steve fox

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12 (12)

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b Power crush 7~

Command

H.EXD.1+3

Hit Levels

Throw (High)

Startup Frames

18

Name

Two-Faced (TFA)

Notes

  • Unbreakable
  • Transitions to TFA

Command

H.LNH

Hit Levels

Special

Mid

Throw (High)

Damage

15

Name

Two-Faced

Special Properties

Parry State

Notes

  • Parries mid attacks
  • Transitions to TFA after successful parry Parry state

Command

H.df+3+4

Hit Levels

Special

Special Properties

High Crush

Notes

  • Transitions to EXD
  • Partially uses remaining heat time High crush

Command

H.2+3

Hit Levels

Mid

Throw

Startup Frames

16

Damage

10, 4, 2, 3, 3, 3, 25

On Block

+8 LNH

On Hit

+0

Name

Bretwalda

Special Properties

Heat Smash
Floor Break
Spike
Chip Damage

Notes

  • Heat Smash
  • Floor Break
  • Spike
  • Chip damage on block
  • On block, transitions to LNH
  • Alternate input: H.FLK.2+3 or H.PAB.2+3

Command

R.df+1+2

Hit Levels

Mid

On Block

-15

Name

Dear Land of Hope

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Command

1, 1

Hit Levels

High

High

Startup Frames

10

Damage

5, 7

On Block

-3

On Hit

+3

Name

Double Jab

Notes

  • Combo from 1st hit
  • Transition to LWV with 3 (-6/+0/+0)
  • Transition to RWV with 4 (-6/+0/+0)
  • Transition to SWY with b+3_4 (-6/+0/+0)
  • Transition to DCK with f+3_4 (-2/+4/+4)

Command

1, 1, 2

Hit Levels

High

High

High

Startup Frames

10

Damage

5, 7, 15

On Block

-7

On Hit

+4

Name

Lightning Combo

Notes

  • NC from first hit
  • Input 3 to LWV (-5/+6/+6)
  • Input 4 to RWV (-5/+6/+6)
  • Input b+3_4 SWY (-5/+6/+6)
  • Input f+3_4 DCK (-3/+8/+8)

Command

1, 1, d+1

Hit Levels

High

High

Mid

Startup Frames

10

Damage

5, 7, 15

On Block

-6

On Hit

+0

On CH

+5

Name

Double Jab > Body Blow

Notes

  • Transition to FLK with b (+0/+6/+11)

Command

1, 2

Hit Levels

High

High

Startup Frames

10, 10

Damage

5, 10

On Block

-3

On Hit

+8

Name

Left Right

Notes

  • Input 3 to LWV (-4/+7/+7)
  • Input 4 to RWV (-4/+7/+7)
  • Input b+3_4 to SWY (-4/+7/+7)
  • Input f+3_4 DCK (-2/+9/+9)

Command

1, 2, 1

Hit Levels

High

High

High

Startup Frames

10, 10

Damage

5, 10, 15

On Block

-3

On Hit

+3

Notes

  • Input f to PAB (-2/+4/+4)
  • Input b to FLK (-1/+5/+5)

Command

1, 2, 1, 2

Hit Levels

High

High

High

Mid

Startup Frames

10, 10

Damage

5, 10, 15, 15

On Block

-10

On Hit

+16a (+7)

Name

British Edge Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
  • Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
  • Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
  • Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))

Command

1, 2, 1, d+2

Hit Levels

High

High

High

Low

Startup Frames

10, 10

Damage

5, 10, 15, 19

On Block

-12

On Hit

+1c

On CH

+14d

Name

British Edge Combo 2

Command

1, d+1

Hit Levels

High

Mid

Startup Frames

10

Damage

5, 15

On Block

-6

On Hit

+0

On CH

+5

Name

Jab > Body Blow

Notes

  • Transition to FLK with b (+0/+6/+11)

Command

2

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-1

On Hit

+5

Command

2, 1

Hit Levels

High

High

Startup Frames

12

Damage

12, 14

On Block

-5

On Hit

+6

Notes

  • Input f to PAB (+2/+13g/+13)
  • Input b to FLK (+3/+14g/+14)

Command

2, 1, 2

Hit Levels

High

High

Mid

Startup Frames

12

Damage

12, 14, 22

On Block

-11

On Hit

+13a (+4)

Name

Vanguard Rush

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

2, 2

Hit Levels

High

High

Startup Frames

12

Damage

12, 17

On Block

-14

On Hit

+6

Name

Cromwell Combination

Command

3

Hit Levels

Special

Name

Ducking Left

Command

4

Hit Levels

Special

Name

Ducking Right

Command

1+2

Hit Levels

Mid

Mid

Startup Frames

14

Damage

7, 21

On Block

-12

On Hit

+18a (+11)

Name

Sonic Fang

Special Properties

Heat Engager

Notes

  • Heat Engager Heat Dash (+5/+35d/-)

Command

3+4

Hit Levels

Special

Name

Quick Spin

Notes

  • Transition into ALB
  • Input f into PAB

Command

f+2

Hit Levels

Mid

Startup Frames

21~22

Damage

11

On Block

-6

On Hit

+5

Command

f+2, 1

Hit Levels

Mid

High

Startup Frames

21~22

Damage

11, 12

On Block

-5

On Hit

+1

Name

Ducking Body Blow > Left Hook

Notes

  • Input f to PAB (+0/+4/+4)
  • Input b to FLK (+1/+5/+5)

Command

f+2, 1~2

Hit Levels

Mid

Mid

Startup Frames

21~22

Damage

11, 20

On Block

-10

On Hit

+36d (+28)

Name

Ducking Psyche-out Body

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+2, 2

Hit Levels

Mid

Mid

Startup Frames

21~22

Damage

11, 15

On Block

-6

On Hit

+11

Notes

  • Transistion to LNH
  • Input b to cancel LNH (-10/+7/+7)

Command

f+2, 2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Startup Frames

21~22

Damage

11, 15, 5, 8, 20

On Block

-12

On Hit

+5

Name

Conqueror Combination

Special Properties

Spike

Notes

  • Spike

Command

f+3

Hit Levels

Special

Name

Ducking

Notes

  • Transition to DCK
  • Input u+3_4 to LWV
  • Input d+3_4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK
  • Input db to FC

Command

f+1+2

Hit Levels

Mid

Mid

Startup Frames

15

Damage

10, 12

On Block

-14

On Hit

-3

Command

f+1+2, 2

Hit Levels

Mid

Mid

Mid

Startup Frames

15

Damage

10, 12, 20

On Block

-13

On Hit

+3d

Name

Shotgun Combination

Command

f+3+4

Hit Levels

Special

Name

Peekaboo

Notes

  • Transition to PAB
  • Auto blocks high and mid

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-2

On Hit

+5

Name

Left Uppercut

Notes

  • Input 3 to LWV (-7/0/0)
  • Input 4 to RWV (-7/0/0)
  • Input b+3_4 to SWY (-7/0/0)
  • Input f+3_4 to DCK (-5/+2/+2)

Command

df+1, 2

Hit Levels

Mid

High

Startup Frames

13

Damage

1213

On Block

-6

On Hit

+3

On CH

+5

Name

Uppercut Cross Combo

Notes

  • Input 3 to LWV (-16/-9/-9)
  • Input 4 to RWV (-16/-9/-9)
  • Input b+3_4 to SWY (-16/-9/-9)
  • Input f+3_4 to DCK (-14/-7/-7)

Command

df+1, 2~1

Hit Levels

Mid

High

Startup Frames

13

Damage

1220

On Block

-2

On Hit

+2

On CH

+61a

Name

Uppercut Psyche-out Hook

Notes

  • Input b to FLK (+0/+4/+63a)

Command

df+1, 2~2

Hit Levels

Mid

Mid

Startup Frames

13

Damage

1212

On Block

-10

On Hit

+36d (+28)

Name

Uppercut Psyche-out Body

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

df+1, 2~f+1+2

Hit Levels

Mid

High

High

Startup Frames

13

Damage

12, 8, 12

On Block

-3

On Hit

+0

Name

Uppercut Psyche-out Left Right Combo

Notes

  • Input 3 to LWV (-4/-1/-1)
  • Input 4 to RWV (-4/-1/-1)
  • Input b+3_4 to SWY (-4/-1/-1)
  • Input f+3_4 to DCK (-2/+1/+1)

Command

df+2

Hit Levels

Mid

Startup Frames

16

Damage

10

On Block

-11

On Hit

+6

On CH

+8c

Name

Crescent Hook

Notes

  • Input 3 to LWV (-7/+10/+12)
  • Input 4 to RWV (-7/+10/+12)
  • Input b+3_4 to SWY (-7/+10/+12)
  • Input f+3_4 to DCK (-2/+15g/+17)

Command

d+1

Hit Levels

Low

Startup Frames

16

Damage

12

On Block

-13

On Hit

-2

Name

Knee Blaster

Special Properties

High Crush

Notes

  • Recover in crouch High crush 6~

Command

d+2

Hit Levels

Low

Startup Frames

17

Damage

11

On Block

-18

On Hit

-5

Special Properties

High Crush

Notes

  • High crush 6~

Command

d+2, 1

Hit Levels

Low

Mid

Startup Frames

17

Damage

11, 8

On Block

-11

On Hit

-5

On CH

+0

Notes

  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-4/+2/+7)

Command

d+2, 1, 2

Hit Levels

Low

Mid

High

Startup Frames

17

Damage

11, 8, 17

On Block

-2

On Hit

+27a (+18)

On CH

+56a

Name

Wildman Combo

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

db+1

Hit Levels

Mid (Special)

Startup Frames

10

On Block

-5

On Hit

+6

Special Properties

High Crush

Notes

  • High crush 4~

Command

db+2

Hit Levels

Low

Startup Frames

26

Damage

21

On Block

-12

On Hit

+1c

On CH

+14d

Name

Knee Clipper

Special Properties

High Crush

Notes

  • d or db to recover in crouch High crush 6~

Command

db+3

Hit Levels

Low

Startup Frames

16

Damage

10

On Block

-13

On Hit

+0

Command

db+3, 2

Hit Levels

Low

High

Startup Frames

16

Damage

10, 10

On Block

-6

On Hit

+8

Name

Foot Stomp Right Hook

Notes

  • NC from first hit
  • Transition to LNH
  • Input b to cancel LNH (-10/+4/+4)

Command

db+1+2

Hit Levels

Mid

Startup Frames

28

Damage

21

On Block

-13

On Hit

+14

Name

Stun Gun

Special Properties

Power Crush

Notes

  • Power crush

Command

b+1

Hit Levels

High

Startup Frames

13

Damage

10

On Block

-14

On Hit

+2

On CH

+61a

Name

Quick Hook

Notes

  • Input B to FLK (-1/+10/+69)

Command

b+1, 2

Hit Levels

High

High

Startup Frames

13

Damage

10, 17

On Block

+3

On Hit

+8

Name

Quick Draw

Special Properties

Homing Attack

Notes

  • Homing
  • Transitions to LNH
  • Input b to cancel LNH (-1/+4/+4)

Command

b+1, 2~1

Hit Levels

High

Mid

Startup Frames

13

Damage

10, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

b+1, d+2

Hit Levels

High

Low

Startup Frames

13

Damage

10, 10

On Block

-11

On Hit

+0

Notes

  • Input F to PAB (-9/+2/+2)

Command

b+1, d+2, 1

Hit Levels

High

Low

Mid

Startup Frames

13

Damage

10, 10, 10

On Block

-9

On Hit

+35

Name

Frigate Combo

Special Properties

Tornado Move

Notes

  • Tornado

Command

b+1+3

Hit Levels

Special

Name

Parry

Notes

  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))

Command

b+2

Hit Levels

Mid

Startup Frames

17

Damage

15

On Block

-13

On Hit

+14

Name

Body Bomb

Command

b+3

Hit Levels

Special

Name

Swaying

Notes

  • Transition to SWY
  • Input 3 to LWV
  • Input 4 to RWV
  • Input f+3_4 to DCK

Command

b+3

Hit Levels

Special

Name

Flicker Stance

Notes

  • Transition to FLK
  • Auto blocks high and mid

Command

ub+2

Hit Levels

High

Startup Frames

17

Damage

17

On Block

+3

On Hit

+14

Name

Bounty Hunter

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Causes Strong Aerial Tailspin
  • Transition into LNH
  • Input b to cancel LNH (+3/+14/+14)

Command

ub+2~1

Hit Levels

Mid

Startup Frames

30

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

ub+3

Hit Levels

Special

Name

Lion Heart

Notes

  • Transition to LNH
  • Input 3 to LWV
  • Input 4 to RWV
  • Input b+3_4 to SWY
  • Input f+3_4 to DCK

Command

ub+1+2

Hit Levels

Mid

Startup Frames

66

Damage

70

On Block

+12a (+1)

On Hit

+12a (+1)

Name

Hellfire

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

uf+1

Hit Levels

Mid

Startup Frames

19~21

Damage

18

On Block

-6

On Hit

+5

Name

Over the Top

Special Properties

Spike
Low Crush

Notes

  • Spike Low crush 9~

Command

uf+2

Hit Levels

Mid

Startup Frames

22~25

Damage

20

On Block

-14

On Hit

+52a

Name

Burst Hammer

Special Properties

Spike

Notes

  • Spike

Command

uf+3

Hit Levels

Low

Startup Frames

36

Damage

20

On Block

-12

On Hit

+9

Command

uf+3, 2

Hit Levels

Low

High

Startup Frames

36

Damage

20, 10

On Block

-6

On Hit

+8

Name

Jump-in Foot Stomp Right Hook

Notes

  • Transition to LNH
  • Input b to cancel LNH (-10/+4/+4)

Command

uf+4

Hit Levels

Mid

Startup Frames

23

Damage

20

On Block

-9

On Hit

+22a (+5)

On CH

+36a (+26)

Name

Jumping Duck Kick

Command

afters+1

Hit Levels

Low

Startup Frames

16

Damage

23

On Block

-12

On Hit

+17d

Name

Sliding Low Punch

Command

f, F+2

Hit Levels

Mid

Startup Frames

14~17

Damage

24

On Block

-13c

On Hit

+12d

Name

Beat Down

Special Properties

Spike

Notes

  • Spike

Command

qcf+1

Hit Levels

Mid

Startup Frames

16

Damage

21

On Block

-10

On Hit

+16a (+7)

Name

Rocket Launcher

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Heat Dash (+5/+36a (+26)/-)
  • Balcony Break
  • Input B to FLK (-3/+23a (+14)/-)

Command

qcf+2

Hit Levels

Low

Startup Frames

19

Damage

18

On Block

-18

On Hit

+2

Name

Low Cross Blaster

Notes

  • Input F transitions to PAB

Command

f, f, F+2

Hit Levels

Mid

Startup Frames

20~24

Damage

30

On Block

+6

On Hit

+17

Name

Eraser

Special Properties

Heat Engager
Balcony Break
Spike
Chip Damage

Notes

  • Heat Engager Heat Dash (+5/+67a (+50)/-)
  • Balcony Break
  • Spike
  • Chip Damage On block

Command

WS.1

Hit Levels

Mid

Startup Frames

11

Damage

12

On Block

-3

On Hit

+3

On CH

+8

Command

WS.1, 1

Hit Levels

Mid

High

Startup Frames

11

Damage

12, 7

On Block

-3

On Hit

+3

Name

Eagle Jab

Notes

  • Input 3 to LWV (-6/+0/+0)
  • Input 4 to RWV (-6/+0/+0)
  • Input b+3_4 to SWY (-6/+0/+0)
  • Input f+3_4 to DCK (-2/+4/+4)

Command

WS.1, 2

Hit Levels

Mid

Mid

Startup Frames

11

Damage

12, 20

On Block

-13

On Hit

+3c

On CH

+23d

Name

Wildman

Special Properties

Spike

Notes

  • Spike

Command

WS.2

Hit Levels

Mid

Startup Frames

13

Damage

17

On Block

-7

On Hit

+4

Notes

  • Input 3 to LWV (-7/+4/+4)
  • Input 4 to RWV (-7/+4/+4)
  • Input b+3_4 to SWY (-7/+4/+4)
  • Input f+3_4 to DCK (-5/+6/+6)

Command

WS.2, 2

Hit Levels

Mid

Mid

Startup Frames

13

Damage

17, 15

On Block

-6

On Hit

+11

Name

Nighthawk Combination

Notes

  • Transition to LNH
  • Input b to cancel LNH (-10/+7/+7)

Command

WS.1+2

Hit Levels

Mid

Mid

Startup Frames

14

Damage

7, 21

On Block

-12

On Hit

+18a (+11)

Name

Sonic Fang

Special Properties

Heat Engager

Notes

  • Heat Engager Heat Dash (+5/+35d/-)

Command

FC.df+2

Hit Levels

Mid

Startup Frames

16

Damage

20

On Block

-15

On Hit

+34a (+24)

Name

Finishing Blow

Command

ALB.2

Hit Levels

Mid

Startup Frames

23

Damage

22

On Block

-3

On Hit

+16a (+7)

Name

Cyclone Punch

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Heat Dash (+5/+36a (+26)/-)
  • Balcony Break

Command

ALB.d

Hit Levels

Special

Name

Cyclone Left (Right)

Notes

  • Input F to transition PAB

Command

ALB.d, 1

Hit Levels

Special

Mid

Startup Frames

12

Damage

, 34

On Block

-3

On Hit

+16a (+7)

Name

Double Cyclone Punch

Command

ALB.d+1

Hit Levels

Special

Low

Startup Frames

22

Damage

, 30

On Block

-12

On Hit

+14d

Name

Double Cyclone Knee Punch

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

ALB.d+2

Hit Levels

Low

Startup Frames

34

Damage

17

On Block

-12

On Hit

+1c

On CH

+14d

Name

Cyclone Knee Clip

Command

DCK.1

Hit Levels

Mid

Startup Frames

19

Damage

17

On Block

-7

On Hit

+58a (+27)

On CH

+34a (+24)

Name

Fox Hunt

Command

DCK.2

Hit Levels

Mid

Startup Frames

19

Damage

15

On Block

-14

On Hit

+35a (+25)

Name

Skyscraper

Command

DCK.1+2

Hit Levels

Mid

Mid

Startup Frames

16

Damage

3, 3

On Block

-9

On Hit

+2

Command

DCK.1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

16

Damage

3, 3, 3, 3

On Block

-9

On Hit

+2

Command

DCK.1+2, 1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Mid

Startup Frames

16

Damage

3, 3, 3, 3, 2, 2

On Block

-9

On Hit

+2

Command

DCK.1+2, 1+2, 1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Mid

Mid

Mid

Startup Frames

16

Damage

3, 3, 3, 3, 2, 2, 2, 12

On Block

-12

On Hit

+32a (+22)

Name

Gatling Gun

Command

DCK.f+2

Hit Levels

High

Startup Frames

15

Damage

21

On Block

-3

On Hit

+9d

On CH

+49a

Name

Punisher

Notes

  • Input 3 to LWV (+1/+17d/+57a)
  • Input 4 to RWV (+1/+17d/+57a)
  • Input b+3_4 to SWY (+1/+17d/+57a)
  • Input f+3_4 to DCK (+3/+19d/+59a)

Command

DCK.f+3

Hit Levels

Special

Name

Ducking In

Notes

  • Transition to EXTDCK

Command

EXD.1

Hit Levels

Mid

Startup Frames

19

Damage

21

On Block

-7

On Hit

+44d (+36)

On CH

+41a (+31)

Name

Power Fox Hunt

Command

EXD.2

Hit Levels

Mid

Startup Frames

19

Damage

21

On Block

-14

On Hit

+61a (+51)

Name

Power Skyscraper

Command

EXD.f+2

Hit Levels

High

Startup Frames

15

Damage

28

On Block

+2

On Hit

+49a

Name

Power Punisher

Notes

  • Input 3 to LWV (+10/+59a/-)
  • Input 4 to RWV (+10/+59a/-)
  • Input b+3_4 to SWY (+10/+57a/-)
  • Input f+3_4 to DCK (+12/+59a/-)

Command

FLK.1

Hit Levels

High

Startup Frames

12

Damage

14

On Block

-4

On Hit

+7

Notes

  • Input b to stay in FLK (-1/+10/+10)
  • Input 3+4 to ALB (+17g/+28g/+28)

Command

FLK.1, 1

Hit Levels

High

High

Startup Frames

12

Damage

14, 8

On Block

-9

On Hit

+0

Notes

  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)

Command

FLK.1, 1, 1

Hit Levels

High

High

High

Startup Frames

12

Damage

14, 8, 8

On Block

-9

On Hit

+0

Notes

  • Input b to stay in FLK (-4/+5/+5)
  • Input 3+4 to ALB (+17g/+28g/+28)

Command

FLK.1, 1, 1, 2

Hit Levels

High

High

High

Mid

Startup Frames

12

Damage

14, 8, 8

On Block

-12

On Hit

+17a (+0)

Name

Spiteful Combination

Command

FLK.1, 1, 2

Hit Levels

High

High

Mid

Startup Frames

12

Damage

14, 8, 22

On Block

-12

On Hit

+17a (+0)

Notes

  • Same hit as (FLK.1,1,1),2

Command

FLK.1, 1, d+1

Hit Levels

High

High

High

Startup Frames

12

Damage

14, 8, 23

On Block

+0

On Hit

+18g

On CH

+42a

Notes

  • Same hit as (FLK.1),d+1

Command

FLK.1, 1, f+1

Hit Levels

High

High

Mid

Startup Frames

12

Damage

14, 8, 17

On Block

-5

On Hit

+0

On CH

+10d

Special Properties

Spike

Notes

  • Spike
  • Same hit as (FLK.1),f+1

Command

FLK.1, 2

Hit Levels

High

Mid

Startup Frames

12

Damage

14, 22

On Block

-12

On Hit

+17a (+0)

Notes

  • Same hit as (FLK.1,1,1),2

Command

FLK.1, d+1

Hit Levels

High

High

Startup Frames

12

Damage

14, 23

On Block

+0

On Hit

+18g

On CH

+42a

Name

Power Hook Combo

Command

FLK.1, f+1

Hit Levels

High

Mid

Startup Frames

12

Damage

14, 17

On Block

-5

On Hit

+0

On CH

+10d

Name

Tempest Combo

Special Properties

Spike

Notes

  • Spike

Command

FLK.2

Hit Levels

Mid

Startup Frames

18

Damage

21

On Block

-5c

On Hit

+7d

On CH

+42a

Name

Fly Swatter

Special Properties

Spike

Notes

  • Spike

Command

FLK.b+2

Hit Levels

High

Startup Frames

14

Damage

21

On Block

-9

On Hit

+35d (+27)

Name

British Lancer

Special Properties

Tornado Move
Balcony Break
Power Crush

Notes

  • Tornado
  • Balcony Break Power crush

Command

LNH.1

Hit Levels

Mid

Startup Frames

14-15

Damage

21

On Block

-4

On Hit

+9/HE

Name

Vigilant Blow

Special Properties

Heat Engager
Homing Attack

Notes

  • Heat Engager
  • Heat Dash +5g +43a(+35)
  • Homing

Command

LNH.2

Hit Levels

Mid

Startup Frames

16-17

Damage

22

On Block

-13

On Hit

+61a (+51)

Name

Bloodhound

Special Properties

Tornado Move

Notes

  • Tornado

Command

LNH.1+2

Hit Levels

High

Startup Frames

18-19

Damage

24

On Block

[[Steve combos#Mini-combos|+12]]

On Hit

+6a(-3)

Name

Swingfire Advance

Special Properties

Chip Damage
Balcony Break

Notes

  • Guard Break
  • Chip damage on block
  • Balcony Break

Command

LWV.1

Hit Levels

Mid

Startup Frames

15

Damage

14

On Block

-10

On Hit

+1

Notes

  • Input b to FLK (-3/+8/+8)

Command

LWV.1, 1

Hit Levels

Mid

Mid

Startup Frames

15

Damage

14, 22

On Block

-13

On Hit

+28a (+19)

Name

Double Stinger

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

LWV.1, 2

Hit Levels

Mid

High

Startup Frames

15

Damage

14, 14

On Block

+3

On Hit

+8

Name

Bee Sting Combo

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Transition to LNH
  • Input b to cancel LNH (-1/+4/+4)

Command

LWV.1, 2~1

Hit Levels

Mid

Mid

Startup Frames

15

Damage

14, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

LWV.1, f+1

Hit Levels

Mid

Mid

Startup Frames

15

Damage

14, 9

On Block

-3

On Hit

+3

Command

LWV.1, f+1, 1

Hit Levels

Mid

Mid

High

Startup Frames

15

Damage

14, 9, 8

On Block

+3

On Hit

+7

On CH

+68a

Name

Centurion Rush

Notes

  • Input b to FLK (+4/+3/+68a)

Command

LWV.2

Hit Levels

Mid

Startup Frames

14~16

Damage

13

On Block

-5

On Hit

+4

Notes

  • Input f to PAB (-1/+8/+8)

Command

LWV.2, 1

Hit Levels

Mid

Mid

Startup Frames

14~16

Damage

13, 21

On Block

-8

On Hit

+4c

On CH

+7d

Name

Right Shoulder Rush > Billy Club

Special Properties

Spike

Notes

  • Spike

Command

OTG.d+1+2

Hit Levels

Low

Startup Frames

17

Damage

14

On Block

-11c

On Hit

+2

On CH

+2

Name

Cheapshot

Special Properties

High Crush

Notes

  • Recovers in crouch High crush

Command

PAB.1

Hit Levels

High

Startup Frames

12

Damage

10

On Block

-2

On Hit

+9

Notes

  • Remains in PAB

Command

PAB.1, 2

Hit Levels

High

High

Startup Frames

12

Damage

1014

On Block

+0

On Hit

+8

Notes

  • Remains in PAB

Command

PAB.1, 2, 1

Hit Levels

High

High

Mid

Startup Frames

12

Damage

101421

On Block

-13

On Hit

+8

On CH

+44a

Name

Albion Combination

Special Properties

Spike

Notes

  • Spike
  • Remains in PAB

Command

PAB.2

Hit Levels

High

Startup Frames

14

Damage

19

On Block

-3

On Hit

+2

On CH

+58a

Name

Spite Hook

Special Properties

Homing Attack

Notes

  • Remains in PAB
  • Punch parry
  • Homing

Command

PAB.b+1

Hit Levels

Mid

Startup Frames

17

Damage

15

On Block

-19

On Hit

-6

Command

PAB.b+1, 1

Hit Levels

Mid

High

Startup Frames

17, 17

Damage

15, 10

On Block

-7

On Hit

-1

Command

PAB.b+1, 1, 2

Hit Levels

Mid

High

Mid

Startup Frames

17, 17

Damage

15, 10, 12

On Block

-11

On Hit

-5

Command

PAB.b+1, 1, 2, 1

Hit Levels

Mid

High

Mid

Mid

Startup Frames

17, 17

Damage

15, 10, 12, 21

On Block

-10

On Hit

+16a (+7)

Name

Lancaster Combination

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Input b to FLK (-3/+23a (+14)/-)

Command

PAB.b+2

Hit Levels

Mid

Startup Frames

28

Damage

25

On Block

-13

On Hit

+11a (+2)

Name

Swaying Hook

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Backswing Blow

Command

PAB.df+1

Hit Levels

Mid

Startup Frames

15

Damage

12

On Block

-9

On Hit

+2

Notes

  • Remains in PAB

Command

PAB.df+1, 1

Hit Levels

Mid

Mid

Startup Frames

15

Damage

1214

On Block

-10

On Hit

+1

Notes

  • Remains in PAB

Command

PAB.df+1, 1, 2

Hit Levels

Mid

Mid

Mid

Startup Frames

15

Damage

121412

On Block

-11

On Hit

-3

Notes

  • Remains in PAB

Command

PAB.df+1, 1, 2, 1

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

15

Damage

121412, 20

On Block

-13

On Hit

+17d

Name

Argos Rush

Special Properties

Spike

Notes

  • Spike

Command

PAB.df+1, 2

Hit Levels

Mid

Mid

High

Startup Frames

15

Damage

1220

On Block

-6

On Hit

+10

Name

Cross Cut

Command

PAB.df+2

Hit Levels

Mid

Startup Frames

16

Damage

16

On Block

-10

On Hit

+31a (+21)

Name

Cutting Elbow

Special Properties

Elbow

Notes

  • Elbow
  • Remains in PAB

Command

PAB.d+1

Hit Levels

Low

Startup Frames

15

Damage

11

On Block

-12

On Hit

+2

Name

Patella Smash

Notes

  • Remains in PAB
  • Alternate input: FC df1

Command

PAB.d+2

Hit Levels

Low

Startup Frames

28

Damage

25

On Block

-12

On Hit

+7

On CH

+32a

Name

Knuckle Plow

Notes

  • Hold D to FC

Command

PAB.f+2

Hit Levels

Mid

Startup Frames

18

Damage

18

On Block

-13

On Hit

+31a (+16)

Notes

  • Remains in PAB

Command

PAB.f+2, 1

Hit Levels

Mid

Mid

Startup Frames

18

Damage

1824

On Block

+1

On Hit

+24a (+14)

Name

Straight Punch Combination

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Interruptible by i13 move

Command

PAB.f+1+2

Hit Levels

High

High

Startup Frames

12

Damage

12, 23

On Block

-5

On Hit

+24a (+15)

Name

Nimrod Combination

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

PAB.uf+2

Hit Levels

Mid

Startup Frames

17

Damage

23

On Block

-15

On Hit

+34a (+24)

Name

Dreadnought Uppercut

Command

RWV.1

Hit Levels

Mid

Startup Frames

14~16

Damage

13

On Block

-5

On Hit

+4

Notes

  • Input f into PAB (-1/+8/+8)

Command

RWV.1, 2

Hit Levels

Mid

Startup Frames

14~16

Damage

13, 17

On Block

+3

On Hit

+8

Name

Hawk Swoop Combo

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Transition into LNH
  • Input b to cancel LNH (-1/+4/+4)

Command

RWV.1, 2~1

Hit Levels

Mid

Mid

Startup Frames

14~16

Damage

13, ?

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

RWV.2

Hit Levels

Mid

Startup Frames

15

Damage

22

On Block

-13

On Hit

+10a (+1)

Name

Gut Drill

Command

SWY.1

Hit Levels

Mid

Startup Frames

16

Damage

26

On Block

-1c

On Hit

+14

Name

Billy Club

Command

SWY.2

Hit Levels

Mid

Startup Frames

17

Damage

30

On Block

-18

On Hit

+36a

Name

Snake Charmer

Special Properties

High Crush

Notes

  • High crush

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

Name

Gut Wrencher

Notes

  • Throw break 1 or 2

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

Name

Brain Pulverizer

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw break 1 or 2

Command

Back throw

Hit Levels

Throw

Startup Frames

12

Damage

55

Name

Schoolyard Bully

Notes

  • Unbreakable

Command

FLK.1+2

Hit Levels

Throw

Startup Frames

12

Damage

40

On Block

-6

On Hit

+0d

Name

Griffin Throw

Notes

  • 1+2 for throw break

Command

Left throw

Hit Levels

Throw

Startup Frames

12

Damage

40

Name

Choke Slam

Notes

  • Throw break 1

Command

PAB.1+2

Hit Levels

Throw

Startup Frames

11

Damage

45

On Block

0

On Hit

+0d

Name

Ten Count

Notes

  • 1+2 for throw break

Command

Right throw

Hit Levels

Throw

Startup Frames

12

Damage

40

Name

Throw Down

Notes

  • Throw break 2

Command

SWY.1+2

Hit Levels

Throw

Startup Frames

10

On Block

-2

On Hit

+1 / +10wc

Name

Position Change

Notes

  • +10 when opponent hits the wall, if the throw is successful
  • Throw break 1+2

Command

SWY.1+2~b

Hit Levels

Throw

Startup Frames

10

On Block

-2

On Hit

+1 / +13~17wc

Notes

  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • Throw break 1+2

Command

TFA.1

Hit Levels

Throw

Damage

15

On Block

+0

On Hit

+14

Name

Dominion Rush

Notes

  • Press 1 for throw break
  • Partially uses remaining heat time

Command

TFA.2

Hit Levels

Throw

Damage

50

On Block

+0

On Hit

+0d

Name

Debutante Ball

Notes

  • Press 2 for throw break
  • Partially uses remaining heat time

Command

qcb+2+4

Hit Levels

Throw

Startup Frames

12

Damage

40

Name

Spinning Elbow Drop

Notes

  • 2 Throw break

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

40

Name

Armlock Throw

Notes

  • 1+2 Throw break