king

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Beats all Power Crush armor. Power crush

Command

H.2+3

Hit Levels

Mid

Throw

Startup Frames

17

Damage

20, 40

On Block

+12

On Hit

+0d

Name

Ultimo Jaguar

Special Properties

Heat Smash
Floor Break

Notes

  • Heat Smash
  • Floor Break
  • Shifts to JGR on block (without heat).
  • Hold b to cancel shift, becomes +7 on block.
  • Beats all Power Crush armor, hits OTG.

Command

R.df+1+2

Hit Levels

Mid

Startup Frames

20

Damage

55

On Block

-15

On Hit

+0d

Name

Anger Of The Beast (Rage Art)

Notes

  • Armor all attacks and ignore throws.
  • Beat all armor including Rage Art.
  • Erases opponent's recoverable health on hit.
  • Damage distribution are 10,3,25,10,7, only adds 2 damage on CH.

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Left Jab

Command

1, 2

Hit Levels

High

High

Startup Frames

10, 10~12

Damage

5, 15

On Block

-3

On Hit

+8

Name

Palm Strike

Notes

  • Jails
  • Combo from 1st hit

Command

1, 2, 1

Hit Levels

High

High

Mid

Startup Frames

10, 10~12, 24~25

Damage

5, 15, 10

On Block

-4

On Hit

+5s

On CH

+10s

Name

Palm Strike Uppercut

Notes

  • Forces standing on hit.
  • The 3rd hit doesn't combo even 2nd on CH.
  • Starter of 10 Strings, 3rd~5th hits are combo.

Command

1, 2, 1, 2+4

Hit Levels

High

High

Mid

Throw

Startup Frames

10, 10~12, 24~25, 26~28

Damage

5, 15, 10, 40

On Hit

+0d

Name

Palm Strike Uppercut > Suplex

Notes

  • Throw break 2.

Command

1, 2, 1, d+2+4

Hit Levels

High

High

Mid

Throw (Crouching)

Startup Frames

10, 10~12, 24~25, 28~30

Damage

5, 15, 10, 35

On Hit

+1d

Name

Palm Strike Uppercut > V Driver

Special Properties

Floor Break

Notes

  • Floor Break
  • Crouch throw, cannot throw break.
  • Opponent recovers in FDFA.

Command

1, 2, 2+4

Hit Levels

High

High

Throw

Startup Frames

10, 10~12, 30

Damage

5, 15, 30

On Hit

+1d

Name

Palm Strike > Head Jammer

Notes

  • Throw break 2.

Command

1, 2, d+2+4

Hit Levels

High

High

Throw (Crouching)

Startup Frames

10, 10~12, 27

Damage

5, 15, 35

On Hit

+1d

Name

Palm Strike > V Driver

Special Properties

Floor Break

Notes

  • Floor Break
  • Crouch throw, cannot throw break.
  • Opponent recovers in FDFA.

Command

2

Hit Levels

High

Startup Frames

10

Damage

10

On Block

+1

On Hit

+7

Name

Right Jab

Command

2, 1

Hit Levels

High

Mid

Startup Frames

10, 23~24

Damage

10, 15

On Block

-3

On Hit

+8

Name

Right Jab > Uppercut

Notes

  • Forces standing on hit.
  • Combo from 1st hit.

Command

3

Hit Levels

High

Startup Frames

17

Damage

25

On Block

-14

On Hit

+17a

Name

Left Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Tracks left side but unsafe.

Command

4

Hit Levels

High

Startup Frames

13

Damage

20

On Block

-5

On Hit

+6

On CH

+31d

Name

Right Kick

Notes

  • Knocks down on CH for dash OTG throw.

Command

1+2

Hit Levels

Mid

Startup Frames

18

Damage

17

On Block

-11

On Hit

-2s

On CH

+0s

Notes

  • Forces standing on hit.
  • Shifts into backturn stance.

Command

1+2, 1

Hit Levels

Mid

Mid

Startup Frames

18, 22

Damage

17, 21

On Block

-13/-18

On Hit

+12a(+3)/-9

Name

Head Spinner

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit.
  • Hold back during 2nd hit to feint.

Command

1+2, 3

Hit Levels

Mid

High

Startup Frames

18, 24~25

Damage

17, 25

On Block

-3

On Hit

+12a(+3)

Name

Brutal Sting

Special Properties

Balcony Break
Tornado Move

Notes

  • Balcony Break
  • Tornado
  • Combo from 1st hit.

Command

3+4

Name

Jaguar Step

Special Properties

Low Crush
Floating State

Notes

  • Hold to continue spinning and power up strikes, but King doesn't change direction.
  • King gets dizzy and falls after 6th spin. Low crush 6~21 fs22~24

Command

f+2

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-11

On Hit

+2s

Notes

  • Forces standing on hit.

Command

f+2, 1

Hit Levels

Mid

High

Startup Frames

15~16, 15~16

Damage

12, 25

On Block

-9

On Hit

+17g/+16d

Name

Elbow Impact

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager Balcony Break
  • Heat Dash +5 on block, +18 on wall block.
  • Combo from 1st hit.
  • +16 on hit during heat or after heat.

Command

f+2, d+1

Hit Levels

Mid

Mid

Startup Frames

15~16, 22

Damage

12, 16

On Block

-13c

On Hit

+2c

Special Properties

Floor Break

Notes

  • Floor Break
  • Forces crouching on block and hit.
  • Not combo even on CH, only combo from hitting behind.

Command

f+2, d+1, 2

Hit Levels

Mid

Mid

Mid

Startup Frames

15~16, 22, 22~23

Damage

12, 16, 16

On Block

-15

On Hit

+27a(+17)

Name

Jaguar Smash Combo

Notes

  • Combo from 2nd to 3rd hit.
  • 3rd hit is delayable and also combos.

Command

f+3

Hit Levels

Mid

Startup Frames

15~16

Damage

18

On Block

-8

On Hit

+1

On CH

+9s

Name

Front Kick

Notes

  • Only forces standing on CH.

Command

f+3:1+2

Hit Levels

Mid

Throw

Damage

18, 20

On Hit

+1d

Name

Front Kick > DDT

Notes

  • Input during f+3 hit stun.
  • Shifts to throw on front grounded hit.

Command

f+4

Hit Levels

Mid

Startup Frames

18~20

Damage

25

On Block

-9

On Hit

+12a(+3)

Name

Rolling Sobat

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break Homing Low Crush

Command

f+1+2

Hit Levels

High

Startup Frames

16~17

Damage

23

On Block

+0

On Hit

+10d

Name

Shadow Lariat

Command

f+1+4

Hit Levels

Mid

Startup Frames

17~19

Damage

21

On Block

+3

On Hit

+7s

Name

Body Check

Notes

  • Forces standing on hit.

Command

f+2+3

Hit Levels

Mid

Startup Frames

20~24

Damage

27

On Block

-9

On Hit

+17g/+9d

Name

Shoulder Tackle

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Balcony Break
  • Heat Dash +5 on block, +18 on wall block.
  • +9 on hit during heat or after heat.

Command

f+3+4

Name

Jaguar Sprint

Notes

  • Cancel to r25 with b on frame 34~ at the earliest, able to block high.
  • Gains armor during Heat.
  • Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).

Command

df+1

Hit Levels

Mid

Startup Frames

14~15

Damage

15

On Block

-1

On Hit

+3s

Notes

  • Forces standing on hit.

Command

df+1, 2

Hit Levels

Mid

Mid

Startup Frames

14~15, 20~21

Damage

15, 15

On Block

-10

On Hit

+5s

Name

Elbow Sting

Notes

  • Combo from 1st hit if not fully delayed.

Command

df+2

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-6

On Hit

+4s

Notes

  • Forces standing on hit.

Command

df+2, 1

Hit Levels

Mid

High

Startup Frames

13, 20~21

Damage

12, 15

On Block

-4

On Hit

+24d

Name

Double Hook Disaster

Notes

  • Combos on CH, otherwise opponent can duck.
  • Delay hit confirmable.
  • Special down state that allows low juggle.

Command

df+3

Hit Levels

Mid

Startup Frames

14

Damage

17

On Block

-9

On Hit

+6s

Notes

  • Forces standing on hit.
  • Tracks left side. (one of the few for King)

Command

df+3, 4

Hit Levels

Mid

High

Startup Frames

14, 30

Damage

17, 23

On Block

+0

On Hit

+28d

Name

Lasso Kick

Notes

  • Combos on CH, otherwise opponent can duck.
  • Not available if df+3 whiffs.
  • Recovers in FDFT.

Command

df+4

Hit Levels

Low

Startup Frames

14~15

Damage

10

On Block

-14

On Hit

-3

Notes

  • King's fastest low attack.

Command

df+4, 3

Hit Levels

Low

High

Startup Frames

14~15, 22

Damage

10, 11

On Block

-5

On Hit

+6

Notes

  • Combos on CH even opponent is crouching.

Command

df+4, 3, 4

Hit Levels

Low

High

Mid

Startup Frames

14~15, 22, 28~29

Damage

10, 11, 27

On Block

-15/-8

On Hit

+6a/+13a

On CH

+47a(+16)

Name

Mincer

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Wall combo tool.
  • Combos on 2nd CH. Crumple on 3rd CH.
  • Hold back to shift to backturn stance.
  • Shift to backturn is 14F punishable.

Command

df+4, 3, d+4

Hit Levels

Low

High

Low

Startup Frames

14~15, 22, 33~35

Damage

10, 11, 20

On Block

-10

On Hit

-8d

On CH

+22d

Name

Mincer Low

Notes

  • Recovers in crouch on hit.
  • Otherwise recovers in FDFT.

Command

d+1

Hit Levels

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Notes

  • Can also be done by db+1/FC.d+1/FC.db+1.

Command

d+1, 2

Hit Levels

Mid

Startup Frames

10, 10,15~17

Damage

5, 13

On Block

-11

On Hit

+5s

Name

Jab > Uppercut

Notes

  • Combos on CH.
  • Forces standing on hit.

Command

d+2

Hit Levels

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Notes

  • Can also be done by FC.d+2/FC.db+2.

Command

d+3

Hit Levels

Low

Startup Frames

17

Damage

12

On Block

-12

On Hit

+1

Name

Stomp

Notes

  • Hits OTG.

Command

d+4

Hit Levels

Low

Startup Frames

14

Damage

6

On Block

-15

On Hit

-4

Notes

  • Fast low but very punishable.

Command

d+1+2

Hit Levels

Mid

Startup Frames

23

Damage

21

On Block

-24

On Hit

+45a(+35)

Name

Atlas Hammer

Special Properties

Tornado Move

Notes

  • Tornado
  • Duck high and launch, very punishable.

Command

d+2+3

Hit Levels

Mid

Startup Frames

30~35

Damage

25

On Block

-8

On Hit

+0c

Name

Corporate Elbow

Special Properties

Floor Break

Notes

  • * Floor Break
  • Hits OTG.
  • Forces Crouching on hit.

Command

d+3+4

Hit Levels

Low

Startup Frames

16

Damage

14

On Block

-25

On Hit

-9

Notes

  • CH enable 2 more Ali Kicks.

Command

d+3+4, 4

Hit Levels

Low

Low

Startup Frames

16, 29

Damage

14, 7

On Block

-25

On Hit

-9

Notes

  • Combo from 1st hit on CH.

Command

d+3+4, 4, 4

Hit Levels

Low

Low

Low

Startup Frames

16, 29, 29

Damage

14, 7, 7

On Block

-29

On Hit

+7

Name

Stagger Kicks

Notes

  • Combo from 2nd hit on CH.

Command

d+3+4, 4, 4, 2

Hit Levels

Low

Low

Low

Mid

Startup Frames

16, 29, 29, 28

Damage

14, 7, 7, 10

On Block

-15

On Hit

+16d(+6)

Name

Stagger Kick Spinning Uppercut

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Same property for d+3+4,2 / d+3+4,4,2
  • Only combo if 2nd/previous kick on CH.

Command

d+3+4, 4, 4, 4

Hit Levels

Low

Low

Low

Low

Low

Startup Frames

16, 29, 29, 29,29

Damage

14, 7, 7, 4, 3

On Block

-26

On Hit

+15

Name

Stagger Kick Flurry

Notes

  • Only available if 1st hit on CH.
  • Last 3 kicks are combo.
  • 5 kicks combo is impossible.

Command

db+2

Hit Levels

Mid

Startup Frames

25~26

Damage

21

On Block

-5c

On Hit

+19a

Name

Brain Chop

Notes

  • Forces Crouching on block.

Command

db+3

Hit Levels

Low

Startup Frames

23

Damage

17

On Block

-14

On Hit

+4c

On CH

+25d

Name

Crouching Low Kick

Notes

  • Tracks left side. (one of the few for King)

Command

db+4

Hit Levels

Low

Startup Frames

29~31

Damage

20

On Block

-17

On Hit

-3d

On CH

+27d

Name

Low Drop Kick

Notes

  • Hits OTG.
  • Recovers in crouch on hit.
  • Otherwise recovers in FDFT.

Command

db+1+2

Startup Frames

6~??

Name

Muscle Armor

Special Properties

Power Crush

Notes

  • Able to tank 10 frame jab if King is -4 or less (1 frame earlier than other Power Crush)
  • Armor duration is 24 frames if you let it end normally
  • Armor move is cancelable into anything at frame 17
  • Can be cancel into anything after chest out. Power crush

Command

db+1+2, 2

Hit Levels

Mid

Throw

Startup Frames

6~??, 15

Damage

15, 25

On Block

-9/-5

On Hit

+35g/+8g

Name

Muscle Armor > Emerald Elbow

Special Properties

Heat Engager
Power Crush

Notes

  • Heat Engager
  • Heat Dash +5 on block, +18 on wall block.
  • Elbow has no armor, and input is delayable.
  • Shifts to throw on front grounded hit.
  • +8 on hit during heat or after heat.
  • If attack absorbed,chip damage & -5 on block. Power crush

Command

db+1+2, 3+4

Startup Frames

6~??

Name

Muscle Armor > Jaguar Sprint

Special Properties

Power Crush

Notes

  • Run immediately without pointing finger.
  • Run much longer to action than regular run.
  • Running has no armor if not during heat.
  • Cancel window is smaller than Emerald Elbow. Power crush

Command

b+1

Hit Levels

High

Startup Frames

12

Damage

13

On Block

-8

On Hit

+3

On CH

+3a

Name

Quick Hook

Notes

  • Momentarily makes opponent airborne on CH, thus b+1,2 launches.

Command

b+1, 2

Hit Levels

High

High

Startup Frames

12, 19~20

Damage

1320

On Block

-13

On Hit

+5

On CH

+70a(+54)*

Name

Quick Hook > Uppercut

Special Properties

Tornado Move

Notes

  • Tornado
  • Launches opponent if b+1 on CH.

Command

b+1, 4

Hit Levels

High

Mid

Startup Frames

12, 26~28

Damage

1323

On Block

-11

On Hit

+1d

On CH

+18(-17)*

Name

Quick Hook > Heel Kick

Notes

  • Combo from 1st hit on CH.
  • Recovers in FUFT.

Command

b+1+3

Hit Levels

Startup Frames

10

Damage

25

On Hit

+2d

Name

Arm Whip

Special Properties

Floor Break

Notes

  • Floor Break
  • Parry opponent's right punch.
  • Side Switch. Opponent recovers in FUFR.

Command

b+2

Hit Levels

High

Startup Frames

14

Damage

16

On Block

-5

On Hit

+1

Name

Chupacabra

Command

b+2, 1

Hit Levels

High

High

Startup Frames

14, 20~21

Damage

16, 21

On Block

-9

On Hit

+19a(+10)

Name

Chupacabra > Spinning Back Elbow

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit.

Command

b+2, 4

Hit Levels

High

Mid

Throw

Startup Frames

14, 21

Damage

16, 18, 20

On Block

-8

On Hit

+10s/+0

Name

Chupacabra > Olympia Slam

Notes

  • Shifts to throw on front grounded hit.

Command

b+2, 1+2

Hit Levels

High

High

Startup Frames

14, 24~25

Damage

16, 22

On Block

+2c

On Hit

+22d

Name

Chupacabra > Head Butt

Notes

  • Forces crouching on block.

Command

b+2+4

Hit Levels

Startup Frames

10

Damage

25

On Hit

+24d

Name

Spinning Heel Hold

Notes

  • Parry opponent's left kick.
  • Side Switch. Opponent recovers in FUFL.

Command

b+2+4:3+4

Hit Levels

Startup Frames

10

Damage

25(, 28)

On Hit

+27d(+1d)

Name

Leg Screw > Figure Four Leg Lock

Notes

  • Parry opponent's right kick.
  • Just frame input right before camera returns to normal position to deal extra damage.
  • Opponent recovers in FUFT.

Command

b+3

Hit Levels

High

Startup Frames

16~18

Damage

23

On Block

-10/-5

On Hit

+39d

Name

Toll Kick

Special Properties

Tornado Move
Balcony Break
Power Crush

Notes

  • Tornado
  • Balcony Break
  • Becomes -5 on block with chip damage if attack absorbed. Power crush

Command

b+3:1+2

Hit Levels

High

Throw

Damage

2320

On Hit

+0d

Name

Guillotine Drop

Notes

  • Shifts to throw on front grounded hit.
  • Input 1+2 before b+3 hits.

Command

b+4

Hit Levels

High

Startup Frames

17~21

Damage

25

On Block

+2

On Hit

+14g

Name

Disgraceful Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Shifts into BT stance.

Command

b+3+4

Name

Backwards Jaguar Step

Special Properties

Low Crush
Floating State

Notes

  • Cannot be held to continue spinning. Low crush 6~21 fs22~24

Command

ub+4

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-13

On Hit

+19a(+9)

On CH

+33a(+23)

Notes

  • Jump straight up knee, very short range.

Command

u+1+2

Hit Levels

Mid

Startup Frames

35~36

Damage

25

On Block

+2c

On Hit

+22d

Name

Capital Punishment

Notes

  • Tap 1+2 otherwise it becomes u+1+2(hold).
  • Forces Crouching on block.
  • Can also be done by ub+1+2.

Command

u+1+2*

Hit Levels

Startup Frames

67

Damage

40

On Hit

+11d

Name

Burning Knuckle

Notes

  • Unblockable mid.
  • Auto switch side if fly over opponent.
  • Can also be done by ub+1+2*.

Command

uf+1

Hit Levels

High

Startup Frames

20~23

Damage

21

On Block

-3

On Hit

+36a(+27)

Name

Water Parting Chop

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing Balcony Break
  • Can also be done by ub+1/u+1.

Command

uf+2

Hit Levels

Mid

Startup Frames

47~53

Damage

35

On Block

-17c

On Hit

-7d/-4c

Name

High Elbow Drop

Notes

  • Hits OTG.
  • u+2 to jump vertical, ub+2 to jump back.
  • Force Crouching on block. (ub+2 also on hit)

Command

uf+3

Hit Levels

Mid

Startup Frames

22~29

Damage

23

On Block

-10

On Hit

-1d

Name

Falling Heel Kick

Notes

  • Can also be done by ub+3/u+3.

Command

uf+4

Hit Levels

Mid

Startup Frames

15

Damage

13

On Block

-13

On Hit

+33a(+23)

Name

Jumping Knee Lift

Notes

  • Can also be done by u+4.

Command

uf+3+4

Hit Levels

Mid

Startup Frames

22~23

Damage

23

On Block

-12/-7

On Hit

+25g

Name

Sole Crusher

Special Properties

Tornado Move
Power Crush

Notes

  • Tornado
  • If absorbs attack, -7 on block & chip damage.
  • Shifts to JGR on hit (Hold b to cancel shift). Power crush

Command

1+2+3+4

Name

Ki Charge

Notes

  • Takes some time to charge and can cancel into anything.
  • After charged next hit by either side becomes counter hit.

Command

DF

Hit Levels

Damage

0

On Hit

+51a(+35)

Name

Low Parry

Notes

  • Generic low parry.
  • Tornado affect on success.

Command

f, F, 1

Hit Levels

Mid

Startup Frames

20~21

Damage

21

On Block

-5

On Hit

+14g

On CH

+38d

Name

Jaguar Hook

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

f, F, 2

Hit Levels

Mid

Startup Frames

31~32

Damage

21

On Block

+7

On Hit

+12c

Name

Beast Elbow

Special Properties

Chip Damage

Notes

  • Forces crouching on hit.
  • Allow crouching throw on hit.
  • Chip damage on block.

Command

f, F, 4

Hit Levels

Mid

Startup Frames

15

Damage

25(30, 14)

On Block

-15

On Hit

+14a(+4)

On CH

+1d

Name

Konvict Kick > DDT

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Shifts to throw on front grounded CH.

Command

f, F, 2+3

Hit Levels

Mid

Throw

Startup Frames

21~43

Damage

20, 15

On Block

-16c~+2c

On Hit

-19c~+3c/-5d

Name

Diving Body Press

Notes

  • Forces crouching on block and hit.
  • Throw when hit standing in front close range.

Command

f, F, 3+4

Hit Levels

High

Startup Frames

28~30

Damage

25

On Block

0/+2c

On Hit

+24d(-34)

Name

Exploder

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block. (extra near wall)
  • Forces Crouching on block when near wall.
  • Recovers FUFT on whiff.

Command

f, f, n, 2

Hit Levels

Startup Frames

18

Damage

17/(20, 35)

On Block

-13

On Hit

+5s/(0d)

Name

Stomach Smash / Jaguar Hammer

Special Properties

Notes

  • Shifts to throw on front grounded CH.
  • Hits OTG. high crush

Command

f, f, n, 1+2

Hit Levels

Mid

Startup Frames

9

Damage

0

On Block

+0

On Hit

+7s

On CH

+18s

Name

Lay Off

Notes

  • Forces Standing on hit.
  • Allows follow up on CH.

Command

f, n, d, df

Name

Beast Step

Notes

  • Duck high while moving forward.
  • Input f,n,d,df,f+(button) for instant ws moves.
  • 1st f cannot be held more than 10 frames.

Command

uf, n, 4

Hit Levels

Mid

Startup Frames

23~25

Damage

20

On Block

-13

On Hit

+32a(+22)

Name

Delayed Rising Toe Kick

Command

f, f, F, 3

Hit Levels

Mid

Startup Frames

20~25

Damage

25

On Block

+3

On Hit

+30(+22)

Name

Strong Knee

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Chip damage on block.

Command

f, f, F, 3+4

Hit Levels

Mid

Startup Frames

28~34

Damage

40

On Block

+17

On Hit

+32d(-26)

Name

Running Exploder

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

ws1

Hit Levels

Mid

Startup Frames

10~11

Damage

12

On Block

-3

On Hit

+4s

Notes

  • Acts like 11 frame attack.
  • Forces Standing on hit.

Command

ws2

Hit Levels

Mid

Startup Frames

14

Damage

11

On Block

-9

On Hit

+1s

Special Properties

Homing Attack

Notes

  • Homing
  • Forces Standing on hit.

Command

ws2, 2

Hit Levels

Mid

Mid

Startup Frames

14, 15~16

Damage

11, 25

On Block

-12

On Hit

+12g

Name

Round Trip Chop

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Combo from 1st hit.

Command

ws3

Hit Levels

High

Startup Frames

16

Damage

20

On Block

0

On Hit

+22a(+12)

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

20

On Block

-6

On Hit

+5

Name

Toe Smash

Command

ws1+2

Hit Levels

Mid

Startup Frames

18~19

Damage

20

On Block

-10

On Hit

+35a(+25)

Name

Snap Uppercut

Command

ss2

Hit Levels

High

Startup Frames

19~20

Damage

25

On Block

-5

On Hit

+18a(+9)

Name

Victory Palm

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

ss2+4, b/db

Startup Frames

13

Name

Reverse Special Stretch Bomb (Cancel)

Notes

  • Side Step that ducks high and covers long distance quickly, recovers in crouch.
  • Input by u/d,n,n+2+4,b/db.

Command

ss3+4

Hit Levels

High

Startup Frames

21~25/27~31

Damage

50

On Block

0

On Hit

+0d

Name

Deadly Boomerang

Notes

  • Deals a lot of chip damage on block.
  • Tracks side steps.
  • Side Step Left is 6 frames faster than SS Right.

Command

FC.df+1

Hit Levels

Low

Startup Frames

32~34

Damage

20

On Block

-12

On Hit

+73a(+57)

Name

Leg Breaker

Special Properties

Notes

  • Can also be done by f,n,d,DF+1/CD.1.
  • Tornado on grounded hit. High Crush

Command

FC.df+2

Hit Levels

Mid

Startup Frames

15

Damage

21

On Block

-14

On Hit

+56a

Name

Body Blow

Notes

  • Crumple on hit.

Command

FC.d+3

Hit Levels

Low

Startup Frames

18

Damage

10

On Block

-17

On Hit

-6

Notes

  • Hits OTG.
  • Can also be done by FC.db+3.
  • Get extra range by FC.df+3/CD.3.

Command

BT.3

Hit Levels

Mid

Startup Frames

13~14

Damage

18

On Block

-13

On Hit

+9s

On CH

+50d

Name

Blind Kick

Special Properties

Tornado Move

Notes

  • Tornado
  • Hits OTG. Forces standing on normal hit.
  • Crumple on CH for full combo.

Command

BT.3:1+2

Hit Levels

Mid

Throw

Damage

18, 20

On Hit

+0d

Name

Blind Kick > Neck Breaker

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw when hit standing in front close range.
  • Just frame input.

Command

BT.1+2

Hit Levels

Startup Frames

26~30

Damage

45

On Hit

+2d

Name

Atomic Blaster

Notes

  • Unblockable high attack.

Command

BT.1+4

Hit Levels

Startup Frames

41~47

Damage

30

On Hit

+6d

Name

Moonsault Body Press

Notes

  • Unblockable mid attack.

Command

BT.3+4

Name

Jaguar Step (BT)

Notes

  • Jaguar Step away from the oppponent while keeping backturn stance on recovery.
  • Can cancel into BT.1+2 / BT.1+4 unblockable.
  • Can hold 3+4 to keep spinning.
  • Cannot Reverse Jaguar Step in BT stance.

Command

BT.d+4

Hit Levels

Low

Startup Frames

22~24

Damage

20

On Block

-14

On Hit

-2d

On CH

+28d

Name

Low Drop Kick (BT)

Special Properties

Notes

  • Recovers in FDFT on block and whiff.
  • Also can be done in backturn crouching. Low Crush

Command

FUFT.b+3+4

Hit Levels

Mid

Startup Frames

16~28

Damage

25

On Block

-25

On Hit

+4a(-6)

Name

Whirling Spring Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Faster than normal spring kick and knocks down.

Command

JGR.1

Hit Levels

Mid

Startup Frames

16~17

Damage

21

On Block

-8

On Hit

+39d/+75a(+59)

Name

Running Elbow Smash

Notes

  • In heat it becomes Tornado on grounded hit.
  • Partially uses remaining Heat time.

Command

JGR.2

Hit Levels

High

Startup Frames

18~19

Damage

26

On Block

+3/+6/+18c

On Hit

+4d

Name

Jaguar Axe

Special Properties

Chip Damage

Notes

  • Chip damage on block.
  • In heat it becomes +6 on block, and forces crouching +18 near wall.
  • Partially uses remaining Heat time.

Command

JGR.3

Hit Levels

Mid

Startup Frames

22~23

Damage

30

On Block

-9

On Hit

+11d (+1)

Name

Sprint K.

Special Properties

Balcony Break
Homing Attack
Low Crush
Floating State

Notes

  • Balcony Break
  • Homing Low crush 11~30 fs31~33

Command

JGR.4

Hit Levels

Low (hits grounded)

Startup Frames

20~24

Damage

20

On Block

-21

On Hit

+0c

Name

Dashing Low Drop Kick

Special Properties

Low Crush
Floating State

Notes

  • Low crush 7~23 fs24~

Command

JGR.2+3

Hit Levels

Mid (hits grounded)

Throw

Startup Frames

21~43

Damage

20, 15

On Block

-16c~+2c

On Hit

-19c~+3c/-5d

Name

Diving Body Press

Notes

  • Throw when hit standing in front close range.
  • King recovers off axis

Command

JGS.1

Hit Levels

High

Startup Frames

17~18/19~20

Damage

21/25/31

On Block

-7/-1

On Hit

+47d/+53d

Name

Jaguar Step > Hook

Notes

  • Crumple on hit.
  • On block / hit / startup increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.2

Hit Levels

Mid

Startup Frames

11~12

Damage

15/18/22

On Block

-9/-2/0c

On Hit

+12c

Name

Jaguar Step > Hammer

Notes

  • Forces Crouching on hit.
  • Forces Crouching on block from 3rd spin on.
  • Damage increase up to 3rd spin.

Command

JGS.3

Hit Levels

Mid

Startup Frames

22~23

Damage

23/27/34

On Block

-5/-1

On Hit

+21a(+12)/+25a(+16)

Name

Jaguar Step > Sobat

Special Properties

Balcony Break

Notes

  • Balcony Break
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.3, 2+3

Hit Levels

Mid

Mid

Throw

Startup Frames

22~23, 21~43

Damage

23/27/34, 20, 15

On Block

-16c~+2c

On Hit

-19c~+3c/-5d

Name

Jaguar Step > Sobat & Press

Notes

  • Throw when hit standing in front close range.
  • Doesn't combo from JGS.3, but trades with 10 frame jab.
  • Properties not changed with extra spins.

Command

JGS.4

Hit Levels

High

Startup Frames

17~18

Damage

40/42/52

On Block

+8/+15

On Hit

+5a(-4)/+10a(+1)

Name

Jaguar Step > High Kick

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Guard Break
  • Chip damage on block.
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.df+4

Hit Levels

Mid

Startup Frames

17~19

Damage

30/36/45

On Block

-16/+8

On Hit

+5a(-4)

Name

Jaguar Step > Mid Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • On block increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

f, n, d, DF+4/CD.4

Hit Levels

Mid

Startup Frames

15~16

Damage

21

On Block

-9

On Hit

+49a(+18)

On CH

+53d

Name

Knee Lift

Notes

  • Special down state that allows low juggle (on normal hit).
  • Crumple on CH for full combo.

Command

f, n, d, DF+1+2 / CD.1+2

Hit Levels

Mid

Startup Frames

20~23

Damage

24

On Block

-5

On Hit

+16d

On CH

+52d

Name

Black Bomb

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Hits OTG.
  • Bounce off ground on CH for full combo.

Command

(Behind 1 throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

60

On Hit

+0d

Name

Half Boston Crab

Notes

  • Cannot throw break.
  • Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
  • Side switch. Opponent recovers in FDFL.

Command

(Behind 2 throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

60

On Hit

-1d

Name

Cobra Twist

Notes

  • Cannot throw break.
  • Any 2 break throw behind opponent's back except chain throws.
  • Side switch? Opponent recovers in FDFL.

Command

(Left side throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

40

On Hit

+36d

Name

Argentina Backbreaker

Notes

  • 1 throw break.
  • Any throw on standing opponent's left side.
  • Side switch. Opponent recovers in FUFR.

Command

(Right side throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

42

On Hit

+21d

Name

Knee Crusher

Notes

  • 2 throw break.
  • Any throw on standing opponent's right side.
  • Opponent recovers in FUFT.

Command

1+3 / f+1+3

Hit Levels

Throw

Startup Frames

12~15 / 15~17

Damage

35

On Hit

+0d

Name

Winding Nut

Notes

  • 1 or 2 throw break.
  • Input f+1+3 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FUFA.

Command

2+4 / f+2+4

Hit Levels

Throw

Startup Frames

12~15 / 15~17

Damage

35

On Hit

+0d

Name

Suplex

Notes

  • 1 or 2 throw break.
  • Input f+2+4 to increase throw range, but its startup is 3 frames slower.
  • Side switch. Opponent recovers in FUFA.

Command

AB1.1, 1+2

Hit Levels

Throw

Damage

12, 18

On Hit

+2d

Name

Triple Arm Breaker (AB2a)

Notes

  • 1 throw break.
  • Opponent recovers in FUFT. Max damage 50.

Command

AB1.2, 1, 1+3

Hit Levels

Throw

Damage

20

On Hit

+0d

Name

Chicken Wing Face Lock (AB2c)

Notes

  • 1+2 throw break.
  • Opponent recovers in FDFT.

Command

AB1.2, 4, 2+4

Hit Levels

Throw

Damage

20

On Hit

+1d

Name

Head Jammer (AB2b)

Notes

  • 2 throw break.
  • Opponent recovers in FUFL.

Command

AB2b.3, 4, 3+4, 1+2

Hit Levels

Throw

Damage

20

On Hit

+1d

Name

Struggle Combination (AB2b1)

Notes

  • Cannot throw break.
  • Opponent recovers in FUFR. Max Damage 60.

Command

AB2c.1, 3, 4, 2, 1+2

Hit Levels

Throw

Damage

60

On Hit

+1d

Name

Rolling Death Cradle (AB3cb)

Notes

  • 2 throw break.
  • Opponent recovers in FUFL. Max damage 100.

Command

AB2c.2, 1, 3, 1+2

Hit Levels

Throw

Damage

25

On Hit

+1d

Name

Dragon Sleeper Finish (AB3ca)

Notes

  • 1 throw break.
  • Opponent recovers in FUFA. Max damage 65.

Command

AIR.1+3 / AIR.f+1+3

Hit Levels

Throw (Air)

Startup Frames

12~14 / 15~17

Damage

30

On Hit

+0d

Name

Mid-Air Leg Cross Hold

Notes

  • Cannot throw break.
  • Input f+1+3 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FDFT.

Command

AIR.2+4 / AIR.f+2+4

Hit Levels

Throw (Air)

Startup Frames

12~14 / 15~17

Damage

20

On Hit

+40d(+35)

Name

Spine Cracker

Special Properties

Tornado Move

Notes

  • Tornado
  • Cannot throw break.
  • Input f+2+4 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FUFT.

Command

AIR.d+1+3

Hit Levels

Throw (Air)

Startup Frames

12~13

Damage

15

On Hit

-5d

Name

Double Heel Hold (DHH)

Notes

  • Cannot throw break.
  • Opponent recovers in FDFL.

Command

AIR.f, f, F+2+4

Hit Levels

Throw (Air)

Startup Frames

10

Damage

65(70)

On Hit

+4d

Name

Running Jaguar Bomb

Special Properties

Floor Break

Notes

  • Floor Break
  • Cannot throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.

Command

AIR.f, hcf+1

Hit Levels

Throw (Air)

Startup Frames

10 / 12~14

Damage

55(60)

On Hit

+3d

Name

Aerial Jaguar Bomb

Special Properties

Floor Break

Notes

  • Floor Break
  • Cannot throw break.
  • Also by JGR.1+3 against airborne opponent.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.

Command

Behind.b, f+1+2

Hit Levels

Throw

Startup Frames

10

Damage

75

On Hit

+1d

Name

Stretch Buster

Special Properties

Floor Break

Notes

  • Floor Break
  • Cannot throw break.
  • Opponent recovers FUFR.

Command

CD.1+4

Hit Levels

Throw

Startup Frames

12

Damage

20

On Hit

+1d

Name

Arm Breaker (AB1)

Notes

  • 1 Throw break.
  • Opponent recovers in FUFT.

Command

CD.2+3

Hit Levels

Throw

Startup Frames

12

Damage

25

On Hit

+0d

Name

Standing Heel Hold (SHH1)

Notes

  • 2 throw break.
  • Opponent recovers in FDFR.

Command

DHH.2, 1, 3, 4

Hit Levels

Throw

Damage

12, 13 / 32

On Hit

-7d(-40)

Name

Giant Swing (From DHH)

Notes

  • 2 throw break.
  • Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
  • Opponent recovers in FUFT if fails to roll.

Command

DHH.1+2, 1+2

Hit Levels

Throw

Damage

15

On Hit

-3d

Name

Flapjack (From DHH)

Notes

  • 1 throw break.
  • Opponent recovers in FDFT.

Command

FC.1+2

Hit Levels

Throw (Special)

Startup Frames

26

Damage

0

On Hit

+3d

Name

Ultimate Tackle (UT)

Notes

  • 1+2 throw break (except from behind).
  • Catches standing and crouching opponent from all directions.

Command

FC.db, d, db+1+2

Hit Levels

Throw

Startup Frames

12

Damage

45

On Hit

+0d

Name

Clothesline Press (Rock Bottom)

Special Properties

Floor Break

Notes

  • Floor Break
  • 1+2 throw break.
  • Opponent recovers in FUFR.

Command

FDFA.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

32

On Hit

+0d

Name

Wing Tearer

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

Command

FDFL.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

37

On Hit

+0d

Name

Bow & Arrow Stretch Hold

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL.

Command

FDFR.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

35

On Hit

+0d

Name

Camel Clutch

Notes

  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.

Command

FDFT.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

30

On Hit

+22d

Name

Half Boston Crab (OTG)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.

Command

FUFA.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

28

On Hit

+0d

Name

Shoulder Cracker

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFR.

Command

FUFL.db+1+3b+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

0

On Hit

+25d

Name

Turn Over

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL/FDFR.

Command

FUFT.DB+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

25

On Hit

+0d

Name

Head Bomber

Special Properties

Floor Break

Notes

  • Floor Break
  • 1 throw break.
  • Opponent recovers in FUFT.

Command

FUFT.DB+2+4

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

28

On Hit

+1d

Name

Figure Four Leg Lock (OTG)

Notes

  • 2 throw break.
  • Opponent recovers in FUFT.

Command

FUFT.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

20, 10 / 35

On Hit

+1d(-40)

Name

Swing Away

Notes

  • 1 or 2 throw break, depending on King's input.
  • Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
  • Opponent recovers in FUFT if fails to roll.

Command

JGR.1+3

Hit Levels

Throw

Startup Frames

23

Damage

45

On Hit

+1d

Name

Rapid King Onslaught

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Cannot throw break. Cannot heat dash.
  • Restores some Heat Gauge in Heat.
  • Opponent recovers in FUFA.

Command

JGS.1+4

Hit Levels

Throw

Startup Frames

12

Damage

20

On Hit

+0d

Name

Cobra Clutch (MMD1)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFT.
  • Becomes f,hcf+1 / 2+4 on air grab / wall splat.

Command

MMD1.1, 4, 2, 3

Hit Levels

Throw

Damage

12

On Hit

+1d

Name

Cobra Twist (MMD2)

Notes

  • Cannot throw break.
  • Opponent recovers in FUFL.

Command

MMD2.1, 1+3/ MMD2.2, 2+4

Hit Levels

Throw

Damage

13

On Hit

+0d

Name

Reverse DDT (MMD3)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

Command

MMD3.2, 3, 1, 1+2

Hit Levels

Throw

Damage

24

Name

Samurai Rock (MMD4a)

Notes

  • 1+2 Throw break.
  • Opponent recovers in FDFR. Max Damage 69.

Command

MMD3.1+2, 1, 1+3/ MMD3.1+2, 2, 2+4

Hit Levels

Throw

Damage

12

On Hit