steve fox

ALB Moves

Command

ALB.2

Hit Levels

Mid

Startup Frames

23

Damage

22

On Block

-3

On Hit

+16a (+7)

Name

Cyclone Punch

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Heat Dash (+5/+36a (+26)/-)
  • Balcony Break

Command

ALB.d

Hit Levels

Special

Startup Frames

13

Name

Cyclone Left (Right)

Notes

  • Input F to shift to r10 PAB after 20F

Command

ALB.d, 1

Hit Levels

Special

Startup Frames

13, 13, 12

Damage

34

On Block

-3

On Hit

+16a (+7)

Name

Double Cyclone Punch

Special Properties

Balcony Break

Notes

  • Balcony Break
  • ALB.d_u takes 37 frames, effective startup time is i49

Command

ALB.d, d+1

Hit Levels

Special

Startup Frames

13, 13, 22

Damage

30

On Block

-12

On Hit

+14d

Name

Double Cyclone Knee Punch

Special Properties

High Crush

Notes

  • ALB.d_u takes 37 frames, effective startup time is i59 High crush 6~

Command

ALB.d+2

Hit Levels

Low

Startup Frames

34

Damage

17

On Block

-12

On Hit

+1c

On CH

+14d

Name

Cyclone Knee Clip

Special Properties

High Crush

Notes

  • High crush 6~

DCK Moves

Command

DCK.1

Hit Levels

Mid

Startup Frames

19

Damage

17

On Block

-7

On Hit

+58a (+27)

On CH

+34a (+24)

Name

Fox Hunt

Command

DCK.2

Hit Levels

Mid

Startup Frames

19

Damage

15

On Block

-14

On Hit

+35a (+25)

Name

Skyscraper

Command

DCK.1+2

Hit Levels

Mid

Mid

Startup Frames

16, 7

Damage

3, 3

On Block

-9

On Hit

+2

Command

DCK.1+2, 1+2

Hit Levels

Mid

Mid

Mid

Startup Frames

16, 7, 16, 7, 5, 2

Damage

3, 3, 3, 3

On Block

-9

On Hit

+2

Notes

  • Combo from 1st hit
  • Jail from 1st block?

Command

DCK.1+2, 1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

16, 7, 16, 7, 5, 2, 16, 7, ,5, 2

Damage

3, 3, 3, 3, 2, 2

On Block

-9

On Hit

+2

Notes

  • Combo from 1st hit
  • Jail from 1st block?

Command

DCK.1+2, 1+2, 1+2, 1+2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Startup Frames

16, 7, 16, 7, 5, 2, 16, 7, ,5, 2, 16, 7, ,7, 9

Damage

3, 3, 3, 3, 2, 2, 2, 12

On Block

-12

On Hit

+32a (+22)

Name

Gatling Gun

Notes

  • Combo from 1st hit
  • Jail from 1st block?

Command

DCK.f+2

Hit Levels

High

Startup Frames

15~16

Damage

21

On Block

+5

On Hit

+14c

On CH

+55a

Name

Punisher

Notes

  • Strong Aerial Tailspin
  • Transition to standing (+1/+10c/+51a) with B
  • 6 chip damage on block

Command

DCK.f+2~1

Hit Levels

Mid

Startup Frames

28~29

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

DCK.f+3

Hit Levels

Special

Name

Ducking In

Notes

  • Transition to EXD
  • Actionable for 19F
  • Input u+3_4 to r18 cs1~25 LWV after 9F with 10F delay
  • Input d+3_4 to r18 cs1~25 RWV after 9F with 10F delay
  • Input b+3_4 to r10 SWY after 14F with 5F delay
  • Input db to r15 FC with db after 9F with 10F delay
  • WV transition notes:
  • Transition is t38 r18 cs1~18 and actionable for 14F.
  • Can immediately transition into r15 SWY with 14F delay?
  • Can immediately transition into r1 DCK with 14F delay?

EXD Moves

Command

EXD.1

Hit Levels

Mid

Startup Frames

19

Damage

21

On Block

-7

On Hit

+44d (+36)

On CH

+41a (+31)

Name

Power Fox Hunt

Notes

  • 8 chip damage on block

Command

EXD.2

Hit Levels

Mid

Startup Frames

19

Damage

21

On Block

-14

On Hit

+61a (+51)

Name

Power Skyscraper

Notes

  • 6 chip damage on block

Command

EXD.f+2

Hit Levels

High

Startup Frames

15~16

Damage

28

On Block

+5

On Hit

+56a

Name

Power Punisher

Notes

  • Strong Aerial Tailspin
  • Transition to standing (+1/+52a) with B
  • 11 chip damage on block

Command

EXD.f+2~1

Hit Levels

Mid

Startup Frames

28~29

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

FLK Moves

Command

FLK.1

Hit Levels

High

Startup Frames

12

Damage

14

On Block

-4

On Hit

+7

Notes

  • Input b to stay in r18? FLK (-1/+10/+10)
  • Shift to r1? ALB with 3+4 (+17g/+28g/+28) with 2?F delay
  • r18? FLK FC cancel?

Command

FLK.1, 1

Hit Levels

High

Startup Frames

12, 12, 15

Damage

14, 8

On Block

-9

On Hit

+0

Notes

  • Combo from 1st CH with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Input b to stay in r18? FLK (-4/+5/+5)
  • Shift to r1? ALB with 3+4 (+14g/+23g/+23)
  • r18? FLK FC cancel?

Command

FLK.1, 1, 1

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15

Damage

14, 8, 8

On Block

-9

On Hit

+0

Notes

  • Combo from 2nd CH with 1F delay
  • Jail from 2nd block with 1F delay
  • Move can be delayed by 1F
  • Input b to stay in r18? FLK (-4/+5/+5)
  • Shift to r1 ALB with 3+4 (+14g/+23g/+23)

Command

FLK.1, 1, 1, 2

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15, 12, ,20~22

Damage

14, 8, 8, 22

On Block

-12

On Hit

+17a (+0)

Name

Spiteful Combination

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 3rd hit

Command

FLK.1, 1, 2

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,20~22

Damage

14, 8, 22

On Block

-12

On Hit

+17a (+0)

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH
  • Same hit as (FLK.1,1,1),2

Command

FLK.1, 1, d+1

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15~17

Damage

14, 8, 23

On Block

+0

On Hit

+18g

On CH

+42a

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 9F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 11F
  • Same hit as (FLK.1),d+1

Command

FLK.1, 1, f+1

Hit Levels

High

Startup Frames

12, 12, 15, 12, ,15

Damage

14, 8, 17

On Block

-5

On Hit

+0

On CH

+10d

Special Properties

Spike

Notes

  • Spike
  • Combo from 2nd CH with 9F delay
  • Jail from 2nd block with no delay
  • Move can be delayed by 11F
  • Same hit as (FLK.1),f+1

Command

FLK.1, 2

Hit Levels

High

Startup Frames

12, 12, 20~22

Damage

14, 22

On Block

-12

On Hit

+17a (+0)

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st CH
  • Same hit as (FLK.1,1,1),2

Command

FLK.1, d+1

Hit Levels

High

Startup Frames

12, 12, 15~17

Damage

14, 23

On Block

+0

On Hit

+18g

On CH

+42a

Name

Power Hook Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 14F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 14F

Command

FLK.1, f+1

Hit Levels

High

Startup Frames

12, 12, 15

Damage

14, 17

On Block

-5

On Hit

+0

On CH

+10d

Name

Tempest Combo

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 14F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 14F

Command

FLK.2

Hit Levels

Mid

Startup Frames

18~19

Damage

21

On Block

-5c

On Hit

+7d

On CH

+42a

Name

Fly Swatter

Special Properties

Spike

Notes

  • Spike
  • 6 chip damage on block

Command

FLK.b+2

Hit Levels

High

Startup Frames

14~15

Damage

21

On Block

-9

On Hit

+35d (+27)

Name

British Lancer

Special Properties

Tornado Move
Balcony Break
Power Crush

Notes

  • Tornado
  • Balcony Break Power crush 8~

Command

FLK.u+2

Hit Levels

Mid

Startup Frames

17~19

Damage

14

On Block

-15

On Hit

+34a (+24)

Name

Dreadnought Uppercut

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush 12~35

Command

FLK.1+2

Hit Levels

Throw

Startup Frames

12~14

Damage

40

On Block

-6

On Hit

+0d

Name

Griffin Throw

Notes

  • 1+2 for throw break

LNH Moves

Command

LNH.1

Hit Levels

Mid

Startup Frames

14-15

Damage

21

On Block

-9

On Hit

+15g

Name

Vigilant Blow

Special Properties

Balcony Break
Heat Engager
Homing Attack

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5g +43a(+35)
  • Homing
  • Transition to r18 FLK (-3/+21g) with B

Command

LNH.2

Hit Levels

Mid

Startup Frames

16-17

Damage

22

On Block

-13

On Hit

+61a (+51)

Name

Bloodhound

Special Properties

Tornado Move

Notes

  • Tornado

Command

LNH.1+2

Hit Levels

High

Startup Frames

18-19

Damage

24

On Block

+12

On Hit

+51a (+31)

Name

Swingfire Advance

Special Properties

Balcony Break

Notes

  • Guard Break
  • Reversal Break
  • Balcony Break
  • 9 chip damage on block

LWV Moves

Command

LWV.1

Hit Levels

Mid

Startup Frames

14

Damage

14

On Block

-10

On Hit

+1

Notes

  • Input b to r18? FLK (-3/+8/+8)

Command

LWV.1, 1

Hit Levels

Mid

Startup Frames

14, 14, 24~26

Damage

14, 22

On Block

-13

On Hit

+28a (+19)

Name

Double Stinger

Special Properties

Balcony Break

Notes

  • Strong Aerial Tailspin
  • Balcony Break
  • Combo from 1st hit with 5F delay
  • Move can be delayed by 10F

Command

LWV.1, 2

Hit Levels

Mid

Startup Frames

14, 14, 22~23

Damage

14, 14

On Block

+3

On Hit

+8

Name

Bee Sting Combo

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 10F
  • Transition to LNH
  • Input b to cancel LNH at r34? (-1/+4/+4)

Command

LWV.1, 2~1

Hit Levels

Mid

Startup Frames

14, 14, 30~31

Damage

14, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Notes

  • Input 1 at frame 17 of LWV.1,2

Command

LWV.1, f+1

Hit Levels

Mid

Startup Frames

14, 14, 17

Damage

14, 9

On Block

-3

On Hit

+3

Notes

  • Combo from 1st hit with 10F delay
  • Jail from 1st block with 1F delay
  • Move can be delayed by 10F

Command

LWV.1, f+1, 1

Hit Levels

Mid

Startup Frames

14, 14, 17, 14, ,16

Damage

14, 9, 8

On Block

+3

On Hit

+7

On CH

+68a

Name

Centurion Rush

Notes

  • Combo from 1st or 2nd hit
  • Shift to r14? FLK with b (+4/+8/+69a)
  • r14? FLK FC cancel?

Command

LWV.2

Hit Levels

Mid

Startup Frames

14~16

Damage

13

On Block

-5

On Hit

+4

Notes

  • Shift to r10? PAB with f (-1/+8)
  • r10? PAB FC cancel?

Command

LWV.2, 1

Hit Levels

Mid

Startup Frames

14~16, 14~16, 19

Damage

13, 21

On Block

-8

On Hit

+4c

On CH

+7d

Name

Right Shoulder Rush > Billy Club

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 5F delay
  • Move can be delayed by 11F

PAB Moves

Command

PAB.1

Hit Levels

High

Startup Frames

12~13

Damage

10

On Block

-2

On Hit

+9

Command

PAB.1, 2

Hit Levels

High

Startup Frames

12~13, 12~13, 15~16

Damage

10, 14

On Block

+0

On Hit

+8

Notes

  • Combo from 1st hit
  • Jail from 1st block

Command

PAB.1, 2, 1

Hit Levels

High

Startup Frames

12~13, 12~13, 15~16, 12~13, ,18~20

Damage

10, 14, 21

On Block

-13

On Hit

+8c

On CH

+44a

Name

Albion Combination

Special Properties

Spike

Notes

  • Spike
  • Combo from 2nd CH with 8F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 10F

Command

PAB.2

Hit Levels

High

Startup Frames

14

Damage

19

On Block

+5

On Hit

+14c

Name

Spite Hook

Special Properties

Homing Attack
Parry State

Notes

  • Homing
  • Transition to standing with B (+1/+10c)
  • Punch parry *
  • +0d and 25 damage on a successful parry
  • 5 chip damage on block Parry state 7?-13

Command

PAB.2~1

Hit Levels

Mid

Startup Frames

27~28

Damage

17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

PAB.b+1

Hit Levels

Mid

Startup Frames

17~18

Damage

15

On Block

-19

On Hit

-6

Command

PAB.b+1, 1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 18~19

Damage

15, 10

On Block

-7

On Hit

-1

Notes

  • Combo from 1st hit with 11F delay
  • Move can be delayed by 13F

Command

PAB.b+1, 1, 2

Hit Levels

Mid

Startup Frames

17~18, 17~18, 18~19, 17~18, ,18~20

Damage

15, 10, 12

On Block

-11

On Hit

-5

Notes

  • Combo from 2nd CH with 4F delay
  • Move can be delayed by 10F

Command

PAB.b+1, 1, 2, 1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 18~19, 17~18, ,18~20, 17~18, ,21

Damage

15, 10, 12, 21

On Block

-10

On Hit

+16a (+7)

Name

Lancaster Combination

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 3rd hit
  • Jail from 3rd block
  • Transition to r18? FLK with b (-3/+23a (+14)) *
  • r18? FLK FC cancel?

Command

PAB.b+2

Hit Levels

Mid

Startup Frames

28~29

Damage

25

On Block

-13

On Hit

+11a (+2)

Name

Swaying Hook

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Backswing Blow

Command

PAB.df+1

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-9

On Hit

+2

Command

PAB.df+1, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 19~20

Damage

12, 14

On Block

-10

On Hit

+1

Notes

  • Combo from 1st hit with 7F delay
  • Move can be delayed by 12f

Command

PAB.df+1, 1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 19~20, 15~16, ,22

Damage

12, 14, 12

On Block

-11

On Hit

-3

Notes

  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 10F

Command

PAB.df+1, 1, 2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 19~20, 15~16, ,22, 15~16, ,16

Damage

12, 14, 12, 20

On Block

-13

On Hit

+17d

Name

Argos Rush

Special Properties

Spike

Notes

  • Spike
  • Combo from 3rd hit with 2F delay
  • Jail from 3rd block with no delay
  • Move can be delayed by 2F

Command

PAB.df+1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 17-18

Damage

12, 20

On Block

+3

On Hit

+8

Name

Cross Cut

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Combo from 1st hit with 8F delay
  • Transition to LNH
  • Transition to standing with B (-1/+4)

Command

PAB.df+1, 2~1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 30~31

Damage

12, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Command

PAB.df+2

Hit Levels

Mid

Startup Frames

16~17

Damage

16

On Block

-10

On Hit

+31a (+21)

Name

Cutting Elbow

Special Properties

Elbow

Notes

  • Elbow

Command

PAB.d+1

Hit Levels

Low

Startup Frames

15~16

Damage

11

On Block

-12

On Hit

+2

Name

Patella Smash

Special Properties

High Crush

Notes

  • Alternate input: FC df1 High crush 6~

Command

PAB.d+2

Hit Levels

Low

Startup Frames

28~29

Damage

25

On Block

-12

On Hit

+7

On CH

+32a

Name

Knuckle Plow

Special Properties

High Crush

Notes

  • High crush 6~

Command

PAB.f+2

Hit Levels

Mid

Startup Frames

18~19

Damage

18

On Block

-13

On Hit

+31a (+16)

Command

PAB.f+2, 1

Hit Levels

Mid

Startup Frames

18~19, 18~19, 34~35

Damage

18, 24

On Block

+1

On Hit

+24a (+14)

Name

Straight Punch Combination

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Interruptible by i16 or faster moves

Command

PAB.f+1+2

Hit Levels

High

High

Startup Frames

12, 15~16

Damage

12, 23

On Block

-5

On Hit

+24a (+15)

Name

Nimrod Combination

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

PAB.uf+2

Hit Levels

Mid

Startup Frames

17~19

Damage

23

On Block

-15

On Hit

+34a (+24)

Name

Dreadnought Uppercut

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush 9~

Command

PAB.1+2

Hit Levels

Throw

Startup Frames

11

Damage

45

On Block

0

On Hit

+0d

Name

Ten Count

Notes

  • 1+2 for throw break

RWV Moves

Command

RWV.1

Hit Levels

Mid

Startup Frames

14~16

Damage

13

On Block

-5~-3

On Hit

+4~+6

Notes

  • Shift to r10? PAB with f (-1~+1/+8~+10)
  • r10? PAB FC cancel?

Command

RWV.1, 2

Hit Levels

Mid

Startup Frames

14~16, 14~16, 22~23

Damage

13, 17

On Block

+3

On Hit

+8

Name

Hawk Swoop Combo

Special Properties

Homing Attack

Notes

  • Strong Aerial Tailspin
  • Homing
  • Combo from 1st hit with 2F delay
  • Move can be delayed by 11F
  • Transition into LNH
  • Input b to cancel LNH at r34? (-1/+4/+4)

Command

RWV.1, 2~1

Hit Levels

Mid

Startup Frames

14~16, 14~16, 30~31

Damage

13, 17

On Block

-8

On Hit

+4

On CH

+63a

Name

Swindler

Notes

  • Input 1 at frame 17 of RWV.1,2

Command

RWV.2

Hit Levels

Mid

Startup Frames

14

Damage

22

On Block

-13

On Hit

+10a (+1)

On CH

+31a (+5)

Name

Gut Drill

Special Properties

Balcony Break

Notes

  • * Balcony Break

SWY Moves

Command

SWY.1

Hit Levels

Mid

Startup Frames

16~17

Damage

26

On Block

-1c~+0c

On Hit

+14c~+15c

Name

Billy Club

Notes

  • Can be +15c at farther ranges
  • 10 chip damage on block

Command

SWY.2

Hit Levels

Mid

Startup Frames

17~18

Damage

30

On Block

-18

On Hit

+36a

Name

Snake Charmer

Special Properties

High Crush

Notes

  • High crush 1~

Command

SWY.1+2

Hit Levels

Throw

Startup Frames

10~15

On Block

-2

On Hit

+1 / +10~17wc

Name

Position Change

Notes

  • 3 damage on wall crush
  • +10 when opponent hits the wall, if the throw is successful
  • Frame advantage on wall crush increases up to +17 the further the opponent is from the wall
  • Throw break 1+2
  • 10F throw break window for NH and CH SWY.1+2

Command

SWY.1+2~b

Hit Levels

Throw

Startup Frames

10~15

On Block

-2

On Hit

+1 / +13~23?wc

Notes

  • 3 damage on wall crush
  • +13 when opponent hits the wall after being rotated by < 90 degrees
  • +17 when opponent hits the wall after being rotated by > 90 degrees
  • +23? when opponent hits the wall after being rotated by 180 degrees?
  • Frame advantage on wall crush increases up to +23? the further the opponent is from the wall
  • Throw break 1+2
  • 14F? throw break window for NH and CH SWY.1+2