nina williams

Command

H.qcf+4, 3, 1+2

Hit Levels

Mid

High

High

High

High

High

Startup Frames

14, 25, 28 35 42

Damage

15, 23, 6, 6, 6, 10

On Block

-2

On Hit

+13a (+12)

Name

Lapwing Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Jails from 3rd hit
  • Chip damage on block
  • Partially uses remaining Heat time

Command

H.b+1+2

Hit Levels

Mid

Mid

High

High

High

High

Startup Frames

16 8~10, 28 35 42 49

Damage

5, 20, 5, 5, 5, 5

On Block

+2

On Hit

+33a (+7)

Name

Shockwave Palm > Kiss Shot Penetrator

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Removes Recoverable Health
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16~-15
  • Jails
  • Partially uses remaining Heat time

Command

H.b+3+4, 1+2

Hit Levels

High

High

High

High

High

Startup Frames

14~15, 28 35 42

Damage

16, 6, 6, 6, 10

On Block

-2

On Hit

+29a (+3)

Name

Out of Sight > Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time

Command

H.f+3+4, 2

Hit Levels

Mid

Mid (Special)

Mid (Special)

Mid (Special)

Mid (Special)

Startup Frames

14, 30, 5, 6, 6

Damage

12, 12, 12, 8, 12

On Block

-6

On Hit

+19 (+9)

Name

Quick Kiss Shot

Special Properties

Balcony Break

Notes

  • Balcony Break *Combo from 1st CH *Available only from 1st hit or block *17 chip damage on block

Command

H.ws1, 1+2

Hit Levels

Mid

High

High

High

High

Startup Frames

13~14,25 35 39 42

Damage

17, 6, 6, 6, 10

On Block

-2

On Hit

+29a (+3)

Name

Fluttering Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Jails from 2nd hit
  • Chip damage on block
  • Partially uses remaining Heat time

Command

H.ws4, 3, 1+2

Hit Levels

Mid

High

High

High

High

High

Startup Frames

11~12, 25, 28 35 42 13

Damage

15, 23, 6, 6, 6, 10

On Block

-2

On Hit

+29a (+3)

Name

Haematopus Kiss Shot

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Combo from 2nd hit
  • Combo from 1st CH
  • Jails from 3rd hit
  • Chip damage on block
  • Partially uses remaining Heat time

Command

H.2+3

Hit Levels

Mid

High

High

High

High

Mid

Startup Frames

16 28 35 42 49 90~91

Damage

20, 30

On Block

+5~+6

On Hit

-2d

Name

Bullet Assassination (Close)

Special Properties

Heat Smash
Spike

Notes

  • Heat Smash
  • Spike
  • Transition to attack throw on hit
  • Enter CD r30 with F on block
  • 10 chip damage on block
  • Jails

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-15

On Hit

+0d

Name

Death by Degrees

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 2

Hit Levels

High

Startup Frames

10, 10, 10

Damage

5, 10

On Block

-3

On Hit

+8

Name

Left Right Combo

Notes

  • Jail from 1st attack with 8f delay
  • Enter SS +0 +11 t15 r9 with D_U

Command

1, 2, 1

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,26~27

Damage

5, 10, 17

On Block

-3

On Hit

+2

Notes

  • Combo from 2nd CH with 4f delay
  • Input can be delayed 6f

Command

1, 2, 1, 1+2

Hit Levels

High

High

High

Startup Frames

10, 10, 10, 10, ,26~27, 10, ,25 32 39

Damage

5, 10, 17, 6, 6, 6

On Block

-9

On Hit

+34a (-24)

Name

Biting Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Jail from 3rd attack
  • Combo from 2nd CH
  • Chip damage on block
  • Power up in Heat

Command

1, 2, 4

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,22

Damage

5, 10, 22

On Block

-6

On Hit

+20a (+11)

On CH

+49a

Name

Bermuda Triangle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f

Command

1, 2, 1+2

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,23

Damage

5, 10, 22

On Block

-14

On Hit

+17a (+8)

On CH

+36d (+28)

Name

Double Explosion

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 10f
  • Interrupt with i3 from 2nd block

Command

1, 4

Hit Levels

High

Startup Frames

10, 10, 17~18

Damage

5, 17

On Block

-4

On Hit

+1

On CH

+50a

Name

PK Combo

Notes

  • Combo from 1st hit
  • Move can be delayed 2f

Command

1, 4, 1

Hit Levels

High

Startup Frames

10, 10, 17~18, 10, ,25~26

Damage

5, 17, 21

On Block

-11

On Hit

+15g

On CH

+67a (+47a)

Name

PK Combo > Assassin's Blade

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Interrupt with i1 from 2nd block

Command

2

Hit Levels

High

Startup Frames

10

Damage

10

On Block

+1

On Hit

+7

Name

Right Jab

Command

2, 3

Hit Levels

High

Startup Frames

10, 10, 18

Damage

10, 15

On Block

-13

On Hit

+0d

Name

Right Jab > Spider Knee

Special Properties

Knee

Notes

  • Knee
  • Combo from 1st CH with 7f delay
  • Input can be delayed 12f
  • Transition to Triple Slaps throw automatically on standing front hit
  • Throw is unbreakable, rest of the chain throw is breakable

Command

3

Hit Levels

High

Startup Frames

14

Damage

14

On Block

-16

On Hit

-5

Command

3, 2

Hit Levels

High

Startup Frames

14, 14, 19

Damage

14, 22

On Block

-9

On Hit

+36a

Name

Left High Kick > Spiral Explosion

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Side roll takes 34 frames, effective startup i53
  • Chip damage on block
  • Cancel to r38 FC with D

Command

3, 3

Hit Levels

High

Startup Frames

14, 14, 17

Damage

14, 4

On Block

-14

On Hit

-3

Notes

  • Jail from 1st attack

Command

3, 3, 3

Hit Levels

High

Startup Frames

14, 14, 17, 14, ,17

Damage

14, 4, 6

On Block

-14

On Hit

-3

Notes

  • Jail from 1st attack

Command

3, 3, 3, 4

Hit Levels

High

Startup Frames

14, 14, 17, 14, ,17, 14, ,24

Damage

14, 4, 6, 20

On Block

-6

On Hit

+20a (+11)

Name

Flash Kicks

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd CH with 6f delay
  • Input can be delayed 10f

Command

3, 4

Hit Levels

High

Startup Frames

14, 14, 22

Damage

14, 20

On Block

-6

On Hit

+20a (+11)

Name

Head Ringer

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 10f

Command

4

Hit Levels

High

Startup Frames

11

Damage

15

On Block

-9

On Hit

+7

On CH

+7s

Name

High Kick

Command

4, 2

Hit Levels

High

Startup Frames

11, 11, 19

Damage

15, 22

On Block

-9

On Hit

+36a

Name

Right High Kick > Spiral Explosion

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Side roll takes 35 frames, effective startup i54
  • Chip damage on block
  • Cancel to r38 FC with D

Command

4, 3

Hit Levels

High

Startup Frames

11, 11, 29~30

Damage

15, 20

On Block

-2c

On Hit

+5c

On CH

+21a

Name

Easy Prey Kick Combo

Special Properties

Spike

Notes

  • Spike

Command

4, 4

Hit Levels

High

Startup Frames

11, 11, 28~39

Damage

15, 21

On Block

-8

On Hit

+3

Special Properties

Low Crush
Floating State

Notes

  • Balcony break on airborne hit
  • Combo from 1st CH <div class="plainlist">
  • ,Low crush 21~34
  • ,fs35~37</div>

Command

4, 4, 4

Hit Levels

High

Startup Frames

11, 11, 28~39, 11, ,30~31

Damage

15, 21, 20

On Block

-12

On Hit

+4c

On CH

+46a

Name

High Kick > Deadly Hunter

Special Properties

High Crush

Notes

  • Balcony break on airborne hit
  • Combo from 2nd CH ,High crush 16~55

Command

4, 4, 3+4

Hit Levels

High

Mid (hits grounded)

Startup Frames

11, 11, 28~39, 11, ,35~39 43~49

Damage

15, 21, 8, 21

On Block

-6~+0

On Hit

+20a

Name

High Kick > Deadly Assault

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Combo from 2nd CH <div class="plainlist">
  • ,Low crush 29~36
  • ,fs37~42</div>

Command

1+2

Hit Levels

Mid

Startup Frames

16~17

Damage

19

On Block

-3

On Hit

+8

Name

Ray Hands

Special Properties

Homing Attack

Notes

  • Homing

Command

1+4

Hit Levels

Mid

Mid

Startup Frames

15~16 13~14

Damage

4, 20

On Block

-5

On Hit

+4c

On CH

+6c

Name

Ivory Cutter

Special Properties

Spike

Notes

  • Spike
  • Transition to CD with F
  • Second hit is +7c on CH if the first hit whiffs

Command

3+4

Hit Levels

Mid

Startup Frames

18~19

Damage

20

On Block

-10

On Hit

+11g

Name

Fatal Blow

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing
  • Enter CD -6 +15g t34 r15 with F

Command

f+2

Hit Levels

High

Startup Frames

13

Damage

12

On Block

-3

On Hit

+8

Command

f+2, 1

Hit Levels

High

Startup Frames

13, 13, 19~20

Damage

12, 12

On Block

-13

On Hit

-6s

Notes

  • Combo from 1st CH with 9f delay

Command

f+2, 1, 3

Hit Levels

High

Startup Frames

13, 13, 19~20, 13, ,27~29

Damage

12, 12, 20

On Block

-15~-13

On Hit

+27a

Name

Swallowtail

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 2nd hit with 2f delay
  • Combo from 1st CH
  • Input can be delayed 19f
  • Move can be delayed 18f <div class="plainlist">
  • ,Low crush 26~40
  • ,fs41~43</div>

Command

f+2, 1, 4

Hit Levels

High

Startup Frames

13, 13, 19~20, 13, ,25~27

Damage

12, 12, 22

On Block

-3~-1

On Hit

+23a (+14)

On CH

+40a

Name

Mimosa Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd hit with 4f delay
  • Combo from 1st CH
  • Input can be delayed 19f
  • Move can be delayed 18f

Command

f+3

Hit Levels

High

High

Startup Frames

14~15 10~11

Damage

10, 20

On Block

+3~+4

On Hit

+24a (+15)

On CH

+54a

Name

Siren's Kiss

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Does not jail
  • 2nd hit is homing

Command

f+4

Hit Levels

Mid

Startup Frames

21~22

Damage

15

On Block

-5

On Hit

+5

Special Properties

Low Crush
Floating State

Notes

  • Enter SS +2 +12 with D_U <div class="plainlist">
  • Low crush 12~21
  • fs22~24</div>

Command

f+4, 2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 18

Damage

15, 22

On Block

-9

On Hit

+39d (-19)

Name

Aconite

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Combo from 1st hit with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 9f

Command

f+1+2

Hit Levels

Mid

Startup Frames

17

Damage

24

On Block

-14

On Hit

+11a (+2)

Name

Blonde Bomb

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Frame advantage is -8 if an attack is absorbed
  • Deals chip damage if an attack is absorbed Power crush 7~16

Command

f+3+4

Hit Levels

Mid

Startup Frames

14

Damage

12

On Block

-6

On Hit

+1

On CH

+6

Special Properties

Knee

Notes

  • Knee

Command

f+3+4, 1

Hit Levels

Mid

Startup Frames

14, 14, 27

Damage

12, 22

On Block

-14

On Hit

+10(+1)

On CH

+6

Name

Impact Palm Bomb

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Balcony Break
  • Combo from 1st hit

Command

f+3+4, 2

Hit Levels

Mid

Mid (Special)

Startup Frames

14, 14, 30, 5

Damage

12, 12, 12

On Block

-9

On Hit

+8

Name

Quick Kiss Shot

Special Properties

Balcony Break

Notes

  • Balcony Break *Combo from 1st CH *Available only as combo from 1st hit *4 chip damage on block

Command

df+1

Hit Levels

Mid

Startup Frames

13~14

Damage

10

On Block

-1

On Hit

+5

Name

Uppercut

Command

df+1, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 16

Damage

10, 10

On Block

-5

On Hit

+2

On CH

+9

Name

Uppercut > Jab

Notes

  • Jail from 1st attack with 1f delay
  • Enter SS -1 +6 +13 with D_U
  • Enter CD +0 +7 +14 with F
  • Links to 1 jab extensions

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-7

On Hit

+34a (+24)

Name

Silent Uppercut

Notes

  • +4s on hit against crouching opponent
  • Does not launch crouching opponent

Command

df+3

Hit Levels

Mid

Startup Frames

14

Damage

13

On Block

-11

On Hit

+0

On CH

+1

Command

df+3, 1

Hit Levels

Mid

Startup Frames

14, 14, 30

Damage

13, 10

On Block

-8

On Hit

+3

Notes

  • Combo from 1st CH
  • Input can be delayed 10f
  • Cancel to SS -19 -8 -7 with D_U

Command

df+3, 1, 2

Hit Levels

Mid

Startup Frames

14, 14, 30, 14, ,25~27

Damage

13, 10, 20

On Block

-12c

On Hit

+16a

On CH

+16a

Name

Dead Drop Combo

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Opponent is closer on CH, can combo

Command

df+3, 2

Hit Levels

Mid

Startup Frames

14, 14, 19

Damage

13, 12

On Block

+1

On Hit

+5

On CH

+12

Notes

  • Combo from 1st hit with 10f delay
  • Enter SS 0 +4 +11 with D or U
  • Enter CD -1 +3 +10 t29 r10 with F
  • Enter SWA +8 +12 +19 with B

Command

df+3, 2, 1

Hit Levels

Mid

Startup Frames

14, 14, 19, 14, ,16

Damage

13, 12, 6

On Block

-3

On Hit

+4

Notes

  • Combo from 2nd CH with 9f delay
  • Jail from 2nd block with 3f delay

Command

df+3, 2, 1, 2

Hit Levels

Mid

Startup Frames

14, 14, 19, 14, ,16, 14, ,16

Damage

13, 12, 6, 6

On Hit

+1

Notes

  • Combo from 3th CH with ?f delay
  • Input can be delayed ?f
  • Interrupt with i? from 3th block

Command

df+3, 2, 1, 2, 1+2

Hit Levels

Mid

Startup Frames

14, 14, 19, 14, ,16, 14, ,16, 14, ,23

Damage

13, 12, 6, 6, 22

On Block

-14

On Hit

+17a (+8)

On CH

+36d (+28)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 4th CH with ?f delay
  • Input can be delayed 10f
  • Interrupt with i? from 4th block

Command

df+3, 2, 1, 4

Hit Levels

Mid

Startup Frames

14, 14, 19, 14, ,16, 14, ,23

Damage

13, 12, 6, 12

On Block

-13

On Hit

-2

Name

Creeping Snake

Special Properties

High Crush

Notes

  • Combo from 3rd CH with 2f delay ,High crush 10~

Command

df+3, 2, 3

Hit Levels

Mid

Startup Frames

14, 14, 19, 14, ,19~20

Damage

13, 12, 21

On Block

-17

On Hit

+36a (+26)

Name

Creeping Snake > Geyser Cannon

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH with 10f delay

Command

df+3, 2, 4

Hit Levels

Mid

Startup Frames

14, 14, 19, 14, ,22

Damage

13, 12, 22

On Block

-6

On Hit

+20a

On CH

+49a

Name

Creeping Snake > Right High Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 8f delay

Command

df+3, 3

Hit Levels

Mid

Startup Frames

14, 14, 28

Damage

13, 14

On Block

-10

On Hit

+2c

Name

Bisection Combo

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 1f delay
  • Input can be delayed 10f

Command

df+4

Hit Levels

Mid

Startup Frames

12

Damage

15

On Block

-4

On Hit

+7

Command

df+3+4

Startup Frames

31~35

Special Properties

High Crush

Notes

  • Faster startup with input d,DF+4 High crush 4~

Command

d+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+5

Name

Low Jab

Special Properties

High Crush

Notes

  • Transition to r24? with f High crush 4~

Command

d+1, 4

Hit Levels

Low (Special)

Startup Frames

10, 10, 16~17

Damage

5, 10

On Block

-11

On Hit

+0

Name

Low Jab > Mid Kick

Notes

  • Combo from 1st CH

Command

d+2

Hit Levels

Low (hits grounded)

Startup Frames

20

Damage

13

On Block

-12

On Hit

+0

On CH

+5

Special Properties

High Crush

Notes

  • Transition to -8, +2, +7 CD with F High crush 6~

Command

d+2, 2

Hit Levels

Low (hits grounded)

Startup Frames

20, 20, 28~29

Damage

13, 20

On Block

-12

On Hit

+17a (+0)

On CH

+71a (+55)

Name

Vertical Slitter

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Combo from 1st CH

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Name

Left Spin Low Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+3, 2

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 25~27

Damage

10, 18

On Block

-11~-9

On Hit

+12~+14

Name

Left Spin Low Kick > Right Upper

Notes

  • Combo from 1st CH

Command

d+3, 4

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 20

Damage

10, 14

On Block

-8

On Hit

+1

Notes

  • Combo from 1st CH

Command

d+3, 4, 3

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 20, 16, ,29~30

Damage

10, 14, 20

On Block

-7

On Hit

+22a

Name

Easy Prey

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Interrupt with i5 from 2nd block

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Right Low Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+4, 1

Hit Levels

Low

Startup Frames

12, 12, 24

Damage

6, 10

On Block

+0

On Hit

+6

On CH

+11

Name

Right Low Kick > Back Spin Chop

Notes

  • Combo from 1st CH with 6f delay
  • Input can be delayed 9f
  • Cancel to SS -21 -10 with D_U

Command

db+2

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

-5

On Hit

+8

On CH

+11 +61a

Name

Right Backhand Body Blow

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing

Command

db+3

Hit Levels

Low (hits grounded)

Startup Frames

20

Damage

17

On Block

-13

On Hit

+4c

On CH

+13a

Name

Stiletto Heel

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

16~17

Damage

5

On Block

-9a

On Hit

+2

Name

Slicer

Special Properties

High Crush

Notes

  • High crush 6~16

Command

db+4, 3

Hit Levels

Low (hits grounded)

Startup Frames

16~17, 16~17, 27~28

Damage

5, 21

On Block

-13

On Hit

+71a (+55)

Name

Geyser Cannon Combo

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st CH with 1f delay

Command

db+1+2

Hit Levels

High

Mid

Startup Frames

11 18

Damage

5, 22

On Block

-14

On Hit

+10a (+1)

Name

Reverberation Palm Bomb

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager +17
  • Heat Dash +5, +43a (+35)
  • Balcony Break
  • Jail from 1st attack

Command

db+3+4

Hit Levels

Mid

Startup Frames

18~19

Damage

21

On Block

-17

On Hit

+36a (+26)

Name

Geyser Cannon

Special Properties

Tornado Move

Notes

  • Tornado

Command

b+1

Hit Levels

High

Startup Frames

12~13

Damage

10

On Block

-7

On Hit

+4

Name

Throat Slasher

Command

b+1, 4

Hit Levels

High

Startup Frames

12~13, 12~13, 28~29

Damage

10, 22

On Block

-12

On Hit

+7

On CH

+71a (+55)

Name

Throat Slasher > Glass Jaw

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit with 1f delay
  • Can hit grounded when off-axis

Command

b+1+3

On Block

-6

Name

Attack Reversal

Special Properties

Parry State

Notes

  • Damage is 25 + 50% of the opponent's attack
  • Parries mid or high punches or kicks Parry state 5~12

Command

b+2

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-14

On Hit

-3

Special Properties

Homing Attack

Notes

  • Homing
  • Female characters can slap back with 2 on hit

Command

b+2, 2

Hit Levels

High

Startup Frames

12, 12, 14~15

Damage

12, 16

On Block

-6

On Hit

+5

Notes

  • Combo from 1st hit with 1?f delay
  • Jail from 1st block with 1?f delay
  • Move can be delayed 1?f

Command

b+2, 2, 2

Hit Levels

High

Startup Frames

12, 12, 14~15, 12, ,25~26

Damage

12, 16, 20

On Block

-9

On Hit

+9g

On CH

+45a

Name

Backhand Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH
  • Combo from 2nd CH with 5f delay
  • Cancel to SS -25 -14 with D_U
  • If Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hit
  • Input can be delayed 13f

Command

b+3

Hit Levels

Mid

Startup Frames

18

Damage

10

On Block

-6

On Hit

+6c

Special Properties

Spike

Notes

  • Spike

Command

b+3, 4

Hit Levels

Mid

Startup Frames

18, 18, 20~21

Damage

10, 17

On Block

-8

On Hit

+14c

On CH

+45a

Name

Stinger Heel Kick Combo

Notes

  • Combo from 1st hit with 16f delay
  • Input can be delayed 17f

Command

b+4

Hit Levels

High

Startup Frames

14

Damage

15

On Block

-9

On Hit

+9

On CH

+15

Name

Spear Kick

Command

b+1+2

Hit Levels

Mid

Mid

Startup Frames

16 8~10

Damage

5, 20

On Block

-4

On Hit

+5a

Name

Shockwave Palm

Notes

  • Removes Recoverable Health
  • Balcony break on airborne hit
  • Combo from 1st hit only if the second hit connects on i8
  • 2nd hit available only as combo from 1st
  • If the second hit connects on i9~10, frame advantage on hit will be -16
  • Powered up in heat

Command

b+1+4

Hit Levels

Mid

Mid

Startup Frames

15 13~14

Damage

4, 14

On Block

-15

On Hit

+34a (+24)

Name

Reverse Ivory Cutter

Special Properties

Tornado Move

Notes

  • Tornado

Command

b+2+3

Hit Levels

Startup Frames

65

Damage

50

On Hit

+25a

Name

<div class="dotlist"> * Hunting Swan * Power Charge </div>

Notes

  • Cancel to r25 with b,b

Command

b+3+4

Hit Levels

High

Startup Frames

14~15

Damage

16

On Block

-5

On Hit

+6

Name

Out of Sight

Command

b+3+4, 3

Hit Levels

High

Startup Frames

14~15, 14~15, 28~29

Damage

16, 20

On Block

-15~-14

On Hit

+27a

Name

Out of Sight > Assassin Somersault Kick

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 31~43
  • ,fs44~46&lt;/div&gt;

Command

b+3+4, 1+2

Hit Levels

High

High

High

Startup Frames

14~15, 14~15, 28 5 5

Damage

16, 6, 6, 6

On Block

-5

On Hit

+34a (-24)

Name

Out of Sight > Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Chip damage on block
  • Powered up in heat

Command

ub+1

Hit Levels

Mid

Startup Frames

20~21

Damage

15

On Block

-16

On Hit

+20a

Name

Left Backhand Body Blow

Command

ub+3

Hit Levels

Mid

Startup Frames

14

Damage

15

On Block

-15

On Hit

-4

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 6~26
  • fs27~29&lt;/div&gt;

Command

u+3

Hit Levels

Mid

Startup Frames

14

Damage

20

On Block

-15

On Hit

+16a (+6)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 6~26
  • fs27~29&lt;/div&gt;

Command

u+4

Hit Levels

Mid (hits grounded)

Startup Frames

23~28

Damage

21

On Block

+0c~+5c

On Hit

+5g~+10g

On CH

+22a

Name

Leaping Axe Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Opponent recovers crouching on hit &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 7~30
  • fs31~33&lt;/div&gt;

Command

uf+1

Hit Levels

Mid

Startup Frames

26

Damage

20

On Block

-5

On Hit

+26a

Name

Skull Splitter

Special Properties

Spike
Low Crush

Notes

  • Spike Low crush 10~26

Command

uf+2

Hit Levels

Mid

Startup Frames

18

Damage

10

On Block

-10

On Hit

+1

Command

uf+2, 1

Hit Levels

Mid

Startup Frames

18, 18, 21

Damage

10, 10

On Block

-13

On Hit

+49a (+40)

Name

Binding Whip

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 9f delay
  • Move can be delayed 7f

Command

uf+3

Hit Levels

Mid

Startup Frames

14

Damage

20

On Block

-10

On Hit

+21a (+11)

Name

Catapult Kick

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 6~26
  • fs27~29&lt;/div&gt;

Command

uf+4

Hit Levels

High

Startup Frames

18

Damage

23

On Block

-9

On Hit

-1

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~30
  • fs31~33&lt;/div&gt;

Command

uf+4, 3

Hit Levels

High

Startup Frames

18, 18, 18

Damage

23, 10

On Block

-19

On Hit

-8

Special Properties

High Crush

Notes

  • Combo from 1st CH ,High crush 35~64

Command

uf+4, 3, 4

Hit Levels

High

Startup Frames

18, 18, 18, 18, ,20

Damage

23, 10, 14

On Block

-6

On Hit

+5

Name

Can Opener

Notes

  • Combo from 2nd hit
  • Enter SS -5 +6 with D_U

Command

uf+3+4

Hit Levels

Mid

Throw

Startup Frames

23~30

Damage

20, 13

On Block

-23a~-16a

On Hit

+2d

Name

Running Jump Kick

Special Properties

Low Crush
Floating State

Notes

  • Balcony break on meaty hit
  • +9a (-1) on meaty hit
  • Transition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdown
  • Throw is unbreakable, rest of the chain throw is breakable &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 3~34
  • fs35~&lt;/div&gt;

Command

1+2+3+4

Name

<div class="dotlist"> * Ki Charge * Supercharger </div>

Notes

  • Can't block for 5 seconds
  • CH state on you for 5 seconds ''(Tekken 7 and prior games)''
  • 50% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''

Command

BT+1

Hit Levels

High

Startup Frames

8

Damage

15

On Block

-8

On Hit

+3

Name

Twist Jab

Notes

  • Links to 1 jab extensions

Command

d, DF+4

Hit Levels

Low (hits grounded)

Startup Frames

20~24

Damage

20

On Block

-37

On Hit

+14a

On CH

+27a

Name

Wipe the Floor

Special Properties

High Crush

Notes

  • Faster version of df+3+4 High crush 1~

Command

db, qcf, n, DB+2+3

Command

f, F+2

Hit Levels

High

Startup Frames

14

Damage

20

On Block

-4

On Hit

+32a (+24)

Name

Sunset Strike

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cannot be buffered
  • Transition to +6, +42d CD with F

Command

f, F+3

Hit Levels

Mid (hits grounded)

Startup Frames

15

Damage

24

On Block

-14

On Hit

+8

On CH

+52a

Name

Bad Habit

Notes

  • Cannot be buffered

Command

f, F+4

Hit Levels

Mid (hits grounded)

Startup Frames

28~32

Damage

20

On Block

-10~-6

On Hit

+9g~+13g

On CH

+21a

Name

Kneel Kick

Special Properties

Spike
Low Crush

Notes

  • Spike
  • Tech roll to r32 FC on frames 29~34
  • 5 recoverable self-damage on whiff without tech roll
  • Clean hit on block +16g~+20g, 30 damage
  • Opponent recovers crouching
  • Cannot be buffered Low crush 4~

Command

f, F+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

23~24

Damage

26

On Block

-5

On Hit

+12a (+3)

Name

Bombshell Blast

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block
  • Cannot be buffered

Command

f, F+1+2*

Hit Levels

Mid (hits grounded)

Startup Frames

33~34

Damage

32

On Block

+8g

On Hit

+19a (+9)

Name

Bombshell Blast

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block
  • Cannot be buffered

Command

qcb

Name

Sway

Special Properties

High Crush

Notes

  • Cancel to SS with u
  • Buffer to r10 SS with d
  • Recovers in FC for 5 frames (21~25) High crush 1~20

Command

qcf

Name

<div class="dotlist"> * Crouch Dash * Ducking Step </div>

Special Properties

High Crush

Notes

  • Recover in FC with qcf,n
  • Cancel to FC with d,df,d High crush 1~20

Command

uf, n, D+3

Hit Levels

Low (hits grounded)

Startup Frames

43

Damage

15

On Block

-17

On Hit

-6

Special Properties

Low Crush
Floating State
High Crush

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~30
  • fs31~33
  • High crush 34~53&lt;/div&gt;

Command

uf, n, D+3, 2

Hit Levels

Low (hits grounded)

Startup Frames

43, 43, 25~27

Damage

15, 18

On Block

-11~-9

On Hit

+12~+14

Name

Hopping Low Kick to Right Uppercut

Notes

  • Combo from 1st CH

Command

uf, n, D+3, 4

Hit Levels

Low (hits grounded)

Startup Frames

43, 43, 20

Damage

15, 14

On Block

-8

On Hit

+1

Notes

  • Combo from 1st CH

Command

uf, n, D+3, 4, 3

Hit Levels

Low (hits grounded)

Startup Frames

43, 43, 20, 43, ,29~30

Damage

15, 14, 20

On Block

-7

On Hit

+22a

Name

Hopping Low Kick to Easy Prey

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Combo from 2nd hit
  • Combo from 1st CH
  • Interrupt with i5 from 2nd block

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

20~21

Damage

10

On Block

-8

On Hit

+1

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 4~18
  • fs19~21&lt;/div&gt;

Command

f, f, F+3, 3

Hit Levels

Mid

Startup Frames

20~21, 20~21, 32~35

Damage

10, 20

On Block

-4~-1

On Hit

+17a

Name

Electric Ray

Special Properties

Spike
Chip Damage
Low Crush
Floating State

Notes

  • Spike
  • Combo from 1st hit
  • Chip damage on block &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 19~34
  • ,fs35~37&lt;/div&gt;

Command

f, f, F+3, 4

Hit Levels

Mid

Startup Frames

20~21, 20~21, 24~25

Damage

10, 21

On Block

-13

On Hit

+34a (+19)

Name

Stingray

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit

Command

f, f, F+1+2

Hit Levels

Mid

Startup Frames

20~21

Damage

30

On Block

+4

On Hit

+12a (+3)

Name

Spiral Bombshell Blast

Special Properties

Heat Engager
Balcony Break
Chip Damage
Low Crush
Floating State

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Chip damage on block Low crush 5~14 fs15~17

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

17

On Block

-6

On Hit

+5

Command

ws1, 4

Hit Levels

Mid

Startup Frames

13~14, 13~14, 34~35

Damage

17, 20

On Block

-3c

On Hit

+21d

Name

Diving Hornet

Special Properties

Spike

Notes

  • Spike
  • Move can be delayed 3f

Command

ws1, 1+2

Hit Levels

Mid

High

High

Startup Frames

13~14, 13~14, 25 5 5

Damage

17, 6, 6, 6

On Block

-9

On Hit

+34a (-24)

Name

Fluttering Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Jail from 2nd attack
  • Chip damage on block
  • Powered up in heat

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-13

On Hit

+28a (+18)

Name

Palm Uppercut

Command

ws3

Hit Levels

Mid

Throw

Startup Frames

13

Damage

15

On Block

-13

On Hit

+0d

Name

Spider Knee

Special Properties

Knee

Notes

  • Knee
  • Transition to Triple Slaps chain throw automatically on standing front hit
  • Throw is unbreakable, rest of the chain throw is breakable

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

15

On Block

-4

On Hit

+7

Name

Toe Smash

Command

ws4, 2

Hit Levels

Mid

Startup Frames

11~12, 11~12, 19

Damage

15, 22

On Block

-9

On Hit

+36a

Name

Toe Smash > Spiral Explosion

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Side roll takes 34 frames, effective startup i53
  • Chip damage on block
  • Cancel to r38 FC with D

Command

ws4, 3

Hit Levels

Mid

Startup Frames

11~12, 11~12, 25

Damage

15, 24

On Block

-10

On Hit

+14a (+5)

Name

Flashing Escape

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

ws4, 3, 1+2

Hit Levels

Mid

High

High

Startup Frames

11~12, 11~12, 25, 11~12, ,28 5 5

Damage

15, 24, 6, 6, 6

On Block

-9

On Hit

+34a (-24)

Name

Haematopus Kiss Shot

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Jail from 3rd attack
  • Combo from 2nd hit
  • Combo from 1st CH
  • Chip damage on block
  • Powered up in heat

Command

ws3+4

Hit Levels

Mid

Startup Frames

18~19

Damage

21

On Block

-17

On Hit

+36a (+26)

Name

Geyser Cannon

Special Properties

Tornado Move

Notes

  • Tornado

Command

SS.1

Hit Levels

Mid

Startup Frames

14~15

Damage

15

On Block

-10

On Hit

+3

Name

Snakeshot

Notes

  • Enter CD +10g +23g with F
  • Enter SWA +10g +23g with B

Command

SS.1, 2

Hit Levels

Mid

Startup Frames

14~15, 14~15, 16~18

Damage

15, 15

On Block

-3

On Hit

+3

Name

Double Shot

Command

SS.2

Hit Levels

Mid

Startup Frames

13~14

Damage

15

On Block

-14

On Hit

+33a (+23)

Name

Lift Shot

Command

SS.4

Hit Levels

Low (hits grounded)

Startup Frames

20

Damage

14

On Block

-14

On Hit

+6c

Name

Heel Slicer

Special Properties

High Crush

Notes

  • Sidestep adds minimum 9f, effective startup i29 High crush 6~39

Command

SS.4, 2

Hit Levels

Low (hits grounded)

Startup Frames

20, 20, 22

Damage

14, 22

On Block

-7

On Hit

+37d (-21)

Name

Tranquilizer

Special Properties

Tornado Move
Balcony Break
Chip Damage

Notes

  • Tornado
  • Balcony Break
  • Combo from 1st CH
  • Chip damage on block

Command

SS.1+2

Hit Levels

Mid

Startup Frames

19

Damage

22

On Block

-8

On Hit

+3

On CH

+37a

Name

Spiral Explosion

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Sidestep adds minimum 9f, effective startup i28
  • Chip damage on block

Command

SS.1+2, 1+2

Hit Levels

Mid

Mid (Special)

Startup Frames

19, 19, 30,5

Damage

22, 8, 8

On Block

-9

On Hit

+16a (+16)

Name

Spiral Kiss Shot

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Only occurs on 1st hit hit or block
  • Combos from 1st hit
  • Jails from 1st hit
  • 6 Chip damage on block

Command

qcf+1

Hit Levels

High

Startup Frames

14~16

Damage

21

On Block

+1~+3

On Hit

+3~+5

On CH

+47a (+37)

Name

Hellbringer

Notes

  • 5 chip damage on block

Command

qcf+2

Hit Levels

Mid (hits grounded)

Startup Frames

16~17

Damage

25

On Block

-8

On Hit

+32a (+17)

Name

Shut Up

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +42a (+27)
  • Balcony Break

Command

qcf+3

Hit Levels

Low (hits grounded)

Startup Frames

19~28

Damage

17

On Block

-20~-11

On Hit

+0c~+9c

On CH

+21a

Name

Sideslip

Special Properties

High Crush

Notes

  • High crush 10~49

Command

qcf+4

Hit Levels

Mid

Startup Frames

14

Damage

15

On Block

-8

On Hit

+6s

Special Properties

Knee

Notes

  • Knee

Command

qcf+4, 3

Hit Levels

Mid

Startup Frames

14, 14, 25

Damage

15, 23

On Block

-10

On Hit

+14a (+5)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 4f delay
  • Move can be delayed 3f

Command

qcf+4, 3, 1+2

Hit Levels

Mid

High

High

Startup Frames

14, 14, 25, 14, ,28 5 5

Damage

15, 23, 6, 6, 6

On Block

-9

On Hit

+24a (-9)

Name

Lapwing Kiss Shot

Special Properties

Balcony Break
Weapon
Chip Damage

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • Jail from 3rd attack
  • Chip damage on block
  • Powered up in heat

Command

qcf+2+3

Hit Levels

Startup Frames

24~38

Damage

[10;10]

On Hit

+36g~+50g

Name

Evil Mist

Special Properties

High Crush

Notes

  • High crush 1~37

Command

OTG.d+3+4

Hit Levels

Low (hits grounded)

Startup Frames

17~18

Damage

30

On Block

-17

On Hit

-7d

Name

Twisted Mind

Special Properties

Spike

Notes

  • Spike

Command

qcb+4

Hit Levels

Mid (hits grounded)

Startup Frames

19~20

Damage

20

On Block

-12

On Hit

+68a (+52)

Name

Ice Pick

Special Properties

Tornado Move

Notes

  • Tornado

Command

hFC.1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Crouch Jab

Special Properties

High Crush

Notes

  • Transition to Standing with f High crush 1~

Command

hFC.1, 4

Hit Levels

Low (Special)

Startup Frames

10, 10, 16~17

Damage

5, 10

On Block

-11

On Hit

+0

Notes

  • Combo from 1st CH

Command

hFC.2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Name

Crouch Straight

Special Properties

High Crush

Notes

  • High crush 1~

Command

hFC.3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Name

Crouch Spin Kick

Special Properties

High Crush

Notes

  • High crush 1~

Command

hFC.4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Crouch Shin Kick

Special Properties

High Crush

Notes

  • High crush 1~

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-6

On Hit

-2

Name

Arm Grab Flip

Notes

  • Throw break 1 or 2
  • Opponent recovers FUFA

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

+0

On Hit

+0d

Name

Over the Back Toss

Notes

  • Throw break 1 or 2
  • Side switch
  • Nina recovers BT

Command

2+4, 2

Hit Levels

Throw

Startup Frames

12~14

Damage

25

On Block

+0

On Hit

-5d

Name

Shoulder Through Buster (STB)

Notes

  • Unbreakable
  • Side switch

Command

ABK.1

Hit Levels

Throw

Damage

15

On Block

-3

On Hit

+0d

Name

Double Arm Break

Notes

  • * Removes Recoverable Health
  • Throw break 1
  • Powered up input: ABK.3,1,1+2

Command

ABK.2

Hit Levels

Throw

Damage

15

On Block

-3

On Hit

+3d

Name

Falling Arm Break

Notes

  • Removes Recoverable Health
  • Throw break 2
  • Powered up input: ABK.2,1,3,4,1+2

Command

BHS.1

Hit Levels

Throw

Damage

8

On Block

-3

On Hit

+3d

Name

Arm Break (ABK)

Notes

  • Throw break 1
  • Powered up input: BHS.1,3,1
  • Alternate input: BTR.1

Command

BHS.2

Hit Levels

Throw

Damage

9, 6

On Block

-3

On Hit

+0d

Name

Stomach Lock (TSS)

Notes

  • Throw break 2
  • Powered up input: BHS.2,3,4,2
  • Listed in previous games as Triple Slaps

Command

BHS.1+2

Hit Levels

Throw

Damage

10, 10

On Block

-3

On Hit

+3d

Name

Seoi Gyaku Juji-gatame

Notes

  • Removes Recoverable Health
  • Throw break 1+2
  • Can side switch on hit
  • Powered up input: BHS.3,4,3,1+2

Command

BTR.1

Hit Levels

Throw

Damage

13

On Block

-3

On Hit

+4d

Name

Arm Break (ABK)

Notes

  • Throw break 1
  • Powered up input: BTR.1,3,1

Command

BTR.2

Hit Levels

Throw

Damage

10

On Block

-3

On Hit

+3d

Name

Twisted Nightmare (NTM)

Notes

  • Throw break 2
  • Powered up input: BTR.2,1,1+2

Command

Back throw

Hit Levels

Throw

Damage

60

On Hit

+3d

Name

Leaping Triangle Hold

Notes

  • Removes Recoverable Health
  • Unbreakable
  • Can side switch on hit

Command

CHD.1

Hit Levels

Throw

Damage

25

On Block

+0d

On Hit

+3d

Name

Commando Arm Lock

Notes

  • Removes Recoverable Health
  • Throw break 1
  • Powered up input: CHD.3,4,1+2

Command

CHD.2

Hit Levels

Throw

Damage

8

On Block

+0d

On Hit

+7

Name

Heel Hold (HHD)

Notes

  • Throw break 2
  • Powered up input: CHD.4,2,1+2

Command

HHD.1

Hit Levels

Throw

Damage

20

On Block

-9

On Hit

+3

Name

Kneebar

Notes

  • Removes Recoverable Health
  • Throw break 1
  • Powered up input: HHD.3,4,2+4
  • Alternate name: Double Snap

Command

HHD.2

Hit Levels

Throw

Damage

25

On Block

-9

On Hit

+0d

Name

Double Heel Hold

Notes

  • Removes Recoverable Health
  • Throw break 2
  • Powered up input: HHD.1,3,2+4,1+2

Command

Left throw

Hit Levels

Throw

Damage

40

On Block

-3

On Hit

+1d

Name

Kneebar

Notes

  • Removes Recoverable Health
  • Throw break 1
  • Can side switch on hit

Command

NTM.1

Hit Levels

Throw

Damage

15

On Block

-3

On Hit

+3d

Name

Neck Crusher

Notes

  • Removes Recoverable Health
  • Throw break 1
  • Powered up input: NTM.1,1,2,1+2

Command

NTM.2

Hit Levels

Throw

Damage

25

On Block

-3

On Hit

+3d

Name

Leg Stretch Arm Lock

Notes

  • Removes Recoverable Health
  • Throw break 2
  • Powered up input: NTM.1,2,4,3,1+3

Command

Right throw

Hit Levels

Throw

Damage

38

On Block

-3

On Hit

+1d

Name

Hammer Throw

Notes

  • Throw break 2

Command

STB.2

Hit Levels

Throw

Damage

30

On Block

+0

On Hit

-6d

Name

Shoulder Through Arm Breaker

Notes

  • Removes Recoverable Health
  • Unbreakable
  • Side switch
  • Powered up input: STB.2,1,3

Command

TSS.1

Hit Levels

Throw

Damage

15

On Block

-3

On Hit

+0d

Name

Neck Crusher

Notes

  • Removes Recoverable Health
  • Throw break 1
  • Powered up input: TSS.1,1,2,1+2

Command

TSS.2

Hit Levels

Throw

Damage

20

On Hit

+3d

Name

Leg Stretch Arm Lock

Notes

  • Removes Recoverable Health
  • Throw break 2
  • Powered up input: TSS.1,2,4,3,1+3

Command

df, df+1

Hit Levels

Throw

Startup Frames

12

Damage

43

On Block

-6

On Hit

-2d

Name

Elbow Smash

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw break 1+2

Command

df+1+3

Hit Levels

Throw

Startup Frames

11

Damage

37

On Block

-2

On Hit

+1d

Name

Elbow > Arm Grab Flip

Notes

  • Throw break 1

Command

df+2+4

Hit Levels

Throw

Startup Frames

11

Damage

37

On Block

-2

On Hit

+1d

Name

Reverse Neck Breaker

Notes

  • Removes Recoverable Health
  • Throw break 2
  • Side switch on hit

Command

f+1+3

Hit Levels

Throw

Startup Frames

13

Damage

15

On Block

-2

On Hit

+1d

Name

Crab Hold (CHD)

Notes

  • Throw break 1
  • Alternate input: qcf+1+3

Command

f+2+4

Hit Levels

Throw

Startup Frames

13

Damage

15

On Block

-2

On Hit

+0

Name

Backhand Slap (BHS)

Notes

  • Throw break 2
  • Alternate input: qcf+2+4

Command

qcb, B+1+3

Hit Levels

Throw

Startup Frames

12

Damage

15

On Hit

+6c

Name

Betrayer (BTR)

Notes

  • Unbreakable
  • qcb,B+2+4

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

30, 10

On Block

+0

On Hit

+29a (-32)

Name

Jumping Flip