yoshimitsu

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush
Floating State
Low Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • Partially uses Heat <div class="plainlist">
  • Power crush 7~62
  • On cancel: fs12~20 Low crush 21~29 fs30~32 </div>

Command

H.DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

26

On Block

+2~+3

On Hit

+46a

Name

Dragonfly Blade (Heat)

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 18 chip damage on block
  • Recovers health on hit Low crush 1~27

Command

H.DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

+4~+5

On Hit

+18a (+9)

Name

Red Spider Lily (Heat)

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • 17 chip damage on block
  • Recovers health on hit Low crush 1~65

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid

Mid

Mid

Startup Frames

18~19

Damage

51

On Block

+4~+5

On Hit

-3d

Name

Divine Sword Kagekiyo

Special Properties

Heat Smash
Balcony Break
Low Crush
Floating State

Notes

  • Heat Smash
  • Balcony Break
  • Recovers health on hit
  • Transition to r29 DGF on block with U, +10~+11
  • Transition to attack throw after 1st hit
  • Ignores regular power crush armor
  • 14 chip damage on block
  • Jail from 1st attack
  • Unparryable
  • Ends Heat Low crush 68~89 fs90~92 (on block/whiff)

Command

R.df+1+2

Hit Levels

Mid

Startup Frames

20

Damage

10, 45+

On Block

-15

On Hit

+0d

Name

Trailokya Pilgrimage

Special Properties

Power Crush

Notes

  • Rage Art
  • Damage increases with lower health
  • Erases opponent's recoverable health on hit Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

7

On Block

+1

On Hit

+8

Name

Jab

Command

1, 1

Hit Levels

High

Mid

Startup Frames

10, 23

Damage

7, 19

On Block

-9

On Hit

+4c

On CH

+6a

Name

Naguri Kabuto Wari

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon lia
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat

Command

1, NSS.1

Hit Levels

High

Mid

Startup Frames

10, 23

Damage

7, 22

On Block

-9

On Hit

+16a

On CH

+52a

Name

NSS Naguri Kabuto Wari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • 11 chip damage on block
  • Recovers health on hit

Command

2

Hit Levels

High

Startup Frames

11

Damage

10

On Block

-1

On Hit

+5

On CH

+8

Name

Right Cross

Command

2, 1

Hit Levels

High

Mid

Startup Frames

11, 26~27

Damage

10, 23

On Block

-9

On Hit

+12a

Name

Seiken Douharai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS

Command

2, 2

Hit Levels

High

High

Startup Frames

11, 24

Damage

10, 18

On Block

-1

On Hit

+15g

Name

Mushibami

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st hit with 1f delay
  • Enter KIN with 1+2
  • Transition to NSS on hit or block only

Command

2, 3

Hit Levels

High

High

Startup Frames

11, 26~27

Damage

10, 24

On Block

-10

On Hit

+16a (+7)

Name

PK Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f

Command

2, NSS.1

Hit Levels

High

High

Startup Frames

11, 23~24 18

Damage

10, 5, 15

On Block

-5

On Hit

+19a

Name

Karakuri Uzumaki

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
  • Alternate notation: NSS.2,1

Command

2, d+3

Hit Levels

High

Low (hits grounded)

Startup Frames

11, 22

Damage

10, 11

On Block

-12

On Hit

-1

Name

PDK Combo

Special Properties

High Crush

Notes

  • Combo from 1st hit with 2f delay High crush 12~

Command

3

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-9

On Hit

+5

Name

Enma

Command

3, 1

Hit Levels

Mid

High

Startup Frames

15~16, 22~24

Damage

12, 22

On Block

+7~+9

On Hit

+18g~+20g

Name

Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~7g +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS ,Low crush 26~

Command

3, 2

Hit Levels

Mid

Mid

Startup Frames

15~16, 22

Damage

12, 12

On Block

-12

On Hit

+1

Notes

  • Interrupt with i1 from 1st block

Command

3, 2, 1+2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16, 22, 26~27

Damage

12, 12, 29

On Block

-14c~-13c

On Hit

+20a (+10)

Name

Enma's Cleansing Sword

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

3, 2, NSS.1+2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16, 22, 26~27

Damage

12, 12, 30

On Block

-14c~-13c

On Hit

+20a (+10)

Name

Enma's Soul Blade

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit

Command

3, NSS.1

Hit Levels

Mid

High

Startup Frames

15~16, 22~24

Damage

12, 25

On Block

+7~+9

On Hit

+18g~+20g

Name

NSS Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~7g +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers health no hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS ,Low crush 26~

Command

3~4

Hit Levels

Mid

Mid

Startup Frames

17~18 28~29

Damage

6, 22

On Block

-6

On Hit

+3

Name

Tobi Ushiwaka

Special Properties

Low Crush
Floating State

Notes

  • Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist">
  • Low crush 12-37
  • fs38-40</div>

Command

4

Hit Levels

High

Startup Frames

12~13

Damage

12

On Block

-11

On Hit

+0

On CH

+20a (+10)

Name

Magic 4

Notes

  • Balcony break on airborne hit

Command

4, 4

Hit Levels

High

High

Startup Frames

12~13, 24~25

Damage

12, 12

On Block

-4

On Hit

-2

Notes

  • Combo from 1st hit with 4f delay

Command

4, 4, 2

Hit Levels

High

High

Mid

Startup Frames

12~13, 24~25, 30~31

Damage

12, 12, 5

On Block

-22

On Hit

-12

Notes

  • Yoshimitsu recovers sideturned on block

Command

4, 4, 2, 2

Hit Levels

High

High

Mid

High

Startup Frames

12~13, 24~25, 30~31, 22~23

Damage

12, 12, 5, 6

On Block

-24

On Hit

-13

Name

Wheel of Arrows

Notes

  • Combo from 3rd hit
  • Opponent recovers BT on hit

Command

4, 4, 2, 2, 1

Hit Levels

High

High

Mid

High

Startup Frames

12~13, 24~25, 30~31, 22~23, 67

Damage

12, 12, 5, 6, 30

On Hit

-18

Name

Wheel of Arrows > Sword Stab

Special Properties

Weapon

Notes

  • Weapon

Command

4, 4, 2, 2, 1~1

Hit Levels

High

High

Mid

High

Startup Frames

12~13, 24~25, 30~31, 22~23, 28~113

Damage

12, 12, 5, 6, 30, 22

On Hit

-58

Name

Wheel of Arrows > Sword Poke Windmill

Special Properties

Weapon

Notes

  • Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit

Command

4, 4, 2, 2, NSS.1

Hit Levels

High

High

Mid

High

Mid

Startup Frames

12~13, 24~25, 30~31, 22~23, 67

Damage

12, 12, 5, 6, 30

On Block

-54

On Hit

-17a

Command

4, 4, 4

Hit Levels

High

High

High

Startup Frames

12~13, 24~25, 24~25

Damage

12, 12, 20

On Block

-4

On Hit

+18a (+9)

Name

Triple Roundhouse Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 4f delay

Command

4~3

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13

On Hit

+52a (+42)

Name

Kangaroo Kick

Special Properties

Tornado Move
High Crush
Floating State

Notes

  • Tornado <div class="plainlist">
  • High crush 4~22
  • fs10~50</div>

Command

1+2

Name

Kincho

Special Properties

Parry State

Notes

  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
  • Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2 Parry state 3~9

Command

1+2, P

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

15~18 3~6

Damage

10, 12

On Block

+1c~+4c

On Hit

+14a

Name

Guillotine Crow Trap

Special Properties

Low Crush
Floating State

Notes

  • ,is1~20 Low crush 11~42 fs43~45

Command

1+2+3

Hit Levels

Mid

Startup Frames

22~40

Damage

0

On Block

-8~+10g

On Hit

+0~+18

On CH

+16~+34

Name

Spirit Shield

Special Properties

Weapon

Notes

  • Weapon
  • Can hit grounded when up-close and off-axis

Command

1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-15~-12

On Hit

+14c~+17c

Name

Flash / Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

3+4

Name

Meditation

Notes

  • Alternate inputs: b+3+4, BT.3+4

Command

f+2

Hit Levels

High

Startup Frames

17~18

Damage

18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Manji Backfist

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+2, 1

Hit Levels

High

Mid (hits grounded)

Startup Frames

17~18, 26~27

Damage

18, 21

On Block

-12~-11

On Hit

+17a (+10)

Name

Manji Backfist Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st CH
  • Alternate input: BT.2,1
  • Alternate notation: 1SS.f+2,1

Command

f+2, NSS.1

Hit Levels

High

Mid

Startup Frames

17~18, 26~27

Damage

18, 21

On Block

-12~-11

On Hit

+17a (+10)

Name

Manji Backfist Swipe

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st CH
  • Alternate input: BT.2,NSS.1

Command

f+2, db+2

Hit Levels

High

Mid

Startup Frames

17~18, 10~14

Damage

18, 8

On Block

-5

On Hit

+6

Name

Manji Backfist > Stone Fist

Notes

  • Link to db+2 extensions

Command

f+3

Hit Levels

High

Startup Frames

16~17

Damage

24

On Block

-9~-8

On Hit

+17a (+8)

Name

Oni Kick

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

f+3, 4

Hit Levels

High

Mid

Startup Frames

16~17, 23~24

Damage

24, 20

On Block

-6~-5

On Hit

+37a (+23a)

Name

Zig Zag

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block ,Low crush 30~38 fs39~41

Command

f+4

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-13

On Hit

+21a (+11)

Name

Toita Daoshi

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • -9 on attack absorbtion
  • 8 chip damage on attack absorbtion Power crush 7~17

Command

f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

23

On Block

-12

On Hit

+8a (-1)

Name

Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g +62a (+42)
  • Balcony Break
  • Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat

Command

f+3+4

Hit Levels

Mid

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

21~25

Damage

20, 3, 3, 3

On Block

-13~-9

On Hit

-8a (-15)

Name

Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r55 BT with b
  • Alternate notation: 1SS.f+3+4

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

14

On Block

-4

On Hit

+5

Name

Tsuka Atemi

Command

df+1, 2

Hit Levels

Mid

High

Startup Frames

13, 25~26

Damage

14, 16

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Tsuka Atemi to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay

Command

df+1, 2, 1

Hit Levels

Mid

High

Mid (hits grounded)

Startup Frames

13, 25~26, 26~27

Damage

14, 16, 19

On Block

-12~-11

On Hit

+17a (+10)

Name

Tsuka Atemi Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 2nd CH
  • Alternate notation: 1SS.df+1,2,1

Command

df+1, 2, NSS.1

Hit Levels

Mid

High

Mid

Startup Frames

13, 25~26, 26~27

Damage

14, 16, 19

On Block

-12~-11

On Hit

+17a (+10)

Name

Tsuka Atemi Swipe

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH

Command

df+1, 2, db+2

Hit Levels

Mid

High

Mid

Startup Frames

13, 25~26, 15

Damage

14, 16, 7

On Block

-5

On Hit

+6

Name

Tsuka Atemi > Slap U Crazy

Notes

  • Links to db+2 extensions

Command

df+1, 4

Hit Levels

Mid

Mid

Startup Frames

13, 17

Damage

14, 17

On Block

-12

On Hit

+4

Name

Autumn Leaves

Notes

  • Jail from 1st attack with 2f delay

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-7~-6

On Hit

+34a (+24)

Name

Basic Uppercut

Notes

  • On hit +4s~+5s against crouching opponent
  • On CH launches crouching opponent

Command

df+3

Hit Levels

Mid

Startup Frames

17~18

Damage

10

On Block

-4~-3

On Hit

+4~+5

Command

df+3, 1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~18, 23~24

Damage

10, 20

On Block

-9~-8

On Hit

+4c~+5c

On CH

+6a

Name

Wood Cutter

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*

Command

df+3, NSS.1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~18, 23~24

Damage

10, 24

On Block

-9~-8

On Hit

+16a

On CH

+6a

Name

Wood Chopper

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*

Command

df+4

Hit Levels

Mid

Startup Frames

12

Damage

15

On Block

-7

On Hit

+4

Name

Side Kick

Command

df+1+4

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

20

On Block

-17~-16

On Hit

+35a (+25)

Name

Gehosen (Simple Input)

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: f,n,d,df+1
  • Alternate notation: 1SS.df+1+4 Low crush 17~39 fs40~42

Command

df+2+3

Hit Levels

Mid

Startup Frames

17~18

Damage

18

On Block

-13~-12

On Hit

+6

On CH

+58a (+38)

Name

Flashing Steel (Simple Input)

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Can be performed in FC
  • Power up input: f,n,d,df+2
  • Alternate notation: 1SS.df+2+3 High crush 9~17

Command

d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

15

On Block

-9~-8

On Hit

+1c~+2c

On CH

+6a

Name

Quick Slash

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat

Command

d+1*(1), n

Hit Levels

Startup Frames

55~56

Damage

20

On Hit

+4c~+5c

On CH

+6a

Name

Death Slash (1)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(2), n

Hit Levels

Startup Frames

99~100

Damage

25

On Hit

+4c~+5c

On CH

+6a

Name

Death Slash (2)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(3), n

Hit Levels

Startup Frames

130~131

Damage

30

On Hit

+4c~+5c

On CH

+6a

Name

Death Slash (3)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(4), n

Hit Levels

Startup Frames

179~180

Damage

40

On Hit

+16a

On CH

+52a

Name

Death Slash (4)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(5), n

Hit Levels

Startup Frames

214~215

Damage

60

On Hit

+16a

On CH

+52a

Name

Death Slash (5)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+1*(6), n

Hit Levels

Startup Frames

249~250

Damage

180

On Hit

+16a

On CH

+52a

Name

Death Slash (6)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Constantly realigns while charging
  • Can be canceled with b*

Command

d+2

Hit Levels

Mid (hits grounded)

Startup Frames

16~17

Damage

12

On Block

-9~-8

On Hit

+0~+1

Special Properties

Weapon

Notes

  • Weapon

Command

d+2, 1

Hit Levels

Mid (hits grounded)

High

Startup Frames

16~17, 27~28

Damage

12, 23

On Block

-9~-8

On Hit

+17a (+8)

Name

Heshikirigari

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1

Command

d+2, 2

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

16~17, 22~23

Damage

12, 17

On Block

-12~-11

On Hit

+7g~+8g

On CH

+28a (+22)

Name

Heshikirimutou

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS transition to r31 NSS with B

Command

d+2, 2, 1

Hit Levels

Mid (hits grounded)

Mid

High

Startup Frames

16~17, 22~23, 19~20

Damage

12, 17, 20

On Block

-9~-8

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Alternate notation: 1SS.d+2,2,1

Command

d+2, 2, 2

Hit Levels

Mid (hits grounded)

Mid

Mid (hits grounded)

Startup Frames

16~17, 22~23, 25~27

Damage

12, 17, 19

On Block

-13~-11

On Hit

+16a (+9)

Name

Heshikiriseibatsu

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, NSS.1

Hit Levels

Mid (hits grounded)

Mid

High

Startup Frames

16~17, 22~23, 19~20

Damage

12, 17, 20

On Block

-9~-8

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, NSS.d+1

Hit Levels

Mid (hits grounded)

Mid

Mid

Startup Frames

16~17, 22~23, 29~30

Damage

12, 17, 17

On Block

-12~-11

On Hit

+2c~+3c

On CH

+42a

Name

Heshikirinagi

Special Properties

Spike

Notes

  • Spike
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, d+1

Hit Levels

Mid (hits grounded)

Mid

Mid

Startup Frames

16~17, 22~23, 29~30

Damage

12, 17, 17

On Block

-12~-11

On Hit

+2c~+3c

On CH

+42a

Name

Heshikirinagi

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, NSS.1

Hit Levels

Mid (hits grounded)

High

Startup Frames

16~17, 27~28

Damage

12, 18

On Block

-9~-8

On Hit

+10g~+11g

Name

Heshikirigari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

15~17

Damage

12

On Block

-18~-16

On Hit

-4~-2

Name

Low Sweep

Special Properties

High Crush

Notes

  • Most commonly impacts on frame 16, except when tracking right High crush 4~

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Toe Check

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+1+2

Name

Flea

Special Properties

Low Crush
Floating State

Notes

  • Alternate input: BT.d+1+2
  • Unavailable in NSS Low crush 8~17 fs18~20

Command

d+1+4

Hit Levels

Startup Frames

29~30

Damage

60

On Hit

-32a

Name

Harakiri

Special Properties

Weapon

Notes

  • Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it
  • Alternate notation: 1SS.d+1+4

Command

d+1+4, B+1

Hit Levels

Startup Frames

29~30, 1~39

Damage

60, 18

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 6 self damage

Command

d+1+4, B+1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18

Damage

60, 18, 20

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 6 self damage

Command

d+1+4, B+1, 1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18, 1~18

Damage

60, 18, 20, 21

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 10 self damage

Command

d+1+4, B+1, 1, 1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18, 1~18, 1~18

Damage

60, 18, 20, 21, 28

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 12 self damage

Command

d+1+4, B+1, 1, 1, 1, 1

Hit Levels

Startup Frames

29~30, 1~39, 1~18, 1~18, 1~18, 1~35

Damage

60, 18, 20, 21, 28, 30

On Hit

-30a

Name

Harakiri > Manji Blood Dance

Special Properties

Weapon

Notes

  • Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

Command

d+3+4

Name

Indian Stance

Special Properties

High Crush
Floating State

Notes

  • All stance moves are bufferable
  • Alternate inputs: BT.d+3+4, FC.d+3+4 High crush 6~ fs6~

Command

DB+2

Hit Levels

Mid

Startup Frames

15

Damage

8

On Block

-5

On Hit

+6

Command

DB+2, 2

Hit Levels

Mid

Mid

Startup Frames

15, 10~14

Damage

8, 7

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 1st hit

Command

DB+2, 2, 2

Hit Levels

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14

Damage

8, 7, 6

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 1st hit

Command

DB+2, 2, 2, 2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14, 10~14

Damage

8, 7, 6, 5

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 3rd CH

Command

DB+2, 2, 2, 2, 2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14, 10~14, 10~14

Damage

8, 7, 6, 5, 4

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 4th hit
  • Combo from 3rd CH

Command

DB+2, 2, 2, 2, 2, 2

Hit Levels

Mid

Mid

Mid

Mid

Mid

Mid

Startup Frames

15, 10~14, 10~14, 10~14, 10~14, 10~14

Damage

8, 7, 6, 5, 4, 3

On Block

-49

On Hit

-37

Name

Stone Fists

Notes

  • Combo from 5th CH

Command

DB+3

Hit Levels

Low

Startup Frames

18~19

Damage

8

On Block

-25~-24

On Hit

-14~-13

Special Properties

High Crush

Notes

  • High crush 6~

Command

DB+3, 3

Hit Levels

Low

Low

Startup Frames

18~19, 15~17

Damage

8, 7

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3

Hit Levels

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17

Damage

8, 7, 7

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 2nd CH
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3, 3

Hit Levels

Low

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17, 15~17

Damage

8, 7, 7, 5

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 3rd CH
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3, 3, 3

Hit Levels

Low

Low

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17

Damage

8, 7, 7, 5, 5

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 4th CH
  • Transition to r20 IND with d+3+4 ,High crush 1~

Command

DB+3, 3, 3, 3, 3, 3

Hit Levels

Low

Low

Low

Low

Low

Low

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17, 9~11

Damage

8, 7, 7, 5, 5, 5

On Block

-26~-24

On Hit

-15~-13

Name

Manji Spin Low Kicks

Special Properties

High Crush

Notes

  • Combo from 5th CH ,High crush 1~

Command

DB+3, 3, 3, 3, 3, 4

Hit Levels

Low

Low

Low

Low

Low

Mid

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17, 12~13

Damage

8, 7, 7, 5, 5, 15

On Block

-8~-7

On Hit

+23a (+13)

Name

Manji Spin Low Kicks Front Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4

Command

DB+1+2

Name

Bad Stomach (BDS)

Special Properties

High Crush

Notes

  • Continues as long as DB is held
  • Transition to r25 releasing db High crush 11~

Command

db+1

Hit Levels

Low (hits grounded)

Startup Frames

26~28

Damage

12

On Block

-11~-9

On Hit

+4~+6

On CH

7~+9

Special Properties

High Crush

Notes

  • Unavailable in NSS High crush 8~

Command

db+1, 2

Hit Levels

Startup Frames

26~28, 25~26

Damage

12, 20

On Block

-13~12

On Hit

+0~+1

On CH

+6g~+7g

Name

Nebular Burst

Notes

  • Balcony break on CH
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

17

Damage

14

On Block

-12

On Hit

-1

Name

Nozuchi Fumi

Command

B+1

Hit Levels

High

Startup Frames

17

Damage

8

On Block

+1

On Hit

+7

On CH

+12

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1

Hit Levels

High

High

Startup Frames

17, 11~12

Damage

8, 9

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1

Hit Levels

High

High

High

Startup Frames

17, 11~12, 11~12

Damage

8, 9, 10

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1, 1

Hit Levels

High

High

High

High

Startup Frames

17, 11~12, 11~12, 11~12

Damage

8, 9, 10, 12

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1, 1, 1

Hit Levels

High

High

High

High

High

Startup Frames

17, 11~12, 11~12, 11~12, 11~12

Damage

8, 9, 10, 12, 14

On Block

+4~+5

On Hit

+5~+6

On CH

+10~+11

Notes

  • Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4

Command

B+1, 1, 1, 1, 1, 1

Hit Levels

High

High

High

High

High

High

Startup Frames

17, 11~12, 11~12, 11~12, 11~12, 11~12

Damage

8, 9, 10, 12, 14, 16

On Block

-73

On Hit

-71

On CH

-67

Name

Slap U Silly

Command

B+1, 1, DB+3

Hit Levels

High

High

Low

Startup Frames

17, 11~12, 13~14

Damage

8, 9, 7

On Block

-20~-19

On Hit

-9~-8

Special Properties

High Crush

Notes

  • Alternate inputs:
  • b+1,db+3 (Combos)
  • b+1,1,db+3 (Combos) High crush 10~

Command

B+1, 1, DB+3, 3

Hit Levels

High

High

Low

Low

Startup Frames

17, 11~12, 13~14, 15~17

Damage

8, 9, 7, 5

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Transition to r20 IND with d+3+4
  • Alternate inputs:
  • b+1,DB+3,3 (Combos)
  • b+1,1,DB+3,3 ,High crush 1~

Command

B+1, 1, DB+3, 3, 3

Hit Levels

High

High

Low

Low

Low

Startup Frames

17, 11~12, 13~14, 15~17, 9~11

Damage

8, 9, 7, 5, 5

On Block

-27~-25

On Hit

-15~-13

Special Properties

High Crush

Notes

  • Alternate inputs:
  • b+1,DB+3,3,3
  • b+1,1,DB+3,3,3 ,High crush 1~

Command

B+1, 1, DB+3, 3, 4

Hit Levels

High

High

Low

Low

Mid

Startup Frames

17, 11~12, 13~14, 15~17, 12~13

Damage

8, 9, 7, 5, 15

On Block

-8~-7

On Hit

+23a (+13a)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

Command

b+2

Hit Levels

Mid

Startup Frames

14~15

Damage

12

On Block

-9~-8

On Hit

+2~+3

Notes

  • Transition to r27 KIN with 1+2

Command

b+2, 1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

14~15, 27~28

Damage

12, 20

On Block

-17~-16

On Hit

+28a (+18)

Name

Oma Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Combo from 1st CH with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,1 Low crush 28~49 fs50~52

Command

b+2, 2

Hit Levels

Mid

High

Startup Frames

14~15, 22~23

Damage

12, 21

On Block

-13

On Hit

+2a

Name

Oma Kugiuchi

Special Properties

Heat Engager
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +36a (+26)
  • Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f
  • Alternate notation: 1SS.b+2,2

Command

b+2, NSS.1

Hit Levels

Mid

Mid

Startup Frames

14~15, 27~28

Damage

12, 17

On Block

-17~-16

On Hit

+28a (+18)

Name

Oma Gehosen

Special Properties

Low Crush
Floating State

Notes

  • Combo from 1st CH with 2f delay
  • Transition to r30 KIN with 1+2
  • Input can be delayed 14f Low crush 28~49 fs50~52

Command

b+2, NSS.2

Hit Levels

Mid

High

Startup Frames

14~15, 22~23

Damage

12, 18

On Block

-10~-9

On Hit

+0~+1

Name

Oma Kugiuchi

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +36a (+26)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f

Command

b+3

Name

Spinning Evade

Notes

  • 4 self-damage
  • Alternate input: b+4

Command

b+3, 3

Name

Spinning Evade (2)

Notes

  • 4 self-damage
  • Alternate input: b+4,4

Command

b+3, 3, 3

Name

Spinning Evade (3)

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4

Command

b+3, 3, 3, 3

Name

Spinning Evade (4)

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4,4

Command

b+3, 3, 3, 3, 3

Name

Spinning Evade (5)

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4,4,4

Command

b+3, 3, 3, 3, 3, 3

Name

Spinning Evade (6)

Special Properties

Floating State

Notes

  • 4 self-damage
  • Alternate input: b+4,4,4,4,4,4 fs65~

Command

b+1+2

Name

No Sword Stance

Special Properties

High Crush

Notes

  • Alternate input: BT.b+1+2
  • Alternate name: Mutou no Kiwami High crush 8~50

Command

ub+1

Hit Levels

Mid

Startup Frames

24~25

Damage

15

On Block

-6~-5

On Hit

+3c~+4c

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Alternate notation: 1SS.ub+1 Low crush 9~27 fs28~30

Command

ub+1+3

Hit Levels

Startup Frames

50~52

Damage

40

On Hit

-24

Name

Sword Stab

Special Properties

Weapon

Notes

  • Weapon
  • Punishable on close hit with FUFT.3
  • Alternate notation: 1SS.ub+1+3

Command

ub+1+3, 1+2

Hit Levels

Startup Frames

50~52, 18~19

Damage

40, 18

On Hit

+1~+2

On CH

+45a

Name

Face Splitter

Special Properties

Weapon

Notes

  • Weapon
  • Alternate notation: 1SS.ub+1+3,1+2

Command

ub+1+3, n+1

Hit Levels

Startup Frames

50~52, 28~113

Damage

40, 22

On Hit

-57a

Name

Sword Poke Windmill

Special Properties

Weapon

Notes

  • Weapon
  • Cancel early to r21 with B (earliest cancel -12a)
  • Possible to double-hit
  • Alternate notation: 1SS.ub+1+3,n+1

Command

ub+4

Hit Levels

Mid

Startup Frames

20~22

Damage

17

On Block

-19~-17

On Hit

+12a (+2)

Name

Avoiding the Puddle

Special Properties

Balcony Break
Spike
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike Low crush 9~32 fs33~35

Command

ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

25

On Block

-8c~-7c

On Hit

+27a (+17)

Name

Cleansing Sword Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

u+1

Hit Levels

Mid

Startup Frames

24~25

Damage

17

On Block

-5~-4

On Hit

+4c~+5c

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Alternate notation: 1SS.u+1 Low crush 9~27 fs28~30

Command

u+1+2

Name

Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in 1SS
  • Alternate input: BT.u+1+2 Low crush 8~

Command

u+3+4

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

39~42 3~6

Damage

10, 12

On Block

+1c~+4c

On Hit

+24a

Name

Guillotine Crow Kick

Special Properties

Spike
Low Crush

Notes

  • Spike
  • Evades some mid attacks from frames ?-?
  • Can be floated out of invisibility frames Low crush 11~42

Command

uf+1

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

-4~-3

On Hit

+5c~+6c

On CH

+50a

Name

Helmet Strike

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Alternate notation: 1SS.uf+1 Low crush 9~27 fs28~30

Command

uf+1+3

Hit Levels

Startup Frames

113~114

Damage

40

On Hit

+30a

Name

Death Copter

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Cancel to r34 DGF with 1+2 on frames 1-34
  • Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
  • Alternate notation: 1SS.uf+1+3 Low crush 9~110 fs111~113

Command

uf+1+3>d

Hit Levels

Mid (hits grounded)

Startup Frames

83~84

Damage

30

On Block

-1c~+0c

On Hit

+34a

Name

Death Copter Slice (2)

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2 Low crush 9~80 fs81~83

Command

uf+1+3, b

Hit Levels

Startup Frames

113~114, 55~56

Damage

35

On Hit

+24a

Name

Death Copter Trick

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Cancel to r27 DGF with 1+2
  • Input during frames 1-31 of uf+1+2 Low crush 9~59 fs60~62

Command

uf+1+3, d

Hit Levels

Mid (hits grounded)

Startup Frames

113~114, 55~56

Damage

25

On Block

-3~-2

On Hit

+34a

Name

Death Copter Slice (1)

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2 Low crush 9~52 fs53~55

Command

uf+2

Hit Levels

Mid

Startup Frames

35~36

Damage

25

On Block

-16~-15

On Hit

+6g~+7g

On CH

+25a

Name

Kurama Itto

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Cancel to r20 FC with D Low crush 10~29 fs30~32

Command

uf+3

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-13

On Hit

+32a (+22)

Name

Rising Knee

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • Can evade jabs at frames 5-7
  • Alternate inputs: ub+3, u+3 Low crush 9~33 fs34~36

Command

uf+4

Hit Levels

Mid

Startup Frames

20~22

Damage

21

On Block

-9~-7

On Hit

+22a

Name

Avoiding the Puddle

Special Properties

Homing Attack
Balcony Break
Spike
Low Crush
Floating State

Notes

  • Homing
  • Balcony Break
  • Spike
  • Alternate input: u+4 Low crush 9~32 fs33~35

Command

uf+3+4

Hit Levels

Mid (hits grounded)

Startup Frames

31~35

Damage

20

On Block

-16~-12

On Hit

-4a

Name

Poison Wind

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • In 1SS cancel to r18 DGF with 1+2
  • In 1SS transition to r28 FLE with d+1+2
  • Transition to r28 IND with d+3+4 (or NSS.d+1+2)
  • On hit, transitions to r49 backward jump automatically Low crush 10~32 fs33~35

Command

uf+3+4, 1

Hit Levels

Mid (hits grounded)

High

Startup Frames

31~35, 16~18

Damage

20, 8

On Block

-1~+1

On Hit

-42

Notes

  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit

Command

uf+3+4, 1, 4

Hit Levels

Mid (hits grounded)

High

Mid

Startup Frames

31~35, 16~18, 17~28 28~39

Damage

20, 8, 15

On Block

-14~+13g

On Hit

+27a (+17a)

Special Properties

Low Crush
Floating State

Notes

  • Combos from 1st (requires wall) ,Low crush 14~41 fs42~44

Command

uf+3+4, 1, 4, 1

Hit Levels

Mid (hits grounded)

High

Mid

Mid (hits grounded)

Startup Frames

31~35, 16~18, 17~28 28~39, 24~25

Damage

20, 8, 15, 15

On Block

-9~-8

On Hit

+1c~+2c

On CH

+6a

Name

Poison Wind Gold Strike

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Can transition to d+1*,n
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Alternate notation: 1SS.uf+3+4,b+1,4,d+1)

Command

uf+3+4, 1, 4, NSS.1

Hit Levels

Mid (hits grounded)

High

Mid

Mid (hits grounded)

Startup Frames

31~35, 16~18, 17~28 28~39, 24~25

Damage

20, 8, 15, 15

On Block

-9~-8

On Hit

+16a

On CH

+52a

Name

NSS Poison Wind Gold Strike

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Can transition to d+1*,n
  • 12 chip damage on block
  • Recovers health on hit

Command

uf+3+4, 1, 3+4

Hit Levels

Mid (hits grounded)

High

Mid (hits grounded)

Startup Frames

31~35, 16~18, 31~35

Damage

20, 8, 21

On Block

+0c~+4c

On Hit

-14a

Name

Poison Wind Steel Smash

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • On hit, transitions to r49 backward jump automatically ,Low crush 10~32 fs33~35

Command

uf+3+4, 3

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

31~35, 39~42 3~6

Damage

20, 10, 10

On Block

-4c~-1c

On Hit

+27a

Name

Poison Wind Eclipse Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Evades mid attacks from frames ?-? ,Low crush 11~42 fs43~45

Command

uf+3+4, 3+4

Hit Levels

Mid (hits grounded)

Mid

Startup Frames

31~35, 25~26

Damage

20, 25

On Block

-13~-12

On Hit

+52a (+42)

Name

Poison Wind > Kangaroo Kick

Special Properties

Tornado Move
High Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit ,High crush 4~22 fs10~50

Command

1+2+3+4

Name

Ki Charge

Notes

  • Can't block for 5 seconds
  • CH state for 5 seconds

Command

b, B+1+4

Hit Levels

Startup Frames

59~61

Damage

50

On Hit

+2a

Name

Thunder Blade

Special Properties

Weapon

Notes