yoshimitsu

Standing Punishers

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid

Mid

Mid

Startup Frames

18~19

Damage

51

On Block

+4

On Hit

-3d

Name

Divine Sword Kagekiyo

Special Properties

Heat Smash
Balcony Break
Low Crush
Floating State

Notes

  • Heat Smash
  • Reversal Break
  • Balcony Break
  • Recovers 4 base health or 14 additional recoverable health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 9 chip damage on block
  • Jail from 1st attack
  • Ends Heat <div class="plainlist">
  • Low crush 68~89
  • fs90~92</div>

Command

1, NSS.1

Hit Levels

High

Startup Frames

10, 10, 23

Damage

5, 22

On Block

-9

On Hit

+16a

On CH

+52a

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 1f delay
  • Input can be delayed 3f
  • Interrupt with i4 from 1st block
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

2, 2

Hit Levels

High

Startup Frames

11, 11, 24

Damage

10, 18

On Block

-1

On Hit

+15g

Name

Mushibami

Special Properties

Tornado Move

Notes

  • Tornado
  • Balcony Break (airborne)
  • Combo from 1st hit with 1f delay
  • Enter KIN r26 with 1+2
  • Transition to NSS on hit or block only

Command

2, NSS.1

Hit Levels

High

Startup Frames

11, 11, 23~24 18

Damage

10, 5, 15

On Block

-5

On Hit

+19a

Name

Karakuri Uzumaki

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack

Command

df+1, 4

Hit Levels

Mid

Startup Frames

13, 13, 17

Damage

14, 17

On Block

-12

On Hit

+4

Name

Autumn Leaves

Notes

  • Jail from 1st attack with 2f delay
  • 2nd hit can whiff at certain ranges, -20 on whiff

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-7

On Hit

+34a (+24)

Name

Basic Uppercut

Notes

  • +4s against crouching
  • Launches crouching on CH

Command

b+2, 2

Hit Levels

Mid

Startup Frames

14~15, 14~15, 22~23

Damage

12, 21

On Block

-9

On Hit

+2a

Name

Oma Kugiuchi

Special Properties

Heat Engager
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +36a (+26)
  • Weapon
  • Combo from 1st with 1f delay
  • Combo from 1st CH with 7f delay
  • Input can be delayed 14f

Command

uf+3

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-13

On Hit

+32a (+22)

Name

Rising Knee

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • Can evade jabs at frames 5-7 <div class="plainlist">
  • Low crush 9~33
  • fs34~36</div>

Command

f, n, d, df+1

Hit Levels

Mid (hits grounded)

Startup Frames

17~18

Damage

22

On Block

-17

On Hit

+35a (+25a)

Name

Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC <div class="plainlist">
  • Low crush 17~39
  • fs40~42</div>

Command

f, n, d, df+2

Hit Levels

Mid

Startup Frames

14~15

Damage

20

On Block

-13

On Hit

+6g

On CH

+58a (+38)

Name

Flashing Steel

Special Properties

Balcony Break
Weapon
High Crush

Notes

  • Balcony Break
  • Weapon
  • Can be buffered
  • Can be performed in FC High crush 6~14

Command

NSS.1+4

Hit Levels

Mid

Startup Frames

8~11

Damage

20

On Block

-20

On Hit

+14 +64a

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Crouching Punishers

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid

Mid

Mid

Startup Frames

18~19

Damage

51

On Block

+4

On Hit

-3d

Name

Divine Sword Kagekiyo

Special Properties

Heat Smash
Balcony Break
Low Crush
Floating State

Notes

  • Heat Smash
  • Reversal Break
  • Balcony Break
  • Recovers 4 base health or 14 additional recoverable health on hit
  • Enter DGF +10 r29 with U on block
  • Transition to attack throw after 1st hit
  • 9 chip damage on block
  • Jail from 1st attack
  • Ends Heat <div class="plainlist">
  • Low crush 68~89
  • fs90~92</div>

Command

uf+3

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-13

On Hit

+32a (+22)

Name

Rising Knee

Special Properties

Knee
Low Crush
Floating State

Notes

  • Knee
  • Can evade jabs at frames 5-7 <div class="plainlist">
  • Low crush 9~33
  • fs34~36</div>

Command

f, n, d, df+1

Hit Levels

Mid (hits grounded)

Startup Frames

17~18

Damage

22

On Block

-17

On Hit

+35a (+25a)

Name

Gehosen

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC <div class="plainlist">
  • Low crush 17~39
  • fs40~42</div>

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26

Damage

12, 18

On Block

-4

On Hit

+14g

On CH

+39a

Name

Door Knocker to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

14

On Block

-6

On Hit

+5

Name

Toe Smash

Notes

  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B