kuma

FDFA Moves

Command

FDFA.1+2

Hit Levels

Low

Startup Frames

14~16

Damage

10

On Block

-12

On Hit

+6

On CH

+6

Name

Bear Butterfly

Notes

  • Transition to HBS

FUFA Moves

Command

FUFA.1+2

Hit Levels

Mid

Startup Frames

17~19

Damage

15

On Block

-2 (-2)

On Hit

+6 (+6)

On CH

+6 (+6)

Name

Bear Backstroke

Notes

  • Transition to HBS (Cannot cancel)

HBS Moves

Command

HBS.1

Hit Levels

Mid

Startup Frames

12~13

Damage

10

On Block

-13

On Hit

+2

On CH

+12

Command

HBS.1, 2

Hit Levels

Mid

Mid

Startup Frames

12~13, 24~25

Damage

10, 20

On Block

-13

On Hit

+4

On CH

+13c

Name

Honeycomb Spike

Notes

  • *Hold 2 to power up, up to 2 charge levels

Command

HBS.1, 2*

Hit Levels

Mid

Mid

Startup Frames

12~13, 33~34

Damage

10, 20

On Block

-12

On Hit

+13c

On CH

+49a

Name

Honeycomb Spike

Special Properties

Chip Damage

Notes

  • chip damage on block
  • Heat skips to Level 2 charge

Command

HBS.1, 2**

Hit Levels

Mid

Mid

Startup Frames

12~13, 44~45

Damage

10, 30

On Block

+3

On Hit

+49a

Name

Fresh Honeycomb Spike

Special Properties

Chip Damage

Notes

  • chip damage on block
  • Cannot absorb with power crush
  • Heat reduces charge length (consumes partial Heat time)

Command

HBS.2

Hit Levels

Low

Startup Frames

21~24

Damage

16

On Block

-15

On Hit

+21g

Name

Bear Claw

Notes

  • Transition to HBS

Command

HBS.3

Hit Levels

Special

Name

Hunting to Roll Over

Notes

  • Transition to FUFA
  • Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)

Command

HBS.1+2

Hit Levels

Mid

Startup Frames

19~22

Damage

24

On Block

-15

On Hit

+79a

Name

Bear Fling

Special Properties

Tornado Move

Notes

  • Tornado

Command

HBS.3+4

Hit Levels

Mid

Startup Frames

25~30

Damage

21

On Block

-12

On Hit

-2a (-11)

Name

Bear Tackle

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break Power crush

Command

HBS.b, b

Hit Levels

Special

Name

Backward Roll

Notes

  • Alternate input: SIT.B
  • Transition to HBS with input D or 3+4

Command

HBS.b+1+2

Hit Levels

Low

Startup Frames

26~29

Damage

16

On Block

-25c

On Hit

+14a

Notes

  • Transition to HBS with input D or 3+4

Command

HBS.b+1+2, 1+2

Hit Levels

Low

Low

Startup Frames

26~29, 22~24

Damage

16, 33

On Block

-29c

On Hit

+8a / -3a (-10)

Name

Break'n

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Less frame advantage occurs after Combo from last hit

Command

HBS.df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-17

On Hit

+35a (+25)

Name

Big Tree

Special Properties

Tornado Move

Notes

  • Tornado

Command

HBS.d+1+2

Hit Levels

Mid

Startup Frames

16~20

Damage

22

On Block

-9

On Hit

0 / HE

Name

Frolicking Bear

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Transition to HBS (does not shift when using Heat Dash)

Command

HBS.d+3+4

Hit Levels

Special

Name

Hunting to Play Dead

Notes

  • Transition to FDFA

Command

HBS.f, f

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Transition to ROL
  • Becomes Special Mid attack during Heat (partially uses remaining Heat time)

Command

HBS.f+3+4

Name

Hunting Hip Smash

Notes

  • Alternate input: HBS.b+3+4
  • Transition to SIT

Command

HBS.f+1+2

Hit Levels

Throw (High)

Startup Frames

26~27

Damage

35

On Hit

+1

Name

Bear Toss

Special Properties

Spike

Notes

  • Throw break: none
  • Spike
  • Opponent status on hit: FUFA

ROL Moves

Command

ROL.1

Hit Levels

High

Startup Frames

15~16

Damage

31

On Block

+4

On Hit

+35d (+27)

Name

Bear Shove

Special Properties

Balcony Break
Tornado Move

Notes

  • Balcony Break
  • Tornado
  • Power up during Heat (partially uses remaining Heat time)

Command

ROL.2

Hit Levels

Mid

Startup Frames

17~19

Damage

21

On Block

-17

On Hit

+28a (+18)

Name

Bear Backhand

Command

ROL.3

Hit Levels

Low

Startup Frames

18~26

Damage

20

On Block

-18

On Hit

+33a

Name

Bear Slide

Notes

  • Recovers in FUFT

Command

ROL.4

Hit Levels

Mid

Startup Frames

26~30

Damage

20

On Block

+7

On Hit

+26a

Name

Bear Rolling Kick

Notes

  • Recovers in FUFT

Command

ROL.1+2

Hit Levels

Mid (Special)

Startup Frames

10~40

Damage

22

On Block

-30

On Hit

+45a

Name

Giant Roll

Notes

  • Recovers in FUFT on hit
  • Recovers in off axis FUFT on block

SIT Moves

Command

SIT.1

Hit Levels

Low

Startup Frames

21~22

Damage

10

On Block

-12

On Hit

+4

On CH

+9

Command

SIT.1, 1

Hit Levels

Low

Low

Startup Frames

21~22, 25~26

Damage

10, 13

On Block

-12

On Hit

+6

Name

Double Trout Sweep

Command

SIT.2

Hit Levels

Mid

Startup Frames

19~21

Damage

18

On Block

-12

On Hit

+73a (+57)

Name

Trout Smash

Special Properties

Tornado Move

Notes

  • Tornado

Command

SIT.3+4

Hit Levels

Mid

Startup Frames

25

Damage

20

On Block

-12 / -10 ROL

On Hit

-4a / -2a ROL

Name

Rebound

Notes

  • Transition to ROL with input SIT.F

Command

SIT.f

Hit Levels

Special

Startup Frames

N/A / 26~31 Heat

On Block

+1~+6 / -6~-1 HBS

On Hit

+7~+12 / 0~+5 HBS

Name

Bear Roll

Notes

  • Alternative input: FC.3+4 or FDFA.f
  • Transition to ROL
  • Transition to HBS with input ROL.D or ROL.3+4
  • Becomes special mid attack during Heat (partially uses remaining Heat time)