BDS Moves
Command
BDS.1
Hit Levels
Startup Frames
Damage
On Hit
+32a
Name
Poison Breath
Notes
- Alternate input: BDS.2
Command
BDS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-2
On Hit
-13~+0
Name
Backflip Kick
Special Properties
Notes
- Alternate input: BDS.4 Low crush 14~ fs28~30
BT Moves
Command
BT.1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Special Properties
Notes
- Elbow
Command
BT.1, 2
Hit Levels
High
Mid
Startup Frames
Damage
On Block
-5
On Hit
+5
On CH
+63a
Name
Aratama
Special Properties
Notes
- Elbow
- Combo from 1st CH
Command
BT.1, 3
Hit Levels
High
High
Startup Frames
Damage
On Block
-7~-6
On Hit
+27a (+17)
Name
Magatama
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
Command
BT.2
Hit Levels
High
Startup Frames
Damage
On Block
-4~-3
On Hit
+14g~+15g
On CH
+39a
Special Properties
Notes
- Balcony Break
- Links to f+2 extensions
Command
BT.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-3~-1
On Hit
+11a
Name
Perilous Spirit
Special Properties
Notes
- Spike Low crush 6~29 fs30~32
Command
BT.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13~-12
On Hit
+3~+4
On CH
+38a
Name
Shisetsu Genman
Special Properties
Notes
- Weapon High crush 6~
DGF Moves
Command
DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-2c~-1c / +2
On Hit
+10a / +46a
On CH
+46a
Name
Dragonfly Blade
Special Properties
Notes
- Spike
- Weapon
- 7 chip damage on block
- Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
- Partially uses remaining Heat time Low crush 1~27
Command
DGF.2
Hit Levels
High
Startup Frames
Damage
On Block
+4~+6
On Hit
+13s
Name
Dragonfly Fist
Special Properties
Notes
- Low crush 1~
Command
DGF.2, 4
Hit Levels
High
Mid (hits grounded)
Startup Frames
Damage
On Block
-14~-12
On Hit
+15a (+8)
Name
Ubume
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Transition to r32 NSS with B ,Low crush 1~46 fs47~49
Command
DGF.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13~-12
On Hit
+6c~+7c
On CH
+27a
Name
Dragonfly Sweep
Special Properties
Notes
- Can't be low parried Low crush 1~18
Command
DGF.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-2
On Hit
+14g~+15g
Name
Dragonfly Twister
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+7g +62a (+42)
- Balcony Break Low crush 1~19
Command
DGF.1+2
Name
Manji Dragonfly > Flea
Special Properties
Notes
- Low crush 1~27 fs28~30
Command
DGF.3+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0~+1
Name
Spirited Away
Special Properties
Notes
- Floor Break
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing Low crush 1~
Command
DGF.b
Name
Dragonfly Backward
Special Properties
Notes
- realigns with opponent, creates distance Low crush 1~
Command
DGF.d
Name
Dragonfly Cancel
Special Properties
Notes
- Low crush 1~10
Command
DGF.d+3+4
Name
Manji Dragonfly > Indian Stance
Special Properties
Notes
- Low crush 1~30 High crush 31~
Command
DGF.f
Name
Dragonfly Forward
Special Properties
Notes
- realigns with opponent, closes distance Low crush 1~
Command
DGF.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+7~+8
On Hit
+19a (+10)
On CH
+64a (+44)
Name
Dragonfly Slash
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- Alternate input: FLE.f+2 Low crush 1~
Command
DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-2~-1 / +4
On Hit
+18a (+9)
Name
Red Spider Lily
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- 12 chip damage on block
- Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
- Partially uses remaining Heat time Low crush 1~65
FLE Moves
Command
FLE.1
Name
Flea Roll
Special Properties
Notes
- fs1~25 High crush 26~
Command
FLE.2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12~-8
On Hit
+30a
Name
Flea > Sliding Headbutt
Special Properties
Notes
- Side switches on close hit
- Can combo to ws4 on no side switch
- Alternate input: FLE.1~df+3+4 fs1~ High crush 6~
Command
FLE.3
Name
Flea Dance
Special Properties
Notes
- Evades like a sidestep
- Alternate input: FLE.4 Low crush 1~
Command
FLE.1+2
Hit Levels
High
Startup Frames
Damage
On Block
-8~-7
On Hit
+31a (+21)
Name
Skull Splitter
Special Properties
Notes
- Tornado
- Head High crush 6~17
Command
FLE.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-12
On Hit
+52a (+42)
Name
Flea > Kangaroo Kick
Special Properties
Notes
- Tornado fs1~26 High crush 6~22
Command
FLE.b
Name
Flea Step Backward (WFL)
Special Properties
Notes
- In WFL from frames 20-50 Low crush 1~
Command
FLE.d
Name
Flea Digger
Special Properties
Notes
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n) Low crush 1~4 fs5~15 Low crush 16~
Command
FLE.d
Hit Levels
Mid (hits grounded)
Damage
On Hit
+31a (+24)
Name
Flea Digger Strike
Special Properties
Notes
- Balcony Break
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be cancelled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n Low crush 1~
Command
FLE.db
Name
Flea Cancel
Special Properties
Notes
- Low crush 1~12 fs13~15
Command
FLE.d+3+4
Name
Flea > Indian Stance
Special Properties
Notes
- Low crush 1~16 High crush 16~30 fs17~
Command
FLE.f
Name
Flea Step (WFL)
Special Properties
Notes
- In WFL from frames 20-50
- Cancel into FLE.f,f with f within 19 frames Low crush 1~
Command
FLE.f, f
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-10
On Hit
+1
Name
Running Flea
Special Properties
Notes
- Combos from 1st
- Floor break at the wall only
- Sometimes combos into FLE.n Low crush 1~
Command
FLE.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+7g~+8g
On Hit
+19a (+10)
On CH
+64a (+44)
Name
Flea to Dragonfly Slash
Special Properties
Notes
- Homing
- Balcony Break Low crush 1~
Command
FLE.n
Hit Levels
Mid
Startup Frames
Damage
On Block
-18~
On Hit
+48a (+38a)
Name
Flea Idle
Special Properties
Notes
- Balcony Break
- Weapon
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~
Command
FLE.uf
Hit Levels
Startup Frames
Damage
On Hit
+30a (+20)
Name
Jumping Flea
Special Properties
Notes
- Balcony Break
- Alternate inputs: FLE.u and FLE.ub Low crush 1~
Command
FLE.u+1+2
Name
Flea > Manji Dragonfly
Special Properties
Notes
- Low crush 1~
Command
FLE.u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+4~+6
On Hit
+21a (+12)
Name
Flea > Dragonfly Feint
Special Properties
Notes
- Balcony Break
- Tech roll to r33 FC on frames 41-42 Low crush 1~37 fs38~4020
IND Moves
Command
IND.1
Hit Levels
Startup Frames
Damage
On Hit
+0c~+2c
Name
Indian Stance Storm
Special Properties
Notes
- Spike
- Weapon
- Same animation as the ending of qcf+1
- Alternate notation: 1SS.IND.1 Low crush 30~52 fs53~55
Command
IND.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~-5
On Hit
+2~+6
Name
Indian Stance Stone Fists
Special Properties
Notes
- Leads to DB+2,2 extensions
- Greater forward momentum than a standing DB+2 High crush 1~ fs1~
Command
IND.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-31~-25
On Hit
-2a (-12)
Special Properties
Notes
- Balcony Break
- Automatically recovers to r? IND on self wallsplat
- Tremendous forward travel ,Low crush 12~34 fs35~90
Command
IND.3, 3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Indian Stance Cannon
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Tremendous forward travel ,Low crush 1~13 fs14~54
Command
IND.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26~-25
On Hit
+4c~+5c
Name
Indian Stance Knee Cap
Special Properties
Notes
- Homing
- Transition to r24 IND with d+3+4, +8 hit, +35a CH High crush 1~
Command
IND.1+2
Name
Indian Stance Flea
Special Properties
Notes
- Unavailable in NSS fs1 Low crush 2~27 fs28~30
Command
IND.3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+3~+4
Name
Indian Tobi Ushiwaka
Special Properties
Notes
- Homing
- Transition to r18 DGF with 1SS.U Low crush 12-37 fs38-40
Command
IND.D+3+4*
Name
Indian Levitation
Special Properties
Notes
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
- Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines High crush 1~ fs1~
Command
IND.b
Name
Indian Stance Vaccum Dance
Special Properties
Notes
- If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent High crush 1~ fs1~
Command
IND.f
Name
Indian Stance Vaccum Dance
Special Properties
Notes
- If closer than 1.75 units, recovers r51, 1 unit behind the opponent High crush 1~ fs1~
Command
IND.n
Name
Indian Stance Healing
Special Properties
Notes
- Restores recoverable health with each pulse
- Can be cancelled into other IND moves High crush 1~ fs1~
Command
IND.u
Name
Indian Stance Cancel
Special Properties
Notes
- Alternate input: IND.d
- Evasive, can go under some attacks if timed fs1~29
Command
IND.u+1+2
Name
Indian Stance Manji Dragonfly
Special Properties
Notes
- Unavailable in NSS Low crush 1~
KIN Moves
Command
KIN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
Special Properties
Notes
- Spike
- Weapon
Command
KIN.1, 1
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+7c~+8c
Name
Doushi Kiri
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- Power up in NSS or Heat
- Alternate notation: 1SS.KIN.1,1
Command
KIN.1, NSS.1
Hit Levels
Mid
Mid
Mid
Startup Frames
Damage
On Block
-1~+0
On Hit
+37a (+29)
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- Recovers health on hit
Command
KIN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14~-13
On Hit
+26a (+16a)
Special Properties
Notes
- Weapon
Command
KIN.2, 1+2
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-15~-13
On Hit
+2a
Name
Tenshu Kuzushi
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 6 chip damage on block
- Power in NSS or Heat
- Alternate notation: 1SS.KIN.2,1+2
Command
KIN.2, 1+2*
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+4
On Hit
+2a
Name
Tenshu Kuzushi (Hold)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Power in NSS or Heat
- Alternate notation: 1SS.KIN.2,1+2*
Command
KIN.2, NSS.1+2
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-3~-1
On Hit
+15a
Name
NSS Tenshu Kuzushi
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Recovers health on hit
Command
KIN.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16~-9
On Hit
+13a
On CH
+24a
Name
Shibakari
Special Properties
Notes
- Low crush 10~20 fs21~23 High crush 24~
Command
KIN.4
Hit Levels
High
Startup Frames
Damage
On Block
+0~+1
On Hit
+20a (+11)
On CH
+49a
Name
Whirlwind
Special Properties
Notes
- Homing
- Balcony Break
- Can transition to r26 KIN with 1+2
- Can transition to r28 MED with 3+4
- Alternate input: SS.4
Command
KIN.1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-6~-4
On Hit
+11a
Name
Ashura Blade
Special Properties
Notes
- Weapon
- Combos from any hit
- Floor break final hit
- Realigns between hits
- Despite being i12, it always connects on i13 after f,F+3,1+2 on hit Low crush 25~39 fs40~42
Command
KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Alternate notation: 1SS.KIN.1+4
Command
KIN.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9~-8
On Hit
+2~+3
Special Properties
Notes
- Weapon
Command
KIN.b+2, 1
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+30a (+20)
Name
Ikaruga
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st hit
- Alternate notation: 1SS.KIN.b+2,1
Command
KIN.b+1+2
Hit Levels
Startup Frames
Damage
On Hit
+6a
Name
Mumyo Juji Ken
Special Properties
Notes
- Weapon
- Backswing blow
- Unavailable in NSS
Command
KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Name
Ishigaki Kuzushi
Special Properties
Notes
- Weapon
- Cancel to r16 FC with DB
- Alternate notation: 1SS.KIN.d+1 High crush 22~
Command
KIN.f
Name
Kincho Forward Dash
Special Properties
Notes
- High crush 5~25
Command
KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5~-4
On Hit
-2
Name
Submission Chakram
Special Properties
Notes
- Weapon
- Combos from any hit
- 8 chip damage on block
- Powers in NSS or Heat
- Alternate notation: 1SS.KIN.f+1
Command
KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-12~-11
On Hit
+29a (+14)
Name
Submission Chakram (Hold)
Special Properties
Notes
- Weapon
- Combos from any hit
- 14 chip damage on block
- Powers in NSS or Heat
- Alternate notation: 1SS.KIN.f+1*
Command
KIN.f+2
Hit Levels
High
Startup Frames
Damage
On Block
-1~+0
On Hit
+9a (+0)
Name
Ganto
Special Properties
Notes
- Heat Engager
- Heat Dash +5g~+6g +34a
- Homing
- Balcony Break
- Weapon
- Wall Crush on hit, +11g minimum
Command
KIN.u+1+2
Name
Kincho Manji Dragonfly
Special Properties
Notes
- Low crush 14~
MED Moves
Command
MED.3
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+13
On Hit
+43a
Name
Back Handspring
Special Properties
Notes
- Spike on second hit
- BT.d+3 is guaranteed on meaty block Low crush 14~41 fs42~44
Command
MED.3, d+1
Hit Levels
Mid
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+1c~+2c
On CH
+6a
Name
Back Handspring to Quick Slash
Special Properties
Notes
- Spike
- Weapon
- 4 chip damage on block
- Power up in NSS or Heat
- Recovers in 1SS
Command
MED.1+2
Hit Levels
Startup Frames
Damage
On Hit
-1a
Name
Meditation Healing
Notes
- Recovers health
Command
MED.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14c~+17c
Name
Meditation Backturned Flash
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent, +11a (FDFT)
- Power up in NSS or Heat
- Alternate notation: 1SS.BT.1+4
Command
MED.3+4
Name
Meditation to Backturn
Command
MED.b
Notes
- Can be cancelled into a backturned move
- Can be cancelled into instant while standing
- Creates distance with the opponent
Command
MED.d
Notes
- Transitions into sidewalk with held input
Command
MED.f
Notes
- Can be cancelled into a backturned attack
- Can be cancelled into instant while standing
- Closes distance with the opponent
Command
MED.n
Notes
- May be canceled into another MED move
- at 26-28 frames into the animation:
- Restores recoverable health successively *
- +1 health (1st pulse) *
- +2 health (2nd pulse) *
- +3 health (3rd onward)
Command
MED.u
Notes
- Transitions into sidewalk with held input
NSS Moves
Command
NSS.1+2+3
Hit Levels
High
Startup Frames
Damage
On Block
-18~+0
On Hit
+26d (-32)
Name
NSS Spirit Shield
Special Properties
Notes
- Balcony Break
Command
NSS.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14 +64a
Name
Soul Stealer
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
- Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4
Command
NSS.BT.d+1
Hit Levels
Low
Startup Frames
Damage
On Block
-13~-12
On Hit
+3
On CH
+38a
Name
NSS Shisetsu Genman
Special Properties
Notes
- Can hit grounded while off-axis High crush 6~
Command
NSS.FC.DF+1
Hit Levels
Low
Startup Frames
Damage
On Block
-16~-15
On Hit
+27a
Special Properties
Notes
- Alternate input: NSS.db,b+1 High crush 1~34
Command
NSS.FC.DF+1, 2
Hit Levels
Low
Low (hits grounded)
Startup Frames
Damage
On Block
-14~-13
On Hit
+14~+15
Name
Agonbaku
Special Properties
Notes
- Combo from 1st hit
- Alternate input: NSS.db,b+1,2 ,High crush 1~45
Command
NSS.FC.df+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26~-25
On Hit
+67a (+51)
Name
Spinning Cleave
Special Properties
Notes
- High crush 1~
Command
NSS.IND.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-5c
On Hit
+5a
Special Properties
Notes
- Spike
- Same animation as the ending of NSS.qcf+1 Low crush 30~52 fs53~55
Command
NSS.KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14 +64a
Name
NSS Kincho Flash
Special Properties
Notes
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
Command
NSS.KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Special Properties
Notes
- Cancel to r16 FC with DB High crush 22~
Command
NSS.KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5~-4
On Hit
+18a (+11)
Name
NSS Submission Chakram
Special Properties
Notes
- Weapon
- Combos from any hit
- 12 chip damage on block
- Recovers health on hit
Command
NSS.KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
--9~-8
On Hit
+29a (+14)
Name
NSS Submission Chakram (Hold)
Special Properties
Notes
- Weapon
- Combos from any hit
- 21 chip damage on block
- Recovers health on hit
Command
NSS.b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
-3a (-12)
On CH
+29a (-18)
Name
Thunder Palm Strike
Special Properties
Notes
- Balcony Break
Command
NSS.b, B+1+4, B
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-12
On Hit
+14 +64a
Name
Thunder Palm Strike Feint to Soul Stealer
Special Properties
Notes
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers health on hit
Command
NSS.b+1+2
Name
Battou Kakugo
Special Properties
Notes
- High crush 8~50
Command
NSS.db+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Manji Shagapan
Special Properties
Notes
- Transition to r24 with f High crush 4~
Command
NSS.df+1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25)
Name
NSS Gehosen (Simple Input)
Special Properties
Notes
- Can be buffered
- Transition to r37 KIN with 1+2
- Can be performed in FC
- Power up input: NSS.f,n,d,df+1
- Replaced by 1SS.df+1+4 when performed in BT Low crush 20~42 fs43~45
Command
NSS.d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+16a
On CH
+6a
Name
Quick Chop
Special Properties
Notes
- Spike
- Weapon
- Recovers health on hit
- 12 chip damage on block
- Input can be held to transition to d+1*
Command
NSS.d+1+2
Name
NSS to Indian Stance
Special Properties
Notes
- High crush 7~ fs7~
Command
NSS.d+1+4
Name
Unfinished Business
Notes
- Yoshimitsu is invisible on frames 50~64, but can still be hit
Command
NSS.f, n, d, df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-17~-16
On Hit
+35a (+25a)
Special Properties
Notes
- Can be buffered
- Can transition to r37 KIN with 1+2
- Can be performed in FC Low crush 17~39 fs40~42
Command
NSS.f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+8a (-1)
Name
NSS Kuzuryu
Special Properties
Notes
- Heat Engager
- Heat Dash +5g +62a (+42)
- Balcony Break
- Weapon
- 8 chip damage on block
- Extended range
Command
NSS.f+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-9
On Hit
+20a (+11)
Name
NSS Kamikaze
Special Properties
Notes
- Balcony Break
- Head
- Cancel to r55 BT with b
- Transition to r33? IND with d+3+4
- +20a on left/right side hit
Command
NSS.qcf+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-5c
On Hit
+5a
Name
Moonsault
Special Properties
Notes
- Spike
- Can be buffered
- Can be performed in FC Low crush 10~55 fs56~58
Command
NSS.ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-5
On Hit
+3c~+4c
Special Properties
Notes
- Spike Low crush 9~27 fs28~30
Command
NSS.ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-23
Name
Spinning Finger Stab
Notes
- Punishable on close hit with FUFT.3
Command
NSS.ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Block
-15~-4
On Hit
-4~-3
On CH
+45a
Name
Face Slapper
Command
NSS.ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-49a (-75)
Name
Index Poke Windmill
Special Properties
Notes
- Balcony Break
- Cancel early to r21 with B
Command
NSS.ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c~-7c
On Hit
+16a (+6)
Name
Soul Blade Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 15 chip damage on block
- Clean hit 39 damage
- Recovers health on hit
- -12c~-13c if blocked at tip range
Command
NSS.uf+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4~-3
On Hit
+5c~+6c
On CH
+15a
Special Properties
Notes
- Spike Low crush 9~27 fs28~30
Command
NSS.uf+1+3
Name
Safe Heron Jump
Special Properties
Notes
- Low crush 9~35 fs36~38
Command
NSS.u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5~-4
On Hit
+4c~+5c
Special Properties
Notes
- Spike Low crush 9~27 fs28~30
Command
NSS.u+1+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+4~+6
On Hit
+20c~+22c
Name
Ishiusu Tsubushi
Special Properties
Notes
- Spike
- Can't be low parried Low crush 9~24 fs25~
WFL Moves
Command
WFL.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+2a (-7)
Name
Sakanobori
Special Properties
Notes
- Balcony Break
- Does 37 damage on Clean Hit (See next entry) Low crush 1~
Command
WFL.3 (Close Hit)
Hit Levels
Mid
Throw
Damage
On Hit
+15a
Name
Sakanobori
Special Properties
Notes
- Transition to attack throw only on front hit
- Can side switch on hit Low crush 1~
Command
WFL.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9~-8
On Hit
+12c~+13c
On CH
+20a
Name
Tsurubebi
Special Properties
Notes
- Low crush 1~12 High crush 12~ fs13~