yoshimitsu

ws Moves

Command

ws1

Hit Levels

Mid

Startup Frames

13~14

Damage

12

On Block

-10

On Hit

+1

On CH

+6

Command

ws1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18

Damage

12, 12

On Block

-11

On Hit

+0

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st hit with 11f delay
  • Combo from 1st CH with 13f delay
  • Input can be delayed 13f
  • Move can be delayed 8f
  • Cancel to Spinning Evade -5 -16 r25 with b+3_b+4

Command

ws1, 1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18, 13~14, ,18

Damage

12, 12, 12

On Block

-11

On Hit

+0

Special Properties

Spike

Notes

  • Spike
  • Combo from 1st CH with 13f delay
  • Input can be delayed 12f

Command

ws1, 1, 1, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 18, 13~14, ,18, 13~14, ,25~26

Damage

12, 12, 12, 25

On Block

+0c

On Hit

+6c

Name

Door Knocker

Special Properties

Spike

Notes

  • Spike
  • Combos from 3rd CH with 5f delay
  • Input can be delayed 12f

Command

ws1, 2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26

Damage

12, 18

On Block

-4

On Hit

+14g

On CH

+39a

Name

Door Knocker to Back Knuckle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combos from 1st hit with 4f delay
  • Combos from 1st CH with 9f delay
  • Input can be delayed 15f
  • Move can be delayed 13f

Command

ws1, 2, 1

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26, 13~14, ,26~27

Damage

12, 18, 21

On Block

-12

On Hit

+17a (+10)

Name

Door Knocker Shredder

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 2nd CH

Command

ws1, 2, db+2

Hit Levels

Mid

Startup Frames

13~14, 13~14, 25~26, 13~14, ,15

Damage

12, 18, 8

On Block

-5

On Hit

+6

Name

Door Knocker > Back Knuckle Slap U Crazy

Notes

  • Links to db+2 extensions

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-4

On Hit

+7

Name

Exorcism Fist

Notes

  • Balcony Break (airborne)

Command

ws2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 27~28

Damage

13, 14

On Block

-3a

On Hit

+36a (+26)

Name

Scowling Moon God

Special Properties

Weapon

Notes

  • Weapon
  • Combo from 1st hit with 1f delay

Command

ws2, NSS.1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23

Damage

13, 16

On Block

-6

On Hit

+5

Special Properties

Elbow

Notes

  • Elbow
  • Combo from 1st hit

Command

ws2, NSS.1, 2

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23, 15~16, ,

Damage

13, 16

Name

Scowling Aratama

Special Properties

Elbow

Notes

  • Balcony Break (airborne)
  • Elbow
  • Combo from 2nd CH

Command

ws2, NSS.1, 3

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23, 15~16, ,

Damage

13, 16

Name

Scowling Spirit

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH

Command

ws3

Hit Levels

Mid

Startup Frames

16

Damage

12

On Block

-6

On Hit

+3

Command

ws3, 2

Hit Levels

Mid

Startup Frames

16, 16, 32

Damage

12, 20

On Block

-12c

On Hit

+0a

Name

Kimon Matagi

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

14

On Block

-6

On Hit

+5

Name

Toe Smash

Notes

  • Enter KIN r24 with 1+2
  • Enter NSS r24 with B

BDS Moves

Command

BDS.1

Hit Levels

Startup Frames

21~40

Damage

25

On Hit

+32a

Name

Poison Breath

Command

BDS.3

Hit Levels

Mid

Startup Frames

17~30

Damage

23

On Block

-15~-2

On Hit

-13~+0

Name

Backflip Kick

Special Properties

Low Crush
Floating State

Notes

  • Can hit from the front of the opponent attacks into it <div class="plainlist">
  • Low crush 14~27
  • fs28~30</div>

BT Moves

Command

BT.1

Hit Levels

High

Startup Frames

15

Damage

16

On Block

-3

On Hit

+8

Special Properties

Elbow

Notes

  • Elbow

Command

BT.1, 2

Hit Levels

High

Startup Frames

15, 15, 25

Damage

16, 18

On Block

-5

On Hit

+5

On CH

+63a

Name

Aratama

Special Properties

Elbow

Notes

  • Balcony Break (airborne)
  • Elbow
  • Combo from 1st CH

Command

BT.1, 3

Hit Levels

High

Startup Frames

15, 15, 25~26

Damage

16, 25

On Block

-7

On Hit

+27a (+17)

Name

Magatama

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

BT.2

Hit Levels

High

Startup Frames

16~17

Damage

18

On Block

-4

On Hit

+14g

On CH

+39a

Name

Manji Backfist 2

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Links to f+2 extensions

Command

BT.3

Hit Levels

Mid

Startup Frames

24~26

Damage

20

On Block

-3

On Hit

+11a

Name

Perilous Spirit

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike <div class="plainlist">
  • Low crush 6~29
  • fs30~32</div>

Command

BT.d+1

Hit Levels

Low (hits grounded)

Startup Frames

17~18

Damage

20

On Block

-13

On Hit

+3

On CH

+38a

Name

Shisetsu Genman

Special Properties

Weapon
High Crush

Notes

  • Weapon High crush 6~

DGF Moves

Command

DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

22

On Block

-2c

On Hit

+10a

On CH

+46a

Name

Dragonfly Blade

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 11 chip damage on block
  • Power up in Heat
  • Partially uses remaining Heat time Low crush 1~27

Command

DGF.2

Hit Levels

High

Startup Frames

16~18

Damage

15

On Block

+4

On Hit

+13s

Name

Dragonfly Fist

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

DGF.2, 4

Hit Levels

High

Startup Frames

16~18, 16~18, 26~28

Damage

15, 22

On Block

-14

On Hit

+15a (+8)

Name

Ubume

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Enter NSS r33 with B <div class="plainlist">
  • ,Low crush 1~46
  • fs47~49</div>

Command

DGF.3

Hit Levels

Low (hits grounded)

Startup Frames

22~23

Damage

18

On Block

-13

On Hit

+6c

On CH

+28a

Name

Dragonfly Sweep

Special Properties

Low Crush

Notes

  • Airborne attack, can't be low parried Low crush 1~18

Command

DGF.4

Hit Levels

Mid

Startup Frames

18~20

Damage

24

On Block

-4

On Hit

+14g

Name

Dragonfly Twister

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break Low crush 1~19

Command

DGF.1+2

Name

Manji Dragonfly > Flea

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 1~27
  • fs28~30</div>

Command

DGF.3+4

Hit Levels

Throw

Startup Frames

20~21

Damage

17, 18

On Hit

+0

Name

Spirited Away

Special Properties

Floor Break
Low Crush

Notes

  • Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing Low crush 1~

Command

DGF.d+3+4

Name

Manji Dragonfly > Indian Stance

Special Properties

Low Crush
Floating State
High Crush

Notes

  • <div class="plainlist">
  • Low crush 1~27
  • fs28~
  • High crush 31~</div>

Command

DGF.f

Name

Dragonfly Forward

Special Properties

Low Crush

Notes

  • realigns with opponent, creates distance Low crush 1~

Command

DGF.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon Low crush 1~

Command

DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

9, 9, 18

On Block

-2

On Hit

+18a (+9)

Name

Red Spider Lily

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • Jail from 1st block
  • Combo from 1st hit
  • 9 chip damage on block
  • Power up in Heat Low crush 1~65

FLE Moves

Command

FLE.1

Name

Flea Roll

Special Properties

Floating State
High Crush

Notes

  • <div class="plainlist">
  • fs1~25
  • High crush 26~</div>

Command

FLE.2

Hit Levels

Low (hits grounded)

Startup Frames

24~28

Damage

20

On Block

-12~-8

On Hit

+30a

Name

Flea > Sliding Headbutt

Special Properties

Floating State
High Crush

Notes

  • Side switches on close hit
  • Can combo to ws4 on no side switch <div class="plainlist">
  • fs1~
  • High crush 6~</div>

Command

FLE.3

Name

Flea Dance

Special Properties

Low Crush

Notes

  • Evades like a sidestep Low crush 1~

Command

FLE.1+2

Hit Levels

Mid

Startup Frames

18~19

Damage

16

On Block

-9

On Hit

+4

On CH

+31a (+21)

Name

Skull Splitter

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • Head High crush 6~17

Command

FLE.3+4

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13

On Hit

+52a (+42)

Name

Flea > Kangaroo Kick

Special Properties

Tornado Move
Floating State
High Crush

Notes

  • Tornado <div class="plainlist">
  • fs1~26
  • High crush 6~22</div>

Command

FLE.d

Name

Flea Digger

Special Properties

Low Crush
Floating State

Notes

  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n) <div class="plainlist">
  • Low crush 1~4
  • fs5~15
  • Low crush 16~</div>

Command

FLE.d

Hit Levels

Mid (hits grounded)

Damage

0

On Hit

+31a (+24)

Name

Flea Digger Strike

Special Properties

Low Crush

Notes

  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n Low crush 1~

Command

FLE.db

Name

Flea Cancel

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 1~12
  • fs13~15</div>

Command

FLE.d+3+4

Name

Flea > Indian Stance

Special Properties

Low Crush
High Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 1~16
  • High crush 16~30
  • fs17~</div>

Command

FLE.f

Name

Flea Step (WFL)

Special Properties

Low Crush

Notes

  • In WFL from frames 2?-32?
  • Cancel into FLE.f,f with f within 19? frames Low crush 1~

Command

FLE.f, f

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~19 6~8 5~7 6~8 6~8

Damage

3, 3, 3, 3, 3

On Block

-10

On Hit

+1

Name

Running Flea

Special Properties

Low Crush

Notes

  • Combos from any hit
  • Floor break on all hits
  • Sometimes combos into FLE.n Low crush 1~

Command

FLE.f+2

Name

Flea to Dragonfly Slash

Command

FLE.n

Hit Levels

Mid

Startup Frames

2~60

Damage

7

On Block

-18~

On Hit

+48a (+38a)

Name

Flea Idle

Special Properties

Balcony Break
Weapon
Low Crush

Notes

  • Balcony Break
  • Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~

Command

FLE.uf

Hit Levels

Mid

Startup Frames

30~45

Damage

25

On Block

+10g~25g

On Hit

+32a

Name

Jumping Flea

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • 10 chip damage on block
  • Opponent recovers crouching on block Low crush 1~

Command

FLE.u+1+2

Name

Flea > Manji Dragonfly

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

FLE.u+3+4

Hit Levels

Mid

Startup Frames

38~40

Damage

30

On Block

+4~+6

On Hit

+21a (+12)

Name

Flea > Dragonfly Feint

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Tech roll to r33 FC on frames 41-42 <div class="plainlist">
  • Low crush 1~37
  • fs38~40</div>

IND Moves

Command

IND.1

Hit Levels

Startup Frames

53~55

Damage

15

On Hit

+0c~+2c

Name

Indian Stance Storm

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Same animation as the ending of qcf+1 <div class="plainlist">
  • Low crush 30~52
  • fs53~55</div>

Command

IND.2

Hit Levels

Mid

Startup Frames

39~43

Damage

7

On Block

-8~-5

On Hit

+2~+6

Name

Indian Stance Stone Fists

Special Properties

High Crush
Floating State

Notes

  • Links to db+2 extensions
  • Greater forward momentum than a standing db+2 High crush 1~ fs1~

Command

IND.3

Hit Levels

Mid

Startup Frames

32~38

Damage

15

On Block

-31

On Hit

-2a (-12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Automatically recovers to r55 IND on self-wallsplat
  • Tremendous forward travel <div class="plainlist">
  • ,Low crush 12~34
  • fs35~90</div>

Command

IND.3, 3+4

Hit Levels

Mid

Startup Frames

32~38, 32~38, 27

Damage

15, 20

On Block

-13

On Hit

+52a (+42)

Name

Indian Stance Cannon

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Tremendous forward travel <div class="plainlist">
  • ,Low crush 1~13
  • fs14~54</div>

Command

IND.4

Hit Levels

Low (hits grounded)

Startup Frames

47~48

Damage

18

On Block

-26

On Hit

+4c

On CH

+31a

Name

Indian Stance Knee Cap

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~

Command

IND.1+2

Name

Indian Stance Flea

Special Properties

Low Crush
Floating State

Notes

  • Unavailable in NSS <div class="plainlist">
  • Low crush 1~27
  • fs28~30</div>

Command

IND.3+4

Hit Levels

Mid

Mid

Startup Frames

17~18 10~11

Damage

6, 22

On Block

-6

On Hit

+3

Name

Indian Tobi Ushiwaka

Special Properties

Homing Attack
Low Crush
Floating State

Notes

  • Homing
  • Enter DGF r18 with 1SS.U <div class="plainlist">
  • Low crush 12-37
  • fs38-40</div>

Command

IND.D+3+4*

Name

Indian Levitation

Special Properties

High Crush
Floating State

Notes

  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
  • Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 High crush 1~ fs1~

Command

IND.f

Name

Indian Stance Vaccum Dance

Special Properties

Floating State

Notes

  • If closer than 1.75 units, recovers r49, 1 unit behind the opponent
  • If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
  • If farther than 1.75 units, recovers r49 BT in the same location
  • Evasive, can go under some attacks <div class="plainlist">
  • fs1~50</div>

Command

IND.n

Name

Indian Stance Healing

Special Properties

High Crush
Floating State

Notes

  • Recovers 3 recoverable health with each pulse
  • Can be cancelled into other IND moves
  • Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out <div class="plainlist">
  • High crush 1~
  • fs1~</div>

Command

IND.u

Name

Indian Stance Cancel

Special Properties

Floating State

Notes

  • Evasive, can go under some attacks if timed fs1~29

Command

IND.u+1+2

Name

Indian Stance Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in NSS Low crush 1~

KIN Moves

Command

KIN.1

Hit Levels

Mid

Startup Frames

17

Damage

10

On Block

-12

On Hit

-1

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Deals 2 chip damage in NSS

Command

KIN.1, 1

Hit Levels

Mid

Mid

Startup Frames

17, 17, 23~24 14~15

Damage

10, 5, 15

On Block

-9

On Hit

+7c

Name

Doushi Kiri

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat

Command

KIN.1, NSS.1

Hit Levels

Mid

Mid

Startup Frames

17, 17, 23~24 14~15

Damage

10, 5, 20

On Block

-1

On Hit

+37a (+29)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

KIN.2

Hit Levels

Mid

Startup Frames

21~22

Damage

15

On Block

-14

On Hit

+26a (+16a)

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.2, 1+2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 32~34

Damage

15, 30

On Block

-15~-13

On Hit

+2a

Name

Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • -3d on backturned hit

Command

KIN.2, 1+2*

Hit Levels

Mid

Startup Frames

21~22, 21~22, 47~49

Damage

15, 30

On Block

+2~+4

On Hit

+2a

Name

Tenshu Kuzushi (Hold)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • -3d on backturned hit

Command

KIN.2, NSS.1+2

Hit Levels

Mid

Startup Frames

21~22, 21~22, 32~34

Damage

15, 30

On Block

-3

On Hit

+15a

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Recovers 5 base health or 10? additional recoverable health on hit
  • Recovers 1 base health on hit when remaining recoverable health is 7 to 12
  • Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5)
  • +15d on backturned hit

Command

KIN.2, NSS.1+2*

Hit Levels

Mid

Startup Frames

21~22, 21~22, 47~49

Damage

15, 30

On Block

+11

On Hit

+69a (+49)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • Guard Break
  • 12 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Consumes 210F of Heat
  • +26d (+26) on airborne hit
  • +40a on backturned hit

Command

KIN.3

Hit Levels

Low (hits grounded)

Startup Frames

25~32

Damage

17

On Block

-16~-9

On Hit

+13a

On CH

+25a

Name

Shibakari

Special Properties

Low Crush
Floating State
High Crush

Notes

  • <div class="plainlist">
  • Low crush 10~20
  • fs21~23
  • High crush 24~</div>

Command

KIN.4

Hit Levels

High

Startup Frames

16~17

Damage

23

On Block

+0

On Hit

+20a (+11)

On CH

+49a

Name

Whirlwind

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Enter KIN +3 +23a (+14) r26 with 1+2
  • Enter MED -1 +19a (+10) r28 with 3+4

Command

KIN.1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

12~13 6~7 7~8 11~13

Damage

4, 4, 4, 24

On Block

-6

On Hit

+11a

Name

Ashura Blade

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Combos from any hit
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit <div class="plainlist">
  • Low crush 25~39
  • fs40~42</div>

Command

KIN.1+4

Hit Levels

Mid

Startup Frames

10~13

Damage

20

On Block

-20

On Hit

+14c

Name

Kincho Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

KIN.b+2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-9

On Hit

+2

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.b+2, 1

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23~24

Damage

15, 19

On Block

-12

On Hit

+30a (+20)

Name

Ikaruga

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit

Command

KIN.b+1+2

Hit Levels

Startup Frames

46

Damage

25

On Hit

+6a

Name

Mumyo Juji Ken

Special Properties

Weapon

Notes

  • Weapon
  • Backswing blow
  • Unavailable in NSS
  • Move is delayed by 5f

Command

KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

20

On Block

-13

On Hit

+3

On CH

+38a

Name

Ishigaki Kuzushi

Special Properties

Weapon
High Crush

Notes

  • Weapon
  • Cancel to r34 FC with DB on frame 16 High crush 22~

Command

KIN.f

Name

Kincho Forward Dash

Special Properties

High Crush

Notes

  • High crush 5~25

Command

KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 10

On Block

-5

On Hit

-2

Name

Submission Chakram

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat

Command

KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 10

On Block

-12

On Hit

+29a (+14)

Name

Submission Chakram (Hold)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat

Command

KIN.f+2

Hit Levels

High

Startup Frames

12~13

Damage

25

On Block

-1

On Hit

+9a (+0)

Name

Ganto

Special Properties

Heat Engager
Homing Attack
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +34a (+27)
  • Homing
  • Balcony Break
  • Weapon

Command

KIN.f+1+2

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

+14c

On Hit

+14c

On CH

+49a

Name

Oyashiro Kuzushi

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • Transition to FLE on hit or block only
  • Power up in NSS or Heat Low crush 8~

Command

KIN.u+1+2

Name

Kincho Manji Dragonfly

Special Properties

Low Crush

Notes

  • Can be counterhit Low crush 14~

MED Moves

Command

MED.1

Command

MED.3

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~28 28~39

Damage

15, 15

On Block

+2~+13

On Hit

+43a

Name

Back Handspring

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • BT.d+3 is guaranteed on meaty block
  • 1st hit only connects if the opponent is close enough <div class="plainlist">
  • Low crush 14~41
  • fs42~44</div>

Command

MED.1+2

Hit Levels

Startup Frames

30~34

Damage

10

On Hit

-1a

Name

Meditation Healing

Notes

  • Recovers 12 base health

Command

MED.1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-20

On Hit

+14c

Name

Meditation Backturned Flash

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent +11a (FDFT)
  • Power up in NSS or Heat

Command

MED.3+4

Name

Meditation to Backturn

Command

MED.d

Notes

  • Transitions into sidewalk with held input

Command

MED.f

Notes

  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent

Command

MED.n

Notes

  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively *
  • +1 health (1st pulse) *
  • +2 health (2nd pulse) *
  • +3 health (3rd onward)

NSS Moves

Command

NSS.1+2+3

Hit Levels

High

Startup Frames

22~40

Damage

25

On Block

-18~+0

On Hit

+26d (-32)

Name

Spirit Spinner

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.1+4

Hit Levels

Mid

Startup Frames

8~11

Damage

20

On Block

-20

On Hit

+14 +64a

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Command

NSS.BT.d+1

Hit Levels

Low

Damage

15

Notes

  • Yoshimitsu remains in NSS

Command

NSS.FC.DF+1

Hit Levels

Low

Startup Frames

25~26

Damage

12

On Block

-16

On Hit

+27a

Special Properties

High Crush

Notes

  • High crush 1~34

Command

NSS.FC.DF+1, 2

Hit Levels

Low

Startup Frames

25~26, 25~26, 25~26

Damage

12, 20

On Block

-14

On Hit

+14

Name

Agonbaku

Special Properties

Spike
High Crush

Notes

  • Spike
  • Combo from 1st hit
  • Interrupt with i7 from 1st block ,High crush 1~45

Command

NSS.FC.df+3

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

12

On Block

-26

On Hit

+67a (+51)

Name

Spinning Cleave

Special Properties

High Crush

Notes

  • High crush 1~

Command

NSS.IND.1

Hit Levels

Mid (hits grounded)

Startup Frames

48~51

Damage

15

On Block

-8c

On Hit

+5a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Same animation as the ending of NSS.qcf+1 <div class="plainlist">
  • Low crush 30~52
  • fs53~55</div>

Command

NSS.KIN.1+4

Hit Levels

Mid

Startup Frames

12~15

Damage

20

On Block

-20

On Hit

+14 +64a

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Command

NSS.KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

17

On Block

-13

On Hit

+3

On CH

+38a

Special Properties

High Crush

Notes

  • Cancel to r34 FC with DB on frame 16 High crush 22~

Command

NSS.KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 12

On Block

-5

On Hit

+18a (+11)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less

Command

NSS.KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 12

On Block

-9

On Hit

+29a (+14)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Recovers 5 base health or 10 additional recoverable health on hit
  • Recovers 1 base health on hit when remaining recoverable health is 10-15
  • Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
  • Recovers 5 base health on hit when remaining recoverable health is 3 or less

Command

NSS.KIN.f+1+2

Hit Levels

Mid

Startup Frames

24~25

Damage

20

On Block

+14c

On Hit

+14c

On CH

+49a

Name

God Slayer

Special Properties

Weapon
Low Crush

Notes

  • Weapon
  • Transition to FLE on hit or block only
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Partially uses remaining Heat time Low crush 8~

Command

NSS.b, B+1+4

Hit Levels

Startup Frames

65~70

Damage

40

On Hit

-3a (-12)

On CH

+29a (-18)

Name

Thunder Palm Strike

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.b, B+1+4, B

Hit Levels

Mid

Startup Frames

65~70, 22~25

Damage

20

On Block

-20

On Hit

+14 +64a

Name

Thunder Palm Strike Feint to Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit

Command

NSS.b+1+2

Name

Battou Kakugo

Special Properties

High Crush

Notes

  • High crush 8~50

Command

NSS.db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Manji Shagapan

Special Properties

High Crush

Notes

  • Transition to r24 with f High crush 4~

Command

NSS.df+1+4

Hit Levels

Mid

Startup Frames

20~21

Damage

19

On Block

-17

On Hit

+35a (+25)

Name

Moonlight (Simple Input)

Special Properties

Low Crush
Floating State

Notes

  • Enter KIN r37 with 1+2
  • Can be buffered
  • Can be performed in FC
  • Power up input NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT <div class="plainlist">
  • Low crush 20~42
  • fs43~45</div>

Command

NSS.d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

24

On Block

-9

On Hit

+16a

On CH

+52a

Name

Quick Chop

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • 9 chip damage on block
  • Input can be held to transition to d+1*

Command

NSS.d+1+2

Name

No Sword Stance > Indian Stance

Special Properties

High Crush
Floating State

Notes

  • <div class="plainlist">
  • High crush 7~
  • fs7~</div>

Command

NSS.d+1+4

Name

Unfinished Business

Notes

  • Yoshimitsu is invisible on frames 50~64, but can still be hit

Command

NSS.f, n, d, df+1

Hit Levels

Mid

Startup Frames

17~18

Damage

19

On Block

-17

On Hit

+35a (+25a)

Name

Moonlight

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Can be buffered
  • Enter KIN r30 with 1+2
  • Can be performed from FC <div class="plainlist">
  • Low crush 17~39
  • fs40~42</div>

Command

NSS.f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

29

On Block

-7

On Hit

+29a (+3)

Name

Nine-Headed Dragon

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g, +62a (+42)
  • Balcony Break
  • Weapon
  • 8 chip damage on block
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • Extended range
  • Consumes 270F of heat timer during heat

Command

NSS.f+3+4

Hit Levels

Mid

Startup Frames

21~25

Damage

20

On Block

-13~-9

On Hit

+20a (+11)

Name

Bull Rush

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Cancel to r55 BT with b
  • Enter IND +12a (+3) r29 with d+3+4 on hit
  • Automatically recovers to r55 IND on self-wallsplat
  • Recovers 12f faster on hit
  • +20a on side hit

Command

NSS.qcf+1

Hit Levels

Mid (hits grounded)

Startup Frames

53~56

Damage

30

On Block

-8c

On Hit

+5a

Name

Moonsault

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can be buffered
  • Can be performed in FC <div class="plainlist">
  • Low crush 10~55
  • fs56~58</div>

Command

NSS.ub+1

Hit Levels

Mid

Startup Frames

25~26

Damage

21

On Block

-5

On Hit

+4c

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike <div class="plainlist">
  • Low crush 9~27
  • fs28~30</div>

Command

NSS.ub+1+3

Hit Levels

Startup Frames

51~65

Damage

50

On Hit

-23

Name

Spinning Finger Stab

Notes

  • Punishable on close hit with FUFT.3

Command

NSS.ub+1+3, 1+2

Hit Levels

Startup Frames

51~65, 51~65, 18~19

Damage

50, 15

On Block

-15

On Hit

-4

On CH

+45a

Name

Face Slapper

Special Properties

Spike

Notes

  • Spike

Command

NSS.ub+1+3, n+1

Hit Levels

Startup Frames

51~65, 51~65, 20~105

Damage

50, 40

On Hit

-49a (-75)

Name

Index Poke Windmill

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cancel to r94 with B on frame 64

Command

NSS.ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

30

On Block

-8c

On Hit

+16a (+6)

Name

Soul Blade Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 12 chip damage on block
  • Clean hit 39 damage
  • Recovers 1 base health or 6 additional recoverable health on hit
  • Recovers 1 base health when remaining recoverable health is 5 or less
  • -12c if blocked at tip range

Command

NSS.uf+1+3

Name

Safe Heron Jump

Special Properties

Low Crush
Floating State

Notes

  • <div class="plainlist">
  • Low crush 9~35
  • fs36~38</div>

Command

NSS.u+1

Hit Levels

Mid

Startup Frames

25~26

Damage

24

On Block

-4

On Hit

+5c

On CH

+15a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike <div class="plainlist">
  • Low crush 9~27
  • fs28~30</div>

Command

NSS.u+1+2

Hit Levels

Low (hits grounded)

Startup Frames

27~29

Damage

18

On Block

+5

On Hit

+21g

Name

Ishiusu Tsubushi

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can't be low parried
  • Opponent recovers crouching <div class="plainlist">
  • Low crush 9~24
  • fs25~</div>

WFL Moves

Command

WFL.3

Hit Levels

Mid

Startup Frames

17

Damage

25

On Block

-16

On Hit

+2a (-7)

Name

Sakanobori

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Clean hit, 1st hit 25 > 37 damage
  • Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
  • Can side switch on throw hit Low crush 1~

Command

WFL.4

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

15

On Block

-9

On Hit

+15c

Name

Tsurubebi

Special Properties

Low Crush
High Crush
Floating State

Notes

  • Transition to r24 IND on hit only <div class="plainlist">
  • Low crush 1~12
  • High crush 12~
  • fs13~</div>