hwoarang

Command

2+3

Hit Levels

Mid

Startup Frames

16

Damage

[12;12]

On Block

+1

On Hit

+2c

Name

Heat Burst

Special Properties

Heat Burst
Power Crush

Notes

  • Heat Burst
  • Cancel to r45 with b,b on frame 42
  • 2 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.
  • Power crush 7~16

Command

H.RFS.d+4

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

15

On Block

-23

On Hit

+7c

Notes

  • Transition to RFF
  • Partially uses remaining Heat time *
  • RFS.d+4,3,4 airborne combo guaranteed on normal hit
  • Increased chip damage scaling on block during heat *
  • 4 chip damage on block in heat

Command

H.RFS.d+4, 3

Hit Levels

Low (hits grounded)

Startup Frames

20~21, 20~21, 25

Damage

15, 12 (8)

On Block

-9

On Hit

-1 / +20a (+13)

Notes

  • Combo from 1st hit
  • Airborne combo from 1st hit in heat *
  • 8 dmg, +20a (+13) on hit *
  • 23 total dmg from 1st hit
  • Increased chip damage scaling on block during heat *
  • 3 chip damage on block in heat

Command

H.RFS.d+4, 3, 4

Hit Levels

Low (hits grounded)

Startup Frames

20~21, 20~21, 25, 20~21, ,27~28

Damage

15, 12 (8), 30 (15)

On Block

-9

On Hit

+28a (+2) / +10a (+9)

Name

Predator Bardiche

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Combo from 2nd hit
  • Airborne combo from 1st hit *
  • +10a (+9) on hit *
  • 15 dmg, 38 total dmg from 1st hit
  • Increased chip damage scaling on block during heat *
  • 9 chip damage on block in heat
  • Low crush 22~

Command

H.RFS.f+4

Hit Levels

High

High

Startup Frames

8, 10

Damage

8, 10

On Block

+0

On Hit

+5

Notes

  • Jail from 1st block
  • Remains in RFS
  • 2 chip damage on block

Command

H.RFS.f+4, 4

Hit Levels

High

High

Startup Frames

8, 10, 8, 10, 23

Damage

8, 10, 9

On Block

-6

On Hit

+75a (+59)

Name

Right Viper Combo > Right Sword

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st or 2nd hit
  • Transition to RFF
  • Partially uses remaining Heat time
  • Increased chip damage scaling on block during heat *
  • 2 chip damage on block

Command

H.2+3

Hit Levels

Mid

Mid

High

Startup Frames

17~18, 18~19, 29

Damage

13, (14, 24), 12, 25

On Block

+11

On Hit

+13d / +35d (+14)

Name

Trinity Claymore

Special Properties

Heat Smash
Balcony Break
Low Crush

Notes

  • Heat Smash
  • Balcony Break
  • Jails
  • Transition to +13d attack throw on hit
  • 5 chip damage on block
  • Also possible during RFF and LFS
  • Transition to RFS
  • Low crush 55

Command

R.df+1+2

Hit Levels

Mid

Throw

Startup Frames

20

Damage

55+

On Block

-18

On Hit

+0d

Name

Sky Burial

Special Properties

Power Crush

Notes

  • Rage Art
  • Removes Recoverable Health
  • Reversal Break
  • Damage increases with lower health, maximum 82
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Possible during RFF, LFS and RFS
  • Power crush 8~

Command

1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Name

Jab

Notes

  • Recovers 2f faster on hit or block (t27 r17)

Command

1, 1

Hit Levels

High

Startup Frames

10, 10, 12

Damage

5, 8

On Block

-3

On Hit

+8

Notes

  • Jail from 1st block
  • Combo from 1st hit

Command

1, 1, 3

Hit Levels

High

Startup Frames

10, 10, 12, 10, ,21

Damage

5, 8, 10

On Block

-12

On Hit

-1

Notes

  • Combo from 2nd CH

Command

1, 1, 3, 3

Hit Levels

High

Startup Frames

10, 10, 12, 10, ,21, 10, ,20

Damage

5, 8, 10, 14

On Block

-14

On Hit

+4

Name

Home Surgery

Notes

  • Combo from 3rd hit with 1F delay
  • Move can be delayed by 10F

Command

1, 2

Hit Levels

High

Startup Frames

10, 10, 10

Damage

5, 10

On Block

-3

On Hit

+6

Name

Left Right Combo

Notes

  • Jail from 1st block with 4F delay
  • Combo from 1st hit with 4F delay
  • Transition to LFS with 3 (+3/+12g?/+12)
  • Transition to RFS with 4 (+3/+12g?/+12)

Command

1, 2, f+3

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,21

Damage

5, 10, 14

On Block

-8

On Hit

+9

Name

Rejector

Special Properties

Wall Crush

Notes

  • Wall Crush +21g on hit
  • Combo from 2nd CH with 4F delay

Command

1, 2, f+4

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,24~25

Damage

5, 10, 20

On Block

-2

On Hit

+35d (+27)

Name

Rejection

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Combo from 2nd CH with 3F delay
  • Move can be delayed by 4F
  • Low crush 14~

Command

2

Hit Levels

High

Startup Frames

10

Damage

9

On Block

+0

On Hit

+8

On CH

+9

Name

Right Jab

Notes

  • Transition to LFS with 3 (+3/+11g/+12)
  • Transition to RFS with 4 (+3/+11g/+12)
  • +19, +27, +28 in framedata display (bug?)
  • 70% scaling on next hit

Command

2, f+3

Hit Levels

High

Startup Frames

10, 10, 21

Damage

9, 14

On Block

-8

On Hit

+9

Name

Right Jab Side Kick

Special Properties

Wall Crush

Notes

  • Wall Crush +21g on hit
  • Combo from 1st hit with 1F delay
  • Combo from 1st CH with 4F delay

Command

2, f+4

Hit Levels

High

Startup Frames

10, 10, 24~25

Damage

9, 20

On Block

-2

On Hit

+35d (+27)

Name

Right Jab > Spinning Back Kick

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Combo from 1st CH with 3F delay
  • Low crush 14~

Command

3

Hit Levels

High

Startup Frames

14

Damage

15

On Block

-7

On Hit

+4

Command

3, 3

Hit Levels

High

Startup Frames

14, 14, 18

Damage

15, 12

On Block

-13

On Hit

-7

On CH

-2

Notes

  • Jail from 1st block
  • Combo from 1st CH
  • -7c on crouching hit
  • Transition to r17 LFS with F (+2/+8/+13)

Command

3, 3, 2

Hit Levels

High

Startup Frames

14, 14, 18, 14, ,21~22

Damage

15, 12, 20

On Block

-11

On Hit

+1c

Name

Siege Mortar Combo

Notes

  • Combo from 2nd CH with 8F delay
  • Move can be delayed by 10F

Command

3, 3, 3

Hit Levels

High

Startup Frames

14, 14, 18, 14, ,21

Damage

15, 12, 15

On Block

-14

On Hit

+32d (+24)

Name

Left Kicks

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 2nd CH with 8F delay
  • Move can be delayed by 10F

Command

3, 3, 4

Hit Levels

High

Startup Frames

14, 14, 18, 14, ,21~23

Damage

15, 12, 15

On Block

+8

On Hit

+19g

On CH

+19

Name

Left Kicks > Right Hook Kick

Notes

  • Transition to RFS
  • Combo from 2nd CH with 8F delay
  • Move can be delayed by 10F

Command

3, 3, f+4

Hit Levels

High

Startup Frames

14, 14, 18, 14, ,21~27

Damage

15, 12, 20

On Block

-1

On Hit

+40a (+14)

Name

Left Kicks > Backlash

Special Properties

Balcony Break

Notes

  • Balcony Break
  • -1 on block on average. Frame advantage may range from -4~+2 on block
  • Combo from 2nd CH with 5F delay
  • Move can be delayed by 10F

Command

3~4

Hit Levels

Mid

Mid

Startup Frames

22,7

Damage

11, 21

On Block

-3

On Hit

+26a (+16)

Name

Flying Eagle

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Input 4 the following frame after 3 to power up *
  • 37dmg, +1 oB, +42a (+16) oH
  • Low crush 16~

Command

4

Hit Levels

High

Startup Frames

11~12

Damage

14

On Block

-6

On Hit

+5

Command

4, 3

Hit Levels

High

Startup Frames

11~12, 11~12, 22

Damage

14, 16

On Block

-6

On Hit

+5

On CH

+20a (+11)

Name

Right Left Kick Combo

Notes

  • Balcony Break on CH
  • Combo from 1st hit
  • +5c on crouching hit
  • Cancel the second hit and transition to r8 LFS with F (-6/+5)

Command

4, 4

Hit Levels

High

Startup Frames

11~12, 11~12, 16

Damage

14, 13

On Block

-1

On Hit

+10g

On CH

+10

Notes

  • Jail from 1st block
  • Combo from 1st hit
  • Transition to RFS

Command

4, 4, 3

Hit Levels

High

Startup Frames

11~12, 11~12, 16, 11~12, ,25~31

Damage

14, 13, 20

On Block

-14c

On Hit

+14d

Name

Right Kicks > Chainsaw Heel

Notes

  • Transition to RFF
  • Combo from 2nd CH

Command

4, 4, 4

Hit Levels

High

Startup Frames

11~12, 11~12, 16, 11~12, ,25~26

Damage

14, 13, 17

On Block

-2

On Hit

+8

Special Properties

Low Crush

Notes

  • Transition to RFF
  • Combo from 2nd CH with 1F delay
  • Cancel and transition to r15 RFS with F (-17/-6)
  • Input can be delayed by 1F
  • Move cannot be delayed
  • Low crush 19~

Command

4, 4, 4, 4

Hit Levels

High

Startup Frames

11~12, 11~12, 16, 11~12, ,25~26, 11~12, ,31~32

Damage

14, 13, 17, 20

On Block

+0

On Hit

+10c

Name

Right Kicks > Raptor Combo

Special Properties

Balcony Break
Tornado Move
Low Crush

Notes

  • Balcony Break
  • Tornado
  • Combo from 3rd hit with 4F delay
  • Input can be delayed by 4F
  • Move cannot be delayed
  • 6 chip damage on block
  • Forces backroll on hit (opponent recovers crouching)
  • Alternate input:(RFS.u+4),4
  • Low crush 20~

Command

1+2

Name

Disrespect

Notes

  • Transition to BT

Command

3+4

Name

Motion Switch

Notes

  • Transition to RFF
  • Hold B to block and recover in r13? standing

Command

f+2

Hit Levels

Mid

Startup Frames

16

Damage

15

On Block

-2

On Hit

+9

Name

Rusty Knife

Notes

  • Transition to RFF

Command

f+3

Name

Left Flamingo Feint

Notes

  • Transition to LFS
  • Sidesteps to the right
  • Can move forwards and backwards with F and B
  • Can sidestep with U and D
  • Cannot block or crouch in stance

Command

f+3~3

Hit Levels

Mid

Startup Frames

20

Damage

25

On Block

-16

On Hit

+7a (-2)

Name

Cheap Shot Snap Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Sidesteps to the right

Command

f+4

Hit Levels

High

Startup Frames

17~23

Damage

21

On Block

+7~+13

On Hit

+18g~+24g

On CH

+18~+24

Name

Right Hook Kick

Notes

  • +10~+16 guaranteed on CH depending on frame advantage
  • Transition to RFS

Command

f+1+2

Hit Levels

Mid

Startup Frames

15

Damage

17

On Block

-9

On Hit

+2

On CH

+14

Name

Push Hands

Notes

  • Also possible during RFF

Command

df+1

Hit Levels

Mid

Startup Frames

13~14

Damage

10

On Block

-1

On Hit

+6

Notes

  • Also possible during RFF

Command

df+1, 3

Hit Levels

Mid

Startup Frames

13~14, 13~14, 22~23

Damage

10, 15

On Block

-2

On Hit

+6

Name

Left Uppercut & Middle Kick

Notes

  • Combo from 1st hit
  • Transition to LFS

Command

df+2

Hit Levels

Mid

Startup Frames

15~16

Damage

13

On Block

-7

On Hit

+34a (+24)

Name

Right Uppercut

Notes

  • +4s on crouching normal hit
  • Also possible during RFF

Command

df+3

Hit Levels

Mid

Startup Frames

22~23

Damage

12

On Block

-14~-13

On Hit

-4~-3

Special Properties

Power Crush

Notes

  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
  • Power up if an attack is absorbed *
  • Reversal Break *
  • 2 chip damage on block *
  • -9 on block
  • Power crush 7~21

Command

df+3, 4

Hit Levels

Mid

Startup Frames

22~23, 22~23, 24~25

Damage

12, 20

On Block

-14

On Hit

+4a

Name

Double Claymore

Notes

  • Combo from 1st hit with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 7F
  • Power up if an attack is absorbed by previous hit *
  • Reversal Break? *
  • 4 chip damage on block *
  • -9 on block

Command

df+4

Hit Levels

Mid

Startup Frames

16~17

Damage

20

On Block

-8~-7

On Hit

+8~+9

On CH

+18a (+9)

Name

Middle Claymore

Special Properties

Homing Attack

Notes

  • Homing
  • Balcony Break on CH
  • Transition to RFF
  • Wall splats

Command

df+3+4

Hit Levels

Mid

High

Mid

Startup Frames

13,14,24~25

Damage

7, 4, 17

On Block

-14

On Hit

+4c

Name

Ignition Barrage

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5, +43d (+35)
  • Jails
  • 5 chip damage on block
  • Also possible during RFF

Command

d+1

Hit Levels

Low (Special)

Startup Frames

10

Damage

5

On Block

-5

On Hit

+6

Name

Crouch Jab

Special Properties

High Crush

Notes

  • Transition to Standing with f
  • +6c on crouching hit
  • High crush 4~

Command

d+2

Hit Levels

Low (Special)

Startup Frames

11

Damage

8

On Block

-4

On Hit

+7

Name

Crouch Straight

Special Properties

High Crush

Notes

  • +7c on crouching hit
  • High crush 4~

Command

d+3

Hit Levels

Low

Startup Frames

17

Damage

7

On Block

-13

On Hit

-2

Notes

  • -2c on crouching hit

Command

d+3, 4

Hit Levels

Low

Startup Frames

17, 17, 21~23

Damage

7, 13

On Block

+8g~+10g

On Hit

+14g~+16g

On CH

+19~+21

Name

Smash Low Right

Notes

  • Transition to RFS
  • Combo from 1st hit

Command

d+4

Hit Levels

Low

Startup Frames

19

Damage

7

On Block

-17

On Hit

-6

On CH

+4s

Special Properties

High Crush

Notes

  • Also possible during RFF
  • High crush 6~55

Command

d+4, 4

Hit Levels

Low

Startup Frames

19, 19, 20

Damage

7, 22

On Block

-13

On Hit

+69a (+53)

Name

Firecracker

Special Properties

Tornado Move

Notes

  • Tornado
  • Jail from 1st normal hit
  • Combo from 1st CH
  • Also possible during RFF

Command

d+3+4

Hit Levels

Low (hits grounded)

Startup Frames

21~22

Damage

18

On Block

-14

On Hit

+6 LFS

Name

Dark Halberd

Special Properties

Homing Attack
High Crush

Notes

  • Homing
  • Transition to LFS on hit
  • High crush 6~54

Command

db+3

Hit Levels

Low (hits grounded)

Startup Frames

19

Damage

12

On Block

-13

On Hit

-1

On CH

+17g

Name

Sweep Kick

Special Properties

High Crush

Notes

  • Also possible during RFF
  • High crush 6~51

Command

db+4

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

14

On Block

-12

On Hit

-8

On CH

-1

Notes

  • Transition to r20 RFS with F (-1/+3/+10)
  • Also possible during RFF

Command

db+4, 4

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 17~19

Damage

14, 21

On Block

-1~+1

On Hit

+24a~+26a

Name

Ankle Biter > Crescent Kick

Notes

  • Combo from 1st CH

Command

db+3+4

Hit Levels

Startup Frames

61~62

Damage

40

On Hit

+17a

Name

Dynamite Heel

Notes

  • Also possible during RFF
  • Cancel and transition to r24? LFS at frame 25? with b,b

Command

b+1

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-14

On Hit

-1

Name

Stealth Needle

Notes

  • Sidesteps to the right

Command

b+1+3

On Hit

+9

Name

Parry

Special Properties

Parry State

Notes

  • Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
  • Parry state 5~12?

Command

b+1+3, P.4

Hit Levels

Mid

High

High

Startup Frames

15,8,9

Damage

10, 8, 10

On Hit

+17a

Name

Shotgun Shuffle

Notes

  • Pressing 4 after successful parry

Command

b+2

Hit Levels

High

Startup Frames

14

Damage

18

On Block

-4

On Hit

+6

On CH

+14c

Name

Right Back Elbow

Special Properties

Elbow

Notes

  • Elbow
  • Good right sidestep tracking

Command

b+3

Hit Levels

Mid (hits grounded)

Startup Frames

16~17

Damage

17

On Block

-19

On Hit

+35a (+25)

Name

Left Plasma Blade

Special Properties

Tornado Move

Notes

  • Tornado

Command

b+4

Hit Levels

High

Startup Frames

13~14

Damage

17

On Block

-10

On Hit

+1

On CH

+50a

Name

Nose Bleeder

Notes

  • Transition to RFF

Command

ub+4

Hit Levels

Mid

Startup Frames

17~20

Damage

18

On Block

-8

On Hit

+10

Name

Fade-Away Kick

Special Properties

Low Crush

Notes

  • Opponent recovers non-guarding on hit (situational guaranteed follow-up)
  • Also possible during RFF
  • Low crush 5~17

Command

u+2

Hit Levels

High

Startup Frames

13~15

Damage

18

On Block

-9

On Hit

+15

Name

Knife Hand Strike

Special Properties

Balcony Break
Homing Attack

Notes

  • Balcony Break
  • Homing
  • Also possible during RFF
  • Sidesteps to the left
  • Wall splats

Command

u+3

Hit Levels

High

Startup Frames

20

Damage

25

On Block

+5

On Hit

+44a (+38)

Name

Jump Kick

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Transition to LFS
  • Low crush 9~

Command

u+4

Hit Levels

Mid

Startup Frames

16~18

Damage

18

On Block

+3

On Hit

+11g

On CH

+11

Name

Scorpion Side Kick

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Transition to RFS
  • Low crush 9~

Command

u+3+4

Hit Levels

Mid

Startup Frames

25~26

Damage

20

On Block

-7

On Hit

+24a

Name

Bloody Guillotine

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Low crush 8~

Command

uf+2

Hit Levels

Mid

Startup Frames

26

Damage

22

On Block

+5c

On Hit

+6c

On CH

+28d

Name

Bone Stinger

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Low crush 13~

Command

uf+3

Hit Levels

Mid

Startup Frames

28~29

Damage

11

On Block

-6

On Hit

-7

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Low crush 9~

Command

uf+3, 4

Hit Levels

Mid

Startup Frames

28~29, 28~29, 20~21

Damage

11, 12

On Block

+2

On Hit

+13

Special Properties

Floating State

Notes

  • Available on hit or block only
  • Jail from 1st block
  • Combo from 1st hit
  • Also possible during RFF
  • Transition to RFS
  • Floating state 1~

Command

uf+3, 4, 3

Hit Levels

Mid

Startup Frames

28~29, 28~29, 20~21, 28~29, ,27~28

Damage

11, 12, 20

On Block

-14

On Hit

+0c

Name

Hunting Hawk

Special Properties

Floating State

Notes

  • Combo from 1st hit
  • Also possible during RFF
  • Floating state 1~

Command

uf+4

Hit Levels

High

Startup Frames

22~23

Damage

12

On Block

-2

On Hit

+4

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Transition to RFS
  • Low crush 10~

Command

uf+4, 4

Hit Levels

High

Startup Frames

22~23, 22~23, 11~12

Damage

12, 12

On Block

+0

On Hit

+6

Special Properties

Low Crush

Notes

  • Combo from 1st hit
  • Also possible during RFF
  • Transition to RFS
  • Low crush 2?~

Command

uf+4, 4, 4

Hit Levels

High

Startup Frames

22~23, 22~23, 11~12, 22~23, ,9~10

Damage

12, 12, 12

On Block

+1

On Hit

+7

Name

Air Raid

Notes

  • Combo from 2nd CH
  • Also possible during RFF
  • Transition to RFS
  • Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.

Command

uf+3+4

Hit Levels

Mid

High

Startup Frames

14,9

Damage

10, 8

On Block

-10

On Hit

+1

Special Properties

Low Crush

Notes

  • Jail from 1st block
  • Also possible during RFF
  • Transition to LFS with F (-2/+9)
  • Low crush 9~

Command

uf+3+4, 4

Hit Levels

Mid

High

Startup Frames

14,9, 14,9, 14~15

Damage

10, 8, 13

On Block

-10

On Hit

+7

Name

Flashing Trident

Special Properties

Low Crush

Notes

  • Combo from 1st hit
  • Also possible during RFF
  • Transition to RFF
  • Low crush 1~

Command

1+2+3+4

Name

Ki Charge

Command

f, F+3

Hit Levels

Mid (hits grounded)

Startup Frames

20~24

Damage

24

On Block

+6

On Hit

+6c

Name

Spinning Axe Kick

Notes

  • Transition to RFF

Command

f, F+4

Hit Levels

Mid

Startup Frames

17~18

Damage

22

On Block

-7

On Hit

+19a (+10)

Name

Peacekeeper

Special Properties

Heat Engager
Balcony Break

Notes

  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Also possible during RFF
  • Transition to RFF (does not transition on Heat activation or when using Heat Dash)

Command

f, n, 4

Name

Right Flamingo Feint

Notes

  • Transition to RFS
  • Sidesteps to the left
  • Can move forwards and backwards with F and B
  • Can sidestep with U and D
  • Cannot block or crouch in stance

Command

f, n, d, df

Name

Shark Step

Notes

  • Cannot be buffered
  • Stance moves can be buffered out of heat dash
  • Recovers in FC at frame 20
  • Cancel to sidestep with u
  • Cancel to block with b

Command

f, n, df:4

Hit Levels

Mid

Startup Frames

16

Damage

18

On Block

-8

On Hit

+59a (+49)

Name

Lethal Sky Rocket

Special Properties

Tornado Move

Notes

  • Tornado
  • 3 chip damage on block
  • Also possible during RFF.
  • The 4 input can be delayed up to 10 frames after df input during RFF.

Command

uf, n, 4

Hit Levels

Mid

Startup Frames

23~25

Damage

20

On Block

-13

On Hit

+32a (+22)

Name

Delayed Rising Toe Kick

Special Properties

Low Crush

Notes

  • Also possible during RFF
  • Low crush

Command

f, f, F+3

Hit Levels

Mid

Startup Frames

22~24

Damage

30

On Block

+6

On Hit

+23a

Name

Flying Nerichagi

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • 9 chip damage on block
  • Also possible during RFF
  • Low crush 3~

Command

f, f, F+4

Hit Levels

High

Startup Frames

18~19

Damage

28

On Block

+5

On Hit

+8

Name

Torpedo Kick

Special Properties

Low Crush

Notes

  • 11 chip damage on block
  • Also possible during RFF
  • Sideswaps and leaves opponent backturned on hit
  • Transition to BT on block
  • Low crush 15~

Command

ws1

Hit Levels

Mid

Startup Frames

12~13

Damage

12

On Block

-3

On Hit

+8

Command

ws1, 4

Hit Levels

Mid

Startup Frames

12~13, 12~13, 22~23

Damage

12, 18

On Block

+0

On Hit

+8

Name

Twin Mustang

Notes

  • Combo from 1st hit
  • Transition to RFS

Command

ws2

Hit Levels

Mid

Startup Frames

15~16

Damage

8

On Block

-7

On Hit

+4s

Command

ws2, 3

Hit Levels

Mid

Startup Frames

15~16, 15~16, 23~25

Damage

8, 10 (15)

On Block

+3

On Hit

+72a (+56) / +10

Name

Chonsan Spin

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado
  • Combo from 1st hit *
  • +72a (+56) from 1st hit *
  • Balcony Break from 1st hit
  • Transition to LFS
  • Low crush 17~

Command

ws3

Hit Levels

Mid

Startup Frames

14~16

Damage

22

On Block

-12

On Hit

+14c

Name

Iron Heel

Command

ws4

Hit Levels

Mid

Startup Frames

11~12

Damage

12

On Block

-3

On Hit

+8

Command

ws4, 4

Hit Levels

Mid

Startup Frames

11~12, 11~12, 15~19

Damage

12, 13

On Block

-9

On Hit

+4c

Name

Tsunami Kick

Notes

  • Jail from 1st block
  • Combo from 1st hit
  • Recovers 3 frames faster on hit (r21 t52)
  • Transition to RFF

Command

ws3+4

Hit Levels

Mid

Startup Frames

20~21

Damage

16

On Block

-9

On Hit

+2

Notes

  • Alternate input: f,n,d,df+3+4 (CD.3+4)
  • Transition to BT

Command

ws3+4, 3

Hit Levels

Mid

Startup Frames

20~21, 20~21, 21~26

Damage

16, 20

On Block

-6

On Hit

+5c~+10c

On CH

+29d

Name

Spinning Scythe > Axe Heel

Notes

  • Combo from 1st hit with 7F delay
  • Input can be delayed by 7F
  • Move cannot be delayed

Command

SS.3

Hit Levels

Mid

Startup Frames

18~19

Damage

13

On Block

-12

On Hit

-1

On CH

+5s

Command

SS.3, 3

Hit Levels

Mid

Startup Frames

18~19, 18~19, 9~10

Damage

13, 16

On Block

+3

On Hit

+14

Name

Eruption

Notes

  • Jail from 1st block
  • Combo from 1st hit
  • +34a (+27) on 1st CH
  • Shifts to Left Flamingo

Command

SS.4

Hit Levels

Low

Startup Frames

19~20

Damage

18

On Block

-13

On Hit

+5c

On CH

+31a

Name

Spinning Trip Kick

Notes

  • Shifts to Right Stance

Command

(Back to wall).b, b, UB

Hit Levels

Mid

Startup Frames

36~38

Damage

21

On Block

+0c

On Hit

+8a

Name

[[Wall Jump Attack]]

Special Properties

Low Crush

Notes

  • Low crush 14?~32?

Command

BT.3

Hit Levels

Mid (hits grounded)

Startup Frames

14~16

Damage

20

On Block

-13

On Hit

+38a (+28)

Name

Left Plasma Blade

Command

BT.4

Hit Levels

Mid (hits grounded)

Startup Frames

14~16

Damage

20

On Block

-13

On Hit

+40a (+30)

Name

Plasma Blade

Notes

  • Transition to RFF

Command

BT.d+3

Hit Levels

Low (hits grounded)

Startup Frames

18~19

Damage

20

On Block

-13

On Hit

-2

On CH

+31a

Name

Spinning Low Kick

Special Properties

High Crush

Notes

  • High crush 4~50

Command

CD.3

Hit Levels

Mid

Startup Frames

18~19

Damage

27

On Block

+4

On Hit

+25a (+16)

On CH

+57a (+10)

Name

Phalanx

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • 8 chip damage on block
  • Also possible during RFF
  • Transition to LFS

Command

CD.4

Hit Levels

Mid

Startup Frames

16

Damage

18

On Block

-18

On Hit

+53a (+43)

Name

Sky Rocket

Special Properties

Tornado Move

Notes

  • Tornado
  • Also possible during RFF

Command

LFS.1

Hit Levels

High

Startup Frames

13

Damage

6

On Block

+5

On Hit

+7

Name

Left Flamingo > Back Hand

Command

LFS.2

Hit Levels

Mid

Startup Frames

16

Damage

15

On Block

-2

On Hit

+9

Name

Right Backhand

Notes

  • Transition to RFF
  • Links to 10-hit string

Command

LFS.2, 2

Hit Levels

Mid

Startup Frames

16, 16, 20

Damage

15, 7

On Block

+0

On Hit

+4

On CH

+9

Name

2nd Hit

Notes

  • Combo from 1st hit

Command

LFS.2, 2, 3

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17

Damage

15, 7, 10

On Block

-6~-3

On Hit

-3~+0

Name

3rd Hit

Notes

  • Combo from 2nd hit (1st active frame only)
  • Combo from 2nd CH

Command

LFS.2, 2, 3, 4

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22

Damage

15, 7, 10, 7

On Block

-14

On Hit

-3

Name

4th Hit

Command

LFS.2, 2, 3, 4, 3

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22, 16, ,31

Damage

15, 7, 10, 7, 7

On Block

-9

On Hit

-9

Name

5th Hit

Command

LFS.2, 2, 3, 4, 3, 4

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22, 16, ,31, 16, ,22~24

Damage

15, 7, 10, 7, 7, 8

On Block

-21

On Hit

-10

Name

6th Hit

Notes

  • Combo from 5th hit

Command

LFS.2, 2, 3, 4, 3, 4, 4

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22, 16, ,31, 16, ,22~24, 16, ,19

Damage

15, 7, 10, 7, 7, 8, 7

On Block

-27

On Hit

-16

Name

7th Hit

Command

LFS.2, 2, 3, 4, 3, 4, 4, 4

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22, 16, ,31, 16, ,22~24, 16, ,19, 16, ,23

Damage

15, 7, 10, 7, 7, 8, 7, 10

On Block

-28

On Hit

+23a (+13)

Name

8th Hit

Command

LFS.2, 2, 3, 4, 3, 4, 4, 4, 4

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22, 16, ,31, 16, ,22~24, 16, ,19, 16, ,23, 16, ,22

Damage

15, 7, 10, 7, 7, 8, 7, 10, 21 (14)

On Block

-18

On Hit

-16

Name

9th Hit

Notes

  • Airborne combo from 8th hit

Command

LFS.2, 2, 3, 4, 3, 4, 4, 4, 4, 3

Hit Levels

Mid

Startup Frames

16, 16, 20, 16, ,14~17, 16, ,22, 16, ,31, 16, ,22~24, 16, ,19, 16, ,23, 16, ,22, 16, ,16~19

Damage

15, 7, 10, 7, 7, 8, 7, 10, 21 (14), 42 (21)

On Block

+3

On Hit

+4a (-6)

Name

10th Hit

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Airborne combo from 8th hit
  • Combo from 9th hit
  • Jail from 9th block
  • Low crush 5~

Command

LFS.3

Hit Levels

Mid

Startup Frames

14

Damage

10

On Block

-13

On Hit

-7

On CH

-2

Notes

  • Transition to r17 LFS with F (+2/+8/+13)
  • -7c on crouching hit

Command

LFS.3, 2

Hit Levels

Mid

Startup Frames

14, 14, 21~22

Damage

10, 20

On Block

-11

On Hit

+1c

Name

Flamingo Siege Combo

Notes

  • Combo from 1st CH with 9?F delay
  • Move can be delayed by 10F

Command

LFS.3, 3

Hit Levels

Mid

Startup Frames

14, 14, 21

Damage

10, 15

On Block

-14

On Hit

+32d (+24)

Name

Flamingo Kick Combo Middle

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 9?F delay
  • Move can be delayed by 10F

Command

LFS.3, 4

Hit Levels

Mid

Startup Frames

14, 14, 21~23

Damage

10, 15

On Block

+8

On Hit

+19g

On CH

+19

Name

Flamingo Side Kick > Right Hook Kick

Notes

  • Transition to RFS
  • Combo from 1st CH with 9?F delay
  • Move can be delayed by 10F

Command

LFS.3, f+4

Hit Levels

Mid

Startup Frames

14, 14, 21~27

Damage

10, 20

On Block

-1

On Hit

+40a (+14)

Name

Flamingo Side Kick > Backlash

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 6?F delay
  • -1 on block on average. Frame advantage may range from -4~+2 on block

Command

LFS.4

Hit Levels

High

Startup Frames

14~16

Damage

24

On Block

+4

On Hit

+27a (+18)

Name

Right Step Kick

Special Properties

Balcony Break
Low Crush
Floating State

Notes

  • Balcony Break
  • Transition to RFS
  • Low crush 8~27
  • Floating state 28~30

Command

LFS.4~3

Hit Levels

High

High

Startup Frames

15~16, 8~9

Damage

17, 26

On Block

+6

On Hit

+24a (+14)

Name

Lightning Halberd

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • 7 chip damage on block
  • Jail from 1st block
  • Input 4 the following frame after 3 to power up *
  • 45dmg on hit, 8 chip damage on block
  • Low crush 12~

Command

LFS.1+4

Hit Levels

Startup Frames

66~69

Damage

80

On Hit

-2a~+1a

Name

Power Blast

Special Properties

Low Crush

Notes

  • Cancel with b,b
  • Low crush 55~

Command

LFS.3+4

Name

Flamingo Switch > Right Flamingo

Notes

  • Transition to RFS

Command

LFS.b+1

Hit Levels

Mid

Startup Frames

15

Damage

15

On Block

-14

On Hit

-1

Name

Stealth Needle

Notes

  • Sidesteps to the right

Command

LFS.b+3

Hit Levels

Mid

Startup Frames

20~22

Damage

23

On Block

-12

On Hit

+14

Name

Left Thunderbolt

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Power up if an attack is absorbed *
  • Reversal Break *
  • 9 chip damage on block *
  • -8 on block
  • Transition to RFF
  • Power crush 8~19

Command

LFS.b+4

Hit Levels

Mid

Startup Frames

16~17

Damage

15

On Block

-8

On Hit

+0

Notes

  • Transition to RFF

Command

LFS.b+4, 3

Hit Levels

Mid

Startup Frames

16~17, 16~17, 16~19

Damage

15, 20

On Block

+0

On Hit

+20a (+11)

Name

Flamingo Screw Kick

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Combo from 1st CH
  • Jail from 1st block
  • 6 chip damage on block
  • Transition to RFF
  • Low crush 5~

Command

LFS.df+3

Hit Levels

Mid

Startup Frames

22~23

Damage

12

On Block

-14

On Hit

-4

Special Properties

Power Crush

Notes

  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
  • Power up if an attack is absorbed *
  • Reversal Break *
  • 2 chip damage on block *
  • -9 on block
  • Power crush 7~21

Command

LFS.df+3, 4

Hit Levels

Mid

Startup Frames

22~23, 22~23, 24~25

Damage

12, 20

On Block

-14

On Hit

+7

Name

Flamingo Double Claymore

Notes

  • Combo from 1st hit with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 7F
  • Power up if an attack is absorbed by previous hit *
  • Reversal Break? *
  • 4 chip damage on block *
  • -9 on block

Command

LFS.d+3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

7

On Block

-17

On Hit

-6

Notes

  • -6c on crouching hit

Command

LFS.d+3, 4

Hit Levels

Low (hits grounded)

Startup Frames

16, 16, 21~23

Damage

7, 13

On Block

+8g~+10g

On Hit

+14g~+16g

On CH

+19~+21

Name

Flamingo Low Right

Notes

  • Combo from 1st hit with 1F delay
  • Move cannot be delayed
  • Input can be delayed by 1F
  • Transition to RFS

Command

LFS.d+4

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

17

On Block

-12

On Hit

+4

On CH

+14d

Name

Combat Low

Notes

  • Transition to RFF

Command

LFS.f+3

Hit Levels

Mid

Startup Frames

19~20

Damage

23

On Block

+4

On Hit

+26a

Name

Flamingo Rocket

Special Properties

Balcony Break
Heat Engager

Notes

  • Balcony Break
  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Remains in LFS (does not transition on Heat activation or when using Heat Dash)

Command

LFS.f+4

Hit Levels

Mid

Startup Frames

17~18

Damage

18

On Block

-10

On Hit

+6

On CH

+16a (+7)

Name

Spinning Hook Kick

Special Properties

Homing Attack

Notes

  • Homing
  • Balcony Break on CH

Command

LFS.uf+3

Hit Levels

Mid

Startup Frames

28~29

Damage

11

On Block

-6

On Hit

-7

Special Properties

Low Crush

Notes

  • Low crush 9~

Command

LFS.uf+3, 4

Hit Levels

Mid

Startup Frames

28~29, 28~29, 20~21

Damage

11, 12

On Block

+2

On Hit

+13

Special Properties

Floating State

Notes

  • Available on hit or block only
  • Jail from 1st block
  • Combo from 1st hit
  • Transition to RFS
  • Floating state 1~

Command

LFS.uf+3, 4, 3

Hit Levels

Mid

Startup Frames

28~29, 28~29, 20~21, 28~29, ,27~28

Damage

11, 12, 20

On Block

-14

On Hit

+0c

Name

Flamingo Hunting Hawk

Special Properties

Floating State

Notes

  • Combo from 1st hit
  • Floating state 1~

Command

LFS.uf+4

Hit Levels

Mid (hits grounded)

Startup Frames

19~20

Damage

20

On Block

-14

On Hit

+32a (+22)

Name

Switch Plasma Blade

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado
  • Low crush 6~18

Command

LFS.uf+3+4

Hit Levels

Mid

High

Startup Frames

14, 9

Damage

10, 8

On Block

-10

On Hit

+1

Special Properties

Low Crush

Notes

  • Jails from 1st block
  • Transition to LFS with F (-2/+9)
  • Low crush 9~

Command

LFS.uf+3+4, 4

Hit Levels

Mid

High

Startup Frames

14, 9, 14, 9, 14~15

Damage

10, 8, 13

On Block

-10

On Hit

+7

Name

Flamingo Flashing Trident

Special Properties

Low Crush

Notes

  • Combo from 1st hit
  • Transition to RFF
  • Low crush 1~

Command

RFF.1

Hit Levels

High

Startup Frames

10

Damage

10

On Block

+0

On Hit

+6

Notes

  • Remains in RFF

Command

RFF.1, 1

Hit Levels

High

Startup Frames

10, 10, 19

Damage

10, 12

On Block

-8

On Hit

+3

Name

Migraine

Notes

  • Combo from 1st hit with 4F delay
  • Input can be delayed by 4F
  • Move can be delayed by 3F

Command

RFF.2

Hit Levels

High

Startup Frames

10

Damage

6

On Block

+2

On Hit

+8

Notes

  • Remains in RFF

Command

RFF.2, 1

Hit Levels

High

Startup Frames

10, 10, 10

Damage

6, 10

On Block

+0

On Hit

+6

Notes

  • Jail from 1st block with 2F delay
  • Combo from 1st hit with 2F delay
  • Remains in RFF

Command

RFF.2, 1, 1

Hit Levels

High

Startup Frames

10, 10, 10, 10, ,19

Damage

6, 10, 12

On Block

-8

On Hit

+3

Name

Big Fists

Notes

  • Combo from 1st hit with 4F delay
  • Input can be delayed by 4F
  • Move can be delayed by 3F

Command

RFF.2, 3

Hit Levels

High

Startup Frames

10, 10, 19~20

Damage

6, 24

On Block

-9

On Hit

+20g

Name

Hawk Strike

Special Properties

Balcony Break
Tornado Move
Low Crush

Notes

  • Balcony Break
  • Tornado
  • Forces crouch on hit
  • Combo from 1st hit with 2F delay
  • Input can be delayed by 2F
  • Move cannot be delayed
  • Low crush 13~

Command

RFF.2, 4

Hit Levels

High

Startup Frames

10, 10, 12

Damage

6, 9

On Block

-8

On Hit

+3g

On CH

+3

Notes

  • Jail from 1st block with 2F delay
  • Combo from 1st hit with 2F delay
  • Input can be delayed by 2F
  • Move cannot be delayed
  • Remains in RFF
  • Transition to RFS with F_B_D_U (+4/+16g/+16) *
  • i14 RFS? guaranteed on CH

Command

RFF.2, 4, 3

Hit Levels

High

Startup Frames

10, 10, 12, 10, ,25~31

Damage

6, 9, 20

On Block

-14c

On Hit

+14d

Name

Chainsaw Kick Combo

Notes

  • Combo from 2nd CH with 2F delay
  • Move can be delayed by 10F
  • Remains in RFF

Command

RFF.2, 4, 4

Hit Levels

High

Startup Frames

10, 10, 12, 10, ,18~19

Damage

6, 9, 23

On Block

-5

On Hit

+41a

Name

Right Reverse Kick Combo

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Jail from 2nd block with no delay *
  • Does not jail from 2nd hit
  • Combo from 2nd CH with 9F delay
  • Move can be delayed by 10F

Command

RFF.3

Hit Levels

Mid

Startup Frames

16

Damage

13

On Block

-4

On Hit

+7

Command

RFF.3, 4

Hit Levels

Mid

Startup Frames

16, 16, 27~28

Damage

13, 16

On Block

+10g~+11g

On Hit

+21g~+22g

On CH

+11~+12

Name

Volcannon

Notes

  • Combo from 1st hit
  • Transition to RFS
  • Cancel and transition to r8? RFS with F (-12/-1)

Command

RFF.3~4

Hit Levels

High

Startup Frames

27~30

Damage

27

On Block

+4~+7

On Hit

+46a~+49

Name

Backlash

Special Properties

Homing Attack
Balcony Break
Power Crush

Notes

  • Strong Aerial Tailspin
  • Homing
  • Balcony Break
  • Clean hit, 35dmg
  • 10 chip damage on block
  • Power crush 8~26

Command

RFF.4

Hit Levels

High

Startup Frames

12

Damage

9

On Block

-8

On Hit

+3

Notes

  • Remains in RFF
  • Transition to RFS with F_B_D_U (+4/+16g/+16) *
  • i13 RFS followups guaranteed on CH?

Command

RFF.4, 3

Hit Levels

High

Startup Frames

12, 12, 25~31

Damage

9, 20

On Block

-14c

On Hit

+14d

Name

Chainsaw Kick

Notes

  • Remains in RFF
  • Combo from 1st CH with 2F delay
  • Move can be delayed by 10F

Command

RFF.4, 4

Hit Levels

High

Startup Frames

12, 12, 18~19

Damage

9, 23

On Block

-5

On Hit

+41a

Name

Right Reverse Kick

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Jail from 1st block with no delay
  • Combo from 1st CH with 9F delay
  • Move can be delayed by 10F

Command

RFF.3+4

Name

Flamingo Switch > Left Flamingo

Notes

  • Transition to LFF

Command

RFF.b+1

Hit Levels

High

Startup Frames

14

Damage

18

On Block

-4

On Hit

+6

On CH

+14c

Name

Left Back Elbow

Special Properties

Elbow

Notes

  • Elbow
  • Has good left sidestep tracking

Command

RFF.b+2

Hit Levels

Mid

Startup Frames

16~17

Damage

17

On Block

+4~+5

On Hit

+6c~+7c

On CH

+25d~+26d

Name

Blast Fist

Notes

  • 5 chip damage on block
  • Remains in RFF

Command

RFF.b+3

Hit Levels

High

Startup Frames

13~14

Damage

17

On Block

-10

On Hit

+1

On CH

+50a

Name

Nose Bleeder

Notes

  • Sidesteps to the right

Command

RFF.b+4

Hit Levels

High

Startup Frames

18~19

Damage

21

On Block

-9

On Hit

+12g

On CH

+13c

Name

Spin Kick

Special Properties

Balcony Break
High Crush

Notes

  • Balcony Break
  • High crush 6~17

Command

RFF.df+3

Hit Levels

Mid

Startup Frames

22~24

Damage

21

On Block

+1

On Hit

+6

Name

Black Kite

Special Properties

Homing Attack
Heat Engager
Balcony Break
Low Crush

Notes

  • Homing
  • Heat Engager
  • Heat Dash +5, +36a (+26)
  • Balcony Break
  • Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
  • Low crush 9~

Command

RFF.df+4

Hit Levels

Mid

Startup Frames

13

Damage

12

On Block

-7

On Hit

+1g

On CH

+1

Name

Right Sidekick

Notes

  • Remains in RFF
  • Transition to RFS with F_B_D_U (+4/+13g/+13)

Command

RFF.df+2+3

Hit Levels

Mid

Startup Frames

22~23

Damage

12

On Block

-14

On Hit

-4

Special Properties

Power Crush

Notes

  • Power up if an attack is absorbed *
  • Reversal Break *
  • 2 chip damage on block *
  • -9 on block
  • Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
  • Power crush 7~

Command

RFF.df+2+3, 4

Hit Levels

Mid

Startup Frames

22~23, 22~23, 24~25

Damage

12, 20

On Block

-14

On Hit

+7

Name

Double Claymore

Notes

  • Power up if an attack is absorbed by previous hit *
  • Reversal Break? *
  • 4 chip damage on block *
  • -9 on block
  • Combo from 1st hit with 7F delay
  • Move can be delayed by 5F
  • Input can be delayed by 7F

Command

RFF.d+3

Hit Levels

Low (hits grounded)

Startup Frames

18

Damage

10

On Block

-11

On Hit

+0

Notes

  • Transition to BT
  • +0c on crouching hit

Command

RFF.d+3, 4

Hit Levels

Low (hits grounded)

Startup Frames

18, 18, 21~23

Damage

10, 13

On Block

+8g~+10g

On Hit

+14g~+16g

On CH

+19~+21

Name

Triumph Low Right

Notes

  • Combo from 1st hit
  • Transition to RFS

Command

RFF.d+3+4

Hit Levels

Low (hits grounded)

Startup Frames

19

Damage

19

On Block

-11

On Hit

+5

On CH

+15g

Name

Heel Screw

Notes

  • Remains in RFF

Command

RFF.f, F+3

Hit Levels

Mid (hits grounded)

Startup Frames

22~25

Damage

22

On Block

-7

On Hit

+19d

Name

Hunting Heel

Special Properties

Low Crush

Notes

  • Low crush 3~

Command

RFF.f+1

Hit Levels

High

Startup Frames

10

Damage

5

On Block

+1

On Hit

+8

Command

RFF.f+1, 2

Hit Levels

High

Startup Frames

10, 10, 10

Damage

5, 10

On Block

-3

On Hit

+6

Name

Left Right Combo

Notes

  • Jail from 1st block with 4F delay
  • Combo from 1st hit with 4F delay

Command

RFF.f+3

Hit Levels

High

Startup Frames

14~17

Damage

21

On Block

+12~+15

On Hit

+23~+26

Name

Cheap Shot

Notes

  • Transition to LFS
  • Transition to r44? BT with B (-11~-8/+0~+3)

Command

RFF.f+4

Name

Right Flamingo Feint

Notes

  • Transition to RFS

Command

RFF.f+4~4

Hit Levels

Mid (hits grounded)

Startup Frames

18~20

Damage

20

On Block

-13

On Hit

+41a (+31)

Name

Plasma Blade

Special Properties

Tornado Move

Notes

  • Tornado
  • Remains in RFF

Command

RFS.1

Hit Levels

Mid

Startup Frames

16

Damage

15

On Block

-2

On Hit

+9

Name

Left Punch

Notes

  • Links to 10-hit string

Command

RFS.2

Hit Levels

High

Startup Frames

13

Damage

6

On Block

+5

On Hit

+7

Name

Right Flamingo > Back Hand

Notes

  • Transition to RFF
  • Links to RFF.2 extensions

Command

RFS.3

Hit Levels

High

Startup Frames

14~16

Damage

24

On Block

+4

On Hit

+27a (+18)

Name

Left Step Kick

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Transition to LFS
  • Sidesteps to the left
  • Increased chip damage scaling on block during heat *
  • 7 chip damage on block in heat
  • Low crush 8~

Command

RFS.3~4

Hit Levels

Mid

Mid

Startup Frames

16,7

Damage

11, 21

On Block

-3

On Hit

+26 (+16)

Name

Flying Eagle

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Jail from 1st block
  • Increased chip damage scaling on block during heat *
  • 9 chip damage on block in heat
  • Input 4 the following frame after 3 to power up *
  • 37dmg on hit, +1 on block *
  • 14 chip damage on block in heat
  • Low crush 16~

Command

RFS.4

Hit Levels

Mid

Startup Frames

14

Damage

17

On Block

-9

On Hit

+3

Name

Right Kick

Notes

  • Transition to RFF
  • Increased chip damage scaling on block during heat *
  • 5 chip damage on block in heat

Command

RFS.4, 3

Hit Levels

Mid

Startup Frames

14, 14, 23~24

Damage

17, 21

On Block

+4

On Hit

+25a (+16)

Name

Double Phalanx

Special Properties

Tornado Move
Balcony Break

Notes

  • Tornado
  • Balcony Break
  • Transition to LFS
  • Combo from 1st CH
  • Combo from 1st hit during heat
  • Increased chip damage scaling on block during heat *
  • 4 chip damage on block in heat

Command

RFS.3+4

Name

Flamingo Switch > Left Flamingo

Notes

  • Transition to LFS

Command

RFS.b+3

Hit Levels

Mid

Startup Frames

16~17

Damage

21

On Block

-9

On Hit

+7

Name

Left Heel Lance

Special Properties

Heat Engager

Notes

  • Heat Engager
  • Heat Dash +5, +42a (+27)
  • Increased chip damage scaling on block during heat *
  • 6 chip damage on block in heat

Command

RFS.b+4

Hit Levels

Mid

Startup Frames

20~22

Damage

23

On Block

-12

On Hit

+14g

Name

Right Thunderbolt

Special Properties

Balcony Break
Power Crush

Notes

  • Balcony Break
  • Power up if an attack is absorbed *
  • Reversal Break *
  • 9 chip damage on block *
  • -8 on block
  • Increased chip damage scaling on block during heat *
  • 6 chip damage on block in heat *
  • 9 chip damage on block after absorbing an attack
  • Power crush 8~19

Command

RFS.df+4

Hit Levels

Mid

Startup Frames

17~19

Damage

17

On Block

+1

On Hit

+8c

On CH

+26a

Name

Snap Kick

Notes

  • Increased chip damage scaling on block during heat *
  • 4 chip damage on block in heat

Command

RFS.d+3

Hit Levels

Low (hits grounded)

Startup Frames

15

Damage

13

On Block

-13

On Hit

-5

On CH

+2

Special Properties

High Crush

Notes

  • Transition to RFF
  • Increased chip damage scaling on block during heat *
  • 3 chip damage on block in heat
  • cs10~19 crush state when canceled into followup
  • High crush 10~25

Command

RFS.d+3, 3

Hit Levels

Low (hits grounded)

Startup Frames

15, 15, 25~27

Damage

13, 28

On Block

-2

On Hit

+34a (+8)

Name

Teaser

Special Properties

Balcony Break

Notes

  • Balcony Break
  • Combo from 1st CH with 4F delay
  • Move cannot be delayed
  • Input can be delayed by 4F
  • 11 chip damage on block
  • Increased chip damage scaling on block during heat *
  • 14 chip damage on block in heat

Command

RFS.d+4

Hit Levels

Low (hits grounded)

Startup Frames

20~21

Damage

15

On Block

-23

On Hit

+7c

Notes

  • Transition to RFF

Command

RFS.d+4, 3

Hit Levels

Low (hits grounded)

Startup Frames

20~21, 20~21, 25

Damage

15, 12 (8)

On Block

-9

On Hit

-1 / +20a (+13)

Notes

  • Combo from 1st hit
  • Airborne combo from 1st CH *
  • 8 dmg, +20a (+13) on hit *
  • 26 total dmg from 1st CH

Command

RFS.d+4, 3, 4

Hit Levels

Low (hits grounded)

Startup Frames

20~21, 20~21, 25, 20~21, ,27~28

Damage

15, 12 (8), 20 (10)

On Block

-9

On Hit

+28a (+2) / +10a (+9)

Name

Predator Bardiche

Special Properties

Balcony Break
Low Crush

Notes

  • Balcony Break
  • Power up in Heat: 30dmg and increased chip damage on block
  • Combo from 2nd CH
  • Airborne combo from 1st CH *
  • +10a (+9) on hit *
  • 10 dmg, 36 total dmg from 1st CH
  • Low crush 22~

Command

RFS.f+3

Hit Levels

Mid

Startup Frames

20~21

Damage

18

On Block

-10

On Hit

+5

On CH

+15a (+6)

Name

Screw Kick

Special Properties

Homing Attack

Notes

  • Homing
  • Increased chip damage scaling on block during heat *
  • 5 chip damage on block in heat

Command

RFS.f+4

Hit Levels

High

High

Startup Frames

8, 10

Damage

8, 8

On Block

+0

On Hit

+2

On CH

+5

Notes

  • Jail from 1st block
  • +6 on 2nd CH
  • Remains in RFS
  • Power up during Heat

Command

RFS.f+4, 4

Hit Levels

High

High

Startup Frames

8, 10, 8, 10, 23

Damage

8, 8, 9

On Block

-6

On Hit

+75a (+59)

Name

Right Viper Combo > Right Sword

Special Properties

Tornado Move

Notes

  • Tornado
  • Combo from 1st or 2nd CH
  • Transition to RFF

Command

RFS.uf+3

Hit Levels

Mid (hits grounded)

Startup Frames

24~27

Damage

22

On Block

-7

On Hit

+19d

Name

Flamingo Hunting Heel

Special Properties

Low Crush

Notes

  • Increased chip damage scaling on block during heat *
  • 6 chip damage on block in heat
  • Low crush 9~

Command

RFS.uf+4

Hit Levels

Mid

Startup Frames

17~18

Damage

20

On Block

-13

On Hit

+30a (+20)

Name

Air Blade

Special Properties

Tornado Move
Low Crush

Notes

  • Tornado
  • Transition to RFF
  • Increased chip damage scaling on block during heat *
  • 6 chip damage on block in heat
  • Low crush 11~33

Command

RFS.u+4

Hit Levels

High

Startup Frames

25~26

Damage

17

On Block

-2

On Hit

+8

Name

Raptor Claw

Special Properties

Homing Attack
Low Crush

Notes

  • Homing
  • Transition to RFF
  • Link to LFF.(4,4,4),4 extension *
  • Combo from 1st hit with 4F input delay *
  • Extension cannot be delayed
  • Increased chip damage scaling on block during heat *
  • 5 chip damage on block in heat
  • Low crush 19~

Command

hFC.3

Hit Levels

Low (hits grounded)

Startup Frames

16

Damage

10

On Block

-17

On Hit

-6

Name

Crouch Spin Kick

Special Properties

High Crush

Notes

  • -6c on crouching hit
  • High crush 1~

Command

hFC.4

Hit Levels

Low

Startup Frames

12

Damage

6

On Block

-15

On Hit

-4

Name

Crouch Shin Kick

Special Properties

High Crush

Notes

  • -4c on crouching hit
  • High crush 1~

Command

1+3

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

35

Name

Pickpocket

Notes

  • Break: 1 or 2
  • Opponent recovery on hit: FDFT
  • Sideswap on break

Command

2+4

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

25

Name

Falcon Dice Kick

Special Properties

Spike

Notes

  • Spike
  • Break: 1 or 2
  • Opponent recovery on hit: FDFT off-axis to the left, sideswap

Command

2+4, B

Hit Levels

Throw (High)

Startup Frames

12~14, 12~14

Damage

40

On Block

-2

Name

Roll and Choke

Notes

  • Break: 2
  • Opponent recovery on hit: FUFA, sideswap
  • Transition to BT

Command

AIR.ub+3+4

Hit Levels

Startup Frames

15~16

Damage

26

Name

Overhead Kick

Notes

  • Break: none
  • Opponent recovery on hit: FUFA, sideswap
  • Also possible during RFF

Command

Back throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

60

Name

Slaughterhouse

Notes

  • Break: none
  • Opponent recovery on hit: FUFA
  • Also possible during RFF

Command

Left throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

45

Name

Bring It On

Notes

  • Break: 1
  • Opponent recovery on hit: FUFT off-axis to the left
  • Also possible during RFF

Command

RFF.1+3

Hit Levels

Throw (High)

Startup Frames

12

Damage

45

Name

Jackknife

Notes

  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap

Command

Right throw

Hit Levels

Throw (High)

Startup Frames

12~14

Damage

44

Name

Dead-End

Notes

  • Break: 2
  • Opponent recovery on hit: FDFT off-axis to the right
  • Also possible during RFF

Command

f+2+3

Hit Levels

Throw (High)

Startup Frames

12

Damage

35

Name

Human Cannonball

Notes

  • Break: 1+2
  • Opponent recovery on hit: FUFA, sideswap
  • Possible in RFF, LFS and RFS

Command

qcb+3

Hit Levels

Throw (High)

Startup Frames

11

Damage

45

Name

Door Mat

Special Properties

Spike

Notes

  • Spike
  • Break: 1
  • Opponent recovery on hit: FUFA, sideswap

Command

uf+1+2

Hit Levels

Throw (High)

Startup Frames

12

Damage

40

Name

Leg Hook Throw

Notes

  • Break: 1+2
  • Opponent recovery on hit: FUFA
  • Also possible during RFF