king

Command

1, 2, 1, 2+4

Hit Levels

High

High

Mid

Throw

Startup Frames

10, 10~12, 24~25, 26~28

Damage

5, 15, 10, 40

On Hit

+0d

Name

Palm Strike Uppercut > Suplex

Notes

  • Throw break 2.

Command

1, 2, 1, d+2+4

Hit Levels

High

High

Mid

Throw (Crouching)

Startup Frames

10, 10~12, 24~25, 28~30

Damage

5, 15, 10, 35

On Hit

+1d

Name

Palm Strike Uppercut > V Driver

Special Properties

Floor Break

Notes

  • Floor Break
  • Crouch throw, cannot throw break.
  • Opponent recovers in FDFA.

Command

1, 2, 2+4

Hit Levels

High

High

Throw

Startup Frames

10, 10~12, 30

Damage

5, 15, 30

On Hit

+1d

Name

Palm Strike > Head Jammer

Notes

  • Throw break 2.

Command

1, 2, d+2+4

Hit Levels

High

High

Throw (Crouching)

Startup Frames

10, 10~12, 27

Damage

5, 15, 35

On Hit

+1d

Name

Palm Strike > V Driver

Special Properties

Floor Break

Notes

  • Floor Break
  • Crouch throw, cannot throw break.
  • Opponent recovers in FDFA.

Command

(Behind 1 throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

60

On Hit

+0d

Name

Half Boston Crab

Notes

  • Cannot throw break.
  • Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
  • Side switch. Opponent recovers in FDFL.

Command

(Behind 2 throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

60

On Hit

-1d

Name

Cobra Twist

Notes

  • Cannot throw break.
  • Any 2 break throw behind opponent's back except chain throws.
  • Side switch? Opponent recovers in FDFL.

Command

(Left side throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

40

On Hit

+36d

Name

Argentina Backbreaker

Notes

  • 1 throw break.
  • Any throw on standing opponent's left side.
  • Side switch. Opponent recovers in FUFR.

Command

(Right side throw)

Hit Levels

Throw

Startup Frames

(depends)

Damage

42

On Hit

+21d

Name

Knee Crusher

Notes

  • 2 throw break.
  • Any throw on standing opponent's right side.
  • Opponent recovers in FUFT.

Command

1+3 / f+1+3

Hit Levels

Throw

Startup Frames

12~15 / 15~17

Damage

35

On Hit

+0d

Name

Winding Nut

Notes

  • 1 or 2 throw break.
  • Input f+1+3 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FUFA.

Command

2+4 / f+2+4

Hit Levels

Throw

Startup Frames

12~15 / 15~17

Damage

35

On Hit

+0d

Name

Suplex

Notes

  • 1 or 2 throw break.
  • Input f+2+4 to increase throw range, but its startup is 3 frames slower.
  • Side switch. Opponent recovers in FUFA.

Command

AB1.1, 1+2

Hit Levels

Throw

Damage

12, 18

On Hit

+2d

Name

Triple Arm Breaker (AB2a)

Notes

  • 1 throw break.
  • Opponent recovers in FUFT. Max damage 50.

Command

AB1.2, 1, 1+3

Hit Levels

Throw

Damage

20

On Hit

+0d

Name

Chicken Wing Face Lock (AB2c)

Notes

  • 1+2 throw break.
  • Opponent recovers in FDFT.

Command

AB1.2, 4, 2+4

Hit Levels

Throw

Damage

20

On Hit

+1d

Name

Head Jammer (AB2b)

Notes

  • 2 throw break.
  • Opponent recovers in FUFL.

Command

AB2b.3, 4, 3+4, 1+2

Hit Levels

Throw

Damage

20

On Hit

+1d

Name

Struggle Combination (AB2b1)

Notes

  • Cannot throw break.
  • Opponent recovers in FUFR. Max Damage 60.

Command

AB2c.1, 3, 4, 2, 1+2

Hit Levels

Throw

Damage

60

On Hit

+1d

Name

Rolling Death Cradle (AB3cb)

Notes

  • 2 throw break.
  • Opponent recovers in FUFL. Max damage 100.

Command

AB2c.2, 1, 3, 1+2

Hit Levels

Throw

Damage

25

On Hit

+1d

Name

Dragon Sleeper Finish (AB3ca)

Notes

  • 1 throw break.
  • Opponent recovers in FUFA. Max damage 65.

Command

AIR.1+3 / AIR.f+1+3

Hit Levels

Throw (Air)

Startup Frames

12~14 / 15~17

Damage

30

On Hit

+0d

Name

Mid-Air Leg Cross Hold

Notes

  • Cannot throw break.
  • Input f+1+3 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FDFT.

Command

AIR.2+4 / AIR.f+2+4

Hit Levels

Throw (Air)

Startup Frames

12~14 / 15~17

Damage

20

On Hit

+40d(+35)

Name

Spine Cracker

Special Properties

Tornado Move

Notes

  • Tornado
  • Cannot throw break.
  • Input f+2+4 to increase throw range, but its startup is 3 frames slower.
  • Opponent recovers in FUFT.

Command

AIR.d+1+3

Hit Levels

Throw (Air)

Startup Frames

12~13

Damage

15

On Hit

-5d

Name

Double Heel Hold (DHH)

Notes

  • Cannot throw break.
  • Opponent recovers in FDFL.

Command

AIR.f, f, F+2+4

Hit Levels

Throw (Air)

Startup Frames

10

Damage

65(70)

On Hit

+4d

Name

Running Jaguar Bomb

Special Properties

Floor Break

Notes

  • Floor Break
  • Cannot throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.

Command

AIR.f, hcf+1

Hit Levels

Throw (Air)

Startup Frames

10 / 12~14

Damage

55(60)

On Hit

+3d

Name

Aerial Jaguar Bomb

Special Properties

Floor Break

Notes

  • Floor Break
  • Cannot throw break.
  • Also by JGR.1+3 against airborne opponent.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFT.

Command

Behind.b, f+1+2

Hit Levels

Throw

Startup Frames

10

Damage

75

On Hit

+1d

Name

Stretch Buster

Special Properties

Floor Break

Notes

  • Floor Break
  • Cannot throw break.
  • Opponent recovers FUFR.

Command

CD.1+4

Hit Levels

Throw

Startup Frames

12

Damage

20

On Hit

+1d

Name

Arm Breaker (AB1)

Notes

  • 1 Throw break.
  • Opponent recovers in FUFT.

Command

CD.2+3

Hit Levels

Throw

Startup Frames

12

Damage

25

On Hit

+0d

Name

Standing Heel Hold (SHH1)

Notes

  • 2 throw break.
  • Opponent recovers in FDFR.

Command

DHH.2, 1, 3, 4

Hit Levels

Throw

Damage

12, 13 / 32

On Hit

-7d(-40)

Name

Giant Swing (From DHH)

Notes

  • 2 throw break.
  • Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
  • Opponent recovers in FUFT if fails to roll.

Command

DHH.1+2, 1+2

Hit Levels

Throw

Damage

15

On Hit

-3d

Name

Flapjack (From DHH)

Notes

  • 1 throw break.
  • Opponent recovers in FDFT.

Command

FC.1+2

Hit Levels

Throw (Special)

Startup Frames

26

Damage

0

On Hit

+3d

Name

Ultimate Tackle (UT)

Notes

  • 1+2 throw break (except from behind).
  • Catches standing and crouching opponent from all directions.

Command

FC.db, d, db+1+2

Hit Levels

Throw

Startup Frames

12

Damage

45

On Hit

+0d

Name

Clothesline Press (Rock Bottom)

Special Properties

Floor Break

Notes

  • Floor Break
  • 1+2 throw break.
  • Opponent recovers in FUFR.

Command

FDFA.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

32

On Hit

+0d

Name

Wing Tearer

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

Command

FDFL.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

37

On Hit

+0d

Name

Bow & Arrow Stretch Hold

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL.

Command

FDFR.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

35

On Hit

+0d

Name

Camel Clutch

Notes

  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.

Command

FDFT.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

30

On Hit

+22d

Name

Half Boston Crab (OTG)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Side Switch.
  • Opponent recovers in FDFL.

Command

FUFA.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

28

On Hit

+0d

Name

Shoulder Cracker

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFR.

Command

FUFL.db+1+3b+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

0

On Hit

+25d

Name

Turn Over

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFL/FDFR.

Command

FUFT.DB+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

25

On Hit

+0d

Name

Head Bomber

Special Properties

Floor Break

Notes

  • Floor Break
  • 1 throw break.
  • Opponent recovers in FUFT.

Command

FUFT.DB+2+4

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

28

On Hit

+1d

Name

Figure Four Leg Lock (OTG)

Notes

  • 2 throw break.
  • Opponent recovers in FUFT.

Command

FUFT.db+1+3

Hit Levels

Throw (Ground)

Startup Frames

18~20

Damage

20, 10 / 35

On Hit

+1d(-40)

Name

Swing Away

Notes

  • 1 or 2 throw break, depending on King's input.
  • Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
  • Opponent recovers in FUFT if fails to roll.

Command

JGR.1+3

Hit Levels

Throw

Startup Frames

23

Damage

45

On Hit

+1d

Name

Rapid King Onslaught

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Cannot throw break. Cannot heat dash.
  • Restores some Heat Gauge in Heat.
  • Opponent recovers in FUFA.

Command

JGS.1+4

Hit Levels

Throw

Startup Frames

12

Damage

20

On Hit

+0d

Name

Cobra Clutch (MMD1)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFT.
  • Becomes f,hcf+1 / 2+4 on air grab / wall splat.

Command

MMD1.1, 4, 2, 3

Hit Levels

Throw

Damage

12

On Hit

+1d

Name

Cobra Twist (MMD2)

Notes

  • Cannot throw break.
  • Opponent recovers in FUFL.

Command

MMD2.1, 1+3/ MMD2.2, 2+4

Hit Levels

Throw

Damage

13

On Hit

+0d

Name

Reverse DDT (MMD3)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

Command

MMD3.2, 3, 1, 1+2

Hit Levels

Throw

Damage

24

Name

Samurai Rock (MMD4a)

Notes

  • 1+2 Throw break.
  • Opponent recovers in FDFR. Max Damage 69.

Command

MMD3.1+2, 1, 1+3/ MMD3.1+2, 2, 2+4

Hit Levels

Throw

Damage

12

On Hit

+1d

Name

Reverse Special Stretch Bomb (MMD4)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA.

Command

MMD4.3+4, 1+2

Hit Levels

Throw

Damage

10

On Hit

+0d

Name

Backdrop (MMD5)

Notes

  • Cannot throw break.
  • Opponent recovers in FDFA.

Command

MMD5.1+2, 3, 1+3/ MMD5.1+2, 4, 2+4

Hit Levels

Throw

Damage

18

On Hit

+0d

Name

Burning Hammer (MMD6)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FDFA.

Command

MMD5.1+2, 4, 2, 1+2

Hit Levels

Throw

Damage

11, 15

On Hit

+0d

Name

Sol Naciente (MMD6a)

Notes

  • 1+2 throw break.
  • Opponent recovers in FDFL. Max Damage 93.

Command

MMD6.2, 4, 1, 1+3/ MMD6.2, 4, 1, 2+4

Hit Levels

Throw

Damage

31

On Hit

-10d

Name

Screwdriver (MMD7)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Opponent recovers in FUFA. Max Damage 116.

Command

PD.1+2, 3, 4, 1+2

Hit Levels

Throw

Startup Frames

11

Damage

45

On Hit

+0d

Name

Boston Crab (from PD)

Notes

  • 1+2 throw break. (when legs lifted to the top)
  • Could use ki charge button for 1+2 input.
  • Opponent recovers in FDFL.

Command

PD.1+2, 1+2

Hit Levels

Throw

Startup Frames

11

Damage

35

On Hit

-14d

Name

Double Arm Face Buster (from PD)

Special Properties

Floor Break

Notes

  • Floor Break
  • 2 throw break. (when legs lifted to the top)
  • Opponent recovers in FDFA.

Command

RAS1.1

Hit Levels

Throw

Damage

7/15

On Hit

+0d

Name

Backdrop (RAS2)

Notes

  • Cannot throw break.
  • Input with 2,1,1+2 for more damage.
  • Opponent recovers in FUFR.

Command

RAS2.1

Hit Levels

Throw

Damage

7/15

On Hit

+0d

Name

German Suplex (RAS3)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FUFR.

Command

RAS3.1

Hit Levels

Throw

Damage

12/17

On Hit

+1d

Name

Power Bomb (RAS4)

Notes

  • Cannot throw break.
  • Input with 1,2,3+4 for more damage.
  • Opponent recovers in FUFT.

Command

RAS4.1

Hit Levels

Throw

Damage

15/20/31

On Hit

+1d

Name

Giant Swing (RAS5a)

Notes

  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • On wall splat damage is 31.
  • Opponent recovers in FUFT. Max damage 97.

Command

RAS4.2

Hit Levels

Throw

Damage

20/25

On Hit

+1d

Name

Muscle Buster (RAS5b)

Notes

  • 2 throw break. Side Switch.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 91.

Command

RSSB1.1

Hit Levels

Throw

Damage

7/15

On Hit

+1d

Name

Cannonball Buster (RSSB2)

Notes

  • Cannot throw break.
  • Input with 2,2,1+2 for more damage.
  • Opponent recovers in FUFT.

Command

RSSB2.1

Hit Levels

Throw

Damage

7/15

On Hit

+0d

Name

Manhattan Drop (RSSB3)

Notes

  • 1 or 2 throw break, depending on King's input.
  • Input with 3+4,1 or 3+4,2 for more damage.
  • Opponent recovers in FDFA.

Command

RSSB3.1

Hit Levels

Throw

Damage

9/13

On Hit

+1d

Name

Victory Bomb (RSSB4)

Notes

  • Cannot throw break.
  • Input with 1,2,3+4,1+2 for more damage.
  • Opponent recovers in FUFT.

Command

RSSB4.1

Hit Levels

Throw

Damage

15/20/31

On Hit

+1d

Name

Giant Swing (RSSB5a)

Notes

  • 1 throw break. Side Switch.
  • Input with 2,1,3,4 for more damage.
  • Opponent recovers in FUFT. Max damage 94.

Command

RSSB4.2

Hit Levels

Throw

Damage

20/25

On Hit

+1d

Name

Muscle Buster (RSSB5b)

Notes

  • 2 throw break.
  • Input with 3,1,2,3+4,1+2 for more damage.
  • King recovers in backturn stance.
  • Opponent recovers in FUFA. Max damage 88.

Command

SHH1.1, 2, 1+2

Hit Levels

Throw

Damage

25

On Hit

+0d

Name

S.T.F. (SHH2a)

Notes

  • 1 throw break. Side Switch.
  • Opponent recovers in FDFR. Max damage 50.

Command

SHH1.2, 1, 1+3

Hit Levels

Throw

Damage

30

On Hit

+0d

Name

Scorpion Death Lock (SHH2b)

Notes

  • 2 throw break.
  • Opponent recovers in FDFR. Max damage 55.

Command

SHH1.1+2, 1, 3

Hit Levels

Throw

Damage

20

On Hit

+0d

Name

Indian Death Lock (SHH2c)

Notes

  • 1+2 throw break.
  • Opponent recovers in FDFL.

Command

SHH2c.3, 4, 1+2, 3+4

Hit Levels

Throw

Damage

40

On Hit

+0d

Name

King's Bridge (SHH3ca)

Notes

  • Cannot throw break.
  • Opponent recovers in FDFT. Max Damage 85.

Command

UT, 2, 1, 2, 1

Hit Levels

Throw

Damage

5, 5, 5, 15

On Hit

+0d

Name

Ultimate Punch

Notes

  • Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
  • Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.

Command

UT, 1+2

Hit Levels

Throw

Damage

25

On Hit

+1d

Name

Armbar

Notes

  • 1+2 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

Command

UT, 1+2, 1+2

Hit Levels

Throw

Throw

Damage

25, 10

On Hit

+1d

Name

Arm Twist

Notes

  • Cannot throw break.
  • Opponent recovers in FUFA.

Command

UT, 3+4

Hit Levels

Throw

Damage

20

On Hit

+1d

Name

Leg Cross Hold

Notes

  • 3+4 throw break.
  • Can also input at 3rd hit of Ultimate Punch.
  • Opponent recovers in FUFR.

Command

UT, 3+4:1+2

Hit Levels

Throw

Throw

Damage

20, 30

On Hit

+1d

Name

Stretch Combo

Notes

  • Just frame input.
  • Cannot throw break.
  • Opponent recovers in FDFL.

Command

WALL.f, hcf+1 / WALL.f, f, F+2+4

Hit Levels

Startup Frames

10

Damage

65(70)

On Hit

-5d

Name

Shining Torpedo

Notes

  • Cannot throw break. Also converts from RKO.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFR.

Command

WallBack.b, b, ub

Hit Levels

Throw (Mid?)

Startup Frames

43~48 / 44~63

Damage

45 / 21

On Block

-8

On Hit

+2 / +15

Name

Wall Jumping Attack

Notes

  • Airborne from 5F, invincibility from 8 to 13F.
  • Unbreakable throw near wall, becomes air attack if throw not connected.
  • Side switch. Opponent recovers in FUFA.

Command

b+1+2(, f, F)

Hit Levels

Throw

Startup Frames

12~17

Damage

0

On Hit

+14g / -2

Name

Throw Away

Notes

  • 1+2 throw break. Side switch.
  • Damage becomes 15 on wall splat.
  • Shifts to JGR, input f,F / b,B to cancel shift.

Command

b+1+2, 1+2(, f, F)

Hit Levels

Throw

Startup Frames

12~17

Damage

0

On Hit

+11g / -6

Name

Throw away > Back Swing

Notes

  • 1+2 throw break.
  • Damage becomes 15 on wall splat.
  • Shifts to JGR, input f,F / b,B to cancel shift.

Command

db, n, f+2+4

Hit Levels

Throw

Startup Frames

11

Damage

53

On Hit

-1d

Name

Tombstone Pile Driver

Special Properties

Floor Break

Notes

  • Floor Break
  • 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
  • Opponent recovers in FUFA.

Command

db+2+3

Hit Levels

Throw

Startup Frames

12

Damage

40 (8+20+12)

On Hit

+1d / 0d

Name

Figure Four Leg Lock

Notes

  • 1+2 throw break.
  • Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
  • Opponent recovers in FUFT / FDFT.

Command

df+1+3

Hit Levels

Throw

Startup Frames

32

Damage

19

On Hit

+1d

Name

Reverse Arm Slam (RAS1)

Notes

  • 1 throw break. Side Switch.
  • Very slow crouch dash then grab.
  • Opponent recovers in FUFA.

Command

df+2+4

Hit Levels

Throw

Startup Frames

32

Damage

20

On Hit

+1d

Name

Reverse Special Stretch Bomb (RSSB1)

Notes

  • 2 throw break. Side Switch.
  • Very slow crouch dash then grab.
  • Opponent recovers in FUFT.

Command

df+2+3

Hit Levels

Throw

Startup Frames

12

Damage

40

On Hit

+0d

Name

Knee Bash

Notes

  • 2 throw break.
  • Opponent recovers in FUFT.

Command

df+3+4

Hit Levels

Startup Frames

28~35

Damage

30/15

On Block

-12~-18

On Hit

+18d/-7~0

Name

Frankensteiner

Special Properties

Notes

  • Throw only when opponent standing close.
  • Cannot throw break.
  • Recovers in BT/FUFT on throw success/failed. Low Crush

Command

d+1+3

Hit Levels

Throw (Crouching)

Startup Frames

12~13

Damage

35

On Hit

+0d

Name

Iron Lariat

Special Properties

Floor Break

Notes

  • Floor Break
  • Crouch throw, cannot throw break.
  • Can also be done by db+1+3 and in FC too.
  • Opponent recovers in FDFA.

Command

d+2+4

Hit Levels

Throw (Crouching)

Startup Frames

12~13

Damage

35

On Hit

+0d

Name

V Driver

Special Properties

Floor Break

Notes

  • Floor Break
  • Crouch throw, cannot throw break.
  • Can also be done by db+2+4 and in FC too.
  • Opponent recovers in FUFA.

Command

d+1+4

Hit Levels

Throw (Crouching)

Startup Frames

12~13

Damage

35

On Hit

+0d

Name

Freedom Face Buster (Pedigree)

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Crouch throw, cannot throw break.
  • Can also be done by db+1+4 and in FC too.
  • Restores some Heat Gauge in Heat.
  • Cannot heat dash.Opponent recovers in FDFA.

Command

f, f, F+2+4

Hit Levels

Throw

Startup Frames

10

Damage

40(45)

On Hit

+1d

Name

Tomahawk

Notes

  • 1+2 throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFL.

Command

f, hcf+1

Hit Levels

Throw

Startup Frames

10

Damage

45(50), 20 / 70

On Hit

-22d(-50)

Name

Giant Swing

Notes

  • 1 throw break. Side switch.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
  • Opponent recovers in FUFT if fails to roll.

Command

f, hcf+2

Hit Levels

Throw

Startup Frames

12~14

Damage

50(55)

On Hit

+1d

Name

Tijuana Twister

Notes

  • 2 throw break.
  • Input quickly to "blue spark" (+5 damage).
  • Partially restores remaining Heat time.
  • f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
  • Opponent recovers in FUFL.

Command

qcb+1+2

Hit Levels

Throw

Startup Frames

11

Damage

50

On Hit

+0d

Name

Muscle Buster

Special Properties

Floor Break

Notes

  • Floor Break
  • 1+2 throw break. Side switch.
  • King recovers in backturn stance.
  • Partially restores remaining Heat time.
  • Opponent recovers in FUFA.

Command

qcf+1

Hit Levels

Throw

Startup Frames

11

Damage

30

On Hit

+8d

Name

Pile Driver (PD)

Notes

  • 1 throw break.
  • Opponent recovers in FUFT.

Command

ss2+4

Hit Levels

Throw

Startup Frames

13

Damage

15 / 20

On Hit

+0d / +1d

Name

Side Step to RSSB2 / RSSB1

Notes

  • 2 throw break (except from behind).
  • RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
  • Opponent recovers in FUFT.
  • Throw can be canceled by input b/db.

Command

uf+1+2 / uf+1+2, B

Hit Levels

Throw

Startup Frames

12

Damage

30

On Hit

+19d(-7) / +17d(-13)

Name

Executioner Drop

Notes

  • 1+2 throw break.
  • Hold b to throw backwards.
  • Damage becomes 15 on wall splat.
  • Opponent recovers in FUFT.