Standing Punishers
Command
1, 2, 2
Hit Levels
High
High
High
Startup Frames
10, 10, 17
Damage
5, 9, 12
On Block
-13
On Hit
+3
Name
Firestorm
Notes
- Combo from 2nd hit
- Transition to -11 +5 BT with B
Command
1, 3
Hit Levels
High
High
Startup Frames
10, 16~17
Damage
5, 19
On Block
-5
On Hit
+8~+9
Name
Jab Roundhouse Combo
Notes
- Combo from 1st hit
- Allow to float Combo in Counterhit
Command
df+4, 3
Hit Levels
Mid
High
Startup Frames
15, 23~24
Damage
13, 23
On Block
-4
On Hit
+15g
On CH
+27d
Name
Twin Dragon
Special Properties
Balcony Break
Notes
- Balcony Break
- Combo from 1st hit
- Move can be delayed
Command
b+1+2
Hit Levels
Mid
Startup Frames
13~14
Damage
31
On Block
-19
On Hit
+18a (+13)
Name
Iron Fortress
Special Properties
Heat Engager
Balcony Break
Notes
- Heat Engager
- Heat Dash +5 +18 at wall, +43d (+35)
- Balcony Break
Command
uf+4
Hit Levels
Mid
Startup Frames
15~17
Damage
13
On Block
-13
On Hit
+33a (+23)
Name
Soaring Eagle
Special Properties
Low Crush
Notes
- Alternate input with uf or u Low crush 9
Crouching Punishers
Command
uf+4
Hit Levels
Mid
Startup Frames
15~17
Damage
13
On Block
-13
On Hit
+33a (+23)
Name
Soaring Eagle
Special Properties
Low Crush
Notes
- Alternate input with uf or u Low crush 9
Command
ws1, 3
Hit Levels
Mid
High
Startup Frames
13, 22~23
Damage
13, 20
On Block
-6
On Hit
+4c
On CH
+20d
Name
Dancing Scorpion Sting
Notes
- Combo from 1st hit
- Move can be delayed
Command
ws3
Hit Levels
Mid
Startup Frames
15~16
Damage
15
On Block
-12
On Hit
+33a (+23)
Name
Bow Kick
Command
ws4
Hit Levels
Mid
Startup Frames
11~12
Damage
18
On Block
-7
On Hit
+7
On CH
+29g
Name
Rising Heel Kick
Command
FC.df+2
Hit Levels
Mid
Startup Frames
18
Damage
21
On Block
-14
On Hit
+55a
Name
Monkey Strike