Command
H.qcf+4, 3, 1+2
Hit Levels
Mid
High
High
High
High
High
Startup Frames
Damage
On Block
-2
On Hit
+13a (+12)
Name
Lapwing Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit
- Jails from 3rd hit
- Chip damage on block
- Partially uses remaining Heat time
Command
H.b+1+2
Hit Levels
Mid
Mid
High
High
High
High
Startup Frames
Damage
On Block
+2
On Hit
+33a (+7)
Name
Shockwave Palm > Kiss Shot Penetrator
Special Properties
Notes
- Balcony Break
- Weapon
- Removes Recoverable Health
- Combo from 1st hit only if the second hit connects on i8
- 2nd hit available only as combo from 1st
- If the second hit connects on i9~10, frame advantage on hit will be -16~-15
- Jails
- Partially uses remaining Heat time
Command
H.b+3+4, 1+2
Hit Levels
High
High
High
High
High
Startup Frames
Damage
On Block
-2
On Hit
+29a (+3)
Name
Out of Sight > Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit
- Jails from 2nd hit
- Chip damage on block
- Partially uses remaining Heat time
Command
H.f+3+4, 2
Hit Levels
Mid
Mid (Special)
Mid (Special)
Mid (Special)
Mid (Special)
Startup Frames
Damage
On Block
-6
On Hit
+19 (+9)
Name
Quick Kiss Shot
Special Properties
Notes
- Balcony Break *Combo from 1st CH *Available only from 1st hit or block *17 chip damage on block
Command
H.ws1, 1+2
Hit Levels
Mid
High
High
High
High
Startup Frames
Damage
On Block
-2
On Hit
+29a (+3)
Name
Fluttering Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit
- Jails from 2nd hit
- Chip damage on block
- Partially uses remaining Heat time
Command
H.ws4, 3, 1+2
Hit Levels
Mid
High
High
High
High
High
Startup Frames
Damage
On Block
-2
On Hit
+29a (+3)
Name
Haematopus Kiss Shot
Special Properties
Notes
- Balcony Break
- Combo from 2nd hit
- Combo from 1st CH
- Jails from 3rd hit
- Chip damage on block
- Partially uses remaining Heat time
Command
H.2+3
Hit Levels
Mid
High
High
High
High
Mid
Startup Frames
Damage
On Block
+5~+6
On Hit
-2d
Name
Bullet Assassination (Close)
Special Properties
Notes
- Heat Smash
- Spike
- Transition to attack throw on hit
- Enter CD r30 with F on block
- 10 chip damage on block
- Jails
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Death by Degrees
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Left Right Combo
Notes
- Jail from 1st attack with 8f delay
- Enter SS +0 +11 t15 r9 with D_U
Command
1, 2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+2
Notes
- Combo from 2nd CH with 4f delay
- Input can be delayed 6f
Command
1, 2, 1, 1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-9
On Hit
+34a (-24)
Name
Biting Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Jail from 3rd attack
- Combo from 2nd CH
- Chip damage on block
- Power up in Heat
Command
1, 2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+20a (+11)
On CH
+49a
Name
Bermuda Triangle
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 8f delay
- Input can be delayed 10f
Command
1, 2, 1+2
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+17a (+8)
On CH
+36d (+28)
Name
Double Explosion
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 7f delay
- Input can be delayed 10f
- Interrupt with i3 from 2nd block
Command
1, 4
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+1
On CH
+50a
Name
PK Combo
Notes
- Combo from 1st hit
- Move can be delayed 2f
Command
1, 4, 1
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+15g
On CH
+67a (+47a)
Name
PK Combo > Assassin's Blade
Special Properties
Notes
- Balcony Break
- Interrupt with i1 from 2nd block
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
Name
Right Jab
Command
2, 3
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+0d
Name
Right Jab > Spider Knee
Special Properties
Notes
- Knee
- Combo from 1st CH with 7f delay
- Input can be delayed 12f
- Transition to Triple Slaps throw automatically on standing front hit
- Throw is unbreakable, rest of the chain throw is breakable
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-16
On Hit
-5
Command
3, 2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+36a
Name
Left High Kick > Spiral Explosion
Special Properties
Notes
- Balcony Break
- Side roll takes 34 frames, effective startup i53
- Chip damage on block
- Cancel to r38 FC with D
Command
3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
-3
Notes
- Jail from 1st attack
Command
3, 3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
-3
Notes
- Jail from 1st attack
Command
3, 3, 3, 4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+20a (+11)
Name
Flash Kicks
Special Properties
Notes
- Balcony Break
- Combo from 3rd CH with 6f delay
- Input can be delayed 10f
Command
3, 4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+20a (+11)
Name
Head Ringer
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 8f delay
- Input can be delayed 10f
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+7
On CH
+7s
Name
High Kick
Command
4, 2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+36a
Name
Right High Kick > Spiral Explosion
Special Properties
Notes
- Balcony Break
- Side roll takes 35 frames, effective startup i54
- Chip damage on block
- Cancel to r38 FC with D
Command
4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-2c
On Hit
+5c
On CH
+21a
Name
Easy Prey Kick Combo
Special Properties
Notes
- Spike
Command
4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Special Properties
Notes
- Balcony break on airborne hit
- Combo from 1st CH <div class="plainlist">
- ,Low crush 21~34
- ,fs35~37</div>
Command
4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+4c
On CH
+46a
Name
High Kick > Deadly Hunter
Special Properties
Notes
- Balcony break on airborne hit
- Combo from 2nd CH ,High crush 16~55
Command
4, 4, 3+4
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-6~+0
On Hit
+20a
Name
High Kick > Deadly Assault
Special Properties
Notes
- Spike
- Combo from 2nd CH <div class="plainlist">
- ,Low crush 29~36
- ,fs37~42</div>
Command
1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Ray Hands
Special Properties
Notes
- Homing
Command
1+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4c
On CH
+6c
Name
Ivory Cutter
Special Properties
Notes
- Spike
- Transition to CD with F
- Second hit is +7c on CH if the first hit whiffs
Command
3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+11g
Name
Fatal Blow
Special Properties
Notes
- Balcony Break
- Homing
- Enter CD -6 +15g t34 r15 with F
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
f+2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
-6s
Notes
- Combo from 1st CH with 9f delay
Command
f+2, 1, 3
Hit Levels
High
Startup Frames
Damage
On Block
-15~-13
On Hit
+27a
Name
Swallowtail
Special Properties
Notes
- Tornado
- Combo from 2nd hit with 2f delay
- Combo from 1st CH
- Input can be delayed 19f
- Move can be delayed 18f <div class="plainlist">
- ,Low crush 26~40
- ,fs41~43</div>
Command
f+2, 1, 4
Hit Levels
High
Startup Frames
Damage
On Block
-3~-1
On Hit
+23a (+14)
On CH
+40a
Name
Mimosa Combo
Special Properties
Notes
- Balcony Break
- Combo from 2nd hit with 4f delay
- Combo from 1st CH
- Input can be delayed 19f
- Move can be delayed 18f
Command
f+3
Hit Levels
High
High
Startup Frames
Damage
On Block
+3~+4
On Hit
+24a (+15)
On CH
+54a
Name
Siren's Kiss
Special Properties
Notes
- Balcony Break
- Does not jail
- 2nd hit is homing
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+5
Special Properties
Notes
- Enter SS +2 +12 with D_U <div class="plainlist">
- Low crush 12~21
- fs22~24</div>
Command
f+4, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+39d (-19)
Name
Aconite
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Combo from 1st hit with 14f delay
- Input can be delayed 15f
- Move can be delayed 9f
Command
f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+11a (+2)
Name
Blonde Bomb
Special Properties
Notes
- Balcony Break
- Frame advantage is -8 if an attack is absorbed
- Deals chip damage if an attack is absorbed Power crush 7~16
Command
f+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+1
On CH
+6
Special Properties
Notes
- Knee
Command
f+3+4, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+10(+1)
On CH
+6
Name
Impact Palm Bomb
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Balcony Break
- Combo from 1st hit
Command
f+3+4, 2
Hit Levels
Mid
Mid (Special)
Startup Frames
Damage
On Block
-9
On Hit
+8
Name
Quick Kiss Shot
Special Properties
Notes
- Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+5
Name
Uppercut
Command
df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+2
On CH
+9
Name
Uppercut > Jab
Notes
- Jail from 1st attack with 1f delay
- Enter SS -1 +6 +13 with D_U
- Enter CD +0 +7 +14 with F
- Links to 1 jab extensions
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+34a (+24)
Name
Silent Uppercut
Notes
- +4s on hit against crouching opponent
- Does not launch crouching opponent
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+0
On CH
+1
Command
df+3, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Combo from 1st CH
- Input can be delayed 10f
- Cancel to SS -19 -8 -7 with D_U
Command
df+3, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12c
On Hit
+16a
On CH
+16a
Name
Dead Drop Combo
Special Properties
Notes
- Balcony Break
- Spike
- Combo from 2nd hit
- Combo from 1st CH
- Opponent is closer on CH, can combo
Command
df+3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+5
On CH
+12
Notes
- Combo from 1st hit with 10f delay
- Enter SS 0 +4 +11 with D or U
- Enter CD -1 +3 +10 t29 r10 with F
- Enter SWA +8 +12 +19 with B
Command
df+3, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+4
Notes
- Combo from 2nd CH with 9f delay
- Jail from 2nd block with 3f delay
Command
df+3, 2, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Hit
+1
Notes
- Combo from 3th CH with ?f delay
- Input can be delayed ?f
- Interrupt with i? from 3th block
Command
df+3, 2, 1, 2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+17a (+8)
On CH
+36d (+28)
Special Properties
Notes
- Balcony Break
- Combo from 4th CH with ?f delay
- Input can be delayed 10f
- Interrupt with i? from 4th block
Command
df+3, 2, 1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
-2
Name
Creeping Snake
Special Properties
Notes
- Combo from 3rd CH with 2f delay ,High crush 10~
Command
df+3, 2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+36a (+26)
Name
Creeping Snake > Geyser Cannon
Special Properties
Notes
- Tornado
- Combo from 2nd CH with 10f delay
Command
df+3, 2, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+20a
On CH
+49a
Name
Creeping Snake > Right High Kick
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 8f delay
Command
df+3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+2c
Name
Bisection Combo
Special Properties
Notes
- Spike
- Combo from 1st hit with 1f delay
- Input can be delayed 10f
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
df+3+4
Startup Frames
Special Properties
Notes
- Faster startup with input d,DF+4 High crush 4~
Command
d+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+5
Name
Low Jab
Special Properties
Notes
- Transition to r24? with f High crush 4~
Command
d+1, 4
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-11
On Hit
+0
Name
Low Jab > Mid Kick
Notes
- Combo from 1st CH
Command
d+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+0
On CH
+5
Special Properties
Notes
- Transition to -8, +2, +7 CD with F High crush 6~
Command
d+2, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
On CH
+71a (+55)
Name
Vertical Slitter
Special Properties
Notes
- Tornado
- Balcony Break
- Combo from 1st CH
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Name
Left Spin Low Kick
Special Properties
Notes
- High crush 4~
Command
d+3, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11~-9
On Hit
+12~+14
Name
Left Spin Low Kick > Right Upper
Notes
- Combo from 1st CH
Command
d+3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-8
On Hit
+1
Notes
- Combo from 1st CH
Command
d+3, 4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+22a
Name
Easy Prey
Special Properties
Notes
- Balcony Break
- Spike
- Combo from 2nd hit
- Combo from 1st CH
- Interrupt with i5 from 2nd block
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Right Low Kick
Special Properties
Notes
- High crush 4~
Command
d+4, 1
Hit Levels
Low
Startup Frames
Damage
On Block
+0
On Hit
+6
On CH
+11
Name
Right Low Kick > Back Spin Chop
Notes
- Combo from 1st CH with 6f delay
- Input can be delayed 9f
- Cancel to SS -21 -10 with D_U
Command
db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+8
On CH
+11 +61a
Name
Right Backhand Body Blow
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
Command
db+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+4c
On CH
+13a
Name
Stiletto Heel
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9a
On Hit
+2
Name
Slicer
Special Properties
Notes
- High crush 6~16
Command
db+4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+71a (+55)
Name
Geyser Cannon Combo
Special Properties
Notes
- Tornado
- Combo from 1st CH with 1f delay
Command
db+1+2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-14
On Hit
+10a (+1)
Name
Reverberation Palm Bomb
Special Properties
Notes
- Heat Engager +17
- Heat Dash +5, +43a (+35)
- Balcony Break
- Jail from 1st attack
Command
db+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+36a (+26)
Name
Geyser Cannon
Special Properties
Notes
- Tornado
Command
b+1
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Throat Slasher
Command
b+1, 4
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+7
On CH
+71a (+55)
Name
Throat Slasher > Glass Jaw
Special Properties
Notes
- Tornado
- Combo from 1st hit with 1f delay
- Can hit grounded when off-axis
Command
b+1+3
On Block
-6
Name
Attack Reversal
Special Properties
Notes
- Damage is 25 + 50% of the opponent's attack
- Parries mid or high punches or kicks Parry state 5~12
Command
b+2
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
-3
Special Properties
Notes
- Homing
- Female characters can slap back with 2 on hit
Command
b+2, 2
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
Notes
- Combo from 1st hit with 1?f delay
- Jail from 1st block with 1?f delay
- Move can be delayed 1?f
Command
b+2, 2, 2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+9g
On CH
+45a
Name
Backhand Combo
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
- Combo from 2nd CH with 5f delay
- Cancel to SS -25 -14 with D_U
- If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
- Input can be delayed 13f
Command
b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+6c
Special Properties
Notes
- Spike
Command
b+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+14c
On CH
+45a
Name
Stinger Heel Kick Combo
Notes
- Combo from 1st hit with 16f delay
- Input can be delayed 17f
Command
b+4
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+9
On CH
+15
Name
Spear Kick
Command
b+1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5a
Name
Shockwave Palm
Notes
- Removes Recoverable Health
- Balcony break on airborne hit
- Combo from 1st hit only if the second hit connects on i8
- 2nd hit available only as combo from 1st
- If the second hit connects on i9~10, frame advantage on hit will be -16
- Powered up in heat
Command
b+1+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Reverse Ivory Cutter
Special Properties
Notes
- Tornado
Command
b+2+3
Hit Levels
Startup Frames
Damage
On Hit
+25a
Name
<div class="dotlist"> * Hunting Swan * Power Charge </div>
Notes
- Cancel to r25 with b,b
Command
b+3+4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Out of Sight
Command
b+3+4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-15~-14
On Hit
+27a
Name
Out of Sight > Assassin Somersault Kick
Special Properties
Notes
- Tornado <div class="plainlist">
- ,Low crush 31~43
- ,fs44~46</div>
Command
b+3+4, 1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-5
On Hit
+34a (-24)
Name
Out of Sight > Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit
- Chip damage on block
- Powered up in heat
Command
ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+20a
Name
Left Backhand Body Blow
Command
ub+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
-4
Special Properties
Notes
- <div class="plainlist">
- Low crush 6~26
- fs27~29</div>
Command
u+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+16a (+6)
Special Properties
Notes
- Balcony Break <div class="plainlist">
- Low crush 6~26
- fs27~29</div>
Command
u+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+0c~+5c
On Hit
+5g~+10g
On CH
+22a
Name
Leaping Axe Kick
Special Properties
Notes
- Spike
- Opponent recovers crouching on hit <div class="plainlist">
- Low crush 7~30
- fs31~33</div>
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+26a
Name
Skull Splitter
Special Properties
Notes
- Spike Low crush 10~26
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Command
uf+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+49a (+40)
Name
Binding Whip
Special Properties
Notes
- Spike
- Combo from 1st hit with 9f delay
- Move can be delayed 7f
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+21a (+11)
Name
Catapult Kick
Special Properties
Notes
- Balcony Break <div class="plainlist">
- Low crush 6~26
- fs27~29</div>
Command
uf+4
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
-1
Special Properties
Notes
- <div class="plainlist">
- Low crush 9~30
- fs31~33</div>
Command
uf+4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-19
On Hit
-8
Special Properties
Notes
- Combo from 1st CH ,High crush 35~64
Command
uf+4, 3, 4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Can Opener
Notes
- Combo from 2nd hit
- Enter SS -5 +6 with D_U
Command
uf+3+4
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-23a~-16a
On Hit
+2d
Name
Running Jump Kick
Special Properties
Notes
- Balcony break on meaty hit
- +9a (-1) on meaty hit
- Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown
- Throw is unbreakable, rest of the chain throw is breakable <div class="plainlist">
- Low crush 3~34
- fs35~</div>
Command
1+2+3+4
Name
<div class="dotlist"> * Ki Charge * Supercharger </div>
Notes
- Can't block for 5 seconds
- CH state on you for 5 seconds ''(Tekken 7 and prior games)''
- 50% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
Command
BT+1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Twist Jab
Notes
- Links to 1 jab extensions
Command
d, DF+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-37
On Hit
+14a
On CH
+27a
Name
Wipe the Floor
Special Properties
Notes
- Faster version of df+3+4 High crush 1~
Command
db, qcf, n, DB+2+3
Command
f, F+2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+32a (+24)
Name
Sunset Strike
Special Properties
Notes
- Balcony Break
- Cannot be buffered
- Transition to +6, +42d CD with F
Command
f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+8
On CH
+52a
Name
Bad Habit
Notes
- Cannot be buffered
Command
f, F+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-10~-6
On Hit
+9g~+13g
On CH
+21a
Name
Kneel Kick
Special Properties
Notes
- Spike
- Tech roll to r32 FC on frames 29~34
- 5 recoverable self-damage on whiff without tech roll
- Clean hit on block +16g~+20g, 30 damage
- Opponent recovers crouching
- Cannot be buffered Low crush 4~
Command
f, F+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-5
On Hit
+12a (+3)
Name
Bombshell Blast
Special Properties
Notes
- Balcony Break
- Chip damage on block
- Cannot be buffered
Command
f, F+1+2*
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+8g
On Hit
+19a (+9)
Name
Bombshell Blast
Special Properties
Notes
- Balcony Break
- Chip damage on block
- Cannot be buffered
Command
qcb
Name
Sway
Special Properties
Notes
- Cancel to SS with u
- Buffer to r10 SS with d
- Recovers in FC for 5 frames (21~25) High crush 1~20
Command
qcf
Name
<div class="dotlist"> * Crouch Dash * Ducking Step </div>
Special Properties
Notes
- Recover in FC with qcf,n
- Cancel to FC with d,df,d High crush 1~20
Command
uf, n, D+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Special Properties
Notes
- <div class="plainlist">
- Low crush 9~30
- fs31~33
- High crush 34~53</div>
Command
uf, n, D+3, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11~-9
On Hit
+12~+14
Name
Hopping Low Kick to Right Uppercut
Notes
- Combo from 1st CH
Command
uf, n, D+3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-8
On Hit
+1
Notes
- Combo from 1st CH
Command
uf, n, D+3, 4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+22a
Name
Hopping Low Kick to Easy Prey
Special Properties
Notes
- Balcony Break
- Spike
- Combo from 2nd hit
- Combo from 1st CH
- Interrupt with i5 from 2nd block
Command
f, f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+1
Special Properties
Notes
- <div class="plainlist">
- Low crush 4~18
- fs19~21</div>
Command
f, f, F+3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-1
On Hit
+17a
Name
Electric Ray
Special Properties
Notes
- Spike
- Combo from 1st hit
- Chip damage on block <div class="plainlist">
- ,Low crush 19~34
- ,fs35~37</div>
Command
f, f, F+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+34a (+19)
Name
Stingray
Special Properties
Notes
- Tornado
- Combo from 1st hit
Command
f, f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+12a (+3)
Name
Spiral Bombshell Blast
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Chip damage on block Low crush 5~14 fs15~17
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
ws1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-3c
On Hit
+21d
Name
Diving Hornet
Special Properties
Notes
- Spike
- Move can be delayed 3f
Command
ws1, 1+2
Hit Levels
Mid
High
High
Startup Frames
Damage
On Block
-9
On Hit
+34a (-24)
Name
Fluttering Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Jail from 2nd attack
- Chip damage on block
- Powered up in heat
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+28a (+18)
Name
Palm Uppercut
Command
ws3
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-13
On Hit
+0d
Name
Spider Knee
Special Properties
Notes
- Knee
- Transition to Triple Slaps chain throw automatically on standing front hit
- Throw is unbreakable, rest of the chain throw is breakable
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Toe Smash
Command
ws4, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+36a
Name
Toe Smash > Spiral Explosion
Special Properties
Notes
- Balcony Break
- Side roll takes 34 frames, effective startup i53
- Chip damage on block
- Cancel to r38 FC with D
Command
ws4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+14a (+5)
Name
Flashing Escape
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
Command
ws4, 3, 1+2
Hit Levels
Mid
High
High
Startup Frames
Damage
On Block
-9
On Hit
+34a (-24)
Name
Haematopus Kiss Shot
Special Properties
Notes
- Balcony Break
- Jail from 3rd attack
- Combo from 2nd hit
- Combo from 1st CH
- Chip damage on block
- Powered up in heat
Command
ws3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+36a (+26)
Name
Geyser Cannon
Special Properties
Notes
- Tornado
Command
SS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+3
Name
Snakeshot
Notes
- Enter CD +10g +23g with F
- Enter SWA +10g +23g with B
Command
SS.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
Name
Double Shot
Command
SS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+33a (+23)
Name
Lift Shot
Command
SS.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+6c
Name
Heel Slicer
Special Properties
Notes
- Sidestep adds minimum 9f, effective startup i29 High crush 6~39
Command
SS.4, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+37d (-21)
Name
Tranquilizer
Special Properties
Notes
- Tornado
- Balcony Break
- Combo from 1st CH
- Chip damage on block
Command
SS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3
On CH
+37a
Name
Spiral Explosion
Special Properties
Notes
- Balcony Break
- Sidestep adds minimum 9f, effective startup i28
- Chip damage on block
Command
SS.1+2, 1+2
Hit Levels
Mid
Mid (Special)
Startup Frames
Damage
On Block
-9
On Hit
+16a (+16)
Name
Spiral Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Only occurs on 1st hit hit or block
- Combos from 1st hit
- Jails from 1st hit
- 6 Chip damage on block
Command
qcf+1
Hit Levels
High
Startup Frames
Damage
On Block
+1~+3
On Hit
+3~+5
On CH
+47a (+37)
Name
Hellbringer
Notes
- 5 chip damage on block
Command
qcf+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8
On Hit
+32a (+17)
Name
Shut Up
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +42a (+27)
- Balcony Break
Command
qcf+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-20~-11
On Hit
+0c~+9c
On CH
+21a
Name
Sideslip
Special Properties
Notes
- High crush 10~49
Command
qcf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+6s
Special Properties
Notes
- Knee
Command
qcf+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+14a (+5)
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 4f delay
- Move can be delayed 3f
Command
qcf+4, 3, 1+2
Hit Levels
Mid
High
High
Startup Frames
Damage
On Block
-9
On Hit
+24a (-9)
Name
Lapwing Kiss Shot
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit
- Jail from 3rd attack
- Chip damage on block
- Powered up in heat
Command
qcf+2+3
Hit Levels
Startup Frames
Damage
On Hit
+36g~+50g
Name
Evil Mist
Special Properties
Notes
- High crush 1~37
Command
OTG.d+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-7d
Name
Twisted Mind
Special Properties
Notes
- Spike
Command
qcb+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+68a (+52)
Name
Ice Pick
Special Properties
Notes
- Tornado
Command
hFC.1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Transition to Standing with f High crush 1~
Command
hFC.1, 4
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-11
On Hit
+0
Notes
- Combo from 1st CH
Command
hFC.2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Crouch Straight
Special Properties
Notes
- High crush 1~
Command
hFC.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Name
Crouch Spin Kick
Special Properties
Notes
- High crush 1~
Command
hFC.4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Crouch Shin Kick
Special Properties
Notes
- High crush 1~
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
-2
Name
Arm Grab Flip
Notes
- Throw break 1 or 2
- Opponent recovers FUFA
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+0d
Name
Over the Back Toss
Notes
- Throw break 1 or 2
- Side switch
- Nina recovers BT
Command
2+4, 2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
-5d
Name
Shoulder Through Buster (STB)
Notes
- Unbreakable
- Side switch
Command
ABK.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Double Arm Break
Notes
- * Removes Recoverable Health
- Throw break 1
- Powered up input: ABK.3,1,1+2
Command
ABK.2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+3d
Name
Falling Arm Break
Notes
- Removes Recoverable Health
- Throw break 2
- Powered up input: ABK.2,1,3,4,1+2
Command
BHS.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+3d
Name
Arm Break (ABK)
Notes
- Throw break 1
- Powered up input: BHS.1,3,1
- Alternate input: BTR.1
Command
BHS.2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Stomach Lock (TSS)
Notes
- Throw break 2
- Powered up input: BHS.2,3,4,2
- Listed in previous games as Triple Slaps
Command
BHS.1+2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+3d
Name
Seoi Gyaku Juji-gatame
Notes
- Removes Recoverable Health
- Throw break 1+2
- Can side switch on hit
- Powered up input: BHS.3,4,3,1+2
Command
BTR.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+4d
Name
Arm Break (ABK)
Notes
- Throw break 1
- Powered up input: BTR.1,3,1
Command
BTR.2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+3d
Name
Twisted Nightmare (NTM)
Notes
- Throw break 2
- Powered up input: BTR.2,1,1+2
Command
Back throw
Hit Levels
Throw
Damage
On Hit
+3d
Name
Leaping Triangle Hold
Notes
- Removes Recoverable Health
- Unbreakable
- Can side switch on hit
Command
CHD.1
Hit Levels
Throw
Damage
On Block
+0d
On Hit
+3d
Name
Commando Arm Lock
Notes
- Removes Recoverable Health
- Throw break 1
- Powered up input: CHD.3,4,1+2
Command
CHD.2
Hit Levels
Throw
Damage
On Block
+0d
On Hit
+7
Name
Heel Hold (HHD)
Notes
- Throw break 2
- Powered up input: CHD.4,2,1+2
Command
HHD.1
Hit Levels
Throw
Damage
On Block
-9
On Hit
+3
Name
Kneebar
Notes
- Removes Recoverable Health
- Throw break 1
- Powered up input: HHD.3,4,2+4
- Alternate name: Double Snap
Command
HHD.2
Hit Levels
Throw
Damage
On Block
-9
On Hit
+0d
Name
Double Heel Hold
Notes
- Removes Recoverable Health
- Throw break 2
- Powered up input: HHD.1,3,2+4,1+2
Command
Left throw
Hit Levels
Throw
Damage
On Block
-3
On Hit
+1d
Name
Kneebar
Notes
- Removes Recoverable Health
- Throw break 1
- Can side switch on hit
Command
NTM.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+3d
Name
Neck Crusher
Notes
- Removes Recoverable Health
- Throw break 1
- Powered up input: NTM.1,1,2,1+2
Command
NTM.2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+3d
Name
Leg Stretch Arm Lock
Notes
- Removes Recoverable Health
- Throw break 2
- Powered up input: NTM.1,2,4,3,1+3
Command
Right throw
Hit Levels
Throw
Damage
On Block
-3
On Hit
+1d
Name
Hammer Throw
Notes
- Throw break 2
Command
STB.2
Hit Levels
Throw
Damage
On Block
+0
On Hit
-6d
Name
Shoulder Through Arm Breaker
Notes
- Removes Recoverable Health
- Unbreakable
- Side switch
- Powered up input: STB.2,1,3
Command
TSS.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Neck Crusher
Notes
- Removes Recoverable Health
- Throw break 1
- Powered up input: TSS.1,1,2,1+2
Command
TSS.2
Hit Levels
Throw
Damage
On Hit
+3d
Name
Leg Stretch Arm Lock
Notes
- Removes Recoverable Health
- Throw break 2
- Powered up input: TSS.1,2,4,3,1+3
Command
df, df+1
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
-2d
Name
Elbow Smash
Special Properties
Notes
- Floor Break
- Throw break 1+2
Command
df+1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+1d
Name
Elbow > Arm Grab Flip
Notes
- Throw break 1
Command
df+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+1d
Name
Reverse Neck Breaker
Notes
- Removes Recoverable Health
- Throw break 2
- Side switch on hit
Command
f+1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+1d
Name
Crab Hold (CHD)
Notes
- Throw break 1
- Alternate input: qcf+1+3
Command
f+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+0
Name
Backhand Slap (BHS)
Notes
- Throw break 2
- Alternate input: qcf+2+4
Command
qcb, B+1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+6c
Name
Betrayer (BTR)
Notes
- Unbreakable
- qcb,B+2+4
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+29a (-32)
Name
Jumping Flip