paul phoenix

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Consumes Heat
  • t92 on whiff
  • Cinematic freeze on frame 15
  • Cancel to t42 r26 standing with b,b Power crush 7~

Command

H.1+2

Hit Levels

Mid

Startup Frames

28

Damage

35

On Block

-9

On Hit

+30d (-6) FDFA

Name

Half-Step Phoenix Smasher

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Consumes Heat unless canceled
  • Chip damage (10)
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f *
  • Sidestep u can be buffered 2f after cancel *
  • CS attacks can be buffered from 26f *
  • Decaying 13f delay on CS attacks **
  • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b *
  • Sidestep u can be buffered from 27f *
  • SWA attacks can be buffered from 26f
  • [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge
  • [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge

Command

H.1+2*

Hit Levels

Mid

Startup Frames

46

Damage

40

On Block

+10

On Hit

+30d (-6) FDFA

Name

Half-Step Phoenix Smasher (Hold)

Special Properties

Balcony Break
Wall Crush
Chip Damage

Notes

  • Balcony Break * Wall Crush +17g
  • Consumes Heat unless canceled
  • Chip damage (16)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27~35 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f *
  • Sidestep u can be buffered 2f after cancel *
  • CS attacks can be buffered from 26f *
  • Decaying 13f delay on CS attacks **
  • Decays to 0 delay 24f after cancel
  • Cancel to t41~49 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b *
  • Sidestep u can be buffered from 27f *
  • SWA attacks can be buffered from 26f
  • [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
  • [[Paul_movelist#Paul-H.1+2**|Burning Fist]] at 56f charge

Command

H.1+2**

Hit Levels

Startup Frames

71

Damage

50

On Hit

+30d (-6) FDFA

Name

Burning Fist

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Consumes Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • [[Paul_movelist#Paul-H.1+2|H.1+2]] from 1~27f charge
  • [[Paul_movelist#Paul-H.1+2*|H.1+2*]] from 28~55f charge

Command

H.qcf+2

Hit Levels

Mid

Startup Frames

13~14

Damage

51

On Block

-13

On Hit

+26a (-10) FDFA

Name

Phoenix Smasher

Special Properties

Balcony Break
Chip Damage

Notes

  • Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]]
  • Balcony Break
  • Consumes Heat
  • Chip damage (11)
  • Clean Hit range 2.3
  • Heat Dash disables Clean Hit
  • 34 damage without Clean Hit

Command

H.f+1+2*

Hit Levels

Mid

Startup Frames

29~30

Damage

30

On Block

+5c

On Hit

+55a

Name

Hammer of the Gods (Hold)

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Consumes Heat
  • Chip damage (13)
  • Requires 24f charge
  • [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge

Command

H.2+3

Hit Levels

Low (hits grounded)

Mid

Throw

Startup Frames

18,21,38

Damage

9, 23, 25

On Block

-12

On Hit

+3d

Name

Demolition Ball

Special Properties

Heat Smash
Balcony Break
Chip Damage

Notes

  • Heat Smash
  • Balcony Break
  • Fully consumes Heat
  • Chip damage (2,6,7)
  • Transition to throw on 1st hit only
  • 40 damage with throw transition
  • 53 damage on 2nd + 3rd hit
  • t134 r49 on block
  • t124 on whiff

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55

On Block

-15

On Hit

+0d

Name

Big Bang Phoenix Smasher

Special Properties

Power Crush

Notes

  • Rage Art
  • Erases opponent's recoverable health on hit
  • Damage increases with lower health
  • 114f cinematic freeze on frame 8
  • t193 r56 on block
  • t134 on whiff Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Left Jab

Command

1, 2

Hit Levels

High

High

Startup Frames

10, 10

Damage

5, 12

On Block

-3

On Hit

+8

Name

Left Right Combo

Notes

  • Move can be delayed 3f
  • Input can be delayed 3f
  • Combo from 1st hit with 3f delay
  • Jail from 1st hit with 3f delay

Command

1, 2, 3

Hit Levels

High

High

Mid

Startup Frames

10, 10, 16~17

Damage

5, 12, 7

On Block

-25

On Hit

-14

Notes

  • Combo from 1st hit
  • Jail from 1st hit
  • Cancel to [[Paul_movelist#10 Strings|10 strings]]

Command

1, 4

Hit Levels

High

Low (hits grounded)

Startup Frames

10, 23

Damage

5, 8

On Block

-11c

On Hit

+1

Name

Reverse PDK Combo

Special Properties

High Crush

Notes

  • Combo from 1st CH High crush 14~

Command

2

Hit Levels

High

Startup Frames

10

Damage

10

On Block

+0

On Hit

+6

Name

Right Jab

Command

2, 3

Hit Levels

High

High

Startup Frames

10, 22~23

Damage

10, 21

On Block

-9

On Hit

+22d (+13)

On CH

+51a

Name

PK Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

2, d+3

Hit Levels

High

Low (hits grounded)

Startup Frames

10, 22

Damage

10, 11

On Block

-12c

On Hit

-1

Name

PDK Combo

Special Properties

High Crush

Notes

  • Combo from 1st CH High crush 21~

Command

3

Hit Levels

Mid

Startup Frames

15~16

Damage

14

On Block

-7

On Hit

+4

Name

Left Kick

Command

3, 2

Hit Levels

Mid

High

Startup Frames

15~16, 23

Damage

14, 17

On Block

-3

On Hit

+7

On CH

+50a

Name

Piston Fire

Notes

  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st hit with 4f delay
  • Transition to t60 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +4 +14g [[Paul_combos#Counterhit|+57a]] at 43f with b

Command

3, 2~b

Hit Levels

Mid

High

Startup Frames

15~16

Damage

14, 17

On Block

+4

On Hit

+14g

On CH

+57a

Notes

  • Sidestep u can be buffered from 45f
  • SWA attacks can be buffered from 54f
  • Transition to cs1~ r9 -13 +4 +47a [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 61f with df

Command

4

Hit Levels

High

Startup Frames

12

Damage

17

On Block

-7

On Hit

+7

On CH

+32d

Name

Right Kick

Notes

  • Balcony Break (CH only)

Command

1+2

Hit Levels

Mid

Startup Frames

28

Damage

30

On Block

-13

On Hit

+20d (+10)

Name

Half-Step Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.1+2|H.1+2]] with Heat
  • Move can be delayed 11f (i39)
  • Charge begins on frame 1
  • Requires 1~27f charge
  • Delayed startup from 17~27f charge
  • Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f *
  • Cancel can be delayed 8f *
  • Sidestep u can be buffered 2f after cancel *
  • CS attacks can be buffered from 26f *
  • Decaying 13f delay on CS attacks **
  • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b
  • Cancel can be delayed 8f *
  • Sidestep u can be buffered from 27f *
  • SWA attacks can be buffered from 26f
  • [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge
  • [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge

Command

1+2*

Hit Levels

Mid

Startup Frames

46

Damage

35

On Block

+0

On Hit

+20d (+10)

Name

Half-Step Phoenix Smasher (Hold)

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.1+2*|H.1+2*]] with Heat
  • Chip damage (10)
  • Move can be delayed 21f (i67)
  • Charge begins on frame 1
  • Requires 28~55f charge
  • Delayed startup from 35~55f charge
  • Cancel to t27 r1 [[Paul_movelist#CS_(Cormorant Step)|CS]] from 17~35f with f *
  • Cancel can be delayed 8f *
  • Sidestep u can be buffered 2f after cancel *
  • CS attacks can be buffered from 26f *
  • Decaying 13f delay on CS attacks **
  • Decays to 0 delay 24f after cancel
  • Cancel to t41 r12 [[Paul_movelist#SWA_(Sway)|SWA]] from 17~35f with b *
  • Cancel can be delayed 8f *
  • Sidestep u can be buffered from 27f *
  • SWA attacks can be buffered from 26f
  • [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
  • [[Paul_movelist#Paul-1+2**|Burning Fist]] at 56f charge

Command

1+2**

Hit Levels

Startup Frames

71

Damage

40

On Hit

+20d (+10)

Name

Burning Fist

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#H.Paul-1+2**|H.1+2**]] with Heat
  • Charge begins on frame 1
  • Requires 56f charge
  • [[Paul_movelist#Paul-1+2|1+2]] from 1~27f charge
  • [[Paul_movelist#Paul-1+2*|1+2*]] from 28~55f charge

Command

f+2

Hit Levels

High

Throw

Startup Frames

13

Damage

12, 26

On Block

-5

On Hit

+9

Name

Phoenix Hook, Tiger Claw

Notes

  • Heat Engager +9
  • Heat Dash +5, [[Paul_combos#Starter|+62a (+42)]]
  • Transition to throw on front hit
  • +32a without throw transition

Command

f+3

Hit Levels

High

Startup Frames

16~17

Damage

11

On Block

-9

On Hit

+2

Special Properties

Homing Attack

Notes

  • Homing

Command

f+3, 1

Hit Levels

High

Mid

Startup Frames

16~17, 17

Damage

11, 21

On Block

-10

On Hit

+12d (+3)

Name

Lion's Tempest

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Combo from 1st hit

Command

f+4

Hit Levels

Mid

Startup Frames

22

Damage

24

On Block

-5

On Hit

+6

Name

Stone Lion

Special Properties

Heat Engager
Homing Attack
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5, [[Paul_combos#Starter|+62a (+42)]]
  • Homing Low crush 9~22

Command

f+1+2

Hit Levels

Mid

Startup Frames

20~21

Damage

22

On Block

+3c

On Hit

+8c

On CH

+35d (+27)

Name

Hammer of the Gods

Special Properties

Chip Damage

Notes

  • Balcony Break (CH only)
  • Chip damage (4)
  • Move can be delayed 9f (i29~30)
  • Delayed startup from 5~23f charge
  • [[Paul_movelist#Paul-f+1+2*|f+1+2*]] at 24f charge
  • [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] at 24f charge

Command

f+1+2*

Hit Levels

Mid

Startup Frames

29~30

Damage

26

On Block

+5c

On Hit

+20d FDFA

On CH

+55a

Name

Hammer of the Gods (Hold)

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.f+1+2*|H.f+1+2*]] with Heat
  • Chip damage (10)
  • Requires 24f charge
  • [[Paul_movelist#Paul-f+1+2|f+1+2]] from 0~23f charge

Command

f+1+4

Hit Levels

Mid

Startup Frames

21~23

Damage

25

On Block

-14

On Hit

+41d (-17)

Name

Shoulder Tackle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Sharp leftward movement on startup

Command

df+1

Hit Levels

Mid

Startup Frames

14

Damage

11

On Block

-2

On Hit

+4

Notes

  • Transition to r15 [[Paul_movelist#SWA_(Sway)|SWA]] +3 +9 from 2~14f, 16f with b

Command

df+1, 1

Hit Levels

Mid

High

Startup Frames

14, 20~21

Damage

11, 9

On Block

-5

On Hit

+5

On CH

+8

Notes

  • Combo from 1st hit with 4f delay
  • Move can be delayed 10f
  • Input can be delayed 10f

Command

df+1, 1, 2

Hit Levels

Mid

High

Mid

Startup Frames

14, 20~21, 22~23

Damage

11, 9, 22

On Block

-9

On Hit

+32a (+24)

Name

Lion's Roar

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH

Command

df+1~b

Hit Levels

Mid

Damage

11

On Block

+3

On Hit

+9

Notes

  • Sidestep u can be buffered from 16f
  • SWA attacks can be buffered from 24f
  • Transition to cs1~ r9 -1 -12 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 32f with df

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-8

On Hit

+33a (+23)

Name

Kurenai

Notes

  • High evasion

Command

df+3

Hit Levels

Mid

Startup Frames

16

Damage

14

On Block

-9

On Hit

+2

Command

df+3, 4

Hit Levels

Mid

Mid

Startup Frames

16, 21~22

Damage

14, 17

On Block

-10

On Hit

+6

On CH

+59a

Name

Phoenix Wings

Notes

  • Move can be delayed 14f
  • Input can be delayed 14f
  • Combo from 1st hit with 10f delay

Command

df+4

Hit Levels

Mid

Startup Frames

17~18

Damage

17

On Block

-2

On Hit

+8

On CH

+14

Name

Tiger Claw

Special Properties

Knee

Notes

  • Knee

Command

d+1

Hit Levels

Mid (hits grounded)

Startup Frames

14~15

Damage

16

On Block

-9

On Hit

+2

On CH

+3c

Name

Hammer Punch

Special Properties

Spike

Notes

  • Spike
  • Transition to r27 FC with d

Command

d+1, 2

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

14~15, 29

Damage

16, 26

On Block

-17

On Hit

+20d (+10)

Name

Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] with Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • [[Paul_movelist#Paul-d+1,2*|d+1,2*]] at 27f charge

Command

d+1, 2*

Hit Levels

Mid (hits grounded)

Startup Frames

14~15, 43

Damage

16, 39

On Block

+9

On Hit

+20d (+10)

Name

Phoenix Smasher (Hold)

Special Properties

Balcony Break
Wall Crush
Chip Damage

Notes

  • Balcony Break
  • Wall Crush +16g
  • [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] with Heat
  • Chip damage (11)
  • Charge begins on frame 16
  • Requires 27f charge
  • [[Paul_movelist#Paul-d+1,2|d+1,2]] from 0~26f charge

Command

d+1, 4

Hit Levels

Mid (hits grounded)

Low (hits grounded)

Startup Frames

14~15, 19

Damage

16, 15

On Block

-31c

On Hit

-17

On CH

+14a FUFA

Notes

  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st CH with 5f delay

Command

d+1, 4, 2

Hit Levels

Mid (hits grounded)

Low (hits grounded)

Mid

Startup Frames

14~15, 19, 21

Damage

16, 15, 21

On Block

-14

On Hit

+3d (-6)

On CH

+35a (-12)

Name

Hang Over

Special Properties

Balcony Break
Elbow

Notes

  • Balcony Break
  • Elbow
  • Combo from 2nd CH +11d (+4)

Command

d+1, H.2

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

14~15, 29

Damage

16, 32

On Block

-13

On Hit

+29d (-7) FDFA

Name

Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Consumes Heat
  • Move can be delayed 14f (i43)
  • Charge begins on frame 16
  • Requires 0~26f charge
  • Delayed startup from 1~26f charge
  • Combo from 1st CH with 0~6f charge
  • [[Paul_movelist#Paul-H.d+1,2*|H.d+1,2*]] at 27f charge

Command

d+1, H.2*

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

14~15, 43

Damage

16, 45

On Block

[[Paul combos#Mini-combos|+12]]

On Hit

+30d (-6) FDFA

Name

Phoenix Smasher (Hold)

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 16
  • Requires 27f charge
  • [[Paul_movelist#Paul-H.d+1,2|H.d+1,2]] from 0~26f charge

Command

d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Special Properties

High Crush

Notes

  • cs1~ from 6f d/db/df input hold
  • [[Paul_movelist#Paul-OTG.d+2|OTG.d+2]] when opponent is downed High crush

Command

d+4

Hit Levels

Low (hits grounded)

Startup Frames

15

Damage

9

On Block

-31c

On Hit

+14a FUFA

On CH

+14a

Notes

  • Clean Hit range 1.59
  • 8 damage, -17 on hit without Clean Hit
  • Stagger state on block

Command

d+4, 2

Hit Levels

Low (hits grounded)

Mid

Startup Frames

15, 21

Damage

9, 23

On Block

-18

On Hit

-9

Name

Bone Breaker

Notes

  • Move can be delayed 3f
  • Input can be delayed 4f
  • Combo from 1st CL with 3f delay +5d (-2)
  • Combo from 1st CH with 3f delay +5d (-2)

Command

d+4, 2, 1+2

Hit Levels

Low (hits grounded)

Mid

Mid

Startup Frames

15, 21, 26~27

Damage

9, 23, 26

On Block

-17

On Hit

+3d (-6)

On CH

+35a (-12)

Name

Demolition Man

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Move can be delayed 4f
  • Input can be delayed 4f
  • Combo from 1st CL with 4f delay +13d (+6)
  • Combo from 1st CH with 4f delay +13d (+6)
  • Combo from 2nd hit with 4f delay +13d (+6)
  • Perfect input window 21~22f after 2 input

Command

d+4, 2:1+2

Hit Levels

Low (hits grounded)

Mid

Mid

Startup Frames

15, 26~27

Damage

9, 23, 30

On Block

-17

On Hit

+3d (-6)

On CH

+35a (-12)

Name

Demolition Man (Perfect Input)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Move can be delayed 1f
  • Input can be delayed 1f
  • Combo from 1st CL with 1f delay +13d (+6)
  • Combo from 1st CH with 1f delay +13d (+6)
  • Combo from 2nd hit with 1f delay +13d (+6)
  • Perfect input window 21~22f after 2 input
  • Perfect input increases damage, wall carry

Command

d+1+2

Hit Levels

Mid

Startup Frames

12~13

Damage

30

On Block

-16

On Hit

+16d (+11)

Name

Shoulder Smash

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Dickjab

Special Properties

High Crush

Notes

  • Transition to r24 standing with f High crush

Command

db+2

Hit Levels

Mid (hits grounded)

Startup Frames

19~20

Damage

21

On Block

-11

On Hit

+14d (-3) FDFA

On CH

+28a (+18)

Name

Shoot the Moon

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break

Command

db+3

Hit Levels

Low (hits grounded)

Startup Frames

15~17

Damage

12

On Block

-18c

On Hit

-4

Special Properties

High Crush

Notes

  • High crush

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

12

Damage

6

On Block

-15c

On Hit

-4

Special Properties

High Crush

Notes

  • High crush

Command

db+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

21

On Block

-14

On Hit

+30a (+22)

Name

Chain Breaker

Special Properties

Chip Damage
Power Crush

Notes

  • Chip damage (11) if attack is absorbed Power crush 7~19

Command

b+1

Hit Levels

High

Startup Frames

12~13

Damage

12

On Block

-9

On Hit

+2

Command

b+1, 2

Hit Levels

High

Mid (hits grounded)

Startup Frames

12~13, 20~21

Damage

12, 21

On Block

-14

On Hit

+16d (-1) FDFA

Name

Double Wing

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Move can be delayed 5f
  • Input can be delayed 5f
  • Combo from 1st hit with 5f delay

Command

b+1+3

Damage

25

On Hit

+1d FUFA

Name

Attack Reversal

Special Properties

Parry State

Notes

  • Parry Parry state 5~12

Command

b+2

Hit Levels

Mid

Startup Frames

18

Damage

22

On Block

-5c

On Hit

+4c

Special Properties

Spike

Notes

  • Spike

Command

b+2, 1

Hit Levels

Mid

Mid

Startup Frames

18, 36

Damage

22, 22

On Block

-12

On Hit

0c

On CH

+48a

Name

Crushing Wind

Notes

  • Move can be delayed 20f (i56)
  • Charge begins on frame 18
  • Requires 0~41f charge
  • Delayed startup from 22~41f charge
  • Combo from 1st CH with 0~23f charge
  • [[Paul_movelist#Paul-b+2,1*|b+2,1*]] / [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] at 42f charge

Command

b+2, 1*

Hit Levels

Mid

Mid

Startup Frames

18, 60~61

Damage

22, 35

On Block

+8

On Hit

+20d

On CH

+56a

Name

Crushing Wind (Hold)

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.b+2,1*|H.b+2,1*]] with Heat
  • Chip damage (7)
  • Charge begins on frame 18
  • Requires 42f charge
  • [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge

Command

b+2, H.1*

Hit Levels

Mid

Mid

Startup Frames

18, 60~61

Damage

22, 35

On Block

[[Paul combos#Mini-combos|+12]]

On Hit

+56a

Name

Crushing Wind (Hold)

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Guard Break
  • Consumes Heat
  • Chip damage (13)
  • Charge begins on frame 18
  • Requires 42f charge
  • [[Paul_movelist#Paul-b+2,1|b+2,1]] from 0~41f charge

Command

b+3

Hit Levels

High

Startup Frames

14~15

Damage

16

On Block

-6

On Hit

+31a (+25)

Name

Lights Out

Command

b+4

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

14

On Block

-12c

On Hit

+4

On CH

+17g

Name

Leg Sweep

Command

b+1+2

Hit Levels

High

Startup Frames

24

Damage

28

On Block

-9

On Hit

+21d (+16)

Name

Hassou Strike

Special Properties

Balcony Break
Chip Damage
Power Crush

Notes

  • Balcony Break
  • Chip damage (11) if attack is absorbed Power crush 7~23

Command

ub+2

Hit Levels

Mid

Startup Frames

18

Damage

22

On Block

-5

On Hit

+14d

Name

Wrecking Ball

Special Properties

Balcony Break

Notes

  • Balcony Break
  • +21d (+14) on airborne opponent

Command

uf+2

Hit Levels

High

Startup Frames

22~23

Damage

26

On Block

+5

On Hit

+17d FDFA

Name

Moonfall

Special Properties

Heat Engager
Balcony Break
Chip Damage
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5, [[Paul_combos#Starter|+67a (+50)]]
  • Balcony Break
  • Chip damage (6) Low crush 9~24

Command

uf+3

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-16

On Hit

+25a (+15)

Special Properties

Low Crush
Floating State

Notes

  • Low crush 8~29 fs30~32

Command

uf+3, 4

Hit Levels

Mid

Mid

Startup Frames

15~16, 13~14

Damage

15, 10

On Block

-13

On Hit

+32a (+22)

Name

Shredder

Special Properties

Low Crush
Floating State

Notes

  • Combo from 1st hit [[Paul_combos#Staples|+28a (+21)]] Low crush 8~29 fs30~32

Command

uf+4

Hit Levels

Mid

Startup Frames

15~17

Damage

13

On Block

-13

On Hit

+33a (+23)

Name

Rising Toe Kick

Special Properties

Low Crush
Floating State

Notes

  • Low crush 8~29 fs30~32

Command

1+2+3+4

Name

Ki Charge

Command

b, n, f+1

Hit Levels

High

Startup Frames

28~31

Damage

22

On Block

-6

On Hit

+34a (+25)

Name

Burning Spear

Special Properties

Balcony Break

Notes

  • Balcony Break
  • High Evasion
  • .73 backward movement over first 14f

Command

d, db, b

Name

Sway

Special Properties

High Crush

Notes

  • Cannot be buffered
  • Moves backward up to 1.04
  • Less movement against distant opponent
  • cs1~10 against distant opponent
  • Less movement from attack transition
  • No crouching state from attack transition
  • High evasion from attack transition
  • Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 2f with df High crush 1~14

Command

d, df

Name

Crouch Dash

Special Properties

High Crush

Notes

  • Cannot be buffered
  • 1.12 movement over 20f
  • Transition to [[Paul_movelist#Paul-qcf|CS]] from 2f with f
  • Transition to r9 [[Paul_movelist#DPD_(Deep_Dive)|DPD]] from 3~19f with df
  • Cancel to r1 block from 2f with b
  • Cancel to r1 sidestep from 2f with u High crush 1~21

Command

d, df, f

Name

Cormorant Step

Notes

  • Cannot be buffered
  • t35 from 1+2~f
  • Exits crouching state on frame 1
  • 1.63 movement over 25f (includes CD)
  • 1.98 movement over 35f from 1+2 cancel
  • Transition to r9 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 2f with df
  • Cancel to r1 sidestep from 2f with u
  • Cancel to r1 block from 24f with b

Command

f, F+2

Hit Levels

Mid

Startup Frames

15~17

Damage

14

On Block

-17

On Hit

-7

Special Properties

Elbow

Notes

  • Elbow
  • Alternate input FC.df+2

Command

f, F+2, 1

Hit Levels

Mid

Mid

Startup Frames

15~17, 26

Damage

14, 20

On Block

-12

On Hit

+14d

Name

Juggernaut

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Cancel to -21 -11 standing with B
  • Alternate input FC.df+2,1

Command

f, F+2, 2

Hit Levels

Mid

Low (hits grounded)

Startup Frames

15~17, 36~38

Damage

14, 21

On Block

-19c

On Hit

+27a

Name

Bulldozer

Special Properties

High Crush

Notes

  • Cancel to -28 -18 FC with B
  • Alternate input FC.df+2,2 High crush 33~83

Command

f, F+2:1

Hit Levels

Mid

High

Startup Frames

15

Damage

14, 24

On Block

-4

On Hit

+37d (+11)

Name

Phoenix Bone Breaker

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage (7)
  • Combo from 1st hit
  • Alternate input FC.df+2:1

Command

f, F+3

Hit Levels

Mid

Startup Frames

15~16

Damage

17

On Block

-17

On Hit

+24a (+14)

Special Properties

Low Crush
Floating State

Notes

  • Low crush 10~31 fs32~34

Command

f, F+3, 4

Hit Levels

Mid

Mid

Startup Frames

15~16, 13~14

Damage

17, 10

On Block

-16

On Hit

+30a (+20)

Special Properties

Low Crush
Floating State

Notes

  • Combo from 1st hit [[Paul_combos#Staples|+27a (+10)]] Low crush 10~24 fs25~27

Command

f, F+3, 4, 4

Hit Levels

Mid

Mid

High

Startup Frames

15~16, 13~14, 23~25

Damage

17, 10, 25

On Block

-5

On Hit

+62a (+42)

Name

Double Hop Kick High

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break Low crush 10~24 fs25~27

Command

f, F+3, 4, d+4

Hit Levels

Mid

Mid

Low (hits grounded)

Startup Frames

15~16, 13~14, 27~28

Damage

17, 10, 15

On Block

-17c

On Hit

-6

Name

Double Hop Kick Low

Special Properties

Low Crush
Floating State
High Crush

Notes

  • Low crush 10~24 fs25~27 High crush 58~101

Command

f, F+3, 4, f+4

Hit Levels

Mid

Mid

Mid

Startup Frames

15~16, 13~14, 27~29

Damage

17, 10, 18

On Block

-14

On Hit

+12d (+3)

Name

Triple Kick Combo

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break Low crush 10~24 fs25~27

Command

f, F+4

Hit Levels

Mid

Startup Frames

27~34

Damage

20

On Block

+2

On Hit

+18a

Name

Neutron Bomb

Special Properties

Chip Damage
Low Crush
Floating State

Notes

  • Chip damage (8) Low crush 14~31 fs32~34

Command

uf, n, 4

Hit Levels

Mid

Startup Frames

23~25

Damage

20

On Block

-13

On Hit

+32a (+22)

Name

Delayed Rising Toe Kick

Special Properties

Low Crush
Floating State

Notes

  • Can be delayed 12f after jump
  • Additional range with delay Low crush 8~29 fs30~32

Command

f, f, F+2

Hit Levels

Mid

Throw

Startup Frames

18~19

Damage

21, 34

On Block

-9

On Hit

+0d FDFA

On CH

+35a

Name

Turbulent Hammer

Notes

  • Spike on 2nd hit
  • Transition to throw on airborne hit
  • +17d FDFA without throw transition

Command

ws1

Hit Levels

Mid

Startup Frames

15~16

Damage

16

On Block

-10

On Hit

-7

On CH

+1

Command

ws1, 2

Hit Levels

Mid

Mid

Startup Frames

15~16, 20

Damage

16, 17

On Block

-11

On Hit

+2

On CH

+3

Name

Enfolding Dragon

Notes

  • Move can be delayed 10f
  • Input can be delayed 10f
  • Combo from 1st CH with 10f delay
  • Transition to t59 r19 [[Paul_movelist#SWA_(Sway)|SWA]] +1 +14g [[Paul_combos#Mini-combos|+15]] from 39~44f with b

Command

ws1, 2~b

Hit Levels

Mid

Mid

Startup Frames

15~16

Damage

16, 17

On Block

+1

On Hit

+14g

On CH

+15

Notes

  • Sidestep u can be buffered from 44f
  • SWA attacks can be buffered from 51f
  • Transition to cs1~ r9 -10 +4 +5 [[Paul_movelist#DPD_(Deep Dive)|DPD]] from 60f with df

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-14

On Hit

+27a (+17)

Name

Thunder Palm

Command

ws3

Hit Levels

Mid (hits grounded)

Startup Frames

13~14

Damage

16

On Block

-8

On Hit

+6

Command

ws3, 2

Hit Levels

Mid (hits grounded)

High

Startup Frames

13~14, 21~22

Damage

16, 21

On Block

-9

On Hit

+17d (+8)

On CH

+46a

Name

Shioh

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Move can be delayed 12f
  • Input can be delayed 12f
  • Combo from 1st hit with 12f delay

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

18

On Block

-6

On Hit

+5

Name

Toe Smash

Command

SS.1

Hit Levels

High

Startup Frames

20

Damage

21

On Block

+8

On Hit

+35a (+27)

Name

Turn Thruster

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage (6)
  • Effective minimum startup 30f

Command

SS.3

Hit Levels

Low (hits grounded)

Startup Frames

19

Damage

17

On Block

-12c

On Hit

+4

On CH

+12c

Name

Pump In Pedal

Notes

  • Effective minimum startup 28f

Command

FC.D

Name

Somersault Kick Warm-Up Moves

Command

FC.D, U+4

Hit Levels

Mid

Startup Frames

13~18

Damage

40

On Block

-49d

On Hit

-9d (-24)

Name

Incomplete Somersault

Notes

  • Deals recoverable damage to self

Command

CD.df

Name

Deep Dive

Special Properties

High Crush

Notes

  • Buffer window 2~9f (3~9f from SWA)
  • Sidestep can be buffered with u
  • DPD attacks can be buffered
  • While standing attacks can be buffered
  • Cancel to r1 block from 10f with b High crush 1~30

Command

qcf+1

Hit Levels

High

Startup Frames

16~17

Damage

21

On Block

-4

On Hit

+33a (+26)

Name

Thruster

Special Properties

Chip Damage

Notes

  • Chip damage (4)

Command

qcf+2

Hit Levels

Mid

Startup Frames

13~14

Damage

45

On Block

-17

On Hit

+26a (-10) FDFA

Name

Phoenix Smasher

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Balcony Break
  • [[Paul_movelist#Paul-H.CS.2|H.CS.2]] with Heat
  • Clean Hit range 2.3
  • 30 damage without Clean Hit

Command

qcf+3

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

18

On Block

-14c

On Hit

+0

On CH

+20a

Name

Gengetsu

Special Properties

High Crush

Notes

  • Clean hit range 2.0
  • 17 damage on hit without Clean Hit
  • +7 on CH without Clean Hit High crush 7~40

Command

qcf+1+2

Hit Levels

Low (hits grounded)

Startup Frames

32~33

Damage

20

On Block

-12c

On Hit

+71a (+55)

Name

Gunba

Special Properties

High Crush

Notes

  • Cancel to t41 FC with B High crush 1~33

Command

qcf+3+4

Hit Levels

Mid

Startup Frames

19~20

Damage

22

On Block

-9

On Hit

+35a (+27)

On CH

+74a (+58)

Name

Mountain Raze

Special Properties

Tornado Move
Balcony Break
Low Crush

Notes

  • Tornado
  • Balcony Break
  • High Evasion (brief) Low crush 19~39

Command

DPD.df+2

Hit Levels

Mid

Startup Frames

14

Damage

10

On Block

-10

On Hit

+6

Special Properties

Balcony Break
Elbow

Notes

  • Balcony Break
  • Elbow
  • Effective minimum startup 24f

Command

DPD.df+2, 1

Hit Levels

Mid

High

Startup Frames

14, 18~19

Damage

10, 30

On Block

-5

On Hit

+23d

Name

Quick Petal Strike

Special Properties

Tornado Move
Balcony Break
Wall Crush

Notes

  • Tornado
  • Balcony Break
  • Wall Crush +7g
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 10f delay

Command

DPD.df+2, 3

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

14, 25~26

Damage

10, 22

On Block

-13c

On Hit

+10d FDFA

On CH

+46a

Name

Quick Lightning Breaker

Special Properties

Spike

Notes

  • Spike
  • Move can be delayed 10f
  • Input can be delayed 17f
  • Combo from 1st hit with 6f delay

Command

DPD.df+4

Hit Levels

Low (hits grounded)

Startup Frames

17

Damage

18

On Block

-12c

On Hit

0

Name

Bigetsu

Special Properties

High Crush

Notes

  • Effective minimum startup 27f High crush 1~

Command

DPD.df+3+4

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

18~23,51~61

Damage

32, 10

On Block

-49d

On Hit

-9d (-24)

Name

Incomplete Somersault

Special Properties

Low Crush
Floating State

Notes

  • Effective minimum startup 28f
  • t112 on hit
  • Deals recoverable damage to self Low crush 16~35 fs36~62 FDFA 63~92

Command

OTG.d+2

Hit Levels

Low (hits grounded)

Startup Frames

18

Damage

16

On Block

-12c

On Hit

-1d (-9)

Name

Down Strike

Special Properties

Spike

Notes

  • Spike
  • +4 on hit against standing opponent

Command

qcb+1

Hit Levels

Mid (hits grounded)

Startup Frames

21~22

Damage

24

On Block

+0c

On Hit

+21d FDFA

On CH

+53a

Name

God Hammer Punch

Special Properties

Chip Damage

Notes

  • Chip damage (7)

Command

qcb+2

Hit Levels

Mid

Startup Frames

15

Damage

27

On Block

-9

On Hit

+39d (-19)

Name

Rubber Band Attack

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5, [[Paul_combos#Starter|+36a (+26)]]
  • Clean Hit range 2.45
  • Heat Dash disables Clean Hit
  • 21 damage without Clean Hit

Command

qcb+3

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

14

On Block

-21c

On Hit

-10g

On CH

+21a

Name

Rapid Fire

Special Properties

High Crush

Notes

  • High crush 1~

Command

qcb+3, 2

Hit Levels

Low (hits grounded)

Mid

Startup Frames

18~19, 27~28

Damage

14, 20

On Block

-10

On Hit

+6

Notes

  • Combo from 1st CH +20d (+13)

Command

qcb+3, 2, 1

Hit Levels

Low (hits grounded)

Mid

High

Startup Frames

18~19, 27~28, 18~19

Damage

14, 20, 25

On Block

-5

On Hit

+21d (-5)

Name

Petal Strike

Special Properties

Tornado Move
Wall Crush

Notes

  • Tornado * Wall Crush +7g
  • Combo from 1st CH [[Paul_combos#Counterhit|+63a (+47)]] T!

Command

qcb+3, 2, 3

Hit Levels

Low (hits grounded)

Mid

Mid (hits grounded)

Startup Frames

18~19, 27~28, 25~26

Damage

14, 20, 22

On Block

-13c

On Hit

+10d FDFA

On CH

+46a

Name

Lightning Breaker

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH +15d (-20) FDFA
  • Move can be delayed 10f
  • Input can be delayed 17f

Command

qcb+4

Hit Levels

High

Startup Frames

15~16

Damage

20

On Block

+1

On Hit

+23d (+14)

On CH

+59a

Name

Kawaragoma

Special Properties

Homing Attack
Chip Damage

Notes

  • Homing
  • Chip damage (6)

Command

qcb+1+2

Hit Levels

Mid

Startup Frames

16~17

Damage

22

On Block

-14

On Hit

+37a (+27)

Name

Unseen Gust

Special Properties

Tornado Move

Notes

  • Tornado
  • High evasion

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Hit

+1d FUFA

Name

Over The Shoulder

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • -6 if broken
  • Side switch

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Hit

+1d FUFA

Name

Shoulder Pop

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • -3 if broken
  • Side switch

Command

2+4~b

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Hit

+0d

Name

Chest Crusher

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 2
  • -2 if broken

Command

Back Throw.1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

50

On Hit

-14d FUFA

Name

Reverse Neck Throw

Notes

  • Throw cannot be broken

Command

Back Throw.2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

50

On Hit

+1d FDFA

Name

Piggyback Throw

Special Properties

Spike

Notes

  • Spike
  • Throw cannot be broken

Command

FC.1+2

Hit Levels

Throw

Startup Frames

26

Damage

0

On Hit

+3d

Name

Ultimate Tackle

Notes

  • Throw break 1+2
  • -5 BT if broken
  • Transition to Takedown on hit

Command

FC.1+2, 2, 1, 2, 1

Hit Levels

Throw

Startup Frames

26, 26

Damage

30

On Hit

+0d

Name

Ultimate Punch

Notes

  • Throw break 1 or 2
  • Alternate input 1,2,1,2

Command

FC.1+2, 2, d+1, 1, 1+2

Hit Levels

Throw

Startup Frames

26, 26

Damage

50

On Hit

+0d FDFA

Name

Ultimate Punishment

Notes

  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit

Command

FC.1+2, 1+2, 1+2

Hit Levels

Throw

Startup Frames

26, 26

Damage

25

On Hit

+1d

Name

Arm Breaker

Notes

  • Throw break 1+2
  • -9 if broken

Command

Left Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

45

On Hit

+1d FUFA

Name

Dragon Screw

Notes

  • Throw break 1 -6 if broken

Command

Right Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Hit

-2d FUFA

Name

Fall Away

Notes

  • Throw break 2
  • -3 if broken
  • Side switch

Command

b+1+4

Hit Levels

Throw

Startup Frames

11

Damage

40

On Hit

+6d FUFA

Name

Foot Launch

Notes

  • Throw break 1
  • -2 if broken
  • Side switch

Command

df+1+3

Hit Levels

Throw

Startup Frames

12~13

Damage

22

On Hit

+9

Name

Kongo Blast

Notes

  • Throw break 1
  • -2 if broken

Command

df+1+3, H.qcf+2

Hit Levels

Throw

Mid

Startup Frames

12~13, 13~14

Damage

22, 21

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f

Command

df+1+3, qcf+2

Hit Levels

Throw

Mid

Startup Frames

12~13, 13~14

Damage

22, 15

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.df+1+3,qcf+2|H.df+1+3,qcf+2]] with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry

Command

df+1+3:H.qcf+2

Hit Levels

Throw

Mid

Startup Frames

13~14

Damage

22, 26

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher (Perfect Input)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry

Command

df+1+3:qcf+2

Hit Levels

Throw

Mid

Startup Frames

13~14

Damage

22, 20

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher (Perfect Input)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.df+1+3:qcf+2|H.df+1+3:qcf+2]] with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry

Command

f, F+1+2

Hit Levels

Throw

Startup Frames

12

Damage

38

On Hit

+20d

Name

Push Away

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Throw break 1+2
  • Side switch if broken
  • +0 BT if broken
  • +0 FUFA if broken at wall

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

40

On Hit

+0d

Name

Twist and Shout

Special Properties

Spike

Notes

  • Spike
  • Throw break 1+2
  • -6 if broken