king

Standing Punishers

Command

2, 1

Hit Levels

High

Startup Frames

10, 10, 23~24

Damage

10, 15

On Block

-3

On Hit

+8

Name

Right Jab > Uppercut

Notes

  • Combo from 1st hit

Command

f+2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 15~16

Damage

12, 25

On Block

-9

On Hit

+16a

Name

Elbow Impact

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Combo from 1st hit with 3f delay
  • Move can be delayed 10f
  • Input can be delayed 11f
  • Hit vs BT +11d

Command

b+1, 2

Hit Levels

High

Startup Frames

12, 12, 19~20

Damage

13, 20

On Block

-13

On Hit

+5

Name

Quick Hook > Uppercut

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit with 8f delay
  • Combo from 1st CH with 10f delay
  • Launches opponent if b+1 counterhits, +70a (+54)
  • Move can be delayed by 6f
  • Input can be delayed by 10f

Command

b+2, 1

Hit Levels

High

Startup Frames

14, 14, 20~21

Damage

16, 21

On Block

-9

On Hit

+19a (+10)

Name

Chupacabra > Spinning Back Elbow

Special Properties

Balcony Break
Elbow

Notes

  • Balcony Break
  • Elbow
  • Combo from 1st hit with 5f delay
  • Move can be delayed by 10f
  • Input can be delayed by 15f
  • Recovers 2f faster on hit

Command

b+3:1+2

Hit Levels

High

Startup Frames

16~18,

Damage

23, 15

On Hit

-7d

Name

Guillotine Drop

Notes

  • Shifts to throw on front grounded hit
  • Input 1+2 during frames 2~17 of b+3
  • Side switch on hit

Command

uf+4

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-13

On Hit

+33a (+23)

Name

Jumping Knee Lift

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • Recovers 2f faster on hit
  • Low crush 9~23
  • Floating state 24~26

Crouching Punishers

Command

ws2, 2

Hit Levels

Mid

Startup Frames

14, 14, 15~16

Damage

11, 25

On Block

-12

On Hit

+12g

Name

Round Trip Chop

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 9F delay
  • Combo from 1st CH with 16F delay
  • Recover 3F faster on hit(r30? t66?)
  • Transition to JGR on hit
  • Cancel to standing with B
  • Move can be delayed by 10F
  • Input can be delayed by 16F

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

20

On Block

-6

On Hit

+5

Name

Toe Smash

Command

ws1+2

Hit Levels

Mid

Startup Frames

18~19

Damage

20

On Block

-10

On Hit

+35a(+25)

Name

Snap Uppercut

Special Properties

Elbow

Notes

  • Elbow

Command

FC.df+2

Hit Levels

Mid

Startup Frames

15

Damage

21

On Block

-14

On Hit

+56a

Name

Body Blow

Notes

  • Crumple on hit.