Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b Power crush 7~
Command
H.EXD.1+3
Hit Levels
Throw (High)
Startup Frames
Name
Two-Faced (TFA)
Notes
- Unbreakable
- Transitions to TFA
Command
H.LNH
Hit Levels
Special
Mid
Throw (High)
Damage
Name
Two-Faced
Special Properties
Notes
- Parries mid attacks
- Transitions to TFA after successful parry Parry state
Command
H.df+3+4
Hit Levels
Special
Special Properties
Notes
- Transitions to EXD
- Partially uses remaining heat time High crush
Command
H.2+3
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
+8 LNH
On Hit
+0
Name
Bretwalda
Special Properties
Notes
- Heat Smash
- Floor Break
- Spike
- Chip damage on block
- On block, transitions to LNH
- Alternate input: H.FLK.2+3 or H.PAB.2+3
Command
R.df+1+2
Hit Levels
Mid
On Block
-15
Name
Dear Land of Hope
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Command
1, 1
Hit Levels
High
High
Startup Frames
Damage
On Block
-3
On Hit
+3
Name
Double Jab
Notes
- Combo from 1st hit
- Transition to LWV with 3 (-6/+0/+0)
- Transition to RWV with 4 (-6/+0/+0)
- Transition to SWY with b+3_4 (-6/+0/+0)
- Transition to DCK with f+3_4 (-2/+4/+4)
Command
1, 1, 2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Lightning Combo
Notes
- NC from first hit
- Input 3 to LWV (-5/+6/+6)
- Input 4 to RWV (-5/+6/+6)
- Input b+3_4 SWY (-5/+6/+6)
- Input f+3_4 DCK (-3/+8/+8)
Command
1, 1, d+1
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-6
On Hit
+0
On CH
+5
Name
Double Jab > Body Blow
Notes
- Transition to FLK with b (+0/+6/+11)
Command
1, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Left Right
Notes
- Input 3 to LWV (-4/+7/+7)
- Input 4 to RWV (-4/+7/+7)
- Input b+3_4 to SWY (-4/+7/+7)
- Input f+3_4 DCK (-2/+9/+9)
Command
1, 2, 1
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-3
On Hit
+3
Notes
- Input f to PAB (-2/+4/+4)
- Input b to FLK (-1/+5/+5)
Command
1, 2, 1, 2
Hit Levels
High
High
High
Mid
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
British Edge Combo
Special Properties
Notes
- Balcony Break
- Transition to LWV with 3 (-6/+20a (+11)/+20a (+11))
- Transition to RWV with 4 (-6/+20a (+11)/+20a (+11))
- Transition to SWY with b+3_4 (-6/+20a (+11)/+20a (+11))
- Input f+3_4 to DCK (-4/+22a (+13)/+22a (+13))
Command
1, 2, 1, d+2
Hit Levels
High
High
High
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
British Edge Combo 2
Command
1, d+1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-6
On Hit
+0
On CH
+5
Name
Jab > Body Blow
Notes
- Transition to FLK with b (+0/+6/+11)
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+5
Command
2, 1
Hit Levels
High
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Notes
- Input f to PAB (+2/+13g/+13)
- Input b to FLK (+3/+14g/+14)
Command
2, 1, 2
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-11
On Hit
+13a (+4)
Name
Vanguard Rush
Special Properties
Notes
- Balcony Break
Command
2, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-14
On Hit
+6
Name
Cromwell Combination
Command
3
Hit Levels
Special
Name
Ducking Left
Command
4
Hit Levels
Special
Name
Ducking Right
Command
1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+18a (+11)
Name
Sonic Fang
Special Properties
Notes
- Heat Engager Heat Dash (+5/+35d/-)
Command
3+4
Hit Levels
Special
Name
Quick Spin
Notes
- Transition into ALB
- Input f into PAB
Command
f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
f+2, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-5
On Hit
+1
Name
Ducking Body Blow > Left Hook
Notes
- Input f to PAB (+0/+4/+4)
- Input b to FLK (+1/+5/+5)
Command
f+2, 1~2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-10
On Hit
+36d (+28)
Name
Ducking Psyche-out Body
Special Properties
Notes
- Balcony Break
Command
f+2, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+11
Notes
- Transistion to LNH
- Input b to cancel LNH (-10/+7/+7)
Command
f+2, 2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+5
Name
Conqueror Combination
Special Properties
Notes
- Spike
Command
f+3
Hit Levels
Special
Name
Ducking
Notes
- Transition to DCK
- Input u+3_4 to LWV
- Input d+3_4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
- Input db to FC
Command
f+1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-14
On Hit
-3
Command
f+1+2, 2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+3d
Name
Shotgun Combination
Command
f+3+4
Hit Levels
Special
Name
Peekaboo
Notes
- Transition to PAB
- Auto blocks high and mid
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+5
Name
Left Uppercut
Notes
- Input 3 to LWV (-7/0/0)
- Input 4 to RWV (-7/0/0)
- Input b+3_4 to SWY (-7/0/0)
- Input f+3_4 to DCK (-5/+2/+2)
Command
df+1, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-6
On Hit
+3
On CH
+5
Name
Uppercut Cross Combo
Notes
- Input 3 to LWV (-16/-9/-9)
- Input 4 to RWV (-16/-9/-9)
- Input b+3_4 to SWY (-16/-9/-9)
- Input f+3_4 to DCK (-14/-7/-7)
Command
df+1, 2~1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-2
On Hit
+2
On CH
+61a
Name
Uppercut Psyche-out Hook
Notes
- Input b to FLK (+0/+4/+63a)
Command
df+1, 2~2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-10
On Hit
+36d (+28)
Name
Uppercut Psyche-out Body
Special Properties
Notes
- Balcony Break
Command
df+1, 2~f+1+2
Hit Levels
Mid
High
High
Startup Frames
Damage
On Block
-3
On Hit
+0
Name
Uppercut Psyche-out Left Right Combo
Notes
- Input 3 to LWV (-4/-1/-1)
- Input 4 to RWV (-4/-1/-1)
- Input b+3_4 to SWY (-4/-1/-1)
- Input f+3_4 to DCK (-2/+1/+1)
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+6
On CH
+8c
Name
Crescent Hook
Notes
- Input 3 to LWV (-7/+10/+12)
- Input 4 to RWV (-7/+10/+12)
- Input b+3_4 to SWY (-7/+10/+12)
- Input f+3_4 to DCK (-2/+15g/+17)
Command
d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
-2
Name
Knee Blaster
Special Properties
Notes
- Recover in crouch High crush 6~
Command
d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-18
On Hit
-5
Special Properties
Notes
- High crush 6~
Command
d+2, 1
Hit Levels
Low
Mid
Startup Frames
Damage
On Block
-11
On Hit
-5
On CH
+0
Notes
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-4/+2/+7)
Command
d+2, 1, 2
Hit Levels
Low
Mid
High
Startup Frames
Damage
On Block
-2
On Hit
+27a (+18)
On CH
+56a
Name
Wildman Combo
Special Properties
Notes
- Balcony Break
Command
db+1
Hit Levels
Mid (Special)
Startup Frames
On Block
-5
On Hit
+6
Special Properties
Notes
- High crush 4~
Command
db+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
Knee Clipper
Special Properties
Notes
- d or db to recover in crouch High crush 6~
Command
db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+0
Command
db+3, 2
Hit Levels
Low
High
Startup Frames
Damage
On Block
-6
On Hit
+8
Name
Foot Stomp Right Hook
Notes
- NC from first hit
- Transition to LNH
- Input b to cancel LNH (-10/+4/+4)
Command
db+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+14
Name
Stun Gun
Special Properties
Notes
- Power crush
Command
b+1
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+2
On CH
+61a
Name
Quick Hook
Notes
- Input B to FLK (-1/+10/+69)
Command
b+1, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Quick Draw
Special Properties
Notes
- Homing
- Transitions to LNH
- Input b to cancel LNH (-1/+4/+4)
Command
b+1, 2~1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
b+1, d+2
Hit Levels
High
Low
Startup Frames
Damage
On Block
-11
On Hit
+0
Notes
- Input F to PAB (-9/+2/+2)
Command
b+1, d+2, 1
Hit Levels
High
Low
Mid
Startup Frames
Damage
On Block
-9
On Hit
+35
Name
Frigate Combo
Special Properties
Notes
- Tornado
Command
b+1+3
Hit Levels
Special
Name
Parry
Notes
- Parry h and m punches
- Successful parry i14,30dmg (-12/+24a (+18)/+26a (+16))
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+14
Name
Body Bomb
Command
b+3
Hit Levels
Special
Name
Swaying
Notes
- Transition to SWY
- Input 3 to LWV
- Input 4 to RWV
- Input f+3_4 to DCK
Command
b+3
Hit Levels
Special
Name
Flicker Stance
Notes
- Transition to FLK
- Auto blocks high and mid
Command
ub+2
Hit Levels
High
Startup Frames
Damage
On Block
+3
On Hit
+14
Name
Bounty Hunter
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Causes Strong Aerial Tailspin
- Transition into LNH
- Input b to cancel LNH (+3/+14/+14)
Command
ub+2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
ub+3
Hit Levels
Special
Name
Lion Heart
Notes
- Transition to LNH
- Input 3 to LWV
- Input 4 to RWV
- Input b+3_4 to SWY
- Input f+3_4 to DCK
Command
ub+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+12a (+1)
On Hit
+12a (+1)
Name
Hellfire
Special Properties
Notes
- Balcony Break
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Over the Top
Special Properties
Notes
- Spike Low crush 9~
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+52a
Name
Burst Hammer
Special Properties
Notes
- Spike
Command
uf+3
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+9
Command
uf+3, 2
Hit Levels
Low
High
Startup Frames
Damage
On Block
-6
On Hit
+8
Name
Jump-in Foot Stomp Right Hook
Notes
- Transition to LNH
- Input b to cancel LNH (-10/+4/+4)
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+22a (+5)
On CH
+36a (+26)
Name
Jumping Duck Kick
Command
afters+1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+17d
Name
Sliding Low Punch
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13c
On Hit
+12d
Name
Beat Down
Special Properties
Notes
- Spike
Command
qcf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
Rocket Launcher
Special Properties
Notes
- Heat Engager Heat Dash (+5/+36a (+26)/-)
- Balcony Break
- Input B to FLK (-3/+23a (+14)/-)
Command
qcf+2
Hit Levels
Low
Startup Frames
Damage
On Block
-18
On Hit
+2
Name
Low Cross Blaster
Notes
- Input F transitions to PAB
Command
f, f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+17
Name
Eraser
Special Properties
Notes
- Heat Engager Heat Dash (+5/+67a (+50)/-)
- Balcony Break
- Spike
- Chip Damage On block
Command
WS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
On CH
+8
Command
WS.1, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-3
On Hit
+3
Name
Eagle Jab
Notes
- Input 3 to LWV (-6/+0/+0)
- Input 4 to RWV (-6/+0/+0)
- Input b+3_4 to SWY (-6/+0/+0)
- Input f+3_4 to DCK (-2/+4/+4)
Command
WS.1, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+3c
On CH
+23d
Name
Wildman
Special Properties
Notes
- Spike
Command
WS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Notes
- Input 3 to LWV (-7/+4/+4)
- Input 4 to RWV (-7/+4/+4)
- Input b+3_4 to SWY (-7/+4/+4)
- Input f+3_4 to DCK (-5/+6/+6)
Command
WS.2, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+11
Name
Nighthawk Combination
Notes
- Transition to LNH
- Input b to cancel LNH (-10/+7/+7)
Command
WS.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+18a (+11)
Name
Sonic Fang
Special Properties
Notes
- Heat Engager Heat Dash (+5/+35d/-)
Command
FC.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Finishing Blow
Command
ALB.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+16a (+7)
Name
Cyclone Punch
Special Properties
Notes
- Heat Engager Heat Dash (+5/+36a (+26)/-)
- Balcony Break
Command
ALB.d
Hit Levels
Special
Name
Cyclone Left (Right)
Notes
- Input F to transition PAB
Command
ALB.d, 1
Hit Levels
Special
Mid
Startup Frames
Damage
On Block
-3
On Hit
+16a (+7)
Name
Double Cyclone Punch
Command
ALB.d+1
Hit Levels
Special
Low
Startup Frames
Damage
On Block
-12
On Hit
+14d
Name
Double Cyclone Knee Punch
Special Properties
Notes
- Balcony Break
Command
ALB.d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
Cyclone Knee Clip
Command
DCK.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+58a (+27)
On CH
+34a (+24)
Name
Fox Hunt
Command
DCK.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+35a (+25)
Name
Skyscraper
Command
DCK.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
DCK.1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
DCK.1+2, 1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
DCK.1+2, 1+2, 1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+32a (+22)
Name
Gatling Gun
Command
DCK.f+2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+9d
On CH
+49a
Name
Punisher
Notes
- Input 3 to LWV (+1/+17d/+57a)
- Input 4 to RWV (+1/+17d/+57a)
- Input b+3_4 to SWY (+1/+17d/+57a)
- Input f+3_4 to DCK (+3/+19d/+59a)
Command
DCK.f+3
Hit Levels
Special
Name
Ducking In
Notes
- Transition to EXTDCK
Command
EXD.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+44d (+36)
On CH
+41a (+31)
Name
Power Fox Hunt
Command
EXD.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+61a (+51)
Name
Power Skyscraper
Command
EXD.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+2
On Hit
+49a
Name
Power Punisher
Notes
- Input 3 to LWV (+10/+59a/-)
- Input 4 to RWV (+10/+59a/-)
- Input b+3_4 to SWY (+10/+57a/-)
- Input f+3_4 to DCK (+12/+59a/-)
Command
FLK.1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+7
Notes
- Input b to stay in FLK (-1/+10/+10)
- Input 3+4 to ALB (+17g/+28g/+28)
Command
FLK.1, 1
Hit Levels
High
High
Startup Frames
Damage
On Block
-9
On Hit
+0
Notes
- Input b to stay in FLK (-4/+5/+5)
- Input 3+4 to ALB (+17g/+28g/+28)
Command
FLK.1, 1, 1
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-9
On Hit
+0
Notes
- Input b to stay in FLK (-4/+5/+5)
- Input 3+4 to ALB (+17g/+28g/+28)
Command
FLK.1, 1, 1, 2
Hit Levels
High
High
High
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Name
Spiteful Combination
Command
FLK.1, 1, 2
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Notes
- Same hit as (FLK.1,1,1),2
Command
FLK.1, 1, d+1
Hit Levels
High
High
High
Startup Frames
Damage
On Block
+0
On Hit
+18g
On CH
+42a
Notes
- Same hit as (FLK.1),d+1
Command
FLK.1, 1, f+1
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+0
On CH
+10d
Special Properties
Notes
- Spike
- Same hit as (FLK.1),f+1
Command
FLK.1, 2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Notes
- Same hit as (FLK.1,1,1),2
Command
FLK.1, d+1
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+18g
On CH
+42a
Name
Power Hook Combo
Command
FLK.1, f+1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+0
On CH
+10d
Name
Tempest Combo
Special Properties
Notes
- Spike
Command
FLK.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5c
On Hit
+7d
On CH
+42a
Name
Fly Swatter
Special Properties
Notes
- Spike
Command
FLK.b+2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+35d (+27)
Name
British Lancer
Special Properties
Notes
- Tornado
- Balcony Break Power crush
Command
LNH.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+9/HE
Name
Vigilant Blow
Special Properties
Notes
- Heat Engager
- Heat Dash +5g +43a(+35)
- Homing
Command
LNH.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+61a (+51)
Name
Bloodhound
Special Properties
Notes
- Tornado
Command
LNH.1+2
Hit Levels
High
Startup Frames
Damage
On Block
[[Steve combos#Mini-combos|+12]]
On Hit
+6a(-3)
Name
Swingfire Advance
Special Properties
Notes
- Guard Break
- Chip damage on block
- Balcony Break
Command
LWV.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Notes
- Input b to FLK (-3/+8/+8)
Command
LWV.1, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+28a (+19)
Name
Double Stinger
Special Properties
Notes
- Balcony Break
Command
LWV.1, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Bee Sting Combo
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Transition to LNH
- Input b to cancel LNH (-1/+4/+4)
Command
LWV.1, 2~1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
LWV.1, f+1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
Command
LWV.1, f+1, 1
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
+3
On Hit
+7
On CH
+68a
Name
Centurion Rush
Notes
- Input b to FLK (+4/+3/+68a)
Command
LWV.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4
Notes
- Input f to PAB (-1/+8/+8)
Command
LWV.2, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4c
On CH
+7d
Name
Right Shoulder Rush > Billy Club
Special Properties
Notes
- Spike
Command
OTG.d+1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-11c
On Hit
+2
On CH
+2
Name
Cheapshot
Special Properties
Notes
- Recovers in crouch High crush
Command
PAB.1
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+9
Notes
- Remains in PAB
Command
PAB.1, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+8
Notes
- Remains in PAB
Command
PAB.1, 2, 1
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-13
On Hit
+8
On CH
+44a
Name
Albion Combination
Special Properties
Notes
- Spike
- Remains in PAB
Command
PAB.2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+2
On CH
+58a
Name
Spite Hook
Special Properties
Notes
- Remains in PAB
- Punch parry
- Homing
Command
PAB.b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-19
On Hit
-6
Command
PAB.b+1, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-7
On Hit
-1
Command
PAB.b+1, 1, 2
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-11
On Hit
-5
Command
PAB.b+1, 1, 2, 1
Hit Levels
Mid
High
Mid
Mid
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
Lancaster Combination
Special Properties
Notes
- Balcony Break
- Input b to FLK (-3/+23a (+14)/-)
Command
PAB.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+11a (+2)
Name
Swaying Hook
Special Properties
Notes
- Balcony Break
- Backswing Blow
Command
PAB.df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Remains in PAB
Command
PAB.df+1, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Notes
- Remains in PAB
Command
PAB.df+1, 1, 2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-11
On Hit
-3
Notes
- Remains in PAB
Command
PAB.df+1, 1, 2, 1
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+17d
Name
Argos Rush
Special Properties
Notes
- Spike
Command
PAB.df+1, 2
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
-6
On Hit
+10
Name
Cross Cut
Command
PAB.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+31a (+21)
Name
Cutting Elbow
Special Properties
Notes
- Elbow
- Remains in PAB
Command
PAB.d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+2
Name
Patella Smash
Notes
- Remains in PAB
- Alternate input: FC df1
Command
PAB.d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+7
On CH
+32a
Name
Knuckle Plow
Notes
- Hold D to FC
Command
PAB.f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+31a (+16)
Notes
- Remains in PAB
Command
PAB.f+2, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
+1
On Hit
+24a (+14)
Name
Straight Punch Combination
Special Properties
Notes
- Balcony Break
- Interruptible by i13 move
Command
PAB.f+1+2
Hit Levels
High
High
Startup Frames
Damage
On Block
-5
On Hit
+24a (+15)
Name
Nimrod Combination
Special Properties
Notes
- Balcony Break
Command
PAB.uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Dreadnought Uppercut
Command
RWV.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4
Notes
- Input f into PAB (-1/+8/+8)
Command
RWV.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Hawk Swoop Combo
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Transition into LNH
- Input b to cancel LNH (-1/+4/+4)
Command
RWV.1, 2~1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
RWV.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+10a (+1)
Name
Gut Drill
Command
SWY.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1c
On Hit
+14
Name
Billy Club
Command
SWY.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+36a
Name
Snake Charmer
Special Properties
Notes
- High crush
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
Name
Gut Wrencher
Notes
- Throw break 1 or 2
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
Name
Brain Pulverizer
Special Properties
Notes
- Floor Break
- Throw break 1 or 2
Command
Back throw
Hit Levels
Throw
Startup Frames
Damage
Name
Schoolyard Bully
Notes
- Unbreakable
Command
FLK.1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+0d
Name
Griffin Throw
Notes
- 1+2 for throw break
Command
Left throw
Hit Levels
Throw
Startup Frames
Damage
Name
Choke Slam
Notes
- Throw break 1
Command
PAB.1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
0
On Hit
+0d
Name
Ten Count
Notes
- 1+2 for throw break
Command
Right throw
Hit Levels
Throw
Startup Frames
Damage
Name
Throw Down
Notes
- Throw break 2
Command
SWY.1+2
Hit Levels
Throw
Startup Frames
On Block
-2
On Hit
+1 / +10wc
Name
Position Change
Notes
- +10 when opponent hits the wall, if the throw is successful
- Throw break 1+2
Command
SWY.1+2~b
Hit Levels
Throw
Startup Frames
On Block
-2
On Hit
+1 / +13~17wc
Notes
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- Throw break 1+2
Command
TFA.1
Hit Levels
Throw
Damage
On Block
+0
On Hit
+14
Name
Dominion Rush
Notes
- Press 1 for throw break
- Partially uses remaining heat time
Command
TFA.2
Hit Levels
Throw
Damage
On Block
+0
On Hit
+0d
Name
Debutante Ball
Notes
- Press 2 for throw break
- Partially uses remaining heat time
Command
qcb+2+4
Hit Levels
Throw
Startup Frames
Damage
Name
Spinning Elbow Drop
Notes
- 2 Throw break
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
Name
Armlock Throw
Notes
- 1+2 Throw break