Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b Power crush 7~
Command
H.RFS.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-23
On Hit
+7
Notes
- Shifts to Right Stance
- Partially uses remaining Heat time
Command
H.RFS.d+4, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-9
On Hit
-1
Command
H.RFS.d+4, 3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-9
On Hit
+28a (+2)
Name
Predator Bardiche
Special Properties
Notes
- Balcony Break
- Combo from 1st or 2nd hit Low crush
Command
H.RFS.f+4
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+5
Notes
- Remains in Right Flamingo
Command
H.RFS.f+4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-6
On Hit
+75 (+59)
Name
Right Viper Combo > Right Sword
Special Properties
Notes
- Tornado
- Instant Tornado on standing hit
- Shifts to Right Stance
- Combo from 1st hit
- Partially uses remaining Heat time
Command
H.2+3
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
+11
On Hit
+13
Name
Trinity Claymore
Special Properties
Notes
- Heat Smash
- 5 chip damage on block
- Jails
- Also possible during Right Stance and Left Flamingo
- Shifts to Right Flamingo
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-18
On Hit
+0d
Name
Sky Burial
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Possible during all stances except Backturn Stance Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Notes
- Jail from 1st block
- Combo from 1st hit
Command
1, 1, 3
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
-1
Notes
- Combo from 2nd CH
Command
1, 1, 3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+4
Name
Home Surgery
Notes
- Combo from 3rd hit
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+6
Name
Left Right Combo
Notes
- Jail from 1st block with 4F delay
- Combo from 1st hit with 4F delay
- Transition to LFS with 3 (+3/+12g?/+12)
- Transition to RFS with 4 (+3/+12g?/+12)
Command
1, 2, f+3
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+9
Name
Rejector
Special Properties
Notes
- Wall Crush +21g on hit
- Combo from 2nd CH with 4F delay
Command
1, 2, f+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+35 (KND)
Name
Rejection
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 4F delay Low crush 14~
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+8
On CH
+15?
Name
Right Jab
Notes
- Transition to LFS with 3 (+3/+11g/+12)
- Transition to RFS with 4 (+3/+11g/+12)
- +28 on CH in framedata display (bug?)
- 70% scaling on next hit
Command
2, f+3
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+9
Name
Right Jab Side Kick
Special Properties
Notes
- Wall Crush +21g on hit
- Combo from 1st CH with 4F delay
Command
2, f+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+35
Name
Right Jab > Spinning Back Kick
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 4F delay Low crush 14~
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+8
Command
3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
-7
On CH
-2
Notes
- Jail from 1st block
- Combo from 1st CH
- Transition to LFS with F (+2/+8/+13)
Command
3, 3, 2
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+1c
Name
Siege Mortar Combo
Notes
- Combo from 2nd CH with 8F delay
- Move can be delayed by 10F
Command
3, 3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+32d (+24)
Name
Left Kicks
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 9F delay
- Move can be delayed by 10F
Command
3, 3, 4
Hit Levels
High
Startup Frames
Damage
On Block
+8
On Hit
+19g
On CH
+19
Name
Left Kicks > Right Hook Kick
Notes
- Transition to RFS
- Combo from 2nd CH with 8F delay
Command
3, 3, f+4
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+40 (+14)
Name
Left Kicks > Backlash
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 5F delay
Command
3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3
On Hit
+26 (+16)
Name
Flying Eagle
Notes
- Power up with quick input (input 4 during frame 2 of 2?)
- Wall splats
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
On CH
+20a (+11)
Name
Right Left Kick Combo
Notes
- Balcony Break on CH
- Combo from 1st hit
- Cancel the second hit and transition to LFS with F (-6/+5)
Command
4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+10
Notes
- Jail from 1st block
- Combo from 1st hit
- Transition to RFS
Command
4, 4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Right Kicks > Chainsaw Heel
Notes
- Transition to RFF
- Combo from 2nd CH
Command
4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+8
Special Properties
Notes
- Transition to RFF
- Combo from 2nd CH
- Cancel and transition to RFS with F (-17/-6) Low crush
Command
4, 4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+10c
Name
Right Kicks > Raptor Combo
Special Properties
Notes
- Balcony Break
- Tornado
- Combo from 3rd hit with 4F delay
- Input can be delayed by 4F
- Move cannot be delayed
- 6 chip damage on block
- Forces backroll on hit (opponent recovers crouching) *Alternate input:(RFS.u+4),4 Low crush
Command
1+2
Name
Disrespect
Notes
- Transition to BT
Command
3+4
Name
Motion Switch
Notes
- Transition to RFF
Command
f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Rusty Knife
Notes
- Transition to RFF
Command
f+3
Name
Left Flamingo Feint
Notes
- Transition to LFS
- Sidesteps to the right
Command
f+3~3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+7 (-2)
Name
Cheap Shot Snap Kick
Special Properties
Notes
- Balcony Break
- Sidesteps to the right
Command
f+4
Hit Levels
High
Startup Frames
Damage
On Block
+7~8
On Hit
+18g
On CH
+18
Name
Right Hook Kick
Notes
- Transition to RFS
Command
f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
On CH
+14
Name
Push Hands
Notes
- Also possible during RFF
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+6
Notes
- Also possible during RFF
Command
df+1, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+6
Name
Left Uppercut & Middle Kick
Notes
- Combo from 1st hit
- Transition to Left Flamingo
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+34a (+24)
Name
Right Uppercut
Notes
- +4s on crouching normal hit
- Also possible during RFF
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup Power crush 7~21
Command
df+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+4a
Name
Double Claymore
Notes
- Combo from 1st hit with 7F delay
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+8
On CH
+18a (+9)
Name
Middle Claymore
Special Properties
Notes
- Homing
- Balcony Break on CH
- Transition to RFF
- Wall splats
Command
df+3+4
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-14
On Hit
+4c
Name
Ignition Barrage
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Jails
- 5 chip damage on block
- Also possible during RFF
Command
d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
-2
Command
d+3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
+8
On Hit
+14g
On CH
+19
Name
Smash Low Right
Notes
- Transition to RFS
- Combo from 1st hit
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-17
On Hit
-6
On CH
+4s
Notes
- Also possible during RFF
Command
d+4, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+69a (+53)
Name
Firecracker
Special Properties
Notes
- Tornado
- Combo from 1st CH
- Also possible during RFF
Command
d+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+6
Name
Dark Halberd
Special Properties
Notes
- Homing
- Transitions to LFS on hit High crush 6~22
Command
db+3
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
-1
On CH
+17g
Name
Sweep Kick
Notes
- Also possible during Right Stance
Command
db+4
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
-8
On CH
-1
Notes
- Transition to RFS with F (-1/+3/+10)
- Also possible during Right Stance
Command
db+4, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-1
On Hit
+24
Name
Ankle Biter > Crescent Kick
Notes
- Combo from 1st CH
Command
db+3+4
Hit Levels
Startup Frames
Damage
On Hit
+17a
Name
Dynamite Heel
Notes
- Also possible during RFF
- Cancel and transition to r24? LFS at frame 25? with b,b
Command
b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-1
Name
Stealth Needle
Notes
- Sidesteps to the right
Command
b+1+3
On Hit
+9
Name
Parry
Special Properties
Notes
- Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle Parry state 5~12?
Command
b+2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+6
On CH
+14c
Name
Right Back Elbow
Special Properties
Notes
- Elbow
- Good right sidestep tracking
Command
b+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-19
On Hit
+35a (+25)
Name
Left Plasma Blade
Special Properties
Notes
- Tornado
Command
b+4
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+50a
Name
Nose Bleeder
Notes
- Shifts to Right Stance
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+10
Name
Fade-Away Kick
Special Properties
Notes
- Opponent recovers non-guarding on hit (situational guaranteed follow-up)
- Also possible during RFF Low crush 5~
Command
u+2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+15
Name
Knife Hand Strike
Special Properties
Notes
- Balcony Break
- Homing
- Also possible during RFF
- Sidesteps to the left
- Wall splats
Command
u+3
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+44a (+38)
Name
Jump Kick
Special Properties
Notes
- Also possible during RFF
- Transition to LFS Low crush 9~
Command
u+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+11g
On CH
+11
Name
Scorpion Side Kick
Special Properties
Notes
- Also possible during RFF
- Transition to RFS Low crush 9~
Command
u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+24a
Name
Bloody Guillotine
Special Properties
Notes
- Also possible during RFF Low crush 8~
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+5c
On Hit
+6c
On CH
+28d
Name
Bone Stinger
Special Properties
Notes
- Also possible during RFF Low crush 13~
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
-7
Special Properties
Notes
- Also possible during RFF Low crush 9~
Command
uf+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+2
On Hit
+13
Special Properties
Notes
- Available on hit or block only
- Jail from 1st block
- Combo from 1st hit
- Also possible during RFF
- Transition to RFS fs1~
Command
uf+3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+0c
Name
Hunting Hawk
Special Properties
Notes
- Combo from 1st hit
- Also possible during RFF fs1~
Command
uf+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+4
Special Properties
Notes
- Also possible during RFF
- Transition to RFS Low crush 10~
Command
uf+4, 4
Hit Levels
High
Startup Frames
Damage
On Block
0
On Hit
+6
Special Properties
Notes
- Combo from 1st hit
- Also possible during RFF
- Transition to RFS Low crush
Command
uf+4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
Name
Air Raid
Notes
- Combo from 2nd CH
- Also possible during RFF
- Transition to RFS
- Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
Command
uf+3+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Jails
- Also possible during RFF
- Transition to RFF
- Transition to LFS with F (-2/+9) Low crush 9~
Command
uf+3+4, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+7
Name
Flashing Trident
Notes
- Combo from 1st hit
- Also possible during RFF
- Transition to RFF
Command
1+2+3+4
Name
Ki Charge
Command
f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+6c
On Hit
+6c
Name
Spinning Axe Kick
Notes
- Shifts to Right Stance
Command
f, F+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+19a (+10)
Name
Peacekeeper
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Also possible during RFF
- Transition to RFF (does not shift when using heat dash)
Command
f, n, 4
Name
Right Flamingo Feint
Notes
- Transition to RFS
- Sidesteps to the left
Command
f, n, d, df
Name
Shark Step
Command
f, n, df:4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+59a (+49)
Name
Lethal Sky Rocket
Special Properties
Notes
- Tornado
- 3 chip damage on block
- Also possible during RFF.
- The 4 input can be delayed up to 10 frames after df input during RFF.
Command
uf, n, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a (+22)
Name
Delayed Rising Toe Kick
Special Properties
Notes
- Also possible during Right Stance Low crush
Command
f, f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+23a
Name
Flying Nerichagi
Special Properties
Notes
- Balcony Break
- 9 chip damage on block
- Also possible during RFF Low crush 3~
Command
f, f, F+4
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+8
Name
Torpedo Kick
Special Properties
Notes
- 11 chip damage on block
- Also possible during RFF
- Sideswaps and leaves opponent backturned on hit
- Transition to BT on block Low crush 15~
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
ws1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+8
Name
Twin Mustang
Notes
- Combo from 1st hit
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4
Command
ws2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+72a (+56)
Name
Chonsan Spin
Special Properties
Notes
- Tornado
- Combo from 1st hit
- Transition to LFS Low crush 17~
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14c
Name
Iron Heel
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
ws4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4c
Name
Tsunami Kick
Notes
- Jail from 1st block
- Combo from 1st hit
- Transition to RFF
Command
ws3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Transition to BT
Command
ws3+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5c~+10c
On CH
+29d
Name
Spinning Scythe > Axe Heel
Notes
- Combo from 1st hit with 7F delay
- Input can be delayed by 7F
- Move cannot be delayed
Command
SS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
On CH
+5
Command
SS.3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+14
Name
Eruption
Notes
- Jail from 1st block
- Combo from 1st hit
- +34a (+27) on 1st CH
- Shifts to Left Flamingo
Command
SS.4
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+5c
On CH
+31a
Name
Spinning Trip Kick
Notes
- Shifts to Right Stance
Command
, P.4
Hit Levels
Mid
High
High
Startup Frames
Damage
On Hit
+17a
Name
Shotgun Shuffle
Notes
- Pressing 4 after successful parry
Command
BT.3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+38a (+28)
Name
Left Plasma Blade
Command
BT.4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+40 (+30)
Name
Plasma Blade
Notes
- Transition to RFF
Command
BT.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-2
On CH
+31a
Name
Spinning Low Kick
Special Properties
Notes
- High crush 4~50
Command
CD.3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a (+16)
On CH
+57a (+10)
Name
Phalanx
Special Properties
Notes
- Tornado
- Balcony Break
- 8 chip damage on block
- Also possible during RFF
- Transition to LFS
Command
CD.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+53a (+43)
Name
Sky Rocket
Special Properties
Notes
- Tornado
- Also possible during RFF
Command
LFS.1
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+7
Name
Left Flamingo > Back Hand
Command
LFS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Right Backhand
Notes
- Shifts to Right Stance
Command
LFS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
-7
Notes
- LFS.3,F to transition to +2 +8 LFS
Command
LFS.3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+1c
Name
Flamingo Siege Combo
Notes
- Combo from 1st CH with ?F delay
Command
LFS.3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+32 (+24)
Name
Flamingo Kick Combo Middle
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with ?F delay
Command
LFS.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+8
On Hit
+19
Name
Flamingo Side Kick > Right Hook Kick
Notes
- Shifts to Right Flamingo
- Combo from 1st CH with ?F delay
Command
LFS.3, f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+40 (+14)
Name
Flamingo Side Kick > Backlash
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with ?F delay
Command
LFS.4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+27 (+18)
Name
Right Step Kick
Special Properties
Notes
- Balcony Break
- Shifts to Right Flamingo
Command
LFS.4~3
Hit Levels
High
High
Startup Frames
Damage
On Block
+6
On Hit
+24 (+14)
Name
Lightning Halberd
Special Properties
Notes
- Balcony Break Low crush
Command
LFS.1+4
Hit Levels
Mid (Unblockable)
Startup Frames
Damage
On Block
-1
On Hit
-1
Name
Power Blast
Notes
- LFS.1+4,b,b to cancel
Command
LFS.3+4
Name
Flamingo Switch > Right Flamingo
Notes
- Shifts to Right Flamingo
Command
LFS.b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-1
Name
Stealth Needle
Notes
- Sidesteps to the right
Command
LFS.b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14
Name
Left Thunderbolt
Special Properties
Notes
- Balcony Break
- Deals chip damage on block if an attack is absorbed
- Shifts to Right Stance <div class="plainlist">
- Power crush 8~19
- Low crush 15~23
- fs24~26</div>
Command
LFS.b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
0
Notes
- Shifts to Right Stance
Command
LFS.b+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
0
On Hit
+20 (+11)
Name
Flamingo Screw Kick
Special Properties
Notes
- Balcony Break
- Deals chip damage on block
- Shifts to Right Stance Low crush
Command
LFS.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Deals chip damage on block if an attack is absorbed
- LFS.df+3,F/U/D to cancel and remain in Left Flamingo Power crush 7~
Command
LFS.df+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+7
Name
Flamingo Double Claymore
Notes
- Deals chip damage on block if an attack is absorbed
Command
LFS.d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-17
On Hit
-6
Command
LFS.d+3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
+8
On Hit
+14
Name
Flamingo Low Right
Notes
- Shifts to Right Flamingo
Command
LFS.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-12
On Hit
+4
Name
Combat Low
Notes
- Shifts to Right Stance
Command
LFS.f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+26
Name
Flamingo Rocket
Special Properties
Notes
- Balcony Break
- Heat Engager
- Remains in Left Flamingo
Command
LFS.f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+6
On CH
+16a (+7a)
Name
Spinning Hook Kick
Special Properties
Notes
- Homing
Command
LFS.uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
-7
Special Properties
Notes
- Low crush
Command
LFS.uf+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+2
On Hit
+13
Special Properties
Notes
- Shifts to Right Flamingo Low crush
Command
LFS.uf+3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+0c
Name
Flamingo Hunting Hawk
Special Properties
Notes
- Low crush
Command
LFS.uf+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+32 (+22)
Name
Switch Plasma Blade
Special Properties
Notes
- Tornado
Command
LFS.uf+3+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- LFS.uf+3+4,F to remain in Left Flamingo Low crush
Command
LFS.uf+3+4, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+7
Name
Flamingo Flashing Trident
Notes
- Shifts to Right Stance
Command
RFF.1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Notes
- Remains in Right Stance
Command
RFF.1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Migraine
Command
RFF.2
Hit Levels
High
Startup Frames
Damage
On Block
+2
On Hit
+8
Notes
- Remains in Right Stance
Command
RFF.2, 1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Notes
- Jails
- Remains in Right Stance
Command
RFF.2, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Big Fists
Notes
- Shifts to Left Stance
Command
RFF.2, 3
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+20
Name
Hawk Strike
Special Properties
Notes
- Tornado Low crush
Command
RFF.2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Jails
- Remains in Right Stance
- Hold any direction to shift to +16g, +4 RFS
Command
RFF.2, 4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14
Name
Chainsaw Kick Combo
Notes
- Remains in Right Stance
Command
RFF.2, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+41
Name
Right Reverse Kick Combo
Special Properties
Notes
- Balcony Break
- Jails
Command
RFF.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
RFF.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+10
On Hit
+21
Name
Volcannon
Notes
- Shifts to Right Flamingo
- RFF.3,4,F to cancel and shift to Right Flamingo
Command
RFF.3~4
Hit Levels
High
Startup Frames
Damage
On Block
+4-+5
On Hit
+47
Name
Backlash
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Balcony Break
- Clean hit
- Chip damage on block Power crush 8~
Command
RFF.4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Remains in Right Stance
- Hold any direction to shift to Right Flamingo
Command
RFF.4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14
Name
Chainsaw Kick
Notes
- Remains in Right Stance
Command
RFF.4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+41
Name
Right Reverse Kick
Special Properties
Notes
- Jails
- Balcony Break
Command
RFF.3+4
Name
Flamingo Switch > Left Flamingo
Notes
- Shifts to Left Stance
Command
RFF.b+1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+6
On CH
+14c
Name
Left Back Elbow
Special Properties
Notes
- Elbow
- Good left sidestep tracking
Command
RFF.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+6c
Name
Blast Fist
Notes
- 5 chip damage on block
- Remains in Right Stance
Command
RFF.b+3
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+50a
Name
Nose Bleeder
Notes
- Sidesteps to the right
Command
RFF.b+4
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+12
On CH
+13c
Name
Spin Kick
Special Properties
Notes
- Balcony Break
Command
RFF.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+6
Name
Black Kite
Special Properties
Notes
- Homing
- Heat Engager
- Remains in Right Stance Low crush 9~
Command
RFF.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+1
Name
Right Sidekick
Notes
- Remains in Right Stance
- Hold any direction to shift to +4, +13g RFS
Command
RFF.df+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Deals chip damage on block if an attack is absorbed
- RFF.df+2+3,F/U/D to cancel and shift to Left Flamingo Power crush 7~
Command
RFF.df+2+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+7
Name
Double Claymore
Notes
- Deals chip damage on block if an attack is absorbed
Command
RFF.d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-11
On Hit
0
Notes
- Shifts to Backturn Stance
Command
RFF.d+3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
+8
On Hit
+14
Name
Triumph Low Right
Notes
- Shifts to Right Flamingo
- Combo from 1st hit
Command
RFF.d+3+4
Hit Levels
Low
Startup Frames
Damage
On Block
-11
On Hit
+5
On CH
+15g
Name
Heel Screw
Notes
- Remains in Right Stance
Command
RFF.f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+19
Name
Hunting Heel
Special Properties
Notes
- Low crush
Command
RFF.f+1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Command
RFF.f+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+6
Name
Left Right Combo
Notes
- Jails
Command
RFF.f+3
Hit Levels
High
Startup Frames
Damage
On Block
+12
On Hit
+17
Name
Cheap Shot
Notes
- Shifts to Left Flamingo
- RFF.f+3,B to shift to Backturn Stance
Command
RFF.f+4
Name
Right Flamingo Feint
Notes
- Shifts to Right Flamingo
Command
RFF.f+4~4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+41 (+31)
Name
Plasma Blade
Special Properties
Notes
- Tornado
- Remains in Right Stance
Command
RFS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Left Punch
Command
RFS.2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+7
Name
Right Flamingo > Back Hand
Notes
- Shifts to Right Stance
- Links to RFF.2 extensions
Command
RFS.3
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+27 (+18)
Name
Left Step Kick
Special Properties
Notes
- Balcony Break
- Shifts to Left Flamingo
- Sidesteps to the left Low crush
Command
RFS.3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3
On Hit
+26 (+16)
Name
Flying Eagle
Special Properties
Notes
- Balcony Break
- Wall splats
- Power up by plinking like the LFF version or by buffering 3 during animations and pressing 4 at the recovery Low crush
Command
RFS.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+21 (+11)
Name
Right Kick
Special Properties
Notes
- Balcony Break
- Shifts to Right Stance
Command
RFS.4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a (+16)
Name
Double Phalanx
Special Properties
Notes
- Tornado
- Balcony Break
- Shifts to LFS
- Combos from 1st hit CH
- Combo from 1st hit during heat
Command
RFS.3+4
Name
Flamingo Switch > Left Flamingo
Notes
- Shifts to Left Flamingo
Command
RFS.b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+7
Name
Left Heel Lance
Special Properties
Notes
- Heat Engager
Command
RFS.b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14
Name
Right Thunderbolt
Special Properties
Notes
- Balcony Break
- Deals chip damage on block if an attack is absorbed <div class="plainlist">
- Power crush 8~19
- Low crush 15~23
- fs24~26</div>
Command
RFS.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+8c
Name
Snap Kick
Command
RFS.d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
-5
Command
RFS.d+3, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-2
On Hit
+34 (+8)
Name
Teaser
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
- Deals chip damage on block
Command
RFS.d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-23
On Hit
+7
Notes
- Shifts to Right Stance
Command
RFS.d+4, 3
Hit Levels
Low
Startup Frames
Damage
On Block
-9
On Hit
-1
Command
RFS.d+4, 3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-9
On Hit
+28 (+2)
Name
Predator Bardiche
Special Properties
Notes
- Balcony Break Low crush
Command
RFS.f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+5
On CH
+15a(+6a)
Name
Screw Kick
Special Properties
Notes
- Homing
Command
RFS.f+4
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+2
Notes
- Remains in Right Flamingo
Command
RFS.f+4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-6
On Hit
+75 (+59)
Name
Right Viper Combo > Right Sword
Special Properties
Notes
- Tornado
- Combo from 1st or 2nd CH
- Shifts to Right Stance
Command
RFS.uf+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+19
Name
Flamingo Hunting Heel
Special Properties
Notes
- Low crush
Command
RFS.uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+30 (+20)
Name
Air Blade
Special Properties
Notes
- Tornado
- Shifts to Right Stance Low crush
Command
RFS.u+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+8
Name
Raptor Claw
Special Properties
Notes
- Homing
- Shifts to Right Stance
- Can link attack to last hit of Right Kicks > Raptor Combo, 4,4,4,4
Command
1+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Pickpocket
Notes
- Break: 1 or 2
- Opponent recovery on hit: FDFT
- Sideswap on break
Command
2+4
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Falcon Dice Kick
Special Properties
Notes
- Spike
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Command
2+4, B
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-2
Name
Roll and Choke
Notes
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Shifts to Backturn Stance
Command
AIR.ub+3+4
Hit Levels
Startup Frames
Damage
Name
Overhead Kick
Notes
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
Command
Back throw
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Slaughterhouse
Notes
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
Command
Left throw
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Bring It On
Notes
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during Right Stance
Command
RFF.1+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Jackknife
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
Command
Right throw
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Dead-End
Notes
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during Right Stance
Command
d, db, b+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Door Mat
Special Properties
Notes
- Spike
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
Command
f+2+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Human Cannonball
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in all stances except Backturn Stance
Command
uf+1+2
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Leg Hook Throw
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during Right Stance