jin kazama

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O. Power crush 7~16

Command

H.db+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

19~34

Damage

0

On Block

+4

On Hit

+23g~+38g

Name

Awakened Power Stance

Special Properties

Balcony Break
Power Crush

Notes

  • Strong Aerial Tailspin
  • Balcony Break
  • Enter Awakened Breaking Step r10 on hit or block
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Partially uses remaining Heat time
  • Causes wall splat on hit
  • Opponent recovers crouching Power crush 6~18

Command

H.db+1+2, 1

Hit Levels

Mid (hits grounded)

Startup Frames

19~34, 19~34, 20~22

Damage

0, 25

On Block

-13

On Hit

+72a (+56)

Name

Awakened Thunder God Fist

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • 10 chip damage on block <div class="plainlist">
  • ,Low crush 22~43
  • fs44~46</div>

Command

H.db+1+2, 2

Hit Levels

Mid (hits grounded)

Startup Frames

19~34, 19~34, 11~12

Damage

0, 23

On Block

+4

On Hit

+38a (+28)

Name

Awakened Wind God Fist

Notes

  • 9 chip damage on block

Command

H.db+1+2, 3

Hit Levels

Mid (hits grounded)

Startup Frames

19~34, 19~34, 26~28

Damage

0, 25

On Block

+2c

On Hit

+22a

Name

Awakened Demon's Hoof

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • 10 chip damage on block <div class="plainlist">
  • ,Low crush 5~25
  • fs26~28</div>

Command

H.db+1+2, 4

Hit Levels

Mid (hits grounded)

Startup Frames

19~34, 19~34, 16

Damage

0, 10

On Block

-23

On Hit

+22a

Notes

  • 4 chip damage on block

Command

H.db+1+2, 4, 4

Hit Levels

Mid (hits grounded)

Startup Frames

19~34, 19~34, 16, 19~34, ,25~26

Damage

0, 10, 28

On Block

-23

On Hit

+20d (-15)

Name

Awakened Spinning Demon

Special Properties

Spike

Notes

  • Spike

Command

H.db+1+2, DF+3

Hit Levels

Mid (hits grounded)

Startup Frames

19~34, 19~34, 33~34

Damage

0, 24

On Block

-23

On Hit

-2a

Name

Awakened Demon's Tail

Special Properties

Low Crush
Floating State

Notes

  • 10 chip damage on block <div class="plainlist">
  • ,Low crush 5~25
  • fs26~28</div>

Command

H.2+3

Hit Levels

Mid

High

Mid

Startup Frames

15~16

Damage

57

On Block

+3

On Hit

+0d

Name

Hellfire Trespass Slayer

Special Properties

Heat Smash
Balcony Break
Chip Damage

Notes

  • Heat Smash
  • Reversal Break
  • Balcony Break
  • Transition to attack throw after 1st hit
  • Transitions to Breaking Step automatically on block
  • Cancel Breaking Step transition with B
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat

Command

H.2+3, 4

Hit Levels

Mid

High

Mid

Startup Frames

15~16, 15~16

Damage

48

On Block

+9

On Hit

+32a (-4)

Name

Hellfire Darkside Slayer

Special Properties

Heat Smash
Wall Crush
Balcony Break
Chip Damage

Notes

  • Heat Smash
  • Wall Crush +21g on block
  • Reversal Break
  • Balcony Break
  • Chip damage on block
  • Jail from 1st attack
  • Ends Heat

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-15

On Hit

+0d

Name

Polar Demon Gouge

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 2

Hit Levels

High

Startup Frames

10, 10, 10

Damage

5, 12

On Block

-3

On Hit

+6

Name

Left Right Combo

Notes

  • Jail from 1st attack with 4f delay

Command

1, 2, 1

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,20~22

Damage

5, 12, 20

On Block

-16

On Hit

+31a (+21)

Name

Left Right > Black Wing Rondo

Special Properties

Tornado Move
Chip Damage
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 2nd CH with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f
  • Chip damage on block <div class="plainlist">
  • Low crush 20~49
  • fs50~52</div>

Command

1, 2, 3

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,24~26

Damage

5, 12, 20

On Block

+0

On Hit

+31d

Name

Left Right > Axe Kick

Special Properties

Spike

Notes

  • Spike
  • Interrupt with i10 from 2nd block
  • Input can be delayed 9f
  • Move can be delayed 4f

Command

1, 2, 4

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,20~22

Damage

5, 12, 26

On Block

-4

On Hit

+23a (+14)

Name

Left Right > Spinning Hook Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd hit with 7f delay
  • Input can be delayed 9f
  • Move can be delayed 4f

Command

1, 3

Hit Levels

High

Startup Frames

10, 10, 16~17

Damage

5, 9

On Block

-12

On Hit

-1

Name

Left Jab > Single Low

Notes

  • Combo from 1st hit with 4f delay
  • Grounded hit can be inconsistent

Command

1, 3, 4

Hit Levels

High

Startup Frames

10, 10, 16~17, 10, ,23

Damage

5, 9, 17

On Block

-13

On Hit

+3

On CH

+29a

Name

Left Jab > Double Low

Notes

  • Combo from 2nd CH with 7f delay
  • Input can be delayed 12f

Command

1+3+4

Name

<div class="dotlist"> * State of Zanshin * Mental Alertness </div>

Command

2

Hit Levels

High

Startup Frames

10

Damage

9

On Block

+0

On Hit

+9

Name

Right Jab

Command

2, 1

Hit Levels

High

Startup Frames

10, 10, 16~17

Damage

9, 9

On Block

-3

On Hit

+6

Name

Double Thrust

Notes

  • Jail from 1st attack with 2f delay
  • Same animation as df+1

Command

2, 1, 4

Hit Levels

High

Startup Frames

10, 10, 16~17, 10, ,18~20

Damage

9, 9, 18

On Block

-9

On Hit

+4

On CH

+27a

Name

Double Thrust > Roundhouse

Notes

  • Combo from 2nd CH with 8f delay
  • Input can be delayed 10f

Command

2, 1, 4~4

Hit Levels

High

Startup Frames

10, 10, 16~17, 10, ,20~21

Damage

9, 9, 20

On Block

-12

On Hit

+16a

Name

Double Thrust > Low Trick Kick

Notes

  • Interrupt with i16 from 2nd block

Command

2, 4

Hit Levels

High

Startup Frames

10, 10, 24~27

Damage

9, 20

On Block

-9

On Hit

+11

Name

Switchblade

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 2f delay
  • Enter ZEN -6 +14 r26 with F

Command

3

Hit Levels

High

Startup Frames

14

Damage

19

On Block

-7

On Hit

+4

Command

3, 1

Hit Levels

High

Startup Frames

14, 14, 20

Damage

19, 7

On Block

-1

On Hit

+7

Notes

  • Combo from 1st hit
  • Enter ZEN +4 +12 r15 with F

Command

3, 1, 4

Hit Levels

High

Startup Frames

14, 14, 20, 14, ,18

Damage

19, 7, 18

On Block

-13

On Hit

+3

On CH

+29a

Name

Kishin Rekko

Notes

  • Combo from 2nd CH with 9f delay
  • Input can be delayed 14f
  • Move can be delayed 12f

Command

4

Hit Levels

High

Startup Frames

13~14

Damage

15

On Block

-9

On Hit

+10g

On CH

+13c

Name

High Right Roundhouse

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

4~3

Hit Levels

Mid

Startup Frames

24~34

Damage

27

On Block

-11~-2

On Hit

+2a~+12a

Name

Spinning Flare Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 12~31
  • fs32~&lt;/div&gt;

Command

1+2

Hit Levels

Mid

Mid

High

Startup Frames

13 8 12

Damage

4, 4, 16

On Block

-14

On Hit

+12a (+3)

Name

Median Line Destruction

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +43a (+35), +5

Command

f+3

Hit Levels

Mid

Startup Frames

14

Damage

12

On Block

-16

On Hit

-5

Name

Left Sidekick

Command

f+3, 1

Hit Levels

Mid

Startup Frames

14, 14, 22

Damage

12, 17

On Block

-12

On Hit

+4

Name

Tanden Nidan-uchi

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +36a (+26), +5
  • Combo from 1st hit
  • Balcony break on airborne hit

Command

f+3, 3

Hit Levels

Mid

Startup Frames

14, 14, 20

Damage

12, 14

On Block

-8

On Hit

+8

Name

Left Sidekick > Stinger

Notes

  • Enter ZEN -7 +9 r26 with F
  • Transition to backdash with B

Command

f+4

Hit Levels

Mid

Startup Frames

16-17

Damage

21

On Block

-8

On Hit

+4

On CH

+42a

Name

Front Thrust Kick

Notes

  • Enter ZEN -1 +11 +49a r26 with F
  • Balcony break on airborne hit

Command

f+1+2

Hit Levels

High

High

Startup Frames

14 9~10

Damage

14, 24

On Block

-6

On Hit

+21a (+11)

Name

Double Chamber Punch

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Jail from 1st attack
  • Chip damage on block

Command

f+3+4

Name

Zenshin

Special Properties

High Crush

Notes

  • Enter Breaking Step r20 with DF
  • Steps forward
  • Actionable after 10f High crush 10~39

Command

df+1

Hit Levels

Mid

Startup Frames

13~14

Damage

10

On Block

-3

On Hit

+4

On CH

+6

Name

Mid Left Punch

Command

df+1, 4

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18~21

Damage

10, 18

On Block

-9

On Hit

+10g

On CH

+17a (+8)

Name

Mid Left Punch > High Roundhouse Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

df+1, 4~4

Hit Levels

Mid

Startup Frames

13~14, 13~14, 20

Damage

10, 24

On Block

-12

On Hit

+10a (+1)

Name

Mid Left Punch > Mid Sidekick

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

df+2

Hit Levels

Mid

Startup Frames

16~17

Damage

12

On Block

-9

On Hit

+6

Name

Fiendish Rend

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Enter Breaking Step -2 +13g r23 with df
  • Chip damage on block

Command

df+3

Hit Levels

Mid

Startup Frames

12

Damage

16

On Block

-8

On Hit

+3

Name

Left Roundhouse

Command

df+3~3

Hit Levels

Mid

Startup Frames

23~24

Damage

20

On Block

+6c

On Hit

+13c

Name

Brazilian Kick

Special Properties

Spike

Notes

  • Spike
  • Enter Breaking Step +2c +9c r27 with df

Command

df+4

Hit Levels

Mid

Startup Frames

20~21

Damage

22

On Block

+0

On Hit

+8c

Name

Right Spinning Axe Kick

Special Properties

Spike
Heat Engager

Notes

  • Spike
  • Heat Engager
  • Heat Dash +67a (+50), +5

Command

d+1

Hit Levels

Mid

Throw

Startup Frames

21

Damage

21, 10

On Block

-13

On Hit

+0d

Name

Corpse Thrust > Black Wing Flash

Special Properties

Power Crush

Notes

  • Balcony break on airborne hit
  • Transition to attack throw on standing hit
  • -9 on block after absorbing an attack and 8 chip damage on block Power crush 7~20

Command

d+2

Hit Levels

Low (hits grounded)

Startup Frames

22~23

Damage

22

On Block

-14

On Hit

+4c

On CH

+71a (+55)

Name

Scourge

Special Properties

High Crush

Notes

  • Balcony break on airborne hit High crush 8~55

Command

d+3

Hit Levels

Low

Startup Frames

15~16

Damage

7

On Block

-14

On Hit

-3

Command

d+3, 4

Hit Levels

Low

Startup Frames

15~16, 15~16, 20~21

Damage

7, 10

On Block

-11

On Hit

-3

Notes

  • Combo from 1st CH

Command

d+3, 4, 3

Hit Levels

Low

Startup Frames

15~16, 15~16, 20~21, 15~16, ,24~25

Damage

7, 10, 21

On Block

-12

On Hit

+31d (+23)

Name

Kazama Style Three-Quarter Kick

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Combo from 2nd CH with 2f delay
  • Input can be delayed 10f

Command

d+3, 4~4

Hit Levels

Low

Startup Frames

15~16, 15~16, 20

Damage

7, 24

On Block

-12

On Hit

+10a (+1)

Name

Knee Popper > Mid Sidekick

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

d+4

Hit Levels

Low (hits grounded)

Startup Frames

16~17

Damage

11

On Block

-12

On Hit

-1

Name

Right Sweep

Special Properties

High Crush

Notes

  • Flips over on grounded hit High crush 6~31

Command

d+3+4

Hit Levels

Mid

Mid

Startup Frames

15 10~12

Damage

5, 15

On Block

-19

On Hit

+32a (+22)

Name

Double Lift Kick

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 16~31
  • fs32~34&lt;/div&gt;

Command

db+2

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

-10

On Hit

-4

Command

db+2, 2

Hit Levels

Mid

Startup Frames

16, 16, 8

Damage

12, 11

On Block

-12

On Hit

-7

On CH

+43a

Notes

  • Jail from 1st attack

Command

db+2, 2, 3

Hit Levels

Mid

Startup Frames

16, 16, 8, 16, ,35~36

Damage

12, 11, 21

On Block

-9

On Hit

+20a

Name

Savage Sword

Notes

  • Balcony break on airborne hit

Command

db+2, 3

Hit Levels

Mid

Startup Frames

16, 16, 27~29

Damage

12, 23

On Block

-8

On Hit

+7a

Name

Punch > Cascade Kick

Special Properties

Spike

Notes

  • Spike

Command

db+3

Hit Levels

High

Startup Frames

19~21

Damage

28

On Block

-10~-8

On Hit

+17a

Name

Left Spinning Back Kick

Special Properties

High Crush

Notes

  • Balcony break on airborne hit High crush 4~21

Command

db+4

Hit Levels

Low

Startup Frames

20~21

Damage

18

On Block

-13

On Hit

+3

On CH

+13g

Name

Right Low Roundhouse

Command

db+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

19~34

Damage

0

On Block

-11~+4

On Hit

+17g~+32g

Name

Power Stance

Special Properties

Balcony Break

Notes

  • Balcony Break
  • +4a (-5) on BT hit
  • Unparryable by traditional parries, Asuka, Nina, etc
  • Opponent recovers crouching
  • Power up in Heat

Command

b+1

Hit Levels

High

Startup Frames

12

Damage

11

On Block

-9

On Hit

+2

Command

b+1, 2

Hit Levels

High

Startup Frames

12, 12, 22~24

Damage

11, 20

On Block

-10

On Hit

+32a (+17)

Name

Shun Maten

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit with 8f delay

Command

b+1+3

Name

Parry

Special Properties

Parry State

Notes

  • Strong parry: parries all highs or mids except throws, unblockables and charge moves
  • r14 after parrying
  • Plus frames after parrying depend on the recovery of the parried move Parry state 3~9

Command

b+2

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-11

On Hit

+0

Command

b+2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 14~15

Damage

12, 10

On Block

-9

On Hit

+2

Name

Shun Masatsu

Notes

  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 13f delay

Command

b+3

Hit Levels

Mid

Startup Frames

16

Damage

17

On Block

-6

On Hit

+5

Name

Left Knee

Special Properties

Knee

Notes

  • Knee
  • Enter ZEN -2 +9 r20 with F

Command

b+3, 2

Hit Levels

Mid

Startup Frames

16, 16, 19~20

Damage

17, 20

On Block

-9

On Hit

+9g +21w

Name

Left Knee > Right Thrust

Special Properties

Wall Crush

Notes

  • Wall Crush +21g on hit
  • Balcony break on airborne hit

Command

b+4

Hit Levels

Mid

Startup Frames

17~18

Damage

21

On Block

-7

On Hit

+15a

Name

Spinning Sidekick

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

b+1+2

Hit Levels

Mid

Startup Frames

23~24

Damage

20

On Block

-12

On Hit

+6

Name

Suigetsu Strike

Special Properties

Parry State

Notes

  • Punch sabaki: balcony break and +34d (+26) on hit Parry state 3~10

Command

b+3+4

Name

<div class="dotlist"> * Zanshin * Crouching Demon Stance (CDS) * Mental Alertness (2) </div>

Special Properties

High Crush

Notes

  • Can perform all attacks from ZEN Stance
  • Enter Breaking Step with DF
  • Cancel on any frame with f
  • Transition to dash with f
  • Steps backward
  • Actionable after 5f High crush 6~39

Command

ub+4

Hit Levels

Mid

Startup Frames

15~17

Damage

15

On Block

-13

On Hit

+19a (+9)

On CH

+33a (+23a)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~20
  • fs21~23&lt;/div&gt;

Command

ub+1+2

Hit Levels

Startup Frames

75~76

Damage

50

On Hit

+9a (+0)

Name

<div class="dotlist"> * Avenger * Konshin Seikenzuki </div>

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cancel to r50 with b,b

Command

uf+2

Hit Levels

Mid

Startup Frames

15~16

Damage

18

On Block

-7~-6

On Hit

+6~+7

On CH

+19a (+10)

Name

Evading Middle Strike

Notes

  • Balcony break on CH
  • Evasive, can avoid some attacks due to built-in sidestep

Command

uf+3

Hit Levels

Mid

Startup Frames

22~23

Damage

17

On Block

-9

On Hit

+6

On CH

+59a

Name

Left Spinning Jump Kick

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~23
  • fs24~26&lt;/div&gt;

Command

uf+4

Hit Levels

Mid

Startup Frames

15~17

Damage

13

On Block

-13

On Hit

+33a (+23a)

Name

Front Jump Kick

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~20
  • fs21~23&lt;/div&gt;

Command

uf+1+2

Hit Levels

High

Startup Frames

12

Damage

40

On Block

+0

On Hit

+0d

Name

Tidal Wave

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw break 1+2

Command

1+2+3+4

Name

<div class="dotlist"> * Ki Charge * Supercharger </div>

Notes

  • Can't block for 5 seconds
  • CH state for 5 seconds

Command

b, f+2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-7

On Hit

+4

Command

b, f+2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 21

Damage

15, 14

On Block

-5

On Hit

+6

On CH

+9

Notes

  • Combo from 1st hit with 8f delay
  • Input can be delayed 12f

Command

b, f+2, 1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 21, 15~16, ,19~20

Damage

15, 14, 20

On Block

-5

On Hit

+18a (+9)

On CH

+50a (+3)

Name

Evil Intent

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 15f
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

b, f+2, 1, df+2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 21, 15~16, ,28~29

Damage

15, 14, 22

On Block

-14

On Hit

+37a (+27)

Name

Geyser

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

b, f+2, 3

Hit Levels

Mid

Startup Frames

15~16, 15~16, 25

Damage

15, 17

On Block

-9

On Hit

+6

On CH

+59a

Name

Keito

Notes

  • Combo from 1st hit with 4f delay
  • Input can be delayed 9f
  • Enter ZEN +2 +17g +71a r20 with F

Command

f, F+2

Hit Levels

Mid

Startup Frames

14~15

Damage

22

On Block

-8

On Hit

+15a (+6)

Name

Demon's Paw

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +36a (+26), +5
  • Balcony Break
  • Cannot be buffered
  • 6 chip damage on block

Command

f, F+3

Hit Levels

Mid

Startup Frames

23~25

Damage

20

On Block

-4

On Hit

+24a

Name

Left Axe Kick

Special Properties

Spike

Notes

  • Spike
  • Cannot be buffered

Command

f, F+3, 1

Hit Levels

Mid

Startup Frames

23~25, 23~25, 15

Damage

20, 5

On Block

+1

On Hit

+7

Name

Left Axe Kick > Left Jab

Notes

  • Links to 1 jab extensions (e.g. f,F+3,1,2,4)

Command

f, F+4

Hit Levels

Mid

Startup Frames

17~18

Damage

28

On Block

-7

On Hit

+22a (+12)

Name

Battery Sidekick

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f, n, d, df

Name

<div class="plainlist"> * Crouch Dash * Breaking Step </div>

Notes

  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Cancel to sidestep with u
  • Cancel to block with b

Command

f, n, d, df, UF

Special Properties

Low Crush
Floating State

Notes

  • Can access wr3 by inputting 3 on frames 1~2
  • Can access uf1+2 by inputting 1+2 on frames 1~2
  • Unable to act from frames 3~26 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~20
  • fs21~23&lt;/div&gt;

Command

qcb+1+3

Hit Levels

High

Startup Frames

12

Damage

40

On Block

-2

On Hit

0

Name

Complicated Wire

Notes

  • Throw break 1
  • Opponent recovers FUFA

Command

uf, n, 4

Hit Levels

Mid

Startup Frames

23~25

Damage

20

On Block

-13

On Hit

+32a (+22a)

Name

Delayed Rising Toe Kick

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~30
  • fs31~33&lt;/div&gt;

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

22~23

Damage

30

On Block

+6

On Hit

+13a~+14a (+3~+4)

Name

Leaping Side Kick

Special Properties

Balcony Break
Chip Damage
Low Crush
Floating State

Notes

  • Balcony Break
  • Chip damage on block &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 3~25
  • fs26~28&lt;/div&gt;

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

7

On Block

-6

On Hit

+5

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 19~20

Damage

7, 19

On Block

-8

On Hit

+3c

Name

Twin Lancer

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 1f delay
  • Combo from 1st CH with 10f delay
  • Input can be delayed 13f
  • Enter ZEN -9 +2 r27 with F

Command

ws1, 3

Hit Levels

Mid

Startup Frames

13~14, 13~14, 14

Damage

7, 8

On Block

-6

On Hit

+4

Notes

  • Jail from 1st attack
  • Transition to r25 backdash with B

Command

ws1, 3, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 14, 13~14, ,18

Damage

7, 8, 4

On Block

-11

On Hit

-6

Notes

  • Combo from 1st hit

Command

ws1, 3, 2, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 14, 13~14, ,18, 13~14, ,10

Damage

7, 8, 4, 3

On Block

-11

On Hit

+3

Notes

  • Combo from 1st hit

Command

ws1, 3, 2, 1, 4

Hit Levels

Mid

Startup Frames

13~14, 13~14, 14, 13~14, ,18, 13~14, ,10, 13~14, ,20~21

Damage

7, 8, 4, 3, 5

On Block

-31

On Hit

+8

Notes

  • Combo from 1st hit

Command

ws1, 3, 2, 1, 4, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 14, 13~14, ,18, 13~14, ,10, 13~14, ,20~21, 13~14, ,31~32

Damage

7, 8, 4, 3, 5, 10

On Block

-16

On Hit

-8

Name

Kazama Style 6 Hit Combo Redux

Special Properties

Spike
Low Crush
Floating State

Notes

  • Combo from 1st hit
  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 8~28
  • fs29~31&lt;/div&gt;

Command

ws1, 3~3

Hit Levels

Mid

Startup Frames

13~14, 13~14, 23~24

Damage

7, 20

On Block

+6

On Hit

+13c

Name

Solar Plexus Strike > Brazilian Kick

Special Properties

Spike

Notes

  • Spike
  • Enter Breaking Step +2 +9c with DF
  • +16a on BT hit

Command

ws2

Hit Levels

Mid

Startup Frames

14~15

Damage

14

On Block

-12

On Hit

+39a (+29)

Name

Crouching Uppercut

Command

ws3

Hit Levels

Mid

Startup Frames

16~18

Damage

20

On Block

-9

On Hit

+10g

On CH

+22a

Name

Bamboo Splitter

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

13

On Block

-3

On Hit

+8

Command

ws4, 4

Hit Levels

Mid

Startup Frames

11~12, 11~12, 19~20

Damage

13, 15

On Block

-7

On Hit

+4

Name

Double Cross Kicks

Notes

  • Combo from 1st hit with 1f delay

Command

FC.df+4

Hit Levels

Low (hits grounded)

Startup Frames

25~26

Damage

20

On Block

-26

On Hit

+22a

Name

Right Sweep (2)

Special Properties

High Crush

Notes

  • High crush 1~57

Command

CD.DF+4

Hit Levels

Low

Startup Frames

20~21

Damage

12

On Block

-31

On Hit

+8c

Command

CD.DF+4, 2

Hit Levels

Low

Startup Frames

20~21, 20~21, 31~32

Damage

12, 28

On Block

-16

On Hit

+21a

Name

Depraved Savagery

Special Properties

Balcony Break
Spike
Chip Damage
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike
  • Combo from 1st hit
  • Chip damage on block &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 8~28
  • fs29~31&lt;/div&gt;

Command

CD.df:1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17

Damage

22

On Block

-13

On Hit

+36a (+26)

Name

Electric Thrusting Uppercut

Special Properties

Tornado Move
Chip Damage

Notes

  • Tornado
  • Chip damage on block

Command

CD.df:2

Hit Levels

High

Startup Frames

11~12

Damage

25

On Block

+5~+6

On Hit

+76a (+60)

Name

Electric Wind Hook Fist

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Recovers 3f faster on hit or block (t36 r24)

Command

CD.df+1

Hit Levels

Mid

Startup Frames

16~17

Damage

20

On Block

-13

On Hit

+32a (+22)

Name

Thrusting Uppercut

Special Properties

Tornado Move

Notes

  • Tornado
  • Turns into CD.df#1 while in heat

Command

CD.df+2

Hit Levels

High

Startup Frames

11~12

Damage

20

On Block

-10

On Hit

+74a (+58)

Name

Wind Hook Fist

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Turns into EWHF (CD.df#2) while in heat

Command

OTG.d+1+2

Hit Levels

Low (hits grounded)

Startup Frames

19~20

Damage

24

On Block

-13

On Hit

-2 (-10)

Name

Black Out

Special Properties

Spike

Notes

  • Spike

Command

ZEN.1

Hit Levels

Mid

Startup Frames

16~17

Damage

14

On Block

-3

On Hit

+8

Command

ZEN.1, 2

Hit Levels

Mid

Startup Frames

16~17, 16~17, 23~24

Damage

14, 21

On Block

-14

On Hit

+32a (+6)

Name

Brimstone Bite

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 6f delay
  • Input can be delayed 12f
  • Move can be delayed 11f
  • Cancel to Breaking Step -11 -12 r40 with DF on frame 20

Command

ZEN.1, 3

Hit Levels

Mid

Throw

Startup Frames

16~17, 16~17, 24~25

Damage

14, 14, 14

On Block

-9

On Hit

+0d

Name

Kazama Style Leg Strike Flurry

Notes

  • Combo from 1st hit
  • Transition to attack throw on standing or airborne hit
  • +33a (+18) on side hit
  • +18a (+11) and balcony break on BT hit

Command

ZEN.2

Hit Levels

High

Startup Frames

21~22

Damage

27

On Block

-5

On Hit

+17a (+8)

Name

Fiendish Claw

Special Properties

Heat Engager
Homing Attack
Balcony Break
Chip Damage
Power Crush

Notes

  • Heat Engager
  • Heat Dash +34a (+27), +5
  • Homing
  • Balcony Break
  • Chip damage on block
  • +0 on block after absorbing an attack Power crush 6~20

Command

ZEN.3

Hit Levels

Mid

Startup Frames

17~18

Damage

20

On Block

-9

On Hit

+10g

On CH

+22a

Name

Halberd Heel

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • +17a (+8) on BT hit

Command

ZEN.4

Hit Levels

Mid (hits grounded)

Startup Frames

27~33

Damage

24

On Block

+2~+8

On Hit

+17d~+23d

Name

Corpse Crusher

Special Properties

Spike
Chip Damage
Low Crush
Floating State

Notes

  • Spike
  • Chip damage on block &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 7~33
  • fs34~36&lt;/div&gt;

Command

ZEN.1+2

Hit Levels

Low

Throw

Startup Frames

24 61

Damage

10, 20

On Block

-14

On Hit

+4 +16w

Name

Low Chop > Karmic Epicenter

Special Properties

Wall Crush
High Crush

Notes

  • Wall Crush +16g on hit
  • Transition to attack throw on standing hit
  • Recover standing after throw High crush 10~

Command

ZEN.3+4

Hit Levels

High

Startup Frames

21~27

Damage

25

On Block

+9g~+15g

On Hit

+19a (+9) +15w

Name

Black Wing Bolt

Special Properties

Wall Crush
Balcony Break
Chip Damage
Low Crush
Floating State

Notes

  • Wall Crush +15g~+21g on block
  • Balcony Break
  • Enter Breaking Step +8 +18a (+8) r32 with DF on frame 40
  • Chip damage on block &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~32
  • fs33~35&lt;/div&gt;

Command

ZEN.u+1

Hit Levels

Mid

Startup Frames

14~16

Damage

20

On Block

-16

On Hit

+31a (+21)

Name

Black Wing Rondo

Special Properties

Tornado Move
Chip Damage
Low Crush
Floating State

Notes

  • Tornado
  • Chip damage on block &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 8~43
  • fs44~46&lt;/div&gt;

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

+0

On Hit

+2d

Name

Double Face Kick

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • Jin recovers BT on break

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+0d

Name

Over the Shoulder Reverse

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • Side switch on hit

Command

Back throw

Hit Levels

Throw

Damage

50

On Hit

+1d

Name

Pivoting Hip Throw

Notes

  • Unbreakable
  • Side switch on hit

Command

Left throw

Hit Levels

Throw

Damage

43

On Block

-3

On Hit

+0

Name

Shoulder Flip

Notes

  • Throw break 1

Command

Right throw

Hit Levels

Throw

Damage

40

On Block

-3

On Hit

+0d

Name

Over the Limit

Notes

  • Throw break 2
  • Side switch on hit

Command

df+2+3

Hit Levels

Throw

Startup Frames

12

Damage

40

On Block

-2

On Hit

-4d

Name

Shun Ren Dan

Notes

  • Throw break 2