king

BT Moves

Command

BT.3

Hit Levels

Mid

Startup Frames

13~14

Damage

18

On Block

-13

On Hit

+9s

On CH

+50d

Name

Blind Kick

Special Properties

Tornado Move

Notes

  • Tornado
  • Hits OTG. Forces standing on normal hit.
  • Crumple on CH for full combo.

Command

BT.3:1+2

Hit Levels

Mid

Throw

Damage

18, 20

On Hit

+0d

Name

Blind Kick > Neck Breaker

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw when hit standing in front close range.
  • Just frame input.

Command

BT.1+2

Hit Levels

Startup Frames

26~30

Damage

45

On Hit

+2d

Name

Atomic Blaster

Notes

  • Unblockable high attack.

Command

BT.1+4

Hit Levels

Startup Frames

41~47

Damage

30

On Hit

+6d

Name

Moonsault Body Press

Notes

  • Unblockable mid attack.

Command

BT.3+4

Name

Jaguar Step (BT)

Notes

  • Jaguar Step away from the oppponent while keeping backturn stance on recovery.
  • Can cancel into BT.1+2 / BT.1+4 unblockable.
  • Can hold 3+4 to keep spinning.
  • Cannot Reverse Jaguar Step in BT stance.

Command

BT.d+4

Hit Levels

Low

Startup Frames

22~24

Damage

20

On Block

-14

On Hit

-2d

On CH

+28d

Name

Low Drop Kick (BT)

Special Properties

Notes

  • Recovers in FDFT on block and whiff.
  • Also can be done in backturn crouching. Low Crush

JGR Moves

Command

JGR.1

Hit Levels

Mid

Startup Frames

16~17

Damage

21

On Block

-8

On Hit

+39d/+75a(+59)

Name

Running Elbow Smash

Notes

  • In heat it becomes Tornado on grounded hit.
  • Partially uses remaining Heat time.

Command

JGR.2

Hit Levels

High

Startup Frames

18~19

Damage

26

On Block

+3/+6/+18c

On Hit

+4d

Name

Jaguar Axe

Special Properties

Chip Damage

Notes

  • Chip damage on block.
  • In heat it becomes +6 on block, and forces crouching +18 near wall.
  • Partially uses remaining Heat time.

Command

JGR.3

Hit Levels

Mid

Startup Frames

22~23

Damage

30

On Block

-9

On Hit

+11d (+1)

Name

Sprint K.

Special Properties

Balcony Break
Homing Attack
Low Crush
Floating State

Notes

  • Balcony Break
  • Homing Low crush 11~30 fs31~33

Command

JGR.4

Hit Levels

Low (hits grounded)

Startup Frames

20~24

Damage

20

On Block

-21

On Hit

+0c

Name

Dashing Low Drop Kick

Special Properties

Low Crush
Floating State

Notes

  • Low crush 7~23 fs24~

Command

JGR.2+3

Hit Levels

Mid (hits grounded)

Throw

Startup Frames

21~43

Damage

20, 15

On Block

-16c~+2c

On Hit

-19c~+3c/-5d

Name

Diving Body Press

Notes

  • Throw when hit standing in front close range.
  • King recovers off axis

Command

JGR.1+3

Hit Levels

Throw

Startup Frames

23

Damage

45

On Hit

+1d

Name

Rapid King Onslaught

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Cannot throw break. Cannot heat dash.
  • Restores some Heat Gauge in Heat.
  • Opponent recovers in FUFA.

JGS Moves

Command

JGS.1

Hit Levels

High

Startup Frames

17~18/19~20

Damage

21/25/31

On Block

-7/-1

On Hit

+47d/+53d

Name

Jaguar Step > Hook

Notes

  • Crumple on hit.
  • On block / hit / startup increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.2

Hit Levels

Mid

Startup Frames

11~12

Damage

15/18/22

On Block

-9/-2/0c

On Hit

+12c

Name

Jaguar Step > Hammer

Notes

  • Forces Crouching on hit.
  • Forces Crouching on block from 3rd spin on.
  • Damage increase up to 3rd spin.

Command

JGS.3

Hit Levels

Mid

Startup Frames

22~23

Damage

23/27/34

On Block

-5/-1

On Hit

+21a(+12)/+25a(+16)

Name

Jaguar Step > Sobat

Special Properties

Balcony Break

Notes

  • Balcony Break
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.3, 2+3

Hit Levels

Mid

Mid

Throw

Startup Frames

22~23, 21~43

Damage

23/27/34, 20, 15

On Block

-16c~+2c

On Hit

-19c~+3c/-5d

Name

Jaguar Step > Sobat & Press

Notes

  • Throw when hit standing in front close range.
  • Doesn't combo from JGS.3, but trades with 10 frame jab.
  • Properties not changed with extra spins.

Command

JGS.4

Hit Levels

High

Startup Frames

17~18

Damage

40/42/52

On Block

+8/+15

On Hit

+5a(-4)/+10a(+1)

Name

Jaguar Step > High Kick

Special Properties

Balcony Break
Chip Damage

Notes

  • Balcony Break
  • Guard Break
  • Chip damage on block.
  • On block / hit increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.df+4

Hit Levels

Mid

Startup Frames

17~19

Damage

30/36/45

On Block

-16/+8

On Hit

+5a(-4)

Name

Jaguar Step > Mid Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • On block increases up to 2nd spin.
  • Damage increase up to 3rd spin.

Command

JGS.1+4

Hit Levels

Throw

Startup Frames

12

Damage

20

On Hit

+0d

Name

Cobra Clutch (MMD1)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFT.
  • Becomes f,hcf+1 / 2+4 on air grab / wall splat.