Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d FUFA
Name
Over The Shoulder
Special Properties
Notes
- Homing
- Throw break 1 or 2
- -6 if broken
- Side switch
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d FUFA
Name
Shoulder Pop
Special Properties
Notes
- Homing
- Throw break 1 or 2
- -3 if broken
- Side switch
Command
2+4~b
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Chest Crusher
Special Properties
Notes
- Homing
- Throw break 2
- -2 if broken
Command
Back Throw.1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
-14d FUFA
Name
Reverse Neck Throw
Notes
- Throw cannot be broken
Command
Back Throw.2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d FDFA
Name
Piggyback Throw
Special Properties
Notes
- Spike
- Throw cannot be broken
Command
FC.1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+3d
Name
Ultimate Tackle
Notes
- Throw break 1+2
- -5 BT if broken
- Transition to Takedown on hit
Command
FC.1+2, 2, 1, 2, 1
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Ultimate Punch
Notes
- Throw break 1 or 2
- Alternate input 1,2,1,2
Command
FC.1+2, 2, d+1, 1, 1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d FDFA
Name
Ultimate Punishment
Notes
- Throw break 1
- Transition to Arm Breaker with 1+2 after third hit
Command
FC.1+2, 1+2, 1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Arm Breaker
Notes
- Throw break 1+2
- -9 if broken
Command
Left Throw
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d FUFA
Name
Dragon Screw
Notes
- Throw break 1 -6 if broken
Command
Right Throw
Hit Levels
Throw
Startup Frames
Damage
On Hit
-2d FUFA
Name
Fall Away
Notes
- Throw break 2
- -3 if broken
- Side switch
Command
b+1+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+6d FUFA
Name
Foot Launch
Notes
- Throw break 1
- -2 if broken
- Side switch
Command
df+1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+9
Name
Kongo Blast
Notes
- Throw break 1
- -2 if broken
Command
df+1+3, H.qcf+2
Hit Levels
Throw
Mid
Startup Frames
Damage
On Hit
+16d (-20) FDFA
Name
Phoenix Smasher
Special Properties
Notes
- Balcony Break
- Consumes Heat
- Strict qcf input required (d,f does not work)
- Perfect input window 55-56f
Command
df+1+3, qcf+2
Hit Levels
Throw
Mid
Startup Frames
Damage
On Hit
+16d (-20) FDFA
Name
Phoenix Smasher
Special Properties
Notes
- Balcony Break
- [[Paul_movelist#Paul-H.df+1+3,qcf+2|H.df+1+3,qcf+2]] with Heat
- Strict qcf input required (d,f does not work)
- Perfect input window 55-56f
- Perfect input increases damage, wall carry
Command
df+1+3:H.qcf+2
Hit Levels
Throw
Mid
Startup Frames
Damage
On Hit
+16d (-20) FDFA
Name
Phoenix Smasher (Perfect Input)
Special Properties
Notes
- Balcony Break
- Consumes Heat
- Strict qcf input required (d,f does not work)
- Perfect input window 55-56f
- Perfect input increases damage, wall carry
Command
df+1+3:qcf+2
Hit Levels
Throw
Mid
Startup Frames
Damage
On Hit
+16d (-20) FDFA
Name
Phoenix Smasher (Perfect Input)
Special Properties
Notes
- Balcony Break
- [[Paul_movelist#Paul-H.df+1+3:qcf+2|H.df+1+3:qcf+2]] with Heat
- Strict qcf input required (d,f does not work)
- Perfect input window 55-56f
- Perfect input increases damage, wall carry
Command
f, F+1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+20d
Name
Push Away
Special Properties
Notes
- Balcony Break
- Throw break 1+2
- Side switch if broken
- +0 BT if broken
- +0 FUFA if broken at wall
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Twist and Shout
Special Properties
Notes
- Spike
- Throw break 1+2
- -6 if broken