Standing Punishers
Command
1, 2, 4
Hit Levels
High
Startup Frames
10, 10, 12, 10, ,18
Damage
5, 9, 10
On Block
-12
On Hit
-1
On CH
+58a
Name
Left Right Mid Kick
Notes
- Jail from 1st attack
- Combo from 2nd hit
- Transition to -14 -2 HMS with 3
- Move can be input by pressing 4 during frames 1-9 of 1,2
Command
1, 2:4
Hit Levels
High
Startup Frames
10, 10, ,18
Damage
5, 9, 12
On Block
-12
On Hit
+5
On CH
+58a
Name
Left Right Mid Kick
Notes
- Jail from 1st attack
- Combo from 2nd hit with 1f delay
- Move can be input by pressing 4 during frames 10-13 of 1,2
- Transition to r44 -14 +3 HMS with 3
Command
1, 3:3:3
Hit Levels
High
Startup Frames
10, 10, ,21
Damage
5, 5, 4, 14
On Block
-17
On Hit
+14
Name
[[Acid Rain]]
Notes
- Combo from 1st hit
- Input 3 during frame 8? of previous hit
- Timestop on hit
- 5 chip damage
Command
4, 4:4
Hit Levels
High
Startup Frames
11, 11, ,20~21
Damage
14, 5, 12
On Block
-9
On Hit
+15a (+6)
Name
Machinegun Kicks Cardinal
Special Properties
Heat Engager
Balcony Break
Notes
- Heat Engager
- Heat Dash +5g +34d
- Strong Aerial Tailspin
- Balcony Break
- Combo from 2nd hit with 1f-5f delay only
- Frame advantage on 1st CH: +29a (+22)
- 4 Chip Damage on block
- 5 Chip Damage on block in heat
Command
f+2, 1
Hit Levels
Mid
Startup Frames
14, 14, 19
Damage
12, 22
On Block
-10
On Hit
+42d (-16)
Name
Double Signal
Special Properties
Balcony Break
Notes
- Balcony Break
- Combos from 1st hit
- Delayable
Command
f+3, 3, 3, 3, 3, 4
Hit Levels
Mid
Startup Frames
15, 15, 8, 15, ,8, 15, ,8, 15, ,8, 15, ,23
Damage
6, 3, 3, 3, 3, 25
On Block
-9
On Hit
+69a (+53)
Name
Acid Storm
Special Properties
Tornado Move
Low Crush
Notes
- Tornado
- If only last hit connects +28a (+13)
- Combos from 1st hit
- 4 can be input after the 2nd hit on-wards Low crush
Command
f+1+2
Hit Levels
High
High
Startup Frames
13
Damage
12, 20
On Block
-13
On Hit
+18a (+9)
Name
Aggressive One-Two
Special Properties
Balcony Break
Notes
- Balcony Break
Command
df+2
Hit Levels
Mid
Startup Frames
15
Damage
12
On Block
-7
On Hit
+34a (+24)
Name
Silver Uppercut
Command
df+4, 4
Hit Levels
Mid
Startup Frames
13-14, 13-14, 22-23
Damage
14, 22
On Block
-9
On Hit
+10g
Name
Fabulous Whip
Special Properties
Heat Engager
Notes
- Heat Engager
- Heat Dash +5, +34d
- Combos from 1st hit
Command
b+1:1, 2
Hit Levels
High
Mid
Startup Frames
14,20, 14,20, 20~21
Damage
12, 6, 23
On Block
-6
On Hit
+39d (-19)
Name
Triple Fang Cardinal
Special Properties
Balcony Break
Notes
- Balcony Break
- Combos from 1st hit
- Perfect Input not required during Heat
- Partially consumes remaining Heat Time, while Perfect input restores Heat Time
Command
uf+4
Hit Levels
Mid
Startup Frames
15
Damage
14
On Block
-13
On Hit
+31a (+21)
Name
Silver Arrow
Special Properties
Knee
Low Crush
Notes
- Knee
- Alternate input ub+4, u+4 Low crush
Crouching Punishers
Command
uf+4
Hit Levels
Mid
Startup Frames
15
Damage
14
On Block
-13
On Hit
+31a (+21)
Name
Silver Arrow
Special Properties
Knee
Low Crush
Notes
- Knee
- Alternate input ub+4, u+4 Low crush
Command
ws1, 2
Hit Levels
Mid
Startup Frames
13, 13, 20
Damage
12, 17
On Block
-7
On Hit
+2
On CH
+7
Name
Wonderful Spin Blow
Notes
- *Transition to -3, +6, +12 MS with F
Command
ws1, 4
Hit Levels
Mid
Startup Frames
13, 13, 20
Damage
12, 20
On Block
-5
On Hit
+4
Name
Wonderful Combo
Notes
- *Transition to -8, +1 HMS with 3
Command
ws2, 3
Hit Levels
Mid
Startup Frames
14, 14, 20
Damage
12, 24
On Block
-14
On Hit
+32a (+22)
Name
Rocket Heel
Special Properties
Tornado Move
Notes
- Tornado
- Combos from 1st hit
Command
ws3, 3
Hit Levels
Mid
Startup Frames
10, 10, 15
Damage
16, 11
On Block
-15
On Hit
-4c
Notes
- Transition to -15, -4 HMS with 4
- Combos from 1st hit
Command
ws4
Hit Levels
Mid
Startup Frames
11
Damage
16
On Block
-6
On Hit
+5
Name
Toe Smash
Notes
- Transition to -9, +2 HMS with 3