Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O. <div class="plainlist">
- Power crush 7~62
- On cancel: fs12~20 Low crush 21~29 fs30~32</div>
Command
H.DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+2
On Hit
+46a
Name
Dragonfly Blade (Heat)
Special Properties
Notes
- Spike
- Weapon
- 13 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Consumes 90F of remaining Heat time Low crush 1~27
Command
H.DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
+4
On Hit
+18a (+9)
Name
Red Spider Lily (Heat)
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- Jail from 1st block
- Combo from 1st hit
- 16 chip damage on block
- Recovers 1 base health or 5 additional recoverable health on hit
- Consumes 90F of remaining Heat time Low crush 1~65
Command
H.2+3
Hit Levels
Mid (hits grounded)
Mid
Mid
Mid
Startup Frames
Damage
On Block
+4
On Hit
-3d
Name
Divine Sword Kagekiyo
Special Properties
Notes
- Heat Smash
- Reversal Break
- Balcony Break
- Recovers 4 base health or 14 additional recoverable health on hit
- Enter DGF +10 r29 with U on block
- Transition to attack throw after 1st hit
- 9 chip damage on block
- Jail from 1st attack
- Ends Heat <div class="plainlist">
- Low crush 68~89
- fs90~92</div>
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Trailokya Pilgrimage
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+4c
On CH
+6d
Name
Naguri Kabuto Wari
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 3 chip damage on block
- Power up in NSS or Heat
Command
1, NSS.1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 8 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+5
On CH
+8
Name
Right Cross
Command
2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+12a
Name
Seiken Douharai
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st CH with 2f delay
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Becomes a different move in NSS
Command
2, 2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+15g
Name
Mushibami
Special Properties
Notes
- Tornado
- Balcony Break (airborne)
- Combo from 1st hit with 1f delay
- Enter KIN r26 with 1+2
- Transition to NSS on hit or block only
Command
2, 3
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
PK Combo
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
Command
2, NSS.1
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+19a
Name
Karakuri Uzumaki
Special Properties
Notes
- Balcony Break
- Combo from 1st hit
- Jail from 2nd attack
Command
2, d+3
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
PDK Combo
Special Properties
Notes
- Combo from 1st hit with 2f delay High crush 12~
Command
3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+5
Name
Enma
Command
3, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+18g
Name
Enma's Flame
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break
- Weapon
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation or Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS ,Low crush 26~
Command
3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+1
Notes
- Interrupt with i1 from 1st block
Command
3, 2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14c
On Hit
+20a (+10)
Name
Enma's Cleansing Sword
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i7 from 2nd block
- 5 chip damage on block
- Power up in NSS or Heat
Command
3, 2, NSS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14c
On Hit
+20a (+10)
Name
Enma's Soul Blade
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- 10 chip damage on block
- Clean hit 35 damage
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
3, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
+7
On Hit
+18g
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break
- Weapon
- Combo from 1st hit
- 6 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Does not transition to DGF during Heat Dash
- Recovers in 1SS ,Low crush 26~
Command
3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Name
Tobi Ushiwaka
Special Properties
Notes
- Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist">
- Low crush 12-37
- fs38-40</div>
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+0
On CH
+20a (+10)
Name
Magic 4
Notes
- Balcony Break (airborne)
Command
4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+4
Notes
- Combo from 1st hit with 4f delay
Command
4, 4, 2
Hit Levels
High
Startup Frames
Damage
On Block
-22
On Hit
-12
Notes
- Yoshimitsu recovers sideturned on block
Command
4, 4, 2, 2
Hit Levels
High
Startup Frames
Damage
On Block
-24
On Hit
-13
Name
Wheel of Arrows
Notes
- Combo from 3rd hit
- Opponent recovers BT on hit
Command
4, 4, 2, 2, 1
Hit Levels
High
Startup Frames
Damage
On Hit
-18
Name
Wheel of Arrows > Sword Stab
Special Properties
Notes
- Weapon
Command
4, 4, 2, 2, 1~1
Hit Levels
High
Startup Frames
Damage
On Hit
-58
Name
Wheel of Arrows > Sword Poke Windmill
Special Properties
Notes
- Weapon
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
Command
4, 4, 2, 2, NSS.1
Hit Levels
High
Startup Frames
Damage
On Block
-54
On Hit
-17a
Command
4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+18a (+9)
Name
Triple Roundhouse Combo
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 4f delay
Command
4~3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Kangaroo Kick
Special Properties
Notes
- Tornado <div class="plainlist">
- High crush 4~22
- fs10~50</div>
Command
1+2
Name
Kincho
Special Properties
Notes
- Can recover to r17 FC with D
- Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves Parry state 3~9
Command
1+2, P
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
+1c~+4c
On Hit
+14a
Name
Guillotine Crow Trap
Special Properties
Notes
- <div class="plainlist">
- is1~20
- Low crush 11~42
- fs43~45</div>
Command
1+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~+10g
On Hit
+0~+18
On CH
+16~+34
Name
Spirit Shield
Special Properties
Notes
- Weapon
- Can hit grounded when up-close and off-axis
Command
1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14c
Name
Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
3+4
Name
Meditation
Notes
- Yoshimitsu recovers in BT
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+14g
On CH
+39a
Name
Manji Backfist
Special Properties
Notes
- Balcony Break
Command
f+2, 1
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+10)
Name
Manji Backfist Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st CH with 1f delay
Command
f+2, NSS.1
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
+17a (+10)
Name
Manji Backfist Swipe
Special Properties
Notes
- Tornado
- Combo from 1st CH
Command
f+2, db+2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Backfist > Stone Fist
Notes
- Links to db+2 extensions
Command
f+3
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+17a (+8)
Name
Oni Kick
Special Properties
Notes
- Homing
- Balcony Break
Command
f+3, 4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+37a (+23)
Name
Zig Zag
Special Properties
Notes
- Knee
- 18f delay after 1st attack
- Interrupt with i17 from 1st block <div class="plainlist">
- ,Low crush 22~29
- fs30~32</div>
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+21a (+11)
Name
Toita Daoshi
Special Properties
Notes
- Balcony Break
- -9 on block after absorbing an attack
- 8 chip damage on attack absorbtion Power crush 7~17
Command
f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+8a (-1)
Name
Kuzuryu
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break
- Weapon
- 4 chip damage on block
- 29 damage and extended range in NSS or Heat
Command
f+3+4
Hit Levels
Mid
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-13~-9
On Hit
-8a (-15)
Name
Kamikaze
Special Properties
Notes
- Balcony Break
- Head
- Floor break 3rd hit
- Transition to FLE on hit only
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
- Cancel to r65 BT earliest on frame 10 with b
- Automatically recovers to r55 IND on self-wallsplat
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5
Name
Tsuka Atemi
Command
df+1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+14g
On CH
+39a
Name
Tsuka Atemi to Back Knuckle
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 2f delay
Command
df+1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+10)
Name
Tsuka Atemi Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 2nd CH with 1f delay
Command
df+1, 2, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+10)
Name
Tsuka Atemi Swipe
Special Properties
Notes
- Tornado
- Combo from 2nd CH
Command
df+1, 2, db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Tsuka Atemi > Slap U Crazy
Notes
- Links to db+2 extensions
Command
df+1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+4
Name
Autumn Leaves
Notes
- Jail from 1st attack with 2f delay
- 2nd hit can whiff at certain ranges, -20 on whiff
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+34a (+24)
Name
Basic Uppercut
Notes
- +4s against crouching
- Launches crouching on CH
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+4
Command
df+3, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4c
On CH
+6a
Name
Wood Cutter
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
- 4 chip damage on block
- Power up in NSS or Heat
- Input can be held to transition to d+1*
Command
df+3, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Name
Wood Chopper
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- 9 chip damage on block
- Input can be held to transition to d+1*
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Side Kick
Command
df+1+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25)
Name
Gehosen (Simple Input)
Special Properties
Notes
- Weapon
- Enter KIN r30 with 1+2
- Can be buffered
- Can be performed in FC
- Power up input f,n,d,df+1 <div class="plainlist">
- Low crush 20~42
- fs43~45</div>
Command
df+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+6g
On CH
+58a (+38)
Name
Flashing Steel (Simple Input)
Special Properties
Notes
- Balcony Break
- Can be buffered
- Can be performed in FC
- Power up input f,n,d,df+2 High crush 9~17
Command
d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+1c
On CH
+6a
Name
Quick Slash
Special Properties
Notes
- Spike
- Weapon
- 4 chip damage on block
- Power up in NSS or Heat
Command
d+1*(1), n
Hit Levels
Startup Frames
Damage
On Hit
+4c
On CH
+6a
Name
Death Slash (1)
Special Properties
Notes
- Spike
- Weapon
- Slowly realigns while charging
- Can be canceled with b*
Command
d+1*(2), n
Hit Levels
Startup Frames
Damage
On Hit
+4c
On CH
+6a
Name
Death Slash (2)
Special Properties
Notes
- Spike
- Weapon
- Slowly realigns while charging
- Can be canceled with b*
Command
d+1*(3), n
Hit Levels
Startup Frames
Damage
On Hit
+4c
On CH
+6a
Name
Death Slash (3)
Special Properties
Notes
- Spike
- Weapon
- Slowly realigns while charging
- Can be canceled with b*
Command
d+1*(4), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (4)
Special Properties
Notes
- Spike
- Weapon
- Slowly realigns while charging
- Can be canceled with b*
Command
d+1*(5), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (5)
Special Properties
Notes
- Spike
- Weapon
- Slowly realigns while charging
- Can be canceled with b*
Command
d+1*(6), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (6)
Special Properties
Notes
- Spike
- Weapon
- Slowly realigns while charging
- Can be canceled with b*
Command
d+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+0
Special Properties
Notes
- Weapon
Command
d+2, 1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+17a (+8)
Name
Heshikirigari
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
Command
d+2, 2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+7g
On CH
+28a (+22)
Name
Heshikirimutou
Special Properties
Notes
- Weapon
- Combo from 1st hit with 13f delay
- Input can be delayed 16f
- Move can be delayed 10f
- In 1SS Enter NSS r31 with B
Command
d+2, 2, 1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+8a (-1)
Name
Heshikiribarai
Special Properties
Notes
- Balcony Break
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, 2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+16a (+9)
Name
Heshikiriseibatsu
Special Properties
Notes
- Tornado
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, NSS.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+8a (-1)
Special Properties
Notes
- Balcony Break
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, NSS.d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+2c
On CH
+42a
Special Properties
Notes
- Spike
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+2c
On CH
+42a
Name
Heshikirinagi
Special Properties
Notes
- Spike
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
- Last hit has shorter range and no Weapon property in NSS
Command
d+2, NSS.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+10g
Name
Heshikirigari
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-18~-16
On Hit
-4~-2
Name
Low Sweep
Special Properties
Notes
- Most commonly impacts on frame 16, except when tracking right High crush 4~
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Toe Check
Special Properties
Notes
- High crush 4~
Command
d+1+2
Name
Flea
Special Properties
Notes
- Unavailable in NSS <div class="plainlist">
- Low crush 8~17
- fs18~20</div>
Command
d+1+4
Hit Levels
Startup Frames
Damage
On Hit
-32a
Name
Harakiri
Special Properties
Notes
- Weapon
- 60 self damage during 1st recovery frame
- Can connect from the front if the opponent attacks into it
Command
d+1+4, B+1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 6 self damage
Command
d+1+4, B+1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 6 self damage
Command
d+1+4, B+1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 10 self damage
Command
d+1+4, B+1, 1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 12 self damage
Command
d+1+4, B+1, 1, 1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-30a
Name
Harakiri > Manji Blood Dance
Special Properties
Notes
- Weapon
- 17 self-damage
- The entire string deals 111 self damage
Command
d+3+4
Name
Indian Stance
Special Properties
Notes
- All stance moves are bufferable <div class="plainlist">
- High crush 6~
- fs6~</div>
Command
DB+1+2
Name
Bad Stomach (BDS)
Special Properties
Notes
- Continues as long as DB is held
- Transition to r25 releasing db High crush 11~
Command
db+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11~-9
On Hit
+4~+6
On CH
+7~+9
Special Properties
Notes
- Unavailable in NSS High crush 8~
Command
db+1, 2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13~12
On Hit
+0~+1
On CH
+6g~+7g
Name
Nebular Burst
Notes
- Balcony Break (airborne or CH)
- Combo from 1st with 1f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
Command
db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Command
db+2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 1st hit
Command
db+2, 2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 1st hit
Command
db+2, 2, 2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 3rd CH
Command
db+2, 2, 2, 2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 4th hit
- Combo from 3rd CH
Command
db+2, 2, 2, 2, 2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-49
On Hit
-37
Name
Stone Fists
Notes
- Combo from 5th CH
Command
db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-25
On Hit
-14
Special Properties
Notes
- High crush 6~
Command
db+3, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-19
On Hit
-7
Special Properties
Notes
- Combo from 1st hit
- Enter IND r20 with d+3+4 ,High crush 1~
Command
db+3, 3, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 2nd CH
- Enter IND r20 with d+3+4 ,High crush 1~
Command
db+3, 3, 3, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-19
On Hit
-7
Special Properties
Notes
- Combo from 3rd CH
- Enter IND r20 with d+3+4 ,High crush 1~
Command
db+3, 3, 3, 3, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-19
On Hit
-7
Special Properties
Notes
- Combo from 4th CH
- Enter IND r20 with d+3+4 ,High crush 1~
Command
db+3, 3, 3, 3, 3, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-26
On Hit
-15
Name
Manji Spin Low Kicks
Special Properties
Notes
- Combo from 5th CH ,High crush 1~
Command
db+3, 3, 3, 3, 3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-8
On Hit
+23a (+13)
Name
Manji Spin Low Kicks Front Kick
Special Properties
Notes
- Balcony Break
- Enter KIN -6 +25a (+15) r21 with 1+2
- Enter NSS -6 +25a (+15) r24 with B
- Same animation as ws4
- Can be performed following any number of db+3 lows except the first one
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
Nozuchi Fumi
Command
B+1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
On CH
+12
Notes
- Can transition to Spinning Evade with b+3 or b+4
Command
B+1, 1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+5
On CH
+10
Notes
- Can transition to Spinning Evade with b+3 or b+4
Command
B+1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+5
On CH
+10
Notes
- Can transition to Spinning Evade with b+3 or b+4
Command
B+1, 1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+5
On CH
+10
Notes
- Can transition to Spinning Evade with b+3 or b+4
Command
B+1, 1, 1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+5
On CH
+10
Notes
- Can transition to Spinning Evade with b+3 or b+4
Command
B+1, 1, 1, 1, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-73
On Hit
-71
On CH
-67
Name
Slap U Silly
Command
B+1, 1, DB+3
Hit Levels
High
Startup Frames
Damage
On Block
-20
On Hit
-9
Special Properties
Notes
- Combo from 1st hit
- Links to db+3 extensions
- Can be performed from a single B+1 ,High crush 10~
Command
B+1, 1, DB+3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-19
On Hit
-7
Special Properties
Notes
- Combo from 3rd CH
- Links to db+3 extensions
- Enter IND r20 with d+3+4
- Can be performed from a single B+1 ,High crush 1~
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Enter KIN r27 with n,1+2
Command
b+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+28a (+18)
Name
Oma Gehosen
Special Properties
Notes
- Weapon
- Combo from 1st CH with 2f delay
- Enter KIN r30 with 1+2
- Input can be delayed 14f <div class="plainlist">
- Low crush 28~49
- fs50~52</div>
Command
b+2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2a
Name
Oma Kugiuchi
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +36a (+26)
- Weapon
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
Command
b+2, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+28a (+18)
Special Properties
Notes
- Enter KIN r30 with 1+2
- Combo from 1st CH with 2f delay
- Input can be delayed 14f <div class="plainlist">
- Low crush 28~49
- fs50~52</div>
Command
b+2, NSS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+0
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +36a (+26)
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
Command
b+3
Notes
- 8 self-damage
Command
b+3, 3
Notes
- 10 self-damage
- 18 self-damage in total
Command
b+3, 3, 3
Notes
- 5 self-damage
- 23 self-damage in total
Command
b+3, 3, 3, 3
Notes
- 5 self-damage
- 28 self-damage in total
Command
b+3, 3, 3, 3, 3
Notes
- 5 self-damage
- 33 self-damage in total
Command
b+3, 3, 3, 3, 3, 3
Name
Spinning Evade
Notes
- 5 self-damage
- 38 self-damage in total
Command
b+1+2
Name
<div class="dotlist"> * No Sword Stance * Mutou no Kiwami </div>
Special Properties
Notes
- High crush 8~50
Command
ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4c
Special Properties
Notes
- Spike
- Weapon
- Performs u+1 with a vertical jump <div class="plainlist">
- Low crush 9~27
- fs28~30</div>
Command
ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-24
Name
Sword Stab
Special Properties
Notes
- Weapon
- Punishable on close hit with FUFT.3
Command
ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Hit
+1~+2
On CH
+45a
Name
Face Splitter
Special Properties
Notes
- Spike
- Weapon
Command
ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-57a
Name
Sword Poke Windmill
Special Properties
Notes
- Weapon
- Cancel early to r25 with B on frame 64
- Possible to double-hit during cancel
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-19
On Hit
+12a (+2)
Name
Avoiding the Puddle
Special Properties
Notes
- Balcony Break
- Spike <div class="plainlist">
- Low crush 9~32
- fs33~35</div>
Command
ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+27a (+17)
Name
Cleansing Sword Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 5 chip damage on block
- Power up in NSS or Heat
Command
u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5c
On CH
+50a
Name
Helmet Strike
Special Properties
Notes
- Spike
- Weapon <div class="plainlist">
- Low crush 9~27
- fs28~30</div>
Command
u+1+2
Name
Manji Dragonfly
Special Properties
Notes
- Cancel to r12 with db_d_df (js1~10)
- Unavailable in NSS
- Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames Low crush 8~
Command
u+3+4
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
+1c~+4c
On Hit
+24a
Name
Guillotine Crow Kick
Special Properties
Notes
- Spike
- Floor break occurs on 2nd hit
- Evades some mid attacks from frames ?-?
- Yoshimitsu becomes invisible on frames 15~30 but can still be floated
- -1 if the 2nd hit whiffs <div class="plainlist">
- Low crush 11~42
- fs43~45</div>
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+2c
Special Properties
Notes
- Weapon
Command
uf+1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+9c
Name
Kasane Kaishaku
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 4f delay
- Input can be delayed 4f
- Move can be delayed 3f
- Interrupt with i6 from 1st block
- Transition to FLE on hit only
- Good SSR tracking
- Power up in NSS or Heat
Command
uf+1, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+9c
Name
Double Decapitation
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 4f delay
- Input can be delayed 4f
- Move can be delayed 3f
- Interrupt with i6 from 1st block
- Transition to FLE on hit only
- Good sidestep right tracking
- Restores 3 additional recoverable health on hit
- Partially uses remaining Heat time
Command
uf+1+3
Hit Levels
Startup Frames
Damage
On Hit
+30a
Name
Death Copter
Special Properties
Notes
- Spike
- Weapon
- Cancel to r64 DGF with 1+2 on frame 34
- Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92
- Becomes a different move in NSS <div class="plainlist">
- Low crush 9~110
- fs111~113</div>
Command
uf+1+3>d
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-1
On Hit
+34a
Name
Death Copter Slice (2)
Special Properties
Notes
- Spike
- Weapon
- 12 chip damage on block
- Input during frames 35-60 of uf+1+2 <div class="plainlist">
- Low crush 9~80
- fs81~83</div>
Command
uf+1+3, b
Hit Levels
Startup Frames
Damage
On Hit
+24a
Name
Death Copter Trick
Special Properties
Notes
- Spike
- Weapon
- Cancel to r106 DGF with 1+2 on frame 79
- Input during frames 1-31 of uf+1+2
- Yoshimitsu will recover BT if the opponent is far <div class="plainlist">
- Low crush 9~90
- fs91~93</div>
Command
uf+1+3, d
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-3
On Hit
+34a
Name
Death Copter Slice (1)
Special Properties
Notes
- Spike
- Weapon
- 10 chip damage on block
- Input during frames 1-31 of uf+1+2 <div class="plainlist">
- Low crush 9~52
- fs53~55</div>
Command
uf+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16
On Hit
+6g
On CH
+25a
Name
Kurama Itto
Special Properties
Notes
- Weapon
- Cancel to r47 FC with D on frame 27 <div class="plainlist">
- Low crush 10~29
- fs30~32</div>
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a (+22)
Name
Rising Knee
Special Properties
Notes
- Knee
- Can evade jabs at frames 5-7 <div class="plainlist">
- Low crush 9~33
- fs34~36</div>
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+22a
Name
Avoiding the Puddle
Special Properties
Notes
- Homing
- Balcony Break
- Spike <div class="plainlist">
- Low crush 9~32
- fs33~35</div>
Command
uf+3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-16~-12
On Hit
-4a
Name
Poison Wind
Special Properties
Notes
- Spike
- In 1SS cancel to DGF r41 with 1+2 on frame 23
- In 1SS enter FLE r28 with d+1+2
- In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
- On hit, transitions to -4a r49 backward jump automatically
- Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT <div class="plainlist">
- Low crush 10~32
- fs33~35</div>
Command
uf+3+4, 1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-1
On Hit
-43
Name
Poison Wind Bronze Fist
Notes
- On hit, transitions to r49 backward jump automatically
- Combo from 1st hit vs grounded
- Combo from 1st hit
Command
uf+3+4, 1, 4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-14~+13g
On Hit
+27a (+17a)
Name
Poison Wind Silver Fist
Special Properties
Notes
- Combos from 1st (requires wall) <div class="plainlist">
- ,Low crush 14~41
- fs42~44</div>
Command
uf+3+4, 1, 4, 1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+1c
On CH
+6a
Name
Poison Wind Gold Strike
Special Properties
Notes
- Spike
- Weapon
- 4 chip damage on block
- Power up in NSS or Heat
Command
uf+3+4, 1, 4, NSS.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- Can transition to d+1*,n
- 9 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
uf+3+4, 1, 3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+0c~+4c
On Hit
-14a
Name
Poison Wind Steel Smash
Special Properties
Notes
- Spike
- On hit, transitions to r49 backward jump automatically <div class="plainlist">
- ,Low crush 10~32
- fs33~35</div>
Command
uf+3+4, 3
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-4c~-1c
On Hit
+27a
Name
Poison Wind Eclipse Kick
Special Properties
Notes
- Spike
- Floor break occurs on 3rd hit
- Evades mid attacks from frames ?-? <div class="plainlist">
- ,Low crush 11~42
- fs43~45</div>
Command
uf+3+4, 3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Poison Wind > Kangaroo Kick
Special Properties
Notes
- Tornado
- Combo from 1st hit <div class="plainlist">
- ,High crush 4~22
- fs10~50</div>
Command
1+2+3+4
Name
<div class="dotlist"> * Ki Charge * Supercharger </div>
Notes
- Can't block for 5 seconds
- CH state on you for 5 seconds ''(Tekken 7 and prior games)''
- 50% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''
Command
b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
+2a
Name
Thunder Blade
Special Properties
Notes
- Weapon
- Cannot be buffered
- Poor hitbox, will go over crouching opponents sometimes
Command
b, B+1+4, B
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14c
Name
Thunder Blade Feint to Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
f, F+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4
Name
Sword Smash
Special Properties
Notes
- Elbow
- Cannot be buffered
- Increased pushback on CH
Command
f, F+2:2
Hit Levels
Mid
Startup Frames
Damage
On Hit
+8d
Name
Yomi Kakenuke
Notes
- Transitions to attack throw only on front hit (air hit OK)
- 3f perfect input window on frames 13~15, +2 damage
- After hit, enter IND r20 with d+3+4
Command
f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5
Name
Iwatsubute
Notes
- Enter KIN r25 +3 +12 with 1+2
- Cannot be buffered
Command
f, F+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+37a (+23)
Name
Fubuki
Special Properties
Notes
- Balcony Break
- Knee
- Cannot be buffered
- -12 if Yoshimitsu holds back to turn around and block <div class="plainlist">
- Low crush 13-21
- fs22-24</div>
Command
f, F+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+3c
Name
Solar Kick
Special Properties
Notes
- Spike
- Cannot be buffered
- Visually similar to f,F+3+4 <div class="plainlist">
- Low crush 10~21
- fs22~24
- Low crush 25~29
- fs30~32</div>
Command
f, F+1+4
Hit Levels
Startup Frames
Damage
On Hit
-65a
Name
Suicide
Special Properties
Notes
- Weapon
- Cannot be buffered
- 60 self-damage during 1st recovery frame
- NSS.f,F+1+4 will always cancel into Confusion
- Dealing lethal damage will award the victory to Yoshimitsu
- Holding any direction will trigger the attack, not just forward
Command
f, F+1+4, F
Hit Levels
Startup Frames
Damage
On Hit
-60a
Name
Double Suicide
Special Properties
Notes
- Weapon
- 200 self-damage during 1st recovery frame
- Dealing lethal damage will award the victory to Yoshimitsu
Command
f, F+1+4, n
Hit Levels
Startup Frames
Damage
Name
Confusion
Command
f, F+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
-9c
Name
Reverse Cartwheel
Special Properties
Notes
- Spike
- Cannot be buffered
- Visually similar to f,F+1+2 <div class="plainlist">
- Low crush 10~27
- fs28~30</div>
Command
f, F+3+4, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-31
On Hit
-2a (-12)
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
- Tremendous forward travel
- Automatically recovers to r55 IND on self-wallsplat <div class="plainlist">
- ,Low crush 24~46
- fs47~90</div>
Command
f, F+3+4, 1+2, 3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Solar Kick Shark Attack
Special Properties
Notes
- Tornado
- Combo from 2nd hit
- Combo from 1st CH
- Tremendous forward travel <div class="plainlist">
- ,Low crush 1~13
- fs14~54</div>
Command
f, n, d, df+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25a)
Name
Gehosen
Special Properties
Notes
- Weapon
- Can be buffered
- Enter KIN r30 with 1+2
- Can be performed from FC <div class="plainlist">
- Low crush 17~39
- fs40~42</div>
Command
f, n, d, df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+6g
On CH
+58a (+38)
Name
Flashing Steel
Special Properties
Notes
- Balcony Break
- Weapon
- Can be buffered
- Can be performed in FC High crush 6~14
Command
qcf+1
Hit Levels
High
High
Mid (hits grounded)
Startup Frames
Damage
On Block
+0~+2
On Hit
+30a
Name
Moonsault Slayer
Special Properties
Notes
- Spike 2nd and 3rd
- Weapon
- 14 chip damage on block
- Can be buffered
- Can be performed in FC
- 1st and 2nd hits connect only vs airborne opponent <div class="plainlist">
- Low crush 10~55
- fs56~58</div>
Command
f, f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+5g
On Hit
+13a (+3)
Name
Manji Kick
Special Properties
Notes
- Balcony Break
- 9 chip damage on block
- Enter DGF +7 +15a (+5) r34 with 1SS.U <div class="plainlist">
- Low crush 3~33
- fs34~36</div>
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+6
Command
ws1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Spike
- Combo from 1st hit with 11f delay
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 8f
- Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
Command
ws1, 1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Spike
- Combo from 1st CH with 13f delay
- Input can be delayed 12f
Command
ws1, 1, 1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+0c
On Hit
+6c
Name
Door Knocker
Special Properties
Notes
- Spike
- Combos from 3rd CH with 5f delay
- Input can be delayed 12f
Command
ws1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+14g
On CH
+39a
Name
Door Knocker to Back Knuckle
Special Properties
Notes
- Balcony Break
- Combos from 1st hit with 4f delay
- Combos from 1st CH with 9f delay
- Input can be delayed 15f
- Move can be delayed 13f
Command
ws1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+10)
Name
Door Knocker Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 2nd CH
Command
ws1, 2, db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Door Knocker > Back Knuckle Slap U Crazy
Notes
- Links to db+2 extensions
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Exorcism Fist
Notes
- Balcony Break (airborne)
Command
ws2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3a
On Hit
+36a (+26)
Name
Scowling Moon God
Special Properties
Notes
- Weapon
- Combo from 1st hit with 1f delay
Command
ws2, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Special Properties
Notes
- Elbow
- Combo from 1st hit
Command
ws2, NSS.1, 2
Hit Levels
Mid
Startup Frames
Damage
Name
Scowling Aratama
Special Properties
Notes
- Balcony Break (airborne)
- Elbow
- Combo from 2nd CH
Command
ws2, NSS.1, 3
Hit Levels
Mid
Startup Frames
Damage
Name
Scowling Spirit
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Command
ws3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12c
On Hit
+0a
Name
Kimon Matagi
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Toe Smash
Notes
- Enter KIN r24 with 1+2
- Enter NSS r24 with B
Command
SS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
On CH
+27a (+17)
Name
Inner Palm
Notes
- Sidestep adds minimum 9f, effective startup i26~27
Command
SS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+28a (+18)
Name
Shrine
Special Properties
Notes
- Tornado
- Sidestep adds minimum 9f, effective startup i25~26
Command
FC.DF+1
Hit Levels
Startup Frames
Damage
On Hit
+70a (+54)
Name
<div class="dotlist"> * Sword Sweep * Samurai Cutter </div>
Special Properties
Notes
- Weapon
- 100% recoverable damage
- Cannot be buffered after Heat Dash High crush 1~34
Command
FC.db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-25
On Hit
-14
Special Properties
Notes
- Links to db+3 extensions High crush 1~
Command
FC.df+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+4c
On CH
+31a
Name
Knee Cap
Special Properties
Notes
- Homing
- Enter IND -26 +8c +35a r24 with d+3+4
- Can be done from Crouch Level 2 High crush 1~
Command
FC.d+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Special Properties
Notes
- Transition to r25? with f
- Transition input can be delayed 16f High crush 1~
Command
FC.d+2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-4
On Hit
+5
Special Properties
Notes
- High crush 1~
Command
FC.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Special Properties
Notes
- High crush 1~
Command
FC.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Special Properties
Notes
- High crush 1~
Command
BDS.1
Hit Levels
Startup Frames
Damage
On Hit
+32a
Name
Poison Breath
Command
BDS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-2
On Hit
-13~+0
Name
Backflip Kick
Special Properties
Notes
- Can hit from the front of the opponent attacks into it <div class="plainlist">
- Low crush 14~27
- fs28~30</div>
Command
BT.1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Special Properties
Notes
- Elbow
Command
BT.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+5
On CH
+63a
Name
Aratama
Special Properties
Notes
- Balcony Break (airborne)
- Elbow
- Combo from 1st CH
Command
BT.1, 3
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+27a (+17)
Name
Magatama
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
Command
BT.2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+14g
On CH
+39a
Name
Manji Backfist 2
Special Properties
Notes
- Balcony Break
- Links to f+2 extensions
Command
BT.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+11a
Name
Perilous Spirit
Special Properties
Notes
- Spike <div class="plainlist">
- Low crush 6~29
- fs30~32</div>
Command
BT.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Name
Shisetsu Genman
Special Properties
Notes
- Weapon High crush 6~
Command
DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-2c
On Hit
+10a
On CH
+46a
Name
Dragonfly Blade
Special Properties
Notes
- Spike
- Weapon
- 11 chip damage on block
- Power up in Heat
- Partially uses remaining Heat time Low crush 1~27
Command
DGF.2
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+13s
Name
Dragonfly Fist
Special Properties
Notes
- Low crush 1~
Command
DGF.2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+15a (+8)
Name
Ubume
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Enter NSS r33 with B <div class="plainlist">
- ,Low crush 1~46
- fs47~49</div>
Command
DGF.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+6c
On CH
+28a
Name
Dragonfly Sweep
Special Properties
Notes
- Airborne attack, can't be low parried Low crush 1~18
Command
DGF.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+14g
Name
Dragonfly Twister
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break Low crush 1~19
Command
DGF.1+2
Name
Manji Dragonfly > Flea
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~27
- fs28~30</div>
Command
DGF.3+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0
Name
Spirited Away
Special Properties
Notes
- Floor Break
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing Low crush 1~
Command
DGF.d+3+4
Name
Manji Dragonfly > Indian Stance
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~27
- fs28~
- High crush 31~</div>
Command
DGF.f
Name
Dragonfly Forward
Special Properties
Notes
- realigns with opponent, creates distance Low crush 1~
Command
DGF.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+7
On Hit
+19a (+10)
On CH
+64a (+44)
Name
Dragonfly Slash
Special Properties
Notes
- Homing
- Balcony Break
- Weapon Low crush 1~
Command
DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-2
On Hit
+18a (+9)
Name
Red Spider Lily
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- Jail from 1st block
- Combo from 1st hit
- 9 chip damage on block
- Power up in Heat Low crush 1~65
Command
FLE.1
Name
Flea Roll
Special Properties
Notes
- <div class="plainlist">
- fs1~25
- High crush 26~</div>
Command
FLE.2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12~-8
On Hit
+30a
Name
Flea > Sliding Headbutt
Special Properties
Notes
- Side switches on close hit
- Can combo to ws4 on no side switch <div class="plainlist">
- fs1~
- High crush 6~</div>
Command
FLE.3
Name
Flea Dance
Special Properties
Notes
- Evades like a sidestep Low crush 1~
Command
FLE.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4
On CH
+31a (+21)
Name
Skull Splitter
Special Properties
Notes
- Tornado
- Head High crush 6~17
Command
FLE.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Flea > Kangaroo Kick
Special Properties
Notes
- Tornado <div class="plainlist">
- fs1~26
- High crush 6~22</div>
Command
FLE.d
Name
Flea Digger
Special Properties
Notes
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n) <div class="plainlist">
- Low crush 1~4
- fs5~15
- Low crush 16~</div>
Command
FLE.d
Hit Levels
Mid (hits grounded)
Damage
On Hit
+31a (+24)
Name
Flea Digger Strike
Special Properties
Notes
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be cancelled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n Low crush 1~
Command
FLE.db
Name
Flea Cancel
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~12
- fs13~15</div>
Command
FLE.d+3+4
Name
Flea > Indian Stance
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~16
- High crush 16~30
- fs17~</div>
Command
FLE.f
Name
Flea Step (WFL)
Special Properties
Notes
- In WFL from frames 2?-32?
- Cancel into FLE.f,f with f within 19? frames Low crush 1~
Command
FLE.f, f
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-10
On Hit
+1
Name
Running Flea
Special Properties
Notes
- Combos from any hit
- Floor break on all hits
- Sometimes combos into FLE.n Low crush 1~
Command
FLE.f+2
Name
Flea to Dragonfly Slash
Command
FLE.n
Hit Levels
Mid
Startup Frames
Damage
On Block
-18~
On Hit
+48a (+38a)
Name
Flea Idle
Special Properties
Notes
- Balcony Break
- Weapon
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~
Command
FLE.uf
Hit Levels
Mid
Startup Frames
Damage
On Block
+10g~25g
On Hit
+32a
Name
Jumping Flea
Special Properties
Notes
- Balcony Break
- 10 chip damage on block
- Opponent recovers crouching on block Low crush 1~
Command
FLE.u+1+2
Name
Flea > Manji Dragonfly
Special Properties
Notes
- Low crush 1~
Command
FLE.u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+4~+6
On Hit
+21a (+12)
Name
Flea > Dragonfly Feint
Special Properties
Notes
- Balcony Break
- Tech roll to r33 FC on frames 41-42 <div class="plainlist">
- Low crush 1~37
- fs38~40</div>
Command
FUFT.d+3+4
Name
Indian Stance Healing
Special Properties
Notes
- fs1~
Command
IND.1
Hit Levels
Startup Frames
Damage
On Hit
+0c~+2c
Name
Indian Stance Storm
Special Properties
Notes
- Spike
- Weapon
- Same animation as the ending of qcf+1 <div class="plainlist">
- Low crush 30~52
- fs53~55</div>
Command
IND.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~-5
On Hit
+2~+6
Name
Indian Stance Stone Fists
Special Properties
Notes
- Links to db+2 extensions
- Greater forward momentum than a standing db+2 High crush 1~ fs1~
Command
IND.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-31
On Hit
-2a (-12)
Special Properties
Notes
- Balcony Break
- Automatically recovers to r55 IND on self-wallsplat
- Tremendous forward travel <div class="plainlist">
- ,Low crush 12~34
- fs35~90</div>
Command
IND.3, 3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Indian Stance Cannon
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Tremendous forward travel <div class="plainlist">
- ,Low crush 1~13
- fs14~54</div>
Command
IND.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+4c
On CH
+31a
Name
Indian Stance Knee Cap
Special Properties
Notes
- Homing
- Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~
Command
IND.1+2
Name
Indian Stance Flea
Special Properties
Notes
- Unavailable in NSS <div class="plainlist">
- Low crush 1~27
- fs28~30</div>
Command
IND.3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Name
Indian Tobi Ushiwaka
Special Properties
Notes
- Homing
- Enter DGF r18 with 1SS.U <div class="plainlist">
- Low crush 12-37
- fs38-40</div>
Command
IND.D+3+4*
Name
Indian Levitation
Special Properties
Notes
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
- Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
- Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 High crush 1~ fs1~
Command
IND.f
Name
Indian Stance Vaccum Dance
Special Properties
Notes
- If closer than 1.75 units, recovers r49, 1 unit behind the opponent
- If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
- If farther than 1.75 units, recovers r49 BT in the same location
- Evasive, can go under some attacks <div class="plainlist">
- fs1~50</div>
Command
IND.n
Name
Indian Stance Healing
Special Properties
Notes
- Recovers 3 recoverable health with each pulse
- Can be cancelled into other IND moves
- Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out <div class="plainlist">
- High crush 1~
- fs1~</div>
Command
IND.u
Name
Indian Stance Cancel
Special Properties
Notes
- Evasive, can go under some attacks if timed fs1~29
Command
IND.u+1+2
Name
Indian Stance Manji Dragonfly
Special Properties
Notes
- Unavailable in NSS Low crush 1~
Command
KIN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
Special Properties
Notes
- Spike
- Weapon
- Deals 2 chip damage in NSS
Command
KIN.1, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+7c
Name
Doushi Kiri
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- Power up in NSS or Heat
Command
KIN.1, NSS.1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-1
On Hit
+37a (+29)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
KIN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+26a (+16a)
Special Properties
Notes
- Weapon
Command
KIN.2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-13
On Hit
+2a
Name
Tenshu Kuzushi
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 6 chip damage on block
- Power in NSS or Heat
- -3d on backturned hit
Command
KIN.2, 1+2*
Hit Levels
Mid
Startup Frames
Damage
On Block
+2~+4
On Hit
+2a
Name
Tenshu Kuzushi (Hold)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Power in NSS or Heat
- -3d on backturned hit
Command
KIN.2, NSS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+15a
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Recovers 5 base health or 10? additional recoverable health on hit
- Recovers 1 base health on hit when remaining recoverable health is 7 to 12
- Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5)
- +15d on backturned hit
Command
KIN.2, NSS.1+2*
Hit Levels
Mid
Startup Frames
Damage
On Block
+11
On Hit
+69a (+49)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- Guard Break
- 12 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Consumes 210F of Heat
- +26d (+26) on airborne hit
- +40a on backturned hit
Command
KIN.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16~-9
On Hit
+13a
On CH
+25a
Name
Shibakari
Special Properties
Notes
- <div class="plainlist">
- Low crush 10~20
- fs21~23
- High crush 24~</div>
Command
KIN.4
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+20a (+11)
On CH
+49a
Name
Whirlwind
Special Properties
Notes
- Homing
- Balcony Break
- Enter KIN +3 +23a (+14) r26 with 1+2
- Enter MED -1 +19a (+10) r28 with 3+4
Command
KIN.1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+11a
Name
Ashura Blade
Special Properties
Notes
- Spike
- Weapon
- Combos from any hit
- Despite being i12, it always connects on i13 after f,F+3,1+2 on hit <div class="plainlist">
- Low crush 25~39
- fs40~42</div>
Command
KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14c
Name
Kincho Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
KIN.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Special Properties
Notes
- Weapon
Command
KIN.b+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+30a (+20)
Name
Ikaruga
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st hit
Command
KIN.b+1+2
Hit Levels
Startup Frames
Damage
On Hit
+6a
Name
Mumyo Juji Ken
Special Properties
Notes
- Weapon
- Backswing blow
- Unavailable in NSS
- Move is delayed by 5f
Command
KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Name
Ishigaki Kuzushi
Special Properties
Notes
- Weapon
- Cancel to r34 FC with DB on frame 16 High crush 22~
Command
KIN.f
Name
Kincho Forward Dash
Special Properties
Notes
- High crush 5~25
Command
KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5
On Hit
-2
Name
Submission Chakram
Special Properties
Notes
- Weapon
- Combos from any hit
- 8 chip damage on block
- Powers in NSS or Heat
Command
KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+29a (+14)
Name
Submission Chakram (Hold)
Special Properties
Notes
- Weapon
- Combos from any hit
- 14 chip damage on block
- Powers in NSS or Heat
Command
KIN.f+2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+9a (+0)
Name
Ganto
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +34a (+27)
- Homing
- Balcony Break
- Weapon
Command
KIN.f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+14c
On Hit
+14c
On CH
+49a
Name
Oyashiro Kuzushi
Special Properties
Notes
- Weapon
- Transition to FLE on hit or block only
- Power up in NSS or Heat Low crush 8~
Command
KIN.u+1+2
Name
Kincho Manji Dragonfly
Special Properties
Notes
- Can be counterhit Low crush 14~
Command
MED.1
Command
MED.3
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+13
On Hit
+43a
Name
Back Handspring
Special Properties
Notes
- Spike
- BT.d+3 is guaranteed on meaty block
- 1st hit only connects if the opponent is close enough <div class="plainlist">
- Low crush 14~41
- fs42~44</div>
Command
MED.1+2
Hit Levels
Startup Frames
Damage
On Hit
-1a
Name
Meditation Healing
Notes
- Recovers 12 base health
Command
MED.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14c
Name
Meditation Backturned Flash
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
MED.3+4
Name
Meditation to Backturn
Command
MED.d
Notes
- Transitions into sidewalk with held input
Command
MED.f
Notes
- Can be cancelled into a backturned attack
- Can be cancelled into instant while standing
- Closes distance with the opponent
Command
MED.n
Notes
- May be canceled into another MED move
- at 26-28 frames into the animation:
- Restores recoverable health successively *
- +1 health (1st pulse) *
- +2 health (2nd pulse) *
- +3 health (3rd onward)
Command
NSS.1+2+3
Hit Levels
High
Startup Frames
Damage
On Block
-18~+0
On Hit
+26d (-32)
Name
Spirit Spinner
Special Properties
Notes
- Balcony Break
Command
NSS.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14 +64a
Name
Soul Stealer
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
Command
NSS.BT.d+1
Hit Levels
Low
Damage
Notes
- Yoshimitsu remains in NSS
Command
NSS.FC.DF+1
Hit Levels
Low
Startup Frames
Damage
On Block
-16
On Hit
+27a
Special Properties
Notes
- High crush 1~34
Command
NSS.FC.DF+1, 2
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
+14
Name
Agonbaku
Special Properties
Notes
- Spike
- Combo from 1st hit
- Interrupt with i7 from 1st block ,High crush 1~45
Command
NSS.FC.df+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+67a (+51)
Name
Spinning Cleave
Special Properties
Notes
- High crush 1~
Command
NSS.IND.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+5a
Special Properties
Notes
- Spike
- Same animation as the ending of NSS.qcf+1 <div class="plainlist">
- Low crush 30~52
- fs53~55</div>
Command
NSS.KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14 +64a
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
Command
NSS.KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Special Properties
Notes
- Cancel to r34 FC with DB on frame 16 High crush 22~
Command
NSS.KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5
On Hit
+18a (+11)
Special Properties
Notes
- Weapon
- Combos from any hit
- 8 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
NSS.KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+29a (+14)
Special Properties
Notes
- Weapon
- Combos from any hit
- 14 chip damage on block
- Recovers 5 base health or 10 additional recoverable health on hit
- Recovers 1 base health on hit when remaining recoverable health is 10-15
- Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
- Recovers 5 base health on hit when remaining recoverable health is 3 or less
Command
NSS.KIN.f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+14c
On Hit
+14c
On CH
+49a
Name
God Slayer
Special Properties
Notes
- Weapon
- Transition to FLE on hit or block only
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Partially uses remaining Heat time Low crush 8~
Command
NSS.b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
-3a (-12)
On CH
+29a (-18)
Name
Thunder Palm Strike
Special Properties
Notes
- Balcony Break
Command
NSS.b, B+1+4, B
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14 +64a
Name
Thunder Palm Strike Feint to Soul Stealer
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
Command
NSS.b+1+2
Name
Battou Kakugo
Special Properties
Notes
- High crush 8~50
Command
NSS.db+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Manji Shagapan
Special Properties
Notes
- Transition to r24 with f High crush 4~
Command
NSS.df+1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25)
Name
Moonlight (Simple Input)
Special Properties
Notes
- Enter KIN r37 with 1+2
- Can be buffered
- Can be performed in FC
- Power up input NSS.f,n,d,df+1
- Replaced by 1SS.df+1+4 when performed in BT <div class="plainlist">
- Low crush 20~42
- fs43~45</div>
Command
NSS.d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Name
Quick Chop
Special Properties
Notes
- Spike
- Weapon
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- 9 chip damage on block
- Input can be held to transition to d+1*
Command
NSS.d+1+2
Name
No Sword Stance > Indian Stance
Special Properties
Notes
- <div class="plainlist">
- High crush 7~
- fs7~</div>
Command
NSS.d+1+4
Name
Unfinished Business
Notes
- Yoshimitsu is invisible on frames 50~64, but can still be hit
Command
NSS.f, n, d, df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25a)
Name
Moonlight
Special Properties
Notes
- Weapon
- Can be buffered
- Enter KIN r30 with 1+2
- Can be performed from FC <div class="plainlist">
- Low crush 17~39
- fs40~42</div>
Command
NSS.f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+29a (+3)
Name
Nine-Headed Dragon
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break
- Weapon
- 8 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Extended range
- Consumes 270F of heat timer during heat
Command
NSS.f+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-9
On Hit
+20a (+11)
Name
Bull Rush
Special Properties
Notes
- Balcony Break
- Head
- Cancel to r55 BT with b
- Enter IND +12a (+3) r29 with d+3+4 on hit
- Automatically recovers to r55 IND on self-wallsplat
- Recovers 12f faster on hit
- +20a on side hit
Command
NSS.qcf+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+5a
Name
Moonsault
Special Properties
Notes
- Spike
- Can be buffered
- Can be performed in FC <div class="plainlist">
- Low crush 10~55
- fs56~58</div>
Command
NSS.ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4c
Special Properties
Notes
- Spike <div class="plainlist">
- Low crush 9~27
- fs28~30</div>
Command
NSS.ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-23
Name
Spinning Finger Stab
Notes
- Punishable on close hit with FUFT.3
Command
NSS.ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Block
-15
On Hit
-4
On CH
+45a
Name
Face Slapper
Special Properties
Notes
- Spike
Command
NSS.ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-49a (-75)
Name
Index Poke Windmill
Special Properties
Notes
- Balcony Break
- Cancel to r94 with B on frame 64
Command
NSS.ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+16a (+6)
Name
Soul Blade Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 12 chip damage on block
- Clean hit 39 damage
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- -12c if blocked at tip range
Command
NSS.uf+1+3
Name
Safe Heron Jump
Special Properties
Notes
- <div class="plainlist">
- Low crush 9~35
- fs36~38</div>
Command
NSS.u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5c
On CH
+15a
Special Properties
Notes
- Spike <div class="plainlist">
- Low crush 9~27
- fs28~30</div>
Command
NSS.u+1+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+5
On Hit
+21g
Name
Ishiusu Tsubushi
Special Properties
Notes
- Spike
- Can't be low parried
- Opponent recovers crouching <div class="plainlist">
- Low crush 9~24
- fs25~</div>
Command
OTG.u+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-8c
Name
Kaishaku
Special Properties
Notes
- Spike
- Weapon
- 16 damage -16a against airborne opponent
- 19 damage -13a (-23) against a grounded opponent
- Unavailable in NSS <div class="plainlist">
- Low crush 8~23
- fs24~26</div>
Command
WFL.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+2a (-7)
Name
Sakanobori
Special Properties
Notes
- Balcony Break
- Clean hit, 1st hit 25 > 37 damage
- Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
- Can side switch on throw hit Low crush 1~
Command
WFL.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+15c
Name
Tsurubebi
Special Properties
Notes
- Transition to r24 IND on hit only <div class="plainlist">
- Low crush 1~12
- High crush 12~
- fs13~</div>
Command
1+3
Hit Levels
Throw
Startup Frames
Damage
On Block
-3
On Hit
+1d
Name
Oni Killer
Special Properties
Notes
- Homing
- Throw break 1 or 2
Command
2+4
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+1
Name
Sword Face Smash
Special Properties
Notes
- Homing
- Floor Break
- Throw break 1 or 2
- Side switch on hit
Command
Back Throw
Hit Levels
Throw
Damage
On Hit
+1d
Name
Tornado Drop
Special Properties
Notes
- Floor Break
- Unbreakable
Command
Left Throw
Hit Levels
Throw
Damage
On Block
-3
On Hit
+0d
Name
Wheels of Hell
Notes
- Throw break 1
- Side switch on hit
Command
Right Throw
Hit Levels
Throw
Damage
On Block
-3
On Hit
-3d
Name
Neck Breaker
Notes
- Throw break 2
Command
qcb, f+2
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0
Name
Soul Possession
Notes
- Unbreakable
- Opponent recovers 26 health
- Yoshimitsu loses 35 health
Command
qcf+2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+0
Name
Soul Siphon
Notes
- Throw break 1+2
- 35 damage as a backthrow
- Yoshimitsu recovers 16 health
- On break: *
- -Opponent recovers 22 health (35 on backthrow) *
- -Yoshimitsu loses 16 health
Command
uf+1+2
Hit Levels
Throw
Startup Frames
Damage
On Block
+0
On Hit
+1
Name
Rainbow Drop
Special Properties
Notes
- Floor Break
- Throw break 1+2
- Side switch on break