steve fox

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O. Power crush 7~16

Command

H.EXD.1+3

Hit Levels

Throw (High)

Startup Frames

18

Name

Two-Faced (TFA)

Special Properties

Homing Attack

Notes

  • * Homing
  • Unbreakable
  • Transitions to TFA

Command

H.LNH

Hit Levels

Special

Damage

15

Name

Two-Faced

Special Properties

Parry State

Notes

  • Parries high and mid punches and kicks?
  • Transitions to TFA after successful parry Parry state 25?

Command

H.df+3+4

Hit Levels

Special

Special Properties

High Crush
Parry State

Notes

  • Transitions to r13 EXD
  • r25? EXD FC cancel?
  • Partially uses remaining heat time
  • Auto low parry effect <div class="plainlist">
  • High crush 1~
  • Parry state 1~ </div>

Command

H.2+3

Hit Levels

Mid

Throw

Startup Frames

16

Damage

10, 4, 2, 3, 3, 3, 25

On Block

+8 LNH

On Hit

+0

Name

Bretwalda

Special Properties

Heat Smash
Floor Break
Spike

Notes

  • Heat Smash
  • Floor Break
  • Spike
  • Can cancel transition to LNH on block with B at -9
  • 7 chip damage on block
  • Alternate input: H.FLK.2+3 or H.PAB.2+3
  • Tracking notes:
  • Homing?

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-15

On Hit

+0d

Name

Dear Land of Hope

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 1

Hit Levels

High

Startup Frames

10, 10, 15

Damage

5, 7

On Block

-3

On Hit

+3

Name

Double Jab

Notes

  • Combo from 1st hit with 4F delay
  • Jails from 1st block with 2F delay
  • Move can be delayed by 4F
  • Shift to LWV with 3 (-6/+0)
  • Shift to RWV with 4 (-6/+0)
  • Shift to SWY with b+3_4 (-6/+0)
  • Shift to r20? DCK with f+3_4 (-2/+4)
  • r22? DCK FC cancel?

Command

1, 1, 2

Hit Levels

High

Startup Frames

10, 10, 15, 10, ,13-14

Damage

5, 7, 13

On Block

-7

On Hit

+4

Name

Lightning Combo

Notes

  • Combo from 1st hit with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Shift to LWV with 3 (-5/+6)
  • Shift to RWV with 4 (-5/+6)
  • Shift to SWY with b+3_4 (-5/+6)
  • Shift to r20? DCK with f+3_4 (-3/+8)
  • r22? DCK FC cancel?

Command

1, 1, d+1

Hit Levels

High

Startup Frames

10, 10, 15, 10, ,25

Damage

5, 7, 15

On Block

-6

On Hit

+0

On CH

+5

Name

Double Jab > Body Blow

Notes

  • Shift to r18? FLK with b (+0/+6/+11)
  • r18? FLK FC cancel?
  • Move can be delayed by 3F

Command

1, 2

Hit Levels

High

Startup Frames

10, 10, 10

Damage

5, 10

On Block

-3

On Hit

+8

Name

Left Right

Notes

  • Combo from 1st hit
  • Jail from 1st block
  • Shift to LWV with 3 (-4/+7)
  • Shift to RWV with 4 (-4/+7)
  • Shift to SWY with b+3_4 (-4/+7)
  • Shift to r20? DCK with f+3_4 (-2/+9)
  • r22? DCK FC cancel?

Command

1, 2, 1

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,14

Damage

5, 10, 15

On Block

-3

On Hit

+3

Notes

  • Combo from 1st CH or 2nd CH
  • Jail from 1st block
  • Input f to r19? PAB (-2/+4)
  • Input b to r18? FLK (-1/+5)
  • r18? PAB/FLK FC cancel?

Command

1, 2, 1, 2

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,14, 10, ,18-19

Damage

5, 10, 15, 15

On Block

-10

On Hit

+16a (+7)

Name

British Edge Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd CH
  • Shift to LWV with 3 (-6/+20a (+11))
  • Shift to RWV with 4 (-6/+20a (+11))
  • Shift to SWY with b+3_4 (-6/+20a (+11))
  • Shift to r20? DCK with f+3_4 (-4/+22a (+13))
  • r22? DCK FC cancel?

Command

1, 2, 1, d+2

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,14, 10, ,26-27

Damage

5, 10, 15, 19

On Block

-12

On Hit

+1c

On CH

+14d

Name

British Edge Combo 2

Special Properties

High Crush

Notes

  • d or db to recover in r30 FC High crush 10~

Command

1, d+1

Hit Levels

High

Startup Frames

10, 10, 25

Damage

5, 15

On Block

-6

On Hit

+0

On CH

+5

Name

Jab > Body Blow

Notes

  • Shift to r18? FLK with b (+0/+6/+11)
  • r18? FLK FC cancel?
  • Move can be delayed by 3F

Command

2

Hit Levels

High

Startup Frames

12

Damage

12

On Block

-1

On Hit

+5

Command

2, 1

Hit Levels

High

Startup Frames

12, 12, 19

Damage

12, 14

On Block

-5

On Hit

+6

Notes

  • Combo from 1st hit
  • Jail from 1st block
  • Input f to r15? PAB (+2/+13g/+13)
  • Input b to r14? FLK (+3/+14g/+14)
  • r14? PAB/FLK FC cancel?

Command

2, 1, 2

Hit Levels

High

Startup Frames

12, 12, 19, 12, ,25

Damage

12, 14, 22

On Block

-11

On Hit

+13a (+4)

Name

Vanguard Rush

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 3?F delay
  • Move can be delayed by 10?F

Command

2, 2

Hit Levels

High

Startup Frames

12, 12, 22-24

Damage

12, 17

On Block

-14

On Hit

+6

Name

Cromwell Combination

Special Properties

Tornado Move

Notes

  • * Tornado
  • Combo from 1st hit

Command

3

Hit Levels

Special

Name

Ducking Left

Notes

  • Actionable for 21F
  • Shift to r15 SWY with b+3_4 after 7F with 14F delay
  • Shift to r1 DCK with f+3_4 after 7F with 14F delay
  • Input d+3_4 to shift to r8 RWV (laterally evasive transition) after 20F
  • Can cancel into r1 block when transitioning from attacks that transition to LWV
  • SWY transition notes:
  • Transition is t45? r15 cs1~36? and actionable for 21F.
  • Can transition from SWY into LWV/RWV after 10F with 10F delay?
  • Can transition from SWY into DCK after 25F
  • DCK transition notes:
  • Transition is t60? r15 cs1~35? and actionable for 35F.
  • Can transition from DCK into LWV/RWV after 25?F
  • Can transition from DCK into SWY after 35?F

Command

4

Hit Levels

Special

Name

Ducking Right

Notes

  • Actionable for 21F
  • Shift to r15 SWY with b+3_4 after 7F with 14F delay
  • Shift to r1 DCK with f+3_4 after 7F with 14F delay
  • Input u+3_4 to shift to r8 LWV (laterally evasive transition) after 20F
  • Can cancel into r1 block when transitioning from attacks that transition to RWV
  • SWY transition notes:
  • Transition is t45? r15 cs1~36? and actionable for 21F.
  • Can transition from SWY into LWV/RWV after 10F with 10F delay?
  • Can transition from SWY into DCK after 25F
  • DCK transition notes:
  • Transition is t60? r15 cs1~35? and actionable for 35F.
  • Can transition from DCK into LWV/RWV after 25?F
  • Can transition from DCK into SWY after 35?F

Command

1+2

Hit Levels

Mid

Mid

Startup Frames

14, 9-10

Damage

7, 21

On Block

-12

On Hit

+18a (+11)

Name

Sonic Fang

Special Properties

Heat Engager

Notes

  • Heat Engager Heat Dash (+5/+35d)

Command

1+2+4

Name

Taunt

Command

3+4

Hit Levels

Special

Name

Quick Spin

Notes

  • Transition into ALB
  • Input f into r10 PAB after 20F
  • Input u_d to shift into i13 ALB.d_u after 24F

Command

f+2

Hit Levels

Mid

Startup Frames

21~22

Damage

11

On Block

-6

On Hit

+5

Command

f+2, 1

Hit Levels

Mid

Startup Frames

21~22, 21~22, 15

Damage

11, 12

On Block

-5

On Hit

+1

Name

Ducking Body Blow > Left Hook

Notes

  • Combo from 1st hit with 7F delay
  • Move can be delayed by 16F
  • Shift to r15? PAB with f (+0/+4)
  • Shift to r14? FLK with b (+1/+5)
  • r14? PAB/FLK FC cancel?

Command

f+2, 1~2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 31

Damage

11, 20

On Block

-10

On Hit

+36d (+28)

Name

Ducking Psyche-out Body

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+2, 2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 16~17

Damage

11, 15

On Block

-6

On Hit

+11g

Notes

  • Combo from 1st hit with 6F delay
  • Move can be delayed by 16F
  • Transistion to LNH
  • Input b to cancel LNH r29? (-10/+7)

Command

f+2, 2, 1+2

Hit Levels

Mid

Mid

Mid

Startup Frames

21~22, 21~22, 16~17, 21~22, ,18~19, 7~8, 16

Damage

11, 15, 5, 8, 20

On Block

-12

On Hit

+5c

Name

Conqueror Combination

Special Properties

Spike
Floor Break

Notes

  • Combo from 2nd CH
  • Spike
  • Floor Break

Command

f+3

Hit Levels

Special

Name

Ducking

Special Properties

High Crush

Notes

  • Transition to DCK
  • Actionable for 19F
  • Input u+3_4 to r25 cs1~25 LWV after 9F with 10F delay
  • Input d+3_4 to r25 cs1~25 RWV after 9F with 10F delay
  • Input b+3_4 to r10 SWY after 14F with 5F delay
  • Input f+3_4 to r6 EXD after 19F
  • Shift to r15 FC with db after 9F with 10F delay
  • WV transition notes:
  • Transition is t45 r25 cs1~25 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay? High crush 1~25

Command

f+1+2

Hit Levels

Mid

High

Startup Frames

15~16, 7~9

Damage

10, 12

On Block

-14

On Hit

-3

Notes

  • Jail from 1st block

Command

f+1+2, 2

Hit Levels

Mid

High

Startup Frames

15~16, 7~9, 15~16, 7~9, 18~19

Damage

10, 12, 20

On Block

-13

On Hit

+3d

Name

Shotgun Combination

Notes

  • Combo from 2nd hit

Command

f+3+4

Hit Levels

Special

Name

Peekaboo

Notes

  • Transition to PAB
  • i21? auto high/mid block
  • Can move forward with f after 20F
  • Can transition to r1 FC with db after 20F
  • Can transition to r1 standing with f+3+4 after 20F
  • Stance moves and the following transitions can be performed instantly after inputting f+3+4:
  • Input 3 to shift to r7? LWV (laterally evasive transition)
  • Input 4 to shift to r7? RWV (laterally evasive transition)
  • Input 3+4 to shift to r1? ALB
  • Input f+3_4 to shift to r6 DCK
  • Input b+3_4 to shift to r10 SWY

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-2

On Hit

+5

Name

Left Uppercut

Notes

  • Shift to LWV with 3 (-7/0)
  • Shift to RWV with 4 (-7/0)
  • Shift to SWY with b+3_4 (-7/0)
  • Shift to r20? DCK with f+3_4 (-5/+2)
  • r22? DCK FC cancel?

Command

df+1, 2

Hit Levels

Mid

Startup Frames

13, 13, 19

Damage

12, 13

On Block

-6

On Hit

+3

On CH

+5

Name

Uppercut Cross Combo

Notes

  • Combo from 1st hit
  • Cancel into r16? LWV with 3 to (-16/-9) at frame 17
  • Cancel into r16? RWV with 4 (-16/-9) at frame 17
  • Cancel into r16? SWY with b+3_4 (-16/-9) at frame 17
  • Cancel into r14? DCK with f+3_4 (-14/-7) at frame 17
  • r15? DCK FC cancel?

Command

df+1, 2~1

Hit Levels

Mid

Startup Frames

13, 13, 30~31

Damage

12, 20

On Block

-2

On Hit

+2

On CH

+61a

Name

Uppercut Psyche-out Hook

Notes

  • Shift to r14? FLK with b (+0/+4/+63a)
  • r14? FLK FC cancel?

Command

df+1, 2~2

Hit Levels

Mid

Startup Frames

13, 13, 37

Damage

12, 12

On Block

-10

On Hit

+36d (+28)

Name

Uppercut Psyche-out Body

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

df+1, 2~f+1+2

Hit Levels

Mid

High

Startup Frames

13, 13, 34, 9

Damage

12, 8, 12

On Block

-3

On Hit

+0

On CH

+3

Name

Uppercut Psyche-out Left Right Combo

Notes

  • Shift to r22? LWV with 3 (-4/-1/+2)
  • Shift to r22? RWV with 4 (-4/-1/+2)
  • Shift to r22? SWY with b+3_4 (-4/-1/+2)
  • Shift to r20? DCK with f+3_4 (-2/+1/+4)
  • r22? DCK FC cancel?

Command

df+1, 2~f+1+2, 1

Hit Levels

Mid

High

Startup Frames

13, 13, 34, 9, 13, ,17~18

Damage

12, 8, 12, 7

On Block

-19

On Hit

-8

Name

3rd hit

Notes

  • Combo from 2nd CH

Command

df+1, 2~f+1+2, 1, 1

Hit Levels

Mid

High

Startup Frames

13, 13, 34, 9, 13, ,17~18, 13, ,23~26

Damage

12, 8, 12, 7, 8

On Block

-25

On Hit

-17

Name

4th hit

Notes

  • Combo from 3rd hit

Command

df+1, 2~f+1+2, 1, 1, 2

Hit Levels

Mid

High

Startup Frames

13, 13, 34, 9, 13, ,17~18, 13, ,23~26, 13, ,22~23

Damage

12, 8, 12, 7, 8, 8

On Hit

-8

Name

5th hit

Notes

  • Combo from 4th hit

Command

df+1, 2~f+1+2, 1, 1, 2, 1

Hit Levels

Mid

High

Startup Frames

13, 13, 34, 9, 13, ,17~18, 13, ,23~26, 13, ,22~23, 13, ,15~15

Damage

12, 8, 12, 7, 8, 8, 8

On Block

-9

On Hit

+5

Name

6th hit

Command

df+2

Hit Levels

Mid

Startup Frames

16

Damage

10

On Block

-11

On Hit

+6

On CH

+10c

Name

Crescent Hook

Notes

  • Shift to r22? LWV with 3 (-7/+10/+14c)
  • Shift to r22? RWV with 4 (-7/+10/+14c)
  • Shift to r22? SWY with b+3_4 (-7/+10/+14c)
  • Shift to r18? DCK with f+3_4 (-2/+15g/+19c)
  • r19? DCK FC cancel?

Command

d+1

Hit Levels

Low

Startup Frames

16

Damage

12

On Block

-13

On Hit

-2

Name

Knee Blaster

Special Properties

High Crush

Notes

  • High crush 6~

Command

d+2

Hit Levels

Low

Startup Frames

17

Damage

11

On Block

-18

On Hit

-5

Special Properties

High Crush

Notes

  • High crush 6~

Command

d+2, 1

Hit Levels

Low

Startup Frames

17, 17, 14~15

Damage

11, 8

On Block

-11

On Hit

-5

On CH

+0

Notes

  • Combo from 1st CH with 13F delay
  • Move can be delayed by 13F
  • Shift to r22 LWV with 3 (-6/+0/+5)
  • Shift to r22 RWV with 4 (-6/+0/+5)
  • Shift to r22 SWY with b+3_4 (-6/+0/+5)
  • Shift to r20 DCK with f+3_4 (-4/+2/+7)
  • r22? DCK FC cancel?

Command

d+2, 1, 2

Hit Levels

Low

Startup Frames

17, 17, 14~15, 17, ,24~25

Damage

11, 8, 17

On Block

-2

On Hit

+27a (+18)

On CH

+56a

Name

Wildman Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH

Command

db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Crouch Jab

Special Properties

High Crush

Notes

  • Transition to Standing with f High crush 4~

Command

db+2

Hit Levels

Low

Startup Frames

26

Damage

21

On Block

-12

On Hit

+1c

On CH

+14d

Name

Knee Clipper

Special Properties

High Crush

Notes

  • d or db to recover in r30 FC High crush 6~

Command

db+3

Hit Levels

Low

Startup Frames

16

Damage

10

On Block

-13

On Hit

+0

Command

db+3, 2

Hit Levels

Low

Startup Frames

16, 16, 15~16

Damage

10, 10

On Block

-6

On Hit

+8

Name

Foot Stomp Right Hook

Notes

  • Combo from 1st hit
  • -27 on block after blocking first hit
  • Transition to r30 LNH
  • Input b to cancel into r34 LNH (-31/-10/+4)

Command

db+1+2

Hit Levels

Mid

Startup Frames

28

Damage

21

On Block

-13

On Hit

+14

Name

Stun Gun

Special Properties

Power Crush

Notes

  • Power crush 7~

Command

b+1

Hit Levels

High

Startup Frames

13

Damage

10

On Block

-14

On Hit

+2

On CH

+61a

Name

Quick Hook

Notes

  • Input B to r16? FLK (-1/+10/+69)
  • r16? FLK FC cancel?

Command

b+1, 2

Hit Levels

High

Startup Frames

13, 13, 17~18

Damage

10, 17

On Block

+3

On Hit

+8

Name

Quick Draw

Special Properties

Homing Attack

Notes

  • Homing
  • Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH r34? (-1/+4)

Command

b+1, 2~1

Hit Levels

High

Startup Frames

13, 13, 30~31

Damage

10, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

b+1, d+2

Hit Levels

High

Startup Frames

13, 13, 27~28

Damage

10, 10

On Block

-11

On Hit

+0

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Input F to r25? PAB (-9/+2)
  • r25? PAB FC cancel? High crush 13~

Command

b+1, d+2, 1

Hit Levels

High

Startup Frames

13, 13, 27~28, 13, ,25~27

Damage

10, 10, 10

On Block

-9

On Hit

+35a (+20a)

Name

Frigate Combo

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH

Command

b+1+3

Hit Levels

Special

Name

Parry

Special Properties

Parry State

Notes

  • Parry h and m punches
  • Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16)) Parry state 5?

Command

b+2

Hit Levels

Mid

Startup Frames

17

Damage

20

On Block

-13

On Hit

+14

Name

Body Bomb

Notes

  • Can evade highs

Command

b+3

Hit Levels

Special

Name

Swaying

Special Properties

High Crush

Notes

  • Transition to SWY
  • Actionable for 15F
  • Shift to r25 cs1?~25? LWV with u+3_4 after 5F with 10F delay
  • Shift to r25 cs1?~25? RWV with d+3_4 after 5F with 10F delay
  • Shift to r6 DCK with f+3_4 after 20F in SWY
  • WV transition notes:
  • Transition is t45 r25 cs1~25 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay? High crush 1~25

Command

b+1+2

Hit Levels

Mid

High

Startup Frames

16,12

Damage

8, 20

On Block

-8

On Hit

+19d

Name

Fox Fury

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

H.b+1+2, 1+2

Hit Levels

Mid

High

Mid

High

Mid

Startup Frames

16,12,12,12,19

Damage

8, 4, 3, 3, 20

On Block

-4

On Hit

+36a (+10)

Name

Five Fox Fury

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to FLK (+3/+43a(+17)) with B
  • 8 chip damage on block
  • Partially uses remaining heat time

Command

b+3+4

Hit Levels

Special

Name

Flicker Stance

Notes

  • Transition to FLK
  • Actionable for 64F
  • Auto i5? high and mid neutral block high and mid?
  • Can cancel immediately into FC with db after b+3+4 input (3F iWS)
  • Can cancel immediately into r6 DCK with f+3_4
  • Can cancel immediately into r10 SWY with b+3_4
  • Input 3 to shift to r8 LWV (laterally evasive transition)
  • Input 4 to shift to r8 RWV (laterally evasive transition)

Command

ub+2

Hit Levels

High

Startup Frames

17

Damage

17

On Block

+5

On Hit

+14c

Name

Bounty Hunter

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • 5 chip damage on block
  • Transition into LNH
  • Input b to cancel LNH r30? (+1/+10c)

Command

ub+2~1

Hit Levels

Mid

Startup Frames

30~31

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

ub+3

Hit Levels

Special

Name

Lion Heart

Notes

  • Transition to LNH
  • Actionable for 120F
  • Input 3 to shift to LWV (laterally evasive transition)
  • Input 4 to shift to RWV (laterally evasive transition)
  • Input f+3_4 to shift to DCK
  • Input b+3_4 to shift to SWY

Command

ub+1+2

Hit Levels

Mid (Unblockable)

Startup Frames

66~69

Damage

70

On Block

+12a (+1)

On Hit

+12a (+1)

Name

Hellfire

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

u+2

Damage

14

Special Properties

Low Crush

Notes

  • Low crush 12~35

Command

uf+1

Hit Levels

Mid

Startup Frames

19~21

Damage

18

On Block

-6

On Hit

+5

Name

Over the Top

Special Properties

Spike
Low Crush

Notes

  • Spike Low crush 9~

Command

uf+2

Hit Levels

Mid

Startup Frames

22~25

Damage

20

On Block

-14

On Hit

+52a

Name

Burst Hammer

Special Properties

Spike
Low Crush

Notes

  • Spike Low crush 9~

Command

uf+3

Hit Levels

Low

Startup Frames

36~37

Damage

20

On Block

-12

On Hit

+9

Special Properties

Low Crush

Notes

  • Low crush 9~

Command

uf+3, 2

Hit Levels

Low

Startup Frames

36~37, 36~37, 15~16

Damage

20, 10

On Block

-6

On Hit

+8

Name

Jump-in Foot Stomp Right Hook

Notes

  • Combo from 1st hit
  • -27 on block after blocking 1st hit
  • Input b to cancel into r34? LNH (-31/-10/+4)

Command

uf+4

Hit Levels

Mid

Startup Frames

23

Damage

20

On Block

-9

On Hit

+22a (+5)

On CH

+36a (+26)

Name

Jumping Duck Kick

Special Properties

Balcony Break
Low Crush

Notes

  • * Balcony Break Low crush 9~

Command

1+2+3+4

Name

Ki Charge

Command

afters+1

Hit Levels

Low

Startup Frames

16

Damage

23

On Block

-12

On Hit

+17d

Name

Sliding Low Punch

Special Properties

High Crush

Notes

  • High crush 6~

Command

f, F+2

Hit Levels

Mid

Startup Frames

14~17

Damage

24

On Block

-13c

On Hit

+12d

Name

Beat Down

Special Properties

Spike

Notes

  • Spike

Command

qcf+1

Hit Levels

Mid

Startup Frames

16

Damage

21

On Block

-10

On Hit

+16a (+7)

Name

Rocket Launcher

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Heat Dash (+5/+36a (+26)/+36a (+26))
  • Balcony Break
  • Shift to r18? FLK with B (-3/+23a (+14)/+23a (+14))
  • r18? FLK FC cancel?

Command

qcf+2

Hit Levels

Low

Startup Frames

19

Damage

18

On Block

-18

On Hit

+2c

Name

Low Cross Blaster

Special Properties

High Crush

Notes

  • Shift to r36? PAB with F (-18/+2c)
  • r36? FC cancel? High crush 10~

Command

f, f, F+2

Hit Levels

Mid

Startup Frames

20~24

Damage

30

On Block

+6

On Hit

+10d

Name

Eraser

Special Properties

Heat Engager
Balcony Break
Spike
Low Crush

Notes

  • Heat Engager Heat Dash (+5/+67a (+50)/-)
  • Balcony Break
  • Spike
  • 9 chip damage on block Low crush 9~

Command

WS.1

Hit Levels

Mid

Startup Frames

11~12

Damage

12

On Block

-3

On Hit

+3

On CH

+8

Command

WS.1, 1

Hit Levels

Mid

Startup Frames

11~12, 11~12, 15

Damage

12, 7

On Block

-3

On Hit

+3

Name

Eagle Jab

Notes

  • Combo from 1st hit
  • Combo from 1st CH with 11F delay
  • Move can be delayed by 11F
  • Shift to r22? LWV with 3 (-6/+0)
  • Shift to r22? RWV with 4 (-6/+0)
  • Shift to r22? SWY with b+3_4 (-6/+0)
  • Shift to r20? DCK with f+3_4 (-2/+4)
  • r22? DCK FC cancel?

Command

WS.1, 2

Hit Levels

Mid

Startup Frames

11~12, 11~12, 13~14

Damage

12, 17

On Block

-13

On Hit

+3c

On CH

+23d

Name

Wildman

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 1F delay
  • Combo from 1st CH with 11F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 11F

Command

WS.2

Hit Levels

Mid

Startup Frames

13~15

Damage

17

On Block

-7

On Hit

+4

Notes

  • Shift to r22? LWV with 3 (-7/+4)
  • Shift to r22? RWV with 4 (-7/+4)
  • Shift to r22? SWY with b+3_4 (-7/+4)
  • Shift to r20? DCK with f+3_4 (-5/+6)
  • r22? DCK FC cancel?

Command

WS.2, 2

Hit Levels

Mid

Startup Frames

13~15, 13~15, 16~17

Damage

17, 15

On Block

-6

On Hit

+11

Name

Nighthawk Combination

Notes

  • Combo from 1st hit with 5F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 5F
  • Transition to LNH
  • Input b to cancel LNH at r29? (-10/+7)

Command

FC.df+2

Hit Levels

Mid

Startup Frames

16~17

Damage

20

On Block

-15

On Hit

+34a (+24)

Name

Finishing Blow

Special Properties

Tornado Move

Notes

  • Tornado

Command

ALB.2

Hit Levels

Mid

Startup Frames

23

Damage

22

On Block

-3

On Hit

+16a (+7)

Name

Cyclone Punch

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Heat Dash (+5/+36a (+26)/-)
  • Balcony Break

Command

ALB.d

Hit Levels

Special

Startup Frames

13

Name

Cyclone Left (Right)

Notes

  • Input F to shift to r10 PAB after 20F

Command

ALB.d, 1

Hit Levels

Special

Startup Frames

13, 13, 12

Damage

34

On Block

-3

On Hit

+16a (+7)

Name

Double Cyclone Punch

Special Properties

Balcony Break

Notes

  • Balcony Break
  • ALB.d_u takes 37 frames, effective startup time is i49

Command

ALB.d, d+1

Hit Levels

Special

Startup Frames

13, 13, 22

Damage

30

On Block

-12

On Hit

+14d

Name

Double Cyclone Knee Punch

Special Properties

High Crush

Notes

  • ALB.d_u takes 37 frames, effective startup time is i59 High crush 6~

Command

ALB.d+2

Hit Levels

Low

Startup Frames

34

Damage

17

On Block

-12

On Hit

+1c

On CH

+14d

Name

Cyclone Knee Clip

Special Properties

High Crush

Notes

  • High crush 6~

Command

DCK.1

Hit Levels

Mid

Startup Frames

19

Damage

17

On Block

-7

On Hit

+58a (+27)

On CH

+34a (+24)

Name

Fox Hunt

Command

DCK.2

Hit Levels

Mid

Startup Frames

19

Damage

15

On Block

-14

On Hit

+35a (+25)

Name

Skyscraper

Command

DCK.1+2

Hit Levels

Mid

Mid

Startup Frames

16, 7

Damage

3, 3

On Block

-9

On Hit

+2

Command

DCK.1+2, 1+2

Hit Levels

Mid

Mid

Mid

Startup Frames

16, 7, 16, 7, 5, 2

Damage

3, 3, 3, 3

On Block

-9

On Hit

+2

Notes

  • Combo from 1st hit
  • Jail from 1st block?

Command

DCK.1+2, 1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

16, 7, 16, 7, 5, 2, 16, 7, ,5, 2

Damage

3, 3, 3, 3, 2, 2

On Block

-9

On Hit

+2

Notes

  • Combo from 1st hit
  • Jail from 1st block?

Command

DCK.1+2, 1+2, 1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Startup Frames

16, 7, 16, 7, 5, 2, 16, 7, ,5, 2, 16, 7, ,7, 9

Damage

3, 3, 3, 3, 2, 2, 2, 12

On Block

-12

On Hit

+32a (+22)

Name

Gatling Gun

Notes

  • Combo from 1st hit
  • Jail from 1st block?

Command

DCK.f+2

Hit Levels

High

Startup Frames

15~16

Damage

21

On Block

+5

On Hit

+14c

On CH

+55a

Name

Punisher

Notes

  • Strong Aerial Tailspin
  • Transition to standing (+1/+10c/+51a) with B
  • 6 chip damage on block

Command

DCK.f+2~1

Hit Levels

Mid

Startup Frames

28~29

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

DCK.f+3

Hit Levels

Special

Name

Ducking In

Notes

  • Transition to EXD
  • Actionable for 19F
  • Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
  • Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
  • Input b+3_4 to r10 SWY after 14F with 5F delay
  • Input db to r15 FC with db after 9F with 10F delay
  • WV transition notes:
  • Transition is t38 r18 cs1~18 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay?

Command

EXD.1

Hit Levels

Mid

Startup Frames

19

Damage

21

On Block

-7

On Hit

+44d (+36)

On CH

+41a (+31)

Name

Power Fox Hunt

Notes

  • 8 chip damage on block

Command

EXD.2

Hit Levels

Mid

Startup Frames

19

Damage

21

On Block

-14

On Hit

+61a (+51)

Name

Power Skyscraper

Notes

  • 6 chip damage on block

Command

EXD.f+2

Hit Levels

High

Startup Frames

15~16

Damage

28

On Block

+5

On Hit

+56a

Name

Power Punisher

Notes

  • Strong Aerial Tailspin
  • Transition to standing (+1/+52a) with B
  • 11 chip damage on block

Command

EXD.f+2~1

Hit Levels

Mid

Startup Frames

28~29

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

FLK.1

Hit Levels

High

Startup Frames

12

Damage

14

On Block

-4

On Hit

+7

Notes

  • Input b to stay in r18? FLK (-1/+10/+10)
  • Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
  • r18? FLK FC cancel?

Command

FLK.1, 1

Hit Levels

High

Startup Frames

12, 12, 15

Damage

14, 8

On Block

-9

On Hit

+0

Notes

  • Combo from 1st CH with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Input b to stay in r18? FLK (-4/+5/+5)
  • Shift to r1? ALB with 3+4 (+14g/+23g/+23)
  • r18? FLK FC cancel?

Command

FLK.1, 1, 1

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15

Damage

14, 8, 8

On Block

-9

On Hit

+0

Notes

  • Combo from 2nd CH with 1F delay
  • Jail from 2nd block with 1F delay
  • Move can be delayed by 1F
  • Input b to stay in r18? FLK (-4/+5/+5)
  • Shift to r1 ALB with 3+4 (+14g/+23g/+23)

Command

FLK.1, 1, 1, 2

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15, 12, ,20~22

Damage

14, 8, 8, 22

On Block

-12

On Hit

+17a (+0)

Name

Spiteful Combination

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 3rd hit

Command

FLK.1, 1, 2

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,20~22

Damage

14, 8, 22

On Block

-12

On Hit

+17a (+0)

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH
  • Same hit as (FLK.1,1,1),2

Command

FLK.1, 1, d+1

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15~17

Damage

14, 8, 23

On Block

+0

On Hit

+18g

On CH

+42a

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 9F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 11F
  • Same hit as (FLK.1),d+1

Command

FLK.1, 1, f+1

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15

Damage

14, 8, 17

On Block

-5

On Hit

+0

On CH

+10d

Special Properties

Spike

Notes

  • Spike
  • Combo from 2nd CH with 9F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 11F
  • Same hit as (FLK.1),f+1

Command

FLK.1, 2

Hit Levels

High

Startup Frames

12, 12, 20~22

Damage

14, 22

On Block

-12

On Hit

+17a (+0)

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st CH
  • Same hit as (FLK.1,1,1),2

Command

FLK.1, d+1

Hit Levels

High

Startup Frames

12, 12, 15~17

Damage

14, 23

On Block

+0

On Hit

+18g

On CH

+42a

Name

Power Hook Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 14F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 14F

Command

FLK.1, f+1

Hit Levels

High

Startup Frames

12, 12, 15

Damage

14, 17

On Block

-5

On Hit

+0

On CH

+10d

Name

Tempest Combo

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 14F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 14F

Command

FLK.2

Hit Levels

Mid

Startup Frames

18~19

Damage

21

On Block

-5c

On Hit

+7d

On CH

+42a

Name

Fly Swatter

Special Properties

Spike

Notes

  • Spike
  • 6 chip damage on block

Command

FLK.b+2

Hit Levels

High

Startup Frames

14~15

Damage

21

On Block

-9

On Hit

+35d (+27)

Name

British Lancer

Special Properties

Tornado Move
Balcony Break
Power Crush

Notes

  • Tornado
  • Balcony Break Power crush 8~

Command

FLK.u+2

Hit Levels

Mid

Startup Frames

17~19

Damage

14

On Block

-15

On Hit

+34a (+24)

Name

Dreadnought Uppercut

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush 12~35

Command

LNH.1

Hit Levels

Mid

Startup Frames

14-15

Damage

21

On Block

-9

On Hit

+15g

Name

Vigilant Blow

Special Properties

Balcony Break
Heat Engager
Homing Attack

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5g +43a(+35)
  • Homing
  • Transition to r18 FLK (-3/+21g) with B

Command

LNH.2

Hit Levels

Mid

Startup Frames

16-17

Damage

22

On Block

-13

On Hit

+61a (+51)

Name

Bloodhound

Special Properties

Tornado Move

Notes

  • Tornado

Command

LNH.1+2

Hit Levels

High

Startup Frames

18-19

Damage

24

On Block

+12

On Hit

+51a (+31)

Name

Swingfire Advance

Special Properties

Balcony Break

Notes

  • Guard Break
  • Reversal Break
  • Balcony Break
  • 9 chip damage on block

Command

LWV.1

Hit Levels

Mid

Startup Frames

14

Damage

14

On Block

-10

On Hit

+1

Notes

  • Input b to r18? FLK (-3/+8/+8)

Command

LWV.1, 1

Hit Levels

Mid

Startup Frames

14, 14, 24~26

Damage

14, 22

On Block

-13

On Hit

+28a (+19)

Name

Double Stinger

Special Properties

Balcony Break

Notes

  • Strong Aerial Tailspin
  • Balcony Break
  • Combo from 1st hit with 5F delay
  • Move can be delayed by 10F

Command

LWV.1, 2

Hit Levels

Mid

Startup Frames

14, 14, 22~23

Damage

14, 14

On Block

+3

On Hit

+8

Name

Bee Sting Combo

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 10F
  • Transition to LNH
  • Input b to cancel LNH at r34? (-1/+4/+4)

Command

LWV.1, 2~1

Hit Levels

Mid

Startup Frames

14, 14, 30~31

Damage

14, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Notes

  • Input 1 at frame 17 of LWV.1,2

Command

LWV.1, f+1

Hit Levels

Mid

Startup Frames

14, 14, 17

Damage

14, 9

On Block

-3

On Hit

+3

Notes

  • Combo from 1st hit with 10F delay
  • Jail from 1st block with 1F delay
  • Move can be delayed by 10F

Command

LWV.1, f+1, 1

Hit Levels

Mid

Startup Frames

14, 14, 17, 14, ,16

Damage

14, 9, 8

On Block

+3

On Hit

+7

On CH

+68a

Name

Centurion Rush

Notes

  • Combo from 1st or 2nd hit
  • Shift to r14? FLK with b (+4/+8/+69a)
  • r14? FLK FC cancel?

Command

LWV.2

Hit Levels

Mid

Startup Frames

14~16

Damage

13

On Block

-5

On Hit

+4

Notes

  • Shift to r10? PAB with f (-1/+8)
  • r10? PAB FC cancel?

Command

LWV.2, 1

Hit Levels

Mid

Startup Frames

14~16, 14~16, 19

Damage

13, 21

On Block

-8

On Hit

+4c

On CH

+7d

Name

Right Shoulder Rush > Billy Club

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 5F delay
  • Move can be delayed by 11F

Command

OTG.d+1+2

Hit Levels

Low

Startup Frames

17

Damage

14

On Block

-11c

On Hit

+2

On CH

+2

Name

Cheapshot

Special Properties

High Crush

Notes

  • Recovers in crouch High crush

Command

PAB.1

Hit Levels

High

Startup Frames

12~13

Damage

10

On Block

-2

On Hit

+9

Command

PAB.1, 2

Hit Levels

High

Startup Frames

12~13, 12~13, 15~16

Damage

10, 14

On Block

+0

On Hit

+8

Notes

  • Combo from 1st hit
  • Jail from 1st block

Command

PAB.1, 2, 1

Hit Levels

High

Startup Frames

12~13, 12~13, 15~16, 12~13, ,18~20

Damage

10, 14, 21

On Block

-13

On Hit

+8c

On CH

+44a

Name

Albion Combination

Special Properties

Spike

Notes

  • Spike
  • Combo from 2nd CH with 8F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 10F

Command

PAB.2

Hit Levels

High

Startup Frames

14

Damage

19

On Block

+5

On Hit

+14c

Name

Spite Hook

Special Properties

Homing Attack
Parry State

Notes

  • Homing
  • Transition to standing (+1/+10c) with B
  • Punch parry *
  • +0d and 25 damage on a successful parry
  • 5 chip damage on block Parry state 7?-13

Command

PAB.2~1

Hit Levels

Mid

Startup Frames

27~28

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

PAB.b+1

Hit Levels

Mid

Startup Frames

17~18

Damage

15

On Block

-19

On Hit

-6

Command

PAB.b+1, 1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 18~19

Damage

15, 10

On Block

-7

On Hit

-1

Notes

  • Combo from 1st hit with 11F delay
  • Move can be delayed by 13F

Command

PAB.b+1, 1, 2

Hit Levels

Mid

Startup Frames

17~18, 17~18, 18~19, 17~18, ,18~20

Damage

15, 10, 12

On Block

-11

On Hit

-5

Notes

  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 10F

Command

PAB.b+1, 1, 2, 1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 18~19, 17~18, ,18~20, 17~18, ,21

Damage

15, 10, 12, 21

On Block

-10

On Hit

+16a (+7)

Name

Lancaster Combination

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd hit
  • Jail from 3rd block
  • Shift to r18? FLK with b (-3/+23a (+14))
  • r18? FLK FC cancel?

Command

PAB.b+2

Hit Levels

Mid

Startup Frames

28~29

Damage

25

On Block

-13

On Hit

+11a (+2)

Name

Swaying Hook

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Backswing Blow

Command

PAB.df+1

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-9

On Hit

+2

Command

PAB.df+1, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 19~20

Damage

12, 14

On Block

-10

On Hit

+1

Notes

  • Combo from 1st hit with 7F delay
  • Move can be delayed by 12f

Command

PAB.df+1, 1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 19~20, 15~16, ,22

Damage

12, 14, 12

On Block

-11

On Hit

-3

Notes

  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 10F

Command

PAB.df+1, 1, 2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 19~20, 15~16, ,22, 15~16, ,16

Damage

12, 14, 12, 20

On Block

-13

On Hit

+17d

Name

Argos Rush

Special Properties

Spike

Notes

  • Spike
  • Combo from 3rd hit with 2F delay
  • Jail from 3rd block with no delay
  • Move can be delayed by 2F

Command

PAB.df+1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 17-18

Damage

12, 20

On Block

+3

On Hit

+8

Name

Cross Cut

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Combo from 1st hit with 8F delay
  • Transitions to LNH
  • Transition to standing (-1/+4) with B

Command

PAB.df+1, 2~1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 30~31

Damage

12, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

PAB.df+2

Hit Levels

Mid

Startup Frames

16~17

Damage

16

On Block

-10

On Hit

+31a (+21)

Name

Cutting Elbow

Special Properties

Elbow

Notes

  • Elbow

Command

PAB.d+1

Hit Levels

Low

Startup Frames

15~16

Damage

11

On Block

-12

On Hit

+2

Name

Patella Smash

Special Properties

High Crush

Notes

  • Alternate input: FC df1 High crush 6~

Command

PAB.d+2

Hit Levels

Low

Startup Frames

28~29

Damage

25

On Block

-12

On Hit

+7

On CH

+32a

Name

Knuckle Plow

Special Properties

High Crush

Notes

  • High crush 6~

Command

PAB.f+2

Hit Levels

Mid

Startup Frames

18~19

Damage

18

On Block

-13

On Hit

+31a (+16)

Command

PAB.f+2, 1

Hit Levels

Mid

Startup Frames

18~19, 18~19, 34~35

Damage

18, 24

On Block

+1

On Hit

+24a (+14)

Name

Straight Punch Combination

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Interruptible by i16 or faster moves

Command

PAB.f+1+2

Hit Levels

High

High

Startup Frames

12, 15~16

Damage

12, 23

On Block

-5

On Hit

+24a (+15)

Name

Nimrod Combination

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

PAB.uf+2

Hit Levels

Mid

Startup Frames

17~19

Damage

23

On Block

-15

On Hit

+34a (+24)

Name

Dreadnought Uppercut

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush 9~

Command

RWV.1

Hit Levels

Mid

Startup Frames

14~16

Damage

13

On Block

-5~-3

On Hit

+4~+6

Notes

  • Shift to r10? PAB with f (-1~+1/+8~+10)
  • r10? PAB FC cancel?

Command

RWV.1, 2

Hit Levels

Mid

Startup Frames

14~16, 14~16, 22~23

Damage

13, 17

On Block

+3

On Hit

+8

Name

Hawk Swoop Combo

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Combo from 1st hit with 2F delay
  • Move can be delayed by 11F
  • Transition into LNH
  • Input b to cancel LNH at r34? (-1/+4/+4)

Command

RWV.1, 2~1

Hit Levels

Mid

Startup Frames

14~16, 14~16, 30~31

Damage

13, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Notes

  • Input 1 at frame 17 of RWV.1,2

Command

RWV.2

Hit Levels

Mid

Startup Frames

14

Damage

22

On Block

-13

On Hit

+10a (+1)

On CH

+31a (+5)

Name

Gut Drill

Special Properties

Balcony Break

Notes

  • * Balcony Break

Command

SWY.1

Hit Levels

Mid

Startup Frames

16~17

Damage

26

On Block

-1c~+0c

On Hit

+14c~+15c

Name

Billy Club

Notes

  • Can be +15c at farther ranges
  • 10 chip damage on block

Command

SWY.2

Hit Levels

Mid

Startup Frames

17~18

Damage

30

On Block

-18

On Hit

+36a

Name

Snake Charmer

Special Properties

High Crush

Notes

  • High crush 1~

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-6

Name

Gut Wrencher

Special Properties

Homing Attack

Notes

  • * Homing
  • Throw break 1 or 2

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-3

Name

Brain Pulverizer

Special Properties

Homing Attack
Floor Break

Notes

  • * Homing
  • Floor Break
  • Throw break 1 or 2

Command

Back throw

Hit Levels

Throw

Startup Frames

12

Damage

55

Name

Schoolyard Bully

Notes

  • Unbreakable

Command

FLK.1+2

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-6

On Hit

+0d

Name

Griffin Throw

Notes

  • 1+2 for throw break

Command

Left throw

Hit Levels

Throw

Startup Frames

12

Damage

40

Name

Choke Slam

Notes

  • Throw break 1

Command

PAB.1+2

Hit Levels

Throw

Startup Frames

11

Damage

45

On Block

0

On Hit

+0d

Name

Ten Count

Notes

  • 1+2 for throw break

Command

Right throw

Hit Levels

Throw

Startup Frames

12

Damage

40

Name

Throw Down

Notes

  • Throw break 2

Command

SWY.1+2

Hit Levels

Throw

Startup Frames

10~15

On Block

-2

On Hit

+1 / +10~17wc

Name

Position Change

Notes

  • 3 damage on wall crush
  • +10 when opponent hits the wall, if the throw is successful
  • Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
  • Throw break 1+2
  • 10F throw break window for NH and CH SWY.1+2

Command

SWY.1+2~b

Hit Levels

Throw

Startup Frames

10~15

On Block

-2

On Hit

+1 / +13~23?wc

Notes

  • 3 damage on wall crush
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • +23? when opponent hits the wall after being rotated by 180 degrees?
  • Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
  • Throw break 1+2
  • 14F? throw break window for NH and CH SWY.1+2

Command

TFA.1

Hit Levels

Throw

Damage

15

On Block

+0

On Hit

+14

Name

Dominion Rush

Notes

  • Press 1 for throw break
  • Partially uses remaining heat time

Command

TFA.2

Hit Levels

Throw

Damage

50

On Block

+0

On Hit

+0d

Name

Debutante Ball

Notes

  • Press 2 for throw break
  • Partially uses remaining heat time

Command

qcb+2+4

Hit Levels

Throw

Startup Frames

12

Damage

40

On Block

-2

Name

Spinning Elbow Drop

Notes

  • 2 Throw break

Command

uf+1+2

Hit Levels

Throw

Startup Frames

12

Damage

40

On Block

+0

Name

Armlock Throw

Notes

  • 1+2 Throw break