yoshimitsu

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush
Floating State
Low Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O. <div class="plainlist">
  • Power crush 7~62
  • On cancel: fs12~20 Low crush 21~29 fs30~32</div>

Command

H.DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

26

On Block

+2

On Hit

+46a

Name

Dragonfly Blade (Heat)

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 13 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Consumes 90F of remaining Heat time Low crush 1~27

Command

H.DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

+4

On Hit

+18a (+9)

Name

Red Spider Lily (Heat)

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • 16 chip damage on block
  • Recovers 1 base health or 5 additional recoverable health on hit
  • Consumes 90F of remaining Heat time Low crush 1~65

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid

Mid

Mid

Startup Frames

18~19

Damage

51

On Block

+4

On Hit

-3d

Name

Divine Sword Kagekiyo

Special Properties

Heat Smash
Balcony Break
Low Crush
Floating State

Notes

  • Heat Smash
  • Reversal Break
  • Balcony Break
  • Recovers 4 base health or 14 additional recoverable health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 9 chip damage on block
  • Jail from 1st attack
  • Ends Heat <div class="plainlist">
  • Low crush 68~89
  • fs90~92</div>

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-15

On Hit

+0d

Name

Trailokya Pilgrimage

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 1

Hit Levels

High

Startup Frames

10, 10, 23

Damage

5, 19

On Block

-9

On Hit

+4c

On CH

+6d

Name

Naguri Kabuto Wari

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 3 chip damage on block
  • Power up in NSS or Heat

Command

1, NSS.1

Hit Levels

High

Startup Frames

10, 10, 23

Damage

5, 22

On Block

-9

On Hit

+16a

On CH

+52a

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

2

Hit Levels

High

Startup Frames

11

Damage

10

On Block

-1

On Hit

+5

On CH

+8

Name

Right Cross

Command

2, 1

Hit Levels

High

Startup Frames

11, 11, 26~27

Damage

10, 23

On Block

-9

On Hit

+12a

Name

Seiken Douharai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a different move in NSS

Command

2, 2

Hit Levels

High

Startup Frames

11, 11, 24

Damage

10, 18

On Block

-1

On Hit

+15g

Name

Mushibami

Special Properties

Tornado Move

Notes

  • Tornado
  • Balcony Break (airborne)
  • Combo from 1st hit with 1f delay
  • Enter KIN r26 with 1+2
  • Transition to NSS on hit or block only

Command

2, 3

Hit Levels

High

Startup Frames

11, 11, 26~27

Damage

10, 24

On Block

-10

On Hit

+16a (+7)

Name

PK Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f

Command

2, NSS.1

Hit Levels

High

Startup Frames

11, 11, 23~24 18

Damage

10, 5, 15

On Block

-5

On Hit

+19a

Name

Karakuri Uzumaki

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack

Command

2, d+3

Hit Levels

High

Startup Frames

11, 11, 22

Damage

10, 11

On Block

-12

On Hit

-1

Name

PDK Combo

Special Properties

High Crush

Notes

  • Combo from 1st hit with 2f delay High crush 12~

Command

3

Hit Levels

Mid

Startup Frames

15~16

Damage

12

On Block

-9

On Hit

+5

Name

Enma

Command

3, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22~24

Damage

12, 20

On Block

+7

On Hit

+18g

Name

Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation or Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS ,Low crush 26~

Command

3, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22

Damage

12, 12

On Block

-12

On Hit

+1

Notes

  • Interrupt with i1 from 1st block

Command

3, 2, 1+2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22, 15~16, ,26~27

Damage

12, 12, 26

On Block

-14c

On Hit

+20a (+10)

Name

Enma's Cleansing Sword

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

3, 2, NSS.1+2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22, 15~16, ,26~27

Damage

12, 12, 27

On Block

-14c

On Hit

+20a (+10)

Name

Enma's Soul Blade

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 10 chip damage on block
  • Clean hit 35 damage
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

3, NSS.1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 22~24

Damage

12, 22

On Block

+7

On Hit

+18g

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 6 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS ,Low crush 26~

Command

3~4

Hit Levels

Mid

Mid

Startup Frames

17~18 28~29

Damage

6, 22

On Block

-6

On Hit

+3

Name

Tobi Ushiwaka

Special Properties

Low Crush
Floating State

Notes

  • Enter DGF +5 +14 r18 with 1SS.U <div class="plainlist">
  • Low crush 12-37
  • fs38-40</div>

Command

4

Hit Levels

High

Startup Frames

12~13

Damage

16

On Block

-11

On Hit

+0

On CH

+20a (+10)

Name

Magic 4

Notes

  • Balcony Break (airborne)

Command

4, 4

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25

Damage

16, 16

On Block

-4

On Hit

+4

Notes

  • Combo from 1st hit with 4f delay

Command

4, 4, 2

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25, 12~13, ,30~31

Damage

16, 16, 5

On Block

-22

On Hit

-12

Notes

  • Yoshimitsu recovers sideturned on block

Command

4, 4, 2, 2

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25, 12~13, ,30~31, 12~13, ,22~23

Damage

16, 16, 5, 6

On Block

-24

On Hit

-13

Name

Wheel of Arrows

Notes

  • Combo from 3rd hit
  • Opponent recovers BT on hit

Command

4, 4, 2, 2, 1

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25, 12~13, ,30~31, 12~13, ,22~23, 12~13, ,67

Damage

16, 16, 5, 6, 30

On Hit

-18

Name

Wheel of Arrows > Sword Stab

Special Properties

Weapon

Notes

  • Weapon

Command

4, 4, 2, 2, 1~1

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25, 12~13, ,30~31, 12~13, ,22~23, 12~13, ,28~113

Damage

16, 16, 5, 6, 30, 22

On Hit

-58

Name

Wheel of Arrows > Sword Poke Windmill

Special Properties

Weapon

Notes

  • Weapon
  • Cancel early to r26 with B (earliest cancel -12a)
  • Possible to double-hit

Command

4, 4, 2, 2, NSS.1

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25, 12~13, ,30~31, 12~13, ,22~23, 12~13, ,67

Damage

16, 16, 5, 6, 30

On Block

-54

On Hit

-17a

Command

4, 4, 4

Hit Levels

High

Startup Frames

12~13, 12~13, 24~25, 12~13, ,24~25

Damage

16, 16, 20

On Block

-4

On Hit

+18a (+9)

Name

Triple Roundhouse Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 4f delay

Command

4~3

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13

On Hit

+52a (+42)

Name

Kangaroo Kick

Special Properties

Tornado Move
High Crush
Floating State

Notes

  • Tornado <div class="plainlist">
  • High crush 4~22
  • fs10~50</div>

Command

1+2

Name

Kincho

Special Properties

Parry State

Notes

  • Can recover to r17 FC with D
  • Strong Attack Reversal: parries all highs or mids, except throws, unblockables and charge moves Parry state 3~9

Command

1+2, P

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

15~18 3~6

Damage

10, 12

On Block

+1c~+4c

On Hit

+14a

Name

Guillotine Crow Trap

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • is1~20
  • Low crush 11~42
  • fs43~45</div>

Command

1+2+3

Hit Levels

Mid

Startup Frames

22~40

Damage

0

On Block

-8~+10g

On Hit

+0~+18

On CH

+16~+34

Name

Spirit Shield

Special Properties

Weapon

Notes

  • Weapon
  • Can hit grounded when up-close and off-axis

Command

1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-20

On Hit

+14c

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

3+4

Name

Meditation

Notes

  • Yoshimitsu recovers in BT

Command

f+2

Hit Levels

High

Startup Frames

17~18

Damage

18

On Block

-4

On Hit

+14g

On CH

+39a

Name

Manji Backfist

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+2, 1

Hit Levels

High

Startup Frames

17~18, 17~18, 26~27

Damage

18, 21

On Block

-12

On Hit

+17a (+10)

Name

Manji Backfist Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st CH with 1f delay

Command

f+2, NSS.1

Hit Levels

High

Startup Frames

17~18, 17~18, 26~27

Damage

18, 21

On Block

-12

On Hit

+17a (+10)

Name

Manji Backfist Swipe

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st CH

Command

f+2, db+2

Hit Levels

High

Startup Frames

17~18, 17~18, 15

Damage

18, 8

On Block

-5

On Hit

+6

Name

Backfist > Stone Fist

Notes

  • Links to db+2 extensions

Command

f+3

Hit Levels

High

Startup Frames

16~17

Damage

24

On Block

-9

On Hit

+17a (+8)

Name

Oni Kick

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

f+3, 4

Hit Levels

High

Startup Frames

16~17, 16~17, 23~24

Damage

24, 20

On Block

-6

On Hit

+37a (+23)

Name

Zig Zag

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • 18f delay after 1st attack
  • Interrupt with i17 from 1st block <div class="plainlist">
  • ,Low crush 22~29
  • fs30~32</div>

Command

f+4

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-13

On Hit

+21a (+11)

Name

Toita Daoshi

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • -9 on block after absorbing an attack
  • 8 chip damage on attack absorbtion Power crush 7~17

Command

f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

23

On Block

-12

On Hit

+8a (-1)

Name

Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break
  • Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat

Command

f+3+4

Hit Levels

Mid

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

21~25

Damage

18, 3, 3, 3

On Block

-13~-9

On Hit

-8a (-15)

Name

Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r65 BT earliest on frame 10 with b
  • Automatically recovers to r55 IND on self-wallsplat

Command

df+1

Hit Levels

Mid

Startup Frames

13

Damage

14

On Block

-4

On Hit

+5

Name

Tsuka Atemi

Command

df+1, 2

Hit Levels

Mid

Startup Frames

13, 13, 25~26

Damage

14, 16

On Block

-4

On Hit

+14g

On CH

+39a

Name

Tsuka Atemi to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay

Command

df+1, 2, 1

Hit Levels

Mid

Startup Frames

13, 13, 25~26, 13, ,26~27

Damage

14, 16, 19

On Block

-12

On Hit

+17a (+10)

Name

Tsuka Atemi Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 2nd CH with 1f delay

Command

df+1, 2, NSS.1

Hit Levels

Mid

Startup Frames

13, 13, 25~26, 13, ,26~27

Damage

14, 16, 19

On Block

-12

On Hit

+17a (+10)

Name

Tsuka Atemi Swipe

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 2nd CH

Command

df+1, 2, db+2

Hit Levels

Mid

Startup Frames

13, 13, 25~26, 13, ,15

Damage

14, 16, 7

On Block

-5

On Hit

+6

Name

Tsuka Atemi > Slap U Crazy

Notes

  • Links to db+2 extensions

Command

df+1, 4

Hit Levels

Mid

Startup Frames

13, 13, 17

Damage

14, 17

On Block

-12

On Hit

+4

Name

Autumn Leaves

Notes

  • Jail from 1st attack with 2f delay
  • 2nd hit can whiff at certain ranges, -20 on whiff

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-7

On Hit

+34a (+24)

Name

Basic Uppercut

Notes

  • +4s against crouching
  • Launches crouching on CH

Command

df+3

Hit Levels

Mid

Startup Frames

17~18

Damage

10

On Block

-4

On Hit

+4

Command

df+3, 1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 23~24

Damage

10, 20

On Block

-9

On Hit

+4c

On CH

+6a

Name

Wood Cutter

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Input can be held to transition to d+1*

Command

df+3, NSS.1

Hit Levels

Mid

Startup Frames

17~18, 17~18, 23~24

Damage

10, 24

On Block

-9

On Hit

+16a

On CH

+52a

Name

Wood Chopper

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • 9 chip damage on block
  • Input can be held to transition to d+1*

Command

df+4

Hit Levels

Mid

Startup Frames

12

Damage

15

On Block

-7

On Hit

+4

Name

Side Kick

Command

df+1+4

Hit Levels

Mid (hits grounded)

Startup Frames

20~21

Damage

20

On Block

-17

On Hit

+35a (+25)

Name

Gehosen (Simple Input)

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Enter KIN r30 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+1 <div class="plainlist">
  • Low crush 20~42
  • fs43~45</div>

Command

df+2+3

Hit Levels

Mid

Startup Frames

17~18

Damage

18

On Block

-13

On Hit

+6g

On CH

+58a (+38)

Name

Flashing Steel (Simple Input)

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Can be buffered
  • Can be performed in FC
  • Power up input f,n,d,df+2 High crush 9~17

Command

d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

15

On Block

-9

On Hit

+1c

On CH

+6a

Name

Quick Slash

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat

Command

d+1*(1), n

Hit Levels

Startup Frames

55~56

Damage

20

On Hit

+4c

On CH

+6a

Name

Death Slash (1)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

Command

d+1*(2), n

Hit Levels

Startup Frames

99~100

Damage

25

On Hit

+4c

On CH

+6a

Name

Death Slash (2)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

Command

d+1*(3), n

Hit Levels

Startup Frames

130~131

Damage

30

On Hit

+4c

On CH

+6a

Name

Death Slash (3)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

Command

d+1*(4), n

Hit Levels

Startup Frames

179~180

Damage

40

On Hit

+16a

On CH

+52a

Name

Death Slash (4)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

Command

d+1*(5), n

Hit Levels

Startup Frames

214~215

Damage

60

On Hit

+16a

On CH

+52a

Name

Death Slash (5)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

Command

d+1*(6), n

Hit Levels

Startup Frames

249~250

Damage

180

On Hit

+16a

On CH

+52a

Name

Death Slash (6)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Slowly realigns while charging
  • Can be canceled with b*

Command

d+2

Hit Levels

Mid (hits grounded)

Startup Frames

16~17

Damage

12

On Block

-9

On Hit

+0

Special Properties

Weapon

Notes

  • Weapon

Command

d+2, 1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 27~28

Damage

12, 23

On Block

-9

On Hit

+17a (+8)

Name

Heshikirigari

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

d+2, 2

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 22~23

Damage

12, 15

On Block

-12

On Hit

+7g

On CH

+28a (+22)

Name

Heshikirimutou

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit with 13f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • In 1SS Enter NSS r31 with B

Command

d+2, 2, 1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 22~23, 16~17, ,19~20

Damage

12, 15, 20

On Block

-9

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, 2

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 22~23, 16~17, ,25~27

Damage

12, 15, 19

On Block

-13

On Hit

+16a (+9)

Name

Heshikiriseibatsu

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, NSS.1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 22~23, 16~17, ,19~20

Damage

12, 15, 20

On Block

-9

On Hit

+8a (-1)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, NSS.d+1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 22~23, 16~17, ,29~30

Damage

12, 15, 17

On Block

-12

On Hit

+2c

On CH

+42a

Special Properties

Spike

Notes

  • Spike
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, 2, d+1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 22~23, 16~17, ,29~30

Damage

12, 15, 17

On Block

-12

On Hit

+2c

On CH

+42a

Name

Heshikirinagi

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Last hit has shorter range and no Weapon property in NSS

Command

d+2, NSS.1

Hit Levels

Mid (hits grounded)

Startup Frames

16~17, 16~17, 27~28

Damage

12, 18

On Block

-9

On Hit

+10g

Name

Heshikirigari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

d+3

Hit Levels

Low (hits grounded)

Startup Frames

15~17

Damage

12

On Block

-18~-16

On Hit

-4~-2

Name

Low Sweep

Special Properties

High Crush

Notes

  • Most commonly impacts on frame 16, except when tracking right High crush 4~

Command

d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Toe Check

Special Properties

High Crush

Notes

  • High crush 4~

Command

d+1+2

Name

Flea

Special Properties

Low Crush
Floating State

Notes

  • Unavailable in NSS <div class="plainlist">
  • Low crush 8~17
  • fs18~20</div>

Command

d+1+4

Hit Levels

Startup Frames

29~30

Damage

60

On Hit

-32a

Name

Harakiri

Special Properties

Weapon

Notes

  • Weapon
  • 60 self damage during 1st recovery frame
  • Can connect from the front if the opponent attacks into it

Command

d+1+4, B+1

Hit Levels

Startup Frames

29~30, 29~30, 1~39

Damage

60, 18

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 6 self damage

Command

d+1+4, B+1, 1

Hit Levels

Startup Frames

29~30, 29~30, 1~39, 29~30, ,1~18

Damage

60, 18, 20

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 6 self damage

Command

d+1+4, B+1, 1, 1

Hit Levels

Startup Frames

29~30, 29~30, 1~39, 29~30, ,1~18, 29~30, ,1~18

Damage

60, 18, 20, 21

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 10 self damage

Command

d+1+4, B+1, 1, 1, 1

Hit Levels

Startup Frames

29~30, 29~30, 1~39, 29~30, ,1~18, 29~30, ,1~18, 29~30, ,1~18

Damage

60, 18, 20, 21, 28

On Hit

-29a

Special Properties

Weapon

Notes

  • Weapon
  • 12 self damage

Command

d+1+4, B+1, 1, 1, 1, 1

Hit Levels

Startup Frames

29~30, 29~30, 1~39, 29~30, ,1~18, 29~30, ,1~18, 29~30, ,1~18, 29~30, ,1~35

Damage

60, 18, 20, 21, 28, 30

On Hit

-30a

Name

Harakiri > Manji Blood Dance

Special Properties

Weapon

Notes

  • Weapon
  • 17 self-damage
  • The entire string deals 111 self damage

Command

d+3+4

Name

Indian Stance

Special Properties

High Crush
Floating State

Notes

  • All stance moves are bufferable <div class="plainlist">
  • High crush 6~
  • fs6~</div>

Command

DB+1+2

Name

Bad Stomach (BDS)

Special Properties

High Crush

Notes

  • Continues as long as DB is held
  • Transition to r25 releasing db High crush 11~

Command

db+1

Hit Levels

Low (hits grounded)

Startup Frames

26~28

Damage

12

On Block

-11~-9

On Hit

+4~+6

On CH

+7~+9

Special Properties

High Crush

Notes

  • Unavailable in NSS High crush 8~

Command

db+1, 2

Hit Levels

Low (hits grounded)

Startup Frames

26~28, 26~28, 25~26

Damage

12, 20

On Block

-13~12

On Hit

+0~+1

On CH

+6g~+7g

Name

Nebular Burst

Notes

  • Balcony Break (airborne or CH)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 8f delay
  • Input can be delayed 8f

Command

db+2

Hit Levels

Mid

Startup Frames

15

Damage

8

On Block

-5

On Hit

+6

Command

db+2, 2

Hit Levels

Mid

Startup Frames

15, 15, 10~14

Damage

8, 7

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 1st hit

Command

db+2, 2, 2

Hit Levels

Mid

Startup Frames

15, 15, 10~14, 15, ,10~14

Damage

8, 7, 6

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 1st hit

Command

db+2, 2, 2, 2

Hit Levels

Mid

Startup Frames

15, 15, 10~14, 15, ,10~14, 15, ,10~14

Damage

8, 7, 6, 5

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 3rd CH

Command

db+2, 2, 2, 2, 2

Hit Levels

Mid

Startup Frames

15, 15, 10~14, 15, ,10~14, 15, ,10~14, 15, ,10~14

Damage

8, 7, 6, 5, 4

On Block

-9~-5

On Hit

+2~+6

Notes

  • Combo from 4th hit
  • Combo from 3rd CH

Command

db+2, 2, 2, 2, 2, 2

Hit Levels

Mid

Startup Frames

15, 15, 10~14, 15, ,10~14, 15, ,10~14, 15, ,10~14, 15, ,10~14

Damage

8, 7, 6, 5, 4, 3

On Block

-49

On Hit

-37

Name

Stone Fists

Notes

  • Combo from 5th CH

Command

db+3

Hit Levels

Low

Startup Frames

18~19

Damage

8

On Block

-25

On Hit

-14

Special Properties

High Crush

Notes

  • High crush 6~

Command

db+3, 3

Hit Levels

Low

Startup Frames

18~19, 18~19, 15~17

Damage

8, 7

On Block

-19

On Hit

-7

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Enter IND r20 with d+3+4 ,High crush 1~

Command

db+3, 3, 3

Hit Levels

Low

Startup Frames

18~19, 18~19, 15~17, 18~19, ,15~17

Damage

8, 7, 7

On Block

-19~-17

On Hit

-7~-5

Special Properties

High Crush

Notes

  • Combo from 2nd CH
  • Enter IND r20 with d+3+4 ,High crush 1~

Command

db+3, 3, 3, 3

Hit Levels

Low

Startup Frames

18~19, 18~19, 15~17, 18~19, ,15~17, 18~19, ,15~17

Damage

8, 7, 7, 5

On Block

-19

On Hit

-7

Special Properties

High Crush

Notes

  • Combo from 3rd CH
  • Enter IND r20 with d+3+4 ,High crush 1~

Command

db+3, 3, 3, 3, 3

Hit Levels

Low

Startup Frames

18~19, 18~19, 15~17, 18~19, ,15~17, 18~19, ,15~17, 18~19, ,15~17

Damage

8, 7, 7, 5, 5

On Block

-19

On Hit

-7

Special Properties

High Crush

Notes

  • Combo from 4th CH
  • Enter IND r20 with d+3+4 ,High crush 1~

Command

db+3, 3, 3, 3, 3, 3

Hit Levels

Low

Startup Frames

18~19, 18~19, 15~17, 18~19, ,15~17, 18~19, ,15~17, 18~19, ,15~17, 18~19, ,9~11

Damage

8, 7, 7, 5, 5, 5

On Block

-26

On Hit

-15

Name

Manji Spin Low Kicks

Special Properties

High Crush

Notes

  • Combo from 5th CH ,High crush 1~

Command

db+3, 3, 3, 3, 3, 4

Hit Levels

Low

Startup Frames

18~19, 18~19, 15~17, 18~19, ,15~17, 18~19, ,15~17, 18~19, ,15~17, 18~19, ,12~13

Damage

8, 7, 7, 5, 5, 15

On Block

-8

On Hit

+23a (+13)

Name

Manji Spin Low Kicks Front Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Enter KIN -6 +25a (+15) r21 with 1+2
  • Enter NSS -6 +25a (+15) r24 with B
  • Same animation as ws4
  • Can be performed following any number of db+3 lows except the first one

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

17

Damage

14

On Block

-12

On Hit

-1

Name

Nozuchi Fumi

Command

B+1

Hit Levels

High

Startup Frames

17

Damage

8

On Block

+1

On Hit

+7

On CH

+12

Notes

  • Can transition to Spinning Evade with b+3 or b+4

Command

B+1, 1

Hit Levels

High

Startup Frames

17, 17, 11~12

Damage

8, 9

On Block

+4

On Hit

+5

On CH

+10

Notes

  • Can transition to Spinning Evade with b+3 or b+4

Command

B+1, 1, 1

Hit Levels

High

Startup Frames

17, 17, 11~12, 17, ,11~12

Damage

8, 9, 10

On Block

+4

On Hit

+5

On CH

+10

Notes

  • Can transition to Spinning Evade with b+3 or b+4

Command

B+1, 1, 1, 1

Hit Levels

High

Startup Frames

17, 17, 11~12, 17, ,11~12, 17, ,11~12

Damage

8, 9, 10, 12

On Block

+4

On Hit

+5

On CH

+10

Notes

  • Can transition to Spinning Evade with b+3 or b+4

Command

B+1, 1, 1, 1, 1

Hit Levels

High

Startup Frames

17, 17, 11~12, 17, ,11~12, 17, ,11~12, 17, ,11~12

Damage

8, 9, 10, 12, 14

On Block

+4

On Hit

+5

On CH

+10

Notes

  • Can transition to Spinning Evade with b+3 or b+4

Command

B+1, 1, 1, 1, 1, 1

Hit Levels

High

Startup Frames

17, 17, 11~12, 17, ,11~12, 17, ,11~12, 17, ,11~12, 17, ,11~12

Damage

8, 9, 10, 12, 14, 16

On Block

-73

On Hit

-71

On CH

-67

Name

Slap U Silly

Command

B+1, 1, DB+3

Hit Levels

High

Startup Frames

17, 17, 11~12, 17, ,13~14

Damage

8, 9, 7

On Block

-20

On Hit

-9

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Links to db+3 extensions
  • Can be performed from a single B+1 ,High crush 10~

Command

B+1, 1, DB+3, 3

Hit Levels

High

Startup Frames

17, 17, 11~12, 17, ,13~14, 17, ,15~17

Damage

8, 9, 7, 5

On Block

-19

On Hit

-7

Special Properties

High Crush

Notes

  • Combo from 3rd CH
  • Links to db+3 extensions
  • Enter IND r20 with d+3+4
  • Can be performed from a single B+1 ,High crush 1~

Command

b+2

Hit Levels

Mid

Startup Frames

14~15

Damage

12

On Block

-9

On Hit

+2

Notes

  • Enter KIN r27 with n,1+2

Command

b+2, 1

Hit Levels

Mid

Startup Frames

14~15, 14~15, 27~28

Damage

12, 20

On Block

-17

On Hit

+28a (+18)

Name

Oma Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Combo from 1st CH with 2f delay
  • Enter KIN r30 with 1+2
  • Input can be delayed 14f <div class="plainlist">
  • Low crush 28~49
  • fs50~52</div>

Command

b+2, 2

Hit Levels

Mid

Startup Frames

14~15, 14~15, 22~23

Damage

12, 21

On Block

-9

On Hit

+2a

Name

Oma Kugiuchi

Special Properties

Heat Engager
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +36a (+26)
  • Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f

Command

b+2, NSS.1

Hit Levels

Mid

Startup Frames

14~15, 14~15, 27~28

Damage

12, 17

On Block

-17

On Hit

+28a (+18)

Special Properties

Low Crush
Floating State

Notes

  • Enter KIN r30 with 1+2
  • Combo from 1st CH with 2f delay
  • Input can be delayed 14f <div class="plainlist">
  • Low crush 28~49
  • fs50~52</div>

Command

b+2, NSS.2

Hit Levels

Mid

Startup Frames

14~15, 14~15, 22~23

Damage

12, 18

On Block

-9

On Hit

+0

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5g, +36a (+26)
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f

Command

b+3

Notes

  • 8 self-damage

Command

b+3, 3

Notes

  • 10 self-damage
  • 18 self-damage in total

Command

b+3, 3, 3

Notes

  • 5 self-damage
  • 23 self-damage in total

Command

b+3, 3, 3, 3

Notes

  • 5 self-damage
  • 28 self-damage in total

Command

b+3, 3, 3, 3, 3

Notes

  • 5 self-damage
  • 33 self-damage in total

Command

b+3, 3, 3, 3, 3, 3

Name

Spinning Evade

Notes

  • 5 self-damage
  • 38 self-damage in total

Command

b+1+2

Name

<div class="dotlist"> * No Sword Stance * Mutou no Kiwami </div>

Special Properties

High Crush

Notes

  • High crush 8~50

Command

ub+1

Hit Levels

Mid

Startup Frames

24~25

Damage

17

On Block

-5

On Hit

+4c

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Performs u+1 with a vertical jump &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~27
  • fs28~30&lt;/div&gt;

Command

ub+1+3

Hit Levels

Startup Frames

50~52

Damage

40

On Hit

-24

Name

Sword Stab

Special Properties

Weapon

Notes

  • Weapon
  • Punishable on close hit with FUFT.3

Command

ub+1+3, 1+2

Hit Levels

Startup Frames

50~52, 50~52, 18~19

Damage

40, 18

On Hit

+1~+2

On CH

+45a

Name

Face Splitter

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon

Command

ub+1+3, n+1

Hit Levels

Startup Frames

50~52, 50~52, 28~113 2~4

Damage

40, 22

On Hit

-57a

Name

Sword Poke Windmill

Special Properties

Weapon

Notes

  • Weapon
  • Cancel early to r25 with B on frame 64
  • Possible to double-hit during cancel

Command

ub+4

Hit Levels

Mid

Startup Frames

20~22

Damage

17

On Block

-19

On Hit

+12a (+2)

Name

Avoiding the Puddle

Special Properties

Balcony Break
Spike
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~32
  • fs33~35&lt;/div&gt;

Command

ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

25

On Block

-8c

On Hit

+27a (+17)

Name

Cleansing Sword Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

u+1

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

-4

On Hit

+5c

On CH

+50a

Name

Helmet Strike

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~27
  • fs28~30&lt;/div&gt;

Command

u+1+2

Name

Manji Dragonfly

Special Properties

Low Crush

Notes

  • Cancel to r12 with db_d_df (js1~10)
  • Unavailable in NSS
  • Actionable after 15 frames, except when using DGF.2 which can be performed after 10 frames Low crush 8~

Command

u+3+4

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

39~42 3~6

Damage

10, 12

On Block

+1c~+4c

On Hit

+24a

Name

Guillotine Crow Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Floor break occurs on 2nd hit
  • Evades some mid attacks from frames ?-?
  • Yoshimitsu becomes invisible on frames 15~30 but can still be floated
  • -1 if the 2nd hit whiffs &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 11~42
  • fs43~45&lt;/div&gt;

Command

uf+1

Hit Levels

Mid

Startup Frames

17

Damage

10

On Block

-10

On Hit

+2c

Special Properties

Weapon

Notes

  • Weapon

Command

uf+1, 1

Hit Levels

Mid

Startup Frames

17, 17, 29~30

Damage

10, 17

On Block

-9

On Hit

+9c

Name

Kasane Kaishaku

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Interrupt with i6 from 1st block
  • Transition to FLE on hit only
  • Good SSR tracking
  • Power up in NSS or Heat

Command

uf+1, NSS.1

Hit Levels

Mid

Startup Frames

17, 17, 29~30

Damage

10, 22

On Block

-9

On Hit

+9c

Name

Double Decapitation

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 4f delay
  • Input can be delayed 4f
  • Move can be delayed 3f
  • Interrupt with i6 from 1st block
  • Transition to FLE on hit only
  • Good sidestep right tracking
  • Restores 3 additional recoverable health on hit
  • Partially uses remaining Heat time

Command

uf+1+3

Hit Levels

Startup Frames

113~114

Damage

40

On Hit

+30a

Name

Death Copter

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Cancel to r64 DGF with 1+2 on frame 34
  • Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92
  • Becomes a different move in NSS &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~110
  • fs111~113&lt;/div&gt;

Command

uf+1+3&gt;d

Hit Levels

Mid (hits grounded)

Startup Frames

83~84

Damage

30

On Block

-1

On Hit

+34a

Name

Death Copter Slice (2)

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 12 chip damage on block
  • Input during frames 35-60 of uf+1+2 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~80
  • fs81~83&lt;/div&gt;

Command

uf+1+3, b

Hit Levels

Startup Frames

113~114, 93~94

Damage

35

On Hit

+24a

Name

Death Copter Trick

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Cancel to r106 DGF with 1+2 on frame 79
  • Input during frames 1-31 of uf+1+2
  • Yoshimitsu will recover BT if the opponent is far &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~90
  • fs91~93&lt;/div&gt;

Command

uf+1+3, d

Hit Levels

Mid (hits grounded)

Startup Frames

113~114, 55~56

Damage

25

On Block

-3

On Hit

+34a

Name

Death Copter Slice (1)

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 10 chip damage on block
  • Input during frames 1-31 of uf+1+2 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~52
  • fs53~55&lt;/div&gt;

Command

uf+2

Hit Levels

Low (hits grounded)

Startup Frames

35~36

Damage

25

On Block

-16

On Hit

+6g

On CH

+25a

Name

Kurama Itto

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Cancel to r47 FC with D on frame 27 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~29
  • fs30~32&lt;/div&gt;

Command

uf+3

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-13

On Hit

+32a (+22)

Name

Rising Knee

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • Can evade jabs at frames 5-7 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~33
  • fs34~36&lt;/div&gt;

Command

uf+4

Hit Levels

Mid

Startup Frames

20~22

Damage

21

On Block

-9

On Hit

+22a

Name

Avoiding the Puddle

Special Properties

Homing Attack
Balcony Break
Spike
Low Crush
Floating State

Notes

  • Homing
  • Balcony Break
  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~32
  • fs33~35&lt;/div&gt;

Command

uf+3+4

Hit Levels

Mid (hits grounded)

Startup Frames

31~35

Damage

20

On Block

-16~-12

On Hit

-4a

Name

Poison Wind

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • In 1SS cancel to DGF r41 with 1+2 on frame 23
  • In 1SS enter FLE r28 with d+1+2
  • In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)
  • On hit, transitions to -4a r49 backward jump automatically
  • Landing on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BT &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~32
  • fs33~35&lt;/div&gt;

Command

uf+3+4, 1

Hit Levels

Mid (hits grounded)

Startup Frames

31~35, 31~35, 16~18

Damage

20, 8

On Block

-1

On Hit

-43

Name

Poison Wind Bronze Fist

Notes

  • On hit, transitions to r49 backward jump automatically
  • Combo from 1st hit vs grounded
  • Combo from 1st hit

Command

uf+3+4, 1, 4

Hit Levels

Mid (hits grounded)

Startup Frames

31~35, 31~35, 16~18, 31~35, ,17~28 28~39

Damage

20, 8, 15

On Block

-14~+13g

On Hit

+27a (+17a)

Name

Poison Wind Silver Fist

Special Properties

Low Crush
Floating State

Notes

  • Combos from 1st (requires wall) &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 14~41
  • fs42~44&lt;/div&gt;

Command

uf+3+4, 1, 4, 1

Hit Levels

Mid (hits grounded)

Startup Frames

31~35, 31~35, 16~18, 31~35, ,17~28 28~39, 31~35, ,24~25

Damage

20, 8, 15, 15

On Block

-9

On Hit

+1c

On CH

+6a

Name

Poison Wind Gold Strike

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat

Command

uf+3+4, 1, 4, NSS.1

Hit Levels

Mid (hits grounded)

Startup Frames

31~35, 31~35, 16~18, 31~35, ,17~28 28~39, 31~35, ,24~25

Damage

20, 8, 15, 24

On Block

-9

On Hit

+16a

On CH

+52a

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • Can transition to d+1*,n
  • 9 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

uf+3+4, 1, 3+4

Hit Levels

Mid (hits grounded)

Startup Frames

31~35, 31~35, 16~18, 31~35, ,31~35

Damage

20, 8, 21

On Block

+0c~+4c

On Hit

-14a

Name

Poison Wind Steel Smash

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • On hit, transitions to r49 backward jump automatically &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 10~32
  • fs33~35&lt;/div&gt;

Command

uf+3+4, 3

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

31~35, 31~35, 39~42 3~6

Damage

20, 10, 10

On Block

-4c~-1c

On Hit

+27a

Name

Poison Wind Eclipse Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Floor break occurs on 3rd hit
  • Evades mid attacks from frames ?-? &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 11~42
  • fs43~45&lt;/div&gt;

Command

uf+3+4, 3+4

Hit Levels

Mid (hits grounded)

Startup Frames

31~35, 31~35, 25~26

Damage

20, 25

On Block

-13

On Hit

+52a (+42)

Name

Poison Wind > Kangaroo Kick

Special Properties

Tornado Move
High Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit &lt;div class=&quot;plainlist&quot;&gt;
  • ,High crush 4~22
  • fs10~50&lt;/div&gt;

Command

1+2+3+4

Name

<div class="dotlist"> * Ki Charge * Supercharger </div>

Notes

  • Can't block for 5 seconds
  • CH state on you for 5 seconds ''(Tekken 7 and prior games)''
  • 50% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''

Command

b, B+1+4

Hit Levels

Startup Frames

59~61

Damage

50

On Hit

+2a

Name

Thunder Blade

Special Properties

Weapon

Notes

  • Weapon
  • Cannot be buffered
  • Poor hitbox, will go over crouching opponents sometimes

Command

b, B+1+4, B

Hit Levels

Mid

Startup Frames

59~61, 22~25

Damage

20

On Block

-20

On Hit

+14c

Name

Thunder Blade Feint to Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

f, F+2

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-9

On Hit

+4

Name

Sword Smash

Special Properties

Elbow

Notes

  • Elbow
  • Cannot be buffered
  • Increased pushback on CH

Command

f, F+2:2

Hit Levels

Mid

Startup Frames

15,

Damage

15, 18

On Hit

+8d

Name

Yomi Kakenuke

Notes

  • Transitions to attack throw only on front hit (air hit OK)
  • 3f perfect input window on frames 13~15, +2 damage
  • After hit, enter IND r20 with d+3+4

Command

f, F+3

Hit Levels

Mid

Startup Frames

23~24

Damage

20

On Block

-4

On Hit

+5

Name

Iwatsubute

Notes

  • Enter KIN r25 +3 +12 with 1+2
  • Cannot be buffered

Command

f, F+4

Hit Levels

Mid

Startup Frames

15~16

Damage

20

On Block

-6

On Hit

+37a (+23)

Name

Fubuki

Special Properties

Balcony Break
Knee
Low Crush
Floating State

Notes

  • Balcony Break
  • Knee
  • Cannot be buffered
  • -12 if Yoshimitsu holds back to turn around and block &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 13-21
  • fs22-24&lt;/div&gt;

Command

f, F+1+2

Hit Levels

Mid

Startup Frames

22~24

Damage

22

On Block

-8

On Hit

+3c

Name

Solar Kick

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Cannot be buffered
  • Visually similar to f,F+3+4 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~21
  • fs22~24
  • Low crush 25~29
  • fs30~32&lt;/div&gt;

Command

f, F+1+4

Hit Levels

Startup Frames

45

Damage

60

On Hit

-65a

Name

Suicide

Special Properties

Weapon

Notes

  • Weapon
  • Cannot be buffered
  • 60 self-damage during 1st recovery frame
  • NSS.f,F+1+4 will always cancel into Confusion
  • Dealing lethal damage will award the victory to Yoshimitsu
  • Holding any direction will trigger the attack, not just forward

Command

f, F+1+4, F

Hit Levels

Startup Frames

45, 45, 35~37

Damage

60, 185

On Hit

-60a

Name

Double Suicide

Special Properties

Weapon

Notes

  • Weapon
  • 200 self-damage during 1st recovery frame
  • Dealing lethal damage will award the victory to Yoshimitsu

Command

f, F+1+4, n

Hit Levels

Startup Frames

45, 45,

Damage

60

Name

Confusion

Command

f, F+3+4

Hit Levels

Mid

Startup Frames

22~24

Damage

15

On Block

-20

On Hit

-9c

Name

Reverse Cartwheel

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Cannot be buffered
  • Visually similar to f,F+1+2 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~27
  • fs28~30&lt;/div&gt;

Command

f, F+3+4, 1+2

Hit Levels

Mid

Startup Frames

22~24, 22~24, 12~18

Damage

15, 15

On Block

-31

On Hit

-2a (-12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Combo from 1st CH
  • Tremendous forward travel
  • Automatically recovers to r55 IND on self-wallsplat &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 24~46
  • fs47~90&lt;/div&gt;

Command

f, F+3+4, 1+2, 3+4

Hit Levels

Mid

Startup Frames

22~24, 22~24, 12~18, 22~24, ,27

Damage

15, 15, 20

On Block

-13

On Hit

+52a (+42)

Name

Solar Kick Shark Attack

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 2nd hit
  • Combo from 1st CH
  • Tremendous forward travel &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 1~13
  • fs14~54&lt;/div&gt;

Command

f, n, d, df+1

Hit Levels

Mid (hits grounded)

Startup Frames

17~18

Damage

22

On Block

-17

On Hit

+35a (+25a)

Name

Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 17~39
  • fs40~42&lt;/div&gt;

Command

f, n, d, df+2

Hit Levels

Mid

Startup Frames

14~15

Damage

20

On Block

-13

On Hit

+6g

On CH

+58a (+38)

Name

Flashing Steel

Special Properties

Balcony Break
Weapon
High Crush

Notes

  • Balcony Break
  • Weapon
  • Can be buffered
  • Can be performed in FC High crush 6~14

Command

qcf+1

Hit Levels

High

High

Mid (hits grounded)

Startup Frames

28~34 37 58~60

Damage

24, 15, 35

On Block

+0~+2

On Hit

+30a

Name

Moonsault Slayer

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Spike 2nd and 3rd
  • Weapon
  • 14 chip damage on block
  • Can be buffered
  • Can be performed in FC
  • 1st and 2nd hits connect only vs airborne opponent &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~55
  • fs56~58&lt;/div&gt;

Command

f, f, F+3

Hit Levels

Mid (hits grounded)

Startup Frames

22~23

Damage

30

On Block

+5g

On Hit

+13a (+3)

Name

Manji Kick

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 9 chip damage on block
  • Enter DGF +7 +15a (+5) r34 with 1SS.U &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 3~33
  • fs34~36&lt;/div&gt;

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

12

On Block

-10

On Hit

+1

On CH

+6

Command

ws1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18

Damage

12, 12

On Block

-11

On Hit

+0

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

Command

ws1, 1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18, 13~14, ,18

Damage

12, 12, 12

On Block

-11

On Hit

+0

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f

Command

ws1, 1, 1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18, 13~14, ,18, 13~14, ,25~26

Damage

12, 12, 12, 25

On Block

+0c

On Hit

+6c

Name

Door Knocker

Special Properties

Spike

Notes

  • Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26

Damage

12, 18

On Block

-4

On Hit

+14g

On CH

+39a

Name

Door Knocker to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f

Command

ws1, 2, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26, 13~14, ,26~27

Damage

12, 18, 21

On Block

-12

On Hit

+17a (+10)

Name

Door Knocker Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 2nd CH

Command

ws1, 2, db+2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26, 13~14, ,15

Damage

12, 18, 8

On Block

-5

On Hit

+6

Name

Door Knocker > Back Knuckle Slap U Crazy

Notes

  • Links to db+2 extensions

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-4

On Hit

+7

Name

Exorcism Fist

Notes

  • Balcony Break (airborne)

Command

ws2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 27~28

Damage

13, 14

On Block

-3a

On Hit

+36a (+26)

Name

Scowling Moon God

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit with 1f delay

Command

ws2, NSS.1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23

Damage

13, 16

On Block

-6

On Hit

+5

Special Properties

Elbow

Notes

  • Elbow
  • Combo from 1st hit

Command

ws2, NSS.1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23, 15~16, ,

Damage

13, 16

Name

Scowling Aratama

Special Properties

Elbow

Notes

  • Balcony Break (airborne)
  • Elbow
  • Combo from 2nd CH

Command

ws2, NSS.1, 3

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23, 15~16, ,

Damage

13, 16

Name

Scowling Spirit

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH

Command

ws3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

-6

On Hit

+3

Command

ws3, 2

Hit Levels

Mid

Startup Frames

16, 16, 32

Damage

12, 20

On Block

-12c

On Hit

+0a

Name

Kimon Matagi

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

14

On Block

-6

On Hit

+5

Name

Toe Smash

Notes

  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B

Command

SS.1

Hit Levels

Mid

Startup Frames

17~18

Damage

21

On Block

-9

On Hit

+2

On CH

+27a (+17)

Name

Inner Palm

Notes

  • Sidestep adds minimum 9f, effective startup i26~27

Command

SS.2

Hit Levels

Mid

Startup Frames

16~17

Damage

22

On Block

-13

On Hit

+28a (+18)

Name

Shrine

Special Properties

Tornado Move

Notes

  • Tornado
  • Sidestep adds minimum 9f, effective startup i25~26

Command

FC.DF+1

Hit Levels

Startup Frames

26

Damage

[12;12]

On Hit

+70a (+54)

Name

<div class="dotlist"> * Sword Sweep * Samurai Cutter </div>

Special Properties

Weapon
High Crush

Notes

  • Weapon
  • 100% recoverable damage
  • Cannot be buffered after Heat Dash High crush 1~34

Command

FC.db+3

Hit Levels

Low

Startup Frames

18~19

Damage

8

On Block

-25

On Hit

-14

Special Properties

High Crush

Notes

  • Links to db+3 extensions High crush 1~

Command

FC.df+4

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

18

On Block

-26

On Hit

+4c

On CH

+31a

Name

Knee Cap

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Enter IND -26 +8c +35a r24 with d+3+4
  • Can be done from Crouch Level 2 High crush 1~

Command

FC.d+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Special Properties

High Crush

Notes

  • Transition to r25? with f
  • Transition input can be delayed 16f High crush 1~

Command

FC.d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+5

Special Properties

High Crush

Notes

  • High crush 1~

Command

FC.d+3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Special Properties

High Crush

Notes

  • High crush 1~

Command

FC.d+4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Special Properties

High Crush

Notes

  • High crush 1~

Command

BDS.1

Hit Levels

Startup Frames

21~40

Damage

25

On Hit

+32a

Name

Poison Breath

Command

BDS.3

Hit Levels

Mid

Startup Frames

17~30

Damage

23

On Block

-15~-2

On Hit

-13~+0

Name

Backflip Kick

Special Properties

Low Crush
Floating State

Notes

  • Can hit from the front of the opponent attacks into it &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 14~27
  • fs28~30&lt;/div&gt;

Command

BT.1

Hit Levels

High

Startup Frames

15

Damage

16

On Block

-3

On Hit

+8

Special Properties

Elbow

Notes

  • Elbow

Command

BT.1, 2

Hit Levels

High

Startup Frames

15, 15, 25

Damage

16, 18

On Block

-5

On Hit

+5

On CH

+63a

Name

Aratama

Special Properties

Elbow

Notes

  • Balcony Break (airborne)
  • Elbow
  • Combo from 1st CH

Command

BT.1, 3

Hit Levels

High

Startup Frames

15, 15, 25~26

Damage

16, 25

On Block

-7

On Hit

+27a (+17)

Name

Magatama

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

BT.2

Hit Levels

High

Startup Frames

16~17

Damage

18

On Block

-4

On Hit

+14g

On CH

+39a

Name

Manji Backfist 2

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Links to f+2 extensions

Command

BT.3

Hit Levels

Mid

Startup Frames

24~26

Damage

20

On Block

-3

On Hit

+11a

Name

Perilous Spirit

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 6~29
  • fs30~32&lt;/div&gt;

Command

BT.d+1

Hit Levels

Low (hits grounded)

Startup Frames

17~18

Damage

20

On Block

-13

On Hit

+3

On CH

+38a

Name

Shisetsu Genman

Special Properties

Weapon
High Crush

Notes

  • Weapon High crush 6~

Command

DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

22

On Block

-2c

On Hit

+10a

On CH

+46a

Name

Dragonfly Blade

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time Low crush 1~27

Command

DGF.2

Hit Levels

High

Startup Frames

16~18

Damage

15

On Block

+4

On Hit

+13s

Name

Dragonfly Fist

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

DGF.2, 4

Hit Levels

High

Startup Frames

16~18, 16~18, 26~28

Damage

15, 22

On Block

-14

On Hit

+15a (+8)

Name

Ubume

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 1~46
  • fs47~49&lt;/div&gt;

Command

DGF.3

Hit Levels

Low (hits grounded)

Startup Frames

22~23

Damage

18

On Block

-13

On Hit

+6c

On CH

+28a

Name

Dragonfly Sweep

Special Properties

Low Crush

Notes

  • Airborne attack, can't be low parried Low crush 1~18

Command

DGF.4

Hit Levels

Mid

Startup Frames

18~20

Damage

24

On Block

-4

On Hit

+14g

Name

Dragonfly Twister

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break Low crush 1~19

Command

DGF.1+2

Name

Manji Dragonfly > Flea

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~27
  • fs28~30&lt;/div&gt;

Command

DGF.3+4

Hit Levels

Throw

Startup Frames

20~21

Damage

17, 18

On Hit

+0

Name

Spirited Away

Special Properties

Floor Break
Low Crush

Notes

  • Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing Low crush 1~

Command

DGF.d+3+4

Name

Manji Dragonfly > Indian Stance

Special Properties

Low Crush
Floating State
High Crush

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~27
  • fs28~
  • High crush 31~&lt;/div&gt;

Command

DGF.f

Name

Dragonfly Forward

Special Properties

Low Crush

Notes

  • realigns with opponent, creates distance Low crush 1~

Command

DGF.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon Low crush 1~

Command

DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

9, 9, 18

On Block

-2

On Hit

+18a (+9)

Name

Red Spider Lily

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • 9 chip damage on block
  • Power up in Heat Low crush 1~65

Command

FLE.1

Name

Flea Roll

Special Properties

Floating State
High Crush

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • fs1~25
  • High crush 26~&lt;/div&gt;

Command

FLE.2

Hit Levels

Low (hits grounded)

Startup Frames

24~28

Damage

20

On Block

-12~-8

On Hit

+30a

Name

Flea > Sliding Headbutt

Special Properties

Floating State
High Crush

Notes

  • Side switches on close hit
  • Can combo to ws4 on no side switch &lt;div class=&quot;plainlist&quot;&gt;
  • fs1~
  • High crush 6~&lt;/div&gt;

Command

FLE.3

Name

Flea Dance

Special Properties

Low Crush

Notes

  • Evades like a sidestep Low crush 1~

Command

FLE.1+2

Hit Levels

Mid

Startup Frames

18~19

Damage

16

On Block

-9

On Hit

+4

On CH

+31a (+21)

Name

Skull Splitter

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • Head High crush 6~17

Command

FLE.3+4

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13

On Hit

+52a (+42)

Name

Flea > Kangaroo Kick

Special Properties

Tornado Move
Floating State
High Crush

Notes

  • Tornado &lt;div class=&quot;plainlist&quot;&gt;
  • fs1~26
  • High crush 6~22&lt;/div&gt;

Command

FLE.d

Name

Flea Digger

Special Properties

Low Crush
Floating State

Notes

  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n) &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~4
  • fs5~15
  • Low crush 16~&lt;/div&gt;

Command

FLE.d

Hit Levels

Mid (hits grounded)

Damage

0

On Hit

+31a (+24)

Name

Flea Digger Strike

Special Properties

Low Crush

Notes

  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n Low crush 1~

Command

FLE.db

Name

Flea Cancel

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~12
  • fs13~15&lt;/div&gt;

Command

FLE.d+3+4

Name

Flea > Indian Stance

Special Properties

Low Crush
High Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~16
  • High crush 16~30
  • fs17~&lt;/div&gt;

Command

FLE.f

Name

Flea Step (WFL)

Special Properties

Low Crush

Notes

  • In WFL from frames 2?-32?
  • Cancel into FLE.f,f with f within 19? frames Low crush 1~

Command

FLE.f, f

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~19 6~8 5~7 6~8 6~8

Damage

3, 3, 3, 3, 3

On Block

-10

On Hit

+1

Name

Running Flea

Special Properties

Low Crush

Notes

  • Combos from any hit
  • Floor break on all hits
  • Sometimes combos into FLE.n Low crush 1~

Command

FLE.f+2

Name

Flea to Dragonfly Slash

Command

FLE.n

Hit Levels

Mid

Startup Frames

2~60

Damage

7

On Block

-18~

On Hit

+48a (+38a)

Name

Flea Idle

Special Properties

Balcony Break
Weapon
Low Crush

Notes

  • Balcony Break
  • Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~

Command

FLE.uf

Hit Levels

Mid

Startup Frames

30~45

Damage

25

On Block

+10g~25g

On Hit

+32a

Name

Jumping Flea

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • 10 chip damage on block
  • Opponent recovers crouching on block Low crush 1~

Command

FLE.u+1+2

Name

Flea > Manji Dragonfly

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

FLE.u+3+4

Hit Levels

Mid

Startup Frames

38~40

Damage

30

On Block

+4~+6

On Hit

+21a (+12)

Name

Flea > Dragonfly Feint

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Tech roll to r33 FC on frames 41-42 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~37
  • fs38~40&lt;/div&gt;

Command

FUFT.d+3+4

Name

Indian Stance Healing

Special Properties

Floating State

Notes

  • fs1~

Command

IND.1

Hit Levels

Startup Frames

53~55

Damage

15

On Hit

+0c~+2c

Name

Indian Stance Storm

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Same animation as the ending of qcf+1 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 30~52
  • fs53~55&lt;/div&gt;

Command

IND.2

Hit Levels

Mid

Startup Frames

39~43

Damage

7

On Block

-8~-5

On Hit

+2~+6

Name

Indian Stance Stone Fists

Special Properties

High Crush
Floating State

Notes

  • Links to db+2 extensions
  • Greater forward momentum than a standing db+2 High crush 1~ fs1~

Command

IND.3

Hit Levels

Mid

Startup Frames

32~38

Damage

15

On Block

-31

On Hit

-2a (-12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
  • Tremendous forward travel &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 12~34
  • fs35~90&lt;/div&gt;

Command

IND.3, 3+4

Hit Levels

Mid

Startup Frames

32~38, 32~38, 27

Damage

15, 20

On Block

-13

On Hit

+52a (+42)

Name

Indian Stance Cannon

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Tremendous forward travel &lt;div class=&quot;plainlist&quot;&gt;
  • ,Low crush 1~13
  • fs14~54&lt;/div&gt;

Command

IND.4

Hit Levels

Low (hits grounded)

Startup Frames

47~48

Damage

18

On Block

-26

On Hit

+4c

On CH

+31a

Name

Indian Stance Knee Cap

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~

Command

IND.1+2

Name

Indian Stance Flea

Special Properties

Low Crush
Floating State

Notes

  • Unavailable in NSS &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~27
  • fs28~30&lt;/div&gt;

Command

IND.3+4

Hit Levels

Mid

Mid

Startup Frames

17~18 10~11

Damage

6, 22

On Block

-6

On Hit

+3

Name

Indian Tobi Ushiwaka

Special Properties

Homing Attack
Low Crush
Floating State

Notes

  • Homing
  • Enter DGF r18 with 1SS.U &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 12-37
  • fs38-40&lt;/div&gt;

Command

IND.D+3+4*

Name

Indian Levitation

Special Properties

High Crush
Floating State

Notes

  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 High crush 1~ fs1~

Command

IND.f

Name

Indian Stance Vaccum Dance

Special Properties

Floating State

Notes

  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks &lt;div class=&quot;plainlist&quot;&gt;
  • fs1~50&lt;/div&gt;

Command

IND.n

Name

Indian Stance Healing

Special Properties

High Crush
Floating State

Notes

  • Recovers 3 recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out &lt;div class=&quot;plainlist&quot;&gt;
  • High crush 1~
  • fs1~&lt;/div&gt;

Command

IND.u

Name

Indian Stance Cancel

Special Properties

Floating State

Notes

  • Evasive, can go under some attacks if timed fs1~29

Command

IND.u+1+2

Name

Indian Stance Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in NSS Low crush 1~

Command

KIN.1

Hit Levels

Mid

Startup Frames

17

Damage

10

On Block

-12

On Hit

-1

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Deals 2 chip damage in NSS

Command

KIN.1, 1

Hit Levels

Mid

Mid

Startup Frames

17, 17, 23~24 14~15

Damage

10, 5, 15

On Block

-9

On Hit

+7c

Name

Doushi Kiri

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat

Command

KIN.1, NSS.1

Hit Levels

Mid

Mid

Startup Frames

17, 17, 23~24 14~15

Damage

10, 5, 20

On Block

-1

On Hit

+37a (+29)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

KIN.2

Hit Levels

Mid

Startup Frames

21~22

Damage

15

On Block

-14

On Hit

+26a (+16a)

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.2, 1+2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 32~34

Damage

15, 30

On Block

-15~-13

On Hit

+2a

Name

Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • -3d on backturned hit

Command

KIN.2, 1+2*

Hit Levels

Mid

Startup Frames

21~22, 21~22, 47~49

Damage

15, 30

On Block

+2~+4

On Hit

+2a

Name

Tenshu Kuzushi (Hold)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • -3d on backturned hit

Command

KIN.2, NSS.1+2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 32~34

Damage

15, 30

On Block

-3

On Hit

+15a

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Recovers 5 base health or 10? additional recoverable health on hit
  • Recovers 1 base health on hit when remaining recoverable health is 7 to 12
  • Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5)
  • +15d on backturned hit

Command

KIN.2, NSS.1+2*

Hit Levels

Mid

Startup Frames

21~22, 21~22, 47~49

Damage

15, 30

On Block

+11

On Hit

+69a (+49)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • Guard Break
  • 12 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Consumes 210F of Heat
  • +26d (+26) on airborne hit
  • +40a on backturned hit

Command

KIN.3

Hit Levels

Low (hits grounded)

Startup Frames

25~32

Damage

17

On Block

-16~-9

On Hit

+13a

On CH

+25a

Name

Shibakari

Special Properties

Low Crush
Floating State
High Crush

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~20
  • fs21~23
  • High crush 24~&lt;/div&gt;

Command

KIN.4

Hit Levels

High

Startup Frames

16~17

Damage

23

On Block

+0

On Hit

+20a (+11)

On CH

+49a

Name

Whirlwind

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4

Command

KIN.1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

12~13 6~7 7~8 11~13

Damage

4, 4, 4, 24

On Block

-6

On Hit

+11a

Name

Ashura Blade

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 25~39
  • fs40~42&lt;/div&gt;

Command

KIN.1+4

Hit Levels

Mid

Startup Frames

10~13

Damage

20

On Block

-20

On Hit

+14c

Name

Kincho Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

KIN.b+2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-9

On Hit

+2

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.b+2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23~24

Damage

15, 19

On Block

-12

On Hit

+30a (+20)

Name

Ikaruga

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit

Command

KIN.b+1+2

Hit Levels

Startup Frames

46

Damage

25

On Hit

+6a

Name

Mumyo Juji Ken

Special Properties

Weapon

Notes

  • Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f

Command

KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

20

On Block

-13

On Hit

+3

On CH

+38a

Name

Ishigaki Kuzushi

Special Properties

Weapon
High Crush

Notes

  • Weapon
  • Cancel to r34 FC with DB on frame 16 High crush 22~

Command

KIN.f

Name

Kincho Forward Dash

Special Properties

High Crush

Notes

  • High crush 5~25

Command

KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 10

On Block

-5

On Hit

-2

Name

Submission Chakram

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat

Command

KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 10

On Block

-12

On Hit

+29a (+14)

Name

Submission Chakram (Hold)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat

Command

KIN.f+2

Hit Levels

High

Startup Frames

12~13

Damage

25

On Block

-1

On Hit

+9a (+0)

Name

Ganto

Special Properties

Heat Engager
Homing Attack
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +34a (+27)
  • Homing
  • Balcony Break
  • Weapon

Command

KIN.f+1+2

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

+14c

On Hit

+14c

On CH

+49a

Name

Oyashiro Kuzushi

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • Transition to FLE on hit or block only
  • Power up in NSS or Heat Low crush 8~

Command

KIN.u+1+2

Name

Kincho Manji Dragonfly

Special Properties

Low Crush

Notes

  • Can be counterhit Low crush 14~

Command

MED.1

Command

MED.3

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~28 28~39

Damage

15, 15

On Block

+2~+13

On Hit

+43a

Name

Back Handspring

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 14~41
  • fs42~44&lt;/div&gt;

Command

MED.1+2

Hit Levels

Startup Frames

30~34

Damage

10

On Hit

-1a

Name

Meditation Healing

Notes

  • Recovers 12 base health

Command

MED.1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-20

On Hit

+14c

Name

Meditation Backturned Flash

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

MED.3+4

Name

Meditation to Backturn

Command

MED.d

Notes

  • Transitions into sidewalk with held input

Command

MED.f

Notes

  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent

Command

MED.n

Notes

  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively *
  • +1 health (1st pulse) *
  • +2 health (2nd pulse) *
  • +3 health (3rd onward)

Command

NSS.1+2+3

Hit Levels

High

Startup Frames

22~40

Damage

25

On Block

-18~+0

On Hit

+26d (-32)

Name

Spirit Spinner

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.1+4

Hit Levels

Mid

Startup Frames

8~11

Damage

20

On Block

-20

On Hit

+14 +64a

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Command

NSS.BT.d+1

Hit Levels

Low

Damage

15

Notes

  • Yoshimitsu remains in NSS

Command

NSS.FC.DF+1

Hit Levels

Low

Startup Frames

25~26

Damage

12

On Block

-16

On Hit

+27a

Special Properties

High Crush

Notes

  • High crush 1~34

Command

NSS.FC.DF+1, 2

Hit Levels

Low

Startup Frames

25~26, 25~26, 25~26

Damage

12, 20

On Block

-14

On Hit

+14

Name

Agonbaku

Special Properties

Spike
High Crush

Notes

  • Spike
  • Combo from 1st hit
  • Interrupt with i7 from 1st block ,High crush 1~45

Command

NSS.FC.df+3

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

12

On Block

-26

On Hit

+67a (+51)

Name

Spinning Cleave

Special Properties

High Crush

Notes

  • High crush 1~

Command

NSS.IND.1

Hit Levels

Mid (hits grounded)

Startup Frames

48~51

Damage

15

On Block

-8c

On Hit

+5a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Same animation as the ending of NSS.qcf+1 &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 30~52
  • fs53~55&lt;/div&gt;

Command

NSS.KIN.1+4

Hit Levels

Mid

Startup Frames

12~15

Damage

20

On Block

-20

On Hit

+14 +64a

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Command

NSS.KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

17

On Block

-13

On Hit

+3

On CH

+38a

Special Properties

High Crush

Notes

  • Cancel to r34 FC with DB on frame 16 High crush 22~

Command

NSS.KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 12

On Block

-5

On Hit

+18a (+11)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

NSS.KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 12

On Block

-9

On Hit

+29a (+14)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Recovers 5 base health or 10 additional recoverable health on hit
  • Recovers 1 base health on hit when remaining recoverable health is 10-15
  • Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
  • Recovers 5 base health on hit when remaining recoverable health is 3 or less

Command

NSS.KIN.f+1+2

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

+14c

On Hit

+14c

On CH

+49a

Name

God Slayer

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • Transition to FLE on hit or block only
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Partially uses remaining Heat time Low crush 8~

Command

NSS.b, B+1+4

Hit Levels

Startup Frames

65~70

Damage

40

On Hit

-3a (-12)

On CH

+29a (-18)

Name

Thunder Palm Strike

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.b, B+1+4, B

Hit Levels

Mid

Startup Frames

65~70, 22~25

Damage

20

On Block

-20

On Hit

+14 +64a

Name

Thunder Palm Strike Feint to Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Command

NSS.b+1+2

Name

Battou Kakugo

Special Properties

High Crush

Notes

  • High crush 8~50

Command

NSS.db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Manji Shagapan

Special Properties

High Crush

Notes

  • Transition to r24 with f High crush 4~

Command

NSS.df+1+4

Hit Levels

Mid

Startup Frames

20~21

Damage

19

On Block

-17

On Hit

+35a (+25)

Name

Moonlight (Simple Input)

Special Properties

Low Crush
Floating State

Notes

  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 20~42
  • fs43~45&lt;/div&gt;

Command

NSS.d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

24

On Block

-9

On Hit

+16a

On CH

+52a

Name

Quick Chop

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • 9 chip damage on block
  • Input can be held to transition to d+1*

Command

NSS.d+1+2

Name

No Sword Stance > Indian Stance

Special Properties

High Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • High crush 7~
  • fs7~&lt;/div&gt;

Command

NSS.d+1+4

Name

Unfinished Business

Notes

  • Yoshimitsu is invisible on frames 50~64, but can still be hit

Command

NSS.f, n, d, df+1

Hit Levels

Mid

Startup Frames

17~18

Damage

19

On Block

-17

On Hit

+35a (+25a)

Name

Moonlight

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 17~39
  • fs40~42&lt;/div&gt;

Command

NSS.f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

29

On Block

-7

On Hit

+29a (+3)

Name

Nine-Headed Dragon

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break
  • Weapon
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Extended range
  • Consumes 270F of heat timer during heat

Command

NSS.f+3+4

Hit Levels

Mid

Startup Frames

21~25

Damage

20

On Block

-13~-9

On Hit

+20a (+11)

Name

Bull Rush

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit

Command

NSS.qcf+1

Hit Levels

Mid (hits grounded)

Startup Frames

53~56

Damage

30

On Block

-8c

On Hit

+5a

Name

Moonsault

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can be buffered
  • Can be performed in FC &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 10~55
  • fs56~58&lt;/div&gt;

Command

NSS.ub+1

Hit Levels

Mid

Startup Frames

25~26

Damage

21

On Block

-5

On Hit

+4c

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~27
  • fs28~30&lt;/div&gt;

Command

NSS.ub+1+3

Hit Levels

Startup Frames

51~65

Damage

50

On Hit

-23

Name

Spinning Finger Stab

Notes

  • Punishable on close hit with FUFT.3

Command

NSS.ub+1+3, 1+2

Hit Levels

Startup Frames

51~65, 51~65, 18~19

Damage

50, 15

On Block

-15

On Hit

-4

On CH

+45a

Name

Face Slapper

Special Properties

Spike

Notes

  • Spike

Command

NSS.ub+1+3, n+1

Hit Levels

Startup Frames

51~65, 51~65, 20~105

Damage

50, 40

On Hit

-49a (-75)

Name

Index Poke Windmill

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cancel to r94 with B on frame 64

Command

NSS.ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

30

On Block

-8c

On Hit

+16a (+6)

Name

Soul Blade Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 12 chip damage on block
  • Clean hit 39 damage
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • -12c if blocked at tip range

Command

NSS.uf+1+3

Name

Safe Heron Jump

Special Properties

Low Crush
Floating State

Notes

  • &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~35
  • fs36~38&lt;/div&gt;

Command

NSS.u+1

Hit Levels

Mid

Startup Frames

25~26

Damage

24

On Block

-4

On Hit

+5c

On CH

+15a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~27
  • fs28~30&lt;/div&gt;

Command

NSS.u+1+2

Hit Levels

Low (hits grounded)

Startup Frames

27~29

Damage

18

On Block

+5

On Hit

+21g

Name

Ishiusu Tsubushi

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can't be low parried
  • Opponent recovers crouching &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 9~24
  • fs25~&lt;/div&gt;

Command

OTG.u+1

Hit Levels

Mid (hits grounded)

Startup Frames

27~29

Damage

24

On Block

-13

On Hit

-8c

Name

Kaishaku

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • 16 damage -16a against airborne opponent
  • 19 damage -13a (-23) against a grounded opponent
  • Unavailable in NSS &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 8~23
  • fs24~26&lt;/div&gt;

Command

WFL.3

Hit Levels

Mid

Startup Frames

17

Damage

25

On Block

-16

On Hit

+2a (-7)

Name

Sakanobori

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit Low crush 1~

Command

WFL.4

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

15

On Block

-9

On Hit

+15c

Name

Tsurubebi

Special Properties

Low Crush
High Crush
Floating State

Notes

  • Transition to r24 IND on hit only &lt;div class=&quot;plainlist&quot;&gt;
  • Low crush 1~12
  • High crush 12~
  • fs13~&lt;/div&gt;

Command

1+3

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

-3

On Hit

+1d

Name

Oni Killer

Special Properties

Homing Attack

Notes

  • Homing
  • Throw break 1 or 2

Command

2+4

Hit Levels

Throw

Startup Frames

12~14

Damage

35

On Block

+0

On Hit

+1

Name

Sword Face Smash

Special Properties

Homing Attack
Floor Break

Notes

  • Homing
  • Floor Break
  • Throw break 1 or 2
  • Side switch on hit

Command

Back Throw

Hit Levels

Throw

Damage

50

On Hit

+1d

Name

Tornado Drop

Special Properties

Floor Break

Notes

  • Floor Break
  • Unbreakable

Command

Left Throw

Hit Levels

Throw

Damage

45

On Block

-3

On Hit

+0d

Name

Wheels of Hell

Notes

  • Throw break 1
  • Side switch on hit

Command

Right Throw

Hit Levels

Throw

Damage

40

On Block

-3

On Hit

-3d

Name

Neck Breaker

Notes

  • Throw break 2

Command

qcb, f+2

Hit Levels

Throw

Startup Frames

15~16

Damage

0

On Hit

+0

Name

Soul Possession

Notes

  • Unbreakable
  • Opponent recovers 26 health
  • Yoshimitsu loses 35 health

Command

qcf+2

Hit Levels

Throw

Startup Frames

15~16

Damage

22

On Block

+0

On Hit

+0

Name

Soul Siphon

Notes

  • Throw break 1+2
  • 35 damage as a backthrow
  • Yoshimitsu recovers 16 health
  • On break: *
  • -Opponent recovers 22 health (35 on backthrow) *
  • -Yoshimitsu loses 16 health

Command

uf+1+2

Hit Levels

Throw

Startup Frames

11

Damage

40

On Block

+0

On Hit

+1

Name

Rainbow Drop

Special Properties

Floor Break

Notes

  • Floor Break
  • Throw break 1+2
  • Side switch on break