Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
- Power crush 7~16
Command
H.DEN.3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-14?
On Hit
+21d
Name
Stack Up Insurgence
Notes
- Available only on 1st hit
- Transition to r19 SEN with input F (-7/+34d)
- Consumes 600F of remaining heat time
Command
H.LEN.1
Hit Levels
Low (hits grounded)
Throw
Startup Frames
Damage
On Block
-12c
On Hit
+5d
Name
Blue Jet
Special Properties
Notes
- Consumes 600F of remaining Heat time
- Side switch and recover standing on hit throw
- Opponent is left FUFA
- High crush 1~50
Command
H.LEN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+29d
Name
Rising Force (Heat)
Special Properties
Notes
- Tornado
- Elbow
- Consumes 240F of remaining Heat time
- 10 chip damage on block
- High crush 1~15
- Low crush 16~34
Command
H.SS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
+6c
On Hit
+27d
Name
Shockwave Insurgence
Special Properties
Notes
- 6 chip damage on block
- Consumes 270F of remaining heat time
Command
H.f+3+4
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
+5
On Hit
+10
Name
Rebellion
Special Properties
Notes
- Transition to SEN
- Consumes 300F of remaining heat time
- Only deals recoverable damage
- High crush 33~43
Command
H.2+3
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+12c
On Hit
+0d / +81a
Name
Thunderbird Descent
Special Properties
Notes
- Heat Smash
- Floor Break
- Transition to 30dmg attack throw on 1st hit
- 2nd hit +81a 25dmg on 1st block or whiff
- Transition to r35 DEN (+12c/+81a)
- Transition to r37 standing with B (+10c/+79a)
- 7 chip damage on block
- Opponent recovers FDFA
- Low crush 18~60
- Floating state 61~63
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-18
On Hit
+0d
Name
Zeus Unlimited
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+0
Notes
- Combo from 1st CH with 3f delay
- Jail from 1st block
Command
1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a
Name
Delta Slicer
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Balcony Break
- Spike
- Combo from 1st CH or 2nd hit with 4f delay
- Interrupt with i2 from 1st block
- Move can be delayed 4f
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Left Right Combo
Notes
- Jail from 1st attack with 4f delay
- Move can be delayed 4f
Command
1, 4
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+1
Name
Legionnaire's Spin
Special Properties
Notes
- Combo from 1st CH with 2f delay
- Interrupt with i3 from 1st block
- Move can be delayed 2f
- Transition to LEN -12 +3 r32 with D
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+8
Command
2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+8
Name
Ring Current
Special Properties
Notes
- Combo from 1st hit with 3f delay
- Interrupt with i3 from 1st block
- Input can be delayed 3f
- Move cannot be delayed
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-17
On Hit
+0
Name
Kick Start
Notes
- Transition to LEN -11 +6 r34 with D
- cs31~ on LEN transition
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+18a (+9)
Name
Spinning Cutter
Special Properties
Notes
- Balcony Break
Command
1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+7d
Name
X-Ray
Special Properties
Notes
- Spike
- -7 on block and chip damage on successful attack absorption
- Power crush 7~24
Command
3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+17d
Name
Electric Jolt
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Forces tech backroll on hit
- Hit vs BT +14d
Command
f+1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Command
f+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Flash Claw
Notes
- Transition to SEN
- Combo from 1st hit with 1F delay
- Input can be delayed by 1F
- Jails from 1st block
- Transition to standing with B (-8/+3)
Command
f+1, 2, 3
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+22c
On CH
+49a
Name
Flash Bang
Special Properties
Notes
- Balcony Break
- Combo from 2nd hit CH
- Interrupt with i4 from 1st block
- Transition to DEN
- Cancel DEN and transition to standing with input B (-12/+41d (-17)/+42a)
- Forces tech backroll on hit *
- Opponent recovers crouching
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+3
Command
f+2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Charge Factor
Notes
- Combo from 1st hit
- Jails
- Transition to SEN
- Cancel SEN and transition to standing with input B (-6/+5)
Command
f+2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+15 (+6)
Name
Death Mask
Special Properties
Notes
- Balcony Break
Command
f+3
Hit Levels
Special
Name
Dynamic Entry
Notes
- Transition to DEN
- Stance moves can be delayed by 19F
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+7
Special Properties
Notes
- Knee
Command
f+4, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Jail from 1st block with ?F delay
- Combo from 1st CH
Command
f+4, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+2
Notes
- Jail from 1st block with ?F delay
- Combo from 2nd hit
Command
f+4, 1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+19 (+9)
Name
Volcanic Lightning
Special Properties
Notes
- Balcony Break
- Combo from 3rd CH
- Interrupt with i5 from 1st block
Command
f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+28
Name
Ark Blast
Command
f+1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+18a (+8)
Name
Power Slug
Special Properties
Notes
- Balcony Break
- Shoulder
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+5
Notes
- Recovers 2F faster on hit (t33 r20)
Command
df+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+6
Special Properties
Notes
- Combo from 1st hit with 1F delay
- Interrupt with i2 from 1st block
- Transition to DEN r25 with D (-2/+10)
- Move cannot be delayed
- Input can be delayed by 1F
Command
df+1, 1, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+15cg
Name
Lightning Barrage
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 10F delay
- Interrupt with i5 from 1st block
- Move can be delayed by 10F
- Input can be delayed by 14F
- Forces tech back roll on hit
Command
df+1, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+13a (+4)
Name
Lightning Spark
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 1F delay
- Interrupt with i5 from 1st block
- Move cannot be delayed
- Input can be delayed by 1F
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+9
On CH
+13c
Name
Flash Bullet
Special Properties
Notes
- Elbow
- Transition to SEN
- Transition to standing r34 with B (-11/+1/+5c)
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+8
Notes
- Transition to DEN with D (-4/+15) *
- Only +11 guaranteed on hit
Command
df+3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+29a (+14a)
Name
Outpost Blitz
Special Properties
Notes
- Combo from 1st hit with 2F delay
- 16 damage with scaling from 1st hit
- Interrupt with i4 from 1st block
- Input can be delayed by 2F
- Move cannot be delayed
- Low crush 23~50
- Floating state 51~53
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+2
Command
d+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+0c
On Hit
+8c
On CH
+30d
Name
Tactical Sword
Special Properties
Notes
- Spike
- Elbow
- Transition to FC with input D
Command
d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
-3
Command
d+3, 1
Hit Levels
Low
High
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Tesla Gravity
Notes
- Combo from 1st hit CH
Command
d+3, 1(wall stun)
Hit Levels
Low
High
Startup Frames
Damage
On Hit
-3a (-15)
Name
Tesla Gravity Thrust
Notes
- Spike?
Command
d+1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-20
On Hit
+9d
Name
Earth Battery
Special Properties
Notes
- High crush 20~
Command
db+1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
-1
Special Properties
Notes
- High crush 6~
Command
db+1, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
Arc Combination
Notes
- Combo from 1st hit
- -31 on 1st block
- Transition to LEN with input D (-31/-12/+3)
Command
db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Transition to SEN with input F (-5/+6)
Command
db+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+6
Name
Double Tap
Notes
- Jail from 1st block with ?F delay
Command
db+2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+8
Name
HE Combination
Special Properties
Notes
- Tornado
- Wall Crush +20g on hit
- Input can be held to power up and deal more chip damage on block
- Input can be delayed by 5F? from 1st?
- Interrupt with i4 from 1st block
Command
db+2, 3*
Hit Levels
Mid
Startup Frames
Damage
On Block
+13
On Hit
+24d (+14)
Name
HE Combination (Hold)
Special Properties
Notes
- Tornado
- Balcony Break
- Input can be partially held from i? to i?
- Interrupt with i36 from 1st block
- Interrupt with i25 from 1st hit
- Whiffs vs SSL, SW from 1st block
- Whiffs vs SS, SW from 1st hit
- 10 chip damage on block
Command
db+4
Hit Levels
Low
Startup Frames
Damage
On Block
-26
On Hit
+5c
On CH
+29a
Name
Shadow Cutter
Special Properties
Notes
- High crush 6~
Command
db+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+8
Name
Inductance
Notes
- Transition to DEN with input D (-6/+11)
- Backsway
Command
b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4
On CH
+14a (+5)
Name
Chevron Slash
Special Properties
Notes
- Homing
- Balcony Break on CH
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Notes
- Has good left sidestep tracking
Command
b+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+4
On CH
+32a
Name
Gilbert Smash
Notes
- Combo from 1st hit with 15F delay
- Jail from 1st block with ?F delay
- Move can be delayed by 10F
- Input can be delayed by 15F
Command
b+2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+38d (-20)
Name
Gilbert Cannon
Special Properties
Notes
- Balcony Break
- Tornado
- Combo from 1st hit with 5F delay
- Interrupt with i1 from 1st block
- Move cannot be delayed
- Input can be delayed by 5F
Command
b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+4
Notes
- Transition to SEN with input F (-5/+11)
Command
b+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+19 (+10)
Name
Impulse Plus
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with ?F delay
- Interrupt with i3 from 1st block
Command
b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+8
Name
Magnetic Knee
Special Properties
Notes
- Knee
Command
b+4, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Hit
+0d
Name
Magnetic Knee Blast
Notes
- Available on b+4 frontal standing hit
Command
b+1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+9
Name
Wind Liger
Special Properties
Notes
- Balcony Break
- Homing
- Can evade jabs from range
Command
ub+1+2
Hit Levels
Startup Frames
Damage
On Hit
+61a
Name
Zeus
Command
uf+1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+3
Name
Alternating Current
Special Properties
Notes
- Combo from 1st hit
- Cancel 2nd hit to r35? with B (-12/-5) at frame 16
- Transition to LEN r29 on hit with D (+3)
- Interrupt with i2 from 1st block
- Has good right sidestep tracking
Command
uf+2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+9
Notes
- Normal hit offsets opponent slightly to the left of the axis and rotates them.
- Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Command
uf+3
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-26
On Hit
+33a (+15)
Name
Lightning Screw
Special Properties
Notes
- Knee
- Second hit available on 1st hit (t75 r38, js12~61, fs62~64)
- Transition to FC on hit
- Low crush 12~44
- Floating state 45~47
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+42a
Name
Storm Axle
Special Properties
Notes
- Has high and mid evasive frames from frames 4? to 10?
- Increased evasion when performed from crouching state or LEN
- Low crush 9~29
- Floating state 30~32
Command
uf+3+4
Hit Levels
Special
Name
Avalanche Flip
Special Properties
Notes
- Low crush 11~38
- Floating state 39~41
Command
uf+3+4, 4
Hit Levels
Special
Throw
Startup Frames
Damage
On Block
-4
On Hit
+0d
Name
Avalanche Flip Break Down
Special Properties
Notes
- Shift to attack throw on front hit
- +8c on BT hit
- i37~38 effective startup (uf+3+4 takes i20)
- Low crush 1~21
- Floating state 22~24
Command
uf+3+4, 1+2
Hit Levels
Special
Startup Frames
Damage
On Block
-7
On Hit
+1
Name
Avalanche Drop
Special Properties
Notes
- Throw break: 1+2
- i29~31 effective startup (uf+3+4 takes i20)
- Side switch on break
- Low crush 1~23
- Floating state 24~26
Command
1+2+3+4
Hit Levels
Special
Name
Ki Charge
Command
f, F+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+35a
Name
Surge Blast
Special Properties
Notes
- Tornado
- Transition to SEN on hit with input F (+37a) *
- Switches sides
Command
f, F+4
Hit Levels
Low
Startup Frames
Damage
On Block
-31
On Hit
+5
Command
f, F+4, 2
Hit Levels
Low
Startup Frames
Damage
On Block
-7
On Hit
+11
Name
Cross Transistor
Notes
- Cannot cancel DEN transition (cannot block i36 moves?)
Command
f, F+4, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-16
On Hit
-3
Name
Double Pulse
Command
f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+14 (+5)
On CH
+59a (+39)
Name
Elbow Corona
Special Properties
Notes
- Elbow
- Balcony Break
- 4 chip damage on block
Command
f, F+3+4
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-16
On Hit
+0c
Name
Double Action
Special Properties
Notes
- High crush 21~
Command
f, n, b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
0
Command
f, n, b+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+47a (+39)
Name
Blue Bolt
Notes
- Jail from 1st block with ?F delay
- Combo from 1st hit with ?F delay
Command
uf, n, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a (+22)
Name
Delayed Rising Toe Kick
Special Properties
Notes
- Low crush 9~30
- Floating state 31~33
Command
f, f, F+1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+36a
Name
Flash Blade
Special Properties
Notes
- Balcony Break
- 9 chip damage on block
- Transition to t51? r33? standing with B (+2/+34a)
- Effectively homing?
- Unparryable (bug?)
Command
f, f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+15a (+5)
Name
Red Sprite
Special Properties
Notes
- Balcony Break
- 9 chip damage on block
- Low crush 3~
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+38a
Name
Streamer
Special Properties
Notes
- Tornado
- Transition to SEN r32 with F on hit (+36a) *
- Switches sides
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Transition to DEN r30 with D (-12/-1) *
- Retreats during stance transition
- Transition to SEN r23 with F (-5/+6)
Command
ws2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12c
On Hit
+2c
On CH
+4d
Name
Multiplied Force
Special Properties
Notes
- Combo from 1st hit
- Interrupt with i4
Command
ws2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
-3
Name
Glass Breaker
Special Properties
Notes
- Combo from 1st hit with 6F delay
- Interrupt with i7
- Move cannot be delayed
- Transition to LEN r34 with D (-11/+6)
Command
ws3
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+21a (+15)
Name
Tower Cannon
Notes
- Transition to LEN r34 with input D (+4/+26a (+20))
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Shell Smash
Command
SS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+22d
Name
Shockwave
Special Properties
Notes
- 4 chip damage on block
Command
FC.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+5
On CH
+63a
Name
Power Spike
Command
(Back to wall).b, b, UB
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+19c
Name
Wall Jump Divekick
Special Properties
Notes
- Balcony Break
- Bryan
- Kazuya
- Lars
- Law
- Forces tech backroll on hit
- Floating state 5~13
- Low crush 14~33
- Floating state 34~36
Command
(airborne).DEN.2+4
Command
DEN.1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Special Properties
Notes
- Elbow
- Transition to SEN with input F (-3/+4)
Command
DEN.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+21c
Name
Double Barrel
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Balcony Break
- Jail from 1st block
- Combo from 1st hit with 6F delay?
- Move cannot be delayed
- Input can be delayed by 6F
- Forces tech backroll on hit
Command
DEN.2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+7
On CH
+62a
Name
Rimfire
Notes
- Transition to Avalanche Flip on hit or CH with input UF (+9/+64a)
- Jab evasion
Command
DEN.2+4
Command
DEN.3
Hit Levels
Mid
Startup Frames
Damage
On Block
+5
On Hit
+5
Name
Bow Shock
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Homing
- Transition to SEN (cannot cancel, does not transition when using Heat Dash)
- 9 chip damage on block
- Low crush 8~
Command
DEN.4
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1
Name
Legionnaire's Shot
Notes
- Transition to LEN with input D (-12/+3)
Command
DEN.1+2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+29a
Name
Into the Storm
Special Properties
Notes
- Tornado
- Balcony Break
- 4 chip damage on block
Command
DEN.3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
-3
On CH
+5c
Name
Stack Up
Notes
- Transition to SEN with input F (-7/+4/+12c)
Command
DEN.B
Hit Levels
Special
Name
Dynamic Entry
Notes
- Transition to DEN
- Can only performed on first DEN transition starting with frame 17
- Stance moves can be delayed by 19F
Command
DEN.n, F
Hit Levels
Special
Name
Silent Entry
Special Properties
Notes
- Transition to SEN
- Stance moves can be delayed by 20F
- High crush 12~39
Command
LEN.1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+4c
Name
Blasting Smack
Special Properties
Notes
- High crush 1~
Command
LEN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+25 (+15)
Name
Rising Force
Special Properties
Notes
- Tornado
- Elbow
- 8 chip damage on block
- Powers up during Heat (Uses Heat Time, Tornado launches on hit)
- High crush 1~15
- Low crush 16~
Command
SEN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+23a (+13)
Name
Lightning Thrust
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Balcony Break
Command
SEN.2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+6c
On CH
+27d
Name
Turbine Hook
Special Properties
Notes
- Tornado
- High crush 1~48
Command
SEN.3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+29a (+19)
Name
Rising Storm
Special Properties
Notes
- Recovers 3F faster on hit (t45 r29)
- Low crush 14~39
- Floating state 40~42
Command
SEN.4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+31a
Name
Electric Volley
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Balcony Break
- 7 chip damage on block
Command
SEN.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+20a (+13)
Name
Entangling Ejector
Special Properties
Notes
- Tornado
- Recovers 7F? faster on hit (t44 r28?)
- -7 and 8 chip damage on block after attack absorption
- Power crush 6~13
Command
SEN.3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
+0c
On Hit
+22d (-13)
Name
Lightning Axle
Special Properties
Notes
- Floor Break
- Jail from 1st block
- 6 chip damage on block
- +17d and balcony break on 2nd hit
- Low crush 7~35
- Floating state 36~38
Command
SEN.B
Hit Levels
Special
Name
Dynamic Entry
Notes
- Transition to DEN (backwards movement)
Command
SEN.D
Hit Levels
Special
Name
Limited Entry
Special Properties
Notes
- Transition to LEN
- Transition to r1 FC with no input and can perform WS moves with f+1_2_3_4
- High crush 24~27?
Command
hFC.1+2
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
Name
Double Smack
Special Properties
Notes
- Transition to LEN on hit with input n,D (+3c)
- Can be done from Crouch Level 1
- High crush 1~
Command
(airborne).f, f, F+2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
0
Name
Rejection
Notes
- Throw break: none
- Opponent status on hit: FUFT
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+1
Name
Hostile Takedown
Special Properties
Notes
- Spike
- Homing
- Throw break: 1 or 2
- Opponent status on hit: FUFA
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
0
Name
Raging Thunder
Special Properties
Notes
- Homing
- Throw break: 1 or 2
- Opponent status on hit: FDFT perpendicular
- Side switch on hit
Command
Back throw
Hit Levels
Throw
Startup Frames
Damage
On Hit
0
Name
Swift Silence
Notes
- Throw break: none
- Opponent status on hit: FDFT
Command
Left throw
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
0
Name
Tactical Knee
Notes
- Throw break: 1
- Opponent status on hit: FUFT
Command
Right throw
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+1
Name
Lethal Force
Notes
- Throw break: 2
- Opponent status on hit: FUFA
Command
f, f, F+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
0
Name
SHB
Notes
- Throw break: 1+2
- Opponent status on hit: FDFA
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
0
Name
Apocalypse
Notes
- Throw break: 1+2
- Opponent status on hit: FUFT