reina

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Alternate input: R1
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat
  • Unparryable
  • Ignores regular power crush armor Power crush 7~62

Command

H.WRA.2+3

Hit Levels

Low

Mid

Mid

Mid

Startup Frames

18~19

Damage

12, 6, 6, 20

On Block

-17

On Hit

+0

Name

Divine Wrath of Annihilation

Special Properties

Heat Smash
Spike

Notes

  • Heat Smash
  • Spike
  • Alternate input: H.WRA.R1
  • Jails if any hit is blocked
  • Transitions to attack throw on 1st hit for a total of 40 dmg
  • +4a (-5) if any hit after the 1st connects

Command

H.d+1+2

Name

Charging Hard

Special Properties

Parry State

Notes

  • Automatically parries limb-based, non-airborne mids and highs
  • Deals 40 damage on successful parry
  • +1d on successful parry Parry state 20~60

Command

H.2+3

Hit Levels

Mid

Mid

Startup Frames

21

Damage

20, 25

On Block

+8

On Hit

+0d

Name

Divine Dominance of Annihilation

Special Properties

Heat Smash
Balcony Break

Notes

  • Heat Smash
  • Balcony Break
  • Alternate input: H.R1
  • Jails from 1st block
  • Transitions to attack throw on 1st hit for a total of 50 dmg
  • Transitions to r53 WRA on 2nd block, whiff or hit
  • +19d WRA if only second hit connects (25 dmg)

Command

R.df+1+2

Hit Levels

Mid

Startup Frames

20

Damage

55

On Block

-15

On Hit

+0d

Name

Sacred Dismantle Spark

Notes

  • Rage Art

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Command

1, 1

Hit Levels

High

High

Startup Frames

10, 15

Damage

5, 6

On Block

-1

On Hit

+8

Notes

  • Jail from 1st attack with 2f delay

Command

1, 1, 2

Hit Levels

High

High

Mid

Startup Frames

10, 15, 13

Damage

5, 6, 12

On Block

-17

On Hit

+11

Name

Flash Punch Combo

Special Properties

Wall Crush

Notes

  • Combo from 1st hit with 11f delay
  • Hit-confirmable from 1st hit
  • Cancel transition with input B, frame advantage +2
  • Wall Crush +23g on hit
  • Transition to SEN on hit only

Command

1, 2

Hit Levels

High

High

Startup Frames

10, 10

Damage

5, 8

On Block

-3

On Hit

+8

Name

One Two Strike

Notes

  • Jail from 1st attack with 4f delay

Command

1, 2, 2

Hit Levels

High

High

High

Startup Frames

10, 10, 17

Damage

5, 8, 14

On Block

-14

On Hit

+0

Name

Back Fist Combo

Notes

  • Jail from 2nd attack with 2f delay
  • Input can be delayed 3f
  • Move can be delayed 2f

Command

1, 2, 3

Hit Levels

High

High

Mid

Startup Frames

10, 10, 21~22

Damage

5, 8, 10

On Block

-10

On Hit

+1

Special Properties

Knee

Notes

  • Knee
  • Combo from 2nd CH with 3f delay
  • Input can be delayed 3f
  • Move can be delayed 2f

Command

1, 2, 3, 4

Hit Levels

High

High

Mid

High

Startup Frames

10, 10, 21~22, 22~23

Damage

5, 8, 10, 21

On Block

-4

On Hit

+21a (+12)

Name

Sting the Works

Notes

  • CH-confirmable from 2nd CH
  • Combo from 3rd hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 8f
  • Interrupt with i5 from 3rd block

Command

2

Hit Levels

High

Startup Frames

12

Damage

6

On Block

-4

On Hit

+7

Command

2, 2

Hit Levels

High

High

Startup Frames

12, 14~15

Damage

6, 6

On Block

-11

On Hit

+0

Notes

  • Jail from 1st attack with 1f delay

Command

2, 2, 1

Hit Levels

High

High

Mid

Startup Frames

12, 14~15, 22~23

Damage

6, 6, 20

On Block

-14

On Hit

+12a

Name

Ganzan Basara

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Head
  • Hit-confirmable from 1st hit
  • Combo from 2nd hit with 5f delay
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

2, 2, 2

Hit Levels

High

High

Mid

Startup Frames

12, 14~15, 29

Damage

6, 6, 21

On Block

-4

On Hit

+6

Notes

  • Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i11 from 2nd block

Command

2, 2, 2, 1

Hit Levels

High

High

Mid

Mid

Startup Frames

12, 14~15, 29, 35~37

Damage

6, 6, 21, 20

On Block

-15~13

On Hit

+30a (+20)

Name

Bishamon Massacre

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 3rd hit with 1f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Evasive, can go under jabs Low crush 37~57 fs58~60

Command

2, 2, 2, 2

Hit Levels

High

High

Mid

Mid

Startup Frames

12, 14~15, 29, 31

Damage

6, 6, 21, 25

On Block

-14

On Hit

+21a (+0)

Name

Raging Bishamon

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd hit with 4f delay
  • Move can be delayed 3f
  • Blue spark with input qcf+2 for 5 more damage

Command

2~1

Hit Levels

Mid

Mid

Startup Frames

11(~14)

Damage

4, 18

On Block

-14

On Hit

+31d (+23)

Name

Ondeko

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
  • 5f input window

Command

3

Hit Levels

High

Startup Frames

18~19

Damage

12

On Block

-11

On Hit

+5

Special Properties

Homing Attack
High Crush

Notes

  • Homing High crush 8~17

Command

3, 2

Hit Levels

High

High

Startup Frames

18~19, 20

Damage

12, 16

On Block

-9

On Hit

+8

On CH

+66a (+50)

Name

Senjo Zuki

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit

Command

3, 4

Hit Levels

High

Mid

Startup Frames

18~19, 20

Damage

12, 20

On Block

-14

On Hit

+50 (+19)

On CH

+54a

Name

Senjo-manji

Notes

  • Combo from 1st hit

Command

3, 4, H.4

Hit Levels

High

Mid

Mid

Startup Frames

18~19, 20, 27

Damage

12, 20, 28

On Block

-8

On Hit

+23a (+3)

Name

Senjomanji Lethal Fury

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd hit

Command

4

Hit Levels

High

Startup Frames

13~14

Damage

20

On Block

-8

On Hit

+11g

On CH

+35a

Name

Nobility Hunter

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Opponent is FUFA on CH

Command

1+2

Hit Levels

Mid

Startup Frames

12~13

Damage

25

On Block

-10~-9

On Hit

+24a (+14)

Name

Demon Breath

Command

1+4

Name

Fukuteki

Special Properties

High Crush

Notes

  • Can transition to WGS with DF after 14 frames
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF High crush 1~29

Command

2+3+4

Hit Levels

Special

Name

Taunt

Notes

  • Input d+2+3+4 to get Heihachi's secret taunt

Command

3+4

Hit Levels

Mid

Mid

Startup Frames

18 26

Damage

5, 10

On Block

-8

On Hit

+3c

Special Properties

Spike
Low Crush

Notes

  • Spike Low crush 9~26

Command

3+4, 4

Hit Levels

Mid

Mid

Mid

Startup Frames

18 26, 16

Damage

5, 10, 20

On Block

-14

On Hit

+50 (+19)

On CH

+54a

Name

Aerial Manji-geri

Notes

  • Combo from 1st hit with 4f delay

Command

3+4, 4, H.4

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

18 26, 16, 27

Damage

5, 10, 20, 28

On Block

-8

On Hit

+23a (+3)

Name

Aerial Manji Lethal Fury

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd hit

Command

f+2

Hit Levels

High

Startup Frames

13

Damage

8

On Block

-9

On Hit

-3

Notes

  • Can transition to UNS (+0/+6/+6) with input u or d

Command

f+2, 3

Hit Levels

High

Mid

Startup Frames

13, 18~19

Damage

8, 16

On Block

-9

On Hit

+2

Name

Sousoku Rengeki

Notes

  • Jails from 1st hit without delay
  • Combo from 1st hit without delay
  • Can transition to SEN (-2/+9/+9) with input F
  • Cannot block up to i12 on empty transition on block
  • Can be delayed

Command

f+3

Name

Sentai

Command

f+4

Hit Levels

Mid

Startup Frames

19~20

Damage

20

On Block

+2c

On Hit

+5c

On CH

+29d

Name

Kamadhatu Splits Kick

Special Properties

Spike

Notes

  • [[Reina_combos#Mini-combos|+13c]] on crouching hit
  • Opponent is FDFA on CH
  • Spike

Command

f+1+2

Hit Levels

Mid

Startup Frames

32

Damage

22

On Block

-11

On Hit

+7

Name

Senshin-zuki

Special Properties

Wall Crush
High Crush

Notes

  • Wall Crush +19g on hit High crush 6~24

Command

f+3+4

Hit Levels

Mid

Startup Frames

43

Damage

25

On Block

-14

On Hit

+50 (+19)

On CH

+55a

Name

Ouhen Manji-geri

Special Properties

High Crush

Notes

  • Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33

Command

f+3+4*

Hit Levels

Mid

Startup Frames

67

Damage

30

On Block

[[Reina_combos#Mini-combos|+10]]

On Hit

+52a

Name

Ouhen Fubi Manji-geri

Special Properties

High Crush

Notes

  • Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57

Command

f+3+4*, H.4

Hit Levels

Mid

Mid

Startup Frames

67, 27

Damage

30, 28

On Block

-8

On Hit

+23a (+3)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st block

Command

f+3+4, H.4

Hit Levels

Mid

Mid

Startup Frames

43, 27

Damage

25, 28

On Block

-8

On Hit

+23a (+3)

Name

Ouhen Manji Lethal Fury

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit

Command

df+1

Hit Levels

Mid

Startup Frames

13~14

Damage

8

On Block

-3

On Hit

+4

Notes

  • Can transition to r18 SEN (-3/+4/+4) with input F
  • Cannot block up to i15 on empty transition on block

Command

df+1, 1

Hit Levels

Mid

High

Startup Frames

13~14, 20

Damage

8, 10

On Block

-4

On Hit

+7

Name

Muso Tensho

Notes

  • Combo from 1st hit without delay
  • Can be delayed

Command

df+1, 2

Hit Levels

Mid

Mid

Startup Frames

13~14, 22~23

Damage

8, 20

On Block

-14

On Hit

+12a

Name

Muso Basara

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +18g, [[Reina_combos#Mini-combos|+43a (+35)]]
  • Combo from 1st hit without delay
  • Can be delayed

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-12

On Hit

+30a (+20)

Name

Queen Bee Stinger

Notes

  • +2 on hit on crouching opp.
  • [[Reina_combos#Staples|+30a (+20)]] on CH on crouching opp.

Command

df+3

Hit Levels

Special

Name

Wind God Step

Notes

  • Can transition to SEN with input WGS.f+3

Command

df+4

Hit Levels

Mid

Startup Frames

15

Damage

14

On Block

-4

On Hit

+7

Command

df+4, 2

Hit Levels

Mid

Mid

Startup Frames

15, 18

Damage

14, 10

On Block

-8

On Hit

+6

Notes

  • Can transition to WRA (-6/+8/+8) with input D
  • Combo from 1st hit

Command

df+4, 2, 3

Hit Levels

Mid

Mid

High

Startup Frames

15, 18, 27

Damage

14, 10, 20

On Block

-8

On Hit

+35a

On CH

+71a (+55)

Name

Gekirosatsu

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • Combo from 2nd CH
  • Can be delayed ,High crush 7~15

Command

df+3+4

Hit Levels

Mid

High

Startup Frames

16,5~9

Damage

5, 10

On Block

-15

On Hit

+2

Special Properties

High Crush

Notes

  • Transition to attack throw on CH High crush 9~14

Command

df+3+4, 4

Hit Levels

Mid

High

Mid

Startup Frames

16,5~9, 20

Damage

5, 10, 20

On Block

-14

On Hit

+50 (+19)

On CH

+54a

Name

Kasho Maki-manji

Notes

  • Combo from 1st hit

Command

d+1

Hit Levels

Mid (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Crouch Jab

Special Properties

High Crush

Notes

  • Returns to standing when input F High crush 4~

Command

d+2

Hit Levels

Mid

Startup Frames

15

Damage

17

On Block

+0c

On Hit

+3c

On CH

+27d

Name

Tecchuu-ate

Special Properties

Spike

Notes

  • Spike

Command

d+3

Hit Levels

Special

Name

Unsoku Kou

Special Properties

Parry State

Notes

  • Transitions to UNS (Kou, d)
  • Can transition to UNS (Kou, u) with input u+3
  • Can transition to UNS (Gen) with input b+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Parry state 5~13

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Crouch Chin Kick

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+1+2

Hit Levels

Special

Name

Heaven's Wrath

Command

db+2

Hit Levels

Low

Low

Startup Frames

20~21,9~10

Damage

10, 12

On Block

-16

On Hit

-3

Name

Eisaimon

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

7

On Block

-13

On Hit

-2

On CH

+2

Command

db+4, 1+2

Hit Levels

Low (hits grounded)

Mid

Startup Frames

16, 15

Damage

7, 20

On Block

-12

On Hit

+39d (-19)

Name

Un Oshi-kuzushi

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH even with delay
  • Can be delayed
  • CH-confirmable from 1st CH

Command

b+1

Hit Levels

High

Startup Frames

18

Damage

14

On Block

-4

On Hit

+6

Command

b+1, 1

Hit Levels

High

Mid

Startup Frames

18, 22

Damage

14, 15

On Block

-10

On Hit

-4

Notes

  • Combo from 1st hit without delay
  • Can be delayed

Command

b+1, 1, 3

Hit Levels

High

Mid

Mid

Startup Frames

18, 22, 15~17

Damage

14, 15, 13

On Block

-10

On Hit

+3

Notes

  • Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+13]]) with input F
  • Cannot block up to i14 on empty transition on block
  • Combo from 2nd CH
  • Jails from 2nd block

Command

b+1, 1, 3, 3

Hit Levels

High

Mid

Mid

Mid

Startup Frames

18, 22, 15~17, 32

Damage

14, 15, 13, 20

On Block

-16

On Hit

+48 (+17)

On CH

+53a

Name

Hen-in 4 Hit Combo

Command

b+1+3

Name

Tatenashi

Special Properties

Parry State

Notes

  • Parry mids and highs
  • Converts incoming damage to recoverable health
  • Partially restores Heat on successful parry
  • Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move Parry state 3~8

Command

b+2

Hit Levels

Mid

Startup Frames

16~17

Damage

14

On Block

-9

On Hit

+3

Name

Sin Smiter

Special Properties

Homing Attack

Notes

  • Homing

Command

b+3

Name

Unsoku Gen

Notes

  • Partially drains heat meter when in heat
  • Transitions to UNS (Gen)
  • Can transition to UNS (Kou, u/d) with input u+3 or d+3
  • Can transition to SEN with input f+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
  • See also [[Reina_tech#Unsoku_Cancel|Unsoku Cancel]]

Command

b+4

Hit Levels

High

Startup Frames

18

Damage

20

On Block

-8

On Hit

+35a

On CH

+71a (+55)

Name

Ebi-geri

Special Properties

Tornado Move
High Crush

Notes

  • Tornado High crush 6~17

Command

b+1+2

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-13

On Hit

+14g

Name

Kugai Dachi

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break Power crush 7~

Command

b+1+4

Hit Levels

Mid (Unblockable)

Startup Frames

64

Damage

50

On Block

+20d (-1)

On Hit

+20d (-1)

Name

Clairvoyant Fatal Violet

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Can cancel with input b,b

Command

ub+4

Hit Levels

Mid

Startup Frames

17~18

Damage

13

On Block

-13

On Hit

+16a (-1)

Name

Silver Gleam

Special Properties

Tornado Move
Balcony Break
Low Crush

Notes

  • Tornado
  • Balcony Break Low crush 9~

Command

ub+1+2

Hit Levels

Special

Name

Fading Shadow

Special Properties

Low Crush

Notes

  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Low crush 10~24

Command

u+3

Hit Levels

Special

Name

Unsoku Kou

Special Properties

Parry State

Notes

  • Transitions to UNS (Kou, u)
  • Can transition to UNS (Kou, d) with input d+3
  • Can transition to WGS with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Parry state 5~13

Command

u+1+2

Hit Levels

Special

Name

Swift Shadow

Special Properties

Low Crush

Notes

  • Can transition to Wind God Step with input DF
  • Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Low crush 10~24

Command

uf+1

Hit Levels

High

Startup Frames

13

Damage

15

On Block

-9

On Hit

+8

On CH

+17

Name

Seigan Ugachi

Notes

  • Transitions to WRA (-/+8/[[Reina_combos#Mini-combos|+17]]) on hit

Command

uf+2

Hit Levels

High

Startup Frames

15-16

Damage

17

On Block

-12

On Hit

+9

Notes

  • Normal hit offsets opponent slightly to the left of the axis and rotates them.
  • Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.

Command

uf+3

Hit Levels

High

Startup Frames

21~22

Damage

10

On Block

-10

On Hit

+1

Special Properties

Low Crush

Notes

  • Low crush 11~

Command

uf+3, 1

Hit Levels

High

Mid

Startup Frames

21~22, 16

Damage

10, 15

On Block

-5

On Hit

+5

Name

Tobisenzuki

Notes

  • [[Reina_combos#Mini-combos|+13c]] on crouching hit
  • Jails on 1st block
  • Combo from 1st hit

Command

uf+4

Hit Levels

Mid

Startup Frames

17~18

Damage

15

On Block

-13

On Hit

+70a (+54)

Name

Silver Gleam

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush 9~

Command

uf+3+4

Hit Levels

Mid (2)

Startup Frames

20,4

Damage

10, 10

On Block

-10

On Hit

-1

Special Properties

Low Crush

Notes

  • Low crush 9~

Command

uf+3+4, 1+2

Hit Levels

Mid (2)

Mid

Startup Frames

20,4, 17

Damage

10, 10, 20

On Block

-14

On Hit

-4

Name

Un Hiensatsu

Notes

  • Combo from 1st hit

Command

1+2+3+4

Hit Levels

Special

Name

Ki Charge

Command

b, b, UB

Hit Levels

Mid

Startup Frames

39-41

Damage

21

On Block

+4c

On Hit

+22a

Name

Wall Jump

Special Properties

Low Crush

Notes

  • Requires back close to wall to execute Low crush

Command

f, F+2

Hit Levels

Mid

Startup Frames

12

Damage

14

On Block

-9

On Hit

+1

Name

Raiden

Notes

  • Can transition to SEN (+2/[[Reina_combos#Mini-combos|+12]]/[[Reina_combos#Mini-combos|+12]]) with input F
  • Cannot block up to i12 on empty transition on block

Command

f, F+3

Hit Levels

Mid

Startup Frames

20~22

Damage

20

On Block

-3

On Hit

+20a

Name

Trailokya Splits Kick

Special Properties

Balcony Break
Heat Engager
Spike

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5, [[Reina_combos#Staples|+67a (+50)]]
  • Spike

Command

f, F+3+4

Hit Levels

High

Startup Frames

16~19

Damage

22

On Block

-2

On Hit

+49d (-9)

On CH

+49a

Name

Un Hien-geri

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break Low crush

Command

f, n

Name

Wind Step

Special Properties

Parry State

Notes

  • Can transition to WGS with input DF
  • Punch parry, transitions to WGS on successful parry with [[Reina_combos#Mini-combos|+10]] Parry state 2~8

Command

f, n, d, df:2

Hit Levels

High

Startup Frames

11~12 (~13)

Damage

23

On Block

+5

On Hit

+25a (+25)

Name

Electric Wind God Fist

Special Properties

Chip Damage

Notes

  • Chip damage when guarded

Command

f, n, d, df:3

Hit Levels

Mid (hits grounded)

Startup Frames

15~17

Damage

27

On Block

-9

On Hit

+13a (-4)

On CH

+23a (+17)

Name

Electric War God Kick

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage when guarded

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

24~27

Damage

22

On Block

+6

On Hit

+32a (+24)

Name

Ten Chuten-geri

Special Properties

Balcony Break
Chip Damage
Low Crush

Notes

  • Balcony Break
  • Chip damage when guarded Low crush

Command

f, f, F+4

Hit Levels

High

Startup Frames

26~27

Damage

28

On Block

+4

On Hit

+31a (+5)

Name

Un Tobi Kaijo-geri

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Command

ws1

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-10

On Hit

+13 SEN

Name

Jewel Snatcher

Notes

  • Transitions to SEN on hit

Command

ws2

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-8

On Hit

+9

On CH

+14c

Name

Benten Thrust

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

ws3

Hit Levels

Mid

Startup Frames

15~16

Damage

14

On Block

-10

On Hit

+1

Command

ws3, 4

Hit Levels

Mid

High

Startup Frames

15~16, 22~23

Damage

14, 21

On Block

-4

On Hit

+21a (+12)

Name

Twin Stingers

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Combo from 1st hit without delay
  • Can be delayed High crush

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

10

On Block

-6

On Hit

+5

Command

ws4, 4

Hit Levels

Mid

Mid

Startup Frames

11~12, 17~18

Damage

10, 15

On Block

-17

On Hit

-1c

Name

Seven Seas Splits Kick

Notes

  • Can transition to WRA (-10/+6/+6) with input D
  • Combo from 1st hit
  • Jails from 1st block

Command

ws3+4

Hit Levels

Mid

Startup Frames

14~15

Damage

14

On Block

-8

On Hit

+14

On CH

+14

Name

Hen Gyakujo-geri

Special Properties

High Crush

Notes

  • High crush

Command

SS.4

Hit Levels

Low

Startup Frames

18~19

Damage

17

On Block

-13

On Hit

+0

On CH

+13g

Name

Jirin Sweep

Command

SSH.3

Hit Levels

Low (hits grounded)

Startup Frames

32

Damage

26

On Block

-26

On Hit

-4c

Name

Senshin Karami-ate

Special Properties

High Crush

Notes

  • High crush

Command

SSH.CH.3

Hit Levels

Low

Startup Frames

22

Damage

33, 18

On Hit

+0

Name

Nen Ashigarami

Special Properties

Spike

Notes

  • Spike

Command

SSH.uf

Hit Levels

Special

Name

Senshin Hiei

Command

SSH.uf+3

Hit Levels

Mid

Startup Frames

30~33

Damage

22

On Block

+6

On Hit

+32a (+24)

Name

Senshin Chuten-geri

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

SSH.uf+4

Hit Levels

High

Startup Frames

32~33

Damage

28

On Block

+4

On Hit

+31a (+5)

Name

Senshin Tobi Kaijo-geri

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Can transition to WRA (+8/+35a (+9)/-) with input D

Command

FC.df+3

Hit Levels

Mid

Startup Frames

20

Damage

25

On Block

-17

On Hit

+54a (+34)

Name

Nen Hangetsu-ate

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break High crush 1~

Command

FC.df+4

Hit Levels

Mid

Startup Frames

15

Damage

20

On Block

-14

On Hit

+54a

Name

Manji-geri

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

FC.d+3

Hit Levels

Low

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Special Properties

High Crush

Notes

  • High crush 1~

Command

BT.4

Hit Levels

Mid

Startup Frames

17

Damage

20

On Block

-14

On Hit

+54a

Name

Rear Manji-geri

Notes

  • Strong Aerial Tailspin

Command

CH.df+3+4

Hit Levels

Mid

Throw

Startup Frames

16

Damage

6, 35

On Hit

+0

Name

Nen Dougarami

Special Properties

Spike

Notes

  • Spike

Command

OTG.d+4

Hit Levels

Low (hits grounded)

Startup Frames

19

Damage

14

On Block

-19

On Hit

-8 / -8a (-16)

Notes

  • 22 dmg if done with input OTG.d+4 alone

Command

OTG.d+4, 1

Hit Levels

Low (hits grounded)

Low (hits grounded)

Startup Frames

19, 20~21

Damage

14, 17

On Block

-26

On Hit

-10 / -15a (-23)

Name

Totetsu Jyurin

Notes

  • Blue spark with input OTG.d+4:1 for 20 dmg
  • Jails from 1st block
  • Combo from 1st hit

Command

SEN.1

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

-14

On Hit

+1

Special Properties

Power Crush

Notes

  • Power crush

Command

SEN.1, 2

Hit Levels

Mid

Mid

Startup Frames

16, 26

Damage

12, 25

On Block

-16

On Hit

+21a (+0)

Name

Furin Kazan

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Blue spark with input qcf+2 for 5 extra damage
  • Hit-confirmable from 1st hit or if attack was absorbed
  • Combo from 1st hit even with delay
  • Can be delayed
  • Becomes -9 on block if 1st hit absorbed an attack

Command

SEN.2

Hit Levels

Mid

Startup Frames

13

Damage

20

On Block

-4

On Hit

+8

Name

Rashomon

Special Properties

Tornado Move

Notes

  • Tornado

Command

SEN.3

Hit Levels

High

Startup Frames

12~13

Damage

22

On Block

+1

On Hit

+7

Name

Sen Kaijo-geri

Special Properties

Homing Attack
Heat Engager

Notes

  • Homing
  • Heat Engager
  • Heat Dash +5, [[Reina_combos#Mini-combos|+34a (+27)]]
  • Deals chip damage on block

Command

SEN.4

Hit Levels

Mid

Startup Frames

26~27

Damage

24

On Block

+4

On Hit

+12d

Name

Kandachi-geri

Special Properties

Spike
Low Crush

Notes

  • Deals chip damage on block
  • Spike Low crush

Command

SEN.1+2

Hit Levels

Mid

Mid

Startup Frames

14~15,12~13

Damage

13, 17

On Block

-6 WRA

On Hit

+32a (+18)

Name

Inverse Deva Laser

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Transitions to WRA after recovery

Command

SEN.3+4

Hit Levels

Low

High

Startup Frames

20~21,35~36

Damage

10, 12

On Block

-29, -11

On Hit

+4

Name

Yaksha Sweep

Special Properties

Homing Attack
High Crush

Notes

  • Homing High crush

Command

UNS.4

Hit Levels

Mid

Startup Frames

18~19

Damage

30

On Block

-8

On Hit

+43a (-15)

Name

Unpu Tobi-Manji

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]]
  • Deals chip damage on block
  • Can be cancelled into crouch with DB/D/DF

Command

WDS.3

Hit Levels

Mid

Startup Frames

16~17

Damage

17

On Block

-6

On Hit

+4

On CH

+58a

Name

Fusenkyaku

Command

WGS.1

Hit Levels

Mid

Startup Frames

19~21

Damage

24

On Block

-22

On Hit

+24a (+14)

Name

Thunder God Fist

Special Properties

High Crush

Notes

  • 26 dmg if manual CD High crush

Command

WGS.1, 3

Hit Levels

Mid

Mid

Startup Frames

19~21, 26~30

Damage

24, 22

On Block

-12

On Hit

+18d (-17)

Name

Lightning Splits Kick

Special Properties

Spike
Low Crush

Notes

  • Spike
  • Combo from 1st hit Low crush

Command

WGS.1, 4

Hit Levels

Mid

High

Startup Frames

19~21, 23~27

Damage

24, 26

On Block

-7

On Hit

+1 (+0)

Name

Lightning Wheel

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Combo from 1st hit Low crush

Command

WGS.2

Hit Levels

High

Startup Frames

11~12

Damage

15

On Block

-10

On Hit

+35a (+25)

Name

Wind God Fist

Notes

  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
  • 20dmg if manual CD

Command

WGS.DF+4

Hit Levels

Low

Startup Frames

16

Damage

6

On Block

-23

On Hit

+2c

Notes

  • 8 dmg if manual CD

Command

WGS.DF+4, 2

Hit Levels

Low

High

Startup Frames

16, 24

Damage

6, 20

On Block

-22

On Hit

-1

Name

Ruthless Demon

Notes

  • Can transition to WRA (-15/+6/+6) with input D
  • Combo from 1st hit

Command

WGS.DF+4, 4

Hit Levels

Low

Low

Startup Frames

16, 17~18

Damage

6, 16

On Block

-23

On Hit

+2

On CH

+23a

Name

Spinning Demon

Special Properties

High Crush

Notes

  • Combo from 1st hit High crush

Command

WGS.df+3

Hit Levels

Mid (hits grounded)

Startup Frames

15~17

Damage

17

On Block

-13

On Hit

+3

On CH

+23a (+17)

Name

War God Kick

Notes

  • Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
  • 21dmg if manual CD)

Command

WRA.1

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-4

On Hit

+8

On CH

+13

Special Properties

Homing Attack

Notes

  • Homing
  • Deals chip damage on block
  • Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F
  • Cannot block up to i14 on empty transition on block

Command

WRA.1, 4

Hit Levels

High

Mid (hits grounded)

Startup Frames

12, 25~26

Damage

12, 22

On Block

-9

On Hit

+9g

Name

Funkei Goma

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Combo from 1st hit

Command

WRA.2

Hit Levels

Mid

Startup Frames

15~16

Damage

30

On Block

-9

On Hit

+11a (+2)

Name

Iron Hand

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5, [[Reina_combos#Staples|+36a (+26)]]
  • Deals chip damage on block

Command

WRA.3

Hit Levels

Mid

Startup Frames

28

Damage

17

On Block

-6

On Hit

+22a (+12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Deals chip damage on block Low crush 9~36 fs37~39

Command

WRA.3, 4

Hit Levels

Mid

Mid

Startup Frames

28, 18~19

Damage

17, 20

On Block

+6

On Hit

+17a (+16)

Name

Hell Axle

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Deals chip damage on block
  • Can transition to WRA (+8/+19a (+18)/-) with input D
  • Jails from 1st block
  • Combo from 1st hit Low crush 9~36 fs37~39

Command

WRA.4

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~18,13

Damage

6, 8

On Block

-10

On Hit

-10

On CH

+7

Special Properties

Spike

Notes

  • Spike *
  • on 2nd hit
  • Combo from 1st CH
  • Both hits jail on block

Command

WRA.4, 2

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid

Startup Frames

17~18,13, 15

Damage

6, 8, 8

On Block

-18

On Hit

-7

Notes

  • Jails from 2nd block
  • Hit-confirmable from 2nd hit
  • Combo from 1st CH
  • Combo from 2nd hit
  • Can be delayed

Command

WRA.4, 2, 2

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid

High

Startup Frames

17~18,13, 15, 15

Damage

6, 8, 8, 4

On Block

-12

On Hit

-1

Notes

  • Jails from 3rd block
  • Combo from 3rd hit
  • Can be delayed

Command

WRA.4, 2, 2, 1+2

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid

High

Mid

Startup Frames

17~18,13, 15, 15, 24~25

Damage

6, 8, 8, 4, 22

On Block

-20

On Hit

+24 (+3)

Name

Kongo Gekimetsujin

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Blue spark with input qcf+1+2 for 6 extra damage
  • Combo from 4th hit without delay
  • Can be delayed

Command

WRA.1+2

Hit Levels

Mid

Startup Frames

15~16

Damage

30

On Block

-13

On Hit

+16d

Name

Demon Bolt

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break Power crush 6~14

Command

WRA.3+4

Hit Levels

Mid (hits grounded)

Startup Frames

18~19

Damage

26

On Block

-5

On Hit

+5d

Name

Goma Sai

Special Properties

Spike

Notes

  • Spike
  • Deals chip damage on block
  • Opponent is FDFA on normal hit

Command

WRA.d+4

Hit Levels

Low (hits grounded)

Startup Frames

16~17

Damage

9

On Block

-15

On Hit

-4

On CH

+2

Special Properties

High Crush

Notes

  • High crush 6~

Command

WRA.d+4, 3

Hit Levels

Low (hits grounded)

Mid

Startup Frames

16~17, 21~22

Damage

9, 20

On Block

-16

On Hit

+48 (+17)

On CH

+53a

Name

Harai Kuzushi-manji

Notes

  • Combo from 1st CH with 14f delay
  • Input can be delayed 15f
  • Move can be delayed 13f
  • CH-confirmable

Command

1+3

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+0

Name

Gekka Hyojin

Special Properties

Spike

Notes

  • Throw break 1 or 2
  • Spike
  • Opponent recovery on hit: FUFA off-axis to the left

Command

2+4

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

On Block

-6

On Hit

+0

Name

Saijin Ikkoku

Notes

  • Throw break: 1 or 2
  • Opponent recovery on hit: FUFA
  • Side switch on Hit or Throw break

Command

Back throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

50

On Hit

+0

Name

Trailokyavijaya

Notes

  • Break: none
  • Opponent recovery on hit: FDFA

Command

Left throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+0

Name

Gekka Hyojin

Notes

  • Throw break: 1
  • Opponent recovery on hit: FUFA off-axis to the left

Command

Right throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

40

On Block

-3

On Hit

+0

Name

Saijin Ikkoku

Notes

  • Throw break 2
  • Opponent recovery on hit: FUFA

Command

SEN.1+3

Hit Levels

Throw (High)

Startup Frames

16

Damage

12

On Hit

-3

Name

Haburi-kaze

Notes

  • Throw break: none
  • Opponent recovery on hit: FUFA

Command

WRA.1+3

Hit Levels

Startup Frames

16

Damage

20

On Hit

+10d

Name

Heaven's Roar

Notes

  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit

Command

d, db, b, f+2

Hit Levels

Throw (High)

Startup Frames

12

Damage

40

On Block

-3

On Hit

+0

Name

Raidou Hitsumetsu

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Throw break: 2
  • Opponent recovery on hit: FUFT

Command

uf+1+2

Hit Levels

Throw (High)

Startup Frames

12

Damage

35

On Block

-6

On Hit

+25 (+8)

Name

Stonehead

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Throw break: 1+2
  • Side switch on Throw break