reina

ws Moves

Command

ws1

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-13

On Hit

+13 SEN

Name

Jewel Snatcher

Notes

  • Transition to SEN r39 on hit

Command

ws2

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-8

On Hit

+9

On CH

+14c

Name

Benten Thrust

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • High crush 1~6

Command

ws3

Hit Levels

Mid

Startup Frames

15~16

Damage

14

On Block

-10

On Hit

+1

Command

ws3, 4

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22~23

Damage

14, 19

On Block

-4

On Hit

+21a (+12)

Name

Twin Stingers

Special Properties

Balcony Break

Notes

  • Strong Aerial Tailspin
  • Balcony Break
  • Combo from 1st hit with 8F delay
  • Move can be delayed by 10F
  • Input can be delayed by 12F

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

10

On Block

-6

On Hit

+5

Command

ws4, 4

Hit Levels

Mid

Startup Frames

11~12, 11~12, 17~18

Damage

10, 15

On Block

-17

On Hit

-1c

Name

Seven Seas Splits Kick

Notes

  • Combo from 1st hit with 7F delay
  • Jails from 1st block with 2F delay
  • Transition to WRA with D (-10/+6)
  • Move can be delayed by 6F
  • Input can be delayed by 7F

Command

ws3+4

Hit Levels

Mid

Startup Frames

14~15

Damage

14

On Block

-8

On Hit

+14

Name

Hen Gyakujo-geri

Special Properties

High Crush

Notes

  • High crush 1~13

SSH Moves

Command

SSH.3

Hit Levels

Low (hits grounded)

Startup Frames

22

Damage

26

On Block

-26

On Hit

-4c

Name

Senshin Karami-ate

Notes

  • i42 effective startup

Command

SSH.CH.3

Hit Levels

Low (hits grounded)

Startup Frames

22

Damage

33, 18

On Hit

+0d

Name

Nen Ashigarami

Special Properties

Floor Break

Notes

  • Floor Break

Command

SSH.uf

Hit Levels

Special

Name

Senshin Hiei

Special Properties

Floating State
Low Crush

Notes

  • Floating state 1~13
  • Low crush 14~30
  • Floating state 31~33

Command

SSH.uf+3

Hit Levels

Mid

Startup Frames

30~33

Damage

22

On Block

+6

On Hit

+32a (+24)

Name

Senshin Chuten-geri

Special Properties

Balcony Break
Floating State
Low Crush

Notes

  • Balcony Break
  • i50~53 effective startup
  • 6 chip damage on block
  • Floating state 1~13
  • Low crush 12~37
  • Floating state 38~40

Command

SSH.uf+4

Hit Levels

High

Startup Frames

32~33

Damage

28

On Block

+4

On Hit

+31a (+5)

Name

Senshin Tobi Kaijo-geri

Special Properties

Balcony Break
Homing Attack
Floating State
Low Crush

Notes

  • Balcony Break
  • Homing
  • i52~53 effective startup
  • 5 chip damage on block
  • Transition to WRA r29 with D (+8/+35a (+9))
  • Floating state 1~22
  • Low crush 23~32
  • Floating state 33~35

BT Moves

Command

BT.4

Hit Levels

Mid

Startup Frames

17

Damage

20

On Block

-14

On Hit

+54a

Name

Rear Manji-geri

Notes

  • Strong Aerial Tailspin

SEN Moves

Command

SEN.1

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

-14

On Hit

+1

Special Properties

Power Crush

Notes

  • -9 and 2 chip damage on block after absorbing an attack in power crush state
  • Power crush 6~15

Command

SEN.1, 2

Hit Levels

Mid

Startup Frames

16, 16, 26

Damage

12, 25

On Block

-16

On Hit

+21a (+0)

Name

Furin Kazan

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Blue spark with input qcf+2 for 5 extra damage
  • Hit-confirmable from 1st hit or if attack was absorbed
  • Combo from 1st hit even with 9?F delay
  • Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state

Command

SEN.2

Hit Levels

Mid

Startup Frames

13

Damage

20

On Block

-6

On Hit

+8

Name

Rashomon

Special Properties

Tornado Move

Notes

  • Tornado
  • Transition to WRA (-6/+8) with D
  • Transition to WRA is safe (can cancel WRA with crouch dash early enough)

Command

SEN.3

Hit Levels

High

Startup Frames

12~13

Damage

22

On Block

+1

On Hit

+7

Name

Sen Kaijo-geri

Special Properties

Homing Attack
Heat Engager

Notes

  • Homing
  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Deals chip damage on block

Command

SEN.4

Hit Levels

Mid (hits grounded)

Startup Frames

26~27

Damage

24

On Block

+4

On Hit

+12d

Name

Kandachi-geri

Special Properties

Spike
Low Crush
Floating State

Notes

  • Deals chip damage on block
  • Spike
  • Low crush 8~16
  • Floating state 17~19

Command

SEN.1+2

Hit Levels

Mid

Mid

Startup Frames

14~15,12~13

Damage

13, 17

On Block

-6 WRA

On Hit

+31a (+23)

Name

Inverse Deva Laser

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Transitions to r32? WRA after recovery

Command

SEN.3+4

Hit Levels

Low (hits grounded)

High

Startup Frames

20~21, 35~36

Damage

10, 12

On Block

-29/-11

On Hit

+4

Name

Yaksha Sweep

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • -29 stagger block on 1st block
  • -11 on 2nd block
  • High crush 10~34

Command

SEN.1+3

Hit Levels

Throw (High)

Startup Frames

16

Damage

12

On Hit

-3

Name

Haburi-kaze

Notes

  • Throw break: none
  • Opponent recovery on hit: FUFA

UNS Moves

Command

UNS.2

Hit Levels

High

Startup Frames

13

Damage

15

On Block

-3

On Hit

+8

On CH

+14c

Name

Stone Cutter

Special Properties

Homing Attack

Notes

  • Homing

Command

UNS.4

Hit Levels

Mid

Startup Frames

18~19

Damage

23

On Block

-8

On Hit

+43a (-15)

Name

Unpu Tobi-Manji

Special Properties

Balcony Break
Heat Engager
High Crush

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5, +62a (+42)
  • 6 chip damage on block
  • Can be cancelled into crouch with DB/D/DF
  • High crush 6~16

Command

UNS.d+4

Hit Levels

Low (hits grounded)

Startup Frames

20

Damage

14

On Block

-12

On Hit

+3 SEN

On CH

+13 SEN

Name

Santei Gedan-Geri

Special Properties

High Crush

Notes

  • Transition to SEN on hit only
  • Transition to standing (+0/+10) on hit with B
  • WDS.4: Unbufferable. i22 effective startup
  • High crush 6~35

WDS Moves

Command

WDS.3

Hit Levels

Mid

Startup Frames

16~17

Damage

17

On Block

-6

On Hit

+4

On CH

+58a

Name

Fusenkyaku

Notes

  • - WDS.3: Unbufferable. i18 effective startup

WGS Moves

Command

WGS.1

Hit Levels

Mid

Startup Frames

19~21

Damage

24/26

On Block

-22

On Hit

+24a (+14)

Name

Thunder God Fist

Special Properties

Low Crush
Floating State

Notes

  • 26 dmg if manual CD
  • Low crush 19~40
  • Floating state 41~43

Command

WGS.1, 3

Hit Levels

Mid

Startup Frames

19~21, 19~21, 26~30

Damage

24/26, 22 (15)

On Block

-12

On Hit

+14a / +18d (-17)

Name

Lightning Splits Kick

Special Properties

Spike
Low Crush

Notes

  • Spike
  • Airborne combo from 1st hit (+18d (-17))
  • Interrupt with i9 from 1st block
  • 6 chip damage on block
  • Low crush 1~31

Command

WGS.1, 4

Hit Levels

Mid

Startup Frames

19~21, 19~21, 23~27

Damage

24/26, 26 (18)

On Block

-7

On Hit

+13a (-13) / +1a (+0)

Name

Lightning Wheel

Special Properties

Balcony Break
Wall Crush
Low Crush
Floating State

Notes

  • Balcony Break
  • Wall Crush +0c on block
  • Airborne combo from 1st hit (+1a (+0))
  • Interrupt with i2 from 1st block
  • 10 chip damage on block
  • Low crush 1~30
  • Floating state 31~33

Command

WGS.2

Hit Levels

High

Startup Frames

11~12

Damage

15/20

On Block

-10

On Hit

+35a (+25)

Name

Wind God Fist

Notes

  • Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) *
  • 4 chip damage on block
  • 20dmg if manual CD

Command

WGS.DF+4

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

6/8

On Block

-23

On Hit

+2c

Special Properties

High Crush

Notes

  • 8 dmg if manual CD
  • High crush 15~55

Command

WGS.DF+4, 2

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 24

Damage

6/8, 20

On Block

-22

On Hit

-1

Name

Ruthless Demon

Notes

  • Transition to WRA with D (-15/+6)
  • Combo from 1st hit

Command

WGS.DF+4, 4

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 17~18

Damage

6/8, 16

On Block

-23

On Hit

+2

On CH

+23a

Name

Spinning Demon

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • High crush 10~55

Command

WGS.df+3

Hit Levels

Mid (hits grounded)

Startup Frames

15~17

Damage

17/21

On Block

-13

On Hit

+13a (-4)

On CH

+23a (+17)

Name

War God Kick

Notes

  • Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) *
  • 4 chip damage on block
  • 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat

WRA Moves

Command

WRA.1

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-4

On Hit

+8

On CH

+14c

Special Properties

Homing Attack

Notes

  • Homing
  • Transition to SEN with F (+0/+12/+18c)
  • Cannot block up to i13 on empty transition on block
  • Transition to UNS with u_d (+0/+12/+18c)

Command

WRA.1, 4

Hit Levels

High

Startup Frames

12, 12, 25~26

Damage

12, 22

On Block

-9c

On Hit

+9d

Name

Funkei Goma

Special Properties

Balcony Break
Spike

Notes

  • Balcony Break
  • Spike
  • Combo from 1st hit with 6F delay
  • Interrupt with i6 from 1st block
  • Move cannot be delayed
  • Input can be delayed by 6F
  • 6 chip damage on block

Command

WRA.2

Hit Levels

Mid

Startup Frames

15~16

Damage

30

On Block

-9

On Hit

+11a (+2)

Name

Iron Hand

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • 9 chip damage on block

Command

WRA.3

Hit Levels

Mid

Startup Frames

28

Damage

17

On Block

-6

On Hit

+22a (+12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 3 chip damage on block
  • Low crush 9~36
  • Floating state 37~39

Command

WRA.3, 4

Hit Levels

Mid

Startup Frames

28, 28, 18~19

Damage

17, 20

On Block

+6

On Hit

+17a (+16)

Name

Hell Axle

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Jails from 1st block with 1F delay
  • Combo from 1st hit with 1F delay
  • 8 chip damage on block (11 total)
  • Transition to WRA with D (+8/+19a (+18))
  • gives wallsplat at specific distances from the wall
  • can hard wall break if 1st hit connect close to the wall
  • Available only on 1st hit or block
  • Move cannot be delayed
  • Input can be delayed by 1F
  • Low crush 1~26
  • Floating state 27~29

Command

WRA.4

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~18,13

Damage

6, 8

On Block

-10

On Hit

+7c

Special Properties

Spike

Notes

  • Spike *
  • on 2nd hit
  • Combo from 1st CH
  • Both hits jail on block

Command

WRA.4, 2

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~18,13, 17~18,13, 15

Damage

6, 8, 8

On Block

-18

On Hit

-7

Notes

  • Jails from 2nd block with 4F delay
  • Combo from 1st CH or 2nd hit with 14F delay
  • Move can be delayed by 10F
  • Input can be delayed by 14F

Command

WRA.4, 2, 2

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~18,13, 17~18,13, 15, 17~18,13, ,15

Damage

6, 8, 8, 4

On Block

-12

On Hit

-1

Notes

  • Jails from 1st block with 4F delay
  • Combo from 1st CH or 2nd hit with 10F delay

Command

WRA.4, 2, 2, 1+2

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~18,13, 17~18,13, 15, 17~18,13, ,15, 17~18,13, ,24~25

Damage

6, 8, 8, 4, 22

On Block

-20

On Hit

+24a (+3)

Name

Kongo Gekimetsujin

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Blue spark with input qcf+1+2 for 6 extra damage
  • Jail from 1st block with 1F delay
  • Combo from 1st CH or 2nd hit with 1F delay
  • Move can be delayed by 15F

Command

WRA.1+2

Hit Levels

Mid

Startup Frames

15~16

Damage

30

On Block

-13~-12

On Hit

+16g

Name

Demon Bolt

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Opponent recovers crouching on hit
  • -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
  • Power crush 6~14

Command

WRA.3+4

Hit Levels

Mid (hits grounded)

Startup Frames

18~19

Damage

26

On Block

+0c~+1c

On Hit

+5d

Name

Goma-sai

Special Properties

Spike

Notes

  • Spike
  • 7 chip damage on block
  • Opponent is FDFA on normal hit

Command

WRA.d+4

Hit Levels

Low (hits grounded)

Startup Frames

16~17

Damage

9

On Block

-15

On Hit

-4

On CH

+2

Special Properties

High Crush

Notes

  • High crush 6~50

Command

WRA.d+4, 3

Hit Levels

Low (hits grounded)

Startup Frames

16~17, 16~17, 21~22

Damage

9, 20

On Block

-16

On Hit

+48 (+17)

On CH

+53a

Name

Harai Kuzushi-manji

Special Properties

High Crush

Notes

  • Combo from 1st CH with 15F delay
  • Input can be delayed 16F
  • Move can be delayed 13F
  • High crush 1~9

Command

WRA.1+3

Hit Levels

Startup Frames

16

Damage

20

On Hit

+10d

Name

Heaven's Roar

Notes

  • Unbreakable
  • Opponent recovery on hit: FUFT
  • Does 35 damage on wall hit
  • +22d (-17?) on wall hit