steve fox

Standing Punishers

Command

1, 1, 2

Hit Levels

High

Startup Frames

10, 10, 15, 10, ,13-14

Damage

5, 7, 13

On Block

-7

On Hit

+4

Name

Lightning Combo

Notes

  • Combo from 1st hit with 3F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 3F
  • Shift to LWV with 3 (-5/+6)
  • Shift to RWV with 4 (-5/+6)
  • Shift to SWY with b+3_4 (-5/+6)
  • Shift to r20? DCK with f+3_4 (-3/+8)
  • r22? DCK FC cancel?

Command

2, 2

Hit Levels

High

Startup Frames

12, 12, 22-24

Damage

12, 17

On Block

-14

On Hit

+6

Name

Cromwell Combination

Special Properties

Tornado Move

Notes

  • * Tornado
  • Combo from 1st hit

Command

1+2

Hit Levels

Mid

Mid

Startup Frames

14, 9-10

Damage

7, 21

On Block

-12

On Hit

+18a (+11)

Name

Sonic Fang

Special Properties

Heat Engager

Notes

  • Heat Engager Heat Dash (+5/+35d)

Command

f+1+2, 2

Hit Levels

Mid

High

Startup Frames

15~16, 7~9, 15~16, 7~9, 18~19

Damage

10, 12, 20

On Block

-13

On Hit

+3d

Name

Shotgun Combination

Notes

  • Combo from 2nd hit

Command

b+1, 2

Hit Levels

High

Startup Frames

13, 13, 17~18

Damage

10, 17

On Block

+3

On Hit

+8

Name

Quick Draw

Special Properties

Homing Attack

Notes

  • Homing
  • Strong Aerial Tailspin
  • Combo from 1st hit
  • Transitions to LNH
  • Input b to cancel LNH r34? (-1/+4)

Command

b+2

Hit Levels

Mid

Startup Frames

17

Damage

20

On Block

-13

On Hit

+14

Name

Body Bomb

Notes

  • Can evade highs

Command

PAB.uf+2

Hit Levels

Mid

Startup Frames

17~19

Damage

23

On Block

-15

On Hit

+34a (+24)

Name

Dreadnought Uppercut

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado Low crush 9~

Crouching Punishers

Command

uf+2

Hit Levels

Mid

Startup Frames

22~25

Damage

20

On Block

-14

On Hit

+52a

Name

Burst Hammer

Special Properties

Spike
Low Crush

Notes

  • Spike Low crush 9~

Command

WS.1, 2

Hit Levels

Mid

Startup Frames

11~12, 11~12, 13~14

Damage

12, 17

On Block

-13

On Hit

+3c

On CH

+23d

Name

Wildman

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 1F delay
  • Combo from 1st CH with 11F delay
  • Jail from 1st block with 3F delay
  • Move can be delayed by 11F

Command

WS.2, 2

Hit Levels

Mid

Startup Frames

13~15, 13~15, 16~17

Damage

17, 15

On Block

-6

On Hit

+11

Name

Nighthawk Combination

Notes

  • Combo from 1st hit with 5F delay
  • Jail from 1st block with no delay
  • Move can be delayed by 5F
  • Transition to LNH
  • Input b to cancel LNH at r29? (-10/+7)

Command

FC.df+2

Hit Levels

Mid

Startup Frames

16~17

Damage

20

On Block

-15

On Hit

+34a (+24)

Name

Finishing Blow

Special Properties

Tornado Move

Notes

  • Tornado