lee chaolan

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

+1

On Hit

+2c

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst Power crush

Command

H.2+3

Hit Levels

Low

Throw

Startup Frames

20

Damage

37

On Block

-14

On Hit

+0d

Name

Paradigm Breaker

Special Properties

Heat Smash
Balcony Break

Notes

  • Heat Smash
  • Balcony Break

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-15

On Hit

+0

Name

The Marvelous Rose

Special Properties

Power Crush

Notes

  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Command

1, 2

Hit Levels

High

High

Startup Frames

10, 12

Damage

5, 9

On Block

-3

On Hit

+7

Name

Left Right Combo

Notes

  • Transition to -2 +8 MS with F
  • Jail from 1st attack with max delay
  • Move can be delayed 4f

Command

1, 2, 2

Hit Levels

High

High

Mid

Startup Frames

10, 12, 20~21

Damage

5, 9, 14

On Block

-13

On Hit

-2

Notes

  • Move can be delayed
  • Combo from 2nd CH without delay

Command

1, 2, 2, 3

Hit Levels

High

High

Mid

High

Startup Frames

10, 12, 20~21, 21

Damage

5, 9, 14, 23

On Block

-3

On Hit

+17a (+8)

Name

Left Right Combo > Revolution Zwei

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd hit CH
  • Transition to -9, +11a (+2) HMS with 4
  • Move can be delayed

Command

1, 2, 4

Hit Levels

High

High

Mid

Startup Frames

10, 12, 18

Damage

5, 9, 10

On Block

-12

On Hit

-1

On CH

+58a

Name

Left Right Mid Kick

Notes

  • Jail from 1st attack
  • Transition to -14 -2 HMS with 3

Command

1, 2:4

Hit Levels

High

High

Mid

Startup Frames

10, 18

Damage

5, 9, 12

On Block

-12

On Hit

+5

On CH

+58a

Name

Left Right Mid Kick

Notes

  • 4 frame window for timed input
  • Jail from 1st attack
  • Transition to -14 +3 HMS with 3

Command

1, 3

Hit Levels

High

High

Startup Frames

10, 16

Damage

5, 5

On Block

-11

On Hit

+0

Notes

  • Can be delayed (2F?)

Command

1, 3:3

Hit Levels

High

High

Mid

Startup Frames

10, 9

Damage

5, 5, 4

On Block

-11

On Hit

+0

Notes

  • Jail from 1st attack

Command

1, 3:3:3

Hit Levels

High

High

Mid

High

Startup Frames

10, 21

Damage

5, 5, 4, 14

On Block

-17

On Hit

+14

Name

[[Acid Rain]]

Notes

  • Combo from 1st hit
  • Timestop on hit
  • 5 chip damage

Command

2

Hit Levels

High

Startup Frames

10

Damage

10

On Block

+1

On Hit

+7

Name

Right Cross

Command

2, 1

Hit Levels

High

High

Startup Frames

10, 15

Damage

10, 8

On Block

-5

On Hit

+6

Notes

  • Transition to -5, +6 HMS with 3+4
  • Combos from 1st hit

Command

2, 1, 1

Hit Levels

High

High

Mid

Startup Frames

10, 15, 20

Damage

10, 8, 18

On Block

-12

On Hit

+3

On CH

+26a

Name

Combination Drei

Notes

  • *

Command

2, 1, 3

Hit Levels

High

High

High

Startup Frames

10, 15, 24

Damage

10, 8, 20

On Block

-4

On Hit

+20a (+11)

On CH

+65a (+45)

Name

Combination Fünf

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

2, 1, 4

Hit Levels

High

High

Low

Startup Frames

10, 15, 25

Damage

10, 8, 18

On Block

-15

On Hit

+1

On CH

+11g

Name

Combination Vier

Notes

  • *

Command

2, 2

Hit Levels

High

Mid

Startup Frames

10, 20

Damage

10, 14

On Block

-13

On Hit

-2

Notes

  • Combos from 1st hit CH

Command

2, 2, 3

Hit Levels

High

Mid

High

Startup Frames

10, 20, 21

Damage

10, 14, 23

On Block

-3

On Hit

+17a (+8)

Name

Right Cross > Revolution Zwei

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to -9, +11a (+2) HMS with 4
  • Combos from 1st hit CH

Command

3

Hit Levels

Mid

Startup Frames

14

Damage

16

On Block

-8

On Hit

+7

Notes

  • Transition to -8, +7 HMS with 4

Command

3, 3

Hit Levels

Mid

High

Startup Frames

14, 17

Damage

16, 18

On Block

-10

On Hit

+1

Name

Mist Wolf Combination

Notes

  • Combos from 1st hit

Command

3~3

Hit Levels

High

Startup Frames

34

Damage

18

On Block

-9

On Hit

+2

Name

Mist Trap

Notes

  • *

Command

3~3:4

Hit Levels

High

Throw

Startup Frames

34

Damage

18, 20

On Block

!

On Hit

+0d

Name

Mist Trap

Notes

  • Unbreakable
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time

Command

4

Hit Levels

High

Startup Frames

11

Damage

14

On Block

-9

On Hit

+2

On CH

+2s

Name

Magic Four

Command

4, 3

Hit Levels

High

High

Startup Frames

11, 18

Damage

14, 14

On Block

-14

On Hit

-3

On CH

+2

Notes

  • Combos from 1st hit

Command

4, 3, 3

Hit Levels

High

High

Mid

Startup Frames

11, 18, 19

Damage

14, 14,

On Block

-13

On Hit

+8d

Name

Spinning Hammer Kick

Special Properties

Floor Break

Notes

  • Floor Break
  • Combos from 2nd hit CH

Command

4, 3, 4

Hit Levels

High

High

Mid

Startup Frames

11, 18, 30

Damage

14, 14,

On Block

-9

On Hit

+42d

Name

Spin Kick Somersault Combo

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush

Command

4, 4

Hit Levels

High

High

Startup Frames

11, 10

Damage

14, 5

On Block

-13

On Hit

-2

Notes

  • Jail from 1st attack
  • Combo from 1st CH [[Lee combos#Mini-combos|+20a (+13)]]

Command

4, 4, 4

Hit Levels

High

High

High

Startup Frames

11, 10, 10

Damage

14, 5, 5

On Block

-13

On Hit

-2

Name

Machinegun Kick

Notes

  • Jail from 1st attack
  • Combo from 1st CH +25a (+18)

Command

4, 4:4

Hit Levels

High

High

High

Startup Frames

11, 20~21

Damage

14, 5, 12

On Block

-9

On Hit

+15a (+6)

Name

Machinegun Kicks Cardinal

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5g +34d
  • Combo from 1st hit
  • Combo from 1st ch [[Lee combos#Staples|+29a (+22)]]
  • 4 chip damage

Command

4, u+3

Hit Levels

High

Mid

Startup Frames

11, 33

Damage

14, 23

On Block

-1

On Hit

+48d

On CH

js

Name

Lee Somersault

Notes

  • Transition to -9, +40 MS with F

Command

1+2

Hit Levels

Mid

Startup Frames

21

Damage

20

On Block

-1

On Hit

+3

On CH

+26a

Name

Pirouette Punch

Special Properties

Homing Attack
Floor Break

Notes

  • Homing
  • Floor Break
  • Transition to +2, +6, +29a HMS with 3+4

Command

3+4

Name

Hitman

Notes

  • Transitions to HMS

Command

f+2

Hit Levels

Mid

Startup Frames

14

Damage

12

On Block

-9

On Hit

+2

Command

f+2, 1

Hit Levels

Mid

High

Startup Frames

14, 19

Damage

12, 22

On Block

-10

On Hit

+42d (-16)

Name

Double Signal

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit
  • Delayable

Command

f+3

Hit Levels

Mid

Startup Frames

15

Damage

6

On Block

-18

On Hit

-7

Command

f+3, 3

Hit Levels

Mid

Mid

Startup Frames

15, 8

Damage

6, 3

On Block

-18

On Hit

-7

Notes

  • Combos from 1st hit

Command

f+3, 3, 3

Hit Levels

Mid

Mid

Mid

Startup Frames

15, 8, 8

Damage

6, 3, 3

On Block

-18

On Hit

-7

Notes

  • Combos from 1st hit

Command

f+3, 3, 3, 3

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

15, 8, 8, 8

Damage

6, 3, 3, 3

On Block

-18

On Hit

-7

Notes

  • Combos from 1st hit

Command

f+3, 3, 3, 3, 3

Hit Levels

Mid

Mid

Mid

Mid

High

Startup Frames

15, 8, 8, 8, 8

Damage

6, 3, 3, 3, 3

On Block

-18

On Hit

+13a (+3)

Notes

  • Combos from 1st hit

Command

f+3, 3, 3, 3, 3, 4

Hit Levels

Mid

Mid

Mid

Mid

High

High

Startup Frames

15, 8, 8, 8, 8, 23

Damage

6, 3, 3, 3, 3, 25

On Block

-9

On Hit

+69a (+53)

Name

Acid Storm

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado
  • If only last hit connects +28a (+13)
  • Combos from 1st hit
  • 4 can be input after the 2nd hit on-wards Low crush

Command

f+3, 3, 3, 3, 3:4

Hit Levels

Mid

Mid

Mid

Mid

High

High

Startup Frames

15, 8, 8, 8, 23

Damage

6, 3, 3, 3, 3, 26

On Block

-9

On Hit

+69a (+53)

Name

Acid Storm Cardinal

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time
  • Combos from 1st hit Low crush

Command

f+4

Hit Levels

High

Startup Frames

11

Damage

13

On Block

-7

On Hit

+4

Command

f+4, 1

Hit Levels

High

High

Startup Frames

11, 24

Damage

13, 20

On Block

-5

On Hit

+20a (+3)

Name

Deadly Revolution

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Combos on 1st hit CH

Command

f+4, 3

Hit Levels

High

Mid

Startup Frames

11, 21

Damage

13, 18

On Block

-8

On Hit

+6c

On CH

+63a

Name

Deadly Arc

Notes

  • Transition to -4, +7c, +64a HMS with 4
  • Combos on 1st hit CH
  • Delayable

Command

f+4:1

Hit Levels

High

High

Startup Frames

24

Damage

13, 25

On Block

+5

On Hit

+20a (+3)

Name

Deadly Revolution Cardinal

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • 10 chip damage
  • Combos on 1st hit CH

Command

f+1+2

Hit Levels

High

High

Startup Frames

13

Damage

12, 20

On Block

-13

On Hit

+18a (+9)

Name

Aggressive One-Two

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+3+4

Hit Levels

Mid

Mid

Startup Frames

30

Damage

10, 20

On Block

+4c

On Hit

+8c

Name

Feather Landing

Special Properties

Low Crush

Notes

  • Floor Break 9 chip damage Low crush

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

10

On Block

-1

On Hit

+5

Command

df+2

Hit Levels

Mid

Startup Frames

15

Damage

12

On Block

-7

On Hit

+34a (+24)

Name

Silver Uppercut

Command

df+3

Hit Levels

Mid

Startup Frames

15

Damage

13

On Block

-8

On Hit

+3

Command

df+3, 2

Hit Levels

Mid

High

Startup Frames

15, 19

Damage

13, 13

On Block

-6

On Hit

+5

Notes

  • Combos from 1st hit
  • Delayable

Command

df+3, 2, 3

Hit Levels

Mid

High

Mid

Startup Frames

15, 19, 22

Damage

13, 13, 20

On Block

-16

On Hit

+13c g

Name

Mercury Drive

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 2nd hit

Command

df+4

Hit Levels

Mid

Startup Frames

13-14

Damage

14

On Block

-9

On Hit

+5

Notes

  • Transition to -9, +5 HMS with 3

Command

df+4, 4

Hit Levels

Mid

High

Startup Frames

13-14, 22-23

Damage

14, 22

On Block

-9

On Hit

+10g

Name

Fabulous Whip

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5, +34d
  • Combos from 1st hit

Command

D+4

Hit Levels

Low

Startup Frames

12

Damage

7

On Block

-13

On Hit

-14

On CH

-2

Command

D+4, 4

Hit Levels

Low

Low

Startup Frames

12, 20

Damage

7, 8

On Block

-15

On Hit

-16

On CH

-4

Notes

  • Combos from 1st hit CH

Command

D+4, 4, 4

Hit Levels

Low

Low

Low

Startup Frames

12, 20, 20

Damage

7, 8, 5

On Block

-15

On Hit

-16

On CH

-4

Notes

  • Combos from 2nd hit CH

Command

D+4, 4, 4, 4

Hit Levels

Low

Low

Low

Mid

Startup Frames

12, 20, 20, 24

Damage

7, 8, 5, 21

On Block

-20

On Hit

+11a (+2)

Name

Laser Edge Kick Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to -11, +20a (+11) HMS with 3
  • Combos from 3rd hit CH

Command

d+1

Hit Levels

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Special Properties

High Crush

Notes

  • Alternate input db+1, FC.1 High crush

Command

d+2

Hit Levels

Mid

Startup Frames

18

Damage

17

On Block

-6

On Hit

+8

On CH

+13

Name

Gut Polisher

Special Properties

High Crush

Notes

  • High crush

Command

d+3

Hit Levels

Low

Startup Frames

16

Damage

17

On Block

-15

On Hit

-1

On CH

+17a

Name

Silver Low

Special Properties

High Crush

Notes

  • Transition to -15, -1, +17a HMS with 4 High crush

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

7

On Block

-13

On Hit

-14

On CH

-2

Name

Shin

Command

d+4, n, 4

Hit Levels

Low

High

Startup Frames

12, 23

Damage

7, 16

On Block

-9

On Hit

+2

On CH

+27a (+17)

Name

Shin > Head Kick

Notes

  • Links to attacks from 4 (4,4:4, 4,3,4, etc.)
  • Combos from 1st hit CH

Command

d+3+4

Hit Levels

Startup Frames

60

Damage

60

On Block

!

On Hit

+9a

Name

Silver Cyclone

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Unblockable
  • Cancel and transition to HMS with 3+4

Command

db+2

Hit Levels

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Special Properties

High Crush

Notes

  • Alternate input FC.2 High crush

Command

db+3

Hit Levels

Low

Startup Frames

20

Damage

12

On Block

-12

On Hit

-1

Name

Bump Kick

Command

db+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Special Properties

High Crush

Notes

  • Alternate input FC.4 High crush

Command

db+3+4

Hit Levels

Low

Startup Frames

21

Damage

21

On Block

-13

On Hit

+4

On CH

+38a

Name

Grass Snake

Command

b+1

Hit Levels

High

Startup Frames

14

Damage

9

On Block

-0

On Hit

+6

Command

b+1, 1

Hit Levels

High

Mid

Startup Frames

14, 20

Damage

9, 6

On Block

-5

On Hit

+6

Notes

  • Transition to -1, +10g HMS with 3+4
  • Cancel and transition to -5, +1 MS with F

Command

b+1, 1, 2

Hit Levels

High

Mid

High

Startup Frames

14, 20, 20

Damage

9, 6, 18

On Block

-11

On Hit

+1

Name

Triple Fang

Notes

  • Combos from 1st hit

Command

b+1, 1:2

Hit Levels

High

Mid

High

Startup Frames

14, 20

Damage

9, 6, 23

On Block

-6

On Hit

+39d (-19)

Name

Triple Fang Cardinal

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time

Command

b+1:1+2

Hit Levels

High

High

Startup Frames

21

Damage

9, 25

On Block

-6

On Hit

+39d (-19)

Name

Double Fang Cardinal

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit
  • 10 chip damage
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time

Command

b+1+3

On Hit

+14BT

Name

Mist Illusion

Special Properties

Parry State

Notes

  • High and Mid parry
  • Puts you behind opponent
  • Alternate input b+2+4, HMS.b+1+3, HMS.b+2+4 Parry state

Command

b+1+3, 4

Hit Levels

Mid

Startup Frames

20

Damage

35

On Hit

+22a (+13)

Name

Illusion Edge

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Only available upon successful parry
  • Guaranteed hit

Command

b+2

Hit Levels

High

Startup Frames

14

Damage

9

On Block

-5

On Hit

+1

Name

Rear Cross Punch

Notes

  • Transition to -1, +5 MS with F

Command

b+2, 4

Hit Levels

High

High

Startup Frames

14, 27

Damage

9, 16

On Block

-9

On Hit

+6

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Automatically transitions to HMS on hit or block

Command

b+2, 4, 3

Hit Levels

High

High

High

Startup Frames

14, 27, 27

Damage

9, 16, 21

On Block

-0

On Hit

+22a (+13)

On CH

+51a

Name

Super High Combination

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break Low crush

Command

b+3

Hit Levels

Low

Startup Frames

15

Damage

9

On Block

-14

On Hit

-3

Command

b+3, 3

Hit Levels

Low

High

Startup Frames

15, 19

Damage

9, 12

On Block

-12

On Hit

-1

Name

Stinging Rush

Notes

  • Transition to -7, +4 MS with F
  • Combos from 1st hit

Command

b+4

Hit Levels

Mid

Startup Frames

20

Damage

20

On Block

-3

On Hit

+7c

On CH

+64a

Name

Silver Heel

Special Properties

Floor Break
Spike

Notes

  • Floor Break
  • Spike
  • Transition to -2, +8c, +65a HMS with 3
  • +18d on crouching opponent

Command

b+3+4

Hit Levels

High

Startup Frames

20

Damage

23

On Block

-7

On Hit

+15a (+6)

Name

Silver Revolution

Special Properties

Heat Engager
Balcony Break
Power Crush

Notes

  • Heat Engager
  • Heat Dash +5, +34d
  • Balcony Break Power crush

Command

ub+3

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-13

On Hit

+20a (+13)

On CH

+74a (+58)

Name

Wheel of Fate

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush

Command

u+3

Name

Fake

Special Properties

Low Crush

Notes

  • Transition to FC with D
  • Transition to HMS with 3+4 Low crush

Command

uf+3

Hit Levels

Mid

Startup Frames

25

Damage

12

On Block

-9

On Hit

+2

Special Properties

Low Crush

Notes

  • Low crush

Command

uf+3, 1

Hit Levels

Mid

Mid

Startup Frames

25, 21

Damage

12, 18

On Block

-12

On Hit

+3

On CH

+26a

Name

Brilliant Rosé

Notes

  • Combos from 1st hit

Command

uf+3, 4

Hit Levels

Mid

High

Startup Frames

25, 25

Damage

12, 23

On Block

-3

On Hit

+25a

Name

Double Mazurek

Notes

  • Combos from 1st hit

Command

uf+4

Hit Levels

Mid

Startup Frames

15

Damage

14

On Block

-13

On Hit

+31a (+21)

Name

Silver Arrow

Special Properties

Knee
Low Crush

Notes

  • Knee
  • Alternate input ub+4, u+4 Low crush

Command

uf+3+4

Hit Levels

High

Startup Frames

22

Damage

30

On Block

+5

On Hit

+28d (+20)

Name

Silver Bullet

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Transition to +8, +31d (+23) HMS with 3+4
  • 9 chip damage Low crush

Command

b, B+4

Hit Levels

High

Startup Frames

19

Damage

23

On Block

+2

On Hit

+25a

Name

Lee Cutter

Special Properties

Homing Attack

Notes

  • Homing
  • Transition to +5, +28a HMS with 3
  • 6 chip damage
  • Causes Strong Aerial Tailspin

Command

b, n

Name

Sway

Notes

  • *

Command

b, n, 4

Hit Levels

Low

Startup Frames

21

Damage

18

On Block

-13

On Hit

+3

On CH

+12

Name

Axe Sweep

Special Properties

High Crush

Notes

  • * High crush

Command

d, DB+4

Hit Levels

Mid

Startup Frames

22

Damage

24

On Block

-17

On Hit

+50a (+40)

Name

Blazing Kick

Special Properties

Tornado Move

Notes

  • Tornado

Command

f, F+2

Hit Levels

High

Startup Frames

18

Damage

26

On Block

+2

On Hit

+18gc

On CH

+69a (+53)

Name

Jostle Wolf

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Transition to +5, +21gc, +72a (+56) MS with F
  • 6 chip damage

Command

f, F+3

Hit Levels

Mid

Startup Frames

14~15

Damage

26

On Block

-9

On Hit

+21d (+11)

Name

Pulse Blast

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36d
  • Balcony Break *Slight low profile

Command

f, F+4

Hit Levels

High

Startup Frames

16

Damage

22

On Block

-5

On Hit

+29a

Name

Deadly Edge

Special Properties

High Crush

Notes

  • * High crush

Command

f, n

Name

Mist Step

Special Properties

High Crush

Notes

  • Transitions to MS
  • Alternate input HMS.f,n High crush

Command

f:F+2

Hit Levels

High

Startup Frames

18

Damage

26

On Block

+2

On Hit

+18gc

On CH

+69a (+53)

Name

Jostle Wolf Cardinal

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Transition to +5, +21gc, +72a (+56) MS with F
  • 11 chip damage Perfect Input not required during Heat Partially consumes remaining Heat Time, while Perfect input restores Heat Time

Command

ub, b

Name

Back Handspring > Hitman

Special Properties

Low Crush

Notes

  • Automatically transitions to HMS Low crush

Command

uf, n, 4

Hit Levels

Mid

Startup Frames

23

Damage

20

On Block

-13

On Hit

+32a (+22)

Name

Delayed Rising Toe Kick

Special Properties

Low Crush

Notes

  • Low crush

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

14

Damage

14

On Block

-9

On Hit

+16a (+9)

Special Properties

Knee
Low Crush

Notes

  • Knee
  • Alternate input wr3 Low crush

Command

f, f, F+3, 4

Hit Levels

Mid

Mid

Startup Frames

14, 20

Damage

14, 26

On Block

+3

On Hit

+19d

Name

Waxing Crescent

Special Properties

Floor Break
Low Crush

Notes

  • Floor Break
  • Transition to +6, +29d (-6) HMS with 3
  • Combos from 1st hit
  • 7 chip damage
  • Balcony break on 2nd hit only Low crush

Command

ws1

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-2

On Hit

+8

Notes

  • Automatically transitions to HMS on hit or block

Command

ws1, 2

Hit Levels

Mid

High

Startup Frames

13, 20

Damage

12, 17

On Block

-7

On Hit

+2

On CH

+7

Name

Wonderful Spin Blow

Notes

  • *Transition to -3, +6, +12 MS with F

Command

ws1, 4

Hit Levels

Mid

High

Startup Frames

13, 20

Damage

12, 20

On Block

-5

On Hit

+4

Name

Wonderful Combo

Notes

  • *Transition to -8, +1 HMS with 3

Command

ws2

Hit Levels

Mid

Startup Frames

14

Damage

12

On Block

-8

On Hit

+3

Notes

  • *

Command

ws2, 3

Hit Levels

Mid

Mid

Startup Frames

14, 20

Damage

12, 24

On Block

-13

On Hit

+32a (+22)

Name

Rocket Heel

Special Properties

Tornado Move

Notes

  • Tornado
  • Combos from 1st hit

Command

ws2, 4

Hit Levels

Mid

High

Startup Frames

14, 27

Damage

12, 23

On Block

-2

On Hit

+13g

On CH

+37a

Name

Twister Heel

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit

Command

ws3

Hit Levels

Mid

Startup Frames

10

Damage

16

On Block

-21

On Hit

-10

Notes

  • *

Command

ws3, 3

Hit Levels

Mid

Mid

Startup Frames

10, 15

Damage

16, 11

On Block

-15

On Hit

-4c

Notes

  • Transition to -15, -4 HMS with 4
  • Combos from 1st hit

Command

ws3, 3, DF+3

Hit Levels

Mid

Mid

Mid

Startup Frames

10, 15, 26

Damage

16, 11, 10

On Block

-19

On Hit

-8

Notes

  • Combos from 2nd hit CH

Command

ws3, 3, DF+3, 3 ...

Hit Levels

Mid

Mid

Mid

High

Startup Frames

10, 15, 26, 26

Damage

16, 11, 10, 10

On Block

-16

On Hit

-8

Name

Infinite Kick Chain: Middle

Notes

  • DF+3,3 can be repeated infinately
  • Can shift to Infinite Kick Chain: Low with D+3 after the 4th, 6th, and 8th high attacks
  • Combos from 3rd hit

Command

ws3, 3, D+3

Hit Levels

Mid

Mid

Low

Startup Frames

10, 15, 26

Damage

16, 11, 8

On Block

-19

On Hit

-8

Notes

  • Combos from 2nd hit CH

Command

ws3, 3, D+3, 3 ...

Hit Levels

Mid

Mid

Low

High

Startup Frames

10, 15, 26, 24

Damage

16, 11, 8, 10

On Block

-16

On Hit

-5

Name

Infinite Kick Chain: Low

Notes

  • D+3,3 can be repeated infinitely
  • Can shift to Infinite Kick Chain: Middle with n,3 after the 4th, 6th, and 8th high attacks
  • Combos from 3rd hit

Command

ws4

Hit Levels

Mid

Startup Frames

11

Damage

16

On Block

-6

On Hit

+5

Name

Toe Smash

Notes

  • Transition to -9, +2 HMS with 3

Command

FC.1

Hit Levels

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Special Properties

High Crush

Notes

  • Alternate input d+1, db+1 High crush

Command

FC.2

Hit Levels

Startup Frames

16

Damage

5

On Block

-4

On Hit

+7

Special Properties

High Crush

Notes

  • Alternate input db+2 High crush

Command

FC.3

Hit Levels

Low

Startup Frames

13

Damage

10

On Block

-17

On Hit

-6

Special Properties

High Crush

Notes

  • * High crush

Command

FC.4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Special Properties

High Crush

Notes

  • Alternate input db+4 High crush

Command

FC.UF+4

Hit Levels

Mid

Startup Frames

18~28

Damage

25

On Block

-17

On Hit

+28a (+18)

Name

Catapult Kick

Special Properties

Low Crush

Notes

  • Transition to -, +28a (+18) HMS with 3
  • Alternate input FC.UB+4, FC.U+4 Low crush

Command

FC.UF+3+4

Hit Levels

Mid

Startup Frames

46~49

Damage

30

On Block

-4

On Hit

+18a (+8)

Name

Catapult Drop

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Can hit cross-up
  • Alternate input FC.UB+3+4, FC.U+3+4 Low crush

Command

FC.df, d, DF

Name

Slide Step

Special Properties

High Crush

Notes

  • * High crush

Command

FC.df, d, DF:3

Hit Levels

Low

Startup Frames

18~24

Damage

25

On Block

-15*

On Hit

+3

On CH

+5d

Name

Friction Spear Cardinal

Special Properties

High Crush
Low Crush

Notes

  • Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range.
  • Perfect Input not required during Heat
  • Partially consumes remaining Heat Time, while Perfect input restores Heat Time High crush Low crush

Command

FC.df, d, DF+3

Hit Levels

Low

Startup Frames

18~24

Damage

20

On Block

-15*

On Hit

+3

On CH

+5d

Name

Friction Spear

Special Properties

High Crush
Low Crush

Notes

  • Frame advantage on block depends on spacing.: Ranges from -15 up close, to -9 at tip range. High crush Low crush

Command

FC.df+4

Hit Levels

Low

Startup Frames

16

Damage

17

On Block

-14

On Hit

-3

On CH

+25d

Name

Silver Tail

Special Properties

Notes

  • Transition to 14, -3, +25d HMS with 3 FC

Command

HMS.1

Hit Levels

High

Startup Frames

12

Damage

7

On Block

+2

On Hit

+9

Name

Freaker Jab

Notes

  • Cancel and transition MS with F
  • Cancel into Scatter Kick (HMS.3) with input HMS.1~3

Command

HMS.1, 1

Hit Levels

High

High

Startup Frames

12, 14

Damage

7, 7

On Block

-2

On Hit

+8

Notes

  • Cancel and transition to +1, +8 MS with F
  • Combos from 1st hit

Command

HMS.1, 1, 1

Hit Levels

High

High

High

Startup Frames

12, 14, 20

Damage

7, 7, 20

On Block

-7

On Hit

+44d (-14)

Name

Amazing Swipe

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit

Command

HMS.1, 4

Hit Levels

High

Mid

Startup Frames

12, 15

Damage

7, 17

On Block

-8

On Hit

+4

On CH

+57a

Name

Excellent Combo

Notes

  • Transition to -8, +4, +58a HMS with 3

Command

HMS.2

Hit Levels

Mid

Startup Frames

19

Damage

23

On Block

-13

On Hit

+39a (+29)

Name

Scatter Blow

Special Properties

Tornado Move

Notes

  • Tornado

Command

HMS.3

Hit Levels

High

Throw

Startup Frames

18

Damage

21, 20

On Block

-3

On Hit

+0d

Name

Scatter Kick

Special Properties

Homing Attack
Power Crush

Notes

  • Homing
  • Shifts to throw on hit from the front
  • 6 chip damage Power crush

Command

HMS.4

Hit Levels

Low

Startup Frames

22

Damage

20

On Block

-13

On Hit

+4c

On CH

+72a (+56)

Name

Shin Slicer

Special Properties

High Crush

Notes

  • Instant Tornado on CH High crush

Command

HMS.1+2

Hit Levels

Mid

Mid

Startup Frames

15

Damage

10, 15

On Block

-5

On Hit

+6

On CH

+19a (+10)

Name

Poison Touch

Special Properties

Balcony Break

Notes

  • On CH: Balcony Break

Command

HMS.u+3

Hit Levels

Mid

Startup Frames

20~22

Damage

26

On Block

-9

On Hit

+23d (+13)

Name

Silver Slash

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g +36d
  • Balcony Break
  • Transition to -9, +23d (+13) FC with D
  • 7 chip damage Low crush

Command

HMS.u+4

Hit Levels

Mid

Startup Frames

26~29

Damage

20

On Block

-5c

On Hit

+13c

Name

Silver Circle

Special Properties

Low Crush

Notes

  • * Low crush

Command

MS.3

Hit Levels

Mid

Startup Frames

15

Damage

10

On Block

-12

On Hit

-1

Special Properties

Low Crush

Notes

  • * Low crush

Command

MS.3, 4

Hit Levels

Mid

Mid

Startup Frames

15, 15

Damage

10, 10

On Block

-13

On Hit

+32a (+22)

Name

Inverted Axle

Notes

  • *

Command

MS.3+4

Hit Levels

Low

Startup Frames

25~31

Damage

17

On Block

-15*

On Hit

+3

On CH

+5d

Name

Friction Spear

Special Properties

High Crush
Low Crush

Notes

  • Frame advantage on block depends on spacing: Ranges from -15 up close, to -9 at tip range. High crush Low crush

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

-2d

Name

Forearm Drop

Notes

  • Throw break 1 or 2

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-6

On Hit

-2d

Name

Axle Throw

Notes

  • Throw break 1 or 2
  • Side swap

Command

Back Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

50

On Block

!

On Hit

-5d

Name

Face Crusher

Notes

  • Unbreakable

Command

Left Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

-3d

Name

Lee Harassment

Notes

  • Throw break 1

Command

Right Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+0d

Name

Lee Stunner

Notes

  • Floor Break Throw break 2

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12~14

Damage

20

On Block

-3

On Hit

+23d

Name

Knee Driver

Notes

  • Throw break 1+2
  • Alternate input HMS.uf+1+2