PHX -1 +6 +11 r23 with F or 4 on hit or block
 
Command
ws1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+9
On CH
+21a
Name
Wild Steel
Special Properties
Notes
- Balcony Break
 - Weapon
 - Combo from 1st hit with 3f delay
 - Combo from 1st CH with 8f delay
 - Input can be delayed 8f
 - Increases ZAN gauge by 0.40 on hit
 - Increases ZAN gauge by 0.14 on block
 
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14~-13
On Hit
+53a
Name
Echo Breaker
Special Properties
Notes
- Weapon
 
Command
ws3
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+21a (+11a)
Name
Fame Wolf
Special Properties
Notes
- Homing
 - Balcony Break
 - Power up in Heat: 20 damage and +20a(+10a) on hit
 - Jail from 1st attack
 
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Sabaton Smash
Notes
- Enter PHX -5 +6 r23 with F or 4 on hit or block
 
Command
SS.2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
-2
Special Properties
Notes
- Weapon
 - Side step takes 9f, effective startup i26
 
Command
SS.2, 1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-15
On Hit
+35d (-23d)
Name
Slash Burst
Special Properties
Notes
- Heat Engager
 - Heat Dash +5, +45a (+35a)
 - Balcony Break
 - Weapon
 - Input 1 during the 1st hit animation on frames 16~18 to add +3 damage
 - Combo from 1st hit with 11f delay
 - Input can be delayed 11f
 - Move can be delayed 10f
 
Command
SS.1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+2
On Hit
+49a
Name
Stone Smite
Special Properties
Notes
- Spike
 - Weapon
 - 6 Chip Damage on block
 - 8 Chip Damage on block in heat
 - Transition to FC with D
 - Side step takes 9f, effective startup i34~35
 
Command
FC.1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Transition to Standing with f
 - High crush 4~
 
Command
FC.df+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+3c
Name
Swift Edge
Special Properties
Notes
- Weapon
 - High crush 1~20
 
Command
CH.f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Hit
+0d
Name
Judgment Bolt
Special Properties
Notes
- Spike
 - Weapon
 - Throw from front hit
 - Opponent recovers FUFA
 
Command
GAR.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-3
On Hit
+17a
Name
Griffin Hunter
Special Properties
Notes
- Balcony Break
 - Spike
 - 21 damage with delayed input
 - Jump takes 17f, effective minimum startup i32~34
 - 3 (4) chip damage on block
 - -12 on block, +3c on hit, 15 damage, 18 delayed input damage, 3 chip damage with ub+1
 - Low crush 1~23
 - Floating state 24~26
 
Command
GAR.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
-13
Special Properties
Notes
- Weapon
 - 24 damage with delayed input
 - -16 on block, -14 on hit, 12 damage, 15 delayed input damage with ub+2
 - Jump takes 17f, effective minimum startup i35~36
 - js1~48 with u+2
 - Low crush 1~49
 
Command
GAR.2, 2
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
+13d (-4d)
Name
Burning Rain
Special Properties
Notes
- Tornado
 - Weapon
 - Combo from 1st hit
 - Low crush 1~26
 - Floating state 27~29
 
Command
GAR.3
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+21a (-4a)
Name
Lift Kick
Special Properties
Notes
- Balcony Break
 - 15 damage with delayed input
 - +6 on hit with ub+3
 - Jump takes 17f, effective minimum startup i29
 - Low crush 1~29
 - Floating state 30~32
 
Command
GAR.4
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+2
Name
Sky Kick
Special Properties
Notes
- Balcony Break
 - 13 damage with delayed input
 - 8 damage, 11 delayed input damage with ub+4
 - Jump takes 17f, effective minimum startup i27
 - js1~27 fs28~30 with ub+4 and u+4
 - Low crush 1~31
 - Floating state 32~34
 
Command
PHX.1
Hit Levels
Mid (hits grounded)
Mid
Throw
Startup Frames
Damage
On Block
-14
On Hit
+0d
Name
Heatwave
Special Properties
Notes
- Transition to attack throw on front standing hit
 - -9 on block if after absorbing an attack in power crush state
 - 6 Chip Damage on block after absorbing an attack in power crush state
 - 7 Chip Damage on block while in heat after absorbing an attack in power crush state
 - On 1st hit regain 5 additional recoverable health
 - +4d on side or BT hit
 - Power crush 7~20
 
Command
PHX.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
On CH
+35d (+27)
Name
Shift Strike
Special Properties
Notes
- Balcony Break
 - Weapon
 - 7 Chip Damage on block
 - 5 Chip Damage on block in heat
 
Command
PHX.2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+24a (+9)
Name
Rising Flame
Special Properties
Notes
- Tornado
 - Weapon
 - On hit regain 5 additional recoverable health
 - Combo from 1st hit with 4f delay
 - Airborne combo from 1st CH with 12F delay
 - Input can be delayed 16f
 - Move can be delayed 10f
 
Command
PHX.2, 2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-13
On Hit
+5d / +5a (-4)
Name
Steel Slash
Special Properties
Notes
- Balcony Break
 - Weapon
 - Combo from 1st hit
 - Transition to attack throw on hit
 - Cancel throw transition with B
 - Increases ZAN gauge by 0.72 on hit
 - Increases ZAN gauge by 0.40 on hit without throw
 - Increases ZAN gauge by 0.10 on block without throw
 - Side switch on hit
 
Command
H.PHX.2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a(-1a)
Name
Twin Flames
Special Properties
Notes
- * Balcony Break
 - Combo from 1st hit
 - 9 Chip Damage on block
 
Command
PHX.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
-3c
Notes
- Stagger on block
 
Command
PHX.3, 2
Hit Levels
Low (hits grounded)
Mid
Startup Frames
Damage
On Hit
+39a (+29)
Name
Vanagandr
Special Properties
Notes
- Balcony Break
 - Power up in Heat
 - Available only as combo from 1st hit
 - 30 (38 in heat) damage in total for the full string with scaling
 
Command
PHX.3, 1+2
Hit Levels
Low (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Hit
+6d (-29)
Name
Dark Surge
Special Properties
Notes
- Spike
 - Available only as combo from 1st hit
 - Increases ZAN gauge by 0.70 on hit (0.30 + 0.40)
 - Increases ZAN gauge by 0.24?? on block (? + ?)
 - 30 damage in total for the full string with scaling
 - Only deals recoverable damage
 - Low crush 41~54
 - Floating state 55~57
 
Command
PHX.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-1c
On CH
+13c
Name
Firestarter
Special Properties
Notes
- High crush 6~
 
Command
PHX.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-7
On Hit
+9a (+0)
Name
Scarlet Cyclone
Special Properties
Notes
- Heat Engager
 - Heat Dash +5, +43d (+35)
 - Balcony Break
 - Weapon
 - 6 Chip Damage on block
 - 12 Chip Damage on block in heat
 - On hit regain 3 additional recoverable health
 
Command
PHX.1+4
Command
PHX.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+18a (+8)
Name
Bolt Boot
Special Properties
Notes
- Homing
 - Balcony Break
 - 6 Chip Damage on block
 - 8 Chip Damage on block in Heat
 - Low crush 18~39
 - Floating state 40~42
 
Command
WOL.1
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
-20~-11
On Hit
+8~+17
Name
Dia
Special Properties
Notes
- Weapon
 - Transition to r22? PHX on hit
 
Command
WOL.2
Hit Levels
Mid (Special)
Throw
Startup Frames
Damage
On Block
-38~-23
On Hit
+14d (-44) / +0d
Name
<div class="dotlist"> * Impulse * Follow Up Flare </div>
Special Properties
Notes
- Weapon
 - Transition to attack throw on airborne hit
 - 56 damage in total with attack throw and scaling
 
Command
WOL.3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-15~-14
On Hit
+61a (+45)
Name
Radiant Backflip
Special Properties
Notes
- Tornado
 - Low crush 1~52
 - Floating state 53~55
 
Command
WOL.4
Name
Phoenix Shift
Notes
- Actionable after 15f
 
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-5
On Hit
+0d
Name
Fangs of Ruin
Special Properties
Notes
- Homing
 - Throw break 1 or 2
 - Can be done from FC
 - Opponent recovers in FUFA state
 
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-5
On Hit
+0d
Name
Punisher
Special Properties
Notes
- Homing
 - Throw break 1 or 2
 - Can be done from FC
 - Side switch on hit and on throw break
 - Opponent recovers in FUFT
 
Command
Back Throw
Hit Levels
Throw
Damage
On Hit
+0d
Name
Judgment Bolt
Notes
- Unbreakable
 - Opponent recovers in FUFA
 
Command
Left Throw
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+0d
Name
Fangs of Ruin
Notes
- Throw break 1
 - Opponent recovers in FUFA
 
Command
Right Throw
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+0d
Name
Punisher
Notes
- Throw break 2
 - Side switch on hit
 - Opponent recovers in FUFT
 
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-5
On Hit
+0d
Name
Gigaflare
Notes
- Throw break 1+2
 - Can be done from FC
 - Opponent recovers in FDFA