marshall law

(While Moves

Command

(While down, facing up) 1+2+3+4

Name

Taunt

BT Moves

Command

BT.1

Hit Levels

High

Startup Frames

10

Damage

7

On Block

+1

On Hit

+8

Name

Turning Knuckles

Notes

  • Can route into the same strings as his normal 1

Command

BT.2

Hit Levels

Mid

Startup Frames

15

Damage

17

On Block

-14

On Hit

-1

On CH

+52a

Command

BT.2, 2

Hit Levels

Mid

Mid

Startup Frames

15, 14

Damage

17, 20

On Block

-14

On Hit

+31d (-27)

Name

Blind Elbow Combo

Notes

  • Combos from 1st hit
  • Delay-able

Command

BT.3

Hit Levels

High

Startup Frames

10

Damage

18

On Block

-8

On Hit

+8

Command

BT.4

Hit Levels

High

Startup Frames

11

Damage

14

On Block

-9

On Hit

+2

Command

BT.4, 3

Hit Levels

High

Mid

Startup Frames

11, 24

Damage

14, 24

On Block

-12

On Hit

+12a (+3)

Name

Wolf Fang

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit CH

Command

BT.1+2

Hit Levels

High

Startup Frames

15

Damage

20

On Block

+1

On Hit

+16g

Name

Dragon Back Blow

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break Homing

Command

BT.d+3

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Command

BT.d+4

Hit Levels

Low

Startup Frames

23

Damage

17

On Block

-13

On Hit

+6c

On CH

+26d

Name

Reverse Low

Command

BT.d+3+4

Hit Levels

Mid

Startup Frames

26

Damage

25

On Block

-15

On Hit

+0

Name

Frogman

Notes

  • Transition to FUFA with D *
  • (-2 oB, +13d oH)

DSS Moves

Command

DSS.1

Hit Levels

High

Startup Frames

12

Damage

14

On Block

+0

On Hit

+8

On CH

+18c

Name

Dragon Knuckle

Special Properties

Chip Damage

Notes

  • Chip damage on block
  • Automatically transitions to DSS on hit and block
  • CH guarantees DSS.f+1, DSS.3+4,4

Command

DSS.2

Hit Levels

High

Startup Frames

14

Damage

20

On Block

+1

On Hit

+15d

On CH

+50a

Name

Cloud Gates

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block

Command

DSS.3

Hit Levels

High

Startup Frames

19

Damage

30

On Block

+3

On Hit

+40a

Name

Dragon Charge Spin Kick

Special Properties

Homing Attack
Balcony Break
Chip Damage

Notes

  • Homing
  • Balcony Break
  • Chip damage on block

Command

DSS.4

Hit Levels

Low

Startup Frames

21

Damage

21

On Block

-13

On Hit

+6c

On CH

+38d

Name

Dragon Charge Kick

Command

DSS.1+2

Hit Levels

Mid

Startup Frames

16

On Block

-13

On Hit

+12a (+5)

On CH

+66a (+50)

Name

Tornado Claw

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Partially uses remaining Heat time
  • Instant Tornado on CH
  • Alternate input 1+2

Command

DSS.f+1

Hit Levels

Mid

Startup Frames

14

Damage

20

On Block

-9

On Hit

+39d (-19)

Name

Dragon Roar

Special Properties

Heat Engager
Balcony Break
Chip Damage

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Chip damage on block

Command

DSS.f+2~1

Hit Levels

Mid

Startup Frames

19

Damage

24

On Block

+2

On Hit

+30a (+4)

Name

Poison Arrow

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block
  • Transition to DSS with F *
  • (+5 oB, +33a (+7))
  • Alternate input f+2~1

Command

DSS.f+3

Hit Levels

Mid

Startup Frames

20

Damage

30

On Block

-13

On Hit

+18d (+8)

Name

Dragon Cannon

Special Properties

Heat Engager
Balcony Break
Chip Damage
Power Crush

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Balcony Break
  • Chip damage on block
  • Alternate input f,F+3
  • While transitioning to DSS from other moves, it is possible to input DSS.f+3 as a Just Frame (ex; 4,3~F:DSS.f+3) for 4 more damage. Power crush

Command

DSS.f+4

Hit Levels

High

Startup Frames

19

Damage

40

On Block

+7 (+10g w)

On Hit

+31d (-27)

Name

Dragon's Flight

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block
  • While transitioning to DSS from other moves, it is possible to input DSS.f+4 as a Just Frame (ex; 4,3~F:DSS.f+4) for 4 more damage.

Command

DSS.uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

35

On Block

-2

On Hit

+0d

Name

Facelift

Notes

  • Throw break 1+2