ALB Moves
Command
ALB.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+16a (+7)
Name
Cyclone Punch
Special Properties
Notes
- Heat Engager Heat Dash (+5/+36a (+26)/-)
- Balcony Break
Command
ALB.d
Hit Levels
Special
Startup Frames
Name
Cyclone Left (Right)
Notes
- Input F to shift to r10 PAB after 20F
Command
ALB.d, 1
Hit Levels
Special
Startup Frames
Damage
On Block
-3
On Hit
+16a (+7)
Name
Double Cyclone Punch
Special Properties
Notes
- Balcony Break
- ALB.d_u takes 37 frames, effective startup time is i49
Command
ALB.d, d+1
Hit Levels
Special
Startup Frames
Damage
On Block
-12
On Hit
+14d
Name
Double Cyclone Knee Punch
Special Properties
Notes
- ALB.d_u takes 37 frames, effective startup time is i59 High crush 6~
Command
ALB.d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+1c
On CH
+14d
Name
Cyclone Knee Clip
Special Properties
Notes
- High crush 6~
DCK Moves
Command
DCK.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+58a (+27)
On CH
+34a (+24)
Name
Fox Hunt
Command
DCK.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+35a (+25)
Name
Skyscraper
Command
DCK.1+2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
DCK.1+2, 1+2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Combo from 1st hit
- Jail from 1st block?
Command
DCK.1+2, 1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Combo from 1st hit
- Jail from 1st block?
Command
DCK.1+2, 1+2, 1+2, 1+2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+32a (+22)
Name
Gatling Gun
Notes
- Combo from 1st hit
- Jail from 1st block?
Command
DCK.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+14c
On CH
+55a
Name
Punisher
Notes
- Strong Aerial Tailspin
- Transition to standing (+1/+10c/+51a) with B
- 6 chip damage on block
Command
DCK.f+2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
DCK.f+3
Hit Levels
Special
Name
Ducking In
Notes
- Transition to EXD
- Actionable for 19F
- Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
- Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
- Input b+3_4 to r10 SWY after 14F with 5F delay
- Input db to r15 FC with db after 9F with 10F delay
- WV transition notes:
- Transition is t38 r18 cs1~18 and actionable for 14F.
- Can immediately transition into r15 SWY with 14F delay?
- Can immediately transition into r1 DCK with 14F delay?
EXD Moves
Command
EXD.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+44d (+36)
On CH
+41a (+31)
Name
Power Fox Hunt
Notes
- 8 chip damage on block
Command
EXD.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+61a (+51)
Name
Power Skyscraper
Notes
- 6 chip damage on block
Command
EXD.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+56a
Name
Power Punisher
Notes
- Strong Aerial Tailspin
- Transition to standing (+1/+52a) with B
- 11 chip damage on block
Command
EXD.f+2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
FLK Moves
Command
FLK.1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+7
Notes
- Input b to stay in r18? FLK (-1/+10/+10)
- Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
- r18? FLK FC cancel?
Command
FLK.1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+0
Notes
- Combo from 1st CH with 3F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 3F
- Input b to stay in r18? FLK (-4/+5/+5)
- Shift to r1? ALB with 3+4 (+14g/+23g/+23)
- r18? FLK FC cancel?
Command
FLK.1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+0
Notes
- Combo from 2nd CH with 1F delay
- Jail from 2nd block with 1F delay
- Move can be delayed by 1F
- Input b to stay in r18? FLK (-4/+5/+5)
- Shift to r1 ALB with 3+4 (+14g/+23g/+23)
Command
FLK.1, 1, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Name
Spiteful Combination
Special Properties
Notes
- Tornado
- Combo from 3rd hit
Command
FLK.1, 1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Special Properties
Notes
- Tornado
- Combo from 2nd CH
- Same hit as (FLK.1,1,1),2
Command
FLK.1, 1, d+1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+18g
On CH
+42a
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 9F delay
- Jail from 2nd block with no delay
- Move can be delayed by 11F
- Same hit as (FLK.1),d+1
Command
FLK.1, 1, f+1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+0
On CH
+10d
Special Properties
Notes
- Spike
- Combo from 2nd CH with 9F delay
- Jail from 2nd block with no delay
- Move can be delayed by 11F
- Same hit as (FLK.1),f+1
Command
FLK.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+0)
Special Properties
Notes
- Tornado
- Combo from 1st CH
- Same hit as (FLK.1,1,1),2
Command
FLK.1, d+1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+18g
On CH
+42a
Name
Power Hook Combo
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 14F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 14F
Command
FLK.1, f+1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+0
On CH
+10d
Name
Tempest Combo
Special Properties
Notes
- Spike
- Combo from 1st CH with 14F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 14F
Command
FLK.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5c
On Hit
+7d
On CH
+42a
Name
Fly Swatter
Special Properties
Notes
- Spike
- 6 chip damage on block
Command
FLK.b+2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+35d (+27)
Name
British Lancer
Special Properties
Notes
- Tornado
- Balcony Break Power crush 8~
Command
FLK.u+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Dreadnought Uppercut
Special Properties
Notes
- Tornado Low crush 12~35
Command
FLK.1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+0d
Name
Griffin Throw
Notes
- 1+2 for throw break
LNH Moves
Command
LNH.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+15g
Name
Vigilant Blow
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5g +43a(+35)
- Homing
- Transition to r18 FLK (-3/+21g) with B
Command
LNH.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+61a (+51)
Name
Bloodhound
Special Properties
Notes
- Tornado
Command
LNH.1+2
Hit Levels
High
Startup Frames
Damage
On Block
+12
On Hit
+51a (+31)
Name
Swingfire Advance
Special Properties
Notes
- Guard Break
- Reversal Break
- Balcony Break
- 9 chip damage on block
LWV Moves
Command
LWV.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Notes
- Input b to r18? FLK (-3/+8/+8)
Command
LWV.1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+28a (+19)
Name
Double Stinger
Special Properties
Notes
- Strong Aerial Tailspin
- Balcony Break
- Combo from 1st hit with 5F delay
- Move can be delayed by 10F
Command
LWV.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Bee Sting Combo
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Combo from 1st hit with 7F delay
- Move can be delayed by 10F
- Transition to LNH
- Input b to cancel LNH at r34? (-1/+4/+4)
Command
LWV.1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Notes
- Input 1 at frame 17 of LWV.1,2
Command
LWV.1, f+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+3
Notes
- Combo from 1st hit with 10F delay
- Jail from 1st block with 1F delay
- Move can be delayed by 10F
Command
LWV.1, f+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+7
On CH
+68a
Name
Centurion Rush
Notes
- Combo from 1st or 2nd hit
- Shift to r14? FLK with b (+4/+8/+69a)
- r14? FLK FC cancel?
Command
LWV.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4
Notes
- Shift to r10? PAB with f (-1/+8)
- r10? PAB FC cancel?
Command
LWV.2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4c
On CH
+7d
Name
Right Shoulder Rush > Billy Club
Special Properties
Notes
- Spike
- Combo from 1st CH with 5F delay
- Move can be delayed by 11F
PAB Moves
Command
PAB.1
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+9
Command
PAB.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+8
Notes
- Combo from 1st hit
- Jail from 1st block
Command
PAB.1, 2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+8c
On CH
+44a
Name
Albion Combination
Special Properties
Notes
- Spike
- Combo from 2nd CH with 8F delay
- Jail from 1st block with no delay
- Move can be delayed by 10F
Command
PAB.2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+14c
Name
Spite Hook
Special Properties
Notes
- Homing
- Transition to standing with B (+1/+10c)
- Punch parry *
- +0d and 25 damage on a successful parry
- 5 chip damage on block Parry state 7?-13
Command
PAB.2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
PAB.b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-19
On Hit
-6
Command
PAB.b+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
-1
Notes
- Combo from 1st hit with 11F delay
- Move can be delayed by 13F
Command
PAB.b+1, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
-5
Notes
- Combo from 2nd CH with 4F delay
- Move can be delayed by 10F
Command
PAB.b+1, 1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
Lancaster Combination
Special Properties
Notes
- Balcony Break
- Combo from 3rd hit
- Jail from 3rd block
- Transition to r18? FLK with b (-3/+23a (+14)) *
- r18? FLK FC cancel?
Command
PAB.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+11a (+2)
Name
Swaying Hook
Special Properties
Notes
- Balcony Break
- Backswing Blow
Command
PAB.df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Command
PAB.df+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
Notes
- Combo from 1st hit with 7F delay
- Move can be delayed by 12f
Command
PAB.df+1, 1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
-3
Notes
- Combo from 2nd CH with 5F delay
- Move can be delayed by 10F
Command
PAB.df+1, 1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+17d
Name
Argos Rush
Special Properties
Notes
- Spike
- Combo from 3rd hit with 2F delay
- Jail from 3rd block with no delay
- Move can be delayed by 2F
Command
PAB.df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Cross Cut
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Combo from 1st hit with 8F delay
- Transition to LNH
- Transition to standing with B (-1/+4)
Command
PAB.df+1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Command
PAB.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+31a (+21)
Name
Cutting Elbow
Special Properties
Notes
- Elbow
Command
PAB.d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+2
Name
Patella Smash
Special Properties
Notes
- Alternate input: FC df1 High crush 6~
Command
PAB.d+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+7
On CH
+32a
Name
Knuckle Plow
Special Properties
Notes
- High crush 6~
Command
PAB.f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+31a (+16)
Command
PAB.f+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+24a (+14)
Name
Straight Punch Combination
Special Properties
Notes
- Balcony Break
- Combo from 1st hit
- Interruptible by i16 or faster moves
Command
PAB.f+1+2
Hit Levels
High
High
Startup Frames
Damage
On Block
-5
On Hit
+24a (+15)
Name
Nimrod Combination
Special Properties
Notes
- Balcony Break
Command
PAB.uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+34a (+24)
Name
Dreadnought Uppercut
Special Properties
Notes
- Tornado Low crush 9~
Command
PAB.1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
0
On Hit
+0d
Name
Ten Count
Notes
- 1+2 for throw break
RWV Moves
Command
RWV.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-3
On Hit
+4~+6
Notes
- Shift to r10? PAB with f (-1~+1/+8~+10)
- r10? PAB FC cancel?
Command
RWV.1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+8
Name
Hawk Swoop Combo
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Combo from 1st hit with 2F delay
- Move can be delayed by 11F
- Transition into LNH
- Input b to cancel LNH at r34? (-1/+4/+4)
Command
RWV.1, 2~1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+4
On CH
+63a
Name
Swindler
Notes
- Input 1 at frame 17 of RWV.1,2
Command
RWV.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+10a (+1)
On CH
+31a (+5)
Name
Gut Drill
Special Properties
Notes
- * Balcony Break
SWY Moves
Command
SWY.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1c~+0c
On Hit
+14c~+15c
Name
Billy Club
Notes
- Can be +15c at farther ranges
- 10 chip damage on block
Command
SWY.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+36a
Name
Snake Charmer
Special Properties
Notes
- High crush 1~
Command
SWY.1+2
Hit Levels
Throw
Startup Frames
On Block
-2
On Hit
+1 / +10~17wc
Name
Position Change
Notes
- 3 damage on wall crush
- +10 when opponent hits the wall, if the throw is successful
- Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
- Throw break 1+2
- 10F throw break window for NH and CH SWY.1+2
Command
SWY.1+2~b
Hit Levels
Throw
Startup Frames
On Block
-2
On Hit
+1 / +13~23?wc
Notes
- 3 damage on wall crush
- +13 when opponent hits the wall after being rotated by < 90 degrees
- +17 when opponent hits the wall after being rotated by > 90 degrees
- +23? when opponent hits the wall after being rotated by 180 degrees?
- Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
- Throw break 1+2
- 14F? throw break window for NH and CH SWY.1+2