FDFA Moves
Command
FDFA.1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+6
On CH
+6
Name
Bear Butterfly
Notes
- Transition to HBS
FUFA Moves
Command
FUFA.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2 (-2)
On Hit
+6 (+6)
On CH
+6 (+6)
Name
Bear Backstroke
Notes
- Transition to HBS (Cannot cancel)
HBS Moves
Command
HBS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+2
On CH
+12
Command
HBS.1, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+4
On CH
+13c
Name
Honeycomb Spike
Notes
- *Hold 2 to power up, up to 2 charge levels
Command
HBS.1, 2*
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+13c
On CH
+49a
Name
Honeycomb Spike
Special Properties
Notes
- chip damage on block
- Heat skips to Level 2 charge
Command
HBS.1, 2**
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
+3
On Hit
+49a
Name
Fresh Honeycomb Spike
Special Properties
Notes
- chip damage on block
- Cannot absorb with power crush
- Heat reduces charge length (consumes partial Heat time)
Command
HBS.2
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
+21g
Name
Bear Claw
Notes
- Transition to HBS
Command
HBS.3
Hit Levels
Special
Name
Hunting to Roll Over
Notes
- Transition to FUFA
- Alternative input: HBS.4 (HBS.3 is into background, HBS.4 is into foreground)
Command
HBS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+79a
Name
Bear Fling
Special Properties
Notes
- Tornado
Command
HBS.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-2a (-11)
Name
Bear Tackle
Special Properties
Notes
- Balcony Break Power crush
Command
HBS.b, b
Hit Levels
Special
Name
Backward Roll
Notes
- Alternate input: SIT.B
- Transition to HBS with input D or 3+4
Command
HBS.b+1+2
Hit Levels
Low
Startup Frames
Damage
On Block
-25c
On Hit
+14a
Notes
- Transition to HBS with input D or 3+4
Command
HBS.b+1+2, 1+2
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-29c
On Hit
+8a / -3a (-10)
Name
Break'n
Special Properties
Notes
- Balcony Break
- Less frame advantage occurs after Combo from last hit
Command
HBS.df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25)
Name
Big Tree
Special Properties
Notes
- Tornado
Command
HBS.d+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
0 / HE
Name
Frolicking Bear
Special Properties
Notes
- Heat Engager
- Transition to HBS (does not shift when using Heat Dash)
Command
HBS.d+3+4
Hit Levels
Special
Name
Hunting to Play Dead
Notes
- Transition to FDFA
Command
HBS.f, f
Hit Levels
Special
Startup Frames
On Block
+1~+6 / -6~-1 HBS
On Hit
+7~+12 / 0~+5 HBS
Name
Bear Roll
Notes
- Transition to ROL
- Becomes Special Mid attack during Heat (partially uses remaining Heat time)
Command
HBS.f+3+4
Name
Hunting Hip Smash
Notes
- Alternate input: HBS.b+3+4
- Transition to SIT
ROL Moves
Command
ROL.1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+35d (+27)
Name
Bear Shove
Special Properties
Notes
- Balcony Break
- Tornado
- Power up during Heat (partially uses remaining Heat time)
Command
ROL.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+28a (+18)
Name
Bear Backhand
Command
ROL.3
Hit Levels
Low
Startup Frames
Damage
On Block
-18
On Hit
+33a
Name
Bear Slide
Notes
- Recovers in FUFT
Command
ROL.4
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+26a
Name
Bear Rolling Kick
Notes
- Recovers in FUFT
Command
ROL.1+2
Hit Levels
Mid (Special)
Startup Frames
Damage
On Block
-30
On Hit
+45a
Name
Giant Roll
Notes
- Recovers in FUFT on hit
- Recovers in off axis FUFT on block
SIT Moves
Command
SIT.1
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+4
On CH
+9
Command
SIT.1, 1
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-12
On Hit
+6
Name
Double Trout Sweep
Command
SIT.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+73a (+57)
Name
Trout Smash
Special Properties
Notes
- Tornado
Command
SIT.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12 / -10 ROL
On Hit
-4a / -2a ROL
Name
Rebound
Notes
- Transition to ROL with input F
Command
SIT.f
Hit Levels
Special
Startup Frames
On Block
+1~+6 / -6~-1 HBS
On Hit
+7~+12 / 0~+5 HBS
Name
Bear Roll
Notes
- Alternative input: FC.3+4 or FDFA.f
- Transition to ROL
- Transition to HBS with input ROL.D or ROL.3+4
- Becomes special mid attack during Heat (partially uses remaining Heat time)