Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Alternate input: R1
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat
- Unparryable
- Ignores regular power crush armor Power crush 7~62
Command
H.WRA.2+3
Hit Levels
Low
Mid
Mid
Mid
Startup Frames
Damage
On Block
-17
On Hit
+0
Name
Divine Wrath of Annihilation
Special Properties
Notes
- Heat Smash
- Spike
- Alternate input: H.WRA.R1
- Jails if any hit is blocked
- Transitions to attack throw on 1st hit for a total of 40 dmg
- +4a (-5) if any hit after the 1st connects
Command
H.d+1+2
Name
Charging Hard
Special Properties
Notes
- Automatically parries limb-based, non-airborne mids and highs
- Deals 40 damage on successful parry
- +1d on successful parry Parry state 20~60
Command
H.2+3
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
+8
On Hit
+0d
Name
Divine Dominance of Annihilation
Special Properties
Notes
- Heat Smash
- Balcony Break
- Alternate input: H.R1
- Jails from 1st block
- Transitions to attack throw on 1st hit for a total of 50 dmg
- Transitions to r53 WRA on 2nd block, whiff or hit
- +19d WRA if only second hit connects (25 dmg)
Command
R.df+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Sacred Dismantle Spark
Notes
- Rage Art
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Command
1, 1
Hit Levels
High
High
Startup Frames
Damage
On Block
-1
On Hit
+8
Notes
- Jail from 1st attack with 2f delay
Command
1, 1, 2
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-17
On Hit
+11
Name
Flash Punch Combo
Special Properties
Notes
- Combo from 1st hit with 11f delay
- Hit-confirmable from 1st hit
- Cancel transition with input B, frame advantage +2
- Wall Crush +23g on hit
- Transition to SEN on hit only
Command
1, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
One Two Strike
Notes
- Jail from 1st attack with 4f delay
Command
1, 2, 2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-14
On Hit
+0
Name
Back Fist Combo
Notes
- Jail from 2nd attack with 2f delay
- Input can be delayed 3f
- Move can be delayed 2f
Command
1, 2, 3
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Knee
- Combo from 2nd CH with 3f delay
- Input can be delayed 3f
- Move can be delayed 2f
Command
1, 2, 3, 4
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Block
-4
On Hit
+21a (+12)
Name
Sting the Works
Notes
- CH-confirmable from 2nd CH
- Combo from 3rd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 8f
- Interrupt with i5 from 3rd block
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
2, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-11
On Hit
+0
Notes
- Jail from 1st attack with 1f delay
Command
2, 2, 1
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-14
On Hit
+12a
Name
Ganzan Basara
Special Properties
Notes
- Balcony Break
- Spike
- Head
- Hit-confirmable from 1st hit
- Combo from 2nd hit with 5f delay
- Input can be delayed 10f
- Move can be delayed 9f
Command
2, 2, 2
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-4
On Hit
+6
Notes
- Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no combo
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i11 from 2nd block
Command
2, 2, 2, 1
Hit Levels
High
High
Mid
Mid
Startup Frames
Damage
On Block
-15~13
On Hit
+30a (+20)
Name
Bishamon Massacre
Special Properties
Notes
- Tornado
- Combo from 3rd hit with 1f delay
- Input can be delayed 4f
- Move can be delayed 3f
- Evasive, can go under jabs Low crush 37~57 fs58~60
Command
2, 2, 2, 2
Hit Levels
High
High
Mid
Mid
Startup Frames
Damage
On Block
-14
On Hit
+21a (+0)
Name
Raging Bishamon
Special Properties
Notes
- Balcony Break
- Combo from 3rd hit with 4f delay
- Move can be delayed 3f
- Blue spark with input qcf+2 for 5 more damage
Command
2~1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-14
On Hit
+31d (+23)
Name
Ondeko
Special Properties
Notes
- Balcony Break
- Spike
- Just frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.
- 5f input window
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+5
Special Properties
Notes
- Homing High crush 8~17
Command
3, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-9
On Hit
+8
On CH
+66a (+50)
Name
Senjo Zuki
Special Properties
Notes
- Tornado
- Combo from 1st hit
Command
3, 4
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-14
On Hit
+50 (+19)
On CH
+54a
Name
Senjo-manji
Notes
- Combo from 1st hit
Command
3, 4, H.4
Hit Levels
High
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+23a (+3)
Name
Senjomanji Lethal Fury
Special Properties
Notes
- Balcony Break
- Combo from 2nd hit
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+11g
On CH
+35a
Name
Nobility Hunter
Special Properties
Notes
- Balcony Break
- Opponent is FUFA on CH
Command
1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10~-9
On Hit
+24a (+14)
Name
Demon Breath
Command
1+4
Name
Fukuteki
Special Properties
Notes
- Can transition to WGS with DF after 14 frames
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF High crush 1~29
Command
2+3+4
Hit Levels
Special
Name
Taunt
Notes
- Input d+2+3+4 to get Heihachi's secret taunt
Command
3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3c
Special Properties
Notes
- Spike Low crush 9~26
Command
3+4, 4
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-14
On Hit
+50 (+19)
On CH
+54a
Name
Aerial Manji-geri
Notes
- Combo from 1st hit with 4f delay
Command
3+4, 4, H.4
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+23a (+3)
Name
Aerial Manji Lethal Fury
Special Properties
Notes
- Balcony Break
- Combo from 2nd hit
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
-3
Notes
- Can transition to UNS (+0/+6/+6) with input u or d
Command
f+2, 3
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Name
Sousoku Rengeki
Notes
- Jails from 1st hit without delay
- Combo from 1st hit without delay
- Can transition to SEN (-2/+9/+9) with input F
- Cannot block up to i12 on empty transition on block
- Can be delayed
Command
f+3
Name
Sentai
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+2c
On Hit
+5c
On CH
+29d
Name
Kamadhatu Splits Kick
Special Properties
Notes
- [[Reina_combos#Mini-combos|+13c]] on crouching hit
- Opponent is FDFA on CH
- Spike
Command
f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+7
Name
Senshin-zuki
Special Properties
Notes
- Wall Crush +19g on hit High crush 6~24
Command
f+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+50 (+19)
On CH
+55a
Name
Ouhen Manji-geri
Special Properties
Notes
- Cancel to r24 FC at earliest with input DB/D/DF High crush 6~33
Command
f+3+4*
Hit Levels
Mid
Startup Frames
Damage
On Block
[[Reina_combos#Mini-combos|+10]]
On Hit
+52a
Name
Ouhen Fubi Manji-geri
Special Properties
Notes
- Cancel to r24 FC at earliest with input DB/D/DF High crush 6~57
Command
f+3+4*, H.4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+23a (+3)
Special Properties
Notes
- Balcony Break
- Combo from 1st block
Command
f+3+4, H.4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+23a (+3)
Name
Ouhen Manji Lethal Fury
Special Properties
Notes
- Balcony Break
- Combo from 1st hit
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+4
Notes
- Can transition to r18 SEN (-3/+4/+4) with input F
- Cannot block up to i15 on empty transition on block
Command
df+1, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Muso Tensho
Notes
- Combo from 1st hit without delay
- Can be delayed
Command
df+1, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-14
On Hit
+12a
Name
Muso Basara
Special Properties
Notes
- Heat Engager
- Heat Dash +18g, [[Reina_combos#Mini-combos|+43a (+35)]]
- Combo from 1st hit without delay
- Can be delayed
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+30a (+20)
Name
Queen Bee Stinger
Notes
- +2 on hit on crouching opp.
- [[Reina_combos#Staples|+30a (+20)]] on CH on crouching opp.
Command
df+3
Hit Levels
Special
Name
Wind God Step
Notes
- Can transition to SEN with input WGS.f+3
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
df+4, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+6
Notes
- Can transition to WRA (-6/+8/+8) with input D
- Combo from 1st hit
Command
df+4, 2, 3
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
-8
On Hit
+35a
On CH
+71a (+55)
Name
Gekirosatsu
Special Properties
Notes
- Tornado
- Combo from 2nd CH
- Can be delayed ,High crush 7~15
Command
df+3+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-15
On Hit
+2
Special Properties
Notes
- Transition to attack throw on CH High crush 9~14
Command
df+3+4, 4
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-14
On Hit
+50 (+19)
On CH
+54a
Name
Kasho Maki-manji
Notes
- Combo from 1st hit
Command
d+1
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Returns to standing when input F High crush 4~
Command
d+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+0c
On Hit
+3c
On CH
+27d
Name
Tecchuu-ate
Special Properties
Notes
- Spike
Command
d+3
Hit Levels
Special
Name
Unsoku Kou
Special Properties
Notes
- Transitions to UNS (Kou, d)
- Can transition to UNS (Kou, u) with input u+3
- Can transition to UNS (Gen) with input b+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Parry state 5~13
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Crouch Chin Kick
Special Properties
Notes
- High crush 4~
Command
d+1+2
Hit Levels
Special
Name
Heaven's Wrath
Command
db+2
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-16
On Hit
-3
Name
Eisaimon
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-2
On CH
+2
Command
db+4, 1+2
Hit Levels
Low (hits grounded)
Mid
Startup Frames
Damage
On Block
-12
On Hit
+39d (-19)
Name
Un Oshi-kuzushi
Special Properties
Notes
- Balcony Break
- Combo from 1st CH even with delay
- Can be delayed
- CH-confirmable from 1st CH
Command
b+1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+6
Command
b+1, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-10
On Hit
-4
Notes
- Combo from 1st hit without delay
- Can be delayed
Command
b+1, 1, 3
Hit Levels
High
Mid
Mid
Startup Frames
Damage
On Block
-10
On Hit
+3
Notes
- Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+13]]) with input F
- Cannot block up to i14 on empty transition on block
- Combo from 2nd CH
- Jails from 2nd block
Command
b+1, 1, 3, 3
Hit Levels
High
Mid
Mid
Mid
Startup Frames
Damage
On Block
-16
On Hit
+48 (+17)
On CH
+53a
Name
Hen-in 4 Hit Combo
Command
b+1+3
Name
Tatenashi
Special Properties
Notes
- Parry mids and highs
- Converts incoming damage to recoverable health
- Partially restores Heat on successful parry
- Transitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried move Parry state 3~8
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+3
Name
Sin Smiter
Special Properties
Notes
- Homing
Command
b+3
Name
Unsoku Gen
Notes
- Partially drains heat meter when in heat
- Transitions to UNS (Gen)
- Can transition to UNS (Kou, u/d) with input u+3 or d+3
- Can transition to SEN with input f+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF
- See also [[Reina_tech#Unsoku_Cancel|Unsoku Cancel]]
Command
b+4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+35a
On CH
+71a (+55)
Name
Ebi-geri
Special Properties
Notes
- Tornado High crush 6~17
Command
b+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+14g
Name
Kugai Dachi
Special Properties
Notes
- Balcony Break Power crush 7~
Command
b+1+4
Hit Levels
Mid (Unblockable)
Startup Frames
Damage
On Block
+20d (-1)
On Hit
+20d (-1)
Name
Clairvoyant Fatal Violet
Special Properties
Notes
- Balcony Break
- Can cancel with input b,b
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+16a (-1)
Name
Silver Gleam
Special Properties
Notes
- Tornado
- Balcony Break Low crush 9~
Command
ub+1+2
Hit Levels
Special
Name
Fading Shadow
Special Properties
Notes
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DF Low crush 10~24
Command
u+3
Hit Levels
Special
Name
Unsoku Kou
Special Properties
Notes
- Transitions to UNS (Kou, u)
- Can transition to UNS (Kou, d) with input d+3
- Can transition to WGS with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Parry state 5~13
Command
u+1+2
Hit Levels
Special
Name
Swift Shadow
Special Properties
Notes
- Can transition to Wind God Step with input DF
- Can execute EWGF or EWGK by inputting 2/3 exactly one frame after DF Low crush 10~24
Command
uf+1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+8
On CH
+17
Name
Seigan Ugachi
Notes
- Transitions to WRA (-/+8/[[Reina_combos#Mini-combos|+17]]) on hit
Command
uf+2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+9
Notes
- Normal hit offsets opponent slightly to the left of the axis and rotates them.
- Counter hit pushes the opponent on axis like most moves and does not rotate the opponent.
Command
uf+3
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Low crush 11~
Command
uf+3, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+5
Name
Tobisenzuki
Notes
- [[Reina_combos#Mini-combos|+13c]] on crouching hit
- Jails on 1st block
- Combo from 1st hit
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+70a (+54)
Name
Silver Gleam
Special Properties
Notes
- Tornado Low crush 9~
Command
uf+3+4
Hit Levels
Mid (2)
Startup Frames
Damage
On Block
-10
On Hit
-1
Special Properties
Notes
- Low crush 9~
Command
uf+3+4, 1+2
Hit Levels
Mid (2)
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Name
Un Hiensatsu
Notes
- Combo from 1st hit
Command
1+2+3+4
Hit Levels
Special
Name
Ki Charge
Command
b, b, UB
Hit Levels
Mid
Startup Frames
Damage
On Block
+4c
On Hit
+22a
Name
Wall Jump
Special Properties
Notes
- Requires back close to wall to execute Low crush
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+1
Name
Raiden
Notes
- Can transition to SEN (+2/[[Reina_combos#Mini-combos|+12]]/[[Reina_combos#Mini-combos|+12]]) with input F
- Cannot block up to i12 on empty transition on block
Command
f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+20a
Name
Trailokya Splits Kick
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, [[Reina_combos#Staples|+67a (+50)]]
- Spike
Command
f, F+3+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+49d (-9)
On CH
+49a
Name
Un Hien-geri
Special Properties
Notes
- Balcony Break Low crush
Command
f, n
Name
Wind Step
Special Properties
Notes
- Can transition to WGS with input DF
- Punch parry, transitions to WGS on successful parry with [[Reina_combos#Mini-combos|+10]] Parry state 2~8
Command
f, n, d, df:2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+25a (+25)
Name
Electric Wind God Fist
Special Properties
Notes
- Chip damage when guarded
Command
f, n, d, df:3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+13a (-4)
On CH
+23a (+17)
Name
Electric War God Kick
Special Properties
Notes
- Balcony Break
- Chip damage when guarded
Command
f, f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+32a (+24)
Name
Ten Chuten-geri
Special Properties
Notes
- Balcony Break
- Chip damage when guarded Low crush
Command
f, f, F+4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+31a (+5)
Name
Un Tobi Kaijo-geri
Special Properties
Notes
- Balcony Break
- Homing
- Can transition to WRA (+8/+35a (+9)/-) with input D
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+13 SEN
Name
Jewel Snatcher
Notes
- Transitions to SEN on hit
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+9
On CH
+14c
Name
Benten Thrust
Special Properties
Notes
- Balcony Break
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Command
ws3, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-4
On Hit
+21a (+12)
Name
Twin Stingers
Special Properties
Notes
- Balcony Break
- Combo from 1st hit without delay
- Can be delayed High crush
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
ws4, 4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-17
On Hit
-1c
Name
Seven Seas Splits Kick
Notes
- Can transition to WRA (-10/+6/+6) with input D
- Combo from 1st hit
- Jails from 1st block
Command
ws3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+14
On CH
+14
Name
Hen Gyakujo-geri
Special Properties
Notes
- High crush
Command
SS.4
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+0
On CH
+13g
Name
Jirin Sweep
Command
SSH.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
-4c
Name
Senshin Karami-ate
Special Properties
Notes
- High crush
Command
SSH.CH.3
Hit Levels
Low
Startup Frames
Damage
On Hit
+0
Name
Nen Ashigarami
Special Properties
Notes
- Spike
Command
SSH.uf
Hit Levels
Special
Name
Senshin Hiei
Command
SSH.uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+32a (+24)
Name
Senshin Chuten-geri
Special Properties
Notes
- Balcony Break
Command
SSH.uf+4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+31a (+5)
Name
Senshin Tobi Kaijo-geri
Special Properties
Notes
- Homing
- Balcony Break
- Can transition to WRA (+8/+35a (+9)/-) with input D
Command
FC.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+54a (+34)
Name
Nen Hangetsu-ate
Special Properties
Notes
- Balcony Break High crush 1~
Command
FC.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+54a
Name
Manji-geri
Special Properties
Notes
- Balcony Break
Command
FC.d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-17
On Hit
-6
Special Properties
Notes
- High crush 1~
Command
BT.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+54a
Name
Rear Manji-geri
Notes
- Strong Aerial Tailspin
Command
CH.df+3+4
Hit Levels
Mid
Throw
Startup Frames
Damage
On Hit
+0
Name
Nen Dougarami
Special Properties
Notes
- Spike
Command
OTG.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-19
On Hit
-8 / -8a (-16)
Notes
- 22 dmg if done with input OTG.d+4 alone
Command
OTG.d+4, 1
Hit Levels
Low (hits grounded)
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
-10 / -15a (-23)
Name
Totetsu Jyurin
Notes
- Blue spark with input OTG.d+4:1 for 20 dmg
- Jails from 1st block
- Combo from 1st hit
Command
SEN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+1
Special Properties
Notes
- Power crush
Command
SEN.1, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-16
On Hit
+21a (+0)
Name
Furin Kazan
Special Properties
Notes
- Balcony Break
- Blue spark with input qcf+2 for 5 extra damage
- Hit-confirmable from 1st hit or if attack was absorbed
- Combo from 1st hit even with delay
- Can be delayed
- Becomes -9 on block if 1st hit absorbed an attack
Command
SEN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+8
Name
Rashomon
Special Properties
Notes
- Tornado
Command
SEN.3
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
Name
Sen Kaijo-geri
Special Properties
Notes
- Homing
- Heat Engager
- Heat Dash +5, [[Reina_combos#Mini-combos|+34a (+27)]]
- Deals chip damage on block
Command
SEN.4
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+12d
Name
Kandachi-geri
Special Properties
Notes
- Deals chip damage on block
- Spike Low crush
Command
SEN.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6 WRA
On Hit
+32a (+18)
Name
Inverse Deva Laser
Special Properties
Notes
- Tornado
- Balcony Break
- Transitions to WRA after recovery
Command
SEN.3+4
Hit Levels
Low
High
Startup Frames
Damage
On Block
-29, -11
On Hit
+4
Name
Yaksha Sweep
Special Properties
Notes
- Homing High crush
Command
UNS.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+43a (-15)
Name
Unpu Tobi-Manji
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, [[Reina_combos#Staples|+62a (+42)]]
- Deals chip damage on block
- Can be cancelled into crouch with DB/D/DF
Command
WDS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+4
On CH
+58a
Name
Fusenkyaku
Command
WGS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-22
On Hit
+24a (+14)
Name
Thunder God Fist
Special Properties
Notes
- 26 dmg if manual CD High crush
Command
WGS.1, 3
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+18d (-17)
Name
Lightning Splits Kick
Special Properties
Notes
- Spike
- Combo from 1st hit Low crush
Command
WGS.1, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-7
On Hit
+1 (+0)
Name
Lightning Wheel
Special Properties
Notes
- Balcony Break
- Combo from 1st hit Low crush
Command
WGS.2
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+35a (+25)
Name
Wind God Fist
Notes
- Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time)
- 20dmg if manual CD
Command
WGS.DF+4
Hit Levels
Low
Startup Frames
Damage
On Block
-23
On Hit
+2c
Notes
- 8 dmg if manual CD
Command
WGS.DF+4, 2
Hit Levels
Low
High
Startup Frames
Damage
On Block
-22
On Hit
-1
Name
Ruthless Demon
Notes
- Can transition to WRA (-15/+6/+6) with input D
- Combo from 1st hit
Command
WGS.DF+4, 4
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-23
On Hit
+2
On CH
+23a
Name
Spinning Demon
Special Properties
Notes
- Combo from 1st hit High crush
Command
WGS.df+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+23a (+17)
Name
War God Kick
Notes
- Becomes Electric War God Kick during Heat (partially uses remaining Heat Time
- 21dmg if manual CD)
Command
WRA.1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+8
On CH
+13
Special Properties
Notes
- Homing
- Deals chip damage on block
- Can transition to SEN (+0/[[Reina_combos#Mini-combos|+13]]/[[Reina_combos#Mini-combos|+17]]) with input F
- Cannot block up to i14 on empty transition on block
Command
WRA.1, 4
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+9g
Name
Funkei Goma
Special Properties
Notes
- Balcony Break
- Spike
- Combo from 1st hit
Command
WRA.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+11a (+2)
Name
Iron Hand
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, [[Reina_combos#Staples|+36a (+26)]]
- Deals chip damage on block
Command
WRA.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+22a (+12)
Special Properties
Notes
- Balcony Break
- Deals chip damage on block Low crush 9~36 fs37~39
Command
WRA.3, 4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
+6
On Hit
+17a (+16)
Name
Hell Axle
Special Properties
Notes
- Balcony Break
- Deals chip damage on block
- Can transition to WRA (+8/+19a (+18)/-) with input D
- Jails from 1st block
- Combo from 1st hit Low crush 9~36 fs37~39
Command
WRA.4
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-10
On Hit
-10
On CH
+7
Special Properties
Notes
- Spike *
- on 2nd hit
- Combo from 1st CH
- Both hits jail on block
Command
WRA.4, 2
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-18
On Hit
-7
Notes
- Jails from 2nd block
- Hit-confirmable from 2nd hit
- Combo from 1st CH
- Combo from 2nd hit
- Can be delayed
Command
WRA.4, 2, 2
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid
High
Startup Frames
Damage
On Block
-12
On Hit
-1
Notes
- Jails from 3rd block
- Combo from 3rd hit
- Can be delayed
Command
WRA.4, 2, 2, 1+2
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid
High
Mid
Startup Frames
Damage
On Block
-20
On Hit
+24 (+3)
Name
Kongo Gekimetsujin
Special Properties
Notes
- Balcony Break
- Blue spark with input qcf+1+2 for 6 extra damage
- Combo from 4th hit without delay
- Can be delayed
Command
WRA.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+16d
Name
Demon Bolt
Special Properties
Notes
- Balcony Break Power crush 6~14
Command
WRA.3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-5
On Hit
+5d
Name
Goma Sai
Special Properties
Notes
- Spike
- Deals chip damage on block
- Opponent is FDFA on normal hit
Command
WRA.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-15
On Hit
-4
On CH
+2
Special Properties
Notes
- High crush 6~
Command
WRA.d+4, 3
Hit Levels
Low (hits grounded)
Mid
Startup Frames
Damage
On Block
-16
On Hit
+48 (+17)
On CH
+53a
Name
Harai Kuzushi-manji
Notes
- Combo from 1st CH with 14f delay
- Input can be delayed 15f
- Move can be delayed 13f
- CH-confirmable
Command
1+3
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+0
Name
Gekka Hyojin
Special Properties
Notes
- Throw break 1 or 2
- Spike
- Opponent recovery on hit: FUFA off-axis to the left
Command
2+4
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-6
On Hit
+0
Name
Saijin Ikkoku
Notes
- Throw break: 1 or 2
- Opponent recovery on hit: FUFA
- Side switch on Hit or Throw break
Command
Back throw
Hit Levels
Throw (High)
Startup Frames
Damage
On Hit
+0
Name
Trailokyavijaya
Notes
- Break: none
- Opponent recovery on hit: FDFA
Command
Left throw
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+0
Name
Gekka Hyojin
Notes
- Throw break: 1
- Opponent recovery on hit: FUFA off-axis to the left
Command
Right throw
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+0
Name
Saijin Ikkoku
Notes
- Throw break 2
- Opponent recovery on hit: FUFA
Command
SEN.1+3
Hit Levels
Throw (High)
Startup Frames
Damage
On Hit
-3
Name
Haburi-kaze
Notes
- Throw break: none
- Opponent recovery on hit: FUFA
Command
WRA.1+3
Hit Levels
Startup Frames
Damage
On Hit
+10d
Name
Heaven's Roar
Notes
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
Command
d, db, b, f+2
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-3
On Hit
+0
Name
Raidou Hitsumetsu
Special Properties
Notes
- Balcony Break
- Throw break: 2
- Opponent recovery on hit: FUFT
Command
uf+1+2
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-6
On Hit
+25 (+8)
Name
Stonehead
Special Properties
Notes
- Balcony Break
- Throw break: 1+2
- Side switch on Throw break