paul phoenix

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Hit

+1d FUFA

Name

Over The Shoulder

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • -6 if broken
  • Side switch

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Hit

+1d FUFA

Name

Shoulder Pop

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2
  • -3 if broken
  • Side switch

Command

2+4~b

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Hit

+0d

Name

Chest Crusher

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 2
  • -2 if broken

Command

Back Throw.1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

50

On Hit

-14d FUFA

Name

Reverse Neck Throw

Notes

  • Throw cannot be broken

Command

Back Throw.2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

50

On Hit

+1d FDFA

Name

Piggyback Throw

Special Properties

Spike

Notes

  • Spike
  • Throw cannot be broken

Command

FC.1+2

Hit Levels

Throw

Startup Frames

26

Damage

0

On Hit

+3d

Name

Ultimate Tackle

Notes

  • Throw break 1+2
  • -5 BT if broken
  • Transition to Takedown on hit

Command

FC.1+2, 2, 1, 2, 1

Hit Levels

Throw

Startup Frames

26, 26

Damage

30

On Hit

+0d

Name

Ultimate Punch

Notes

  • Throw break 1 or 2
  • Alternate input 1,2,1,2

Command

FC.1+2, 2, d+1, 1, 1+2

Hit Levels

Throw

Startup Frames

26, 26

Damage

50

On Hit

+0d FDFA

Name

Ultimate Punishment

Notes

  • Throw break 1
  • Transition to Arm Breaker with 1+2 after third hit

Command

FC.1+2, 1+2, 1+2

Hit Levels

Throw

Startup Frames

26, 26

Damage

25

On Hit

+1d

Name

Arm Breaker

Notes

  • Throw break 1+2
  • -9 if broken

Command

Left Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

45

On Hit

+1d FUFA

Name

Dragon Screw

Notes

  • Throw break 1 -6 if broken

Command

Right Throw

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Hit

-2d FUFA

Name

Fall Away

Notes

  • Throw break 2
  • -3 if broken
  • Side switch

Command

b+1+4

Hit Levels

Throw

Startup Frames

11

Damage

40

On Hit

+6d FUFA

Name

Foot Launch

Notes

  • Throw break 1
  • -2 if broken
  • Side switch

Command

df+1+3

Hit Levels

Throw

Startup Frames

12~13

Damage

22

On Hit

+9

Name

Kongo Blast

Notes

  • Throw break 1
  • -2 if broken

Command

df+1+3, H.qcf+2

Hit Levels

Throw

Mid

Startup Frames

12~13, 13~14

Damage

22, 21

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f

Command

df+1+3, qcf+2

Hit Levels

Throw

Mid

Startup Frames

12~13, 13~14

Damage

22, 15

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.df+1+3,qcf+2|H.df+1+3,qcf+2]] with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry

Command

df+1+3:H.qcf+2

Hit Levels

Throw

Mid

Startup Frames

13~14

Damage

22, 26

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher (Perfect Input)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Consumes Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry

Command

df+1+3:qcf+2

Hit Levels

Throw

Mid

Startup Frames

13~14

Damage

22, 20

On Hit

+16d (-20) FDFA

Name

Phoenix Smasher (Perfect Input)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • [[Paul_movelist#Paul-H.df+1+3:qcf+2|H.df+1+3:qcf+2]] with Heat
  • Strict qcf input required (d,f does not work)
  • Perfect input window 55-56f
  • Perfect input increases damage, wall carry

Command

f, F+1+2

Hit Levels

Throw

Startup Frames

12

Damage

38

On Hit

+20d

Name

Push Away

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Throw break 1+2
  • Side switch if broken
  • +0 BT if broken
  • +0 FUFA if broken at wall

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

40

On Hit

+0d

Name

Twist and Shout

Special Properties

Spike

Notes

  • Spike
  • Throw break 1+2
  • -6 if broken