ws Moves
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+6
Command
ws1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Spike
- Combo from 1st hit with 11f delay
- Combo from 1st CH with 13f delay
- Input can be delayed 13f
- Move can be delayed 8f
- Cancel to Spinning Evade -5 -16 r25 with b+3_b+4
Command
ws1, 1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+0
Special Properties
Notes
- Spike
- Combo from 1st CH with 13f delay
- Input can be delayed 12f
Command
ws1, 1, 1, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
+0c
On Hit
+6c
Name
Door Knocker
Special Properties
Notes
- Spike
- Combos from 3rd CH with 5f delay
- Input can be delayed 12f
Command
ws1, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+14g
On CH
+39a
Name
Door Knocker to Back Knuckle
Special Properties
Notes
- Balcony Break
- Combos from 1st hit with 4f delay
- Combos from 1st CH with 9f delay
- Input can be delayed 15f
- Move can be delayed 13f
Command
ws1, 2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+17a (+10)
Name
Door Knocker Shredder
Special Properties
Notes
- Tornado
- Weapon
- Combo from 2nd CH
Command
ws1, 2, db+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Door Knocker > Back Knuckle Slap U Crazy
Notes
- Links to db+2 extensions
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Exorcism Fist
Notes
- Balcony Break (airborne)
Command
ws2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3a
On Hit
+36a (+26)
Name
Scowling Moon God
Special Properties
Notes
- Weapon
- Combo from 1st hit with 1f delay
Command
ws2, NSS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Special Properties
Notes
- Elbow
- Combo from 1st hit
Command
ws2, NSS.1, 2
Hit Levels
Mid
Startup Frames
Damage
Name
Scowling Aratama
Special Properties
Notes
- Balcony Break (airborne)
- Elbow
- Combo from 2nd CH
Command
ws2, NSS.1, 3
Hit Levels
Mid
Startup Frames
Damage
Name
Scowling Spirit
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Command
ws3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-12c
On Hit
+0a
Name
Kimon Matagi
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5
Name
Toe Smash
Notes
- Enter KIN r24 with 1+2
- Enter NSS r24 with B
BDS Moves
Command
BDS.1
Hit Levels
Startup Frames
Damage
On Hit
+32a
Name
Poison Breath
Command
BDS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-2
On Hit
-13~+0
Name
Backflip Kick
Special Properties
Notes
- Can hit from the front of the opponent attacks into it <div class="plainlist">
- Low crush 14~27
- fs28~30</div>
BT Moves
Command
BT.1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Special Properties
Notes
- Elbow
Command
BT.1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+5
On CH
+63a
Name
Aratama
Special Properties
Notes
- Balcony Break (airborne)
- Elbow
- Combo from 1st CH
Command
BT.1, 3
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+27a (+17)
Name
Magatama
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
Command
BT.2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+14g
On CH
+39a
Name
Manji Backfist 2
Special Properties
Notes
- Balcony Break
- Links to f+2 extensions
Command
BT.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+11a
Name
Perilous Spirit
Special Properties
Notes
- Spike <div class="plainlist">
- Low crush 6~29
- fs30~32</div>
Command
BT.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Name
Shisetsu Genman
Special Properties
Notes
- Weapon High crush 6~
DGF Moves
Command
DGF.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-2c
On Hit
+10a
On CH
+46a
Name
Dragonfly Blade
Special Properties
Notes
- Spike
- Weapon
- 11 chip damage on block
- Power up in Heat
- Partially uses remaining Heat time Low crush 1~27
Command
DGF.2
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+13s
Name
Dragonfly Fist
Special Properties
Notes
- Low crush 1~
Command
DGF.2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+15a (+8)
Name
Ubume
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Enter NSS r33 with B <div class="plainlist">
- ,Low crush 1~46
- fs47~49</div>
Command
DGF.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+6c
On CH
+28a
Name
Dragonfly Sweep
Special Properties
Notes
- Airborne attack, can't be low parried Low crush 1~18
Command
DGF.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+14g
Name
Dragonfly Twister
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break Low crush 1~19
Command
DGF.1+2
Name
Manji Dragonfly > Flea
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~27
- fs28~30</div>
Command
DGF.3+4
Hit Levels
Throw
Startup Frames
Damage
On Hit
+0
Name
Spirited Away
Special Properties
Notes
- Floor Break
- Transitions to attack throw on front hit (air hit OK)
- Attack throw recovers standing Low crush 1~
Command
DGF.d+3+4
Name
Manji Dragonfly > Indian Stance
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~27
- fs28~
- High crush 31~</div>
Command
DGF.f
Name
Dragonfly Forward
Special Properties
Notes
- realigns with opponent, creates distance Low crush 1~
Command
DGF.f+2
Hit Levels
High
Startup Frames
Damage
On Block
+7
On Hit
+19a (+10)
On CH
+64a (+44)
Name
Dragonfly Slash
Special Properties
Notes
- Homing
- Balcony Break
- Weapon Low crush 1~
Command
DGF.f+1+2
Hit Levels
High
High
High
Startup Frames
Damage
On Block
-2
On Hit
+18a (+9)
Name
Red Spider Lily
Special Properties
Notes
- Homing
- Balcony Break
- Weapon
- Jail from 1st block
- Combo from 1st hit
- 9 chip damage on block
- Power up in Heat Low crush 1~65
FLE Moves
Command
FLE.1
Name
Flea Roll
Special Properties
Notes
- <div class="plainlist">
- fs1~25
- High crush 26~</div>
Command
FLE.2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12~-8
On Hit
+30a
Name
Flea > Sliding Headbutt
Special Properties
Notes
- Side switches on close hit
- Can combo to ws4 on no side switch <div class="plainlist">
- fs1~
- High crush 6~</div>
Command
FLE.3
Name
Flea Dance
Special Properties
Notes
- Evades like a sidestep Low crush 1~
Command
FLE.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4
On CH
+31a (+21)
Name
Skull Splitter
Special Properties
Notes
- Tornado
- Head High crush 6~17
Command
FLE.3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Flea > Kangaroo Kick
Special Properties
Notes
- Tornado <div class="plainlist">
- fs1~26
- High crush 6~22</div>
Command
FLE.d
Name
Flea Digger
Special Properties
Notes
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be canceled into other FLE moves (except FLE.n) <div class="plainlist">
- Low crush 1~4
- fs5~15
- Low crush 16~</div>
Command
FLE.d
Hit Levels
Mid (hits grounded)
Damage
On Hit
+31a (+24)
Name
Flea Digger Strike
Special Properties
Notes
- Evades jabs from frames 4-14
- Evades mids from frames 7-12
- Can be cancelled into other FLE moves (except FLE.n)
- Only accessible after hitting with FLE.n Low crush 1~
Command
FLE.db
Name
Flea Cancel
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~12
- fs13~15</div>
Command
FLE.d+3+4
Name
Flea > Indian Stance
Special Properties
Notes
- <div class="plainlist">
- Low crush 1~16
- High crush 16~30
- fs17~</div>
Command
FLE.f
Name
Flea Step (WFL)
Special Properties
Notes
- In WFL from frames 2?-32?
- Cancel into FLE.f,f with f within 19? frames Low crush 1~
Command
FLE.f, f
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-10
On Hit
+1
Name
Running Flea
Special Properties
Notes
- Combos from any hit
- Floor break on all hits
- Sometimes combos into FLE.n Low crush 1~
Command
FLE.f+2
Name
Flea to Dragonfly Slash
Command
FLE.n
Hit Levels
Mid
Startup Frames
Damage
On Block
-18~
On Hit
+48a (+38a)
Name
Flea Idle
Special Properties
Notes
- Balcony Break
- Weapon
- Hitlines exist on the sword and directly behind Yoshimitsu
- Can be canceled at any time into another FLE move
- After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~
Command
FLE.uf
Hit Levels
Mid
Startup Frames
Damage
On Block
+10g~25g
On Hit
+32a
Name
Jumping Flea
Special Properties
Notes
- Balcony Break
- 10 chip damage on block
- Opponent recovers crouching on block Low crush 1~
Command
FLE.u+1+2
Name
Flea > Manji Dragonfly
Special Properties
Notes
- Low crush 1~
Command
FLE.u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+4~+6
On Hit
+21a (+12)
Name
Flea > Dragonfly Feint
Special Properties
Notes
- Balcony Break
- Tech roll to r33 FC on frames 41-42 <div class="plainlist">
- Low crush 1~37
- fs38~40</div>
IND Moves
Command
IND.1
Hit Levels
Startup Frames
Damage
On Hit
+0c~+2c
Name
Indian Stance Storm
Special Properties
Notes
- Spike
- Weapon
- Same animation as the ending of qcf+1 <div class="plainlist">
- Low crush 30~52
- fs53~55</div>
Command
IND.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~-5
On Hit
+2~+6
Name
Indian Stance Stone Fists
Special Properties
Notes
- Links to db+2 extensions
- Greater forward momentum than a standing db+2 High crush 1~ fs1~
Command
IND.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-31
On Hit
-2a (-12)
Special Properties
Notes
- Balcony Break
- Automatically recovers to r55 IND on self-wallsplat
- Tremendous forward travel <div class="plainlist">
- ,Low crush 12~34
- fs35~90</div>
Command
IND.3, 3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+52a (+42)
Name
Indian Stance Cannon
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Tremendous forward travel <div class="plainlist">
- ,Low crush 1~13
- fs14~54</div>
Command
IND.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+4c
On CH
+31a
Name
Indian Stance Knee Cap
Special Properties
Notes
- Homing
- Enter IND -26 +8 +35a r24 with d+3+4 High crush 1~
Command
IND.1+2
Name
Indian Stance Flea
Special Properties
Notes
- Unavailable in NSS <div class="plainlist">
- Low crush 1~27
- fs28~30</div>
Command
IND.3+4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+3
Name
Indian Tobi Ushiwaka
Special Properties
Notes
- Homing
- Enter DGF r18 with 1SS.U <div class="plainlist">
- Low crush 12-37
- fs38-40</div>
Command
IND.D+3+4*
Name
Indian Levitation
Special Properties
Notes
- Allows 8-way directional movement in IND
- Continues as long as 3+4 is held
- Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines
- Yoshimitsu must rest his arms before he can move, this animation takes 30 frames, this animation does not occur when using NSS.d+1+2 High crush 1~ fs1~
Command
IND.f
Name
Indian Stance Vaccum Dance
Special Properties
Notes
- If closer than 1.75 units, recovers r49, 1 unit behind the opponent
- If in BT.IND closer than 1.75 units, recovers r49, 4.2 units away from the opponent
- If farther than 1.75 units, recovers r49 BT in the same location
- Evasive, can go under some attacks <div class="plainlist">
- fs1~50</div>
Command
IND.n
Name
Indian Stance Healing
Special Properties
Notes
- Recovers 3 recoverable health with each pulse
- Can be cancelled into other IND moves
- Inputting anything other than IND.3+4 or IND.u will put Yoshimitsu in a spinning animation that takes 29 frames to complete before any move comes out <div class="plainlist">
- High crush 1~
- fs1~</div>
Command
IND.u
Name
Indian Stance Cancel
Special Properties
Notes
- Evasive, can go under some attacks if timed fs1~29
Command
IND.u+1+2
Name
Indian Stance Manji Dragonfly
Special Properties
Notes
- Unavailable in NSS Low crush 1~
KIN Moves
Command
KIN.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
Special Properties
Notes
- Spike
- Weapon
- Deals 2 chip damage in NSS
Command
KIN.1, 1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-9
On Hit
+7c
Name
Doushi Kiri
Special Properties
Notes
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- Power up in NSS or Heat
Command
KIN.1, NSS.1
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-1
On Hit
+37a (+29)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- Combo from 1st hit with 2f delay
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
KIN.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+26a (+16a)
Special Properties
Notes
- Weapon
Command
KIN.2, 1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-15~-13
On Hit
+2a
Name
Tenshu Kuzushi
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 6 chip damage on block
- Power in NSS or Heat
- -3d on backturned hit
Command
KIN.2, 1+2*
Hit Levels
Mid
Startup Frames
Damage
On Block
+2~+4
On Hit
+2a
Name
Tenshu Kuzushi (Hold)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Power in NSS or Heat
- -3d on backturned hit
Command
KIN.2, NSS.1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+15a
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- 9 chip damage on block
- Recovers 5 base health or 10? additional recoverable health on hit
- Recovers 1 base health on hit when remaining recoverable health is 7 to 12
- Recovers 5 additional total health on hit when remaining recoverable health is 6 or less (recoverable + base -> 5)
- +15d on backturned hit
Command
KIN.2, NSS.1+2*
Hit Levels
Mid
Startup Frames
Damage
On Block
+11
On Hit
+69a (+49)
Special Properties
Notes
- Balcony Break
- Spike
- Weapon
- Guard Break
- 12 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Consumes 210F of Heat
- +26d (+26) on airborne hit
- +40a on backturned hit
Command
KIN.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-16~-9
On Hit
+13a
On CH
+25a
Name
Shibakari
Special Properties
Notes
- <div class="plainlist">
- Low crush 10~20
- fs21~23
- High crush 24~</div>
Command
KIN.4
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+20a (+11)
On CH
+49a
Name
Whirlwind
Special Properties
Notes
- Homing
- Balcony Break
- Enter KIN +3 +23a (+14) r26 with 1+2
- Enter MED -1 +19a (+10) r28 with 3+4
Command
KIN.1+2
Hit Levels
Mid
Mid
Mid
Mid
Startup Frames
Damage
On Block
-6
On Hit
+11a
Name
Ashura Blade
Special Properties
Notes
- Spike
- Weapon
- Combos from any hit
- Despite being i12, it always connects on i13 after f,F+3,1+2 on hit <div class="plainlist">
- Low crush 25~39
- fs40~42</div>
Command
KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14c
Name
Kincho Soul Stealer
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
KIN.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Special Properties
Notes
- Weapon
Command
KIN.b+2, 1
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+30a (+20)
Name
Ikaruga
Special Properties
Notes
- Tornado
- Weapon
- Combo from 1st hit
Command
KIN.b+1+2
Hit Levels
Startup Frames
Damage
On Hit
+6a
Name
Mumyo Juji Ken
Special Properties
Notes
- Weapon
- Backswing blow
- Unavailable in NSS
- Move is delayed by 5f
Command
KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Name
Ishigaki Kuzushi
Special Properties
Notes
- Weapon
- Cancel to r34 FC with DB on frame 16 High crush 22~
Command
KIN.f
Name
Kincho Forward Dash
Special Properties
Notes
- High crush 5~25
Command
KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5
On Hit
-2
Name
Submission Chakram
Special Properties
Notes
- Weapon
- Combos from any hit
- 8 chip damage on block
- Powers in NSS or Heat
Command
KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+29a (+14)
Name
Submission Chakram (Hold)
Special Properties
Notes
- Weapon
- Combos from any hit
- 14 chip damage on block
- Powers in NSS or Heat
Command
KIN.f+2
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+9a (+0)
Name
Ganto
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +34a (+27)
- Homing
- Balcony Break
- Weapon
Command
KIN.f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+14c
On Hit
+14c
On CH
+49a
Name
Oyashiro Kuzushi
Special Properties
Notes
- Weapon
- Transition to FLE on hit or block only
- Power up in NSS or Heat Low crush 8~
Command
KIN.u+1+2
Name
Kincho Manji Dragonfly
Special Properties
Notes
- Can be counterhit Low crush 14~
MED Moves
Command
MED.1
Command
MED.3
Hit Levels
Mid
Mid (hits grounded)
Startup Frames
Damage
On Block
+2~+13
On Hit
+43a
Name
Back Handspring
Special Properties
Notes
- Spike
- BT.d+3 is guaranteed on meaty block
- 1st hit only connects if the opponent is close enough <div class="plainlist">
- Low crush 14~41
- fs42~44</div>
Command
MED.1+2
Hit Levels
Startup Frames
Damage
On Hit
-1a
Name
Meditation Healing
Notes
- Recovers 12 base health
Command
MED.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14c
Name
Meditation Backturned Flash
Special Properties
Notes
- Weapon
- 70% proration on standing hit
- Knockdown against BT opponent +11a (FDFT)
- Power up in NSS or Heat
Command
MED.3+4
Name
Meditation to Backturn
Command
MED.d
Notes
- Transitions into sidewalk with held input
Command
MED.f
Notes
- Can be cancelled into a backturned attack
- Can be cancelled into instant while standing
- Closes distance with the opponent
Command
MED.n
Notes
- May be canceled into another MED move
- at 26-28 frames into the animation:
- Restores recoverable health successively *
- +1 health (1st pulse) *
- +2 health (2nd pulse) *
- +3 health (3rd onward)
NSS Moves
Command
NSS.1+2+3
Hit Levels
High
Startup Frames
Damage
On Block
-18~+0
On Hit
+26d (-32)
Name
Spirit Spinner
Special Properties
Notes
- Balcony Break
Command
NSS.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14 +64a
Name
Soul Stealer
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
Command
NSS.BT.d+1
Hit Levels
Low
Damage
Notes
- Yoshimitsu remains in NSS
Command
NSS.FC.DF+1
Hit Levels
Low
Startup Frames
Damage
On Block
-16
On Hit
+27a
Special Properties
Notes
- High crush 1~34
Command
NSS.FC.DF+1, 2
Hit Levels
Low
Startup Frames
Damage
On Block
-14
On Hit
+14
Name
Agonbaku
Special Properties
Notes
- Spike
- Combo from 1st hit
- Interrupt with i7 from 1st block ,High crush 1~45
Command
NSS.FC.df+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-26
On Hit
+67a (+51)
Name
Spinning Cleave
Special Properties
Notes
- High crush 1~
Command
NSS.IND.1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+5a
Special Properties
Notes
- Spike
- Same animation as the ending of NSS.qcf+1 <div class="plainlist">
- Low crush 30~52
- fs53~55</div>
Command
NSS.KIN.1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14 +64a
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
Command
NSS.KIN.d+1
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+3
On CH
+38a
Special Properties
Notes
- Cancel to r34 FC with DB on frame 16 High crush 22~
Command
NSS.KIN.f+1
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-5
On Hit
+18a (+11)
Special Properties
Notes
- Weapon
- Combos from any hit
- 8 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
Command
NSS.KIN.f+1*
Hit Levels
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+29a (+14)
Special Properties
Notes
- Weapon
- Combos from any hit
- 14 chip damage on block
- Recovers 5 base health or 10 additional recoverable health on hit
- Recovers 1 base health on hit when remaining recoverable health is 10-15
- Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4
- Recovers 5 base health on hit when remaining recoverable health is 3 or less
Command
NSS.KIN.f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+14c
On Hit
+14c
On CH
+49a
Name
God Slayer
Special Properties
Notes
- Weapon
- Transition to FLE on hit or block only
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Partially uses remaining Heat time Low crush 8~
Command
NSS.b, B+1+4
Hit Levels
Startup Frames
Damage
On Hit
-3a (-12)
On CH
+29a (-18)
Name
Thunder Palm Strike
Special Properties
Notes
- Balcony Break
Command
NSS.b, B+1+4, B
Hit Levels
Mid
Startup Frames
Damage
On Block
-20
On Hit
+14 +64a
Name
Thunder Palm Strike Feint to Soul Stealer
Special Properties
Notes
- Strong Aerial Tailspin
- Weapon
- Knockdown against BT opponent, +19a (+9)
- 4 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
Command
NSS.b+1+2
Name
Battou Kakugo
Special Properties
Notes
- High crush 8~50
Command
NSS.db+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Manji Shagapan
Special Properties
Notes
- Transition to r24 with f High crush 4~
Command
NSS.df+1+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25)
Name
Moonlight (Simple Input)
Special Properties
Notes
- Enter KIN r37 with 1+2
- Can be buffered
- Can be performed in FC
- Power up input NSS.f,n,d,df+1
- Replaced by 1SS.df+1+4 when performed in BT <div class="plainlist">
- Low crush 20~42
- fs43~45</div>
Command
NSS.d+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+16a
On CH
+52a
Name
Quick Chop
Special Properties
Notes
- Spike
- Weapon
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- 9 chip damage on block
- Input can be held to transition to d+1*
Command
NSS.d+1+2
Name
No Sword Stance > Indian Stance
Special Properties
Notes
- <div class="plainlist">
- High crush 7~
- fs7~</div>
Command
NSS.d+1+4
Name
Unfinished Business
Notes
- Yoshimitsu is invisible on frames 50~64, but can still be hit
Command
NSS.f, n, d, df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-17
On Hit
+35a (+25a)
Name
Moonlight
Special Properties
Notes
- Weapon
- Can be buffered
- Enter KIN r30 with 1+2
- Can be performed from FC <div class="plainlist">
- Low crush 17~39
- fs40~42</div>
Command
NSS.f+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+29a (+3)
Name
Nine-Headed Dragon
Special Properties
Notes
- Heat Engager
- Heat Dash +5g, +62a (+42)
- Balcony Break
- Weapon
- 8 chip damage on block
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- Extended range
- Consumes 270F of heat timer during heat
Command
NSS.f+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13~-9
On Hit
+20a (+11)
Name
Bull Rush
Special Properties
Notes
- Balcony Break
- Head
- Cancel to r55 BT with b
- Enter IND +12a (+3) r29 with d+3+4 on hit
- Automatically recovers to r55 IND on self-wallsplat
- Recovers 12f faster on hit
- +20a on side hit
Command
NSS.qcf+1
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+5a
Name
Moonsault
Special Properties
Notes
- Spike
- Can be buffered
- Can be performed in FC <div class="plainlist">
- Low crush 10~55
- fs56~58</div>
Command
NSS.ub+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-5
On Hit
+4c
Special Properties
Notes
- Spike <div class="plainlist">
- Low crush 9~27
- fs28~30</div>
Command
NSS.ub+1+3
Hit Levels
Startup Frames
Damage
On Hit
-23
Name
Spinning Finger Stab
Notes
- Punishable on close hit with FUFT.3
Command
NSS.ub+1+3, 1+2
Hit Levels
Startup Frames
Damage
On Block
-15
On Hit
-4
On CH
+45a
Name
Face Slapper
Special Properties
Notes
- Spike
Command
NSS.ub+1+3, n+1
Hit Levels
Startup Frames
Damage
On Hit
-49a (-75)
Name
Index Poke Windmill
Special Properties
Notes
- Balcony Break
- Cancel to r94 with B on frame 64
Command
NSS.ub+1+2
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-8c
On Hit
+16a (+6)
Name
Soul Blade Yoshimitsu
Special Properties
Notes
- Balcony Break
- Weapon
- 12 chip damage on block
- Clean hit 39 damage
- Recovers 1 base health or 6 additional recoverable health on hit
- Recovers 1 base health when remaining recoverable health is 5 or less
- -12c if blocked at tip range
Command
NSS.uf+1+3
Name
Safe Heron Jump
Special Properties
Notes
- <div class="plainlist">
- Low crush 9~35
- fs36~38</div>
Command
NSS.u+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+5c
On CH
+15a
Special Properties
Notes
- Spike <div class="plainlist">
- Low crush 9~27
- fs28~30</div>
Command
NSS.u+1+2
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+5
On Hit
+21g
Name
Ishiusu Tsubushi
Special Properties
Notes
- Spike
- Can't be low parried
- Opponent recovers crouching <div class="plainlist">
- Low crush 9~24
- fs25~</div>
WFL Moves
Command
WFL.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+2a (-7)
Name
Sakanobori
Special Properties
Notes
- Balcony Break
- Clean hit, 1st hit 25 > 37 damage
- Transition to attack throw on close standing hit, +15a r43 FLE and 20 extra damage
- Can side switch on throw hit Low crush 1~
Command
WFL.4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+15c
Name
Tsurubebi
Special Properties
Notes
- Transition to r24 IND on hit only <div class="plainlist">
- Low crush 1~12
- High crush 12~
- fs13~</div>