Command
1, 2, 1, 2+4
Hit Levels
High
High
Mid
Throw
Startup Frames
Damage
On Hit
+0d
Name
Palm Strike Uppercut > Suplex
Notes
- Throw break 2.
Command
1, 2, 1, d+2+4
Hit Levels
High
High
Mid
Throw (Crouching)
Startup Frames
Damage
On Hit
+1d
Name
Palm Strike Uppercut > V Driver
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
Command
1, 2, 2+4
Hit Levels
High
High
Throw
Startup Frames
Damage
On Hit
+1d
Name
Palm Strike > Head Jammer
Notes
- Throw break 2.
Command
1, 2, d+2+4
Hit Levels
High
High
Throw (Crouching)
Startup Frames
Damage
On Hit
+1d
Name
Palm Strike > V Driver
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Opponent recovers in FDFA.
Command
(Behind 1 throw)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Half Boston Crab
Notes
- Cannot throw break.
- Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.
- Side switch. Opponent recovers in FDFL.
Command
(Behind 2 throw)
Hit Levels
Throw
Startup Frames
Damage
On Hit
-1d
Name
Cobra Twist
Notes
- Cannot throw break.
- Any 2 break throw behind opponent's back except chain throws.
- Side switch? Opponent recovers in FDFL.
Command
(Left side throw)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+36d
Name
Argentina Backbreaker
Notes
- 1 throw break.
- Any throw on standing opponent's left side.
- Side switch. Opponent recovers in FUFR.
Command
(Right side throw)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+21d
Name
Knee Crusher
Notes
- 2 throw break.
- Any throw on standing opponent's right side.
- Opponent recovers in FUFT.
Command
1+3 / f+1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Winding Nut
Notes
- 1 or 2 throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFA.
Command
2+4 / f+2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Suplex
Notes
- 1 or 2 throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Side switch. Opponent recovers in FUFA.
Command
AB1.1, 1+2
Hit Levels
Throw
Damage
On Hit
+2d
Name
Triple Arm Breaker (AB2a)
Notes
- 1 throw break.
- Opponent recovers in FUFT. Max damage 50.
Command
AB1.2, 1, 1+3
Hit Levels
Throw
Damage
On Hit
+0d
Name
Chicken Wing Face Lock (AB2c)
Notes
- 1+2 throw break.
- Opponent recovers in FDFT.
Command
AB1.2, 4, 2+4
Hit Levels
Throw
Damage
On Hit
+1d
Name
Head Jammer (AB2b)
Notes
- 2 throw break.
- Opponent recovers in FUFL.
Command
AB2b.3, 4, 3+4, 1+2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Struggle Combination (AB2b1)
Notes
- Cannot throw break.
- Opponent recovers in FUFR. Max Damage 60.
Command
AB2c.1, 3, 4, 2, 1+2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Rolling Death Cradle (AB3cb)
Notes
- 2 throw break.
- Opponent recovers in FUFL. Max damage 100.
Command
AB2c.2, 1, 3, 1+2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Dragon Sleeper Finish (AB3ca)
Notes
- 1 throw break.
- Opponent recovers in FUFA. Max damage 65.
Command
AIR.1+3 / AIR.f+1+3
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+0d
Name
Mid-Air Leg Cross Hold
Notes
- Cannot throw break.
- Input f+1+3 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FDFT.
Command
AIR.2+4 / AIR.f+2+4
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+40d(+35)
Name
Spine Cracker
Special Properties
Notes
- Tornado
- Cannot throw break.
- Input f+2+4 to increase throw range, but its startup is 3 frames slower.
- Opponent recovers in FUFT.
Command
AIR.d+1+3
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
-5d
Name
Double Heel Hold (DHH)
Notes
- Cannot throw break.
- Opponent recovers in FDFL.
Command
AIR.f, f, F+2+4
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+4d
Name
Running Jaguar Bomb
Special Properties
Notes
- Floor Break
- Cannot throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
Command
AIR.f, hcf+1
Hit Levels
Throw (Air)
Startup Frames
Damage
On Hit
+3d
Name
Aerial Jaguar Bomb
Special Properties
Notes
- Floor Break
- Cannot throw break.
- Also by JGR.1+3 against airborne opponent.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFT.
Command
Behind.b, f+1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Stretch Buster
Special Properties
Notes
- Floor Break
- Cannot throw break.
- Opponent recovers FUFR.
Command
CD.1+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Arm Breaker (AB1)
Notes
- 1 Throw break.
- Opponent recovers in FUFT.
Command
CD.2+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Standing Heel Hold (SHH1)
Notes
- 2 throw break.
- Opponent recovers in FDFR.
Command
DHH.2, 1, 3, 4
Hit Levels
Throw
Damage
On Hit
-7d(-40)
Name
Giant Swing (From DHH)
Notes
- 2 throw break.
- Mash 1/2/3/4 to roll in midscreen to reduce damage, on wall splat damage is 32.
- Opponent recovers in FUFT if fails to roll.
Command
DHH.1+2, 1+2
Hit Levels
Throw
Damage
On Hit
-3d
Name
Flapjack (From DHH)
Notes
- 1 throw break.
- Opponent recovers in FDFT.
Command
FC.1+2
Hit Levels
Throw (Special)
Startup Frames
Damage
On Hit
+3d
Name
Ultimate Tackle (UT)
Notes
- 1+2 throw break (except from behind).
- Catches standing and crouching opponent from all directions.
Command
FC.db, d, db+1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Clothesline Press (Rock Bottom)
Special Properties
Notes
- Floor Break
- 1+2 throw break.
- Opponent recovers in FUFR.
Command
FDFA.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+0d
Name
Wing Tearer
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
Command
FDFL.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+0d
Name
Bow & Arrow Stretch Hold
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL.
Command
FDFR.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+0d
Name
Camel Clutch
Notes
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
Command
FDFT.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+22d
Name
Half Boston Crab (OTG)
Notes
- 1 or 2 throw break, depending on King's input.
- Side Switch.
- Opponent recovers in FDFL.
Command
FUFA.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+0d
Name
Shoulder Cracker
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFR.
Command
FUFL.db+1+3b+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+25d
Name
Turn Over
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFL/FDFR.
Command
FUFT.DB+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+0d
Name
Head Bomber
Special Properties
Notes
- Floor Break
- 1 throw break.
- Opponent recovers in FUFT.
Command
FUFT.DB+2+4
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+1d
Name
Figure Four Leg Lock (OTG)
Notes
- 2 throw break.
- Opponent recovers in FUFT.
Command
FUFT.db+1+3
Hit Levels
Throw (Ground)
Startup Frames
Damage
On Hit
+1d(-40)
Name
Swing Away
Notes
- 1 or 2 throw break, depending on King's input.
- Mash 1/2/3/4 to roll in midscreen to reduce 10 damage, on wall splat damage is 35.
- Opponent recovers in FUFT if fails to roll.
Command
JGR.1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Rapid King Onslaught
Special Properties
Notes
- Heat Engager
- Cannot throw break. Cannot heat dash.
- Restores some Heat Gauge in Heat.
- Opponent recovers in FUFA.
Command
JGS.1+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Cobra Clutch (MMD1)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFT.
- Becomes f,hcf+1 / 2+4 on air grab / wall splat.
Command
MMD1.1, 4, 2, 3
Hit Levels
Throw
Damage
On Hit
+1d
Name
Cobra Twist (MMD2)
Notes
- Cannot throw break.
- Opponent recovers in FUFL.
Command
MMD2.1, 1+3/ MMD2.2, 2+4
Hit Levels
Throw
Damage
On Hit
+0d
Name
Reverse DDT (MMD3)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
Command
MMD3.2, 3, 1, 1+2
Hit Levels
Throw
Damage
Name
Samurai Rock (MMD4a)
Notes
- 1+2 Throw break.
- Opponent recovers in FDFR. Max Damage 69.
Command
MMD3.1+2, 1, 1+3/ MMD3.1+2, 2, 2+4
Hit Levels
Throw
Damage
On Hit
+1d
Name
Reverse Special Stretch Bomb (MMD4)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA.
Command
MMD4.3+4, 1+2
Hit Levels
Throw
Damage
On Hit
+0d
Name
Backdrop (MMD5)
Notes
- Cannot throw break.
- Opponent recovers in FDFA.
Command
MMD5.1+2, 3, 1+3/ MMD5.1+2, 4, 2+4
Hit Levels
Throw
Damage
On Hit
+0d
Name
Burning Hammer (MMD6)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FDFA.
Command
MMD5.1+2, 4, 2, 1+2
Hit Levels
Throw
Damage
On Hit
+0d
Name
Sol Naciente (MMD6a)
Notes
- 1+2 throw break.
- Opponent recovers in FDFL. Max Damage 93.
Command
MMD6.2, 4, 1, 1+3/ MMD6.2, 4, 1, 2+4
Hit Levels
Throw
Damage
On Hit
-10d
Name
Screwdriver (MMD7)
Notes
- 1 or 2 throw break, depending on King's input.
- Opponent recovers in FUFA. Max Damage 116.
Command
PD.1+2, 3, 4, 1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Boston Crab (from PD)
Notes
- 1+2 throw break. (when legs lifted to the top)
- Could use ki charge button for 1+2 input.
- Opponent recovers in FDFL.
Command
PD.1+2, 1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
-14d
Name
Double Arm Face Buster (from PD)
Special Properties
Notes
- Floor Break
- 2 throw break. (when legs lifted to the top)
- Opponent recovers in FDFA.
Command
RAS1.1
Hit Levels
Throw
Damage
On Hit
+0d
Name
Backdrop (RAS2)
Notes
- Cannot throw break.
- Input with 2,1,1+2 for more damage.
- Opponent recovers in FUFR.
Command
RAS2.1
Hit Levels
Throw
Damage
On Hit
+0d
Name
German Suplex (RAS3)
Notes
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FUFR.
Command
RAS3.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Power Bomb (RAS4)
Notes
- Cannot throw break.
- Input with 1,2,3+4 for more damage.
- Opponent recovers in FUFT.
Command
RAS4.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Giant Swing (RAS5a)
Notes
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- On wall splat damage is 31.
- Opponent recovers in FUFT. Max damage 97.
Command
RAS4.2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Muscle Buster (RAS5b)
Notes
- 2 throw break. Side Switch.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 91.
Command
RSSB1.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Cannonball Buster (RSSB2)
Notes
- Cannot throw break.
- Input with 2,2,1+2 for more damage.
- Opponent recovers in FUFT.
Command
RSSB2.1
Hit Levels
Throw
Damage
On Hit
+0d
Name
Manhattan Drop (RSSB3)
Notes
- 1 or 2 throw break, depending on King's input.
- Input with 3+4,1 or 3+4,2 for more damage.
- Opponent recovers in FDFA.
Command
RSSB3.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Victory Bomb (RSSB4)
Notes
- Cannot throw break.
- Input with 1,2,3+4,1+2 for more damage.
- Opponent recovers in FUFT.
Command
RSSB4.1
Hit Levels
Throw
Damage
On Hit
+1d
Name
Giant Swing (RSSB5a)
Notes
- 1 throw break. Side Switch.
- Input with 2,1,3,4 for more damage.
- Opponent recovers in FUFT. Max damage 94.
Command
RSSB4.2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Muscle Buster (RSSB5b)
Notes
- 2 throw break.
- Input with 3,1,2,3+4,1+2 for more damage.
- King recovers in backturn stance.
- Opponent recovers in FUFA. Max damage 88.
Command
SHH1.1, 2, 1+2
Hit Levels
Throw
Damage
On Hit
+0d
Name
S.T.F. (SHH2a)
Notes
- 1 throw break. Side Switch.
- Opponent recovers in FDFR. Max damage 50.
Command
SHH1.2, 1, 1+3
Hit Levels
Throw
Damage
On Hit
+0d
Name
Scorpion Death Lock (SHH2b)
Notes
- 2 throw break.
- Opponent recovers in FDFR. Max damage 55.
Command
SHH1.1+2, 1, 3
Hit Levels
Throw
Damage
On Hit
+0d
Name
Indian Death Lock (SHH2c)
Notes
- 1+2 throw break.
- Opponent recovers in FDFL.
Command
SHH2c.3, 4, 1+2, 3+4
Hit Levels
Throw
Damage
On Hit
+0d
Name
King's Bridge (SHH3ca)
Notes
- Cannot throw break.
- Opponent recovers in FDFT. Max Damage 85.
Command
UT, 2, 1, 2, 1
Hit Levels
Throw
Damage
On Hit
+0d
Name
Ultimate Punch
Notes
- Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)
- Throw break the 1st/4th hit by input the opposite to King's 1st/4th button.
Command
UT, 1+2
Hit Levels
Throw
Damage
On Hit
+1d
Name
Armbar
Notes
- 1+2 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
Command
UT, 1+2, 1+2
Hit Levels
Throw
Throw
Damage
On Hit
+1d
Name
Arm Twist
Notes
- Cannot throw break.
- Opponent recovers in FUFA.
Command
UT, 3+4
Hit Levels
Throw
Damage
On Hit
+1d
Name
Leg Cross Hold
Notes
- 3+4 throw break.
- Can also input at 3rd hit of Ultimate Punch.
- Opponent recovers in FUFR.
Command
UT, 3+4:1+2
Hit Levels
Throw
Throw
Damage
On Hit
+1d
Name
Stretch Combo
Notes
- Just frame input.
- Cannot throw break.
- Opponent recovers in FDFL.
Command
WALL.f, hcf+1 / WALL.f, f, F+2+4
Hit Levels
Startup Frames
Damage
On Hit
-5d
Name
Shining Torpedo
Notes
- Cannot throw break. Also converts from RKO.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFR.
Command
WallBack.b, b, ub
Hit Levels
Throw (Mid?)
Startup Frames
Damage
On Block
-8
On Hit
+2 / +15
Name
Wall Jumping Attack
Notes
- Airborne from 5F, invincibility from 8 to 13F.
- Unbreakable throw near wall, becomes air attack if throw not connected.
- Side switch. Opponent recovers in FUFA.
Command
b+1+2(, f, F)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+14g / -2
Name
Throw Away
Notes
- 1+2 throw break. Side switch.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command
b+1+2, 1+2(, f, F)
Hit Levels
Throw
Startup Frames
Damage
On Hit
+11g / -6
Name
Throw away > Back Swing
Notes
- 1+2 throw break.
- Damage becomes 15 on wall splat.
- Shifts to JGR, input f,F / b,B to cancel shift.
Command
db, n, f+2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
-1d
Name
Tombstone Pile Driver
Special Properties
Notes
- Floor Break
- 2 throw break. Can also be done by qcb,n,f+2+4 / b,db,d,n,f+2+4.
- Opponent recovers in FUFA.
Command
db+2+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d / 0d
Name
Figure Four Leg Lock
Notes
- 1+2 throw break.
- Just frame input 3+4 when the last hit connects, reverse 26 damage back to King.
- Opponent recovers in FUFT / FDFT.
Command
df+1+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Reverse Arm Slam (RAS1)
Notes
- 1 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFA.
Command
df+2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Reverse Special Stretch Bomb (RSSB1)
Notes
- 2 throw break. Side Switch.
- Very slow crouch dash then grab.
- Opponent recovers in FUFT.
Command
df+2+3
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Knee Bash
Notes
- 2 throw break.
- Opponent recovers in FUFT.
Command
df+3+4
Hit Levels
Startup Frames
Damage
On Block
-12~-18
On Hit
+18d/-7~0
Name
Frankensteiner
Special Properties
Notes
- Throw only when opponent standing close.
- Cannot throw break.
- Recovers in BT/FUFT on throw success/failed. Low Crush
Command
d+1+3
Hit Levels
Throw (Crouching)
Startup Frames
Damage
On Hit
+0d
Name
Iron Lariat
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+1+3 and in FC too.
- Opponent recovers in FDFA.
Command
d+2+4
Hit Levels
Throw (Crouching)
Startup Frames
Damage
On Hit
+0d
Name
V Driver
Special Properties
Notes
- Floor Break
- Crouch throw, cannot throw break.
- Can also be done by db+2+4 and in FC too.
- Opponent recovers in FUFA.
Command
d+1+4
Hit Levels
Throw (Crouching)
Startup Frames
Damage
On Hit
+0d
Name
Freedom Face Buster (Pedigree)
Special Properties
Notes
- Heat Engager
- Crouch throw, cannot throw break.
- Can also be done by db+1+4 and in FC too.
- Restores some Heat Gauge in Heat.
- Cannot heat dash.Opponent recovers in FDFA.
Command
f, f, F+2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Tomahawk
Notes
- 1+2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Opponent recovers in FUFL.
Command
f, hcf+1
Hit Levels
Throw
Startup Frames
Damage
On Hit
-22d(-50)
Name
Giant Swing
Notes
- 1 throw break. Side switch.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- Mash 1/2/3/4 to roll in midscreen to reduce 20 damage, on wall splat damage is 70.
- Opponent recovers in FUFT if fails to roll.
Command
f, hcf+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+1d
Name
Tijuana Twister
Notes
- 2 throw break.
- Input quickly to "blue spark" (+5 damage).
- Partially restores remaining Heat time.
- f,b,d,f are required, so it can be done by f,b,db,d(,n),f+2. (same for Giant Swing)
- Opponent recovers in FUFL.
Command
qcb+1+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d
Name
Muscle Buster
Special Properties
Notes
- Floor Break
- 1+2 throw break. Side switch.
- King recovers in backturn stance.
- Partially restores remaining Heat time.
- Opponent recovers in FUFA.
Command
qcf+1
Hit Levels
Throw
Startup Frames
Damage
On Hit
+8d
Name
Pile Driver (PD)
Notes
- 1 throw break.
- Opponent recovers in FUFT.
Command
ss2+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0d / +1d
Name
Side Step to RSSB2 / RSSB1
Notes
- 2 throw break (except from behind).
- RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.
- Opponent recovers in FUFT.
- Throw can be canceled by input b/db.
Command
uf+1+2 / uf+1+2, B
Hit Levels
Throw
Startup Frames
Damage
On Hit
+19d(-7) / +17d(-13)
Name
Executioner Drop
Notes
- 1+2 throw break.
- Hold b to throw backwards.
- Damage becomes 15 on wall splat.
- Opponent recovers in FUFT.