Standing Punishers
Command
1, 1, 2
Hit Levels
High
Startup Frames
10, 10, 15, 10, ,13-14
Damage
5, 7, 13
On Block
-7
On Hit
+4
Name
Lightning Combo
Notes
- Combo from 1st hit with 3F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 3F
- Shift to LWV with 3 (-5/+6)
- Shift to RWV with 4 (-5/+6)
- Shift to SWY with b+3_4 (-5/+6)
- Shift to r20? DCK with f+3_4 (-3/+8)
- r22? DCK FC cancel?
Command
2, 2
Hit Levels
High
Startup Frames
12, 12, 22-24
Damage
12, 17
On Block
-14
On Hit
+6
Name
Cromwell Combination
Special Properties
Tornado Move
Notes
- * Tornado
- Combo from 1st hit
Command
1+2
Hit Levels
Mid
Mid
Startup Frames
14, 9-10
Damage
7, 21
On Block
-12
On Hit
+18a (+11)
Name
Sonic Fang
Special Properties
Heat Engager
Notes
- Heat Engager Heat Dash (+5/+35d)
Command
f+1+2, 2
Hit Levels
Mid
High
Startup Frames
15~16, 7~9, 15~16, 7~9, 18~19
Damage
10, 12, 20
On Block
-13
On Hit
+3d
Name
Shotgun Combination
Notes
- Combo from 2nd hit
Command
b+1, 2
Hit Levels
High
Startup Frames
13, 13, 17~18
Damage
10, 17
On Block
+3
On Hit
+8
Name
Quick Draw
Special Properties
Homing Attack
Notes
- Homing
- Strong Aerial Tailspin
- Combo from 1st hit
- Transitions to LNH
- Input b to cancel LNH r34? (-1/+4)
Command
b+2
Hit Levels
Mid
Startup Frames
17
Damage
20
On Block
-13
On Hit
+14
Name
Body Bomb
Notes
- Can evade highs
Command
PAB.uf+2
Hit Levels
Mid
Startup Frames
17~19
Damage
23
On Block
-15
On Hit
+34a (+24)
Name
Dreadnought Uppercut
Special Properties
Tornado Move
Low Crush
Notes
- Tornado Low crush 9~
Crouching Punishers
Command
uf+2
Hit Levels
Mid
Startup Frames
22~25
Damage
20
On Block
-14
On Hit
+52a
Name
Burst Hammer
Special Properties
Spike
Low Crush
Notes
- Spike Low crush 9~
Command
WS.1, 2
Hit Levels
Mid
Startup Frames
11~12, 11~12, 13~14
Damage
12, 17
On Block
-13
On Hit
+3c
On CH
+23d
Name
Wildman
Special Properties
Spike
Notes
- Spike
- Combo from 1st hit with 1F delay
- Combo from 1st CH with 11F delay
- Jail from 1st block with 3F delay
- Move can be delayed by 11F
Command
WS.2, 2
Hit Levels
Mid
Startup Frames
13~15, 13~15, 16~17
Damage
17, 15
On Block
-6
On Hit
+11
Name
Nighthawk Combination
Notes
- Combo from 1st hit with 5F delay
- Jail from 1st block with no delay
- Move can be delayed by 5F
- Transition to LNH
- Input b to cancel LNH at r29? (-10/+7)
Command
FC.df+2
Hit Levels
Mid
Startup Frames
16~17
Damage
20
On Block
-15
On Hit
+34a (+24)
Name
Finishing Blow
Special Properties
Tornado Move
Notes
- Tornado