yoshimitsu

Wall Crush moves

Command

KIN.f+2

Hit Levels

High

Startup Frames

12~13

Damage

25

On Block

-1~+0

On Hit

+9a (+0)

Name

Ganto

Special Properties

Heat Engager
Homing Attack
Balcony Break
Weapon
Wall Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +34a
  • Homing
  • Balcony Break
  • Weapon
  • Wall Crush on hit, +11g minimum

Balcony Break moves

Command

H.DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

+4~+5

On Hit

+18a (+9)

Name

Red Spider Lily (Heat)

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • 17 chip damage on block
  • Recovers health on hit Low crush 1~65

Command

H.2+3

Hit Levels

Mid (hits grounded)

Mid

Mid

Mid

Startup Frames

18~19

Damage

51

On Block

+4~+5

On Hit

-3d

Name

Divine Sword Kagekiyo

Special Properties

Heat Smash
Balcony Break
Low Crush
Floating State

Notes

  • Heat Smash
  • Balcony Break
  • Recovers health on hit
  • Transition to r29 DGF on block with U, +10~+11
  • Transition to attack throw after 1st hit
  • Ignores regular power crush armor
  • 14 chip damage on block
  • Jail from 1st attack
  • Unparryable
  • Ends Heat Low crush 68~89 fs90~92 (on block/whiff)

Command

1, NSS.1

Hit Levels

High

Mid

Startup Frames

10, 23

Damage

7, 22

On Block

-9

On Hit

+16a

On CH

+52a

Name

NSS Naguri Kabuto Wari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • 11 chip damage on block
  • Recovers health on hit

Command

2, 1

Hit Levels

High

Mid

Startup Frames

11, 26~27

Damage

10, 23

On Block

-9

On Hit

+12a

Name

Seiken Douharai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st CH with 2f delay
  • Cancel to r15 with b
  • Interrupt with i8 from 1st block
  • Becomes a [[Yoshimitsu movelist (Tekken 8)#Yoshimitsu-2,NSS.1|different move]] in NSS

Command

2, 3

Hit Levels

High

High

Startup Frames

11, 26~27

Damage

10, 24

On Block

-10

On Hit

+16a (+7)

Name

PK Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay
  • Input can be delayed 5f

Command

2, NSS.1

Hit Levels

High

High

Startup Frames

11, 23~24 18

Damage

10, 5, 15

On Block

-5

On Hit

+19a

Name

Karakuri Uzumaki

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit
  • Jail from 2nd attack
  • Alternate notation: NSS.2,1

Command

3, 1

Hit Levels

Mid

High

Startup Frames

15~16, 22~24

Damage

12, 22

On Block

+7~+9

On Hit

+18g~+20g

Name

Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~7g +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 4 chip damage on block
  • Does not transition to DGF during Heat activation and Heat Dash
  • Power up in NSS or Heat
  • Recovers in 1SS ,Low crush 26~

Command

3, 2, 1+2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16, 22, 26~27

Damage

12, 12, 29

On Block

-14c~-13c

On Hit

+20a (+10)

Name

Enma's Cleansing Sword

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Interrupt with i7 from 2nd block
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

3, 2, NSS.1+2

Hit Levels

Mid

Mid

Mid (hits grounded)

Startup Frames

15~16, 22, 26~27

Damage

12, 12, 30

On Block

-14c~-13c

On Hit

+20a (+10)

Name

Enma's Soul Blade

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 2nd hit with 4f delay
  • Input can be delayed 10f
  • Move can be delayed 9f
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit

Command

3, NSS.1

Hit Levels

Mid

High

Startup Frames

15~16, 22~24

Damage

12, 25

On Block

+7~+9

On Hit

+18g~+20g

Name

NSS Enma's Flame

Special Properties

Heat Engager
Balcony Break
Weapon
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~7g +62a (+42)
  • Balcony Break
  • Weapon
  • Combo from 1st hit
  • 7 chip damage on block
  • Recovers health no hit
  • Does not transition to DGF during Heat Dash
  • Recovers in 1SS ,Low crush 26~

Command

4, 4, 4

Hit Levels

High

High

High

Startup Frames

12~13, 24~25, 24~25

Damage

12, 12, 20

On Block

-4

On Hit

+18a (+9)

Name

Triple Roundhouse Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 4f delay

Command

f+2

Hit Levels

High

Startup Frames

17~18

Damage

18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Manji Backfist

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

f+3

Hit Levels

High

Startup Frames

16~17

Damage

24

On Block

-9~-8

On Hit

+17a (+8)

Name

Oni Kick

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break

Command

f+4

Hit Levels

Mid

Startup Frames

18

Damage

20

On Block

-13

On Hit

+21a (+11)

Name

Toita Daoshi

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • -9 on attack absorbtion
  • 8 chip damage on attack absorbtion Power crush 7~17

Command

f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

23

On Block

-12

On Hit

+8a (-1)

Name

Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g +62a (+42)
  • Balcony Break
  • Weapon
  • 4 chip damage on block
  • 29 damage and extended range in NSS or Heat

Command

f+3+4

Hit Levels

Mid

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

21~25

Damage

20, 3, 3, 3

On Block

-13~-9

On Hit

-8a (-15)

Name

Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Floor break 3rd hit
  • Transition to FLE on hit only
  • Attacks after 1st only come out on hit
  • Combo from 1st hit does 2,1,1 damage
  • Combo does 2 extra damage from FLE.n
  • Cancel to r55 BT with b
  • Alternate notation: 1SS.f+3+4

Command

df+1, 2

Hit Levels

Mid

High

Startup Frames

13, 25~26

Damage

14, 16

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Tsuka Atemi to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 2f delay

Command

df+2+3

Hit Levels

Mid

Startup Frames

17~18

Damage

18

On Block

-13~-12

On Hit

+6

On CH

+58a (+38)

Name

Flashing Steel (Simple Input)

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • Can be performed in FC
  • Power up input: f,n,d,df+2
  • Alternate notation: 1SS.df+2+3 High crush 9~17

Command

d+2, 1

Hit Levels

Mid (hits grounded)

High

Startup Frames

16~17, 27~28

Damage

12, 23

On Block

-9~-8

On Hit

+17a (+8)

Name

Heshikirigari

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f
  • Alternate notation: 1SS.d+2,1

Command

d+2, 2, 1

Hit Levels

Mid (hits grounded)

Mid

High

Startup Frames

16~17, 22~23, 19~20

Damage

12, 17, 20

On Block

-9~-8

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • Input can be delayed 10f
  • Move can be delayed 9f
  • Alternate notation: 1SS.d+2,2,1

Command

d+2, 2, NSS.1

Hit Levels

Mid (hits grounded)

Mid

High

Startup Frames

16~17, 22~23, 19~20

Damage

12, 17, 20

On Block

-9~-8

On Hit

+8a (-1)

Name

Heshikiribarai

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Input can be delayed 10f
  • Move can be delayed 9f

Command

d+2, NSS.1

Hit Levels

Mid (hits grounded)

High

Startup Frames

16~17, 27~28

Damage

12, 18

On Block

-9~-8

On Hit

+10g~+11g

Name

Heshikirigari

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st hit with 8f delay
  • Input can be delayed 16f
  • Move can be delayed 10f

Command

DB+3, 3, 3, 3, 3, 4

Hit Levels

Low

Low

Low

Low

Low

Mid

Startup Frames

18~19, 15~17, 15~17, 15~17, 15~17, 12~13

Damage

8, 7, 7, 5, 5, 15

On Block

-8~-7

On Hit

+23a (+13)

Name

Manji Spin Low Kicks Front Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • DB+3,3,4
  • DB+3,3,3,4
  • DB+3,3,3,3,4

Command

B+1, 1, DB+3, 3, 4

Hit Levels

High

High

Low

Low

Mid

Startup Frames

17, 11~12, 13~14, 15~17, 12~13

Damage

8, 9, 7, 5, 15

On Block

-8~-7

On Hit

+23a (+13a)

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Transition to r21 KIN with 1+2 (-6~-5 on block)
  • Transition to r24 NSS with B
  • Same animation as ws4
  • Alternate inputs:
  • b+1,DB+3,3,4
  • b+1,1,DB+3,3,4

Command

ub+4

Hit Levels

Mid

Startup Frames

20~22

Damage

17

On Block

-19~-17

On Hit

+12a (+2)

Name

Avoiding the Puddle

Special Properties

Balcony Break
Spike
Low Crush
Floating State

Notes

  • Balcony Break
  • Spike Low crush 9~32 fs33~35

Command

ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

25

On Block

-8c~-7c

On Hit

+27a (+17)

Name

Cleansing Sword Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 5 chip damage on block
  • Power up in NSS or Heat

Command

uf+4

Hit Levels

Mid

Startup Frames

20~22

Damage

21

On Block

-9~-7

On Hit

+22a

Name

Avoiding the Puddle

Special Properties

Homing Attack
Balcony Break
Spike
Low Crush
Floating State

Notes

  • Homing
  • Balcony Break
  • Spike
  • Alternate input: u+4 Low crush 9~32 fs33~35

Command

f, F+4

Hit Levels

Mid

Startup Frames

15~16

Damage

20z

On Block

-6~-5

On Hit

+37a (+23)

Name

Fubuki Knee

Special Properties

Balcony Break
Knee
Low Crush
Floating State

Notes

  • Balcony Break
  • Knee
  • Cannot be buffered Low crush 13-21 fs22-24

Command

f, n, d, df+2

Hit Levels

Mid

Startup Frames

14~15

Damage

20

On Block

-13~-12

On Hit

+6g~+7g

On CH

+58a (+38)

Name

Flashing Steel

Special Properties

Balcony Break
Weapon
High Crush

Notes

  • Balcony Break
  • Weapon
  • Can be buffered
  • Can be performed in FC High crush 6~14

Command

f, f, F+3

Hit Levels

Mid (hits grounded)

Startup Frames

22~23

Damage

30

On Block

+5g~+6g

On Hit

+13a (+3)

Name

Manji Kick

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • 9 chip damage on block Low crush 3~33 fs34~36

Command

ws1, 2

Hit Levels

Mid

High

Startup Frames

14~15, 25~26

Damage

12, 18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Name

Door Knocker to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f

Command

ws2, NSS.1, 3

Hit Levels

Mid

High

High

Startup Frames

15~16, 23, 25~26

Damage

13, 16, 25

On Block

-7~-6

On Hit

+27a (+17)

Name

Scowling Spirit

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH

Command

BT.1, 3

Hit Levels

High

High

Startup Frames

15, 25~26

Damage

16, 25

On Block

-7~-6

On Hit

+27a (+17)

Name

Magatama

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

BT.2

Hit Levels

High

Startup Frames

16~17

Damage

18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Links to f+2 extensions

Command

DGF.4

Hit Levels

Mid

Startup Frames

18~20

Damage

24

On Block

-4~-2

On Hit

+14g~+15g

Name

Dragonfly Twister

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+7g +62a (+42)
  • Balcony Break Low crush 1~19

Command

DGF.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7~+8

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • Alternate input: FLE.f+2 Low crush 1~

Command

DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

-2~-1 / +4

On Hit

+18a (+9)

Name

Red Spider Lily

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • 12 chip damage on block
  • Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
  • Partially uses remaining Heat time Low crush 1~65

Command

FLE.d

Hit Levels

Mid (hits grounded)

Damage

0

On Hit

+31a (+24)

Name

Flea Digger Strike

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n Low crush 1~

Command

FLE.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7g~+8g

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Flea to Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Low Crush

Notes

  • Homing
  • Balcony Break Low crush 1~

Command

FLE.n

Hit Levels

Mid

Startup Frames

2~60

Damage

7

On Block

-18~

On Hit

+48a (+38a)

Name

Flea Idle

Special Properties

Balcony Break
Weapon
Low Crush

Notes

  • Balcony Break
  • Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~

Command

FLE.uf

Hit Levels

Startup Frames

30~45

Damage

21

On Hit

+30a (+20)

Name

Jumping Flea

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Alternate inputs: FLE.u and FLE.ub Low crush 1~

Command

FLE.u+3+4

Hit Levels

Mid

Startup Frames

38~40

Damage

30

On Block

+4~+6

On Hit

+21a (+12)

Name

Flea > Dragonfly Feint

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Tech roll to r33 FC on frames 41-42 Low crush 1~37 fs38~4020

Command

IND.3

Hit Levels

Mid

Startup Frames

12~18

Damage

15

On Block

-31~-25

On Hit

-2a (-12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Automatically recovers to r? IND on self wallsplat
  • Tremendous forward travel ,Low crush 12~34 fs35~90

Command

KIN.2, 1+2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 32~34

Damage

15, 30

On Block

-15~-13

On Hit

+2a

Name

Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2

Command

KIN.2, 1+2*

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 47~49

Damage

15, 30

On Block

+2~+4

On Hit

+2a

Name

Tenshu Kuzushi (Hold)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2*

Command

KIN.2, NSS.1+2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 32~34

Damage

15, 30

On Block

-3~-1

On Hit

+15a

Name

NSS Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Recovers health on hit

Command

KIN.4

Hit Levels

High

Startup Frames

16~17

Damage

23

On Block

+0~+1

On Hit

+20a (+11)

On CH

+49a

Name

Whirlwind

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Can transition to r26 KIN with 1+2
  • Can transition to r28 MED with 3+4
  • Alternate input: SS.4

Command

KIN.f+2

Hit Levels

High

Startup Frames

12~13

Damage

25

On Block

-1~+0

On Hit

+9a (+0)

Name

Ganto

Special Properties

Heat Engager
Homing Attack
Balcony Break
Weapon
Wall Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +34a
  • Homing
  • Balcony Break
  • Weapon
  • Wall Crush on hit, +11g minimum

Command

NSS.1+2+3

Hit Levels

High

Startup Frames

22~40

Damage

25

On Block

-18~+0

On Hit

+26d (-32)

Name

NSS Spirit Shield

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.b, B+1+4

Hit Levels

Startup Frames

65~70

Damage

40

On Hit

-3a (-12)

On CH

+29a (-18)

Name

Thunder Palm Strike

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

29

On Block

-12

On Hit

+8a (-1)

Name

NSS Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g +62a (+42)
  • Balcony Break
  • Weapon
  • 8 chip damage on block
  • Extended range

Command

NSS.f+3+4

Hit Levels

Mid

Startup Frames

21~25

Damage

20

On Block

-13~-9

On Hit

+20a (+11)

Name

NSS Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Cancel to r55 BT with b
  • Transition to r33? IND with d+3+4
  • +20a on left/right side hit

Command

NSS.ub+1+3, n+1

Hit Levels

Startup Frames

51~65, 20~105

Damage

50, 40

On Hit

-49a (-75)

Name

Index Poke Windmill

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cancel early to r21 with B

Command

NSS.ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

30

On Block

-8c~-7c

On Hit

+16a (+6)

Name

Soul Blade Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
  • -12c~-13c if blocked at tip range

Command

WFL.3

Hit Levels

Mid

Startup Frames

17

Damage

25

On Block

-16

On Hit

+2a (-7)

Name

Sakanobori

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Does 37 damage on Clean Hit (See next entry) Low crush 1~