Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O. Power crush 7~16
Command
H.JGR.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+75a(+59)
Name
Running Elbow Smash (Heat)
Notes
- 6 chip damage on block
- Partially uses remaining Heat time.
Command
H.JGR.2
Hit Levels
High
Startup Frames
Damage
On Block
+6
On Hit
+4a
Name
Jaguar Axe (Heat)
Special Properties
Notes
- Wall Crush +18gc on block
- 13 chip damage on block.
- Forces crouching at +18c on wall crush.
- Partially uses remaining Heat time.
Command
H.2+3
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
+12
On Hit
+0d
Name
Ultimo Jaguar
Special Properties
Notes
- Heat Smash
- Floor Break
- Shifts to JGR on block (without heat).
- Hold b to cancel shift, becomes +7 on block.
- Beats all Power Crush armor, hits OTG.
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Anger Of The Beast
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Palm Strike
Notes
- Combo from 1st hit with 6F delay
- Jail from 1st block with 5F delay
Command
1, 2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+5s
On CH
+10s
Name
Palm Strike Uppercut
Notes
- Forces standing on hit.
- Move can be delayed by 9F
- Starter of 10 Strings, 3rd~5th hits are combo.
Command
1, 2, 1, 2+4
Hit Levels
High
Startup Frames
Damage
On Hit
+0d
Name
Palm Strike Uppercut > Suplex
Notes
- Throw break 2.
Command
1, 2, 1, d+2+4
Hit Levels
High
Startup Frames
Damage
On Hit
+1d
Name
Palm Strike Uppercut > V Driver
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
Command
1, 2, 2+4
Hit Levels
High
Startup Frames
Damage
On Hit
+1d
Name
Palm Strike > Head Jammer
Notes
- Throw break 2.
Command
1, 2, d+2+4
Hit Levels
High
Startup Frames
Damage
On Hit
+1d
Name
Palm Strike > V Driver
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
Name
Right Jab
Command
2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Name
Right Jab > Uppercut
Notes
- Forces standing on hit.
- Combo from 1st hit.
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+17a
Name
Left Kick
Special Properties
Notes
- Balcony Break
- Tracks left side but unsafe.
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
On CH
+31d
Name
Right Kick
Notes
- Knocks down on CH for dash OTG throw.
Command
1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
-2s
On CH
+0s
Notes
- Forces standing on hit.
- Shifts into backturn stance.
Command
1+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13/-18
On Hit
+12a(+3)/-9
Name
Head Spinner
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 3F delay
- Interrupt with i5 from 1st block
- Hold back during 2nd hit to feint
- Input can be delayed by 3F
- Move cannot be delayed
Command
1+2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+12a(+3)
Name
Brutal Sting
Special Properties
Notes
- Balcony Break
- Tornado
- Combo from 1st hit with 3F delay
- Combo from 1st CH with 5F delay
- Move can be delayed by 4F
- Input can be delayed by 5F
Command
3+4
Name
Jaguar Step
Special Properties
Notes
- Hold to continue spinning and power up strikes, but King doesn't change direction.
- King gets dizzy and falls after 6th spin. Low crush 6~21 fs22~24
Command
f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+2s
Notes
- Forces standing on hit?
Command
f+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+16a
Name
Elbow Impact
Special Properties
Notes
- Heat Engager
- Heat Dash +5 on block, +36a(+26a) on hit.
- Balcony Break
- Combo from 1st hit with 4F delay
- Move can be delayed by 10F
- Input can be delayed by 12F
Command
f+2, d+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13c
On Hit
+2c
Special Properties
Notes
- Floor Break
- Move can be delayed by 10F
- Input can be delayed by 12F
Command
f+2, d+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+27a(+17)
Name
Jaguar Smash Combo
Notes
- Combo from 2nd hit with 13F delay
- Move can be delayed by 10F
- Input can be delayed by 13F
- Jail from 2nd block with no delay
Command
f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+1
On CH
+9s
Name
Front Kick
Notes
- Only forces standing on CH.
Command
f+3:1+2
Hit Levels
Mid
Startup Frames
Damage
On Hit
-5d
Name
Front Kick > DDT
Notes
- Input 1+2 during frames 16-19 of f+3
- Shifts to throw on front grounded hit.
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+12a(+3)
Name
Rolling Sobat
Special Properties
Notes
- Balcony Break Homing Low crush 9~
Command
f+1+2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+10d
Name
Shadow Lariat
Command
f+1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+7s
Name
Body Check
Notes
- Forces standing on hit.
Command
f+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+8a(-1a)
Name
Shoulder Tackle
Special Properties
Notes
- Heat Engager
- Heat Dash +5 on block, +36a(+26a) on hit.
- Balcony Break
Command
f+3+4
Name
Jaguar Sprint
Notes
- Cancel to r25 with b on frame 34~ at the earliest, able to block high.
- Gains armor during Heat.
- Partially uses remaining Heat time (same for uf+3+4 / db+1+2,3+4 / b+1+2 ).
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+3s
Notes
- Forces standing on hit.
Command
df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+5s
Name
Elbow Sting
Notes
- Combo from 1st hit with 5F delay
- Combo from 1st CH with 9F delay
- Jail from 1st block with 5F delay
- Move can be delayed by 11F
- Input can be delayed by 13F
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+4s
Notes
- Forces standing on hit.
Command
df+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+24a
Name
Double Hook Disaster
Notes
- Combo from 1st CH with 12F delay
- Move can be delayed by 13F
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+6s
Notes
- Forces standing on hit.
- Tracks left side.
Command
df+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+28d
Name
Lasso Kick
Special Properties
Notes
- Combos on CH, otherwise opponent can duck.
- Available only on 1st hit or block
- Recovers in FDFT. Low crush 22~
Command
df+4
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
-3
Command
df+4, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-5
On Hit
+6
Notes
- Combo from 1st CH
Command
df+4, 3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
+6a (-3)
On CH
+47a(+16)
Name
Mincer
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH.
- Crumple on 3rd CH.
- Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with B
- Shift to backturn is 14F punishable. Low crush 18~
Command
df+4, 3, d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-10
On Hit
-8a FC
On CH
+22a FC
Name
Mincer Low
Special Properties
Notes
- Recovers in crouch on hit.
- Otherwise recovers in FDFT. Low crush 25~
Command
d+1
Hit Levels
Startup Frames
Damage
On Block
-5
On Hit
+6
Special Properties
Notes
- High crush 4~
Command
d+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+5s
Name
Jab > Uppercut
Notes
- Jail from 1st block
- Combo from 1st CH
- Forces standing on hit.
Command
d+2
Hit Levels
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+1
Name
Stomp
Notes
- Hits OTG.
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Command
d+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-24
On Hit
+45a(+35)
Name
Atlas Hammer
Special Properties
Notes
- Tornado High crush 6~23
Command
d+2+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8
On Hit
+0c
Name
Corporate Elbow
Special Properties
Notes
- * Floor Break Low crush 21~32, fs33~54
Command
d+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-25
On Hit
-9
Special Properties
Notes
- On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4) High crush 6~
Command
d+3+4, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-25
On Hit
-9
Special Properties
Notes
- Combo from 1st hit on CH. High crush 1~
Command
d+3+4, 4, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-29
On Hit
+7
Name
Stagger Kicks
Special Properties
Notes
- Combo from 2nd hit on CH. High crush 1~
Command
d+3+4, 4, 4, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-15
On Hit
+16d(+6)
Name
Stagger Kick Spinning Uppercut
Special Properties
Notes
- Balcony Break
- Combo from 1st or 2nd CH or 3rd hit
Command
d+3+4, 4, 4, 4
Hit Levels
Low (hits grounded)
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+15
Name
Stagger Kick Flurry
Special Properties
Notes
- Only available if 1st hit on CH.
- Combo from 3rd hit High crush 1~
Command
db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5c
On Hit
+19a
Name
Brain Chop
Notes
- Forces Crouching on block.
Command
db+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+4c
On CH
+25a
Name
Crouching Low Kick
Special Properties
Notes
- Tracks left side.
- Flip over on grounded hit High crush 6~
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17a
On Hit
-3d
On CH
+27d
Name
Low Drop Kick
Special Properties
Notes
- r41 FC on hit High crush 6~14 Low crush 16~29 fs30~
Command
db+1+2
Name
Muscle Armor
Special Properties
Notes
- Damage taken during power crush state is recoverable
- Cancel into db1+2,2 (Emerald Elbow) on frames 17~60 with input 2
- Cancel into r30 JGR with input 3+4 on frame 35
- Cancel into movement or crouch or any attack on frame 40 (r40) Power crush 6~59
Command
db+1+2, 2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-9
On Hit
+8g
Name
Muscle Armor > Emerald Elbow
Special Properties
Notes
- Heat Engager
- Heat Dash +5 on block, +67a(+50a) on hit.
- Effective startup is i32
- +35g on heat engager hit
- Shifts to throw on front grounded hit.
- -5 on block after absorbing an attack with muscle armor.
- 6 chip damage on block after absorbing an attack with muscle armor.
- Transition into +12? JGR with input 3+4 on throw hit
Command
db+1+2, 3+4
Name
Muscle Armor > Jaguar Sprint
Notes
- Effective startup for stance moves is increased by 65 frames starting from db1+2 (Muscle Armor) startup
- pc7~ in heat
Command
b+1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
On CH
+3a
Name
Quick Hook
Command
b+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
+5
On CH
+70a(+54)*
Name
Quick Hook > Uppercut
Special Properties
Notes
- Tornado
- Combo from 1st hit with 8F delay
- Combo from 1st CH with 10F delay
- Launches opponent if b+1 on CH.
- Move can be delayed by 6F
- Input can be delayed by 10F
Command
b+1, 4
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+1d
On CH
+18(-17)*
Name
Quick Hook > Heel Kick
Notes
- Combo from 1st CH with no delay.
- Recovers in FUFT.
- Move can be delayed by 6F
- Input can be delayed by 10F
Command
b+1+3
Hit Levels
Startup Frames
Damage
On Hit
+2d
Name
Arm Whip
Special Properties
Notes
- Floor Break
- Parry opponent's right punch.
- Side Switch. Opponent recovers in FUFR.
Command
b+2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+1
Name
Chupacabra
Command
b+2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+19a(+10)
Name
Chupacabra > Spinning Back Elbow
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 5F delay (buffered).
- Move can be delayed by 10F
- Input can be delayed by 15F
Command
b+2, 4
Hit Levels
High
Throw
Startup Frames
Damage
On Block
-8
On Hit
+10s/+0
Name
Chupacabra > Olympia Slam
Notes
- Shifts to throw on front grounded hit.
- Move can be delayed by 10F
- Input can be delayed by 15F
Command
b+2, 1+2
Hit Levels
High
Startup Frames
Damage
On Block
+2c
On Hit
+22d
Name
Chupacabra > Head Butt
Notes
- Forces crouching on block.
- Move can be delayed by 10F
- Input can be delayed by 15F
Command
b+2+4
Hit Levels
Startup Frames
Damage
On Hit
+24d
Name
Spinning Heel Hold
Notes
- Parry opponent's left kick.
- Side Switch. Opponent recovers in FUFL.
Command
b+2+4:3+4
Hit Levels
Startup Frames
Damage
On Hit
+27d(+1d)
Name
Leg Screw > Figure Four Leg Lock
Notes
- 2 Throw Break
- Parry opponent's right kick.
- Just frame input right before camera returns to normal position to deal extra damage.
- Opponent recovers in FUFT.
Command
b+3
Hit Levels
High
Startup Frames
Damage
On Block
-10/-5
On Hit
+39d
Name
Toll Kick
Special Properties
Notes
- Tornado
- Balcony Break
- -5 on block after absorbing an attack in power crush state.
- 9 chip damage on block after absorbing an attack in power crush state.
- 10 chip damage on block after absorbing an attack in power crush state while in heat. Power crush 7~
Command
b+3:1+2
Hit Levels
High
Startup Frames
Damage
On Hit
-7d
Name
Guillotine Drop
Notes
- Shifts to throw on front grounded hit.
- Input 1+2 before b+3 hits.
Command
b+4
Hit Levels
High
Startup Frames
Damage
On Block
+2
On Hit
+14gc
Name
Disgraceful Kick
Special Properties
Notes
- Balcony Break
- Shifts into BT stance.
- Forces crouching on hit
Command
b+3+4
Name
Reverse Jaguar Step
Special Properties
Notes
- Cannot be held to continue spinning. Low crush 6~21 fs22~24
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+19a(+9)
On CH
+33a(+23)
Special Properties
Notes
- Jump straight up knee, very short range. Low crush 9~
Command
u+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+2c
On Hit
+22d
Name
Capital Punishment
Special Properties
Notes
- Tap 1+2 otherwise it becomes u+1+2(hold).
- Forces Crouching on block. Low crush 9~
Command
u+1+2*
Hit Levels
Startup Frames
Damage
On Hit
+11d
Name
Burning Knuckle
Special Properties
Notes
- Unblockable mid.
- Auto switch side if fly over opponent. Low crush 9?~
Command
uf+1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+36a(+27)
Name
Water Parting Chop
Special Properties
Notes
- Homing Balcony Break
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-17c
On Hit
-7d/-4c
Name
High Elbow Drop
Special Properties
Notes
- Hits OTG.
- u+2 to jump vertical (js9~), ub+2 to jump back (js9~).
- Force Crouching on block. (ub+2 also on hit) Low crush 10~
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
-1d
Name
Falling Heel Kick
Special Properties
Notes
- Low crush 13~
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+33a(+23)
Name
Jumping Knee Lift
Special Properties
Notes
- Recovers 2F faster on hit or block (r30? t46?) Low crush 9~
Command
uf+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12/-7
On Hit
+25g / +22g
Name
Sole Crusher
Special Properties
Notes
- Tornado
- -7 on block after absorbing an attack in power crush state.
- 9 chip damage on block after absorbing an attack in power crush state.
- 10 chip damage on block after absorbing an attack in power crush state while in heat.
- Shifts to r27 JGR on hit.
- Cancel shift into JGR on hit at +22 r55? with input B Power crush 7~
Command
1+2+3+4
Name
Ki Charge
Notes
- Takes some time to charge and can cancel into anything.
- After charged next hit by either side becomes counter hit.
Command
DF
Hit Levels
Damage
On Hit
+51a(+35)
Name
Low Parry
Notes
- Generic low parry.
- Tornado affect on success.
Command
f, F, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+14g
On CH
+38d
Name
Jaguar Hook
Special Properties
Notes
- Homing
- Balcony Break
Command
f, F, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+12c
Name
Beast Elbow
Notes
- Forces crouching on hit.
- Allow crouching throw on hit.
- 6 chip damage on block.
- 8 chip damage on block in heat.
Command
f, F, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+14a(+4)
On CH
+1d
Name
Konvict Kick
Special Properties
Notes
- Tornado
- Balcony Break
- Shifts to throw on front grounded CH.
Command
f, F, 2+3
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-16c~+2c
On Hit
-19c~+3c/-5d
Name
Diving Body Press
Special Properties
Notes
- Forces crouching on block and hit.
- Throw when hit standing in front close range. Low crush 12~
Command
f, F, 3+4
Hit Levels
High
Startup Frames
Damage
On Block
0
On Hit
+24d(-34)
Name
Exploder
Special Properties
Notes
- Wall Crush +2gc on block
- Balcony Break
- Chip damage on block. (extra near wall)
- Forces crouch on wall crush
- Recovers FUFT on whiff.
- 7 chip damage on block.
- 10 chip damage on block as wall crush.
- 10 chip damage on block in heat.
- 13 chip damage on block as wall crush in heat. Low crush 9~
Command
f, f, n, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+5s/(0d)
Name
Stomach Smash / Jaguar Hammer
Special Properties
Notes
- Shifts to throw on front grounded CH.
- Hits OTG. High crush 6~
Command
f, f, n, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+7s
On CH
+18s
Name
Lay Off
Notes
- Forces Standing on hit.
- Allows follow up on CH.
Command
f, n, d, df
Name
Beast Step
Notes
- Duck high while moving forward.
- Input f,n,d,df,f+(button) for instant ws moves.
- 1st f cannot be held more than 10 frames.
Command
uf, n, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a(+22)
Name
Delayed Rising Toe Kick
Special Properties
Notes
- Low crush 9~
Command
f, f, F, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+30(+22)
Name
Strong Knee
Special Properties
Notes
- Balcony Break
- 7 chip damage on block.
- 10 chip damage on block in heat.
Command
f, f, F, 3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+17
On Hit
+32d(-26)
Name
Running Exploder
Special Properties
Notes
- Balcony Break Low crush 9~
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+4s
Notes
- Acts like 11 frame attack.
- Forces Standing on hit.
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+1s
Special Properties
Notes
- Homing
- Forces Standing on hit.
Command
ws2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+12g
Name
Round Trip Chop
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 9F delay
- Combo from 1st CH with 16F delay
- Recover 3F faster on hit or block? (r30? t66?)
- Move can be delayed by 10F
- Input can be delayed by 16F
Command
ws3
Hit Levels
High
Startup Frames
Damage
On Block
0
On Hit
+22a(+12)
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Toe Smash
Command
ws1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+35a(+25)
Name
Snap Uppercut
Command
ss2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+18a(+9)
Name
Victory Palm
Special Properties
Notes
- Balcony Break
Command
ss2+4, b/db
Startup Frames
Name
Reverse Special Stretch Bomb (Cancel)
Notes
- Side Step that ducks high and covers long distance quickly, recovers in crouch.
- Input by u/d,n,n+2+4,b/db.
Command
ss3+4
Hit Levels
High
Startup Frames
Damage
On Block
0
On Hit
+0d
Name
Deadly Boomerang
Notes
- Deals a lot of chip damage on block.
- Tracks side steps.
- In game frame data incorrectly shows that SSL 3+4 is i21
Command
FC.df+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+73a(+57)
Name
Leg Breaker
Special Properties
Notes
- Can also be performed with f,n,d,DF+1/CD.1.
- Tornado on grounded hit. High crush 1~
Command
FC.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+56a
Name
Body Blow
Notes
- Crumple on hit.
Command
FC.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Notes
- Can also be done by FC.db+3.
- Get extra range by FC.df+3/CD.DF+3.
Command
BT.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+9s
On CH
+50d
Name
Blind Kick
Special Properties
Notes
- Tornado
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
Command
BT.3:1+2
Hit Levels
Mid
Startup Frames
Damage
On Hit
+0d
Name
Blind Kick > Neck Breaker
Special Properties
Notes
- Floor Break
- Throw when hit standing in front close range.
- Just frame input.
Command
BT.1+2
Hit Levels
Startup Frames
Damage
On Hit
+2d
Name
Atomic Blaster
Notes
- Unblockable high attack.
Command
BT.1+4
Hit Levels
Startup Frames
Damage
On Hit
+6d
Name
Moonsault Body Press
Special Properties
Notes
- Unblockable mid attack. Low crush 8~
Command
BT.3+4
Name
Jaguar Step (BT)
Special Properties
Notes
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance. Low crush 6~
Command
BT.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
-2d
On CH
+28d
Name
Low Drop Kick (BT)
Special Properties
Notes
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching. Low crush 11~
Command
CD.1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-5c
On Hit
+16d
On CH
+52a
Name
Black Bomb
Special Properties
Notes
- Balcony Break
- Bounce off ground on CH for full combo.
Command
CD.DF+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+49a(+18)
On CH
+53a
Name
Knee Lift
Notes
- Special down state that allows low juggle (on normal hit).
- Crumple on CH for full combo.
Command
FUFT.b+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-25
On Hit
+4a(-6)
Name
Whirling Spring Kick
Special Properties
Notes
- Balcony Break
- Faster than normal spring kick and knocks down.
Command
JGR.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+39d/+75a(+59)
Name
Running Elbow Smash
Notes
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
Command
JGR.2
Hit Levels
High
Startup Frames
Damage
On Block
+3/+6/+18c
On Hit
+4d
Name
Jaguar Axe
Special Properties
Notes
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
Command
JGR.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+11d (+1)
Name
Sprint K.
Special Properties
Notes
- Balcony Break
- Homing Low crush 11~30 fs31~33
Command
JGR.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-21
On Hit
+0c
Name
Dashing Low Drop Kick
Special Properties
Notes
- Low crush 7~23 fs24~
Command
JGR.2+3
Hit Levels
Mid (hits grounded)
Throw
Startup Frames
Damage
On Block
-16c~+2c
On Hit
-19c~+3c/-5d
Name
Diving Body Press
Notes
- Throw when hit standing in front close range.
- King recovers off axis
Command
JGS.1
Hit Levels
High
Startup Frames
Damage
On Block
-7/-1
On Hit
+47d/+53d
Name
Jaguar Step > Hook
Notes
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9/-2/0c
On Hit
+12c
Name
Jaguar Step > Hammer
Notes
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
Command
JGS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-5/-1
On Hit
+21a(+12)/+25a(+16)
Name
Jaguar Step > Sobat
Special Properties
Notes
- Balcony Break
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.3, 2+3
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-16c~+2c
On Hit
-19c~+3c/-5d
Name
Jaguar Step > Sobat & Press
Notes
- Throw when hit standing in front close range.
- Doesn't combo from JGS.3, but trades with 10 frame jab.
- Properties not changed with extra spins.
Command
JGS.4
Hit Levels
High
Startup Frames
Damage
On Block
+8/+15
On Hit
+5a(-4)/+10a(+1)
Name
Jaguar Step > High Kick
Special Properties
Notes
- Balcony Break
- Guard Break
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-16/+8
On Hit
+5a(-4)
Name
Jaguar Step > Mid Kick
Special Properties
Notes
- Balcony Break
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
(Behind 1 throw)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Half Boston Crab
Notes
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
Command
(Behind 2 throw)
Hit Levels
Throw
Startup Frames
Damage
On Hit
-1d
Name
Cobra Twist
Notes
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
Command
(Left side throw)
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+36d
Name
Argentina Backbreaker
Notes
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
Command
(Right side throw)
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+21d
Name
Knee Crusher
Notes
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
Command
1+3 / f+1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+0d
Name
Winding Nut
Special Properties
Notes
- Homing
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
- Side switch on successful throw break
Command
2+4 / f+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+0d
Name
Suplex
Special Properties
Notes
- Homing
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
Command
AB1.1, 1+2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+2d
Name
Triple Arm Breaker (AB2a)
Notes
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
Command
AB1.2, 1, 1+3
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Chicken Wing Face Lock (AB2c)
Notes
- 1+2 throw break.
- Opponent recovers in FDFT.
Command
AB1.2, 4, 2+4
Hit Levels
Throw
Damage
On Block
-3
On Hit
+1d
Name
Head Jammer (AB2b)
Notes
- 2 throw break.
- Opponent recovers in FUFL.
Command
AB2b.3, 4, 3+4, 1+2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Struggle Combination (AB2b1)
Notes
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
Command
AB2c.1, 3, 4, 2, 1+2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+1d
Name
Rolling Death Cradle (AB3cb)
Notes
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
Command
AB2c.2, 1, 3, 1+2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+1d
Name
Dragon Sleeper Finish (AB3ca)
Notes
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
Command
AIR.1+3 / AIR.f+1+3
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+0d
Name
Mid-Air Leg Cross Hold
Special Properties
Notes
- Homing
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
Command
AIR.2+4 / AIR.f+2+4
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+40d(+35)
Name
Spine Cracker
Special Properties
Notes
- Tornado
- Homing
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
Command
AIR.d+1+3
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
-5d
Name
Double Heel Hold (DHH)
Notes
- Cannot throw break.
- Opponent recovers in FDFL.
Command
AIR.f, f, F+2+4
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+4d
Name
Running Jaguar Bomb
Special Properties
Notes
- Floor Break
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
Command
AIR.f, hcf+1
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+3d
Name
Aerial Jaguar Bomb
Special Properties
Notes
- Floor Break
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
Command
Behind.b, f+1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Stretch Buster
Special Properties
Notes
- Floor Break
- Cannot throw break.
- Opponent recovers FUFR.
Command
CD.1+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+1d
Name
Arm Breaker (AB1)
Notes
- 1 Throw break.
- Opponent recovers in FUFT.
Command
CD.2+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+0d
Name
Standing Heel Hold (SHH1)
Notes
- 2 throw break.
- Opponent recovers in FDFR.
Command
DHH.2, 1, 3, 4
Hit Levels
Throw
Damage
On Block
-6
On Hit
-7d(-40)
Name
Giant Swing (From DHH)
Notes
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
Command
DHH.1+2, 1+2
Hit Levels
Throw
Damage
On Block
-6
On Hit
-3d
Name
Flapjack (From DHH)
Notes
- 1 throw break.
- Opponent recovers in FDFT.
Command
FC.1+2
Hit Levels
Throw (Special)
Startup Frames
Damage
On Block
-5
On Hit
+3d
Name
Ultimate Tackle (UT)
Notes
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
Command
FC.db, d, db+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+0d
Name
Clothesline Press (Rock Bottom)
Special Properties
Notes
- Floor Break
- 1+2 throw break.
- Opponent recovers in FUFR.
Command
FDFA.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+0d
Name
Wing Tearer
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
Command
FDFL.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+0d
Name
Bow & Arrow Stretch Hold
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
Command
FDFR.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+0d
Name
Camel Clutch
Notes
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
Command
FDFT.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+22d
Name
Half Boston Crab (OTG)
Notes
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
Command
FUFA.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+0d
Name
Shoulder Cracker
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
Command
FUFL.db+1+3b+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+25d
Name
Turn Over
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
Command
FUFT.DB+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+0d
Name
Head Bomber
Special Properties
Notes
- Floor Break
- 1 throw break.
- Opponent recovers in FUFT.
Command
FUFT.DB+2+4
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+1d
Name
Figure Four Leg Lock (OTG)
Notes
- 2 throw break.
- Opponent recovers in FUFT.
Command
FUFT.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Block
+0
On Hit
+1d(-40)
Name
Swing Away
Notes
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
Command
JGR.1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Rapid King Onslaught
Special Properties
Notes
- Heat Engager
- Homing
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
Command
JGS.1+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+0d
Name
Cobra Clutch (MMD1)
Special Properties
Notes
- Homing
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.
Command
MMD1.1, 4, 2, 3
Hit Levels
Throw
Damage
On Hit
+1d
Name
Cobra Twist (MMD2)
Notes
- Cannot throw break.
- Opponent recovers in FUFL.
Command
MMD2.1, 1+3/ MMD2.2, 2+4
Hit Levels
Throw
Damage
On Block
-6
On Hit
+0d
Name
Reverse DDT (MMD3)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
Command
MMD3.2, 3, 1, 1+2
Hit Levels
Throw
Damage
On Block
-6
On Hit
+0d
Name
Samurai Rock (MMD4a)
Notes
- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
Command
MMD3.1+2, 1, 1+3/ MMD3.1+2, 2, 2+4
Hit Levels
Throw
Damage
On Block
-6
On Hit
+1d
Name
Reverse Special Stretch Bomb (MMD4)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
Command
MMD4.3+4, 1+2
Hit Levels
Throw
Damage
On Hit
+0d
Name
Backdrop (MMD5)
Notes
- Cannot throw break.
- Opponent recovers in FDFA.
Command
MMD5.1+2, 3, 1+3/ MMD5.1+2, 4, 2+4
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Burning Hammer (MMD6)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
Command
MMD5.1+2, 4, 2, 1+2
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Sol Naciente (MMD6a)
Notes
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
Command
MMD6.2, 4, 1, 1+3/ MMD6.2, 4, 1, 2+4
Hit Levels
Throw
Damage
On Block
-6
On Hit
-10d
Name
Screwdriver (MMD7)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.
Command
PD.1+2, 3, 4, 1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-7
On Hit
+0d
Name
Boston Crab (from PD)
Notes
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
Command
PD.1+2, 1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-7
On Hit
-14d
Name
Double Arm Face Buster (from PD)
Special Properties
Notes
- Floor Break
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
Command
RAS1.1
Hit Levels
Throw
Damage
On Hit
+0d
Name
Backdrop (RAS2)
Notes
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
Command
RAS2.1
Hit Levels
Throw
Damage
On Block
-9
On Hit
+0d
Name
German Suplex (RAS3)
Notes
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
Command
RAS3.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Power Bomb (RAS4)
Notes
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
Command
RAS4.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+1d
Name
Giant Swing (RAS5a)
Notes
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
Command
RAS4.2
Hit Levels
Throw
Damage
On Block
-6
On Hit
+1d
Name
Muscle Buster (RAS5b)
Notes
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
Command
RSSB1.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Cannonball Buster (RSSB2)
Notes
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
Command
RSSB2.1
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Manhattan Drop (RSSB3)
Notes
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
Command
RSSB3.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Victory Bomb (RSSB4)
Notes
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
Command
RSSB4.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Giant Swing (RSSB5a)
Notes
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
Command
RSSB4.2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Muscle Buster (RSSB5b)
Notes
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
Command
SHH1.1, 2, 1+2
Hit Levels
Throw
Damage
On Block
-10
On Hit
+0d
Name
S.T.F. (SHH2a)
Notes
- 1 throw break. Side Switch.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFR. Max damage 50.
Command
SHH1.2, 1, 1+3
Hit Levels
Throw
Damage
On Block
-10
On Hit
+0d
Name
Scorpion Death Lock (SHH2b)
Notes
- 2 throw break.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFR. Max damage 55.
Command
SHH1.1+2, 1, 3
Hit Levels
Throw
Damage
On Block
-10
On Hit
+0d
Name
Indian Death Lock (SHH2c)
Notes
- 1+2 throw break.
- King suffers 10 recoverable damage on successful throw break
- Opponent recovers in FDFL.
Command
SHH2c.3, 4, 1+2, 3+4
Hit Levels
Throw
Damage
On Hit
+0d
Name
King's Bridge (SHH3ca)
Notes
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
Command
UT, 2, 1, 2, 1
Hit Levels
Throw
Damage
On Block
+0
On Hit
+0d
Name
Ultimate Punch
Notes
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
Command
UT, 1+2
Hit Levels
Throw
Damage
On Block
-9
On Hit
+1d
Name
Armbar
Notes
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
Command
UT, 1+2, 1+2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Arm Twist
Notes
- Cannot throw break.
- Opponent recovers in FUFA.
Command
UT, 3+4
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+1d
Name
Leg Cross Hold
Notes
- 3+4 throw break.
- Throw break window: input or hold 3+4 during frames 20-60
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
Command
UT, 3+4:1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Stretch Combo
Notes
- Input 1+2 during frames 68-70 of Leg Cross Hold
- Cannot throw break.
- Opponent recovers in FDFL.
Command
WALL.f, hcf+1 / WALL.f, f, F+2+4
Hit Levels
Startup Frames
Damage
On Hit
-5d
Name
Shining Torpedo
Notes
- Cannot throw break. Also converts from RKO.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFR.
Command
WallBack.b, b, ub
Hit Levels
Throw (Mid?)
Startup Frames
Damage
On Block
-8
On Hit
+2 / +15
Name
Wall Jumping Attack
Notes
- Airborne from 5F, invincibility from 8 to 13F.
- Unbreakable throw near wall, becomes air attack if throw not connected.
- Side switch. Opponent recovers in FUFA.
Command
b+1+2(, f, F)
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+14g / -2
Name
Throw Away
Special Properties
Notes
- Homing
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command
b+1+2, 1+2(, f, F)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+11g / -6
Name
Throw Away > Back Swing
Notes
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command
db, n, f+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
-1d
Name
Tombstone Pile Driver
Special Properties
Notes
- Floor Break
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
Command
db+2+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+1d / 0d
Name
Figure Four Leg Lock
Notes
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects (frame 207 of throw), reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
Command
df+1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+1d
Name
Reverse Arm Slam (RAS1)
Special Properties
Notes
- Homing
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
Command
df+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+1d
Name
Reverse Special Stretch Bomb (RSSB1)
Special Properties
Notes
- Homing
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
Command
df+2+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-2
On Hit
+0d
Name
Knee Bash
Notes
- 2 throw break.
- Opponent recovers in FUFT.
Command
df+3+4
Hit Levels
Startup Frames
Damage
On Block
-12~-18
On Hit
+18d/-7~0
Name
Frankensteiner
Special Properties
Notes
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed. Low crush 13~
Command
d+1+3
Hit Levels
Throw (Crouching)
Startup Frames
Damage
On Hit
+0d
Name
Iron Lariat
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
Command
d+2+4
Hit Levels
Throw (Crouching)
Startup Frames
Damage
On Hit
+0d
Name
V Driver
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
Command
d+1+4
Hit Levels
Throw (Crouching)
Startup Frames
Damage
On Hit
+0d
Name
Freedom Face Buster (Pedigree)
Special Properties
Notes
- Heat Engager
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
Command
f, f, F+2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-5
On Hit
+1d
Name
Tomahawk
Notes
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
Command
f, hcf+1
Hit Levels
Throw
Startup Frames
Damage
On Block
-13
On Hit
-22d(-50)
Name
Giant Swing
Notes
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
Command
f, hcf+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+1d
Name
Tijuana Twister
Notes
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
Command
qcb+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
-6d
Name
Muscle Buster
Special Properties
Notes
- Floor Break
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
Command
qcf+1
Hit Levels
Throw
Startup Frames
Damage
On Block
-2/-7
On Hit
+8d
Name
Pile Driver (PD)
Notes
- 1 throw break.
- Opponent recovers in FUFT.
Command
ss2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+0d / +1d
Name
Side Step to RSSB2 / RSSB1
Special Properties
Notes
- Homing
- 2 throw break (except from behind).
- RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
- Opponent recovers in FUFT.
- Throw can be canceled by input b/db.
Command
uf+1+2 / uf+1+2, B
Hit Levels
Throw
Startup Frames
Damage
On Block
-6
On Hit
+19d(-7) / +17d(-13)
Name
Executioner Drop
Notes
- 1+2 throw break.
- Hold b to throw backwards.
- Damage becomes 15 on wall splat.
- Opponent recovers in FUFT.