BT Moves
Command
BT.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+9s
On CH
+50d
Name
Blind Kick
Special Properties
Notes
- Tornado
- Hits OTG. Forces standing on normal hit.
- Crumple on CH for full combo.
Command
BT.3:1+2
Hit Levels
Mid
Throw
Damage
On Hit
+0d
Name
Blind Kick > Neck Breaker
Special Properties
Notes
- Floor Break
- Throw when hit standing in front close range.
- Just frame input.
Command
BT.1+2
Hit Levels
Startup Frames
Damage
On Hit
+2d
Name
Atomic Blaster
Notes
- Unblockable high attack.
Command
BT.1+4
Hit Levels
Startup Frames
Damage
On Hit
+6d
Name
Moonsault Body Press
Notes
- Unblockable mid attack.
Command
BT.3+4
Name
Jaguar Step (BT)
Notes
- Jaguar Step away from the oppponent while keeping backturn stance on recovery.
- Can cancel into BT.1+2 / BT.1+4 unblockable.
- Can hold 3+4 to keep spinning.
- Cannot Reverse Jaguar Step in BT stance.
Command
BT.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
-2d
On CH
+28d
Name
Low Drop Kick (BT)
Special Properties
Notes
- Recovers in FDFT on block and whiff.
- Also can be done in backturn crouching. Low Crush
JGR Moves
Command
JGR.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+39d/+75a(+59)
Name
Running Elbow Smash
Notes
- In heat it becomes Tornado on grounded hit.
- Partially uses remaining Heat time.
Command
JGR.2
Hit Levels
High
Startup Frames
Damage
On Block
+3/+6/+18c
On Hit
+4d
Name
Jaguar Axe
Special Properties
Notes
- Chip damage on block.
- In heat it becomes +6 on block, and forces crouching +18 near wall.
- Partially uses remaining Heat time.
Command
JGR.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+11d (+1)
Name
Sprint K.
Special Properties
Notes
- Balcony Break
- Homing Low crush 11~30 fs31~33
Command
JGR.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-21
On Hit
+0c
Name
Dashing Low Drop Kick
Special Properties
Notes
- Low crush 7~23 fs24~
Command
JGR.2+3
Hit Levels
Mid (hits grounded)
Throw
Startup Frames
Damage
On Block
-16c~+2c
On Hit
-19c~+3c/-5d
Name
Diving Body Press
Notes
- Throw when hit standing in front close range.
- King recovers off axis
Command
JGR.1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Rapid King Onslaught
Special Properties
Notes
- Heat Engager
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
JGS Moves
Command
JGS.1
Hit Levels
High
Startup Frames
Damage
On Block
-7/-1
On Hit
+47d/+53d
Name
Jaguar Step > Hook
Notes
- Crumple on hit.
- On block / hit / startup increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9/-2/0c
On Hit
+12c
Name
Jaguar Step > Hammer
Notes
- Forces Crouching on hit.
- Forces Crouching on block from 3rd spin on.
- Damage increase up to 3rd spin.
Command
JGS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-5/-1
On Hit
+21a(+12)/+25a(+16)
Name
Jaguar Step > Sobat
Special Properties
Notes
- Balcony Break
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.3, 2+3
Hit Levels
Mid
Mid
Throw
Startup Frames
Damage
On Block
-16c~+2c
On Hit
-19c~+3c/-5d
Name
Jaguar Step > Sobat & Press
Notes
- Throw when hit standing in front close range.
- Doesn't combo from JGS.3, but trades with 10 frame jab.
- Properties not changed with extra spins.
Command
JGS.4
Hit Levels
High
Startup Frames
Damage
On Block
+8/+15
On Hit
+5a(-4)/+10a(+1)
Name
Jaguar Step > High Kick
Special Properties
Notes
- Balcony Break
- Guard Break
- Chip damage on block.
- On block / hit increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-16/+8
On Hit
+5a(-4)
Name
Jaguar Step > Mid Kick
Special Properties
Notes
- Balcony Break
- On block increases up to 2nd spin.
- Damage increase up to 3rd spin.
Command
JGS.1+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Cobra Clutch (MMD1)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.