kuma

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
  • Power crush 7~16

Command

H.df+2+3

Hit Levels

Mid (Special)

Startup Frames

15~16

Damage

20

On Block

+5

On Hit

+39 (+29)

Name

Wind Bear Fist

Special Properties

High Crush

Notes

  • Uses 180F of remaining heat time
  • H.f,n,d,df+2 to power up (23dmg)
  • High crush 6~12

Command

H.df+2+3*

Hit Levels

Mid (Special)

Startup Frames

25~26

Damage

26

On Block

+9

On Hit

+45 (+35)

Name

Fresh Wind Bear Fist

Special Properties

High Crush

Notes

  • Reversal Break
  • Uses 180F of remaining heat time
  • 10 chip damage on block
  • H.f,n,d,df+2
  • to power up (30dmg; 12 chip damage on block)
  • High crush 6~22

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

13~15, 45

Damage

51

On Block

0

On Hit

+33a (+23)

Name

Salmon Fishing Cast

Special Properties

Heat Smash
Balcony Break

Notes

  • Heat Smash
  • Balcony Break
  • 10 chip damage
  • Transition to attack throw on 1st hit
  • +20a (+10) 45dmg on 2nd hit if 1st hit misses

Command

R.df+1+2

Hit Levels

Mid (hits grounded)

Throw

Startup Frames

20

Damage

55+

On Block

-18

On Hit

+0d

Name

Type 38 Eradication Weapon: Aramaki

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 1

Hit Levels

High

Startup Frames

10, 10, 22~23

Damage

5, 8

On Block

-15

On Hit

-4c

Notes

  • Combo from 1st hit CH with 2F delay
  • Move can be delayed by 3F

Command

1, 1, 1

Hit Levels

High

Startup Frames

10, 10, 22~23, 10, ,22~23

Damage

5, 8, 14

On Block

-16

On Hit

+69a (+23)

Name

G-Clef Cannon

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd hit
  • Combo from 1st CH

Command

1, 2

Hit Levels

High

Startup Frames

10, 10, 22~24

Damage

5, 25

On Block

-5

On Hit

+11 (+2)

Name

Angry Lumberjack

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Jail from 1st hit
  • Combo from 1st CH with 3F delay
  • 10 chip damage on block

Command

1+3+4

Hit Levels

Special

Name

You're Welcome

Command

2

Hit Levels

High

Startup Frames

10

Damage

10

On Block

-1

On Hit

+6

Command

2, 1

Hit Levels

High

Startup Frames

10, 10, 16

Damage

10, 11

On Block

-3

On Hit

+2

Notes

  • Combo from 1st hit with 2F delay
  • +2c on crouching hit
  • Panda: Reduced vertical hitbox (does not hit as high)

Command

2, 1, 2

Hit Levels

High

Startup Frames

10, 10, 16, 10, ,33~34

Damage

10, 11, 22

On Block

-14

On Hit

+31a (+21)

Name

Bear Combo Middle

Command

2, 1, 3

Hit Levels

High

Startup Frames

10, 10, 16, 10, ,18

Damage

10, 11, 13

On Block

-13

On Hit

-2

Name

Bear Combo Low

Notes

  • Combo from 2nd CH

Command

3

Hit Levels

High

Startup Frames

18

Damage

25

On Block

-5

On Hit

+21a (+11)

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

4

Hit Levels

High

Startup Frames

14

Damage

20

On Block

-6

On Hit

+5

On CH

+30a

Notes

  • Balcony Break on CH

Command

1+2

Hit Levels

Mid

Startup Frames

13~14

Damage

25

On Block

-13

On Hit

+18g

Name

Demon Bear Breath

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager
  • Forces crouch on hit

Command

3+4

Hit Levels

Special

Name

Hunting

Special Properties

High Crush

Notes

  • Alternate input: FDFA.3+4
  • Transition to HBS
  • High crush 4~

Command

f+2

Hit Levels

High

Startup Frames

12

Damage

11

On Block

-13

On Hit

+3

Command

f+2, 1

Hit Levels

High

Startup Frames

12, 12, 20

Damage

11, 20

On Block

-5

On Hit

+36a (+10)

Name

Wild Lumberjack

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 9F delay
  • Move can be delayed by 13F

Command

f+3

Hit Levels

High

Startup Frames

20

Damage

30

On Block

-5

On Hit

+21a (+11)

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+4

Hit Levels

High

Startup Frames

15

Damage

22

On Block

-6

On Hit

+5

On CH

+30a

Notes

  • Balcony Break on CH

Command

f+1+2

Hit Levels

Mid

Startup Frames

18

Damage

16

On Block

-15

On Hit

+18a

Command

f+1+2, 1+2

Hit Levels

Mid

Startup Frames

18, 18, 30~31

Damage

16, 20

On Block

-14

On Hit

+65a (+49)

Name

Bear Claw Cross

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit
  • Grounded hit on off-axis hit against large body size characters?

Command

f+3+4

Hit Levels

Low (hits grounded)

Startup Frames

28~30

Damage

20

On Block

-23

On Hit

+6a

Name

Shape-Up Kick

Special Properties

High Crush

Notes

  • Unparryable (bug?)
  • High crush 6~

Command

f+3+4, 1+2

Hit Levels

Low (hits grounded)

Startup Frames

28~30, 28~30, 50~60

Damage

20, 30 (24)

On Block

-16

On Hit

-13a

Name

Shape-Up Hip

Special Properties

High Crush

Notes

  • Shoulder *
  • Body slam (unparryable)
  • 24 damage from 1st hit with grounded scaling
  • High crush 0~

Command

df+1

Hit Levels

Mid

Startup Frames

15~16

Damage

6

On Block

-6

On Hit

+2

Command

df+1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22~23

Damage

6, 9

On Block

-11

On Hit

-2

Notes

  • Combo from 1st CH

Command

df+1, 2, 1+2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22~23, 15~16, ,25~26

Damage

6, 9, 20

On Block

-14c

On Hit

+17d

Name

Grizzly Rampage

Notes

  • Combo from 2nd hit with 9F delay
  • Combo from 1st CH
  • Move can be delayed by 8F
  • Input can be delayed by 10F

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

10

On Block

-9

On Hit

+2

Command

df+2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 20~21

Damage

10, 12

On Block

-16

On Hit

+35a (+25)

Name

Kuma Musou

Notes

  • Combo from 1st hit with 4F delay
  • Input can be delayed by 4F
  • Move cannot be delayed

Command

df+3

Hit Levels

Mid

Startup Frames

16

Damage

13

On Block

-9

On Hit

+2

Notes

  • +2c on crouching hit

Command

df+3, 2

Hit Levels

Mid

Startup Frames

16, 16, 27~28

Damage

13, 24

On Block

-5

On Hit

+22a

Name

Honey Trap

Notes

  • Balcony Break on airborne hit
  • Combo from 1st hit
  • 9 chip damage on block

Command

df+4

Hit Levels

Mid

Startup Frames

12

Damage

15

On Block

-4

On Hit

+7

Command

d+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Crouch Jab

Special Properties

High Crush

Notes

  • Transition to Standing with f
  • +6c on crouching hit
  • High crush 4~

Command

d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Name

Crouch Straight

Special Properties

High Crush

Notes

  • +7c on crouching hit
  • High crush 4~

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

20

Damage

12

On Block

-17

On Hit

-6

Name

Crouch Spin Kick

Special Properties

High Crush

Notes

  • -6c on crouching hit
  • High crush 4~

Command

d+4

Hit Levels

Low

Startup Frames

16

Damage

10

On Block

-15

On Hit

-4

Name

Crouch Shin Kick

Special Properties

High Crush

Notes

  • -4c on crouching hit
  • High crush 4~

Command

d+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

14~15

Damage

23

On Block

-15

On Hit

+13d (+3)

Name

Hip Smash

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Shoulder *
  • Body slam (unparryable)
  • 27 damage on clean hit

Command

d+3+4

Hit Levels

Special

Name

Bear Sit

Notes

  • Transition to SIT
  • Transition to ROL with input f

Command

db+1

Hit Levels

High

Startup Frames

14~15

Damage

11

On Block

-10

On Hit

+4

On CH

+9

Command

db+1, 2

Hit Levels

High

Startup Frames

14~15, 14~15, 22~23

Damage

11, 20

On Block

-13

On Hit

+4

On CH

+13c

Name

Double Wild Slap

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4

Command

db+1, 2*

Hit Levels

High

Startup Frames

14~15, 14~15, 33~34

Damage

11, 20

On Block

-12

On Hit

+13c

On CH

+42a

Name

Double Wild Slap

Special Properties

Spike

Notes

  • Spike
  • 8 chip damage on block
  • Heat skips to db+1,2*
  • charge with i34~35 startup
  • Transition to HBS with D or 3+4

Command

db+1, 2**

Hit Levels

High

Startup Frames

14~15, 14~15, 47~48

Damage

11, 30

On Block

+3

On Hit

+42a

Name

Fresh Wild Slap

Special Properties

Spike

Notes

  • Spike
  • Reversal Break
  • 12 chip damage on block
  • Startup shortened during Heat: i34~35 startup (partially consumes Heat time)
  • Transition to HBS with D or 3+4

Command

db+2

Hit Levels

Low (hits grounded)

Startup Frames

18

Damage

10

On Block

-15

On Hit

-1

Name

Bear Lariat

Special Properties

High Crush

Notes

  • Transition to HBS with D or 3+4 (-17/-3)
  • High crush 6~51

Command

db+3

Hit Levels

Low

Startup Frames

18

Damage

12

On Block

-12

On Hit

+1

Name

Bear Pump in Pedal

Command

db+4

Hit Levels

Low

Startup Frames

21~22

Damage

20

On Block

-23

On Hit

+6

On CH

+74a (+38)

Name

Spinning Kuma

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • Panda: Very slight decrease in vertical hitbox height (does not hit as high)
  • High crush 6~51

Command

db+1+2

Hit Levels

Mid

Mid

Startup Frames

14~15

Damage

4, 4

On Block

-9

On Hit

+2~3

Command

db+1+2, 1+2

Hit Levels

Mid

Mid

Mid

Startup Frames

14~15, 14~15, 15~16

Damage

4, 4, 4, 4

On Block

-11

On Hit

0

Command

db+1+2, 1+2, 2

Hit Levels

Mid

Mid

Mid

Startup Frames

14~15, 14~15, 15~16, 14~15, ,20~21

Damage

4, 4, 4, 4, 18

On Block

-15

On Hit

+22a (+12)

Name

Drum Roll

Command

db+2+3

Hit Levels

Low

Startup Frames

32~34

Damage

30

On Block

-12

On Hit

+39a

Name

Salmon Hunter

Notes

  • Balcony Break on airborne hit
  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block

Command

db+2+3*

Hit Levels

Low

Startup Frames

45~47

Damage

40

On Block

-12

On Hit

+39a

Name

Salmon Hunter

Special Properties

Chip Damage

Notes

  • Balcony Break on airborne hit
  • chip damage on block

Command

db+2+3**

Hit Levels

Low

Startup Frames

60~62

Damage

60

On Block

-4

On Hit

+43a

Name

Fresh Salmon Hunter

Special Properties

Chip Damage

Notes

  • Balcony Break on airborne hit
  • chip damage on block

Command

b+1

Hit Levels

Mid (hits grounded)

Startup Frames

22~23

Damage

24

On Block

-13

On Hit

+13a

Name

Bear Slash

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Transition to -13 HBS with input D or 3+4
  • 9 chip damage on block
  • 12 chip damage on block after absorbing an attack in power crush state
  • -3 on block after absorbing an attack in power crush state
  • Power crush 7~21

Command

b+2

Hit Levels

Mid

Startup Frames

15

Damage

12

On Block

-9

On Hit

+2

Command

b+2, 1

Hit Levels

Mid

Startup Frames

15, 15, 23

Damage

12, 14

On Block

-3

On Hit

+8

Notes

  • Transition to HBS with input D or 3+4 (-4/+7)
  • Transition to ROL with input F (-14/-3) *
  • Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) **
  • +14~+17 or -6~-3 HBS or +1~+4 FC on block **
  • +20~+23 or +0~+3 HBS or +7~+10 FC on hit

Command

b+2, 1, 1+2

Hit Levels

Mid

Startup Frames

15, 15, 23, 15, ,26

Damage

12, 14, 20

On Block

-11

On Hit

+15a (+6)

Name

Howling Bear

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 10F
  • Panda: Shorter vertical hitbox (does not hit as high)

Command

b+2, 2

Hit Levels

Mid

Startup Frames

15, 15, 25

Damage

12, 15

On Block

-10

On Hit

+6

Notes

  • Combo from 1st CH with 5F delay
  • Move can be delayed by 13F

Command

b+2, 2, 1

Hit Levels

Mid

Startup Frames

15, 15, 25, 15, ,35~39

Damage

12, 15, 25

On Block

-15

On Hit

+25a (+15)

Name

Salmon Massacre

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 2nd CH with 1F delay
  • Move can be delayed by 15F
  • Low crush 38~58
  • Floating state 59~61

Command

b+1+2

Hit Levels

High

Mid

Startup Frames

18~19 12~13

Damage

10, 20

On Block

-8

On Hit

+13d / HE

Name

Bear X

Special Properties

Balcony Break
Heat Engager
Homing Attack
Chip Damage

Notes

  • Balcony Break
  • Heat Engager
  • Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

Command

b+1+4

Hit Levels

Startup Frames

60~62

Damage

25

On Hit

+16a/+21a HBS

Name

Deadly Claw

Notes

  • Transition to HBS with input D or 3+4

Command

b+1+4, f, f

Hit Levels

Startup Frames

60~62, 55~130

Damage

40

On Block

-20~+55

On Hit

+42a~+117a

Name

Rolling Bear

Special Properties

Floating State

Notes

  • Projectile
  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA
  • Floating state 55~147?

Command

b+3+4

Hit Levels

Mid

Startup Frames

22~23

Damage

20

On Block

-28

On Hit

+61a

Name

High Jinks

Special Properties

Tornado Move

Notes

  • Alternate input: ws3+4
  • Tornado

Command

ub+1+2

Hit Levels

Low

Startup Frames

31~32

Damage

25

On Block

-17

On Hit

+12a

Name

Bear Skip

Special Properties

Low Crush
Floating State

Notes

  • Cancel into r22 HBS with D or 3+4 at frame 21
  • Low crush 6~27
  • Floating state 28~30

Command

u+1+2

Hit Levels

Mid

Startup Frames

18~23

Damage

24

On Block

-4

On Hit

+3

Name

Big Bear Attack

Special Properties

Low Crush
Floating State

Notes

  • Transition to HBS with D or 3+4 (-3/+4)
  • Low crush 17~33
  • Floating state 34~36

Command

u+3+4

Hit Levels

Mid

Startup Frames

34~39

Damage

21

On Block

+10

On Hit

+20

Name

Pancake Press

Special Properties

Low Crush
Floating State
High Crush

Notes

  • Transition to SIT (cannot cancel)
  • Low crush 8~36
  • Floating state 37~39
  • High crush 51~

Command

uf+1

Hit Levels

Mid

Startup Frames

26~28

Damage

20

On Block

-6

On Hit

+22a

Name

Hornet Sweep

Special Properties

Low Crush

Notes

  • Alternate input: ub+1 or u+1
  • 8 chip damage on block
  • Low crush 9~30
  • Low crush 31~33

Command

uf+2

Hit Levels

Mid

Startup Frames

28~30

Damage

20

On Block

-6

On Hit

+30a

On CH

+65a (+45)

Name

Ultra Kuma

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing
  • Strong Aerial Tailspin
  • Alternate input: ub+2 or u+2

Command

uf+3

Hit Levels

Mid

Startup Frames

16~17

Damage

13

On Block

-13

On Hit

+30a (+20)

Special Properties

Low Crush
Floating State

Notes

  • Panda: Very slightly increased vertical hitbox height (hits higher)
  • Low crush 9~32
  • Floating state 33~35

Command

uf+3, 4

Hit Levels

Mid

Startup Frames

16~17, 16~17, 10~12

Damage

13, 13

On Block

-11

On Hit

+30a (+20) / +21a (+14)

Special Properties

Low Crush
Floating State

Notes

  • Less frame advantage occurs after Combo from last hit
  • Panda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)
  • Low crush 1~17
  • Floating state 18~20

Command

uf+3, 4, 1+2

Hit Levels

Mid

Startup Frames

16~17, 16~17, 10~12, 16~17, ,18~19

Damage

13, 13, 22

On Block

-15

On Hit

+16a / -2a

Name

Bear Double Hop Kick Combo

Special Properties

Spike

Notes

  • Spike
  • Transition to HBS with input D or 3+4
  • Less frame advantage occurs after Combo from last hit

Command

uf+4

Hit Levels

Mid

Startup Frames

29~30

Damage

20

On Block

-6

On Hit

-10a (-20)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Low crush 9~30
  • Floating state 31~33

Command

uf+4, 3

Hit Levels

Mid

Startup Frames

29~30, 29~30, 20~21

Damage

20, 25

On Block

+7

On Hit

+21a (+14)

Name

Kuma Hell Axle

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Only connects on hit or block
  • Recovers in FUFT
  • Low crush

Command

1+2+3+4

Name

Ki Charge

Command

b, f+2

Hit Levels

High

Startup Frames

15~17

Damage

26

On Block

-5

On Hit

+17a (+8)

On CH

+62a (+42)

Name

Anger Hook

Special Properties

Balcony Break

Notes

  • Balcony Break
  • 10 chip damage on block

Command

f, F+2

Hit Levels

Mid (hits grounded)

Startup Frames

19~21

Damage

23

On Block

-19

On Hit

+45a (+35)

Name

Demon Uppercut

Special Properties

High Crush

Notes

  • High crush 8~18

Command

f, F+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

37~38

Damage

30

On Block

+8 HBS

On Hit

+52a HBS

Name

Falling Bear

Special Properties

Low Crush
Floating State

Notes

  • 9 chip damage on block
  • Transition to HBS
  • Transition to ROL with input F (+5/+49a)
  • Panda: Reduced vertical hitbox (does not hit as high)
  • Low crush 9~32
  • Floating state 33~35

Command

qcf+2

Hit Levels

Mid

Startup Frames

17~18

Damage

15

On Block

-8

On Hit

+3

Command

qcf+2, 1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 27

Damage

15, 25

On Block

-10

On Hit

+33a (+7)

Name

Grizzly Claws

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +36a (+26)
  • Balcony Break
  • Combos from 1st hit

Command

qcf+2, 2

Hit Levels

Mid

Startup Frames

17~18, 17~18, 33~34

Damage

15, 22

On Block

-18

On Hit

+40a

Name

Grizzly Claw Smash

Special Properties

Chip Damage

Notes

  • Chip damage on block

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

22~23

Damage

30

On Block

+6

On Hit

+13a (+3)

Name

Leaping Side Kick

Special Properties

Balcony Break
Chip Damage
Low Crush
Floating State

Notes

  • Balcony Break
  • Chip damage on block
  • Low crush 3~25
  • Floating state 26~28

Command

f, f, F+1+2

Hit Levels

Mid

Startup Frames

20~24

Damage

30

On Block

+3

On Hit

+9c

Name

Rabid Bear

Special Properties

Balcony Break
Heat Engager
Low Crush
Floating State

Notes

  • Balcony Break
  • Heat Engager
  • 9 chip damage on block
  • Transition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)
  • Forces tech backroll on hit
  • Panda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)
  • Low crush 21~35
  • Floating state 36~38

Command

ws1

Hit Levels

Mid

Startup Frames

13~15

Damage

13

On Block

-11

On Hit

+2

On CH

+7

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~15, 13~15, 18~19

Damage

13, 20

On Block

-13

On Hit

+6 (+20g)

On CH

+18cg

Name

Killing Claws

Special Properties

Tornado Move
Wall Crush

Notes

  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
  • Tornado
  • Wall Crush +20g on hit
  • Balcony Break on CH

Command

ws1, 2*

Hit Levels

Mid

Startup Frames

13~15, 13~15, 33

Damage

13, 28

On Block

-12

On Hit

+18cg

On CH

+31a (-2)

Name

Killing Claws

Special Properties

Balcony Break
Tornado Move

Notes

  • Combo from 1st CH
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))
  • Balcony Break
  • Tornado

Command

ws1, 2**

Hit Levels

Mid

Startup Frames

13~15, 13~15, 44

Damage

13, 38

On Block

+3

On Hit

+27a (-9)

Name

Fresh Killing Claws

Special Properties

Balcony Break
Tornado Move
Chip Damage

Notes

  • Transition to HBS with input D or 3+4
  • Balcony Break
  • Tornado
  • Reversal Break
  • chip damage on block
  • Heat reduces charge length (consumes partial Heat time)

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-12

On Hit

+29a (+19)

Name

Mad Angler

Command

ws3

Hit Levels

Mid

Startup Frames

18~20

Damage

21

On Block

-9

On Hit

+17 (+8)

Name

Spinning Bear Kick

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

20

On Block

-6

On Hit

+5

Name

Paw Smash

Command

SS.1+2

Hit Levels

Mid

Startup Frames

22~23

Damage

23

On Block

-3

On Hit

+6c

Name

Salmon Swipe

Notes

  • 9 chip damage
  • Transition to +12 +3 HBS with D

Command

FC.1

Hit Levels

Low

Startup Frames

19~21

Damage

12

On Block

-8

On Hit

+2c

Name

Watch Your Feet

Special Properties

High Crush

Notes

  • High crush 0~46

Command

FC.1+2

Hit Levels

Special

Startup Frames

26~31

On Block

+1~+6

On Hit

+7~+12

Name

Bear Roll

Special Properties

Floating State

Notes

  • Transition to ROL
  • Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *
  • +14~+19 or -6~-1 HBS or +1~+6 FC on block *
  • +20~+25 or +0~+5 HBS or +7~+12 FC on hit
  • Floating state 1~31

Command

FC.df+2

Hit Levels

Mid

Startup Frames

18~19

Damage

12

On Block

-13

On Hit

-2

Name

1st hit

Notes

  • *

Command

FC.df+2, 1

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20

Damage

12, 12

On Block

-10~-8

On Hit

+1~+3

Name

2nd hit

Notes

  • Combo from 1st hit
  • Jail from 1st block

Command

FC.df+2, 1, 1+2

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23

Damage

12, 12, 6

On Block

-17

On Hit

-6

Name

3rd hit

Notes

  • Interrupt with i6 from 2nd block

Command

FC.df+2, 1, 1+2, 3

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33

Damage

12, 12, 6, 5

On Block

-18

On Hit

-7

Name

4th hit

Notes

  • Interrupt with i15 from 3rd block

Command

FC.df+2, 1, 1+2, 3, 1+2

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33, 18~19, ,26~27

Damage

12, 12, 6, 5, 6

On Block

-19

On Hit

-8

Name

5th hit

Notes

  • Interrupt with i10 from 4th block
  • Can SSR hit from 4th block

Command

FC.df+2, 1, 1+2, 3, 1+2, 3+4

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33, 18~19, ,26~27, 18~19, ,25~26

Damage

12, 12, 6, 5, 6, 6

On Block

-12

On Hit

-1

Name

6th hit

Special Properties

Low Crush
Floating State
High Crush

Notes

  • Interrupt with i8 from 5th block
  • Can SSL/SSR and SWL/SWR from 5th block
  • Low crush 15~27
  • Floating state ?
  • High crush 28~

Command

FC.df+2, 1, 1+2, 3, 1+2, 3+4, 1+2

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33, 18~19, ,26~27, 18~19, ,25~26, 18~19, ,55

Damage

12, 12, 6, 5, 6, 6, 7

On Block

-49

On Hit

-38

Name

7th hit

Special Properties

Floating State

Notes

  • Interrupt float with i40? from 6th block
  • Can SSL/SSR and SWL/SWR from 6th block
  • Floating state 1~122

Command

FC.df+2, 1, 1+2, 3, 1+2, 3+4, 1+2, 2

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33, 18~19, ,26~27, 18~19, ,25~26, 18~19, ,55, 18~19, ,20~22

Damage

12, 12, 6, 5, 6, 6, 7, 6

On Block

-17

On Hit

-6

Name

8th hit

Notes

  • Interrupt with i21? from 7th block
  • Can SSL/SSR and SWL/SWR from 7th block

Command

FC.df+2, 1, 1+2, 3, 1+2, 3+4, 1+2, 2, 3

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33, 18~19, ,26~27, 18~19, ,25~26, 18~19, ,55, 18~19, ,20~22, 18~19, ,26

Damage

12, 12, 6, 5, 6, 6, 7, 6, 21

On Block

-21

On Hit

+34a (+24)

Name

9th hit

Notes

  • Combo from 8th hit
  • Interrupt with i8 from 8th block
  • Can SSL/SSR and SWL/SWR from 8th block

Command

FC.df+2, 1, 1+2, 3, 1+2, 3+4, 1+2, 2, 3, 1

Hit Levels

Mid

Startup Frames

18~19, 18~19, 18~20, 18~19, ,22~23, 18~19, ,32~33, 18~19, ,26~27, 18~19, ,25~26, 18~19, ,55, 18~19, ,20~22, 18~19, ,26, 18~19, ,47

Damage

12, 12, 6, 5, 6, 6, 7, 6, 21, 35 (24)

On Block

+11

On Hit

+10c

Name

10 Hit Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Aerial combo (+14a (+7)) from 8th or 9th hit
  • Forces tech backroll on hit
  • Interrupt with i33? from 9th block
  • Can SSL/SSR and SWL/SWR from 9th block

Command

FDFA.1+2

Hit Levels

Low

Startup Frames

14~16

Damage

10

On Block

-12

On Hit

+6

On CH

+6

Name

Bear Butterfly

Notes

  • Transition to HBS
  • Move is airborne, requires strong parry
  • Reverse direction when performed in FDFT

Command

FUFA.1+2

Hit Levels

Mid (hits grounded)

Startup Frames

17~19

Damage

15

On Block

-2

On Hit

+6

Name

Bear Backstroke

Notes

  • Transition to HBS (Cannot cancel)
  • Reverse direction when performed in FUFT

Command

FUFT.d+1+2

Hit Levels

Mid

Startup Frames

29~31

Damage

21

On Block

+18~+20

On Hit

+37a

On CH

+37a

Name

Get Up Punch

Notes

  • Transition to SIT (Cannot cancel)
  • Reverse direction when performed in FUFA

Command

HBS.1

Hit Levels

Mid (hits grounded)

Startup Frames

12

Damage

10

On Block

-13

On Hit

+5

On CH

+12

Special Properties

Elbow

Notes

  • Elbow

Command

HBS.1, 2

Hit Levels

Mid (hits grounded)

Startup Frames

12, 12, 24~25

Damage

10, 23

On Block

-13

On Hit

+6c

On CH

+13c

Name

Honeycomb Spike

Notes

  • Combo from 1st hit with 20?F (charge) delay
  • Hold 2 to power up, up to 2 charge levels
  • Move can be delayed by 10F by holding 2

Command

HBS.1, 2*

Hit Levels

Mid (hits grounded)

Startup Frames

12, 12, 33~34

Damage

10, 23

On Block

-12

On Hit

+13c

On CH

+49a

Name

Honeycomb Spike

Notes

  • Combo from 1st CH with 30?F (charge) delay
  • Move can be delayed by 9?F by holding 2
  • Becomes HBS.1,2*
  • during heat
  • Consumes 240F? of remaining Heat time
  • 9 chip damage on block

Command

HBS.1, 2**

Hit Levels

Mid (hits grounded)

Startup Frames

12, 12, 44~45

Damage

10, 30

On Block

+3

On Hit

+49a

Name

Fresh Honeycomb Spike

Special Properties

Notes

  • Reversal Break
  • Replaces HBS.1,2*: i33~34 startup during Heat (t83? r36?)
  • 12 chip damage on block

Command

HBS.2

Hit Levels

Low (hits grounded)

Startup Frames

21~24

Damage

16

On Block

-15

On Hit

+21g

Name

Bear Claw

Special Properties

High Crush

Notes

  • Transition to HBS
  • High crush 1~

Command

HBS.3

Hit Levels

Special

Name

Hunting to Roll Over

Special Properties

Floating State

Notes

  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
  • Floating state 1~36

Command

HBS.1+2

Hit Levels

Mid (hits grounded)

Startup Frames

19~22

Damage

24

On Block

-15

On Hit

+79a

Name

Bear Fling

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • 27dmg upon opponent landing
  • High crush 1~18

Command

HBS.3+4

Hit Levels

Mid (hits grounded)

Startup Frames

20~24

Damage

21

On Block

-14

On Hit

+9a (-1)

Name

Bear Tackle

Special Properties

Heat Engager
Balcony Break
Power Crush

Notes

  • Heat Engager
  • Heat Dash +43d (+35)
  • Balcony Break
  • Panda: Decreased attack range and height hitbox (does not hit as deep)
  • Power crush 7~19

Command

HBS.b, b

Hit Levels

Special

Name

Backward Roll

Notes

  • Alternate input: SIT.B
  • Transition to r12 HBS with input D or 3+4 at frame 35

Command

HBS.b+1+2

Hit Levels

Low (hits grounded)

Startup Frames

26~29

Damage

16

On Block

-20c

On Hit

+3

On CH

+7

Special Properties

High Crush

Notes

  • Head
  • Transition to r40 HBS with input D or 3+4
  • Panda: Reduced attack range and vertical hitbox (does not hit as high)
  • High crush 1~67

Command

HBS.b+1+2, 1+2

Hit Levels

Low (hits grounded)

Startup Frames

26~29, 26~29, 22~24

Damage

16, 33

On Block

-29c

On Hit

+8a

Name

Break'n

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Head
  • Combo from 1st CH
  • Panda: Reduced attack range and vertical hitbox (does not hit as high)
  • High crush 1~59

Command

HBS.df+1

Hit Levels

Mid

Startup Frames

25~27

Damage

23

On Block

-7

On Hit

+20a (+11)

Name

Hornet Buster

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Strong Aerial Tailspin
  • 9 chip damage

Command

HBS.df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-17

On Hit

+35a (+25)

Name

Big Tree

Special Properties

Tornado Move

Notes

  • Tornado

Command

HBS.d+1+2

Hit Levels

Mid

Startup Frames

16~20

Damage

22

On Block

-3

On Hit

+4

On CH

+76a (+60)

Name

Frolicking Bear

Special Properties

Tornado Move

Notes

  • Tornado
  • Transition to HBS
  • Tornado on CH only
  • t44? r24? on hit
  • Panda: Increased vertical attack hitbox height. Decreased attack range and height hitbox on frames 18-20 (does not hit as deep or high)

Command

HBS.d+3+4

Hit Levels

Special

Name

Hunting to Play Dead

Notes

  • Transition to FDFA

Command

HBS.f, f

Hit Levels

Special

Startup Frames

26~31

On Block

+14~+19

On Hit

+20~+25

Name

Bear Roll

Notes

  • Transition to ROL *
  • Can transition to r20? HBS with D or 3+4 *
  • Can transition to r13? FC
  • Becomes SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time) *
  • +14~+19 or -6~-1 HBS or +1~+6 FC on block *
  • +20~+25 or +0~+5 HBS or +7~+12 FC on hit

Command

HBS.f+3+4

Hit Levels

Low (hits grounded)

Startup Frames

16~22

Damage

25

On Block

-11

On Hit

+37a (+28)

On CH

+69a (+22)

Name

Hunting Hip Smash

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Transition to SIT during attack active frames
  • Unparryable?
  • Very short hitbox reach
  • Low crush 9~21
  • Floating state 22~

Command

OTG.d+1+4

Hit Levels

Low

Startup Frames

55~110,25~38

Damage

16 (11), 48 (33)

On Block

N/A

On Hit

8 (0) / +14

Name

Dance With Me

Notes

  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent

Command

ROL.1

Hit Levels

High

Startup Frames

15~16

Damage

31

On Block

+4

On Hit

+35d (+27)

Name

Bear Shove

Special Properties

Balcony Break
Tornado Move

Notes

  • Balcony Break
  • Tornado
  • Power up during Heat: +13 on block guard break (Uses 240F of remaining Heat time)

Command

ROL.2

Hit Levels

Mid

Startup Frames

17~19

Damage

21

On Block

-17

On Hit

+28a (+18)

Name

Bear Backhand

Command

ROL.3

Hit Levels

Low

Startup Frames

18~26

Damage

20

On Block

-18

On Hit

+33a

Name

Bear Slide

Notes

  • Recovers in FUFT

Command

ROL.4

Hit Levels

Mid (hits grounded)

Startup Frames

26~30

Damage

20

On Block

+7

On Hit

+26a

Name

Bear Rolling Kick

Notes

  • Recovers in FUFT

Command

ROL.1+2

Hit Levels

Startup Frames

10~40

Damage

22

On Block

-30

On Hit

+45a

Name

Giant Roll

Notes

  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

Command

SIT.1

Hit Levels

Low

Startup Frames

21~22

Damage

15

On Block

-12

On Hit

+4

On CH

+9

Command

SIT.1, 1

Hit Levels

Low

Startup Frames

21~22, 21~22, 25~26

Damage

15, 13

On Block

-12

On Hit

+6

Name

Double Trout Sweep

Notes

  • Combo from 1st CH

Command

SIT.2

Hit Levels

Mid

Startup Frames

19~21

Damage

18

On Block

-12

On Hit

+73a (+57)

Name

Trout Smash

Special Properties

Tornado Move

Notes

  • Tornado

Command

SIT.3+4

Hit Levels

Mid (hits grounded)

Startup Frames

25

Damage

20

On Block

-12 / -10 ROL

On Hit

-4a / -2a ROL

Name

Rebound

Notes

  • Transition to ROL with input SIT.F

Command

SIT.f

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Transition to FC with no input
  • Becomes special mid attack during Heat (Uses 120F of remaining Heat time)

Command

1+3

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+1

Name

Bear's Bite

Notes

  • Throw break: 1 or 2
  • Opponent status on hit: FUFT

Command

2+4

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

-6

On Hit

+1

Name

Bear Hug

Notes

  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit

Command

Back throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

70

On Hit

+1

Name

Swing Swung

Notes

  • Throw break: none
  • Opponent status on hit: FUFA

Command

HBS.f+1+2

Hit Levels

Throw (High)

Startup Frames

26~27

Damage

30

On Hit

-2d

Name

Bear Toss

Special Properties

Spike

Notes

  • Removes Recoverable Health
  • Spike
  • Throw break: none
  • Opponent status on hit: FUFA
  • Panda: Reduced attack range and vertical hitbox (does not hit as high)

Command

Left throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

50

On Block

-3

On Hit

+1

Name

Bear Slam

Special Properties

Spike

Notes

  • Throw break: 1
  • Spike
  • Opponent status on hit: FUFT

Command

Right throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+1

Name

Choke Slam

Notes

  • Throw break: 2
  • Opponent status on hit: FUFT off axis

Command

hcb, f+1+2

Hit Levels

Throw (High)

Startup Frames

11

Damage

50

On Block

+0

On Hit

+5

Name

Rock'n Roll Circus

Notes

  • Throw break: 1+2
  • 60 dmg if opponent hits the wall
  • Opponent status on hit: FUFA
  • Side switch on throw break and hit

Command

uf+1+2

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

0

On Hit

+26d (+7)

Name

Headbutt

Special Properties

Balcony Break

Notes

  • Throw break: 1+2
  • Balcony Break
  • Opponent status on hit: FUFT