Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O. Power crush 7~16
Command
H.EXD.1+3
Hit Levels
Throw (High)
Startup Frames
Name
Two-Faced (TFA)
Special Properties
Notes
- * Homing
- Unbreakable
- Transitions to TFA
Command
H.LNH
Hit Levels
Special
Damage
Name
Two-Faced
Special Properties
Notes
- Parries high and mid punches and kicks?
- Transitions to TFA after successful parry Parry state 25?
Command
H.df+3+4
Hit Levels
Special
Special Properties
Notes
- Transitions to r13 EXD
- r25? EXD FC cancel?
- Partially uses remaining heat time
- Auto low parry effect <div class="plainlist">
- High crush 1~
- Parry state 1~ </div>
Command
H.2+3
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
+8 LNH
On Hit
+0
Name
Bretwalda
Special Properties
Notes
- Heat Smash
- Floor Break
- Spike
- Can cancel transition to LNH on block with B at -9
- 7 chip damage on block
- Alternate input: H.FLK.2+3 or H.PAB.2+3
- Tracking notes:
- Homing?
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Dear Land of Hope
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+3
Name
Double Jab
Notes
- Combo from 1st hit with 4F delay
- Jails from 1st block with 2F delay
- Move can be delayed by 4F
- Shift to LWV with 3 (-6/+0)
- Shift to RWV with 4 (-6/+0)
- Shift to SWY with b+3_4 (-6/+0)
- Shift to r20? DCK with f+3_4 (-2/+4)
- r22? DCK FC cancel?
Command
1, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Lightning Combo
Notes
- Combo from 1st hit with 3F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 3F
- Shift to LWV with 3 (-5/+6)
- Shift to RWV with 4 (-5/+6)
- Shift to SWY with b+3_4 (-5/+6)
- Shift to r20? DCK with f+3_4 (-3/+8)
- r22? DCK FC cancel?
Command
1, 1, d+1
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+0
On CH
+5
Name
Double Jab > Body Blow
Notes
- Shift to r18? FLK with b (+0/+6/+11)
- r18? FLK FC cancel?
- Move can be delayed by 3F
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Left Right
Notes
- Combo from 1st hit
- Jail from 1st block
- Shift to LWV with 3 (-4/+7)
- Shift to RWV with 4 (-4/+7)
- Shift to SWY with b+3_4 (-4/+7)
- Shift to r20? DCK with f+3_4 (-2/+9)
- r22? DCK FC cancel?
Command
1, 2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+3
Notes
- Combo from 1st CH or 2nd CH
- Jail from 1st block
- Input f to r19? PAB (-2/+4)
- Input b to r18? FLK (-1/+5)
- r18? PAB/FLK FC cancel?
Command
1, 2, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
British Edge Combo
Special Properties
Notes
- Balcony Break
- Combo from 3rd CH
- Shift to LWV with 3 (-6/+20a (+11))
- Shift to RWV with 4 (-6/+20a (+11))
- Shift to SWY with b+3_4 (-6/+20a (+11))
- Shift to r20? DCK with f+3_4 (-4/+22a (+13))
- r22? DCK FC cancel?
Command
1, 2, 1, d+2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
British Edge Combo 2
Special Properties
Notes
- d or db to recover in r30 FC High crush 10~
Command
1, d+1
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+0
On CH
+5
Name
Jab > Body Blow
Notes
- Shift to r18? FLK with b (+0/+6/+11)
- r18? FLK FC cancel?
- Move can be delayed by 3F
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+5
Command
2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Notes
- Combo from 1st hit
- Jail from 1st block
- Input f to r15? PAB (+2/+13g/+13)
- Input b to r14? FLK (+3/+14g/+14)
- r14? PAB/FLK FC cancel?
Command
2, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+13a (+4)
Name
Vanguard Rush
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 3?F delay
- Move can be delayed by 10?F
Command
2, 2
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+6
Name
Cromwell Combination
Special Properties
Notes
- * Tornado
- Combo from 1st hit
Command
3
Hit Levels
Special
Name
Ducking Left
Notes
- Actionable for 21F
- Shift to r15 SWY with b+3_4 after 7F with 14F delay
- Shift to r1 DCK with f+3_4 after 7F with 14F delay
- Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
- Can cancel into r1 block when transitioning from attacks that transition to LWV
- SWY transition notes:
- Transition is t45? r15 cs1~36? and actionable for 21F.
- Can transition from SWY into LWV/RWV after 10F with 10F delay?
- Can transition from SWY into DCK after 25F
- DCK transition notes:
- Transition is t60? r15 cs1~35? and actionable for 35F.
- Can transition from DCK into LWV/RWV after 25?F
- Can transition from DCK into SWY after 35?F
Command
4
Hit Levels
Special
Name
Ducking Right
Notes
- Actionable for 21F
- Shift to r15 SWY with b+3_4 after 7F with 14F delay
- Shift to r1 DCK with f+3_4 after 7F with 14F delay
- Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
- Can cancel into r1 block when transitioning from attacks that transition to RWV
- SWY transition notes:
- Transition is t45? r15 cs1~36? and actionable for 21F.
- Can transition from SWY into LWV/RWV after 10F with 10F delay?
- Can transition from SWY into DCK after 25F
- DCK transition notes:
- Transition is t60? r15 cs1~35? and actionable for 35F.
- Can transition from DCK into LWV/RWV after 25?F
- Can transition from DCK into SWY after 35?F
Command
1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+18a (+11)
Name
Sonic Fang
Special Properties
Notes
- Heat Engager Heat Dash (+5/+35d)
Command
1+2+4
Name
Taunt
Command
3+4
Hit Levels
Special
Name
Quick Spin
Notes
- Transition into ALB
- Input f into r10 PAB after 20F
- Input u_d to shift into i13 ALB.d_u after 24F
Command
f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
f+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+1
Name
Ducking Body Blow > Left Hook
Notes
- Combo from 1st hit with 7F delay
- Move can be delayed by 16F
- Shift to r15? PAB with f (+0/+4)
- Shift to r14? FLK with b (+1/+5)
- r14? PAB/FLK FC cancel?
Command
f+2, 1~2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+36d (+28)
Name
Ducking Psyche-out Body
Special Properties
Notes
- Balcony Break
Command
f+2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+11g
Notes
- Combo from 1st hit with 6F delay
- Move can be delayed by 16F
- Transistion to LNH
- Input b to cancel LNH r29? (-10/+7)
Command
f+2, 2, 1+2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+5c
Name
Conqueror Combination
Special Properties
Notes
- Combo from 2nd CH
- Spike
- Floor Break
Command
f+3
Hit Levels
Special
Name
Ducking
Special Properties
Notes
- Transition to DCK
- Actionable for 19F
- Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
- Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
- Input b+3_4 to r10 SWY after 14F with 5F delay
- Input f+3_4 to r6 EXD after 19F
- Shift to r15 FC with db after 9F with 10F delay
- WV transition notes:
- Transition is t45 r25 cs1~25 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay? High crush 1~25
Command
f+1+2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-14
On Hit
-3
Notes
- Jail from 1st block
Command
f+1+2, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-13
On Hit
+3d
Name
Shotgun Combination
Notes
- Combo from 2nd hit
Command
f+3+4
Hit Levels
Special
Name
Peekaboo
Notes
- Transition to PAB
- i21? auto high/mid block
- Can move forward with f after 20F
- Can transition to r1 FC with db after 20F
- Can transition to r1 standing with f+3+4 after 20F
- Stance moves and the following transitions can be performed instantly after inputting f+3+4:
- Input 3 to shift to r7? LWV (laterally evasive transition)
- Input 4 to shift to r7? RWV (laterally evasive transition)
- Input 3+4 to shift to r1? ALB
- Input f+3_4 to shift to r6 DCK
- Input b+3_4 to shift to r10 SWY
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+5
Name
Left Uppercut
Notes
- Shift to LWV with 3 (-7/0)
- Shift to RWV with 4 (-7/0)
- Shift to SWY with b+3_4 (-7/0)
- Shift to r20? DCK with f+3_4 (-5/+2)
- r22? DCK FC cancel?
Command
df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
On CH
+5
Name
Uppercut Cross Combo
Notes
- Combo from 1st hit
- Cancel into r16? LWV with 3 to (-16/-9) at frame 17
- Cancel into r16? RWV with 4 (-16/-9) at frame 17
- Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17
- Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17
- r15? DCK FC cancel?
Command
df+1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+2
On CH
+61a
Name
Uppercut Psyche-out Hook
Notes
- Shift to r14? FLK with b (+0/+4/+63a)
- r14? FLK FC cancel?
Command
df+1, 2~2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+36d (+28)
Name
Uppercut Psyche-out Body
Special Properties
Notes
- Balcony Break
Command
df+1, 2~f+1+2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-3
On Hit
+0
On CH
+3
Name
Uppercut Psyche-out Left Right Combo
Notes
- Shift to r22? LWV with 3 (-4/-1/+2)
- Shift to r22? RWV with 4 (-4/-1/+2)
- Shift to r22? SWY with b+3_4 (-4/-1/+2)
- Shift to r20? DCK with f+3_4 (-2/+1/+4)
- r22? DCK FC cancel?
Command
df+1, 2~f+1+2, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-19
On Hit
-8
Name
3rd hit
Notes
- Combo from 2nd CH
Command
df+1, 2~f+1+2, 1, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-25
On Hit
-17
Name
4th hit
Notes
- Combo from 3rd hit
Command
df+1, 2~f+1+2, 1, 1, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Hit
-8
Name
5th hit
Notes
- Combo from 4th hit
Command
df+1, 2~f+1+2, 1, 1, 2, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-9
On Hit
+5
Name
6th hit
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+6
On CH
+10c
Name
Crescent Hook
Notes
- Shift to r22? LWV with 3 (-7/+10/+14c)
- Shift to r22? RWV with 4 (-7/+10/+14c)
- Shift to r22? SWY with b+3_4 (-7/+10/+14c)
- Shift to r18? DCK with f+3_4 (-2/+15g/+19c)
- r19? DCK FC cancel?
Command
d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
-2
Name
Knee Blaster
Special Properties
Notes
- High crush 6~
Command
d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-18
On Hit
-5
Special Properties
Notes
- High crush 6~
Command
d+2, 1
Hit Levels
Low
Startup Frames
Damage
On Block
-11
On Hit
-5
On CH
+0
Notes
- Combo from 1st CH with 13F delay
- Move can be delayed by 13F
- Shift to r22 LWV with 3 (-6/+0/+5)
- Shift to r22 RWV with 4 (-6/+0/+5)
- Shift to r22 SWY with b+3_4 (-6/+0/+5)
- Shift to r20 DCK with f+3_4 (-4/+2/+7)
- r22? DCK FC cancel?
Command
d+2, 1, 2
Hit Levels
Low
Startup Frames
Damage
On Block
-2
On Hit
+27a (+18)
On CH
+56a
Name
Wildman Combo
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH
Command
db+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Transition to Standing with f High crush 4~
Command
db+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
Knee Clipper
Special Properties
Notes
- d or db to recover in r30 FC High crush 6~
Command
db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+0
Command
db+3, 2
Hit Levels
Low
Startup Frames
Damage
On Block
-6
On Hit
+8
Name
Foot Stomp Right Hook
Notes
- Combo from 1st hit
- -27 on block after blocking first hit
- Transition to r30 LNH
- Input b to cancel into r34 LNH (-31/-10/+4)
Command
db+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+14
Name
Stun Gun
Special Properties
Notes
- Power crush 7~
Command
b+1
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+2
On CH
+61a
Name
Quick Hook
Notes
- Input B to r16? FLK (-1/+10/+69)
- r16? FLK FC cancel?
Command
b+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Quick Draw
Special Properties
Notes
- Homing
- Strong Aerial Tailspin
- Combo from 1st hit
- Transitions to LNH
- Input b to cancel LNH r34? (-1/+4)
Command
b+1, 2~1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
b+1, d+2
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Combo from 1st hit
- Input F to r25? PAB (-9/+2)
- r25? PAB FC cancel? High crush 13~
Command
b+1, d+2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+35a (+20a)
Name
Frigate Combo
Special Properties
Notes
- Tornado
- Combo from 2nd CH
Command
b+1+3
Hit Levels
Special
Name
Parry
Special Properties
Notes
- Parry h and m punches
- Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16)) Parry state 5?
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+14
Name
Body Bomb
Notes
- Can evade highs
Command
b+3
Hit Levels
Special
Name
Swaying
Special Properties
Notes
- Transition to SWY
- Actionable for 15F
- Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
- Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
- Shift to r6 DCK with f+3_4 after 20F in SWY
- WV transition notes:
- Transition is t45 r25 cs1~25 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay? High crush 1~25
Command
b+1+2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-8
On Hit
+19d
Name
Fox Fury
Special Properties
Notes
- Balcony Break
Command
H.b+1+2, 1+2
Hit Levels
Mid
High
Mid
High
Mid
Startup Frames
Damage
On Block
-4
On Hit
+36a (+10)
Name
Five Fox Fury
Special Properties
Notes
- Balcony Break
- Transition to FLK (+3/+43a(+17)) with B
- 8 chip damage on block
- Partially uses remaining heat time
Command
b+3+4
Hit Levels
Special
Name
Flicker Stance
Notes
- Transition to FLK
- Actionable for 64F
- Auto i5? high and mid neutral block high and mid?
- Can cancel immediately into FC with db after b+3+4 input (3F iWS)
- Can cancel immediately into r6 DCK with f+3_4
- Can cancel immediately into r10 SWY with b+3_4
- Input 3 to shift to r8 LWV (laterally evasive transition)
- Input 4 to shift to r8 RWV (laterally evasive transition)
Command
ub+2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+14c
Name
Bounty Hunter
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- 5 chip damage on block
- Transition into LNH
- Input b to cancel LNH r30? (+1/+10c)
Command
ub+2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
ub+3
Hit Levels
Special
Name
Lion Heart
Notes
- Transition to LNH
- Actionable for 120F
- Input 3 to shift to LWV (laterally evasive transition)
- Input 4 to shift to RWV (laterally evasive transition)
- Input f+3_4 to shift to DCK
- Input b+3_4 to shift to SWY
Command
ub+1+2
Hit Levels
Mid (Unblockable)
Startup Frames
Damage
On Block
+12a (+1)
On Hit
+12a (+1)
Name
Hellfire
Special Properties
Notes
- Balcony Break
Command
u+2
Damage
Special Properties
Notes
- Low crush 12~35
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Over the Top
Special Properties
Notes
- Spike Low crush 9~
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+52a
Name
Burst Hammer
Special Properties
Notes
- Spike Low crush 9~
Command
uf+3
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+9
Special Properties
Notes
- Low crush 9~
Command
uf+3, 2
Hit Levels
Low
Startup Frames
Damage
On Block
-6
On Hit
+8
Name
Jump-in Foot Stomp Right Hook
Notes
- Combo from 1st hit
- -27 on block after blocking 1st hit
- Input b to cancel into r34? LNH (-31/-10/+4)
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+22a (+5)
On CH
+36a (+26)
Name
Jumping Duck Kick
Special Properties
Notes
- * Balcony Break Low crush 9~
Command
1+2+3+4
Name
Ki Charge
Command
afters+1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+17d
Name
Sliding Low Punch
Special Properties
Notes
- High crush 6~
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13c
On Hit
+12d
Name
Beat Down
Special Properties
Notes
- Spike
Command
qcf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
Rocket Launcher
Special Properties
Notes
- Heat Engager Heat Dash (+5/+36a (+26)/+36a (+26))
- Balcony Break
- Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
- r18? FLK FC cancel?
Command
qcf+2
Hit Levels
Low
Startup Frames
Damage
On Block
-18
On Hit
+2c
Name
Low Cross Blaster
Special Properties
Notes
- Shift to r36? PAB with F (-18/+2c)
- r36? FC cancel? High crush 10~
Command
f, f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+10d
Name
Eraser
Special Properties
Notes
- Heat Engager Heat Dash (+5/+67a (+50)/-)
- Balcony Break
- Spike
- 9 chip damage on block Low crush 9~
Command
WS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
On CH
+8
Command
WS.1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
Name
Eagle Jab
Notes
- Combo from 1st hit
- Combo from 1st CH with 11F delay
- Move can be delayed by 11F
- Shift to r22? LWV with 3 (-6/+0)
- Shift to r22? RWV with 4 (-6/+0)
- Shift to r22? SWY with b+3_4 (-6/+0)
- Shift to r20? DCK with f+3_4 (-2/+4)
- r22? DCK FC cancel?
Command
WS.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+3c
On CH
+23d
Name
Wildman
Special Properties
Notes
- Spike
- Combo from 1st hit with 1F delay
- Combo from 1st CH with 11F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 11F
Command
WS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Notes
- Shift to r22? LWV with 3 (-7/+4)
- Shift to r22? RWV with 4 (-7/+4)
- Shift to r22? SWY with b+3_4 (-7/+4)
- Shift to r20? DCK with f+3_4 (-5/+6)
- r22? DCK FC cancel?
Command
WS.2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+11
Name
Nighthawk Combination
Notes
- Combo from 1st hit with 5F delay
- Jail from 1st block with no delay
- Move can be delayed by 5F
- Transition to LNH
- Input b to cancel LNH at r29? (-10/+7)
Command
FC.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Finishing Blow
Special Properties
Notes
- Tornado
Command
ALB.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+16a (+7)
Name
Cyclone Punch
Special Properties
Notes
- Heat Engager Heat Dash (+5/+36a (+26)/-)
- Balcony Break
Command
ALB.d
Hit Levels
Special
Startup Frames
Name
Cyclone Left (Right)
Notes
- Input F to shift to r10 PAB after 20F
Command
ALB.d, 1
Hit Levels
Special
Startup Frames
Damage
On Block
-3
On Hit
+16a (+7)
Name
Double Cyclone Punch
Special Properties
Notes
- Balcony Break
- ALB.d_u takes 37 frames, effective startup time is i49
Command
ALB.d, d+1
Hit Levels
Special
Startup Frames
Damage
On Block
-12
On Hit
+14d
Name
Double Cyclone Knee Punch
Special Properties
Notes
- ALB.d_u takes 37 frames, effective startup time is i59 High crush 6~
Command
ALB.d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
Cyclone Knee Clip
Special Properties
Notes
- High crush 6~
Command
DCK.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+58a (+27)
On CH
+34a (+24)
Name
Fox Hunt
Command
DCK.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+35a (+25)
Name
Skyscraper
Command
DCK.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
DCK.1+2, 1+2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Combo from 1st hit
- Jail from 1st block?
Command
DCK.1+2, 1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Combo from 1st hit
- Jail from 1st block?
Command
DCK.1+2, 1+2, 1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+32a (+22)
Name
Gatling Gun
Notes
- Combo from 1st hit
- Jail from 1st block?
Command
DCK.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+14c
On CH
+55a
Name
Punisher
Notes
- Strong Aerial Tailspin
- Transition to standing (+1/+10c/+51a) with B
- 6 chip damage on block
Command
DCK.f+2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
DCK.f+3
Hit Levels
Special
Name
Ducking In
Notes
- Transition to EXD
- Actionable for 19F
- Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
- Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
- Input b+3_4 to r10 SWY after 14F with 5F delay
- Input db to r15 FC with db after 9F with 10F delay
- WV transition notes:
- Transition is t38 r18 cs1~18 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay?
Command
EXD.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+44d (+36)
On CH
+41a (+31)
Name
Power Fox Hunt
Notes
- 8 chip damage on block
Command
EXD.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+61a (+51)
Name
Power Skyscraper
Notes
- 6 chip damage on block
Command
EXD.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+56a
Name
Power Punisher
Notes
- Strong Aerial Tailspin
- Transition to standing (+1/+52a) with B
- 11 chip damage on block
Command
EXD.f+2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
FLK.1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+7
Notes
- Input b to stay in r18? FLK (-1/+10/+10)
- Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
- r18? FLK FC cancel?
Command
FLK.1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+0
Notes
- Combo from 1st CH with 3F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 3F
- Input b to stay in r18? FLK (-4/+5/+5)
- Shift to r1? ALB with 3+4 (+14g/+23g/+23)
- r18? FLK FC cancel?
Command
FLK.1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+0
Notes
- Combo from 2nd CH with 1F delay
- Jail from 2nd block with 1F delay
- Move can be delayed by 1F
- Input b to stay in r18? FLK (-4/+5/+5)
- Shift to r1 ALB with 3+4 (+14g/+23g/+23)
Command
FLK.1, 1, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Name
Spiteful Combination
Special Properties
Notes
- Tornado
- Combo from 3rd hit
Command
FLK.1, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Special Properties
Notes
- Tornado
- Combo from 2nd CH
- Same hit as (FLK.1,1,1),2
Command
FLK.1, 1, d+1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+18g
On CH
+42a
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 9F delay
- Jail from 2nd block with no delay
- Move can be delayed by 11F
- Same hit as (FLK.1),d+1
Command
FLK.1, 1, f+1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+0
On CH
+10d
Special Properties
Notes
- Spike
- Combo from 2nd CH with 9F delay
- Jail from 2nd block with no delay
- Move can be delayed by 11F
- Same hit as (FLK.1),f+1
Command
FLK.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Special Properties
Notes
- Tornado
- Combo from 1st CH
- Same hit as (FLK.1,1,1),2
Command
FLK.1, d+1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+18g
On CH
+42a
Name
Power Hook Combo
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 14F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 14F
Command
FLK.1, f+1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+0
On CH
+10d
Name
Tempest Combo
Special Properties
Notes
- Spike
- Combo from 1st CH with 14F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 14F
Command
FLK.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5c
On Hit
+7d
On CH
+42a
Name
Fly Swatter
Special Properties
Notes
- Spike
- 6 chip damage on block
Command
FLK.b+2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+35d (+27)
Name
British Lancer
Special Properties
Notes
- Tornado
- Balcony Break Power crush 8~
Command
FLK.u+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Dreadnought Uppercut
Special Properties
Notes
- Tornado Low crush 12~35
Command
LNH.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+15g
Name
Vigilant Blow
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5g +43a(+35)
- Homing
- Transition to r18 FLK (-3/+21g) with B
Command
LNH.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+61a (+51)
Name
Bloodhound
Special Properties
Notes
- Tornado
Command
LNH.1+2
Hit Levels
High
Startup Frames
Damage
On Block
+12
On Hit
+51a (+31)
Name
Swingfire Advance
Special Properties
Notes
- Guard Break
- Reversal Break
- Balcony Break
- 9 chip damage on block
Command
LWV.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Notes
- Input b to r18? FLK (-3/+8/+8)
Command
LWV.1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+28a (+19)
Name
Double Stinger
Special Properties
Notes
- Strong Aerial Tailspin
- Balcony Break
- Combo from 1st hit with 5F delay
- Move can be delayed by 10F
Command
LWV.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Bee Sting Combo
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Combo from 1st hit with 7F delay
- Move can be delayed by 10F
- Transition to LNH
- Input b to cancel LNH at r34? (-1/+4/+4)
Command
LWV.1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Notes
- Input 1 at frame 17 of LWV.1,2
Command
LWV.1, f+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
Notes
- Combo from 1st hit with 10F delay
- Jail from 1st block with 1F delay
- Move can be delayed by 10F
Command
LWV.1, f+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+7
On CH
+68a
Name
Centurion Rush
Notes
- Combo from 1st or 2nd hit
- Shift to r14? FLK with b (+4/+8/+69a)
- r14? FLK FC cancel?
Command
LWV.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4
Notes
- Shift to r10? PAB with f (-1/+8)
- r10? PAB FC cancel?
Command
LWV.2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4c
On CH
+7d
Name
Right Shoulder Rush > Billy Club
Special Properties
Notes
- Spike
- Combo from 1st CH with 5F delay
- Move can be delayed by 11F
Command
OTG.d+1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-11c
On Hit
+2
On CH
+2
Name
Cheapshot
Special Properties
Notes
- Recovers in crouch High crush
Command
PAB.1
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+9
Command
PAB.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+8
Notes
- Combo from 1st hit
- Jail from 1st block
Command
PAB.1, 2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+8c
On CH
+44a
Name
Albion Combination
Special Properties
Notes
- Spike
- Combo from 2nd CH with 8F delay
- Jail from 1st block with no delay
- Move can be delayed by 10F
Command
PAB.2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+14c
Name
Spite Hook
Special Properties
Notes
- Homing
- Transition to standing (+1/+10c) with B
- Punch parry *
- +0d and 25 damage on a successful parry
- 5 chip damage on block Parry state 7?-13
Command
PAB.2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
PAB.b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-19
On Hit
-6
Command
PAB.b+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
-1
Notes
- Combo from 1st hit with 11F delay
- Move can be delayed by 13F
Command
PAB.b+1, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
-5
Notes
- Combo from 2nd CH with 4F delay
- Move can be delayed by 10F
Command
PAB.b+1, 1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
Lancaster Combination
Special Properties
Notes
- Balcony Break
- Combo from 3rd hit
- Jail from 3rd block
- Shift to r18? FLK with b (-3/+23a (+14))
- r18? FLK FC cancel?
Command
PAB.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+11a (+2)
Name
Swaying Hook
Special Properties
Notes
- Balcony Break
- Backswing Blow
Command
PAB.df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
PAB.df+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Notes
- Combo from 1st hit with 7F delay
- Move can be delayed by 12f
Command
PAB.df+1, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
-3
Notes
- Combo from 2nd CH with 5F delay
- Move can be delayed by 10F
Command
PAB.df+1, 1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+17d
Name
Argos Rush
Special Properties
Notes
- Spike
- Combo from 3rd hit with 2F delay
- Jail from 3rd block with no delay
- Move can be delayed by 2F
Command
PAB.df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Cross Cut
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Combo from 1st hit with 8F delay
- Transitions to LNH
- Transition to standing (-1/+4) with B
Command
PAB.df+1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
PAB.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+31a (+21)
Name
Cutting Elbow
Special Properties
Notes
- Elbow
Command
PAB.d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+2
Name
Patella Smash
Special Properties
Notes
- Alternate input: FC df1 High crush 6~
Command
PAB.d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+7
On CH
+32a
Name
Knuckle Plow
Special Properties
Notes
- High crush 6~
Command
PAB.f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+31a (+16)
Command
PAB.f+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+24a (+14)
Name
Straight Punch Combination
Special Properties
Notes
- Balcony Break
- Combo from 1st hit
- Interruptible by i16 or faster moves
Command
PAB.f+1+2
Hit Levels
High
High
Startup Frames
Damage
On Block
-5
On Hit
+24a (+15)
Name
Nimrod Combination
Special Properties
Notes
- Balcony Break
Command
PAB.uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Dreadnought Uppercut
Special Properties
Notes
- Tornado Low crush 9~
Command
RWV.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-3
On Hit
+4~+6
Notes
- Shift to r10? PAB with f (-1~+1/+8~+10)
- r10? PAB FC cancel?
Command
RWV.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Hawk Swoop Combo
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Combo from 1st hit with 2F delay
- Move can be delayed by 11F
- Transition into LNH
- Input b to cancel LNH at r34? (-1/+4/+4)
Command
RWV.1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Notes
- Input 1 at frame 17 of RWV.1,2
Command
RWV.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+10a (+1)
On CH
+31a (+5)
Name
Gut Drill
Special Properties
Notes
- * Balcony Break
Command
SWY.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1c~+0c
On Hit
+14c~+15c
Name
Billy Club
Notes
- Can be +15c at farther ranges
- 10 chip damage on block
Command
SWY.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+36a
Name
Snake Charmer
Special Properties
Notes
- High crush 1~
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
Name
Gut Wrencher
Special Properties
Notes
- * Homing
- Throw break 1 or 2
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
Name
Brain Pulverizer
Special Properties
Notes
- * Homing
- Floor Break
- Throw break 1 or 2
Command
Back throw
Hit Levels
Throw
Startup Frames
Damage
Name
Schoolyard Bully
Notes
- Unbreakable
Command
FLK.1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+0d
Name
Griffin Throw
Notes
- 1+2 for throw break
Command
Left throw
Hit Levels
Throw
Startup Frames
Damage
Name
Choke Slam
Notes
- Throw break 1
Command
PAB.1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
0
On Hit
+0d
Name
Ten Count
Notes
- 1+2 for throw break
Command
Right throw
Hit Levels
Throw
Startup Frames
Damage
Name
Throw Down
Notes
- Throw break 2
Command
SWY.1+2
Hit Levels
Throw
Startup Frames
On Block
-2
On Hit
+1 / +10~17wc
Name
Position Change
Notes
- 3 damage on wall crush
- +10 when opponent hits the wall, if the throw is successful
- Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
- Throw break 1+2
- 10F throw break window for NH and CH SWY.1+2
Command
SWY.1+2~b
Hit Levels
Throw
Startup Frames
On Block
-2
On Hit
+1 / +13~23?wc
Notes
- 3 damage on wall crush
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- +23? when opponent hits the wall after being rotated by 180 degrees?
- Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
- Throw break 1+2
- 14F? throw break window for NH and CH SWY.1+2
Command
TFA.1
Hit Levels
Throw
Damage
On Block
+0
On Hit
+14
Name
Dominion Rush
Notes
- Press 1 for throw break
- Partially uses remaining heat time
Command
TFA.2
Hit Levels
Throw
Damage
On Block
+0
On Hit
+0d
Name
Debutante Ball
Notes
- Press 2 for throw break
- Partially uses remaining heat time
Command
qcb+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
Name
Spinning Elbow Drop
Notes
- 2 Throw break
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
Name
Armlock Throw
Notes
- 1+2 Throw break