Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b
- 3 chip damage on block
- Partially uses Heat <div class="plainlist">
- Power crush 7~62
- On cancel: fs12~20 Low crush 21~29 fs30~32 </div>
Command
H.DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+3
On Hit
+46a
Name
Dragonfly Blade (Heat)
Special Properties
Notes
- Spike
- Weapon
- 18 chip damage on block
- Recovers health on hit Low crush 1~27
Command
H.DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+18a (+9)
Name
Red Spider Lily (Heat)
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- 17 chip damage on block
- Recovers health on hit Low crush 1~65
Command
H.2+3
Hit Levels
Mid (hits grounded)
Mid
Mid
Mid
Startup Frames
Damage
On Block
+4~+5
On Hit
-3d
Name
Divine Sword Kagekiyo
Special Properties
Notes
- Heat Smash
- Balcony Break
- Recovers health on hit
- Transition to r29 DGF on block with U, +10~+11
- Transition to attack throw after 1st hit
- Ignores regular power crush armor
- 14 chip damage on block
- Jail from 1st attack
- Unparryable
- Ends Heat Low crush 68~89 fs90~92 (on block/whiff)
Command
R.df+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15
On Hit
+0d
Name
Trailokya Pilgrimage
Special Properties
Notes
- Rage Art
- Damage increases with lower health
- Erases opponent's recoverable health on hit Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Command
1, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4c
On CH
+6a
Name
Naguri Kabuto Wari
Special Properties
Notes
- Spike
- Weapon lia
- Combo from 1st hit with 1f delay
- Input can be delayed 3f
- Interrupt with i4 from 1st block
- 3 chip damage on block
- Power up in NSS or Heat
Command
1, NSS.1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Name
NSS Naguri Kabuto Wari
Special Properties
Notes
- Balcony Break
- 11 chip damage on block
- Recovers health on hit
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+5
On CH
+8
Name
Right Cross
Command
2, 1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-9
On Hit
+12a
Name
Seiken Douharai
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st CH with 2f delay
- Cancel to r15 with b
- Interrupt with i8 from 1st block
- Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS
Command
2, 2
Hit Levels
High
High
Startup Frames
Damage
On Block
-1
On Hit
+15g
Name
Mushibami
Special Properties
Notes
- Tornado
- Combo from 1st hit with 1f delay
- Enter KIN with 1+2
- Transition to NSS on hit or block only
Command
2, 3
Hit Levels
High
High
Startup Frames
Damage
On Block
-10
On Hit
+16a (+7)
Name
PK Combo
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 2f delay
- Input can be delayed 5f
Command
2, NSS.1
Hit Levels
High
High
Startup Frames
Damage
On Block
-5
On Hit
+19a
Name
Karakuri Uzumaki
Special Properties
Notes
- Balcony Break
- Combo from 1st hit
- Jail from 2nd attack
- Alternate notation: NSS.2,1
Command
2, d+3
Hit Levels
High
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
PDK Combo
Special Properties
Notes
- Combo from 1st hit with 2f delay High crush 12~
Command
3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+5
Name
Enma
Command
3, 1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
+7~+9
On Hit
+18g~+20g
Name
Enma's Flame
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~7g +62a (+42)
- Balcony Break
- Weapon
- Combo from 1st hit
- 4 chip damage on block
- Does not transition to DGF during Heat activation and Heat Dash
- Power up in NSS or Heat
- Recovers in 1SS ,Low crush 26~
Command
3, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+1
Notes
- Interrupt with i1 from 1st block
Command
3, 2, 1+2
Hit Levels
Mid
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-14c~-13c
On Hit
+20a (+10)
Name
Enma's Cleansing Sword
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- Interrupt with i7 from 2nd block
- 5 chip damage on block
- Power up in NSS or Heat
Command
3, 2, NSS.1+2
Hit Levels
Mid
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-14c~-13c
On Hit
+20a (+10)
Name
Enma's Soul Blade
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 2nd hit with 4f delay
- Input can be delayed 10f
- Move can be delayed 9f
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
Command
3, NSS.1
Hit Levels
Mid
High
Startup Frames
Damage
On Block
+7~+9
On Hit
+18g~+20g
Name
NSS Enma's Flame
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~7g +62a (+42)
- Balcony Break
- Weapon
- Combo from 1st hit
- 7 chip damage on block
- Recovers health no hit
- Does not transition to DGF during Heat Dash
- Recovers in 1SS ,Low crush 26~
Command
3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Name
Tobi Ushiwaka
Special Properties
Notes
- Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist">
- Low crush 12-37
- fs38-40</div>
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+0
On CH
+20a (+10)
Name
Magic 4
Notes
- Balcony break on airborne hit
Command
4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-4
On Hit
-2
Notes
- Combo from 1st hit with 4f delay
Command
4, 4, 2
Hit Levels
High
High
Mid
Startup Frames
Damage
On Block
-22
On Hit
-12
Notes
- Yoshimitsu recovers sideturned on block
Command
4, 4, 2, 2
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Block
-24
On Hit
-13
Name
Wheel of Arrows
Notes
- Combo from 3rd hit
- Opponent recovers BT on hit
Command
4, 4, 2, 2, 1
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Hit
-18
Name
Wheel of Arrows > Sword Stab
Special Properties
Notes
- Weapon
Command
4, 4, 2, 2, 1~1
Hit Levels
High
High
Mid
High
Startup Frames
Damage
On Hit
-58
Name
Wheel of Arrows > Sword Poke Windmill
Special Properties
Notes
- Weapon
- Cancel early to r26 with B (earliest cancel -12a)
- Possible to double-hit
Command
4, 4, 2, 2, NSS.1
Hit Levels
High
High
Mid
High
Mid
Startup Frames
Damage
On Block
-54
On Hit
-17a
Command
4, 4, 4
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-4
On Hit
+18a (+9)
Name
Triple Roundhouse Combo
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 4f delay
Command
4~3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Kangaroo Kick
Special Properties
Notes
- Tornado <div class="plainlist">
- High crush 4~22
- fs10~50</div>
Command
1+2
Name
Kincho
Special Properties
Notes
- Can recover to r17 FC with D
- Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves
- Alternate inputs: BT.1+2, FC.db+1+2 FC.d+1+2 Parry state 3~9
Command
1+2, P
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
+1c~+4c
On Hit
+14a
Name
Guillotine Crow Trap
Special Properties
Notes
- ,is1~20 Low crush 11~42 fs43~45
Command
1+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~+10g
On Hit
+0~+18
On CH
+16~+34
Name
Spirit Shield
Special Properties
Notes
- Weapon
- Can hit grounded when up-close and off-axis
Command
1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Flash / Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
3+4
Name
Meditation
Notes
- Alternate inputs: b+3+4, BT.3+4
Command
f+2
Hit Levels
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Name
Manji Backfist
Special Properties
Notes
- Balcony Break
Command
f+2, 1
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Manji Backfist Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st CH
- Alternate input: BT.2,1
- Alternate notation: 1SS.f+2,1
Command
f+2, NSS.1
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Manji Backfist Swipe
Special Properties
Notes
- Tornado
- Combo from 1st CH
- Alternate input: BT.2,NSS.1
Command
f+2, db+2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Manji Backfist > Stone Fist
Notes
- Link to db+2 extensions
Command
f+3
Hit Levels
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+17a (+8)
Name
Oni Kick
Special Properties
Notes
- Homing
- Balcony Break
Command
f+3, 4
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+37a (+23a)
Name
Zig Zag
Special Properties
Notes
- Knee
- 18f delay after 1st attack
- Interrupt with i17 from 1st block ,Low crush 30~38 fs39~41
Command
f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+21a (+11)
Name
Toita Daoshi
Special Properties
Notes
- Balcony Break
- -9 on attack absorbtion
- 8 chip damage on attack absorbtion Power crush 7~17
Command
f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+8a (-1)
Name
Kuzuryu
Special Properties
Notes
- Heat Engager
- Heat Dash +5g +62a (+42)
- Balcony Break
- Weapon
- 4 chip damage on block
- 29 damage and extended range in NSS or Heat
Command
f+3+4
Hit Levels
Mid
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-13~-9
On Hit
-8a (-15)
Name
Kamikaze
Special Properties
Notes
- Balcony Break
- Head
- Floor break 3rd hit
- Transition to FLE on hit only
- Attacks after 1st only come out on hit
- Combo from 1st hit does 2,1,1 damage
- Combo does 2 extra damage from FLE.n
- Cancel to r55 BT with b
- Alternate notation: 1SS.f+3+4
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5
Name
Tsuka Atemi
Command
df+1, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Name
Tsuka Atemi to Back Knuckle
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 2f delay
Command
df+1, 2, 1
Hit Levels
Mid
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Tsuka Atemi Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 2nd CH
- Alternate notation: 1SS.df+1,2,1
Command
df+1, 2, NSS.1
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+17a (+10)
Name
Tsuka Atemi Swipe
Special Properties
Notes
- Tornado
- Combo from 2nd CH
Command
df+1, 2, db+2
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Tsuka Atemi > Slap U Crazy
Notes
- Links to db+2 extensions
Command
df+1, 4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-12
On Hit
+4
Name
Autumn Leaves
Notes
- Jail from 1st attack with 2f delay
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7~-6
On Hit
+34a (+24)
Name
Basic Uppercut
Notes
- On hit +4s~+5s against crouching opponent
- On CH launches crouching opponent
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+4~+5
Command
df+3, 1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+4c~+5c
On CH
+6a
Name
Wood Cutter
Special Properties
Notes
- Weapon
- Combo from 1st hit
- 4 chip damage on block
- Power up in NSS or Heat
- Input can be held to transition to d+1*
Command
df+3, NSS.1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+16a
On CH
+6a
Name
Wood Chopper
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Name
Side Kick
Command
df+1+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25)
Name
Gehosen (Simple Input)
Special Properties
Notes
- Weapon
- Can be buffered
- Transition to r37 KIN with 1+2
- Can be performed in FC
- Power up input: f,n,d,df+1
- Alternate notation: 1SS.df+1+4 Low crush 17~39 fs40~42
Command
df+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+6
On CH
+58a (+38)
Name
Flashing Steel (Simple Input)
Special Properties
Notes
- Balcony Break
- Can be performed in FC
- Power up input: f,n,d,df+2
- Alternate notation: 1SS.df+2+3 High crush 9~17
Command
d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+1c~+2c
On CH
+6a
Name
Quick Slash
Special Properties
Notes
- Spike
- Weapon
- 4 chip damage on block
- Power up in NSS or Heat
Command
d+1*(1), n
Hit Levels
Startup Frames
Damage
On Hit
+4c~+5c
On CH
+6a
Name
Death Slash (1)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(2), n
Hit Levels
Startup Frames
Damage
On Hit
+4c~+5c
On CH
+6a
Name
Death Slash (2)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(3), n
Hit Levels
Startup Frames
Damage
On Hit
+4c~+5c
On CH
+6a
Name
Death Slash (3)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(4), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (4)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(5), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (5)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+1*(6), n
Hit Levels
Startup Frames
Damage
On Hit
+16a
On CH
+52a
Name
Death Slash (6)
Special Properties
Notes
- Spike
- Weapon
- Constantly realigns while charging
- Can be canceled with b*
Command
d+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+0~+1
Special Properties
Notes
- Weapon
Command
d+2, 1
Hit Levels
Mid (hits grounded)
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+17a (+8)
Name
Heshikirigari
Special Properties
Notes
- Balcony Break
- Weapon
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
- Alternate notation: 1SS.d+2,1
Command
d+2, 2
Hit Levels
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+7g~+8g
On CH
+28a (+22)
Name
Heshikirimutou
Special Properties
Notes
- Weapon
- Combo from 1st hit with 13f delay
- Input can be delayed 16f
- Move can be delayed 10f
- In 1SS transition to r31 NSS with B
Command
d+2, 2, 1
Hit Levels
Mid (hits grounded)
Mid
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+8a (-1)
Name
Heshikiribarai
Special Properties
Notes
- Balcony Break
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
- Alternate notation: 1SS.d+2,2,1
Command
d+2, 2, 2
Hit Levels
Mid (hits grounded)
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-13~-11
On Hit
+16a (+9)
Name
Heshikiriseibatsu
Special Properties
Notes
- Tornado
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, NSS.1
Hit Levels
Mid (hits grounded)
Mid
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+8a (-1)
Name
Heshikiribarai
Special Properties
Notes
- Balcony Break
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, NSS.d+1
Hit Levels
Mid (hits grounded)
Mid
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+2c~+3c
On CH
+42a
Name
Heshikirinagi
Special Properties
Notes
- Spike
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, 2, d+1
Hit Levels
Mid (hits grounded)
Mid
Mid
Startup Frames
Damage
On Block
-12~-11
On Hit
+2c~+3c
On CH
+42a
Name
Heshikirinagi
Special Properties
Notes
- Spike
- Weapon
- Input can be delayed 10f
- Move can be delayed 9f
Command
d+2, NSS.1
Hit Levels
Mid (hits grounded)
High
Startup Frames
Damage
On Block
-9~-8
On Hit
+10g~+11g
Name
Heshikirigari
Special Properties
Notes
- Balcony Break
- Combo from 1st hit with 8f delay
- Input can be delayed 16f
- Move can be delayed 10f
Command
d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-18~-16
On Hit
-4~-2
Name
Low Sweep
Special Properties
Notes
- Most commonly impacts on frame 16, except when tracking right High crush 4~
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Toe Check
Special Properties
Notes
- High crush 4~
Command
d+1+2
Name
Flea
Special Properties
Notes
- Alternate input: BT.d+1+2
- Unavailable in NSS Low crush 8~17 fs18~20
Command
d+1+4
Hit Levels
Startup Frames
Damage
On Hit
-32a
Name
Harakiri
Special Properties
Notes
- Weapon
- 60 self damage during 1st recovery frame
- Can connect from the front if the opponent attacks into it
- Alternate notation: 1SS.d+1+4
Command
d+1+4, B+1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 6 self damage
Command
d+1+4, B+1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 6 self damage
Command
d+1+4, B+1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 10 self damage
Command
d+1+4, B+1, 1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-29a
Special Properties
Notes
- Weapon
- 12 self damage
Command
d+1+4, B+1, 1, 1, 1, 1
Hit Levels
Startup Frames
Damage
On Hit
-30a
Name
Harakiri > Manji Blood Dance
Special Properties
Notes
- Weapon
- 17 self-damage
- The entire string deals 111 self damage
Command
d+3+4
Name
Indian Stance
Special Properties
Notes
- All stance moves are bufferable
- Alternate inputs: BT.d+3+4, FC.d+3+4 High crush 6~ fs6~
Command
DB+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Command
DB+2, 2
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 1st hit
Command
DB+2, 2, 2
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 1st hit
Command
DB+2, 2, 2, 2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 3rd CH
Command
DB+2, 2, 2, 2, 2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-5
On Hit
+2~+6
Notes
- Combo from 4th hit
- Combo from 3rd CH
Command
DB+2, 2, 2, 2, 2, 2
Hit Levels
Mid
Mid
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-49
On Hit
-37
Name
Stone Fists
Notes
- Combo from 5th CH
Command
DB+3
Hit Levels
Low
Startup Frames
Damage
On Block
-25~-24
On Hit
-14~-13
Special Properties
Notes
- High crush 6~
Command
DB+3, 3
Hit Levels
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 1st hit
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3
Hit Levels
Low
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 2nd CH
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3, 3
Hit Levels
Low
Low
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 3rd CH
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3, 3, 3
Hit Levels
Low
Low
Low
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Combo from 4th CH
- Transition to r20 IND with d+3+4 ,High crush 1~
Command
DB+3, 3, 3, 3, 3, 3
Hit Levels
Low
Low
Low
Low
Low
Low
Startup Frames
Damage
On Block
-26~-24
On Hit
-15~-13
Name
Manji Spin Low Kicks
Special Properties
Notes
- Combo from 5th CH ,High crush 1~
Command
DB+3, 3, 3, 3, 3, 4
Hit Levels
Low
Low
Low
Low
Low
Mid
Startup Frames
Damage
On Block
-8~-7
On Hit
+23a (+13)
Name
Manji Spin Low Kicks Front Kick
Special Properties
Notes
- Balcony Break
- Transition to r21 KIN with 1+2 (-6~-5 on block)
- Transition to r24 NSS with B
- Same animation as ws4
- Alternate inputs:
- DB+3,3,4
- DB+3,3,3,4
- DB+3,3,3,3,4
Command
DB+1+2
Name
Bad Stomach (BDS)
Special Properties
Notes
- Continues as long as DB is held
- Transition to r25 releasing db High crush 11~
Command
db+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11~-9
On Hit
+4~+6
On CH
7~+9
Special Properties
Notes
- Unavailable in NSS High crush 8~
Command
db+1, 2
Hit Levels
Startup Frames
Damage
On Block
-13~12
On Hit
+0~+1
On CH
+6g~+7g
Name
Nebular Burst
Notes
- Balcony break on CH
- Combo from 1st with 1f delay
- Combo from 1st CH with 8f delay
- Input can be delayed 8f
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-1
Name
Nozuchi Fumi
Command
B+1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
On CH
+12
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1
Hit Levels
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1
Hit Levels
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1, 1
Hit Levels
High
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1, 1, 1
Hit Levels
High
High
High
High
High
Startup Frames
Damage
On Block
+4~+5
On Hit
+5~+6
On CH
+10~+11
Notes
- Can transition to [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-b+3,3,3,3,3,3|Spinning Evade]] with b+3 or b+4
Command
B+1, 1, 1, 1, 1, 1
Hit Levels
High
High
High
High
High
High
Startup Frames
Damage
On Block
-73
On Hit
-71
On CH
-67
Name
Slap U Silly
Command
B+1, 1, DB+3
Hit Levels
High
High
Low
Startup Frames
Damage
On Block
-20~-19
On Hit
-9~-8
Special Properties
Notes
- Alternate inputs:
- b+1,db+3 (Combos)
- b+1,1,db+3 (Combos) High crush 10~
Command
B+1, 1, DB+3, 3
Hit Levels
High
High
Low
Low
Startup Frames
Damage
On Block
-19~-17
On Hit
-7~-5
Special Properties
Notes
- Transition to r20 IND with d+3+4
- Alternate inputs:
- b+1,DB+3,3 (Combos)
- b+1,1,DB+3,3 ,High crush 1~
Command
B+1, 1, DB+3, 3, 3
Hit Levels
High
High
Low
Low
Low
Startup Frames
Damage
On Block
-27~-25
On Hit
-15~-13
Special Properties
Notes
- Alternate inputs:
- b+1,DB+3,3,3
- b+1,1,DB+3,3,3 ,High crush 1~
Command
B+1, 1, DB+3, 3, 4
Hit Levels
High
High
Low
Low
Mid
Startup Frames
Damage
On Block
-8~-7
On Hit
+23a (+13a)
Special Properties
Notes
- Balcony Break
- Transition to r21 KIN with 1+2 (-6~-5 on block)
- Transition to r24 NSS with B
- Same animation as ws4
- Alternate inputs:
- b+1,DB+3,3,4
- b+1,1,DB+3,3,4
Command
b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+2~+3
Notes
- Transition to r27 KIN with 1+2
Command
b+2, 1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-17~-16
On Hit
+28a (+18)
Name
Oma Gehosen
Special Properties
Notes
- Weapon
- Combo from 1st CH with 2f delay
- Transition to r30 KIN with 1+2
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,1 Low crush 28~49 fs50~52
Command
b+2, 2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-13
On Hit
+2a
Name
Oma Kugiuchi
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+6g +36a (+26)
- Weapon
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
- Alternate notation: 1SS.b+2,2
Command
b+2, NSS.1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-17~-16
On Hit
+28a (+18)
Name
Oma Gehosen
Special Properties
Notes
- Combo from 1st CH with 2f delay
- Transition to r30 KIN with 1+2
- Input can be delayed 14f Low crush 28~49 fs50~52
Command
b+2, NSS.2
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10~-9
On Hit
+0~+1
Name
Oma Kugiuchi
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+6g +36a (+26)
- Combo from 1st with 1f delay
- Combo from 1st CH with 7f delay
- Input can be delayed 14f
Command
b+3
Name
Spinning Evade
Notes
- 4 self-damage
- Alternate input: b+4
Command
b+3, 3
Name
Spinning Evade (2)
Notes
- 4 self-damage
- Alternate input: b+4,4
Command
b+3, 3, 3
Name
Spinning Evade (3)
Notes
- 4 self-damage
- Alternate input: b+4,4,4
Command
b+3, 3, 3, 3
Name
Spinning Evade (4)
Notes
- 4 self-damage
- Alternate input: b+4,4,4,4
Command
b+3, 3, 3, 3, 3
Name
Spinning Evade (5)
Notes
- 4 self-damage
- Alternate input: b+4,4,4,4,4
Command
b+3, 3, 3, 3, 3, 3
Name
Spinning Evade (6)
Special Properties
Notes
- 4 self-damage
- Alternate input: b+4,4,4,4,4,4 fs65~
Command
b+1+2
Name
No Sword Stance
Special Properties
Notes
- Alternate input: BT.b+1+2
- Alternate name: Mutou no Kiwami High crush 8~50
Command
ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+3c~+4c
Special Properties
Notes
- Spike
- Weapon
- Alternate notation: 1SS.ub+1 Low crush 9~27 fs28~30
Command
ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-24
Name
Sword Stab
Special Properties
Notes
- Weapon
- Punishable on close hit with FUFT.3
- Alternate notation: 1SS.ub+1+3
Command
ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Hit
+1~+2
On CH
+45a
Name
Face Splitter
Special Properties
Notes
- Weapon
- Alternate notation: 1SS.ub+1+3,1+2
Command
ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-57a
Name
Sword Poke Windmill
Special Properties
Notes
- Weapon
- Cancel early to r21 with B (earliest cancel -12a)
- Possible to double-hit
- Alternate notation: 1SS.ub+1+3,n+1
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-19~-17
On Hit
+12a (+2)
Name
Avoiding the Puddle
Special Properties
Notes
- Balcony Break
- Spike Low crush 9~32 fs33~35
Command
ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-7c
On Hit
+27a (+17)
Name
Cleansing Sword Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 5 chip damage on block
- Power up in NSS or Heat
Command
u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-4
On Hit
+4c~+5c
Special Properties
Notes
- Spike
- Weapon
- Alternate notation: 1SS.u+1 Low crush 9~27 fs28~30
Command
u+1+2
Name
Manji Dragonfly
Special Properties
Notes
- Unavailable in 1SS
- Alternate input: BT.u+1+2 Low crush 8~
Command
u+3+4
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
+1c~+4c
On Hit
+24a
Name
Guillotine Crow Kick
Special Properties
Notes
- Spike
- Evades some mid attacks from frames ?-?
- Can be floated out of invisibility frames Low crush 11~42
Command
uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+5c~+6c
On CH
+50a
Name
Helmet Strike
Special Properties
Notes
- Spike
- Weapon
- Alternate notation: 1SS.uf+1 Low crush 9~27 fs28~30
Command
uf+1+3
Hit Levels
Startup Frames
Damage
On Hit
+30a
Name
Death Copter
Special Properties
Notes
- Spike
- Weapon
- Cancel to r34 DGF with 1+2 on frames 1-34
- Cancel to r30 DGF with 1+2 on frame 35. delayable up to frame 92
- Alternate notation: 1SS.uf+1+3 Low crush 9~110 fs111~113
Command
uf+1+3>d
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-1c~+0c
On Hit
+34a
Name
Death Copter Slice (2)
Special Properties
Notes
- Spike
- Weapon
- 12 chip damage on block
- Input during frames 35-60 of uf+1+2 Low crush 9~80 fs81~83
Command
uf+1+3, b
Hit Levels
Startup Frames
Damage
On Hit
+24a
Name
Death Copter Trick
Special Properties
Notes
- Spike
- Weapon
- Cancel to r27 DGF with 1+2
- Input during frames 1-31 of uf+1+2 Low crush 9~59 fs60~62
Command
uf+1+3, d
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-3~-2
On Hit
+34a
Name
Death Copter Slice (1)
Special Properties
Notes
- Spike
- Weapon
- 10 chip damage on block
- Input during frames 1-31 of uf+1+2 Low crush 9~52 fs53~55
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-16~-15
On Hit
+6g~+7g
On CH
+25a
Name
Kurama Itto
Special Properties
Notes
- Weapon
- Cancel to r20 FC with D Low crush 10~29 fs30~32
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a (+22)
Name
Rising Knee
Special Properties
Notes
- Knee
- Can evade jabs at frames 5-7
- Alternate inputs: ub+3, u+3 Low crush 9~33 fs34~36
Command
uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-7
On Hit
+22a
Name
Avoiding the Puddle
Special Properties
Notes
- Homing
- Balcony Break
- Spike
- Alternate input: u+4 Low crush 9~32 fs33~35
Command
uf+3+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-16~-12
On Hit
-4a
Name
Poison Wind
Special Properties
Notes
- Spike
- In 1SS cancel to r18 DGF with 1+2
- In 1SS transition to r28 FLE with d+1+2
- Transition to r28 IND with d+3+4 (or NSS.d+1+2)
- On hit, transitions to r49 backward jump automatically Low crush 10~32 fs33~35
Command
uf+3+4, 1
Hit Levels
Mid (hits grounded)
High
Startup Frames
Damage
On Block
-1~+1
On Hit
-42
Notes
- On hit, transitions to r49 backward jump automatically
- Combo from 1st hit vs grounded
- Combo from 1st hit
Command
uf+3+4, 1, 4
Hit Levels
Mid (hits grounded)
High
Mid
Startup Frames
Damage
On Block
-14~+13g
On Hit
+27a (+17a)
Special Properties
Notes
- Combos from 1st (requires wall) ,Low crush 14~41 fs42~44
Command
uf+3+4, 1, 4, 1
Hit Levels
Mid (hits grounded)
High
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+1c~+2c
On CH
+6a
Name
Poison Wind Gold Strike
Special Properties
Notes
- Spike
- Weapon
- Can transition to d+1*,n
- 4 chip damage on block
- Power up in NSS or Heat
- Alternate notation: 1SS.uf+3+4,b+1,4,d+1)
Command
uf+3+4, 1, 4, NSS.1
Hit Levels
Mid (hits grounded)
High
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+16a
On CH
+52a
Name
NSS Poison Wind Gold Strike
Special Properties
Notes
- Spike
- Weapon
- Can transition to d+1*,n
- 12 chip damage on block
- Recovers health on hit
Command
uf+3+4, 1, 3+4
Hit Levels
Mid (hits grounded)
High
Mid (hits grounded)
Startup Frames
Damage
On Block
+0c~+4c
On Hit
-14a
Name
Poison Wind Steel Smash
Special Properties
Notes
- Spike
- On hit, transitions to r49 backward jump automatically ,Low crush 10~32 fs33~35
Command
uf+3+4, 3
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-4c~-1c
On Hit
+27a
Name
Poison Wind Eclipse Kick
Special Properties
Notes
- Spike
- Evades mid attacks from frames ?-? ,Low crush 11~42 fs43~45
Command
uf+3+4, 3+4
Hit Levels
Mid (hits grounded)
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+52a (+42)
Name
Poison Wind > Kangaroo Kick
Special Properties
Notes
- Tornado
- Combo from 1st hit ,High crush 4~22 fs10~50
Command
1+2+3+4
Name
Ki Charge
Notes
- Can't block for 5 seconds
- CH state for 5 seconds
Command
b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
+2a
Name
Thunder Blade