raven

ws Moves

Command

ws1

Hit Levels

Mid

Startup Frames

14~15

Damage

14

On Block

-14~-13

On Hit

+35a (+25)

Name

Rising Uppercut

Command

ws2

Hit Levels

Mid

Startup Frames

13~14

Damage

17

On Block

-8~-7

On Hit

+8~+9

On CH

+37a (+27)

Name

Jackknife Elbow

Special Properties

Elbow

Notes

  • Elbow

Command

ws3

Hit Levels

Mid

Startup Frames

16~17

Damage

18

On Block

-8~-7

On Hit

+0s

Name

Trident Kick

Command

ws3, 2

Hit Levels

Mid

Startup Frames

16~17, 16~17, 19~20

Damage

18, 21 (14)

On Block

-13

On Hit

+65a (+49)

Name

Trident Kick > Phantom Halberd

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit
  • 14 damage with scaling from 1st
  • Available only on hit or block

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

18

On Block

-7~-6

On Hit

+7~+8

On CH

+4

Name

Shadow Snap Kick

Command

ws3+4

Hit Levels

Mid

Startup Frames

16~18

Damage

20

On Block

-12

On Hit

+7~+9

Name

Spinning Middle Kick

Special Properties

Heat Engager
Homing Attack
Balcony Break

Notes

  • Heat Engager
  • Homing
  • Balcony Break
  • Heat Dash +62a (+42) on hit, +5 on block
  • Can cancel to r19 BT with B

BT Moves

Command

BT.1

Hit Levels

High

Startup Frames

8

Damage

7

On Block

-1~+0

On Hit

+5~+6

Name

Blind Axe

Command

BT.1, 4

Hit Levels

High

Startup Frames

8, 8, 16~17

Damage

7, 23

On Block

-8~-7

On Hit

+40a (-18)

On CH

+67a (+51)

Name

Blind Lance

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit

Command

BT.2

Hit Levels

High

Startup Frames

10

Damage

9

On Block

+0

On Hit

+7

Name

Backfist

Command

BT.2, 1

Hit Levels

High

Startup Frames

10, 10, 14

Damage

9, 10

On Block

-1

On Hit

+3

Name

Backfist > Straight

Notes

  • Combo from 1st hit
  • Can transition to r36 BT with B
  • Can transition to t31 r18 +3/+7 CD with F

Command

BT.2, 2

Hit Levels

High

Startup Frames

10, 10, 21~22

Damage

9, 12

On Block

-9~-8

On Hit

+2~+3

Name

Blinding Knife

Notes

  • Combo from 1st CH
  • Can shift to t45 r25 SZN at -7~-6/+8~+9 with input 3+4 or D

Command

BT.2, 2, 1

Hit Levels

High

Startup Frames

10, 10, 21~22, 10, ,18~19

Damage

9, 12, 24

On Block

-13

On Hit

+2a (-7)

Name

Blinding Knife > Phantom Javelin

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Available only on hit or block
  • Combo from 2nd hit
  • Combo from 1st CH

Command

BT.3

Hit Levels

High

Startup Frames

10

Damage

10

On Block

-11

On Hit

+0

Command

BT.3, 4

Hit Levels

High

Startup Frames

10, 10, 28~30

Damage

10, 17

On Block

+0~+2

On Hit

+1~+3

On CH

+11g~+13g

Notes

  • Combo from 1st hit with 2f delay
  • Input can be delayed 6f
  • Move can be delayed 5f
  • Forces crouch on CH

Command

BT.3, 4, 3

Hit Levels

High

Startup Frames

10, 10, 28~30, 10, ,27~30

Damage

10, 17, 22

On Block

-6~-3

On Hit

+18a

Name

Crescent Mirage

Special Properties

Low Crush
Floating State

Notes

  • Same move as (df+4,4),3 ,Low crush 1~27 fs28~30

Command

BT.3, 4, 4

Hit Levels

High

Startup Frames

10, 10, 28~30, 10, ,32~34

Damage

10, 17, 21

On Block

-9~-8

On Hit

+5a

Name

Fafnir

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Combo from 2nd CH ,Low crush 12~31 fs32~34

Command

BT.3, 4, 4, F

Hit Levels

High

Startup Frames

10, 10, 28~30, 10, ,32~34, 10, ,

Damage

10, 17, 21

On Block

-36

Name

Fafnir to Blind Roll

Special Properties

Low Crush
Floating State

Notes

  • Will phase through opponent up-close
  • While vanished, Raven has no hurtbox ,Low crush 18~49 fs50~52

Command

BT.4

Hit Levels

Mid

Startup Frames

19~20

Damage

21

On Block

-5~-4

On Hit

+44a (-14)

Name

Chronos Lathe

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +36a (+26) on hit, +5 on block
  • Balcony Break Low crush 6~19

Command

BT.1+2

Hit Levels

Mid

Startup Frames

15~16

Damage

23

On Block

-13

On Hit

+30a (+22)

Name

Crusader

Special Properties

Balcony Break
Chip Damage
Power Crush

Notes

  • Balcony Break
  • Frame advantage is -7 if an attack is absorbed
  • Chip damage on block if an attack is absorbed Power crush 6~

Command

BT.3+4

Hit Levels

Mid

Mid

Startup Frames

15 34~35

Damage

5, 16

On Block

-14

On Hit

+34a (+24)

Name

Spiral Cannon

Special Properties

Low Crush
Floating State

Notes

  • Low crush 13~31 fs32~34

Command

BT.b+2

Hit Levels

Mid

Startup Frames

16~17

Damage

14

On Block

-2~-1

On Hit

+6~+7

Command

BT.b+2, 3

Hit Levels

Mid

Mid

Startup Frames

16~17, 16~17, 20 39~40

Damage

14, 5, 16

On Block

-14

On Hit

+34a (+24)

Name

Abyss Cannon

Special Properties

Low Crush
Floating State

Notes

  • Combo from 1st CH ,Low crush 18~36 fs37~39

Command

BT.b+2, 4

Hit Levels

Mid

Startup Frames

16~17, 16~17, 17~18

Damage

14, 13

On Block

+0

On Hit

+5

Name

Abyss Spear

Notes

  • Transition to BT (+0/+5) with B
  • Transition to FC (+0/+5) with D
  • Combos from 1st hit CH
  • Jail from 1st attack with 3f delay

Command

BT.b+3

Hit Levels

High

Startup Frames

18~19

Damage

22

On Block

+4~+5

On Hit

+41a

Name

Cannon Tail

Special Properties

Homing Attack
Balcony Break
Chip Damage

Notes

  • Homing
  • Balcony Break
  • Strong Aerial Tailspin
  • Chip damage on block

Command

BT.b+3+4

Name

Labyrinth to Front

Notes

  • Can block mid or high attacks after 6f

Command

BT.d+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-3

On Hit

+6

Name

Crouch Spin Knuckle

Special Properties

High Crush

Notes

  • High crush 1~

Command

BT.d+2

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

20

On Block

-12

On Hit

+4

On CH

+38d

Name

Revenant Stab

Special Properties

High Crush

Notes

  • Transition to Blind Fall (standing) on hit
  • Transition to +4 BT (Blind Labyrinth) with B on hit
  • Transition to +4 FC (Blind Fall) with D on hit High crush 4~

Command

BT.d+3

Hit Levels

Low (hits grounded)

Startup Frames

25~27

Damage

16

On Block

-26~-24

On Hit

+0~+2

Name

Shinobi Cyclone

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • on Clean hit only
  • Clean hit +74a (+58), 20 damage High crush 4~48

Command

BT.d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Crouch Spin Kick

Special Properties

High Crush

Notes

  • High crush 1~

Command

BT.f, F+3

Hit Levels

Mid

Startup Frames

21~22

Damage

25

On Block

-9~-8

On Hit

+8a

Name

Gremlin Smasher

Special Properties

High Crush

Notes

  • High crush 4~22

Command

BT.f, F+3+4

Hit Levels

Low (hits grounded)

Startup Frames

23~30

Damage

17

On Block

-18~-11

On Hit

+24a

Name

Vermillion

Special Properties

Floating State
High Crush

Notes

  • fs13~21 High crush 18~49

Command

BT.f, f, f

Name

Blind Roll

Special Properties

Low Crush
Floating State

Notes

  • Will phase through opponent up-close
  • While vanished, Raven has no hurtbox Low crush 12?~41 fs42~44

Command

BT.f+1

Hit Levels

Mid

Startup Frames

I16

Damage

18

On Block

-8

On Hit

+6

Name

Soul Steal

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transitions to throw on hit only
  • Opponent recovers BT on hit

Command

BT.f+2

Hit Levels

Mid

Startup Frames

17~18

Damage

13

On Block

-5~-4

On Hit

+6~+7

Command

BT.f+2, 3

Hit Levels

Mid

Startup Frames

17~18, 17~18, 24~25

Damage

13, 15

On Block

-7~-6

On Hit

+14c~+15c

Name

Cold Massacre

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 5f delay
  • Input can be delayed 12f

Command

BT.f+2, 4

Hit Levels

Mid

Startup Frames

17~18, 17~18, 20~21

Damage

13, 17

On Block

-7~-6

On Hit

+4~+5

Name

Cold Worm

Notes

  • Combo from 1st hit with 1f delay
  • Input can be delayed 12f

Command

BT.f+2, 4, 2

Hit Levels

Mid

Startup Frames

17~18, 17~18, 20~21, 17~18, ,19~20

Damage

13, 17, 21

On Block

-13

On Hit

+24a (+9)

Name

Cold Worm > Phantom Halberd

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH
  • Available only on hit or block

Command

BT.f+3

Hit Levels

Mid

Startup Frames

13~14

Damage

17

On Block

-5~-4

On Hit

+6

On CH

+14

Name

Demon Knee

Special Properties

Knee

Notes

  • Knee
  • Can transition to r45 BT at -8/+3/+11 with input B

Command

BT.f+4

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

13

On Block

-9

On Hit

+4

Name

Kama Kick

Command

BT.f+4, 1

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 22~23

Damage

13, 15

On Block

-9~-8

On Hit

+5~+6

Name

Trick Bang

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit
  • Can transition to r26 t36 SZN at -6~-5/+8~+9 with 3+4 or D

Command

BT.f+1+2

Name

Sixth Sense

Special Properties

Parry State

Notes

  • Parries mid or high punches or kicks Parry state 1~8

Command

BT.f+3+4

Hit Levels

Mid (hits grounded)

Startup Frames

25~27

Damage

24

On Block

-9~-7

On Hit

+5a

Name

Reverse Chakram

Special Properties

Spike
Low Crush
Floating State
High Crush

Notes

  • Spike Low crush 5~24 fs25~27 High crush 28~51

Command

BT.f+3+4, F

Hit Levels

Mid (hits grounded)

Startup Frames

25~27, 25~27,

Damage

24

On Block

-36

On Hit

-22

Name

Reverse Chakram to Blind Roll

Special Properties

Low Crush
Floating State

Notes

  • Will phase through opponent up-close
  • While vanished, Raven has no hurtbox ,Low crush 18~49 fs50~52

Command

BT.f+1+2, P

Hit Levels

Throw

Damage

25

On Hit

+5d

Notes

  • Opponent recovers FUFA

SZN Moves

Command

SZN.1

Hit Levels

High

Startup Frames

14~15

Damage

12

On Block

+1

On Hit

+8~+9

Name

Swift Blade

Notes

  • Can transition to t30 r2? CD at +5~+6/+12~+13 with input F

Command

SZN.1, 4

Hit Levels

High

Startup Frames

14~15, 14~15, 18~27

Damage

12, 25

On Block

-13

On Hit

+32a (-26)

Name

Swift Blade > Phantom Mace

Special Properties

Spike
Balcony Break

Notes

  • Spike
  • Balcony Break
  • Combo from 1st hit
  • Available only on hit or block

Command

SZN.2

Hit Levels

Mid

Mid (Special)

Startup Frames

18, 23~24

Damage

20, 10

On Block

-9

On Hit

+7a (-2)

Name

Dual Thanatos

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +36a (+26) on hit, +5 on block
  • Balcony Break
  • Transition to second hit on hit
  • Recovers heat on normal hit

Command

SZN.3

Hit Levels

Mid

Startup Frames

16~17

Damage

16

On Block

-1

On Hit

+5~+6

Name

Radius Flail

Special Properties

Low Crush

Notes

  • Transition to BT (-1/+5) with B
  • Transition to FC (-1/+5) with D Low crush 9~17

Command

SZN.3, 2

Hit Levels

Mid

Startup Frames

16~17, 16~17, 19~20

Damage

16, 21

On Block

-13

On Hit

+24a (+9)

Name

Radius Flail > Phantom Halberd

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit
  • Available only on hit or block
  • Power up during Heat

Command

SZN.4

Hit Levels

Low (hits grounded)

Startup Frames

17~24

Damage

21

On Block

-14~-7

On Hit

+4~+11g

On CH

+13a~+20a

Name

Cocytus Glide

Special Properties

High Crush

Notes

  • High crush 6~

Command

SZN.1+2

Hit Levels

High

Startup Frames

15~16

Damage

25

On Block

+0~+1

On Hit

+23a

On CH

+69a (+53)

Name

Oceanus Fissure

Special Properties

Homing Attack
Balcony Break
Chip Damage

Notes

  • Homing
  • Balcony Break
  • Strong Aerial Tailspin
  • Tornado on CH
  • Chip damage on block

Command

SZN.B

Name

Blind Labyrinth

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~17 fs15~17

Command

SZN.D

Name

Blind Fall to Crouching State

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~17 fs15~17

Command

SZN.F

Name

Shadow Sprint

Command

SZN.U

Name

Blind Fall

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~17 fs15~17