kuma

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12 (12)

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst Power crush

Command

H.df+2+3

Hit Levels

Mid (Special)

Startup Frames

15~16

Damage

20

On Block

+5

On Hit

+39 (+29)

Name

Wind Bear Fist

Notes

  • Partially uses remaining heat time
  • H.f,n,d,df+2 to power up

Command

H.df+2+3*

Hit Levels

Mid (Special)

Startup Frames

25~26

Damage

26

On Block

+9

On Hit

+45 (+35)

Name

Fresh Wind Bear Fist

Notes

  • Partially uses remaining heat time
  • H.f,n,d,df+2
  • to power up
  • Cannot absorb with power crush

Command

H.f, f, F+1+2

Hit Levels

Mid

Startup Frames

20~24

Damage

30

On Block

+3

On Hit

+35d (-23)

Name

Rabid Bear

Special Properties

Balcony Break
Heat Engager
Chip Damage
Low Crush

Notes

  • Balcony Break
  • Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Low crush 21F

Command

H.2+3

Hit Levels

Mid

Startup Frames

13~15

Damage

51

On Block

+10

On Hit

+33 (+23)

Name

Salmon Fishing Cast

Special Properties

Heat Smash

Notes

  • Heat Smash

Command

R.df+1+2

Hit Levels

Mid

Startup Frames

20

Damage

55

On Block

-15

On Hit

0

Name

Type 38 Eradication Weapon: Aramaki

Notes

  • Rage Art
  • Erase opponent's recoverable health on hit

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Command

1, 1

Hit Levels

High

Mid

Startup Frames

10, 22~23

Damage

5, 8

On Block

-15

On Hit

-4c

Notes

  • Combo from 1st hit CH

Command

1, 1, 1

Hit Levels

High

Mid

Mid

Startup Frames

10, 22~23, 22~23

Damage

5, 8, 14

On Block

-16

On Hit

+69a (+23)

Name

G-Clef Cannon

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd hit
  • Combo from 1st CH

Command

1, 2

Hit Levels

High

High

Startup Frames

10, 22~24

Damage

5, 25

On Block

-5

On Hit

+11 (+2)

Name

Angry Lumberjack

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • chip damage on block
  • Combo from 1st CH

Command

1+3+4

Hit Levels

Special

Name

You're Welcome

Command

2

Hit Levels

High

Startup Frames

10

Damage

10

On Block

-1

On Hit

+6

Command

2, 1

Hit Levels

High

Mid

Startup Frames

10, 16

Damage

10, 11

On Block

-3

On Hit

+2

Notes

  • Combo from 1st hit

Command

2, 1, 2

Hit Levels

High

Mid

Mid

Startup Frames

10, 16, 33~34

Damage

10, 11, 22

On Block

-14

On Hit

+31a (+21)

Name

Bear Combo Middle

Command

2, 1, 3

Hit Levels

High

Mid

Low

Startup Frames

10, 16, 18

Damage

10, 11, 13

On Block

-13

On Hit

-2

Name

Bear Combo Low

Notes

  • Combo from 1st CH

Command

1+2

Hit Levels

Mid

Startup Frames

13~14

Damage

25

On Block

-13

On Hit

+18g / HE

Name

Demon Bear Breath

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager

Command

3+4

Hit Levels

Special

Name

Hunting

Notes

  • Alternate input: FDFA.3+4
  • Can low parry in HBS with HBS.F
  • Transition to HBS
  • Transition to standing with input ub or u or uf

Command

f+2

Hit Levels

High

Startup Frames

12

Damage

11

On Block

-13

On Hit

+3

Command

f+2, 1

Hit Levels

High

High

Startup Frames

12, 20

Damage

11, 20

On Block

-5

On Hit

+36a (+10)

Name

Wild Lumberjack

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit

Command

f+1+2

Hit Levels

Mid

Startup Frames

18

Damage

16

On Block

-15

On Hit

+18a

Command

f+1+2, 1+2

Hit Levels

Mid

Mid

Startup Frames

18, 30~31

Damage

16, 20

On Block

-14

On Hit

+65a (+49)

Name

Bear Claw Cross

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit

Command

f+3+4

Hit Levels

Low

Startup Frames

28~30

Damage

20

On Block

-23

On Hit

+6a

Name

Shape-Up Kick

Special Properties

High Crush

Notes

  • High crush

Command

f+3+4, 1+2

Hit Levels

Low

Mid

Startup Frames

28~30, 50~60

Damage

20

On Block

-16

On Hit

-13a

Name

Shape-Up Hip

Special Properties

High Crush

Notes

  • High crush

Command

df+1

Hit Levels

Mid

Startup Frames

15~16

Damage

6

On Block

-6

On Hit

+2

Command

df+1, 2

Hit Levels

Mid

Mid

Startup Frames

15~16, 22~23

Damage

6, 9

On Block

-11

On Hit

-2

Notes

  • Combo from 1st CH

Command

df+1, 2, 1+2

Hit Levels

Mid

Mid

Mid

Startup Frames

15~16, 22~23, 25~26

Damage

6, 9, 20

On Block

-14c

On Hit

+17d

Name

Grizzly Rampage

Notes

  • Combo from 2nd hit
  • Combo from 1st CH
  • Can be delayed 10F
  • Combo can be delayed 10F from hit

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

10

On Block

-9

On Hit

+2

Command

df+2, 1

Hit Levels

Mid

Mid

Startup Frames

15~16, 20~21

Damage

10, 12

On Block

-16

On Hit

+35a (+25)

Name

Kuma Musou

Notes

  • Combo from 1st hit

Command

df+3

Hit Levels

Mid

Startup Frames

16

Damage

13

On Block

-9

On Hit

+2

Command

df+3, 2

Hit Levels

Mid

High

Startup Frames

16, 27~28

Damage

13, 24

On Block

-5

On Hit

+22a

Name

Honey Trap

Special Properties

Chip Damage

Notes

  • Combo from 1st hit
  • chip damage on block

Command

d+1+2

Hit Levels

Mid

Startup Frames

14~15

Damage

28

On Block

-15

On Hit

+20d (+10)

Name

Hip Smash

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

d+3+4

Hit Levels

Special

Name

Bear Sit

Notes

  • Alternative input: db+3+4
  • Transition to ROL with input SIT.F
  • Transition to California Roll with input SIT.B

Command

db+1

Hit Levels

High

Startup Frames

14~15

Damage

11

On Block

-10

On Hit

+4

On CH

+9

Command

db+1, 2

Hit Levels

High

Mid

Startup Frames

14~15, 17~18

Damage

1120

On Block

-13

On Hit

+4

On CH

+13c

Name

Double Wild Slap

Notes

  • Combo from 1st hit
  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4

Command

db+1, 2*

Hit Levels

High

Mid

Startup Frames

14~15, 34~35

Damage

1120

On Block

-12

On Hit

+13c

On CH

+42a

Name

Double Wild Slap

Special Properties

Chip Damage

Notes

  • chip damage on block
  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4

Command

db+1, 2**

Hit Levels

High

Mid

Startup Frames

14~15, 47~48

Damage

1130

On Block

+3

On Hit

+42a

Name

Fresh Wild Slap

Special Properties

Chip Damage

Notes

  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)
  • Transition to HBS with input D or 3+4

Command

db+2

Hit Levels

Low

Startup Frames

18

Damage

10

On Block

-15 / -17 HBS

On Hit

-1 / -3 HBS

Name

Bear Lariat

Notes

  • Transition to HBS with input D or 3+4

Command

db+3

Hit Levels

Low

Startup Frames

18

Damage

12

On Block

-12

On Hit

+1

Name

Bear Pump in Pedal

Command

db+4

Hit Levels

Low

Startup Frames

21~22

Damage

20

On Block

-23

On Hit

+6

On CH

+74a (+38)

Name

Spinning Kuma

Special Properties

Tornado Move

Notes

  • Tornado

Command

db+1+2

Hit Levels

Mid (2)

Startup Frames

14~15

Damage

4, 4

On Block

-9

On Hit

+2~3

Command

db+1+2, 1+2

Hit Levels

Mid (2)

Mid (2)

Startup Frames

14~15, 15~16

Damage

4, 4, 4, 4

On Block

-11

On Hit

0

Command

db+1+2, 1+2, 2

Hit Levels

Mid (2)

Mid (2)

Mid

Startup Frames

14~15, 15~16, 20~21

Damage

4, 4, 4, 4, 18

On Block

-15

On Hit

+22a (+12)

Name

Drum Roll

Command

db+2+3

Hit Levels

Low

Startup Frames

32~34

Damage

30

On Block

-12

On Hit

+39a

Name

Salmon Hunter

Notes

  • Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block

Command

db+2+3*

Hit Levels

Low

Startup Frames

45~47

Damage

40

On Block

-12

On Hit

+39a

Name

Salmon Hunter

Special Properties

Chip Damage

Notes

  • chip damage on block

Command

db+2+3**

Hit Levels

Low

Startup Frames

60~62

Damage

60

On Block

-4

On Hit

+43a

Name

Fresh Salmon Hunter

Special Properties

Chip Damage

Notes

  • chip damage on block

Command

b+1

Hit Levels

Mid

Startup Frames

22~23

Damage

24

On Block

-13

On Hit

+13a

Name

Bear Slash

Special Properties

Balcony Break
Heat Engager
Power Crush

Notes

  • Balcony Break
  • Heat Engager
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Power crush

Command

b+2

Hit Levels

Mid

Startup Frames

15

Damage

12

On Block

-9

On Hit

+2

Command

b+2, 1

Hit Levels

Mid

High

Startup Frames

15, 23

Damage

12, 14

On Block

-3 / - 4 HBS / -14 ROL

On Hit

+8 / +7 HBS / -3 ROL

Notes

  • Transition to HBS with input D or 3+4
  • Transition to ROL with input F

Command

b+2, 1, 1+2

Hit Levels

Mid

High

Mid

Startup Frames

15, 23, 26

Damage

12, 14, 20

On Block

-11

On Hit

+15a (+6)

Name

Howling Bear

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

b+2, 2

Hit Levels

Mid

Mid

Startup Frames

15, 25

Damage

12, 15

On Block

-10

On Hit

+6

Command

b+2, 2, 1

Hit Levels

Mid

Mid

Mid

Startup Frames

15, 25, 35~39

Damage

12, 15, 25

On Block

-15

On Hit

+25a (+15)

Name

Salmon Massacre

Special Properties

Tornado Move

Notes

  • Tornado
  • Does not tornado on wall hit

Command

b+1+2

Hit Levels

High

Mid

Startup Frames

18~19

Damage

10, 20

On Block

-8

On Hit

+13d / HE

Name

Bear X

Special Properties

Balcony Break
Heat Engager
Homing Attack
Chip Damage

Notes

  • Balcony Break
  • Heat Engager
  • Homing
  • chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)

Command

b+1+4

Hit Levels

Mid (Unblockable)

Startup Frames

60~62

Damage

25

On Hit

+16a/+21a HBS

Name

Deadly Claw

Notes

  • Transition to HBS with input D or 3+4

Command

b+1+4, f, f

Hit Levels

Mid (Special)

Startup Frames

60~62, 55~130

Damage

40

On Block

-20~+55

On Hit

+42a~+117a

Name

Rolling Bear

Notes

  • Hold F to extend attack
  • Recovers in FUFT on hit or block
  • If attack is extended to where you roll past the opponent, recovers in FUFA

Command

b+3+4

Hit Levels

Mid

Startup Frames

22~23

Damage

20

On Block

-28

On Hit

+61a

Name

High Jinks

Special Properties

Tornado Move

Notes

  • Alternate input: ws3+4
  • Tornado

Command

ub+1+2

Hit Levels

Low

Startup Frames

31~32

Damage

25

On Block

-17

On Hit

+12a

Name

Bear Skip

Notes

  • Cancel into HBS with input D or 3+4

Command

u+1+2

Hit Levels

Mid

Startup Frames

18~23

Damage

24

On Block

-4 / -3 HBS

On Hit

+3 / +4 HBS

Name

Big Bear Attack

Notes

  • Transition to HBS with input D or 3+4

Command

u+3+4

Hit Levels

Mid

Startup Frames

34~39

Damage

21

On Block

+10

On Hit

+20

Name

Pancake Press

Notes

  • Transition to SIT (cannot cancel)

Command

uf+1

Hit Levels

Mid

Startup Frames

26~28

Damage

20

On Block

-6

On Hit

+22a

Name

Hornet Sweep

Special Properties

Chip Damage

Notes

  • Alternate input: ub+1 or u+1
  • chip damage on block

Command

uf+2

Hit Levels

Mid

Startup Frames

28~30

Damage

27

On Block

-6

On Hit

+30a

On CH

+65a (+45)

Name

Ultra Kuma

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing
  • Tailspin
  • Alternate input: ub+2 or u+2

Command

uf+3

Hit Levels

Mid

Startup Frames

16~17

Damage

13

On Block

-13

On Hit

+30a (+20)

Special Properties

Low Crush

Notes

  • Low crush

Command

uf+3, 4

Hit Levels

Mid

Mid

Startup Frames

16~17, 10~12

Damage

13, 13

On Block

-11

On Hit

+30a (+20) / +21a (+14)

Special Properties

Low Crush

Notes

  • Less frame advantage occurs after Combo from last hit Low crush

Command

uf+3, 4, 1+2

Hit Levels

Mid

Mid

Mid

Startup Frames

16~17, 10~12, 18~19

Damage

13, 13, 22

On Block

-15

On Hit

+16a / -2a

Name

Bear Double Hop Kick Combo

Special Properties

Spike

Notes

  • Spike
  • Transition to HBS with input D or 3+4
  • Less frame advantage occurs after Combo from last hit

Command

uf+4

Hit Levels

Mid

Startup Frames

29~30

Damage

20

On Block

-6

On Hit

-10a (-20)

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break Low crush

Command

uf+4, 3

Hit Levels

Mid

Mid

Startup Frames

29~30, 20~21

Damage

20, 25

On Block

+7

On Hit

+21a (+14)

Name

Hell Axle

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Only connects on hit or block
  • Recovers in FUFT Low crush

Command

1+2+3+4

Name

Ki Charge

Command

b, f+2

Hit Levels

High

Startup Frames

15~17

Damage

26

On Block

-5

On Hit

+17a (+8)

On CH

+62a (+42)

Name

Anger Hook

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break Tailspin
  • Chip damage on block

Command

d, df, f+2

Hit Levels

Mid

Startup Frames

18~19

Damage

15

On Block

-8

On Hit

+3

Command

d, df, f+2, 1

Hit Levels

Mid

Mid

Startup Frames

18~19, 27

Damage

15, 25

On Block

-14

On Hit

+29a (+3)

Name

Grizzly Claws

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

d, df, f+2, 2

Hit Levels

Mid

Low

Startup Frames

18~19, 33~34

Damage

15, 22

On Block

-18

On Hit

+40a

Name

Grizzly Claw Smash

Special Properties

Chip Damage

Notes

  • Chip damage on block

Command

f, F+2

Hit Levels

Mid

Startup Frames

19~21

Damage

23

On Block

-19

On Hit

+45a (+35)

Name

Demon Uppercut

Command

f, F+1+2

Hit Levels

Mid

Startup Frames

37~38

Damage

30

On Block

+8 HBS / +5 ROL

On Hit

52a HBS / +49a ROL

Name

Falling Bear

Special Properties

Chip Damage

Notes

  • Chip damage
  • Transition to HBS (cannot cancel into standing)
  • Transition to ROL with input F

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

22~23

Damage

30

On Block

+6

On Hit

+13a (+3)

Name

Leaping Side Kick

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block

Command

f, f, F+1+2

Hit Levels

Mid

Startup Frames

20~24

Damage

30

On Block

+3

On Hit

+35d (-23)

Name

Rabid Bear

Special Properties

Balcony Break
Heat Engager
Chip Damage
Low Crush

Notes

  • Balcony Break
  • Heat Engager
  • Chip damage
  • Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Low crush 21F

Command

ws1

Hit Levels

Mid

Startup Frames

13~15

Damage

13

On Block

-11

On Hit

+2

On CH

+7

Command

ws1, 2

Hit Levels

Mid

Mid

Startup Frames

13~15, 18~19

Damage

13, 20

On Block

-13

On Hit

+6 (+20g)

On CH

+18

Name

Killing Claws

Special Properties

Tornado Move
Wall Crush

Notes

  • Hold 2 to power up, up to 2 charge levels
  • Transition to HBS with input D or 3+4
  • Tornado
  • Wall Crush +20g on hit
  • Wallsplat on CH

Command

ws1, 2*

Hit Levels

Mid

Mid

Startup Frames

13~15, 35

Damage

13, 28

On Block

-12

On Hit

+18c

On CH

+33a (-2)

Name

Killing Claws

Special Properties

Balcony Break
Tornado Move

Notes

  • Heat skips to Level 2 charge
  • Transition to HBS with input D or 3+4
  • Balcony Break
  • Tornado

Command

ws1, 2**

Hit Levels

Mid

Mid

Startup Frames

13~15, 44

Damage

13, 38

On Block

+3

On Hit

+27a (-9)

Name

Fresh Killing Claws

Special Properties

Balcony Break
Tornado Move
Chip Damage

Notes

  • Transition to HBS with input D or 3+4
  • Balcony Break
  • Tornado
  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-12

On Hit

+29a (+19)

Name

Mad Angler

Command

ws3

Hit Levels

Mid

Startup Frames

18~20

Damage

21

On Block

-9

On Hit

+17 (+8)

Name

Spinning Bear Kick

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

20

On Block

-6

On Hit

+5

Name

Paw Smash

Command

SS.1+2

Hit Levels

Mid

Startup Frames

22~23

Damage

23

On Block

-9c

On Hit

+11d

Name

Salmon Swipe

Command

FC.1

Hit Levels

Low

Startup Frames

19~21

Damage

12

On Block

-8

On Hit

+2

Name

Watch Your Feet

Command

FC.1+2

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Transition to ROL
  • becomes special mid attack during Heat (partially uses remaining Heat time)

Command

FDFA.1+2

Hit Levels

Low

Startup Frames

14~16

Damage

10

On Block

-12

On Hit

+6

On CH

+6

Name

Bear Butterfly

Notes

  • Transition to HBS

Command

FUFA.1+2

Hit Levels

Mid

Startup Frames

17~19

Damage

15

On Block

-2 (-2)

On Hit

+6 (+6)

On CH

+6 (+6)

Name

Bear Backstroke

Notes

  • Transition to HBS (Cannot cancel)

Command

FUFT.d+1+2

Hit Levels

Mid

Startup Frames

30

Damage

21

On Block

+17

On Hit

+37a

On CH

+37a

Name

Get Up Punch

Notes

  • Transition to SIT (Cannot cancel)

Command

HBS.1

Hit Levels

Mid

Startup Frames

12~13

Damage

10

On Block

-13

On Hit

+2

On CH

+12

Command

HBS.1, 2

Hit Levels

Mid

Mid

Startup Frames

12~13, 24~25

Damage

10, 20

On Block

-13

On Hit

+4

On CH

+13c

Name

Honeycomb Spike

Notes

  • *Hold 2 to power up, up to 2 charge levels

Command

HBS.1, 2*

Hit Levels

Mid

Mid

Startup Frames

12~13, 33~34

Damage

10, 20

On Block

-12

On Hit

+13c

On CH

+49a

Name

Honeycomb Spike

Special Properties

Chip Damage

Notes

  • chip damage on block
  • Heat skips to Level 2 charge

Command

HBS.1, 2**

Hit Levels

Mid

Mid

Startup Frames

12~13, 44~45

Damage

10, 30

On Block

+3

On Hit

+49a

Name

Fresh Honeycomb Spike

Special Properties

Chip Damage

Notes

  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)

Command

HBS.2

Hit Levels

Low

Startup Frames

21~24

Damage

16

On Block

-15

On Hit

+21g

Name

Bear Claw

Notes

  • Transition to HBS

Command

HBS.3

Hit Levels

Special

Name

Hunting to Roll Over

Notes

  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)

Command

HBS.1+2

Hit Levels

Mid

Startup Frames

19~22

Damage

24

On Block

-15

On Hit

+79a

Name

Bear Fling

Special Properties

Tornado Move

Notes

  • Tornado

Command

HBS.3+4

Hit Levels

Mid

Startup Frames

25~30

Damage

21

On Block

-12

On Hit

-2a (-11)

Name

Bear Tackle

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break Power crush

Command

HBS.b, b

Hit Levels

Special

Name

Backward Roll

Notes

  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4

Command

HBS.b+1+2

Hit Levels

Low

Startup Frames

26~29

Damage

16

On Block

-25c

On Hit

+14a

Notes

  • Transition to HBS with input D or 3+4

Command

HBS.b+1+2, 1+2

Hit Levels

Low

Low

Startup Frames

26~29, 22~24

Damage

16, 33

On Block

-29c

On Hit

+8a / -3a (-10)

Name

Break'n

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Less frame advantage occurs after Combo from last hit

Command

HBS.df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-17

On Hit

+35a (+25)

Name

Big Tree

Special Properties

Tornado Move

Notes

  • Tornado

Command

HBS.d+1+2

Hit Levels

Mid

Startup Frames

16~20

Damage

22

On Block

-9

On Hit

0 / HE

Name

Frolicking Bear

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

Command

HBS.d+3+4

Hit Levels

Special

Name

Hunting to Play Dead

Notes

  • Transition to FDFA

Command

HBS.f, f

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)

Command

HBS.f+3+4

Name

Hunting Hip Smash

Notes

  • Alternate input: HBS.b+3+4
  • Transition to SIT

Command

OTG.d+1+4

Hit Levels

Low

Startup Frames

55~110,25~38

Damage

16 (11), 48 (33)

On Block

N/A

On Hit

8 (0) / +14

Name

Dance With Me

Notes

  • Cancel into BT with input OTG.d+1+4,3+4
  • More frame advantage when hitting standing opponent

Command

ROL.1

Hit Levels

High

Startup Frames

15~16

Damage

31

On Block

+4

On Hit

+35d (+27)

Name

Bear Shove

Special Properties

Balcony Break
Tornado Move

Notes

  • Balcony Break
  • Tornado
  • Power up during Heat (partially uses remaining Heat time)

Command

ROL.2

Hit Levels

Mid

Startup Frames

17~19

Damage

21

On Block

-17

On Hit

+28a (+18)

Name

Bear Backhand

Command

ROL.3

Hit Levels

Low

Startup Frames

18~26

Damage

20

On Block

-18

On Hit

+33a

Name

Bear Slide

Notes

  • Recovers in FUFT

Command

ROL.4

Hit Levels

Mid

Startup Frames

26~30

Damage

20

On Block

+7

On Hit

+26a

Name

Bear Rolling Kick

Notes

  • Recovers in FUFT

Command

ROL.1+2

Hit Levels

Mid (Special)

Startup Frames

10~40

Damage

22

On Block

-30

On Hit

+45a

Name

Giant Roll

Notes

  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

Command

SIT.1

Hit Levels

Low

Startup Frames

21~22

Damage

10

On Block

-12

On Hit

+4

On CH

+9

Command

SIT.1, 1

Hit Levels

Low

Low

Startup Frames

21~22, 25~26

Damage

10, 13

On Block

-12

On Hit

+6

Name

Double Trout Sweep

Command

SIT.2

Hit Levels

Mid

Startup Frames

19~21

Damage

18

On Block

-12

On Hit

+73a (+57)

Name

Trout Smash

Special Properties

Tornado Move

Notes

  • Tornado

Command

SIT.3+4

Hit Levels

Mid

Startup Frames

25

Damage

20

On Block

-12 / -10 ROL

On Hit

-4a / -2a ROL

Name

Rebound

Notes

  • Transition to ROL with input SIT.F

Command

SIT.f

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)

Command

1+3

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+1

Name

Bear's Bite

Notes

  • Throw break: 1 or 2
  • Opponent status on hit: FUFT

Command

2+4

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

-6

On Hit

+1

Name

Bear Hug

Notes

  • Throw break: 1 or 2
  • Opponent status on hit: FUFT
  • Side switch on hit

Command

Back throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

70

On Hit

+1

Name

Swing Swung

Notes

  • Throw break: none
  • Opponent status on hit: FUFA

Command

HBS.f+1+2

Hit Levels

Throw (High)

Startup Frames

26~27

Damage

35

On Hit

+1

Name

Bear Toss

Special Properties

Spike

Notes

  • Throw break: none
  • Spike
  • Opponent status on hit: FUFA

Command

Left throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

50

On Block

-3

On Hit

+1

Name

Bear Slam

Special Properties

Spike

Notes

  • Throw break: 1
  • Spike
  • Opponent status on hit: FUFT

Command

Right throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+1

Name

Choke Slam

Notes

  • Throw break: 2
  • Opponent status on hit: FUFT off axis

Command

f, df, d, db, b, f+1+2

Hit Levels

Throw (High)

Startup Frames

11

Damage

50

On Block

0

On Hit

+5

Name

Rock'n Roll Circus

Notes

  • Throw break: 1+2
  • Opponent status on hit: FUFA
  • Side switch on hit

Command

uf+1+2

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

0

On Hit

+26d (+7)

Name

Headbutt

Special Properties

Balcony Break

Notes

  • Throw break: 1+2
  • Balcony Break
  • Opponent status on hit: FUFT