Command
1+3
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
35
On Block
+2d
Name
Double High Sweep
Notes
- Throw break: 1 or 2
Command
2+4
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
35
On Block
+0d
Name
Judgement
Notes
- Throw break: 1 or 2
Command
Back Throw
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
50
On Block
+1d
Name
Pivoting Hip Throw
Notes
- Throw break: None
Command
Left Throw
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
43
On Block
+1d
Name
Shoulder Flip
Notes
- Throw break: 1
Command
Right Throw
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
40
On Block
+0d
Name
Over the Limit
Notes
- Throw break: 2
Command
SS.2, U
Hit Levels
Startup Frames
17~18, 37~38,22~60
Damage
37, 27
On Hit
-5a
Name
Hell's Gate
Notes
- Only available after 1st attack hits
Command
df+2+3
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
40
On Block
-6
Name
White Mountain
Special Properties
Floor Break
Notes
- Throw break: 2
- Floor Break
Command
f, hcf+1+2
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
45
On Block
+0d
Name
Obliteration
Notes
- Throw break: 1+2
Command
qcb+1+3
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
40
On Block
+0d
Name
Complicated Wire
Notes
- Throw break: 1
Command
uf+1+2
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
35
On Block
+25d(+7)
Name
Stonehead
Special Properties
Balcony Break
Notes
- Throw break: 1+2
- Balcony Break