Command
1+3
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
35
Name
Pickpocket
Notes
- Break: 1 or 2
- Opponent recovery on hit: FDFT
- Sideswap on break
Command
2+4
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
25
Name
Falcon Dice Kick
Special Properties
Spike
Notes
- Spike
- Break: 1 or 2
- Opponent recovery on hit: FDFT off-axis to the left, sideswap
Command
2+4, B
Hit Levels
Throw (High)
Startup Frames
12~14, 12~14
Damage
40
Name
Roll and Choke
Notes
- Break: 2
- Opponent recovery on hit: FUFA, sideswap
- Shifts to Backturn Stance
Command
AIR.ub+3
Hit Levels
Startup Frames
15~16
Damage
26
Name
Overhead Kick
Notes
- Break: none
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
Command
Back throw
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
60
Name
Slaughterhouse
Notes
- Break: none
- Opponent recovery on hit: FUFA
- Also possible during Right Stance
Command
Left throw
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
45
Name
Bring It On
Notes
- Break: 1
- Opponent recovery on hit: FUFT off-axis to the left
- Also possible during Right Stance
Command
RFF.1+3
Hit Levels
Throw (High)
Startup Frames
12
Damage
45
Name
Jackknife
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Also possible during Right Stance
Command
Right throw
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
44
Name
Dead-End
Notes
- Break: 2
- Opponent recovery on hit: FDFT off-axis to the right
- Also possible during Right Stance
Command
d, db, b+3
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
45
Name
Door Mat
Special Properties
Spike
Notes
- Spike
- Break: 1
- Opponent recovery on hit: FUFA, sideswap
Command
f+2+3
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
35
Name
Human Cannonball
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
- Possible in all stances except Backturn Stance
Command
uf+1+2
Hit Levels
Throw (High)
Startup Frames
12~14
Damage
40
Name
Leg Hook Throw
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA
- Also possible during Right Stance