ws Moves
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+13 SEN
Name
Jewel Snatcher
Notes
- Transition to SEN r39 on hit
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+9
On CH
+14c
Name
Benten Thrust
Special Properties
Notes
- Balcony Break
- High crush 1~6
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Command
ws3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+21a (+12)
Name
Twin Stingers
Special Properties
Notes
- Strong Aerial Tailspin
- Balcony Break
- Combo from 1st hit with 8F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
ws4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
-1c
Name
Seven Seas Splits Kick
Notes
- Combo from 1st hit with 7F delay
- Jails from 1st block with 2F delay
- Transition to WRA with D (-10/+6)
- Move can be delayed by 6F
- Input can be delayed by 7F
Command
ws3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+14
Name
Hen Gyakujo-geri
Special Properties
Notes
- High crush 1~13
SSH Moves
Command
SSH.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
-4c
Name
Senshin Karami-ate
Notes
- i42 effective startup
Command
SSH.CH.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Hit
+0d
Name
Nen Ashigarami
Special Properties
Notes
- Floor Break
Command
SSH.uf
Hit Levels
Special
Name
Senshin Hiei
Special Properties
Notes
- Floating state 1~13
- Low crush 14~30
- Floating state 31~33
Command
SSH.uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+32a (+24)
Name
Senshin Chuten-geri
Special Properties
Notes
- Balcony Break
- i50~53 effective startup
- 6 chip damage on block
- Floating state 1~13
- Low crush 12~37
- Floating state 38~40
Command
SSH.uf+4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+31a (+5)
Name
Senshin Tobi Kaijo-geri
Special Properties
Notes
- Balcony Break
- Homing
- i52~53 effective startup
- 5 chip damage on block
- Transition to WRA r29 with D (+8/+35a (+9))
- Floating state 1~22
- Low crush 23~32
- Floating state 33~35
BT Moves
Command
BT.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+54a
Name
Rear Manji-geri
Notes
- Strong Aerial Tailspin
SEN Moves
Command
SEN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+1
Special Properties
Notes
- -9 and 2 chip damage on block after absorbing an attack in power crush state
- Power crush 6~15
Command
SEN.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+21a (+0)
Name
Furin Kazan
Special Properties
Notes
- Balcony Break
- Blue spark with input qcf+2 for 5 extra damage
- Hit-confirmable from 1st hit or if attack was absorbed
- Combo from 1st hit even with 9?F delay
- Can be delayed by 10?F -9 and 7 chip damage on block after absorbing an attack in power crush state
Command
SEN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+8
Name
Rashomon
Special Properties
Notes
- Tornado
- Transition to WRA (-6/+8) with D
- Transition to WRA is safe (can cancel WRA with crouch dash early enough)
Command
SEN.3
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
Name
Sen Kaijo-geri
Special Properties
Notes
- Homing
- Heat Engager
- Heat Dash +5, +43d (+35)
- Deals chip damage on block
Command
SEN.4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+4
On Hit
+12d
Name
Kandachi-geri
Special Properties
Notes
- Deals chip damage on block
- Spike
- Low crush 8~16
- Floating state 17~19
Command
SEN.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6 WRA
On Hit
+31a (+23)
Name
Inverse Deva Laser
Special Properties
Notes
- Tornado
- Balcony Break
- Transitions to r32? WRA after recovery
Command
SEN.3+4
Hit Levels
Low (hits grounded)
High
Startup Frames
Damage
On Block
-29/-11
On Hit
+4
Name
Yaksha Sweep
Special Properties
Notes
- Homing
- -29 stagger block on 1st block
- -11 on 2nd block
- High crush 10~34
Command
SEN.1+3
Hit Levels
Throw (High)
Startup Frames
Damage
On Hit
-3
Name
Haburi-kaze
Notes
- Throw break: none
- Opponent recovery on hit: FUFA
UNS Moves
Command
UNS.2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
On CH
+14c
Name
Stone Cutter
Special Properties
Notes
- Homing
Command
UNS.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+43a (-15)
Name
Unpu Tobi-Manji
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, +62a (+42)
- 6 chip damage on block
- Can be cancelled into crouch with DB/D/DF
- High crush 6~16
Command
UNS.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+3 SEN
On CH
+13 SEN
Name
Santei Gedan-Geri
Special Properties
Notes
- Transition to SEN on hit only
- Transition to standing (+0/+10) on hit with B
- WDS.4: Unbufferable. i22 effective startup
- High crush 6~35
WDS Moves
Command
WDS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+4
On CH
+58a
Name
Fusenkyaku
Notes
- - WDS.3: Unbufferable. i18 effective startup
WGS Moves
Command
WGS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-22
On Hit
+24a (+14)
Name
Thunder God Fist
Special Properties
Notes
- 26 dmg if manual CD
- Low crush 19~40
- Floating state 41~43
Command
WGS.1, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14a / +18d (-17)
Name
Lightning Splits Kick
Special Properties
Notes
- Spike
- Airborne combo from 1st hit (+18d (-17))
- Interrupt with i9 from 1st block
- 6 chip damage on block
- Low crush 1~31
Command
WGS.1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+13a (-13) / +1a (+0)
Name
Lightning Wheel
Special Properties
Notes
- Balcony Break
- Wall Crush +0c on block
- Airborne combo from 1st hit (+1a (+0))
- Interrupt with i2 from 1st block
- 10 chip damage on block
- Low crush 1~30
- Floating state 31~33
Command
WGS.2
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+35a (+25)
Name
Wind God Fist
Notes
- Becomes Electric Wind God Fist during Heat (partially uses remaining Heat Time) *
- 4 chip damage on block
- 20dmg if manual CD
Command
WGS.DF+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-23
On Hit
+2c
Special Properties
Notes
- 8 dmg if manual CD
- High crush 15~55
Command
WGS.DF+4, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-22
On Hit
-1
Name
Ruthless Demon
Notes
- Transition to WRA with D (-15/+6)
- Combo from 1st hit
Command
WGS.DF+4, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-23
On Hit
+2
On CH
+23a
Name
Spinning Demon
Special Properties
Notes
- Combo from 1st hit
- High crush 10~55
Command
WGS.df+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+13a (-4)
On CH
+23a (+17)
Name
War God Kick
Notes
- Becomes 22dmg Electric War God Kick during Heat (partially uses remaining Heat Time) *
- 4 chip damage on block
- 21dmg when performing f,n,d,DF+3/f,n,DF+3 without Heat
WRA Moves
Command
WRA.1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+8
On CH
+14c
Special Properties
Notes
- Homing
- Transition to SEN with F (+0/+12/+18c)
- Cannot block up to i13 on empty transition on block
- Transition to UNS with u_d (+0/+12/+18c)
Command
WRA.1, 4
Hit Levels
High
Startup Frames
Damage
On Block
-9c
On Hit
+9d
Name
Funkei Goma
Special Properties
Notes
- Balcony Break
- Spike
- Combo from 1st hit with 6F delay
- Interrupt with i6 from 1st block
- Move cannot be delayed
- Input can be delayed by 6F
- 6 chip damage on block
Command
WRA.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+11a (+2)
Name
Iron Hand
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, +36a (+26)
- 9 chip damage on block
Command
WRA.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+22a (+12)
Special Properties
Notes
- Balcony Break
- 3 chip damage on block
- Low crush 9~36
- Floating state 37~39
Command
WRA.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+17a (+16)
Name
Hell Axle
Special Properties
Notes
- Balcony Break
- Jails from 1st block with 1F delay
- Combo from 1st hit with 1F delay
- 8 chip damage on block (11 total)
- Transition to WRA with D (+8/+19a (+18))
- gives wallsplat at specific distances from the wall
- can hard wall break if 1st hit connect close to the wall
- Available only on 1st hit or block
- Move cannot be delayed
- Input can be delayed by 1F
- Low crush 1~26
- Floating state 27~29
Command
WRA.4
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-10
On Hit
+7c
Special Properties
Notes
- Spike *
- on 2nd hit
- Combo from 1st CH
- Both hits jail on block
Command
WRA.4, 2
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-18
On Hit
-7
Notes
- Jails from 2nd block with 4F delay
- Combo from 1st CH or 2nd hit with 14F delay
- Move can be delayed by 10F
- Input can be delayed by 14F
Command
WRA.4, 2, 2
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-1
Notes
- Jails from 1st block with 4F delay
- Combo from 1st CH or 2nd hit with 10F delay
Command
WRA.4, 2, 2, 1+2
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-20
On Hit
+24a (+3)
Name
Kongo Gekimetsujin
Special Properties
Notes
- Balcony Break
- Blue spark with input qcf+1+2 for 6 extra damage
- Jail from 1st block with 1F delay
- Combo from 1st CH or 2nd hit with 1F delay
- Move can be delayed by 15F
Command
WRA.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+16g
Name
Demon Bolt
Special Properties
Notes
- Balcony Break
- Opponent recovers crouching on hit
- -1 frame advantage and 12 chip damage on block after absorbing an attack in power crush state
- Power crush 6~14
Command
WRA.3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+0c~+1c
On Hit
+5d
Name
Goma-sai
Special Properties
Notes
- Spike
- 7 chip damage on block
- Opponent is FDFA on normal hit
Command
WRA.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-15
On Hit
-4
On CH
+2
Special Properties
Notes
- High crush 6~50
Command
WRA.d+4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16
On Hit
+48 (+17)
On CH
+53a
Name
Harai Kuzushi-manji
Special Properties
Notes
- Combo from 1st CH with 15F delay
- Input can be delayed 16F
- Move can be delayed 13F
- High crush 1~9
Command
WRA.1+3
Hit Levels
Startup Frames
Damage
On Hit
+10d
Name
Heaven's Roar
Notes
- Unbreakable
- Opponent recovery on hit: FUFT
- Does 35 damage on wall hit
- +22d (-17?) on wall hit