devil jin

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O. Power crush 7~16

Command

H.MCR.1+2

Hit Levels

Throw

Startup Frames

20

Damage

12, 27

On Hit

+0d

Name

Inner Purgatory

Special Properties

Low Crush

Notes

  • Transition to attack throw on standing or airborne hit
  • Consumes 300F of the heat timer Low crush 1~12

Command

H.2+3

Hit Levels

Mid

High

Throw

Startup Frames

18

Damage

20, 22, 10

On Block

+11

On Hit

+5d

Name

Vindictive Helix

Special Properties

Heat Smash
Low Crush
Floating State

Notes

  • Heat Smash
  • Jail from 1st attack
  • Transition to attack throw on hit
  • Transition to MCR on block only
  • Can cancel transition to MCR on block with B at +2~+12
  • 7 chip damage on block <div class="plainlist">
  • Low crush 15~52
  • fs53~55</div>

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

10-15, 3-5, 42-60

On Block

-15

On Hit

+0d

Name

Devil Dimension: Tainted Chains

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Opponent recovers FDFA on hit Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 1

Hit Levels

High

Startup Frames

10, 10, 15

Damage

5, 6

On Block

-1

On Hit

+8

Name

Double Jab

Notes

  • Jail from 1st attack with 3f delay

Command

1, 1, 2

Hit Levels

High

Startup Frames

10, 10, 15, 10, ,13~14

Damage

5, 6, 14

On Block

-17

On Hit

+18a (+13)

Name

Flash Claw Combo

Notes

  • Balcony Break on airborne hit
  • Combo from 1st hit with 11f delay

Command

1, 2

Hit Levels

High

Startup Frames

10, 10, 10

Damage

5, 8

On Block

-3

On Hit

+8

Name

One Two Strike

Notes

  • Jail from 1st attack with 4f delay

Command

1, 2, 2

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,17

Damage

5, 8, 12

On Block

-12

On Hit

+4

Name

Back Fist Combo

Notes

  • Combo from 1st hit with 11f delay
  • Jail from 2nd attack with 2f delay
  • Move can be delayed 9f

Command

1, 2, 3

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,29~31

Damage

5, 8, 25

On Block

+4

On Hit

+24a

Special Properties

Spike

Notes

  • Spike
  • Move can be delayed 1f
  • Interrupt with i10 from 2nd block

Command

1, 2, 3, 4

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,29~31, 10, ,36~38

Damage

5, 8, 25, 30

On Block

+0~+2

On Hit

+11c~+13c

Name

Shoot the Works

Special Properties

Spike

Notes

  • Spike
  • Interrupt with i7 from 3rd block

Command

1, 2, 4

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,11

Damage

5, 8, 10

On Block

-10

On Hit

+4

Name

One Two Knee

Special Properties

Knee

Notes

  • Knee
  • Jail from 1st attack

Command

2

Hit Levels

High

Startup Frames

10

Damage

9

On Block

+0

On Hit

+9

Command

2, 2

Hit Levels

High

Startup Frames

10, 10, 17

Damage

9, 20

On Block

-13

On Hit

-2

Name

Demon Backhand Spin

Notes

  • Jail from 1st attack with 2f delay

Command

3

Hit Levels

Mid

Startup Frames

17~19

Damage

16

On Block

-12

On Hit

-6

Command

3, 1

Hit Levels

Mid

Startup Frames

17~19, 17~19, 29~30

Damage

16, 11

On Block

+2

On Hit

+8

Notes

  • Combo from 1st hit

Command

3, 1, 2

Hit Levels

Mid

Startup Frames

17~19, 17~19, 29~30, 17~19, ,25~28

Damage

16, 11, 20

On Block

-11

On Hit

+72a (+56)

Name

Hell Cyclone

Special Properties

Tornado Move

Notes

  • Tornado
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i9 from 2nd block

Command

3, 1, 4

Hit Levels

Mid

Startup Frames

17~19, 17~19, 29~30, 17~19, ,23~24

Damage

16, 11, 20

On Block

-9

On Hit

+15a (+6)

On CH

+59a

Name

Hell Spiral

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Input can be delayed 12f
  • Move can be delayed 4f
  • Interrupt with i7 from 2nd block

Command

3, 1, f, F

Hit Levels

Mid

Startup Frames

17~19, 17~19, 29~30, 17~19, ,

Damage

16, 11

On Block

-2

On Hit

+4

Name

Demon March

Command

4

Hit Levels

High

Startup Frames

17~18

Damage

24

On Block

-5

On Hit

+10g

Name

Last Rites

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • 7 chip damage on block
  • 8 chip damage on block in heat

Command

4~3

Hit Levels

Mid (hits grounded)

Startup Frames

29-32

Damage

21

On Block

-7c

On Hit

+14a

Name

Wheel of Pain

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike <div class="plainlist">
  • Low crush 14~23
  • fs24~26</div>

Command

H.4~3, 1+2

Hit Levels

Mid (hits grounded)

Startup Frames

29-32, 24~35

Damage

21, 15

On Block

+2

On Hit

+30a (-20)

Name

Wheel of Pain > Annihilation Beam

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • 3 chip damage on block
  • Consumes 220F of remaining heat time

Command

1+2

Hit Levels

Mid

Mid

Startup Frames

17 25~26

Damage

12, 25

On Block

-12

On Hit

+7

Name

Tsujikaze

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Interrupt with i1 from 1st block

Command

1+4

Hit Levels

High

Startup Frames

16~17,14

Damage

5, 5

On Block

-3

On Hit

+4

Notes

  • Jails

Command

1+4, 2

Hit Levels

High

Startup Frames

16~17,14, 16~17,14, 24~25

Damage

5, 5, 20

On Block

-12

On Hit

+72a (+56)

Name

Three Ring Alaya

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH
  • 6 chip damage on block
  • 7 chip damage on block in heat

Command

3+4

Name

Fly (FLY)

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 20~58
  • fs59~61</div>

Command

f+2

Hit Levels

Mid

Startup Frames

17~18

Damage

14

On Block

-8

On Hit

+3

Name

893P

Special Properties

Spike

Notes

  • Spike

Command

f+2, 4

Hit Levels

Mid

Startup Frames

17~18, 17~18, 15

Damage

14, 17

On Block

-11

On Hit

+0

On CH

+29a (+23)

Name

893P > Knee Kick

Special Properties

Knee

Notes

  • Knee
  • Combo from 1st hit with 14f delay
  • Move can be delayed 13f *

Command

f+3

Name

Mourning Crow (MCR)

Special Properties

Low Crush
Floating State

Notes

  • Stance moves can be delayed by 10f <div class="plainlist">
  • Low crush 18~32
  • fs33~35</div>

Command

f+4

Hit Levels

Mid

Startup Frames

15~16

Damage

10

On Block

-12

On Hit

-1

Command

f+4, 3

Hit Levels

Mid

Startup Frames

15~16, 15~16, 26~27

Damage

10, 15

On Block

-22

On Hit

+18a (+8)

Name

Twisted Samsara

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo on 1st CH with 4?f delay
  • Input can be delayed 16?f
  • Enter FLY +36a (+26) with ub_u_uf on hit <div class="plainlist">
  • ,Low crush 27~51
  • ,fs52~54</div>

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

11

On Block

-6

On Hit

+5

On CH

+9

Command

df+1, 2

Hit Levels

Mid

Startup Frames

13, 13, 17

Damage

11, 20

On Block

-9

On Hit

+20a

Name

Dark Twin Lancer

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo on 1st hit with 6f delay
  • Combo on 1st CH with 10f delay
  • Move can be delayed 4f

Command

df+1, 4

Hit Levels

Mid

Startup Frames

13, 13, 20~21

Damage

11, 23

On Block

-13

On Hit

+16g

On CH

+31d (+23d)

Name

Dark Twin Apparition

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Opponent recovers crouching on normal hit
  • Enter MCR +16 with F on hit
  • Enter MCR +31d (+23d) with F on CH
  • Combo on 1st CH with 10f delay
  • Move can be delayed 5f

Command

df+2

Hit Levels

Mid

Startup Frames

15

Damage

17

On Block

-9

On Hit

+6

On CH

+9

Name

Bloody Glaive

Notes

  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Transition to MCR on standing hit only
  • Tracking notes:
  • Can sidewalk left at -6
  • Can sidestep left at -5
  • Completely homing to SSR/SWR side

Command

df+3

Hit Levels

Mid

Startup Frames

16~17

Damage

12

On Block

-9

On Hit

+2

Command

df+3, 2

Hit Levels

Mid

Startup Frames

16~17, 16~17, 19

Damage

12, 10

On Block

-13

On Hit

-7

Notes

  • Combo from 1st hit

Command

df+3, 2, 4

Hit Levels

Mid

Startup Frames

16~17, 16~17, 19, 16~17, ,26-27

Damage

12, 10, 20

On Block

-22

On Hit

+18a (+8)

Name

Rengoku

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 2nd CH with 4f delay
  • Input can be delayed 16f
  • Jails for 3?F from 2nd hit
  • Enter MCR +36a (+26) with ub_u_uf on hit <div class="plainlist">
  • ,Low crush 27~50
  • ,fs51~53</div>

Command

df+4

Hit Levels

Mid

Startup Frames

13~14

Damage

10

On Block

-9

On Hit

+2

Command

df+4, 4

Hit Levels

Mid

Startup Frames

13~14, 13~14, 13~14

Damage

10, 16

On Block

-15

On Hit

-4c

Name

Tsunami Kick

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 11?f delay
  • Move can be delayed 10?f

Command

d+1

Hit Levels

Mid

Startup Frames

18~19

Damage

25

On Block

-14

On Hit

+20a (+10)

Name

Corpse Thrust

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Damage taken during power crush state is recoverable.
  • -9 on block if an attack is absorbed
  • 10 Chip Damage on block after absorbing an attack in power crush state
  • 11 Chip Damage on block while in heat after absorbing an attack in power crush state Power crush 7~17

Command

d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Name

Crouch Straight

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

12

On Block

-12

On Hit

-1

On CH

+7c

Name

Broken Plate

Notes

  • Tracking notes:
  • Pseudo homing
  • Can only be sidewalked left at +1 and +8

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Crouch Shin Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+3+4

Hit Levels

Mid

Mid

Startup Frames

15-16 15-16

Damage

5, 20

On Block

-15

On Hit

+30a (+20)

Name

Double Lift Kicks

Special Properties

Low Crush

Notes

  • Low crush 16~30

Command

db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Crouch Jab

Special Properties

High Crush

Notes

  • Transition to Standing with f High crush 4~

Command

db+2

Hit Levels

Low (hits grounded)

Startup Frames

21~22

Damage

15

On Block

-13

On Hit

+3c

On CH

+26a

Name

Malicious Mace

Special Properties

High Crush

Notes

  • 4 chip damage on block
  • 5 chip damage on block in heat High crush 6~

Command

db+3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Name

Crouch Spin Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

db+1+2

Hit Levels

Mid

Startup Frames

23~38

Damage

15

On Block

-9

On Hit

+4

Name

Demon's Spear

Notes

  • Cancel to r27 MCR with F (js27~)
  • Balcony Break on air hit

Command

db+1+2*

Hit Levels

Mid

Startup Frames

39~60

Damage

25

On Block

+17g +24w

On Hit

+7

On CH

+37d (+29)

Name

Demon's Spear (Slight Hold)

Special Properties

Wall Crush

Notes

  • Wall Crush +24g on block
  • Balcony Break on CH or air hit
  • Cancel to r27 MCR with F (js27~)
  • 10 chip damage on block

Command

db+1+2**

Hit Levels

Mid

Startup Frames

61~63

Damage

42

On Block

10

On Hit

+37d

Name

Demon's Lance (Max Hold)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Guard Break
  • Cancel to r27 MCR with F (js27~)
  • 16 chip damage on block
  • 17 chip damage on block while in heat

Command

db+1+4

Hit Levels

Startup Frames

32~63

Damage

40

On Block

+4d (-54)

On Hit

+4d (-54)

Name

Hellfire Blast

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Tracking score notes:
  • Tracking score based on i40 impact
  • Tracking score only for immediate sidestep/sidewalk. Move can be sidewalked on reaction at any frame advantage
  • Tracks only SSR when opponent is +5~+7

Command

b+1

Hit Levels

High

Startup Frames

12

Damage

10

On Block

-6

On Hit

+5

Notes

  • Tracks SSR/SWR completely

Command

b+1, 2

Hit Levels

High

Startup Frames

12, 12, 23

Damage

10, 20

On Block

-14

On Hit

+23a (+13)

Name

Brimstone Strike

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 7f delay
  • Input can be delayed by 15f
  • Move can be delayed by 10f
  • Cancel to r15 -18 -7 with B

Command

b+1+3

Hit Levels

Mid

Startup Frames

15

Damage

30

On Block

-8

On Hit

+16a (+6)

Name

Imperial Wrath

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • 50% damage reduction when absorbing attacks
  • Damage taken during power crush is recoverable
  • 12 Chip Damage on block after absorbing an attack
  • 13 Chip Damage on block while in heat after absorbing an attack
  • r34 on hit Power crush 4~14

Command

b+2

Hit Levels

High

Startup Frames

14~16

Damage

11

On Block

-13

On Hit

-2

Command

b+2, 1

Hit Levels

High

Startup Frames

14~16, 14~16, 30-31

Damage

11, 21

On Block

-16

On Hit

+29a (+19)

Name

Rakshasa's Rampage

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Interrupt with i13 from 1st block
  • Can evade some jabs <div class="plainlist">
  • ,Low crush 30~51
  • ,fs52~54</div>

Command

b+2, 3

Hit Levels

High

Startup Frames

14~16, 14~16, 25~127

Damage

11, 23

On Block

-14

On Hit

+8a (-1)

Name

Rakshasa's Fury

Special Properties

Heat Engager
Balcony Break
Low Crush
Floating State

Notes

  • Heat Engager
  • Heat Dash +5, +62a (+42)
  • Balcony Break
  • 12 chip damage on Heat Dash
  • Combo from 1st hit with 5f delay
  • Move can be delayed 3f <div class="plainlist">
  • ,Low crush 25~47
  • ,fs48~50</div>

Command

b+3

Hit Levels

Mid (hits grounded)

Startup Frames

29~32

Damage

24

On Block

-15~-18

On Hit

+10~+13

Name

Wicked Jambu Spear

Special Properties

Heat Engager
Balcony Break
Low Crush
Floating State

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Balcony Break
  • 13 chip damage on Heat Dash
  • Backsway
  • Max distance from opponent when performed at tip range: ~3.82-3.83 (frames 16-19?) <div class="plainlist">
  • Low crush 8~33
  • fs34~36</div>

Command

b+4

Hit Levels

Mid (hits grounded)

Startup Frames

17~18

Damage

20

On Block

-8

On Hit

+6

On CH

+30a (+24)

Name

Demon Steel Pedal

Notes

  • Opponent recovers FDFA on grounded hit

Command

b+1+2

Hit Levels

Mid

Startup Frames

20~21

Damage

21

On Block

+3c

On Hit

+7c

On CH

+24d

Name

Aratama Strike

Special Properties

Spike

Notes

  • Spike
  • Opponent recovers FDFA on CH
  • 4 chip damage on block
  • 6 chip damage on block while in heat

Command

b+1+4

Hit Levels

Startup Frames

63~64

Damage

60

On Hit

+20a (+10)

Name

Lightning Screw Uppercut

Special Properties

Floating State

Notes

  • fs64~85

Command

u+4

Hit Levels

Mid

Startup Frames

20~21

Damage

22

On Block

-25

On Hit

+15a (+5)

Name

Samsara

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Enter FLY +35a (+25) with ub_u_uf on hit <div class="plainlist">
  • Low crush 9~44
  • fs45~47</div>

Command

u+1+2

Hit Levels

High

Startup Frames

18-35

Damage

27

Name

Hellfire Cannon

Notes

  • Hits airborne opponents only

Command

uf+1

Hit Levels

High

Startup Frames

21~23

Damage

10

On Block

+11~+13

On Hit

+16~+18

Name

Infernal Shackle

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Balcony Break on airborne hit
  • Transition to r20 MCR on hit or block only
  • r47 opponent hitstun
  • Only deals recoverable damage.
  • 2 chip damage on block
  • 3 chip damage on block while in heat

Command

uf+2

Hit Levels

High

Startup Frames

20~23

Damage

25

On Block

-4

On Hit

+25a

Name

Decapitating Sword

Special Properties

Homing Attack

Notes

  • Homing
  • Balcony break on airborne hit

Command

uf+3

Hit Levels

Mid

Startup Frames

28~29

Damage

21

On Block

+3c

On Hit

+7c

On CH

+19a

Name

Reaper's Scythe

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike <div class="plainlist">
  • Low crush 9~29
  • fs30~32</div>

Command

uf+4

Hit Levels

Mid

Startup Frames

18

Damage

21

On Block

-8

On Hit

+11

Name

Wraith Kick

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5, +62a (+42)
  • Balcony Break
  • 12 chip damage on Heat Dash Low crush 8~18

Command

uf+3+4

Hit Levels

Mid

Mid

Startup Frames

16~17 13~14

Damage

8, 20

On Block

-16

On Hit

+33a (-25)

Name

Hisou

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Tracking notes:
  • Can be sidestepped right at -10
  • Can be sidewalked left from +1 to +2 only
  • Pseudo homing to SSL/SWL side? <div class="plainlist">
  • Low crush 10~47
  • fs48~50</div>

Command

H.uf+3+4, 1+2

Hit Levels

Mid

Mid

Startup Frames

16~17 13~14, 25~50

Damage

8, 20, 20

On Block

-15

On Hit

+0d

Name

Hisou > Annihilation Beam

Special Properties

Low Crush

Notes

  • 5 chip damage on block
  • Available only as combo from 1st hit
  • Unavailable on whiff
  • Transition to attack throw on hit
  • Consumes 250F of remaining heat time Low crush

Command

1+2+3+4

Name

Ki Charge

Special Properties

Low Crush
Floating State

Notes

  • CH state for 5 seconds
  • Can't block for 5 seconds <div class="plainlist">
  • Low crush 6~47
  • fs48~50</div>

Command

b, f+2

Hit Levels

Mid

Startup Frames

15~17

Damage

12

On Block

-9

On Hit

-1

Notes

  • Input bufferable
  • Homing at +3 and above
  • Can be sidestepped to the right at -2 to +2

Command

b, f+2, 1

Hit Levels

Mid

Startup Frames

15~17, 15~17, 14~15

Damage

12, 12

On Block

-10

On Hit

+1

Special Properties

Elbow

Notes

  • Elbow
  • Combo from 1st hit with 15f delay
  • Jail from 1st attack with no delay
  • Move can be delayed 7f

Command

b, f+2, 1, 2

Hit Levels

Mid

Startup Frames

15~17, 15~17, 14~15, 15~17, ,22~23

Damage

12, 12, 24

On Block

-8

On Hit

+15a (+6)

On CH

+45a (+0)

Name

Laser Cannon

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo on 2nd CH with 8f delay
  • Input can be delayed 20f
  • Move can be delayed 15f
  • 7 chip damage on block
  • 8 chip damage on block

Command

b, f+2, 1, 4

Hit Levels

Mid

Startup Frames

15~17, 15~17, 14~15, 15~17, ,26~29

Damage

12, 12, 21

On Block

-8c

On Hit

+14a

Name

Laser Crush

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike <div class="plainlist">
  • ,Low crush 12~20
  • ,fs21~23</div>

Command

b, f+2, 1, df+2

Hit Levels

Mid

Startup Frames

15~17, 15~17, 14~15, 15~17, ,18~19

Damage

12, 12, 20

On Block

-13

On Hit

+25a (+8)

Name

Laser Scraper

Special Properties

Tornado Move

Notes

  • Tornado
  • Balcony Break on grounded hit only
  • Combo on 2nd CH with 11f delay
  • Input can be delayed 20f
  • Input can be delayed 14f
  • Opponent recovers FDFA on hit

Command

b, f+2, 3

Hit Levels

Mid

Startup Frames

15~17, 15~17, 19~20

Damage

12, 21

On Block

-5

On Hit

+16g

Name

Laser Slice

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 8f delay
  • Opponent recovers crouching on hit
  • Transition to MCR +14 with F on hit

Command

b, f+1+2

Hit Levels

Mid

Startup Frames

25 6 6 6 6 6

Damage

6, 6, 6, 6, 6, 6

On Block

-17

On Hit

+31a (-2)

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • 17 damage on hit with scaling
  • 6 chip damage on block <div class="plainlist">
  • Low crush 24~80
  • fs81~83</div>

Command

b, f+1+2, 2

Hit Levels

Mid

Startup Frames

25 6 6 6 6 6, 25 6 6 6 6 6, 28~31

Damage

6, 6, 6, 6, 6, 6, 30

On Block

-31

On Hit

-14a (-23)

Name

Gates of Hades

Special Properties

Low Crush
Floating State

Notes

  • Balcony break on standing hit only
  • Combo from 1st hit <div class="plainlist">
  • ,Low crush 28~69
  • ,fs70~72</div>

Command

f, F+2

Hit Levels

Mid

Startup Frames

15~16

Damage

24

On Block

-8

On Hit

+15a (+6)

Name

Demon's Paw

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • i18 startup when unbuffered, and i16 startup when buffered
  • 7 chip damage on block
  • 8 chip damage on block while in heat
  • 15 chip damage on Heat Dash

Command

f, F+4

Hit Levels

Mid

Startup Frames

20~21

Damage

22

On Block

-6

On Hit

+16g

On CH

+55a

Name

Demon's Shaft

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • i23 startup when unbuffered, and i21 startup when buffered
  • Opponent recovers crouching on hit <div class="plainlist">
  • Low crush 10~30
  • fs31~33</div>

Command

f, n, d, DF+3

Hit Levels

Low (hits grounded)

Startup Frames

33~34

Damage

24

On Block

-23

On Hit

-2a

Name

Demon's Tail

Special Properties

Low Crush

Notes

  • Opponent recovers FDFA on hit Low crush 5~28

Command

f, n, d, DF+4

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

7

On Block

-23c

On Hit

-5c

Command

f, n, d, DF+4, 4

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 25~26

Damage

7, 28

On Block

-16

On Hit

+7c

On CH

+14a

Name

Spinning Demon Scythe

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit

Command

f, n, d, DF+4, 1+2

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 29~40

Damage

7, 9

On Hit

+58a (+42)

Name

Spinning Demon Hellfire Beam

Special Properties

Tornado Move

Notes

  • Tornado
  • Available only on hit
  • Opponent recovers FUFA on hit

Command

f, n, d, df

Name

Wind God Step

Notes

  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in WS for 6 frames starting at frame 20
  • Cancel to sidestep with u
  • Cancel to block with b

Command

f, n, d, df, UF

Name

Demon Hop

Special Properties

Low Crush
Floating State

Notes

  • Can access wr3 by inputting 3 on frames 1~2
  • Unable to act from frames 3~26 <div class="plainlist">
  • Low crush 1~20
  • fs21~23</div>

Command

f, n, d, df:2

Hit Levels

High

Startup Frames

11~12 (14~)

Damage

23

On Block

+5

On Hit

+39a (+29)

Name

Electric Wind God Fist

Notes

  • 4 chip damage on block
  • 7 chip damage on block while in heat
  • Can also be performed with f,n,df#2 (i13~)

Command

f, n, d, df+1

Hit Levels

Mid

Startup Frames

22~24

Damage

30

On Block

-16

On Hit

+29a (+19)

Name

Thunder God Fist

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 22~43
  • fs44~46</div>

Command

f, n, d, df+1, UF

Hit Levels

Mid

Startup Frames

22~24, 22~24,

Damage

30, 10

On Hit

-4d

Name

Heaven's Door

Special Properties

Floor Break

Notes

  • Floor Break
  • Transition to attack throw on hit
  • Available only on hit
  • Opponent recovers FDFA on hit

Command

f, n, d, df+2

Hit Levels

High

Startup Frames

11~12 (15~)

Damage

20

On Block

-10

On Hit

+39a (+29)

Name

Wind God Fist

Notes

  • Turns into EWGF (f,n,d,df#2) while in heat
  • Consumes 70F of remaining heat time while in heat
  • 7 chip damage on block while in heat

Command

f, n, d, df+3

Hit Levels

Mid (hits grounded)

Startup Frames

26~28

Damage

25

On Block

-8c

On Hit

+16a

Name

Demon's Hoof

Special Properties

Spike
Low Crush

Notes

  • Spike
  • 7 chip damage on block
  • 9 chip damage on block while in heat Low crush 5~28

Command

f, n, d, df+1+2

Hit Levels

Mid

Startup Frames

26~27

Damage

25

On Block

-5

On Hit

+32d (+24d)

Name

Spiral of Madness

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • 7 chip damage on block
  • 9 chip damage on block while in heat
  • Opponent recovers FUFA on CH

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

22~25

Damage

30

On Block

+6

On Hit

+13a (+3)

Name

Leaping Side Kick

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 9 chip damage on block
  • 11 chip damage on block while in heat <div class="plainlist">
  • Low crush 3~25
  • fs26~28</div>

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

12

On Block

-6

On Hit

+5

On CH

+9

Name

Solo Piston

Command

ws1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 30~32

Damage

12, 10

On Block

+11

On Hit

+16

Name

Infernal Shackle

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Balcony Break On air hit
  • Weapon
  • Combo from 1st CH with 1f delay
  • Transition to MCR on hit or block only
  • 2 chip damage on block
  • 3 chip damage on block while in heat

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 22

Damage

12, 15

On Block

-11

On Hit

+6

On CH

+10

Name

Bloody Glaive

Notes

  • Enter MCR +14 with F on hit
  • Enter MCR +17 with F on CH
  • Combos from 1st hit with 7f delay
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-12

On Hit

+72a (+56)

Name

Alaya

Special Properties

Tornado Move

Notes

  • Tornado
  • 6 chip damage on block
  • 7 chip damage on block while in heat

Command

ws3

Hit Levels

Mid

Startup Frames

14

Damage

16

On Block

-11

On Hit

+9

On CH

+14

Name

Organ Wrecker

Special Properties

Knee

Notes

  • Knee
  • Enter MCR +14 with F on hit
  • Enter MCR +23 with F on CH

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

10

On Block

-3

On Hit

+8

Command

ws4, 4

Hit Levels

Mid

Startup Frames

11~12, 11~12, 27~28

Damage

10, 20

On Block

-16

On Hit

+7c

Name

Wretched Heel

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit

Command

SS.2

Hit Levels

Mid

Startup Frames

17~18

Damage

25

On Block

-22

On Hit

+72a

Name

Devil Twister

Notes

  • Transition to Hell's Gate on hit with U

Command

SS.2, U

Hit Levels

Startup Frames

17~18, 37~38 22~60

Damage

37, 27

On Hit

-5a

Name

Hell's Gate

Notes

  • Only available as combo from 1st hit
  • 48 damage with scaling

Command

(back to wall).b, b, ub

Hit Levels

Mid

Startup Frames

36~38

Damage

21

On Block

+0c

On Hit

+8

Name

[[Wall_jump_attack|Wall Jump Attack]]

Special Properties

Low Crush

Notes

  • Low crush 14~45

Command

FLY.1

Hit Levels

High

Startup Frames

18~19

Damage

20

On Block

-3

On Hit

+67a (+47)

Name

Near Death

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Strong Aerial Tailspin
  • Balcony Break <div class="plainlist">
  • Low crush 1~12
  • fs13~15</div>

Command

FLY.2

Hit Levels

Throw

Startup Frames

36

Damage

20, 20

On Hit

+0d

Name

Infernal Annihilation

Special Properties

Floor Break
Low Crush
Floating State

Notes

  • Floor Break
  • Transition to attack throw on front standing or airborne hit
  • +1a (-8) on BT hit <div class="plainlist">
  • Low crush 1~60
  • fs61~63</div>

Command

FLY.3

Hit Levels

Mid (hits grounded)

Startup Frames

15~22

Damage

30

On Block

-15~-8

On Hit

+35d (-24)

Name

Amara

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike

Command

FLY.4

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

10

On Block

-29

On Hit

-20s

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 1~50
  • fs51~53</div>

Command

FLY.4, 1

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 40~41

Damage

10, 20

On Block

+1

On Hit

+71a (+51)

Name

Forsaken Soul

Special Properties

Low Crush

Notes

  • Strong Aerial Tailspin
  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit Low crush 1~

Command

FLY.4, 2

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23

Damage

10, 20

On Block

-27

On Hit

+52a (+7)

Notes

  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit

Command

FLY.4, 2, 1

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23, 20~21, ,22~24

Damage

10, 20, 20

On Block

-16

On Hit

+29a(+19a)

Special Properties

Low Crush

Notes

  • Low crush 22~

Command

FLY.4, 2, 1, UF

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23, 20~21, ,22~24, 20~21, ,55?

Damage

10, 20, 20, 14 (10)

On Hit

-4d

Name

Cursed Starstorm

Special Properties

Low Crush

Notes

  • Transition to attack throw on hit
  • Available only on hit
  • 10dmg with combo scaling from previous hit
  • Opponent recovers FDFA on hit Low crush 1~

Command

FLY.4, 2, 1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23, 20~21, ,27~28 22~60

Damage

10, 20, 14, 20

On Hit

-6a

Name

Devil Starstorm

Special Properties

Low Crush

Notes

  • Available only on 2nd hit
  • 15 (7+8) damage with combo scaling from 1st hit
  • 39 damage total from 1st hit
  • 20 damage (10+10) with combo scaling from 2nd hit
  • 40 damage total from 2nd hit Low crush 1~

Command

FLY.1+2

Hit Levels

Startup Frames

50~100

Damage

30

On Hit

-46(-104)

Name

Infernal Destruction

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break <div class="plainlist">
  • Low crush 1~111
  • fs112~114</div>

Command

FLY.f+1+2

Hit Levels

Startup Frames

32~75

Damage

30

On Hit

-39a (-97)

Name

Cross Infernal Destruction

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Recovers front-facing when done from BT FLY ,Low crush 1~

Command

FUFT.u+3+4

Name

Yomigaeri

Notes

  • FUFA shift to Fly leaves attacker in backturn

Command

MCR.1

Hit Levels

Mid

Startup Frames

22

Damage

20

On Block

+8

On Hit

+20d

Name

Tiger Thrush

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Opponent recovers FDFA on hit
  • 6 chip damage on block
  • 7 chip damage on block while in heat <div class="plainlist">
  • Low crush 1~38
  • fs39~41</div>

Command

MCR.2

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-9

On Hit

-1

Special Properties

Homing Attack
Low Crush
Floating State

Notes

  • Homing <div class="plainlist">
  • Low crush 1~37
  • fs38~40</div>

Command

MCR.2, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 24-26

Damage

12, 20

On Block

-14c

On Hit

+2a

Name

Dark Arachnid Twister

Special Properties

Heat Engager
Spike
Low Crush
Floating State

Notes

  • Heat Engager
  • Heat Dash +5, +67a (+50)
  • Spike
  • 12 chip damage on blocked Heat Dash
  • Combo from 1st hit
  • Opponent recovers FDFA on hit <div class="plainlist">
  • ,Low crush 1~17
  • ,fs18~20</div>

Command

MCR.3

Hit Levels

Startup Frames

23

Damage

26

On Block

-7

On Hit

+70a (+54)

Name

Venomous Torment

Special Properties

Tornado Move
Balcony Break
Low Crush
Floating State

Notes

  • Tornado
  • Balcony Break
  • 7 chip damage on block
  • 9 chip damage on block while in heat <div class="plainlist">
  • Low crush 1~19
  • fs20~22</div>

Command

MCR.4

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

10

On Block

-29

On Hit

-20s

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 1~50
  • fs51~53</div>

Command

MCR.4, 1

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 40~41

Damage

10, 20

On Block

+1

On Hit

+71a (+51)

Name

Forsaken Soul

Special Properties

Low Crush

Notes

  • Strong Aerial Tailspin
  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit Low crush 1~

Command

MCR.4, 2

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23

Damage

10, 20

On Block

-27

On Hit

+52a (+7)

Notes

  • 14 damage with combo scaling from 1st hit
  • 24 damage total from 1st hit

Command

MCR.4, 2, 1

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23, 20~21, ,22~24

Damage

10, 20, 20

On Block

-16

On Hit

+29a(+19a)

Special Properties

Low Crush

Notes

  • Low crush 22~

Command

MCR.4, 2, 1, UF

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23, 20~21, ,22~24, 20~21, ,55?

Damage

10, 20, 20, 14 (10)

On Hit

-4d

Name

Cursed Starstorm

Special Properties

Low Crush

Notes

  • Transition to attack throw on hit
  • Available only on hit
  • 10dmg with combo scaling from previous hit
  • Opponent recovers FDFA on hit Low crush 1~

Command

MCR.4, 2, 1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20~21, 20~21, 22~23, 20~21, ,27~28 22~60

Damage

10, 20, 14, 20

On Hit

-6a

Name

Devil Starstorm

Special Properties

Low Crush

Notes

  • Available only on 2nd hit
  • 15 (7+8) damage with combo scaling from 1st hit
  • 39 damage total from 1st hit
  • 20 damage (10+10) with combo scaling from 2nd hit
  • 40 damage total from 2nd hit Low crush 1~

Command

MCR.1+2

Hit Levels

Startup Frames

20

Damage

12

On Hit

+5

Name

Inner Turmoil

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 1~12
  • fs13~15</div>

Command

OTG.d+1+2

Hit Levels

Low (hits grounded)

Startup Frames

23~31

Damage

25

On Block

-16~-8

On Hit

+5a~+13a

Name

Hellfire Incinerator

Special Properties

Weapon

Notes

  • Weapon
  • Balcony break on CH
  • Typically connects grounded on frames i25~26 of startup at -14~-13/+12a~+13a(+0a~+1a)

Command

H.b, f+2, 1, 4, 1+2

Hit Levels

Mid

Startup Frames

15~17, ,24~35

Damage

12, 12, 21, 15

On Block

+2

On Hit

+59a(+43)

Name

Laser Crush > Annihilation Beam

Special Properties

Balcony Break
Tornado Move
Weapon

Notes

  • Balcony Break
  • Tornado
  • Weapon
  • 3 chip damage on block
  • Consumes 220F of remaining heat time

Command

H.f, n, d, DF+4, 3

Hit Levels

Low (hits grounded)

Startup Frames

16, 31

Damage

7, 26 (18)

On Hit

+72a (+56a)

Name

Spinning Demon Leviathan

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado
  • Available only on hit
  • 18dmg with combo scaling from 1st Low crush 15~30?

Command

H.f, n, d, df+1+2, 1+2

Hit Levels

Mid

Startup Frames

26~27, 25~36

Damage

25, 20

On Block

+2

On Hit

+60a(+44)

Name

Spiral of Madness > Annihilation Beam

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • 5 chip damage on block
  • Consumes 220F of remaining heat time
  • No pushback on 1st CH

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

+0 BT

On Hit

+2d

Name

Double High Sweep

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break: 1 or 2
  • Can be done from FC

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+0d

Name

Judgment

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • Side switch on hit
  • Opponent recovers FUFA on hit
  • Can be done from FC

Command

Back Throw

Hit Levels

Throw

Damage

50

On Hit

+1d

Name

Pivoting Hip Throw

Notes

  • Unbreakable
  • Side switch on hit

Command

Left Throw

Hit Levels

Throw

Damage

43

On Block

-3

On Hit

+1d

Name

Shoulder Flip

Notes

  • Throw break 1
  • Opponent recovers FUFA on hit

Command

Right Throw

Hit Levels

Throw

Damage

40

On Block

-3

On Hit

+0d

Name

Over the Limit

Notes

  • Throw break 2
  • Side switch on hit
  • Opponent recovers FDFA on hit

Command

df+2+3

Hit Levels

Throw

Startup Frames

12

Damage

40

On Block

-2

On Hit

-6d

Name

White Mountain

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw break 2
  • Can be done from FC

Command

f, hcf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

45

On Block

-6

On Hit

+0d

Name

Obliteration

Notes

  • Throw break 1+2
  • Side switch on hit when done on opponent's front and left sides from P1 side
  • Sideswap on hit when done on opponent's left side from P2 side
  • Can be done from FC

Command

qcb+1+3

Hit Levels

Throw

Startup Frames

12

Damage

40

On Block

-2

On Hit

+0d

Name

Complicated Wire

Notes

  • Throw break 1
  • Opponent recovers FUFA on hit
  • Can be done from FC

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

35

On Block

+0

On Hit

+25d (+7)

Name

Stonehead

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Throw break 1+2
  • Side switch on throw break
  • Can be done from FC