Command
2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+2c
Name
Heat Burst
Special Properties
Notes
- Heat Burst
- Cancel to r45 with b,b on frame 42
- 2 chip damage on block
- 12 chip damage on hit
- Only deals recoverable damage
- Cannot cause a K.O.
- Power crush 7~16
Command
H.RFS.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-23
On Hit
+7c
Notes
- Transition to RFF
- Partially uses remaining Heat time *
- RFS.d+4,3,4 airborne combo guaranteed on normal hit
- Increased chip damage scaling on block during heat *
- 4 chip damage on block in heat
Command
H.RFS.d+4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
-1 / +20a (+13)
Notes
- Combo from 1st hit
- Airborne combo from 1st hit in heat *
- 8 dmg, +20a (+13) on hit *
- 23 total dmg from 1st hit
- Increased chip damage scaling on block during heat *
- 3 chip damage on block in heat
Command
H.RFS.d+4, 3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+28a (+2) / +10a (+9)
Name
Predator Bardiche
Special Properties
Notes
- Balcony Break
- Combo from 2nd hit
- Airborne combo from 1st hit *
- +10a (+9) on hit *
- 15 dmg, 38 total dmg from 1st hit
- Increased chip damage scaling on block during heat *
- 9 chip damage on block in heat
- Low crush 22~
Command
H.RFS.f+4
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+5
Notes
- Jail from 1st block
- Remains in RFS
- 2 chip damage on block
Command
H.RFS.f+4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-6
On Hit
+75a (+59)
Name
Right Viper Combo > Right Sword
Special Properties
Notes
- Tornado
- Combo from 1st or 2nd hit
- Transition to RFF
- Partially uses remaining Heat time
- Increased chip damage scaling on block during heat *
- 2 chip damage on block
Command
H.2+3
Hit Levels
Mid
Mid
High
Startup Frames
Damage
On Block
+11
On Hit
+13d / +35d (+14)
Name
Trinity Claymore
Special Properties
Notes
- Heat Smash
- Balcony Break
- Jails
- Transition to +13d attack throw on hit
- 5 chip damage on block
- Also possible during RFF and LFS
- Transition to RFS
- Low crush 55
Command
R.df+1+2
Hit Levels
Mid
Throw
Startup Frames
Damage
On Block
-18
On Hit
+0d
Name
Sky Burial
Special Properties
Notes
- Rage Art
- Removes Recoverable Health
- Reversal Break
- Damage increases with lower health, maximum 82
- Freezes match timer on activation and on hit
- Restores recoverable health on hit
- Transition to attack throw on hit
- Consumes Rage
- Possible during RFF, LFS and RFS
- Power crush 8~
Command
1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Name
Jab
Notes
- Recovers 2f faster on hit or block (t27 r17)
Command
1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+8
Notes
- Jail from 1st block
- Combo from 1st hit
Command
1, 1, 3
Hit Levels
High
Startup Frames
Damage
On Block
-12
On Hit
-1
Notes
- Combo from 2nd CH
Command
1, 1, 3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+4
Name
Home Surgery
Notes
- Combo from 3rd hit with 1F delay
- Move can be delayed by 10F
Command
1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+6
Name
Left Right Combo
Notes
- Jail from 1st block with 4F delay
- Combo from 1st hit with 4F delay
- Transition to LFS with 3 (+3/+12g?/+12)
- Transition to RFS with 4 (+3/+12g?/+12)
Command
1, 2, f+3
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+9
Name
Rejector
Special Properties
Notes
- Wall Crush +21g on hit
- Combo from 2nd CH with 4F delay
Command
1, 2, f+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+35d (+27)
Name
Rejection
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 3F delay
- Move can be delayed by 4F
- Low crush 14~
Command
2
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+8
On CH
+9
Name
Right Jab
Notes
- Transition to LFS with 3 (+3/+11g/+12)
- Transition to RFS with 4 (+3/+11g/+12)
- +19, +27, +28 in framedata display (bug?)
- 70% scaling on next hit
Command
2, f+3
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+9
Name
Right Jab Side Kick
Special Properties
Notes
- Wall Crush +21g on hit
- Combo from 1st hit with 1F delay
- Combo from 1st CH with 4F delay
Command
2, f+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+35d (+27)
Name
Right Jab > Spinning Back Kick
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 3F delay
- Low crush 14~
Command
3
Hit Levels
High
Startup Frames
Damage
On Block
-7
On Hit
+4
Command
3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-13
On Hit
-7
On CH
-2
Notes
- Jail from 1st block
- Combo from 1st CH
- -7c on crouching hit
- Transition to r17 LFS with F (+2/+8/+13)
Command
3, 3, 2
Hit Levels
High
Startup Frames
Damage
On Block
-11
On Hit
+1c
Name
Siege Mortar Combo
Notes
- Combo from 2nd CH with 8F delay
- Move can be delayed by 10F
Command
3, 3, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14
On Hit
+32d (+24)
Name
Left Kicks
Special Properties
Notes
- Balcony Break
- Combo from 2nd CH with 8F delay
- Move can be delayed by 10F
Command
3, 3, 4
Hit Levels
High
Startup Frames
Damage
On Block
+8
On Hit
+19g
On CH
+19
Name
Left Kicks > Right Hook Kick
Notes
- Transition to RFS
- Combo from 2nd CH with 8F delay
- Move can be delayed by 10F
Command
3, 3, f+4
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+40a (+14)
Name
Left Kicks > Backlash
Special Properties
Notes
- Balcony Break
- -1 on block on average. Frame advantage may range from -4~+2 on block
- Combo from 2nd CH with 5F delay
- Move can be delayed by 10F
Command
3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3
On Hit
+26a (+16)
Name
Flying Eagle
Special Properties
Notes
- Balcony Break
- Input 4 the following frame after 3 to power up *
- 37dmg, +1 oB, +42a (+16) oH
- Low crush 16~
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
On CH
+20a (+11)
Name
Right Left Kick Combo
Notes
- Balcony Break on CH
- Combo from 1st hit
- +5c on crouching hit
- Cancel the second hit and transition to r8 LFS with F (-6/+5)
Command
4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+10g
On CH
+10
Notes
- Jail from 1st block
- Combo from 1st hit
- Transition to RFS
Command
4, 4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Right Kicks > Chainsaw Heel
Notes
- Transition to RFF
- Combo from 2nd CH
Command
4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+8
Special Properties
Notes
- Transition to RFF
- Combo from 2nd CH with 1F delay
- Cancel and transition to r15 RFS with F (-17/-6)
- Input can be delayed by 1F
- Move cannot be delayed
- Low crush 19~
Command
4, 4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+10c
Name
Right Kicks > Raptor Combo
Special Properties
Notes
- Balcony Break
- Tornado
- Combo from 3rd hit with 4F delay
- Input can be delayed by 4F
- Move cannot be delayed
- 6 chip damage on block
- Forces backroll on hit (opponent recovers crouching)
- Alternate input:(RFS.u+4),4
- Low crush 20~
Command
1+2
Name
Disrespect
Notes
- Transition to BT
Command
3+4
Name
Motion Switch
Notes
- Transition to RFF
- Hold B to block and recover in r13? standing
Command
f+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Rusty Knife
Notes
- Transition to RFF
Command
f+3
Name
Left Flamingo Feint
Notes
- Transition to LFS
- Sidesteps to the right
- Can move forwards and backwards with F and B
- Can sidestep with U and D
- Cannot block or crouch in stance
Command
f+3~3
Hit Levels
Mid
Startup Frames
Damage
On Block
-16
On Hit
+7a (-2)
Name
Cheap Shot Snap Kick
Special Properties
Notes
- Balcony Break
- Sidesteps to the right
Command
f+4
Hit Levels
High
Startup Frames
Damage
On Block
+7~+13
On Hit
+18g~+24g
On CH
+18~+24
Name
Right Hook Kick
Notes
- +10~+16 guaranteed on CH depending on frame advantage
- Transition to RFS
Command
f+1+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
On CH
+14
Name
Push Hands
Notes
- Also possible during RFF
Command
df+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+6
Notes
- Also possible during RFF
Command
df+1, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+6
Name
Left Uppercut & Middle Kick
Notes
- Combo from 1st hit
- Transition to LFS
Command
df+2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+34a (+24)
Name
Right Uppercut
Notes
- +4s on crouching normal hit
- Also possible during RFF
Command
df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14~-13
On Hit
-4~-3
Special Properties
Notes
- Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
- Power up if an attack is absorbed *
- Reversal Break *
- 2 chip damage on block *
- -9 on block
- Power crush 7~21
Command
df+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+4a
Name
Double Claymore
Notes
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
- Power up if an attack is absorbed by previous hit *
- Reversal Break? *
- 4 chip damage on block *
- -9 on block
Command
df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8~-7
On Hit
+8~+9
On CH
+18a (+9)
Name
Middle Claymore
Special Properties
Notes
- Homing
- Balcony Break on CH
- Transition to RFF
- Wall splats
Command
df+3+4
Hit Levels
Mid
High
Mid
Startup Frames
Damage
On Block
-14
On Hit
+4c
Name
Ignition Barrage
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +43d (+35)
- Jails
- 5 chip damage on block
- Also possible during RFF
Command
d+1
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-5
On Hit
+6
Name
Crouch Jab
Special Properties
Notes
- Transition to Standing with f
- +6c on crouching hit
- High crush 4~
Command
d+2
Hit Levels
Low (Special)
Startup Frames
Damage
On Block
-4
On Hit
+7
Name
Crouch Straight
Special Properties
Notes
- +7c on crouching hit
- High crush 4~
Command
d+3
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
-2
Notes
- -2c on crouching hit
Command
d+3, 4
Hit Levels
Low
Startup Frames
Damage
On Block
+8g~+10g
On Hit
+14g~+16g
On CH
+19~+21
Name
Smash Low Right
Notes
- Transition to RFS
- Combo from 1st hit
Command
d+4
Hit Levels
Low
Startup Frames
Damage
On Block
-17
On Hit
-6
On CH
+4s
Special Properties
Notes
- Also possible during RFF
- High crush 6~55
Command
d+4, 4
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+69a (+53)
Name
Firecracker
Special Properties
Notes
- Tornado
- Jail from 1st normal hit
- Combo from 1st CH
- Also possible during RFF
Command
d+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+6 LFS
Name
Dark Halberd
Special Properties
Notes
- Homing
- Transition to LFS on hit
- High crush 6~54
Command
db+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-1
On CH
+17g
Name
Sweep Kick
Special Properties
Notes
- Also possible during RFF
- High crush 6~51
Command
db+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
-8
On CH
-1
Notes
- Transition to r20 RFS with F (-1/+3/+10)
- Also possible during RFF
Command
db+4, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-1~+1
On Hit
+24a~+26a
Name
Ankle Biter > Crescent Kick
Notes
- Combo from 1st CH
Command
db+3+4
Hit Levels
Startup Frames
Damage
On Hit
+17a
Name
Dynamite Heel
Notes
- Also possible during RFF
- Cancel and transition to r24? LFS at frame 25? with b,b
Command
b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-1
Name
Stealth Needle
Notes
- Sidesteps to the right
Command
b+1+3
On Hit
+9
Name
Parry
Special Properties
Notes
- Parries high and mid punches. Pressing 4 on successful parry gives Shotgun Shuffle
- Parry state 5~12?
Command
b+1+3, P.4
Hit Levels
Mid
High
High
Startup Frames
Damage
On Hit
+17a
Name
Shotgun Shuffle
Notes
- Pressing 4 after successful parry
Command
b+2
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+6
On CH
+14c
Name
Right Back Elbow
Special Properties
Notes
- Elbow
- Good right sidestep tracking
Command
b+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-19
On Hit
+35a (+25)
Name
Left Plasma Blade
Special Properties
Notes
- Tornado
Command
b+4
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+50a
Name
Nose Bleeder
Notes
- Transition to RFF
Command
ub+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+10
Name
Fade-Away Kick
Special Properties
Notes
- Opponent recovers non-guarding on hit (situational guaranteed follow-up)
- Also possible during RFF
- Low crush 5~17
Command
u+2
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+15
Name
Knife Hand Strike
Special Properties
Notes
- Balcony Break
- Homing
- Also possible during RFF
- Sidesteps to the left
- Wall splats
Command
u+3
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+44a (+38)
Name
Jump Kick
Special Properties
Notes
- Also possible during RFF
- Transition to LFS
- Low crush 9~
Command
u+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+11g
On CH
+11
Name
Scorpion Side Kick
Special Properties
Notes
- Also possible during RFF
- Transition to RFS
- Low crush 9~
Command
u+3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+24a
Name
Bloody Guillotine
Special Properties
Notes
- Also possible during RFF
- Low crush 8~
Command
uf+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+5c
On Hit
+6c
On CH
+28d
Name
Bone Stinger
Special Properties
Notes
- Also possible during RFF
- Low crush 13~
Command
uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
-7
Special Properties
Notes
- Also possible during RFF
- Low crush 9~
Command
uf+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+2
On Hit
+13
Special Properties
Notes
- Available on hit or block only
- Jail from 1st block
- Combo from 1st hit
- Also possible during RFF
- Transition to RFS
- Floating state 1~
Command
uf+3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+0c
Name
Hunting Hawk
Special Properties
Notes
- Combo from 1st hit
- Also possible during RFF
- Floating state 1~
Command
uf+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+4
Special Properties
Notes
- Also possible during RFF
- Transition to RFS
- Low crush 10~
Command
uf+4, 4
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Special Properties
Notes
- Combo from 1st hit
- Also possible during RFF
- Transition to RFS
- Low crush 2?~
Command
uf+4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+7
Name
Air Raid
Notes
- Combo from 2nd CH
- Also possible during RFF
- Transition to RFS
- Third hit is not low parryable if the first two hits connect. Parryable if the first two hits whiff.
Command
uf+3+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Jail from 1st block
- Also possible during RFF
- Transition to LFS with F (-2/+9)
- Low crush 9~
Command
uf+3+4, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+7
Name
Flashing Trident
Special Properties
Notes
- Combo from 1st hit
- Also possible during RFF
- Transition to RFF
- Low crush 1~
Command
1+2+3+4
Name
Ki Charge
Command
f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
+6
On Hit
+6c
Name
Spinning Axe Kick
Notes
- Transition to RFF
Command
f, F+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+19a (+10)
Name
Peacekeeper
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Also possible during RFF
- Transition to RFF (does not transition on Heat activation or when using Heat Dash)
Command
f, n, 4
Name
Right Flamingo Feint
Notes
- Transition to RFS
- Sidesteps to the left
- Can move forwards and backwards with F and B
- Can sidestep with U and D
- Cannot block or crouch in stance
Command
f, n, d, df
Name
Shark Step
Notes
- Cannot be buffered
- Stance moves can be buffered out of heat dash
- Recovers in FC at frame 20
- Cancel to sidestep with u
- Cancel to block with b
Command
f, n, df:4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+59a (+49)
Name
Lethal Sky Rocket
Special Properties
Notes
- Tornado
- 3 chip damage on block
- Also possible during RFF.
- The 4 input can be delayed up to 10 frames after df input during RFF.
Command
uf, n, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+32a (+22)
Name
Delayed Rising Toe Kick
Special Properties
Notes
- Also possible during RFF
- Low crush
Command
f, f, F+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+6
On Hit
+23a
Name
Flying Nerichagi
Special Properties
Notes
- Balcony Break
- 9 chip damage on block
- Also possible during RFF
- Low crush 3~
Command
f, f, F+4
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+8
Name
Torpedo Kick
Special Properties
Notes
- 11 chip damage on block
- Also possible during RFF
- Sideswaps and leaves opponent backturned on hit
- Transition to BT on block
- Low crush 15~
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
ws1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+8
Name
Twin Mustang
Notes
- Combo from 1st hit
- Transition to RFS
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4s
Command
ws2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+72a (+56) / +10
Name
Chonsan Spin
Special Properties
Notes
- Tornado
- Combo from 1st hit *
- +72a (+56) from 1st hit *
- Balcony Break from 1st hit
- Transition to LFS
- Low crush 17~
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14c
Name
Iron Heel
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
ws4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4c
Name
Tsunami Kick
Notes
- Jail from 1st block
- Combo from 1st hit
- Recovers 3 frames faster on hit (r21 t52)
- Transition to RFF
Command
ws3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Transition to BT
Command
ws3+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5c~+10c
On CH
+29d
Name
Spinning Scythe > Axe Heel
Notes
- Combo from 1st hit with 7F delay
- Input can be delayed by 7F
- Move cannot be delayed
Command
SS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
-1
On CH
+5s
Command
SS.3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+14
Name
Eruption
Notes
- Jail from 1st block
- Combo from 1st hit
- +34a (+27) on 1st CH
- Shifts to Left Flamingo
Command
SS.4
Hit Levels
Low
Startup Frames
Damage
On Block
-13
On Hit
+5c
On CH
+31a
Name
Spinning Trip Kick
Notes
- Shifts to Right Stance
Command
(Back to wall).b, b, UB
Hit Levels
Mid
Startup Frames
Damage
On Block
+0c
On Hit
+8a
Name
[[Wall Jump Attack]]
Special Properties
Notes
- Low crush 14?~32?
Command
BT.3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+38a (+28)
Name
Left Plasma Blade
Command
BT.4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+40a (+30)
Name
Plasma Blade
Notes
- Transition to RFF
Command
BT.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-2
On CH
+31a
Name
Spinning Low Kick
Special Properties
Notes
- High crush 4~50
Command
CD.3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a (+16)
On CH
+57a (+10)
Name
Phalanx
Special Properties
Notes
- Tornado
- Balcony Break
- 8 chip damage on block
- Also possible during RFF
- Transition to LFS
Command
CD.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+53a (+43)
Name
Sky Rocket
Special Properties
Notes
- Tornado
- Also possible during RFF
Command
LFS.1
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+7
Name
Left Flamingo > Back Hand
Command
LFS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Right Backhand
Notes
- Transition to RFF
- Links to 10-hit string
Command
LFS.2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+4
On CH
+9
Name
2nd Hit
Notes
- Combo from 1st hit
Command
LFS.2, 2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-3
On Hit
-3~+0
Name
3rd Hit
Notes
- Combo from 2nd hit (1st active frame only)
- Combo from 2nd CH
Command
LFS.2, 2, 3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-3
Name
4th Hit
Command
LFS.2, 2, 3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
-9
Name
5th Hit
Command
LFS.2, 2, 3, 4, 3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-21
On Hit
-10
Name
6th Hit
Notes
- Combo from 5th hit
Command
LFS.2, 2, 3, 4, 3, 4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-27
On Hit
-16
Name
7th Hit
Command
LFS.2, 2, 3, 4, 3, 4, 4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-28
On Hit
+23a (+13)
Name
8th Hit
Command
LFS.2, 2, 3, 4, 3, 4, 4, 4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
-16
Name
9th Hit
Notes
- Airborne combo from 8th hit
Command
LFS.2, 2, 3, 4, 3, 4, 4, 4, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+4a (-6)
Name
10th Hit
Special Properties
Notes
- Balcony Break
- Airborne combo from 8th hit
- Combo from 9th hit
- Jail from 9th block
- Low crush 5~
Command
LFS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
-7
On CH
-2
Notes
- Transition to r17 LFS with F (+2/+8/+13)
- -7c on crouching hit
Command
LFS.3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+1c
Name
Flamingo Siege Combo
Notes
- Combo from 1st CH with 9?F delay
- Move can be delayed by 10F
Command
LFS.3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+32d (+24)
Name
Flamingo Kick Combo Middle
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 9?F delay
- Move can be delayed by 10F
Command
LFS.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+8
On Hit
+19g
On CH
+19
Name
Flamingo Side Kick > Right Hook Kick
Notes
- Transition to RFS
- Combo from 1st CH with 9?F delay
- Move can be delayed by 10F
Command
LFS.3, f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+40a (+14)
Name
Flamingo Side Kick > Backlash
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 6?F delay
- -1 on block on average. Frame advantage may range from -4~+2 on block
Command
LFS.4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+27a (+18)
Name
Right Step Kick
Special Properties
Notes
- Balcony Break
- Transition to RFS
- Low crush 8~27
- Floating state 28~30
Command
LFS.4~3
Hit Levels
High
High
Startup Frames
Damage
On Block
+6
On Hit
+24a (+14)
Name
Lightning Halberd
Special Properties
Notes
- Balcony Break
- 7 chip damage on block
- Jail from 1st block
- Input 4 the following frame after 3 to power up *
- 45dmg on hit, 8 chip damage on block
- Low crush 12~
Command
LFS.1+4
Hit Levels
Startup Frames
Damage
On Hit
-2a~+1a
Name
Power Blast
Special Properties
Notes
- Cancel with b,b
- Low crush 55~
Command
LFS.3+4
Name
Flamingo Switch > Right Flamingo
Notes
- Transition to RFS
Command
LFS.b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-1
Name
Stealth Needle
Notes
- Sidesteps to the right
Command
LFS.b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14
Name
Left Thunderbolt
Special Properties
Notes
- Balcony Break
- Power up if an attack is absorbed *
- Reversal Break *
- 9 chip damage on block *
- -8 on block
- Transition to RFF
- Power crush 8~19
Command
LFS.b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+0
Notes
- Transition to RFF
Command
LFS.b+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+20a (+11)
Name
Flamingo Screw Kick
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
- Jail from 1st block
- 6 chip damage on block
- Transition to RFF
- Low crush 5~
Command
LFS.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
- Power up if an attack is absorbed *
- Reversal Break *
- 2 chip damage on block *
- -9 on block
- Power crush 7~21
Command
LFS.df+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+7
Name
Flamingo Double Claymore
Notes
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
- Power up if an attack is absorbed by previous hit *
- Reversal Break? *
- 4 chip damage on block *
- -9 on block
Command
LFS.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Notes
- -6c on crouching hit
Command
LFS.d+3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+8g~+10g
On Hit
+14g~+16g
On CH
+19~+21
Name
Flamingo Low Right
Notes
- Combo from 1st hit with 1F delay
- Move cannot be delayed
- Input can be delayed by 1F
- Transition to RFS
Command
LFS.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+4
On CH
+14d
Name
Combat Low
Notes
- Transition to RFF
Command
LFS.f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+26a
Name
Flamingo Rocket
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, +36a (+26)
- Remains in LFS (does not transition on Heat activation or when using Heat Dash)
Command
LFS.f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+6
On CH
+16a (+7)
Name
Spinning Hook Kick
Special Properties
Notes
- Homing
- Balcony Break on CH
Command
LFS.uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
-7
Special Properties
Notes
- Low crush 9~
Command
LFS.uf+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+2
On Hit
+13
Special Properties
Notes
- Available on hit or block only
- Jail from 1st block
- Combo from 1st hit
- Transition to RFS
- Floating state 1~
Command
LFS.uf+3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+0c
Name
Flamingo Hunting Hawk
Special Properties
Notes
- Combo from 1st hit
- Floating state 1~
Command
LFS.uf+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+32a (+22)
Name
Switch Plasma Blade
Special Properties
Notes
- Tornado
- Low crush 6~18
Command
LFS.uf+3+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Jails from 1st block
- Transition to LFS with F (-2/+9)
- Low crush 9~
Command
LFS.uf+3+4, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+7
Name
Flamingo Flashing Trident
Special Properties
Notes
- Combo from 1st hit
- Transition to RFF
- Low crush 1~
Command
RFF.1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Notes
- Remains in RFF
Command
RFF.1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Migraine
Notes
- Combo from 1st hit with 4F delay
- Input can be delayed by 4F
- Move can be delayed by 3F
Command
RFF.2
Hit Levels
High
Startup Frames
Damage
On Block
+2
On Hit
+8
Notes
- Remains in RFF
Command
RFF.2, 1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Notes
- Jail from 1st block with 2F delay
- Combo from 1st hit with 2F delay
- Remains in RFF
Command
RFF.2, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Big Fists
Notes
- Combo from 1st hit with 4F delay
- Input can be delayed by 4F
- Move can be delayed by 3F
Command
RFF.2, 3
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+20g
Name
Hawk Strike
Special Properties
Notes
- Balcony Break
- Tornado
- Forces crouch on hit
- Combo from 1st hit with 2F delay
- Input can be delayed by 2F
- Move cannot be delayed
- Low crush 13~
Command
RFF.2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3g
On CH
+3
Notes
- Jail from 1st block with 2F delay
- Combo from 1st hit with 2F delay
- Input can be delayed by 2F
- Move cannot be delayed
- Remains in RFF
- Transition to RFS with F_B_D_U (+4/+16g/+16) *
- i14 RFS? guaranteed on CH
Command
RFF.2, 4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Chainsaw Kick Combo
Notes
- Combo from 2nd CH with 2F delay
- Move can be delayed by 10F
- Remains in RFF
Command
RFF.2, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+41a
Name
Right Reverse Kick Combo
Special Properties
Notes
- Balcony Break
- Jail from 2nd block with no delay *
- Does not jail from 2nd hit
- Combo from 2nd CH with 9F delay
- Move can be delayed by 10F
Command
RFF.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
RFF.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+10g~+11g
On Hit
+21g~+22g
On CH
+11~+12
Name
Volcannon
Notes
- Combo from 1st hit
- Transition to RFS
- Cancel and transition to r8? RFS with F (-12/-1)
Command
RFF.3~4
Hit Levels
High
Startup Frames
Damage
On Block
+4~+7
On Hit
+46a~+49
Name
Backlash
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Balcony Break
- Clean hit, 35dmg
- 10 chip damage on block
- Power crush 8~26
Command
RFF.4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Remains in RFF
- Transition to RFS with F_B_D_U (+4/+16g/+16) *
- i13 RFS followups guaranteed on CH?
Command
RFF.4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Chainsaw Kick
Notes
- Remains in RFF
- Combo from 1st CH with 2F delay
- Move can be delayed by 10F
Command
RFF.4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+41a
Name
Right Reverse Kick
Special Properties
Notes
- Balcony Break
- Jail from 1st block with no delay
- Combo from 1st CH with 9F delay
- Move can be delayed by 10F
Command
RFF.3+4
Name
Flamingo Switch > Left Flamingo
Notes
- Transition to LFF
Command
RFF.b+1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+6
On CH
+14c
Name
Left Back Elbow
Special Properties
Notes
- Elbow
- Has good left sidestep tracking
Command
RFF.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+4~+5
On Hit
+6c~+7c
On CH
+25d~+26d
Name
Blast Fist
Notes
- 5 chip damage on block
- Remains in RFF
Command
RFF.b+3
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+50a
Name
Nose Bleeder
Notes
- Sidesteps to the right
Command
RFF.b+4
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+12g
On CH
+13c
Name
Spin Kick
Special Properties
Notes
- Balcony Break
- High crush 6~17
Command
RFF.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+6
Name
Black Kite
Special Properties
Notes
- Homing
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
- Low crush 9~
Command
RFF.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+1g
On CH
+1
Name
Right Sidekick
Notes
- Remains in RFF
- Transition to RFS with F_B_D_U (+4/+13g/+13)
Command
RFF.df+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Power up if an attack is absorbed *
- Reversal Break *
- 2 chip damage on block *
- -9 on block
- Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
- Power crush 7~
Command
RFF.df+2+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+7
Name
Double Claymore
Notes
- Power up if an attack is absorbed by previous hit *
- Reversal Break? *
- 4 chip damage on block *
- -9 on block
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
Command
RFF.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11
On Hit
+0
Notes
- Transition to BT
- +0c on crouching hit
Command
RFF.d+3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+8g~+10g
On Hit
+14g~+16g
On CH
+19~+21
Name
Triumph Low Right
Notes
- Combo from 1st hit
- Transition to RFS
Command
RFF.d+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11
On Hit
+5
On CH
+15g
Name
Heel Screw
Notes
- Remains in RFF
Command
RFF.f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+19d
Name
Hunting Heel
Special Properties
Notes
- Low crush 3~
Command
RFF.f+1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Command
RFF.f+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+6
Name
Left Right Combo
Notes
- Jail from 1st block with 4F delay
- Combo from 1st hit with 4F delay
Command
RFF.f+3
Hit Levels
High
Startup Frames
Damage
On Block
+12~+15
On Hit
+23~+26
Name
Cheap Shot
Notes
- Transition to LFS
- Transition to r44? BT with B (-11~-8/+0~+3)
Command
RFF.f+4
Name
Right Flamingo Feint
Notes
- Transition to RFS
Command
RFF.f+4~4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+41a (+31)
Name
Plasma Blade
Special Properties
Notes
- Tornado
- Remains in RFF
Command
RFS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Left Punch
Notes
- Links to 10-hit string
Command
RFS.2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+7
Name
Right Flamingo > Back Hand
Notes
- Transition to RFF
- Links to RFF.2 extensions
Command
RFS.3
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+27a (+18)
Name
Left Step Kick
Special Properties
Notes
- Balcony Break
- Transition to LFS
- Sidesteps to the left
- Increased chip damage scaling on block during heat *
- 7 chip damage on block in heat
- Low crush 8~
Command
RFS.3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3
On Hit
+26 (+16)
Name
Flying Eagle
Special Properties
Notes
- Balcony Break
- Jail from 1st block
- Increased chip damage scaling on block during heat *
- 9 chip damage on block in heat
- Input 4 the following frame after 3 to power up *
- 37dmg on hit, +1 on block *
- 14 chip damage on block in heat
- Low crush 16~
Command
RFS.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+3
Name
Right Kick
Notes
- Transition to RFF
- Increased chip damage scaling on block during heat *
- 5 chip damage on block in heat
Command
RFS.4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a (+16)
Name
Double Phalanx
Special Properties
Notes
- Tornado
- Balcony Break
- Transition to LFS
- Combo from 1st CH
- Combo from 1st hit during heat
- Increased chip damage scaling on block during heat *
- 4 chip damage on block in heat
Command
RFS.3+4
Name
Flamingo Switch > Left Flamingo
Notes
- Transition to LFS
Command
RFS.b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+7
Name
Left Heel Lance
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +42a (+27)
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat
Command
RFS.b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14g
Name
Right Thunderbolt
Special Properties
Notes
- Balcony Break
- Power up if an attack is absorbed *
- Reversal Break *
- 9 chip damage on block *
- -8 on block
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat *
- 9 chip damage on block after absorbing an attack
- Power crush 8~19
Command
RFS.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+8c
On CH
+26a
Name
Snap Kick
Notes
- Increased chip damage scaling on block during heat *
- 4 chip damage on block in heat
Command
RFS.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-5
On CH
+2
Special Properties
Notes
- Transition to RFF
- Increased chip damage scaling on block during heat *
- 3 chip damage on block in heat
- cs10~19 crush state when canceled into followup
- High crush 10~25
Command
RFS.d+3, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-2
On Hit
+34a (+8)
Name
Teaser
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 4F delay
- Move cannot be delayed
- Input can be delayed by 4F
- 11 chip damage on block
- Increased chip damage scaling on block during heat *
- 14 chip damage on block in heat
Command
RFS.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-23
On Hit
+7c
Notes
- Transition to RFF
Command
RFS.d+4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
-1 / +20a (+13)
Notes
- Combo from 1st hit
- Airborne combo from 1st CH *
- 8 dmg, +20a (+13) on hit *
- 26 total dmg from 1st CH
Command
RFS.d+4, 3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+28a (+2) / +10a (+9)
Name
Predator Bardiche
Special Properties
Notes
- Balcony Break
- Power up in Heat: 30dmg and increased chip damage on block
- Combo from 2nd CH
- Airborne combo from 1st CH *
- +10a (+9) on hit *
- 10 dmg, 36 total dmg from 1st CH
- Low crush 22~
Command
RFS.f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+5
On CH
+15a (+6)
Name
Screw Kick
Special Properties
Notes
- Homing
- Increased chip damage scaling on block during heat *
- 5 chip damage on block in heat
Command
RFS.f+4
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+2
On CH
+5
Notes
- Jail from 1st block
- +6 on 2nd CH
- Remains in RFS
- Power up during Heat
Command
RFS.f+4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-6
On Hit
+75a (+59)
Name
Right Viper Combo > Right Sword
Special Properties
Notes
- Tornado
- Combo from 1st or 2nd CH
- Transition to RFF
Command
RFS.uf+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+19d
Name
Flamingo Hunting Heel
Special Properties
Notes
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat
- Low crush 9~
Command
RFS.uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+30a (+20)
Name
Air Blade
Special Properties
Notes
- Tornado
- Transition to RFF
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat
- Low crush 11~33
Command
RFS.u+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+8
Name
Raptor Claw
Special Properties
Notes
- Homing
- Transition to RFF
- Link to LFF.(4,4,4),4 extension *
- Combo from 1st hit with 4F input delay *
- Extension cannot be delayed
- Increased chip damage scaling on block during heat *
- 5 chip damage on block in heat
- Low crush 19~
Command
hFC.3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Name
Crouch Spin Kick
Special Properties
Notes
- -6c on crouching hit
- High crush 1~
Command
hFC.4
Hit Levels
Low
Startup Frames
Damage
On Block
-15
On Hit
-4
Name
Crouch Shin Kick
Special Properties
Notes
- -4c on crouching hit
- High crush 1~
Command
1+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Pickpocket
Notes
- Break: 1 or 2
- Opponent recovery on hit: FDFT
- Sideswap on break
Command
2+4
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Falcon Dice Kick
Special Properties
Notes
- Spike
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Command
2+4, B
Hit Levels
Throw (High)
Startup Frames
Damage
On Block
-2
Name
Roll and Choke
Notes
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Transition to BT
Command
AIR.ub+3+4
Hit Levels
Startup Frames
Damage
Name
Overhead Kick
Notes
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during RFF
Command
Back throw
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Slaughterhouse
Notes
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during RFF
Command
Left throw
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Bring It On
Notes
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during RFF
Command
RFF.1+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Jackknife
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
Command
Right throw
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Dead-End
Notes
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during RFF
Command
f+2+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Human Cannonball
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in RFF, LFS and RFS
Command
qcb+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Door Mat
Special Properties
Notes
- Spike
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
Command
uf+1+2
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Leg Hook Throw
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during RFF