Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O. Power crush 7~16
Command
H.df+2+3
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
+5
On Hit
+39 (+29)
Name
Wind Bear Fist
Notes
- Partially uses remaining heat time
- H.f,n,d,df+2 to power up
Command
H.df+2+3*
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
+9
On Hit
+45 (+35)
Name
Fresh Wind Bear Fist
Notes
- Partially uses remaining heat time
- H.f,n,d,df+2
- to power up
- Cannot absorb with power crush
Command
H.f, f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+35d (-23)
Name
Rabid Bear
Special Properties
Notes
- Balcony Break
- Heat Engager
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Low crush 21F
Command
H.2+3
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
0
On Hit
+33a (+23)
Name
Salmon Fishing Cast
Special Properties
Notes
- Heat Smash
- Balcony Break
- 10 chip damage
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Type 38 Eradication Weapon: Aramaki
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-15
On Hit
-4c
Notes
- Combo from 1st hit CH with 2F delay
- Move can be delayed by 3F
Command
1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-16
On Hit
+69a (+23)
Name
G-Clef Cannon
Special Properties
Notes
- Tornado
- Combo from 2nd hit
- Combo from 1st CH
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+11 (+2)
Name
Angry Lumberjack
Special Properties
Notes
- Balcony Break
- Jail from 1st hit
- Combo from 1st CH with 3F delay
- 10 chip damage on block
Command
1+3+4
Hit Levels
Special
Name
You're Welcome
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+6
Command
2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+2
Notes
- Combo from 1st hit with 2F delay
- +2c on crouching hit
Command
2, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+31a (+21)
Name
Bear Combo Middle
Command
2, 1, 3
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
-2
Name
Bear Combo Low
Notes
- Combo from 2nd CH
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+21a (+11)
Special Properties
Notes
- Balcony Break
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
On CH
+30a
Notes
- Balcony Break on CH
Command
1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+18g
Name
Demon Bear Breath
Special Properties
Notes
- Balcony Break
- Heat Engager
- Forces crouch on hit
Command
3+4
Hit Levels
Special
Name
Hunting
Special Properties
Notes
- Alternate input: FDFA.3+4
- Transition to HBS High crush 4~
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+3
Command
f+2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+36a (+10)
Name
Wild Lumberjack
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 9F delay
- Move can be delayed by 13F
Command
f+3
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+21a (+11)
Special Properties
Notes
- Balcony Break
Command
f+4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
On CH
+30a
Notes
- Balcony Break on CH
Command
f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+18a
Command
f+1+2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+65a (+49)
Name
Bear Claw Cross
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Grounded hit on off-axis hit against large body size characters?
Command
f+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-23
On Hit
+6a
Name
Shape-Up Kick
Special Properties
Notes
- High crush 6~
Command
f+3+4, 1+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16
On Hit
-13a
Name
Shape-Up Hip
Special Properties
Notes
- 24 damage from 1st hit with grounded scaling High crush 0~
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+2
Command
df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
-2
Notes
- Combo from 1st CH
Command
df+1, 2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14c
On Hit
+17d
Name
Grizzly Rampage
Notes
- Combo from 2nd hit with 9F delay
- Combo from 1st CH
- Move can be delayed by 8F
- Input can be delayed by 10F
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
df+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+35a (+25)
Name
Kuma Musou
Notes
- Combo from 1st hit with 4F delay
- Input can be delayed by 4F
- Move cannot be delayed
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- +2c on crouching hit
Command
df+3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+22a
Name
Honey Trap
Notes
- Balcony Break on airborne hit
- Combo from 1st hit
- 9 chip damage on block
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
d+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Transition to Standing with f High crush 4~
Command
d+2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Crouch Straight
Special Properties
Notes
- High crush 4~
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Name
Crouch Spin Kick
Special Properties
Notes
- High crush 4~
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Crouch Shin Kick
Special Properties
Notes
- High crush 4~
Command
d+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-15
On Hit
+13d (+3)
Name
Hip Smash
Special Properties
Notes
- Balcony Break
- 27 damage on clean hit
Command
d+3+4
Hit Levels
Special
Name
Bear Sit
Notes
- Alternative input: db+3+4
- Transition to ROL with input SIT.F
- Transition to California Roll with input SIT.B
Command
db+1
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+4
On CH
+9
Command
db+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+4
On CH
+13c
Name
Double Wild Slap
Special Properties
Notes
- Spike
- Combo from 1st hit
- Hold 2 to power up, up to 2 charge levels
- Transition to HBS with input D or 3+4
Command
db+1, 2*
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+13c
On CH
+42a
Name
Double Wild Slap
Special Properties
Notes
- Spike
- chip damage on block
- Heat skips to Level 2 charge
- Transition to HBS with input D or 3+4
Command
db+1, 2**
Hit Levels
High
Startup Frames
Damage
On Block
+3
On Hit
+42a
Name
Fresh Wild Slap
Special Properties
Notes
- Spike
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
- Transition to HBS with input D or 3+4
Command
db+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-15 / -17 HBS
On Hit
-1 / -3 HBS
Name
Bear Lariat
Notes
- Transition to HBS with input D or 3+4
Command
db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1
Name
Bear Pump in Pedal
Command
db+4
Hit Levels
Low
Startup Frames
Damage
On Block
-23
On Hit
+6
On CH
+74a (+38)
Name
Spinning Kuma
Special Properties
Notes
- Tornado High crush 6~
Command
db+1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2~3
Command
db+1+2, 1+2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-11
On Hit
0
Command
db+1+2, 1+2, 2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-15
On Hit
+22a (+12)
Name
Drum Roll
Command
db+2+3
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+39a
Name
Salmon Hunter
Notes
- Balcony Break on airborne hit
- Hold 2+3 to power up, up to 2 charge levels and deal more chip damage on block
Command
db+2+3*
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+39a
Name
Salmon Hunter
Special Properties
Notes
- Balcony Break on airborne hit
- chip damage on block
Command
db+2+3**
Hit Levels
Low
Startup Frames
Damage
On Block
-4
On Hit
+43a
Name
Fresh Salmon Hunter
Special Properties
Notes
- Balcony Break on airborne hit
- chip damage on block
Command
b+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+13a
Name
Bear Slash
Special Properties
Notes
- Balcony Break
- Transition to -13 HBS with input D or 3+4
- 9 chip damage on block
- 12 chip damage on block after absorbing an attack in power crush state
- -3 on block after absorbing an attack in power crush state Power crush 7~21
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
b+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3 / - 4 HBS / -14 ROL
On Hit
+8 / +7 HBS / -3 ROL
Notes
- Transition to HBS with input D or 3+4
- Transition to ROL with input F
Command
b+2, 1, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+15a (+6)
Name
Howling Bear
Special Properties
Notes
- Balcony Break
Command
b+2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+6
Command
b+2, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+25a (+15)
Name
Salmon Massacre
Special Properties
Notes
- Tornado
- Does not tornado on wall hit
Command
b+1+2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-8
On Hit
+13d / HE
Name
Bear X
Special Properties
Notes
- Balcony Break
- Heat Engager
- Homing
- chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash)
Command
b+1+4
Hit Levels
Mid (Unblockable)
Startup Frames
Damage
On Hit
+16a/+21a HBS
Name
Deadly Claw
Notes
- Transition to HBS with input D or 3+4
Command
b+1+4, f, f
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
-20~+55
On Hit
+42a~+117a
Name
Rolling Bear
Notes
- Hold F to extend attack
- Recovers in FUFT on hit or block
- If attack is extended to where you roll past the opponent, recovers in FUFA
Command
b+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-28
On Hit
+61a
Name
High Jinks
Special Properties
Notes
- Alternate input: ws3+4
- Tornado
Command
ub+1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-17
On Hit
+12a
Name
Bear Skip
Notes
- Cancel into HBS with input D or 3+4
Command
u+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4 / -3 HBS
On Hit
+3 / +4 HBS
Name
Big Bear Attack
Notes
- Transition to HBS with input D or 3+4
Command
u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+10
On Hit
+20
Name
Pancake Press
Notes
- Transition to SIT (cannot cancel)
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+22a
Name
Hornet Sweep
Special Properties
Notes
- Alternate input: ub+1 or u+1
- chip damage on block
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+30a
On CH
+65a (+45)
Name
Ultra Kuma
Special Properties
Notes
- Balcony Break
- Homing
- Tailspin
- Alternate input: ub+2 or u+2
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+30a (+20)
Special Properties
Notes
- Low crush
Command
uf+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+30a (+20) / +21a (+14)
Special Properties
Notes
- Less frame advantage occurs after Combo from last hit Low crush
Command
uf+3, 4, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+16a / -2a
Name
Bear Double Hop Kick Combo
Special Properties
Notes
- Spike
- Transition to HBS with input D or 3+4
- Less frame advantage occurs after Combo from last hit
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
-10a (-20)
Special Properties
Notes
- Balcony Break Low crush
Command
uf+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+21a (+14)
Name
Kuma Hell Axle
Special Properties
Notes
- Balcony Break
- Only connects on hit or block
- Recovers in FUFT Low crush
Command
1+2+3+4
Name
Ki Charge
Command
b, f+2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+17a (+8)
On CH
+62a (+42)
Name
Anger Hook
Special Properties
Notes
- Balcony Break Tailspin
- Chip damage on block
Command
d, df, f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3
Command
d, df, f+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+33a (+7)
Name
Grizzly Claws
Special Properties
Notes
- Heat Engager
- Heat Dash +36a (+26)
- Balcony Break
- Combos from 1st hit
Command
d, df, f+2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+40a
Name
Grizzly Claw Smash
Special Properties
Notes
- Chip damage on block
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-19
On Hit
+45a (+35)
Name
Demon Uppercut
Command
f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+8 HBS / +5 ROL
On Hit
52a HBS / +49a ROL
Name
Falling Bear
Special Properties
Notes
- Chip damage
- Transition to HBS (cannot cancel into standing)
- Transition to ROL with input F
Command
f, f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+13a (+3)
Name
Leaping Side Kick
Special Properties
Notes
- Balcony Break
- Chip damage on block
Command
f, f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+35d (-23)
Name
Rabid Bear
Special Properties
Notes
- Balcony Break
- Heat Engager
- Chip damage
- Transition to HBS with input D or 3+4 (does not shift when using Heat Dash) Low crush 21F
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+2
On CH
+7
Command
ws1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+6 (+20g)
On CH
+18
Name
Killing Claws
Special Properties
Notes
- Hold 2 to power up, up to 2 charge levels
- Transition to HBS with input D or 3+4
- Tornado
- Wall Crush +20g on hit
- Wallsplat on CH
Command
ws1, 2*
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+18c
On CH
+33a (-2)
Name
Killing Claws
Special Properties
Notes
- Heat skips to Level 2 charge
- Transition to HBS with input D or 3+4
- Balcony Break
- Tornado
Command
ws1, 2**
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+27a (-9)
Name
Fresh Killing Claws
Special Properties
Notes
- Transition to HBS with input D or 3+4
- Balcony Break
- Tornado
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+29a (+19)
Name
Mad Angler
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+17 (+8)
Name
Spinning Bear Kick
Special Properties
Notes
- Balcony Break
- Homing
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Paw Smash
Command
SS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+6c
Name
Salmon Swipe
Notes
- 9 chip damage
- Transition to +12 +3 HBS with D
Command
FC.1
Hit Levels
Low
Startup Frames
Damage
On Block
-8
On Hit
+2
Name
Watch Your Feet
Command
FC.1+2
Hit Levels
Special
Startup Frames
On Block
+1~+6 / -6~-1 HBS
On Hit
+7~+12 / 0~+5 HBS
Name
Bear Roll
Notes
- Transition to ROL
- becomes special mid attack during Heat (partially uses remaining Heat time)
Command
FDFA.1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+6
On CH
+6
Name
Bear Butterfly
Notes
- Transition to HBS
Command
FUFA.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2 (-2)
On Hit
+6 (+6)
On CH
+6 (+6)
Name
Bear Backstroke
Notes
- Transition to HBS (Cannot cancel)
Command
FUFT.d+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+17
On Hit
+37a
On CH
+37a
Name
Get Up Punch
Notes
- Transition to SIT (Cannot cancel)
Command
HBS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+2
On CH
+12
Command
HBS.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+4
On CH
+13c
Name
Honeycomb Spike
Notes
- *Hold 2 to power up, up to 2 charge levels
Command
HBS.1, 2*
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+13c
On CH
+49a
Name
Honeycomb Spike
Special Properties
Notes
- chip damage on block
- Heat skips to Level 2 charge
Command
HBS.1, 2**
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+49a
Name
Fresh Honeycomb Spike
Special Properties
Notes
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
Command
HBS.2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-15
On Hit
+21g
Name
Bear Claw
Special Properties
Notes
- Transition to HBS High crush 1~
Command
HBS.3
Hit Levels
Special
Name
Hunting to Roll Over
Notes
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Command
HBS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+79a
Name
Bear Fling
Special Properties
Notes
- Tornado
Command
HBS.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+9a (-1)
Name
Bear Tackle
Special Properties
Notes
- Heat Engager
- Heat Dash +43d (+35)
- Balcony Break Power crush 7~
Command
HBS.b, b
Hit Levels
Special
Name
Backward Roll
Notes
- Alternate input: SIT.B
- Transition to HBS with input D or 3+4
Command
HBS.b+1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-20c
On Hit
+3c
Notes
- Transition to HBS with input D or 3+4
Command
HBS.b+1+2, 1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-29c
On Hit
+8a / -3a (-10)
Name
Break'n
Special Properties
Notes
- Balcony Break
- Less frame advantage occurs after Combo from last hit
Command
HBS.df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+20a (+11)
Name
Hornet Buster
Special Properties
Notes
- Homing
- Balcony Break
- Strong Aerial Tailspin
- 9 chip damage
Command
HBS.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25)
Name
Big Tree
Special Properties
Notes
- Tornado
Command
HBS.d+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+4
On CH
+76(+60)
Name
Frolicking Bear
Special Properties
Notes
- Tornado
- Transition to HBS
- Tornado on CH only
Command
HBS.d+3+4
Hit Levels
Special
Name
Hunting to Play Dead
Notes
- Transition to FDFA
Command
HBS.f, f
Hit Levels
Special
Startup Frames
On Block
+1~+6 / -6~-1 HBS
On Hit
+7~+12 / 0~+5 HBS
Name
Bear Roll
Notes
- Transition to ROL
- Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Command
HBS.f+3+4
Name
Hunting Hip Smash
Notes
- Alternate input: HBS.b+3+4
- Transition to SIT
Command
OTG.d+1+4
Hit Levels
Low
Startup Frames
Damage
On Block
N/A
On Hit
8 (0) / +14
Name
Dance With Me
Notes
- Cancel into BT with input OTG.d+1+4,3+4
- More frame advantage when hitting standing opponent
Command
ROL.1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+35d (+27)
Name
Bear Shove
Special Properties
Notes
- Balcony Break
- Tornado
- Power up during Heat (partially uses remaining Heat time)
Command
ROL.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+28a (+18)
Name
Bear Backhand
Command
ROL.3
Hit Levels
Low
Startup Frames
Damage
On Block
-18
On Hit
+33a
Name
Bear Slide
Notes
- Recovers in FUFT
Command
ROL.4
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+26a
Name
Bear Rolling Kick
Notes
- Recovers in FUFT
Command
ROL.1+2
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
-30
On Hit
+45a
Name
Giant Roll
Notes
- Recovers in FUFT on hit
- Recovers in off axis FUFT on block
Command
SIT.1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+4
On CH
+9
Command
SIT.1, 1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+6
Name
Double Trout Sweep
Notes
- Combo from 1st CH
Command
SIT.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+73a (+57)
Name
Trout Smash
Special Properties
Notes
- Tornado
Command
SIT.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12 / -10 ROL
On Hit
-4a / -2a ROL
Name
Rebound
Notes
- Transition to ROL with input SIT.F
Command
SIT.f
Hit Levels
Special
Startup Frames
On Block
+1~+6 / -6~-1 HBS
On Hit
+7~+12 / 0~+5 HBS
Name
Bear Roll
Notes
- Alternative input: FC.3+4 or FDFA.f
- Transition to ROL
- Transition to HBS with input ROL.D or ROL.3+4
- Becomes special mid attack during Heat (partially uses remaining Heat time)
Command
1+3
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+1
Name
Bear's Bite
Notes
- Throw break: 1 or 2
- Opponent status on hit: FUFT
Command
2+4
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-6
On Hit
+1
Name
Bear Hug
Notes
- Throw break: 1 or 2
- Opponent status on hit: FUFT
- Side switch on hit
Command
Back throw
Hit Levels
Throw (High)
Startup Frames
Damage
On Hit
+1
Name
Swing Swung
Notes
- Throw break: none
- Opponent status on hit: FUFA
Command
HBS.f+1+2
Hit Levels
Throw (High)
Startup Frames
Damage
On Hit
+1
Name
Bear Toss
Special Properties
Notes
- Removes Recoverable Health
- Spike
- Throw break: none
- Opponent status on hit: FUFA
Command
Left throw
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+1
Name
Bear Slam
Special Properties
Notes
- Throw break: 1
- Spike
- Opponent status on hit: FUFT
Command
Right throw
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+1
Name
Choke Slam
Notes
- Throw break: 2
- Opponent status on hit: FUFT off axis
Command
hcb, f+1+2
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
0
On Hit
+5
Name
Rock'n Roll Circus
Notes
- Throw break: 1+2
- Opponent status on hit: FUFA
- Side switch on hit
Command
uf+1+2
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
0
On Hit
+26d (+7)
Name
Headbutt
Special Properties
Notes
- Throw break: 1+2
- Balcony Break
- Opponent status on hit: FUFT