yoshimitsu

BDS Moves

Command

BDS.1

Hit Levels

Startup Frames

21~40

Damage

25

On Hit

+32a

Name

Poison Breath

Notes

  • Alternate input: BDS.2

Command

BDS.3

Hit Levels

Mid

Startup Frames

17~30

Damage

23

On Block

-15~-2

On Hit

-13~+0

Name

Backflip Kick

Special Properties

Low Crush
Floating State

Notes

  • Alternate input: BDS.4 Low crush 14~ fs28~30

BT Moves

Command

BT.1

Hit Levels

High

Startup Frames

15

Damage

16

On Block

-3

On Hit

+8

Special Properties

Elbow

Notes

  • Elbow

Command

BT.1, 2

Hit Levels

High

Mid

Startup Frames

15, 25

Damage

16, 18

On Block

-5

On Hit

+5

On CH

+63a

Name

Aratama

Special Properties

Elbow

Notes

  • Elbow
  • Combo from 1st CH

Command

BT.1, 3

Hit Levels

High

High

Startup Frames

15, 25~26

Damage

16, 25

On Block

-7~-6

On Hit

+27a (+17)

Name

Magatama

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH

Command

BT.2

Hit Levels

High

Startup Frames

16~17

Damage

18

On Block

-4~-3

On Hit

+14g~+15g

On CH

+39a

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Links to f+2 extensions

Command

BT.3

Hit Levels

Mid

Startup Frames

24~26

Damage

20

On Block

-3~-1

On Hit

+11a

Name

Perilous Spirit

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 6~29 fs30~32

Command

BT.d+1

Hit Levels

Low (hits grounded)

Startup Frames

17~18

Damage

20

On Block

-13~-12

On Hit

+3~+4

On CH

+38a

Name

Shisetsu Genman

Special Properties

Weapon
High Crush

Notes

  • Weapon High crush 6~

DGF Moves

Command

DGF.1

Hit Levels

Mid (hits grounded)

Startup Frames

30~31

Damage

22

On Block

-2c~-1c / +2

On Hit

+10a / +46a

On CH

+46a

Name

Dragonfly Blade

Special Properties

Spike
Weapon
Low Crush

Notes

  • Spike
  • Weapon
  • 7 chip damage on block
  • Power up in Heat: +2 on block, 18 chip dmg, launch on normal hit, 26 dmg, recovers health on hit
  • Partially uses remaining Heat time Low crush 1~27

Command

DGF.2

Hit Levels

High

Startup Frames

16~18

Damage

15

On Block

+4~+6

On Hit

+13s

Name

Dragonfly Fist

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

DGF.2, 4

Hit Levels

High

Mid (hits grounded)

Startup Frames

16~18, 26~28

Damage

15, 22

On Block

-14~-12

On Hit

+15a (+8)

Name

Ubume

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Transition to r32 NSS with B ,Low crush 1~46 fs47~49

Command

DGF.3

Hit Levels

Low (hits grounded)

Startup Frames

22~23

Damage

18

On Block

-13~-12

On Hit

+6c~+7c

On CH

+27a

Name

Dragonfly Sweep

Special Properties

Low Crush

Notes

  • Can't be low parried Low crush 1~18

Command

DGF.4

Hit Levels

Mid

Startup Frames

18~20

Damage

24

On Block

-4~-2

On Hit

+14g~+15g

Name

Dragonfly Twister

Special Properties

Heat Engager
Balcony Break
Low Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+7g +62a (+42)
  • Balcony Break Low crush 1~19

Command

DGF.1+2

Name

Manji Dragonfly > Flea

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~27 fs28~30

Command

DGF.3+4

Hit Levels

Throw

Startup Frames

20~21

Damage

17, 18

On Hit

+0~+1

Name

Spirited Away

Special Properties

Floor Break
Low Crush

Notes

  • Floor Break
  • Transitions to attack throw on front hit (air hit OK)
  • Attack throw recovers standing Low crush 1~

Command

DGF.b

Name

Dragonfly Backward

Special Properties

Low Crush

Notes

  • realigns with opponent, creates distance Low crush 1~

Command

DGF.d

Name

Dragonfly Cancel

Special Properties

Low Crush

Notes

  • Low crush 1~10

Command

DGF.d+3+4

Name

Manji Dragonfly > Indian Stance

Special Properties

Low Crush
High Crush

Notes

  • Low crush 1~30 High crush 31~

Command

DGF.f

Name

Dragonfly Forward

Special Properties

Low Crush

Notes

  • realigns with opponent, closes distance Low crush 1~

Command

DGF.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7~+8

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • Alternate input: FLE.f+2 Low crush 1~

Command

DGF.f+1+2

Hit Levels

High

High

High

Startup Frames

16~17 11~12 11~12

Damage

10, 10, 20

On Block

-2~-1 / +4

On Hit

+18a (+9)

Name

Red Spider Lily

Special Properties

Homing Attack
Balcony Break
Weapon
Low Crush

Notes

  • Homing
  • Balcony Break
  • Weapon
  • 12 chip damage on block
  • Power up in Heat: +4 ob, 17 (4,4,9) chip dmg, recovers health on hit
  • Partially uses remaining Heat time Low crush 1~65

FLE Moves

Command

FLE.1

Name

Flea Roll

Special Properties

Floating State
High Crush

Notes

  • fs1~25 High crush 26~

Command

FLE.2

Hit Levels

Low (hits grounded)

Startup Frames

24~28

Damage

20

On Block

-12~-8

On Hit

+30a

Name

Flea > Sliding Headbutt

Special Properties

Floating State
High Crush

Notes

  • Side switches on close hit
  • Can combo to ws4 on no side switch
  • Alternate input: FLE.1~df+3+4 fs1~ High crush 6~

Command

FLE.3

Name

Flea Dance

Special Properties

Low Crush

Notes

  • Evades like a sidestep
  • Alternate input: FLE.4 Low crush 1~

Command

FLE.1+2

Hit Levels

High

Startup Frames

18~19

Damage

20

On Block

-8~-7

On Hit

+31a (+21)

Name

Skull Splitter

Special Properties

Tornado Move
High Crush

Notes

  • Tornado
  • Head High crush 6~17

Command

FLE.3+4

Hit Levels

Mid

Startup Frames

25~26

Damage

25

On Block

-13~-12

On Hit

+52a (+42)

Name

Flea > Kangaroo Kick

Special Properties

Tornado Move
Floating State
High Crush

Notes

  • Tornado fs1~26 High crush 6~22

Command

FLE.b

Name

Flea Step Backward (WFL)

Special Properties

Low Crush

Notes

  • In WFL from frames 20-50 Low crush 1~

Command

FLE.d

Name

Flea Digger

Special Properties

Low Crush
Floating State

Notes

  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be canceled into other FLE moves (except FLE.n) Low crush 1~4 fs5~15 Low crush 16~

Command

FLE.d

Hit Levels

Mid (hits grounded)

Damage

0

On Hit

+31a (+24)

Name

Flea Digger Strike

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Evades jabs from frames 4-14
  • Evades mids from frames 7-12
  • Can be cancelled into other FLE moves (except FLE.n)
  • Only accessible after hitting with FLE.n Low crush 1~

Command

FLE.db

Name

Flea Cancel

Special Properties

Low Crush
Floating State

Notes

  • Low crush 1~12 fs13~15

Command

FLE.d+3+4

Name

Flea > Indian Stance

Special Properties

Low Crush
High Crush
Floating State

Notes

  • Low crush 1~16 High crush 16~30 fs17~

Command

FLE.f

Name

Flea Step (WFL)

Special Properties

Low Crush

Notes

  • In WFL from frames 20-50
  • Cancel into FLE.f,f with f within 19 frames Low crush 1~

Command

FLE.f, f

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~19,6~8 5~7 6~8 6~8

Damage

3, 3, 3, 3, 3

On Block

-10

On Hit

+1

Name

Running Flea

Special Properties

Low Crush

Notes

  • Combos from 1st
  • Floor break at the wall only
  • Sometimes combos into FLE.n Low crush 1~

Command

FLE.f+2

Hit Levels

High

Startup Frames

20~21

Damage

23

On Block

+7g~+8g

On Hit

+19a (+10)

On CH

+64a (+44)

Name

Flea to Dragonfly Slash

Special Properties

Homing Attack
Balcony Break
Low Crush

Notes

  • Homing
  • Balcony Break Low crush 1~

Command

FLE.n

Hit Levels

Mid

Startup Frames

2~60

Damage

7

On Block

-18~

On Hit

+48a (+38a)

Name

Flea Idle

Special Properties

Balcony Break
Weapon
Low Crush

Notes

  • Balcony Break
  • Weapon
  • Hitlines exist on the sword and directly behind Yoshimitsu
  • Can be canceled at any time into another FLE move
  • After hitting with this attack, FLE.n has no hitbox until another FLE action (other than FLE.d) is taken Low crush 1~

Command

FLE.uf

Hit Levels

Startup Frames

30~45

Damage

21

On Hit

+30a (+20)

Name

Jumping Flea

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Alternate inputs: FLE.u and FLE.ub Low crush 1~

Command

FLE.u+1+2

Name

Flea > Manji Dragonfly

Special Properties

Low Crush

Notes

  • Low crush 1~

Command

FLE.u+3+4

Hit Levels

Mid

Startup Frames

38~40

Damage

30

On Block

+4~+6

On Hit

+21a (+12)

Name

Flea > Dragonfly Feint

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Tech roll to r33 FC on frames 41-42 Low crush 1~37 fs38~4020

IND Moves

Command

IND.1

Hit Levels

Startup Frames

53~55

Damage

15

On Hit

+0c~+2c

Name

Indian Stance Storm

Special Properties

Spike
Weapon
Low Crush
Floating State

Notes

  • Spike
  • Weapon
  • Same animation as the ending of qcf+1
  • Alternate notation: 1SS.IND.1 Low crush 30~52 fs53~55

Command

IND.2

Hit Levels

Mid

Startup Frames

39~43

Damage

7

On Block

-8~-5

On Hit

+2~+6

Name

Indian Stance Stone Fists

Special Properties

High Crush
Floating State

Notes

  • Leads to DB+2,2 extensions
  • Greater forward momentum than a standing DB+2 High crush 1~ fs1~

Command

IND.3

Hit Levels

Mid

Startup Frames

12~18

Damage

15

On Block

-31~-25

On Hit

-2a (-12)

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Automatically recovers to r? IND on self wallsplat
  • Tremendous forward travel ,Low crush 12~34 fs35~90

Command

IND.3, 3+4

Hit Levels

Mid

Mid

Startup Frames

12~18, 27

Damage

15, 20

On Block

-13

On Hit

+52a (+42)

Name

Indian Stance Cannon

Special Properties

Tornado Move
Low Crush
Floating State

Notes

  • Tornado
  • Combo from 1st hit
  • Tremendous forward travel ,Low crush 1~13 fs14~54

Command

IND.4

Hit Levels

Low (hits grounded)

Startup Frames

47~48

Damage

18

On Block

-26~-25

On Hit

+4c~+5c

Name

Indian Stance Knee Cap

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Transition to r24 IND with d+3+4, +8 hit, +35a CH High crush 1~

Command

IND.1+2

Name

Indian Stance Flea

Special Properties

Floating State
Low Crush

Notes

  • Unavailable in NSS fs1 Low crush 2~27 fs28~30

Command

IND.3+4

Hit Levels

Mid

Mid

Startup Frames

17~18 28~29

Damage

6, 22

On Block

-6~-5

On Hit

+3~+4

Name

Indian Tobi Ushiwaka

Special Properties

Homing Attack
Low Crush
Floating State

Notes

  • Homing
  • Transition to r18 DGF with 1SS.U Low crush 12-37 fs38-40

Command

IND.D+3+4*

Name

Indian Levitation

Special Properties

High Crush
Floating State

Notes

  • Allows 8-way directional movement in IND
  • Continues as long as 3+4 is held
  • Holding a directional input and pressing 1, 2 or 1+2 will play different voicelines High crush 1~ fs1~

Command

IND.b

Name

Indian Stance Vaccum Dance

Special Properties

High Crush
Floating State

Notes

  • If in BT.IND closer than 1.75 units, recovers r51, 4.2 units away from the opponent High crush 1~ fs1~

Command

IND.f

Name

Indian Stance Vaccum Dance

Special Properties

High Crush
Floating State

Notes

  • If closer than 1.75 units, recovers r51, 1 unit behind the opponent High crush 1~ fs1~

Command

IND.n

Name

Indian Stance Healing

Special Properties

High Crush
Floating State

Notes

  • Restores recoverable health with each pulse
  • Can be cancelled into other IND moves High crush 1~ fs1~

Command

IND.u

Name

Indian Stance Cancel

Special Properties

Floating State

Notes

  • Alternate input: IND.d
  • Evasive, can go under some attacks if timed fs1~29

Command

IND.u+1+2

Name

Indian Stance Manji Dragonfly

Special Properties

Low Crush

Notes

  • Unavailable in NSS Low crush 1~

KIN Moves

Command

KIN.1

Hit Levels

Mid

Startup Frames

17

Damage

10

On Block

-12

On Hit

-1

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon

Command

KIN.1, 1

Hit Levels

Mid

Mid

Mid

Startup Frames

17, 23~24 14~15

Damage

10, 5, 15

On Block

-9~-8

On Hit

+7c~+8c

Name

Doushi Kiri

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Power up in NSS or Heat
  • Alternate notation: 1SS.KIN.1,1

Command

KIN.1, NSS.1

Hit Levels

Mid

Mid

Mid

Startup Frames

17, 23~24 14~15

Damage

10, 5, 20

On Block

-1~+0

On Hit

+37a (+29)

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Combo from 1st hit with 2f delay
  • Recovers health on hit

Command

KIN.2

Hit Levels

Mid

Startup Frames

21~22

Damage

15

On Block

-14~-13

On Hit

+26a (+16a)

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.2, 1+2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 32~34

Damage

15, 30

On Block

-15~-13

On Hit

+2a

Name

Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 6 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2

Command

KIN.2, 1+2*

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 47~49

Damage

15, 30

On Block

+2~+4

On Hit

+2a

Name

Tenshu Kuzushi (Hold)

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Power in NSS or Heat
  • Alternate notation: 1SS.KIN.2,1+2*

Command

KIN.2, NSS.1+2

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

21~22, 32~34

Damage

15, 30

On Block

-3~-1

On Hit

+15a

Name

NSS Tenshu Kuzushi

Special Properties

Balcony Break
Spike
Weapon

Notes

  • Balcony Break
  • Spike
  • Weapon
  • 9 chip damage on block
  • Recovers health on hit

Command

KIN.3

Hit Levels

Low (hits grounded)

Startup Frames

25~32

Damage

17

On Block

-16~-9

On Hit

+13a

On CH

+24a

Name

Shibakari

Special Properties

Low Crush
Floating State
High Crush

Notes

  • Low crush 10~20 fs21~23 High crush 24~

Command

KIN.4

Hit Levels

High

Startup Frames

16~17

Damage

23

On Block

+0~+1

On Hit

+20a (+11)

On CH

+49a

Name

Whirlwind

Special Properties

Homing Attack
Balcony Break

Notes

  • Homing
  • Balcony Break
  • Can transition to r26 KIN with 1+2
  • Can transition to r28 MED with 3+4
  • Alternate input: SS.4

Command

KIN.1+2

Hit Levels

Mid

Mid

Mid

Mid

Startup Frames

12~13 6~7 7~8 11~13

Damage

4, 4, 4, 24

On Block

-6~-4

On Hit

+11a

Name

Ashura Blade

Special Properties

Weapon
Low Crush
Floating State

Notes

  • Weapon
  • Combos from any hit
  • Floor break final hit
  • Realigns between hits
  • Despite being i12, it always connects on i13 after f,F+3,1+2 on hit Low crush 25~39 fs40~42

Command

KIN.1+4

Hit Levels

Mid

Startup Frames

10~13

Damage

20

On Block

-15~-12

On Hit

+14c~+17c

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Alternate notation: 1SS.KIN.1+4

Command

KIN.b+2

Hit Levels

Mid

Startup Frames

15~16

Damage

15

On Block

-9~-8

On Hit

+2~+3

Special Properties

Weapon

Notes

  • Weapon

Command

KIN.b+2, 1

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

15~16, 23~24

Damage

15, 19

On Block

-12~-11

On Hit

+30a (+20)

Name

Ikaruga

Special Properties

Tornado Move
Weapon

Notes

  • Tornado
  • Weapon
  • Combo from 1st hit
  • Alternate notation: 1SS.KIN.b+2,1

Command

KIN.b+1+2

Hit Levels

Startup Frames

46

Damage

25

On Hit

+6a

Name

Mumyo Juji Ken

Special Properties

Weapon

Notes

  • Weapon
  • Backswing blow
  • Unavailable in NSS

Command

KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

20

On Block

-13

On Hit

+3

On CH

+38a

Name

Ishigaki Kuzushi

Special Properties

Weapon
High Crush

Notes

  • Weapon
  • Cancel to r16 FC with DB
  • Alternate notation: 1SS.KIN.d+1 High crush 22~

Command

KIN.f

Name

Kincho Forward Dash

Special Properties

High Crush

Notes

  • High crush 5~25

Command

KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 10

On Block

-5~-4

On Hit

-2

Name

Submission Chakram

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 8 chip damage on block
  • Powers in NSS or Heat
  • Alternate notation: 1SS.KIN.f+1

Command

KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 10

On Block

-12~-11

On Hit

+29a (+14)

Name

Submission Chakram (Hold)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 14 chip damage on block
  • Powers in NSS or Heat
  • Alternate notation: 1SS.KIN.f+1*

Command

KIN.f+2

Hit Levels

High

Startup Frames

12~13

Damage

25

On Block

-1~+0

On Hit

+9a (+0)

Name

Ganto

Special Properties

Heat Engager
Homing Attack
Balcony Break
Weapon
Wall Crush

Notes

  • Heat Engager
  • Heat Dash +5g~+6g +34a
  • Homing
  • Balcony Break
  • Weapon
  • Wall Crush on hit, +11g minimum

Command

KIN.u+1+2

Name

Kincho Manji Dragonfly

Special Properties

Low Crush

Notes

  • Low crush 14~

MED Moves

Command

MED.3

Hit Levels

Mid

Mid (hits grounded)

Startup Frames

17~28 28~39

Damage

15, 15

On Block

+2~+13

On Hit

+43a

Name

Back Handspring

Special Properties

Low Crush
Floating State

Notes

  • Spike on second hit
  • BT.d+3 is guaranteed on meaty block Low crush 14~41 fs42~44

Command

MED.3, d+1

Hit Levels

Mid

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

17~28 28~39, 24~25

Damage

15, 15, 15

On Block

-9~-8

On Hit

+1c~+2c

On CH

+6a

Name

Back Handspring to Quick Slash

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • 4 chip damage on block
  • Power up in NSS or Heat
  • Recovers in 1SS

Command

MED.1+2

Hit Levels

Startup Frames

30~34

Damage

10

On Hit

-1a

Name

Meditation Healing

Notes

  • Recovers health

Command

MED.1+4

Hit Levels

Mid

Startup Frames

6~9

Damage

20

On Block

-15~-12

On Hit

+14c~+17c

Name

Meditation Backturned Flash

Special Properties

Weapon

Notes

  • Weapon
  • 70% proration on standing hit
  • Knockdown against BT opponent, +11a (FDFT)
  • Power up in NSS or Heat
  • Alternate notation: 1SS.BT.1+4

Command

MED.3+4

Name

Meditation to Backturn

Command

MED.b

Notes

  • Can be cancelled into a backturned move
  • Can be cancelled into instant while standing
  • Creates distance with the opponent

Command

MED.d

Notes

  • Transitions into sidewalk with held input

Command

MED.f

Notes

  • Can be cancelled into a backturned attack
  • Can be cancelled into instant while standing
  • Closes distance with the opponent

Command

MED.n

Notes

  • May be canceled into another MED move
  • at 26-28 frames into the animation:
  • Restores recoverable health successively *
  • +1 health (1st pulse) *
  • +2 health (2nd pulse) *
  • +3 health (3rd onward)

Command

MED.u

Notes

  • Transitions into sidewalk with held input

NSS Moves

Command

NSS.1+2+3

Hit Levels

High

Startup Frames

22~40

Damage

25

On Block

-18~+0

On Hit

+26d (-32)

Name

NSS Spirit Shield

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.1+4

Hit Levels

Mid

Startup Frames

8~11

Damage

20

On Block

-15~-12

On Hit

+14 +64a

Name

Soul Stealer

Special Properties

Weapon

Notes

  • Strong Aerial Tailspin
  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit
  • Alternate inputs: b+1+4, f+1+4, db+1+4, ws1+4, FC.D+1+4

Command

NSS.BT.d+1

Hit Levels

Low

Startup Frames

17~18

Damage

15

On Block

-13~-12

On Hit

+3

On CH

+38a

Name

NSS Shisetsu Genman

Special Properties

High Crush

Notes

  • Can hit grounded while off-axis High crush 6~

Command

NSS.FC.DF+1

Hit Levels

Low

Startup Frames

25~26

Damage

12

On Block

-16~-15

On Hit

+27a

Special Properties

High Crush

Notes

  • Alternate input: NSS.db,b+1 High crush 1~34

Command

NSS.FC.DF+1, 2

Hit Levels

Low

Low (hits grounded)

Startup Frames

25~26, 25~26

Damage

12, 20

On Block

-14~-13

On Hit

+14~+15

Name

Agonbaku

Special Properties

High Crush

Notes

  • Combo from 1st hit
  • Alternate input: NSS.db,b+1,2 ,High crush 1~45

Command

NSS.FC.df+3

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

12

On Block

-26~-25

On Hit

+67a (+51)

Name

Spinning Cleave

Special Properties

High Crush

Notes

  • High crush 1~

Command

NSS.IND.1

Hit Levels

Mid (hits grounded)

Startup Frames

48~51

Damage

15

On Block

-8c~-5c

On Hit

+5a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Same animation as the ending of NSS.qcf+1 Low crush 30~52 fs53~55

Command

NSS.KIN.1+4

Hit Levels

Mid

Startup Frames

12~15

Damage

20

On Block

-15~-12

On Hit

+14 +64a

Name

NSS Kincho Flash

Special Properties

Weapon

Notes

  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit

Command

NSS.KIN.d+1

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

17

On Block

-13

On Hit

+3

On CH

+38a

Special Properties

High Crush

Notes

  • Cancel to r16 FC with DB High crush 22~

Command

NSS.KIN.f+1

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8

Damage

6, 6, 12

On Block

-5~-4

On Hit

+18a (+11)

Name

NSS Submission Chakram

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 12 chip damage on block
  • Recovers health on hit

Command

NSS.KIN.f+1*

Hit Levels

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Mid (hits grounded)

Startup Frames

19~20 6~7 7~8 6~7 7~8 7~8

Damage

6, 6, 6, 6, 6, 12

On Block

--9~-8

On Hit

+29a (+14)

Name

NSS Submission Chakram (Hold)

Special Properties

Weapon

Notes

  • Weapon
  • Combos from any hit
  • 21 chip damage on block
  • Recovers health on hit

Command

NSS.b, B+1+4

Hit Levels

Startup Frames

65~70

Damage

40

On Hit

-3a (-12)

On CH

+29a (-18)

Name

Thunder Palm Strike

Special Properties

Balcony Break

Notes

  • Balcony Break

Command

NSS.b, B+1+4, B

Hit Levels

Mid

Startup Frames

65~70, 22~25

Damage

, 20

On Block

-15~-12

On Hit

+14 +64a

Name

Thunder Palm Strike Feint to Soul Stealer

Special Properties

Weapon

Notes

  • Weapon
  • Knockdown against BT opponent, +19a (+9)
  • 4 chip damage on block
  • Recovers health on hit

Command

NSS.b+1+2

Name

Battou Kakugo

Special Properties

High Crush

Notes

  • High crush 8~50

Command

NSS.db+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Manji Shagapan

Special Properties

High Crush

Notes

  • Transition to r24 with f High crush 4~

Command

NSS.df+1+4

Hit Levels

Mid

Startup Frames

20~21

Damage

19

On Block

-17~-16

On Hit

+35a (+25)

Name

NSS Gehosen (Simple Input)

Special Properties

Low Crush
Floating State

Notes

  • Can be buffered
  • Transition to r37 KIN with 1+2
  • Can be performed in FC
  • Power up input: NSS.f,n,d,df+1
  • Replaced by 1SS.df+1+4 when performed in BT Low crush 20~42 fs43~45

Command

NSS.d+1

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

24

On Block

-9~-8

On Hit

+16a

On CH

+6a

Name

Quick Chop

Special Properties

Spike
Weapon

Notes

  • Spike
  • Weapon
  • Recovers health on hit
  • 12 chip damage on block
  • Input can be held to transition to d+1*

Command

NSS.d+1+2

Name

NSS to Indian Stance

Special Properties

High Crush
Floating State

Notes

  • High crush 7~ fs7~

Command

NSS.d+1+4

Name

Unfinished Business

Notes

  • Yoshimitsu is invisible on frames 50~64, but can still be hit

Command

NSS.f, n, d, df+1

Hit Levels

Mid

Startup Frames

17~18

Damage

19

On Block

-17~-16

On Hit

+35a (+25a)

Special Properties

Low Crush
Floating State

Notes

  • Can be buffered
  • Can transition to r37 KIN with 1+2
  • Can be performed in FC Low crush 17~39 fs40~42

Command

NSS.f+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

20

Damage

29

On Block

-12

On Hit

+8a (-1)

Name

NSS Kuzuryu

Special Properties

Heat Engager
Balcony Break
Weapon

Notes

  • Heat Engager
  • Heat Dash +5g +62a (+42)
  • Balcony Break
  • Weapon
  • 8 chip damage on block
  • Extended range

Command

NSS.f+3+4

Hit Levels

Mid

Startup Frames

21~25

Damage

20

On Block

-13~-9

On Hit

+20a (+11)

Name

NSS Kamikaze

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Head
  • Cancel to r55 BT with b
  • Transition to r33? IND with d+3+4
  • +20a on left/right side hit

Command

NSS.qcf+1

Hit Levels

Mid (hits grounded)

Startup Frames

53~56

Damage

30

On Block

-8c~-5c

On Hit

+5a

Name

Moonsault

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can be buffered
  • Can be performed in FC Low crush 10~55 fs56~58

Command

NSS.ub+1

Hit Levels

Mid

Startup Frames

25~26

Damage

19

On Block

-6~-5

On Hit

+3c~+4c

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 9~27 fs28~30

Command

NSS.ub+1+3

Hit Levels

Startup Frames

51~65

Damage

50

On Hit

-23

Name

Spinning Finger Stab

Notes

  • Punishable on close hit with FUFT.3

Command

NSS.ub+1+3, 1+2

Hit Levels

Startup Frames

51~65, 18~19

Damage

50, 15

On Block

-15~-4

On Hit

-4~-3

On CH

+45a

Name

Face Slapper

Command

NSS.ub+1+3, n+1

Hit Levels

Startup Frames

51~65, 20~105

Damage

50, 40

On Hit

-49a (-75)

Name

Index Poke Windmill

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Cancel early to r21 with B

Command

NSS.ub+1+2

Hit Levels

Mid (hits grounded)

Startup Frames

24~25

Damage

30

On Block

-8c~-7c

On Hit

+16a (+6)

Name

Soul Blade Yoshimitsu

Special Properties

Balcony Break
Weapon

Notes

  • Balcony Break
  • Weapon
  • 15 chip damage on block
  • Clean hit 39 damage
  • Recovers health on hit
  • -12c~-13c if blocked at tip range

Command

NSS.uf+1

Hit Levels

Mid

Startup Frames

25~26

Damage

24

On Block

-4~-3

On Hit

+5c~+6c

On CH

+15a

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 9~27 fs28~30

Command

NSS.uf+1+3

Name

Safe Heron Jump

Special Properties

Low Crush
Floating State

Notes

  • Low crush 9~35 fs36~38

Command

NSS.u+1

Hit Levels

Mid

Startup Frames

25~26

Damage

21

On Block

-5~-4

On Hit

+4c~+5c

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike Low crush 9~27 fs28~30

Command

NSS.u+1+2

Hit Levels

Low (hits grounded)

Startup Frames

27~29

Damage

18

On Block

+4~+6

On Hit

+20c~+22c

Name

Ishiusu Tsubushi

Special Properties

Spike
Low Crush
Floating State

Notes

  • Spike
  • Can't be low parried Low crush 9~24 fs25~

WFL Moves

Command

WFL.3

Hit Levels

Mid

Startup Frames

17

Damage

25

On Block

-16

On Hit

+2a (-7)

Name

Sakanobori

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Does 37 damage on Clean Hit (See next entry) Low crush 1~

Command

WFL.3 (Close Hit)

Hit Levels

Mid

Throw

Damage

37, 20

On Hit

+15a

Name

Sakanobori

Special Properties

Low Crush

Notes

  • Transition to attack throw only on front hit
  • Can side switch on hit Low crush 1~

Command

WFL.4

Hit Levels

Low (hits grounded)

Startup Frames

23~24

Damage

15

On Block

-9~-8

On Hit

+12c~+13c

On CH

+20a

Name

Tsurubebi

Special Properties

Low Crush
High Crush
Floating State

Notes

  • Low crush 1~12 High crush 12~ fs13~