4 Moves
Command
4
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
Command
4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-6
On Hit
+5
On CH
+20a (+11)
Name
Right Left Kick Combo
Notes
- Balcony Break on CH
- Combo from 1st hit
- +5c on crouching hit
- Cancel the second hit and transition to r8 LFS with F (-6/+5)
Command
4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-1
On Hit
+10g
On CH
+10
Notes
- Jail from 1st block
- Combo from 1st hit
- Transition to RFS
Command
4, 4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Right Kicks > Chainsaw Heel
Notes
- Transition to RFF
- Combo from 2nd CH
Command
4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+8
Special Properties
Notes
- Transition to RFF
- Combo from 2nd CH with 1F delay
- Cancel and transition to r15 RFS with F (-17/-6)
- Input can be delayed by 1F
- Move cannot be delayed
- Low crush 19~
Command
4, 4, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+10c
Name
Right Kicks > Raptor Combo
Special Properties
Notes
- Balcony Break
- Tornado
- Combo from 3rd hit with 4F delay
- Input can be delayed by 4F
- Move cannot be delayed
- 6 chip damage on block
- Forces backroll on hit (opponent recovers crouching)
- Alternate input:(RFS.u+4),4
- Low crush 20~
ws Moves
Command
ws1
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
ws1, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+8
Name
Twin Mustang
Notes
- Combo from 1st hit
- Transition to RFS
Command
ws2
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+4s
Command
ws2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+72a (+56) / +10
Name
Chonsan Spin
Special Properties
Notes
- Tornado
- Combo from 1st hit *
- +72a (+56) from 1st hit *
- Balcony Break from 1st hit
- Transition to LFS
- Low crush 17~
Command
ws3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14c
Name
Iron Heel
Command
ws4
Hit Levels
Mid
Startup Frames
Damage
On Block
-3
On Hit
+8
Command
ws4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+4c
Name
Tsunami Kick
Notes
- Jail from 1st block
- Combo from 1st hit
- Recovers 3 frames faster on hit (r21 t52)
- Transition to RFF
Command
ws3+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+2
Notes
- Alternate input: f,n,d,df+3+4 (CD.3+4)
- Transition to BT
Command
ws3+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
+5c~+10c
On CH
+29d
Name
Spinning Scythe > Axe Heel
Notes
- Combo from 1st hit with 7F delay
- Input can be delayed by 7F
- Move cannot be delayed
BT Moves
Command
BT.3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+38a (+28)
Name
Left Plasma Blade
Command
BT.4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+40a (+30)
Name
Plasma Blade
Notes
- Transition to RFF
Command
BT.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-2
On CH
+31a
Name
Spinning Low Kick
Special Properties
Notes
- High crush 4~50
CD Moves
Command
CD.3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a (+16)
On CH
+57a (+10)
Name
Phalanx
Special Properties
Notes
- Tornado
- Balcony Break
- 8 chip damage on block
- Also possible during RFF
- Transition to LFS
Command
CD.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
+53a (+43)
Name
Sky Rocket
Special Properties
Notes
- Tornado
- Also possible during RFF
LFS Moves
Command
LFS.1
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+7
Name
Left Flamingo > Back Hand
Command
LFS.2
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Right Backhand
Notes
- Transition to RFF
- Links to 10-hit string
Command
LFS.2, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+4
On CH
+9
Name
2nd Hit
Notes
- Combo from 1st hit
Command
LFS.2, 2, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6~-3
On Hit
-3~+0
Name
3rd Hit
Notes
- Combo from 2nd hit (1st active frame only)
- Combo from 2nd CH
Command
LFS.2, 2, 3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-3
Name
4th Hit
Command
LFS.2, 2, 3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
-9
Name
5th Hit
Command
LFS.2, 2, 3, 4, 3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-21
On Hit
-10
Name
6th Hit
Notes
- Combo from 5th hit
Command
LFS.2, 2, 3, 4, 3, 4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-27
On Hit
-16
Name
7th Hit
Command
LFS.2, 2, 3, 4, 3, 4, 4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-28
On Hit
+23a (+13)
Name
8th Hit
Command
LFS.2, 2, 3, 4, 3, 4, 4, 4, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-18
On Hit
-16
Name
9th Hit
Notes
- Airborne combo from 8th hit
Command
LFS.2, 2, 3, 4, 3, 4, 4, 4, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+3
On Hit
+4a (-6)
Name
10th Hit
Special Properties
Notes
- Balcony Break
- Airborne combo from 8th hit
- Combo from 9th hit
- Jail from 9th block
- Low crush 5~
Command
LFS.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
-7
On CH
-2
Notes
- Transition to r17 LFS with F (+2/+8/+13)
- -7c on crouching hit
Command
LFS.3, 2
Hit Levels
Mid
Startup Frames
Damage
On Block
-11
On Hit
+1c
Name
Flamingo Siege Combo
Notes
- Combo from 1st CH with 9?F delay
- Move can be delayed by 10F
Command
LFS.3, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+32d (+24)
Name
Flamingo Kick Combo Middle
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 9?F delay
- Move can be delayed by 10F
Command
LFS.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+8
On Hit
+19g
On CH
+19
Name
Flamingo Side Kick > Right Hook Kick
Notes
- Transition to RFS
- Combo from 1st CH with 9?F delay
- Move can be delayed by 10F
Command
LFS.3, f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-1
On Hit
+40a (+14)
Name
Flamingo Side Kick > Backlash
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 6?F delay
- -1 on block on average. Frame advantage may range from -4~+2 on block
Command
LFS.4
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+27a (+18)
Name
Right Step Kick
Special Properties
Notes
- Balcony Break
- Transition to RFS
- Low crush 8~27
- Floating state 28~30
Command
LFS.4~3
Hit Levels
High
High
Startup Frames
Damage
On Block
+6
On Hit
+24a (+14)
Name
Lightning Halberd
Special Properties
Notes
- Balcony Break
- 7 chip damage on block
- Jail from 1st block
- Input 4 the following frame after 3 to power up *
- 45dmg on hit, 8 chip damage on block
- Low crush 12~
Command
LFS.1+4
Hit Levels
Startup Frames
Damage
On Hit
-2a~+1a
Name
Power Blast
Special Properties
Notes
- Cancel with b,b
- Low crush 55~
Command
LFS.3+4
Name
Flamingo Switch > Right Flamingo
Notes
- Transition to RFS
Command
LFS.b+1
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-1
Name
Stealth Needle
Notes
- Sidesteps to the right
Command
LFS.b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14
Name
Left Thunderbolt
Special Properties
Notes
- Balcony Break
- Power up if an attack is absorbed *
- Reversal Break *
- 9 chip damage on block *
- -8 on block
- Transition to RFF
- Power crush 8~19
Command
LFS.b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-8
On Hit
+0
Notes
- Transition to RFF
Command
LFS.b+4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+0
On Hit
+20a (+11)
Name
Flamingo Screw Kick
Special Properties
Notes
- Balcony Break
- Combo from 1st CH
- Jail from 1st block
- 6 chip damage on block
- Transition to RFF
- Low crush 5~
Command
LFS.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
- Power up if an attack is absorbed *
- Reversal Break *
- 2 chip damage on block *
- -9 on block
- Power crush 7~21
Command
LFS.df+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+7
Name
Flamingo Double Claymore
Notes
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
- Power up if an attack is absorbed by previous hit *
- Reversal Break? *
- 4 chip damage on block *
- -9 on block
Command
LFS.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-17
On Hit
-6
Notes
- -6c on crouching hit
Command
LFS.d+3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+8g~+10g
On Hit
+14g~+16g
On CH
+19~+21
Name
Flamingo Low Right
Notes
- Combo from 1st hit with 1F delay
- Move cannot be delayed
- Input can be delayed by 1F
- Transition to RFS
Command
LFS.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-12
On Hit
+4
On CH
+14d
Name
Combat Low
Notes
- Transition to RFF
Command
LFS.f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+26a
Name
Flamingo Rocket
Special Properties
Notes
- Balcony Break
- Heat Engager
- Heat Dash +5, +36a (+26)
- Remains in LFS (does not transition on Heat activation or when using Heat Dash)
Command
LFS.f+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+6
On CH
+16a (+7)
Name
Spinning Hook Kick
Special Properties
Notes
- Homing
- Balcony Break on CH
Command
LFS.uf+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-6
On Hit
-7
Special Properties
Notes
- Low crush 9~
Command
LFS.uf+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+2
On Hit
+13
Special Properties
Notes
- Available on hit or block only
- Jail from 1st block
- Combo from 1st hit
- Transition to RFS
- Floating state 1~
Command
LFS.uf+3, 4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+0c
Name
Flamingo Hunting Hawk
Special Properties
Notes
- Combo from 1st hit
- Floating state 1~
Command
LFS.uf+4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-14
On Hit
+32a (+22)
Name
Switch Plasma Blade
Special Properties
Notes
- Tornado
- Low crush 6~18
Command
LFS.uf+3+4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+1
Special Properties
Notes
- Jails from 1st block
- Transition to LFS with F (-2/+9)
- Low crush 9~
Command
LFS.uf+3+4, 4
Hit Levels
Mid
High
Startup Frames
Damage
On Block
-10
On Hit
+7
Name
Flamingo Flashing Trident
Special Properties
Notes
- Combo from 1st hit
- Transition to RFF
- Low crush 1~
RFF Moves
Command
RFF.1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Notes
- Remains in RFF
Command
RFF.1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Migraine
Notes
- Combo from 1st hit with 4F delay
- Input can be delayed by 4F
- Move can be delayed by 3F
Command
RFF.2
Hit Levels
High
Startup Frames
Damage
On Block
+2
On Hit
+8
Notes
- Remains in RFF
Command
RFF.2, 1
Hit Levels
High
Startup Frames
Damage
On Block
+0
On Hit
+6
Notes
- Jail from 1st block with 2F delay
- Combo from 1st hit with 2F delay
- Remains in RFF
Command
RFF.2, 1, 1
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Name
Big Fists
Notes
- Combo from 1st hit with 4F delay
- Input can be delayed by 4F
- Move can be delayed by 3F
Command
RFF.2, 3
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+20g
Name
Hawk Strike
Special Properties
Notes
- Balcony Break
- Tornado
- Forces crouch on hit
- Combo from 1st hit with 2F delay
- Input can be delayed by 2F
- Move cannot be delayed
- Low crush 13~
Command
RFF.2, 4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3g
On CH
+3
Notes
- Jail from 1st block with 2F delay
- Combo from 1st hit with 2F delay
- Input can be delayed by 2F
- Move cannot be delayed
- Remains in RFF
- Transition to RFS with F_B_D_U (+4/+16g/+16) *
- i14 RFS? guaranteed on CH
Command
RFF.2, 4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Chainsaw Kick Combo
Notes
- Combo from 2nd CH with 2F delay
- Move can be delayed by 10F
- Remains in RFF
Command
RFF.2, 4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+41a
Name
Right Reverse Kick Combo
Special Properties
Notes
- Balcony Break
- Jail from 2nd block with no delay *
- Does not jail from 2nd hit
- Combo from 2nd CH with 9F delay
- Move can be delayed by 10F
Command
RFF.3
Hit Levels
Mid
Startup Frames
Damage
On Block
-4
On Hit
+7
Command
RFF.3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
+10g~+11g
On Hit
+21g~+22g
On CH
+11~+12
Name
Volcannon
Notes
- Combo from 1st hit
- Transition to RFS
- Cancel and transition to r8? RFS with F (-12/-1)
Command
RFF.3~4
Hit Levels
High
Startup Frames
Damage
On Block
+4~+7
On Hit
+46a~+49
Name
Backlash
Special Properties
Notes
- Strong Aerial Tailspin
- Homing
- Balcony Break
- Clean hit, 35dmg
- 10 chip damage on block
- Power crush 8~26
Command
RFF.4
Hit Levels
High
Startup Frames
Damage
On Block
-8
On Hit
+3
Notes
- Remains in RFF
- Transition to RFS with F_B_D_U (+4/+16g/+16) *
- i13 RFS followups guaranteed on CH?
Command
RFF.4, 3
Hit Levels
High
Startup Frames
Damage
On Block
-14c
On Hit
+14d
Name
Chainsaw Kick
Notes
- Remains in RFF
- Combo from 1st CH with 2F delay
- Move can be delayed by 10F
Command
RFF.4, 4
Hit Levels
High
Startup Frames
Damage
On Block
-5
On Hit
+41a
Name
Right Reverse Kick
Special Properties
Notes
- Balcony Break
- Jail from 1st block with no delay
- Combo from 1st CH with 9F delay
- Move can be delayed by 10F
Command
RFF.3+4
Name
Flamingo Switch > Left Flamingo
Notes
- Transition to LFF
Command
RFF.b+1
Hit Levels
High
Startup Frames
Damage
On Block
-4
On Hit
+6
On CH
+14c
Name
Left Back Elbow
Special Properties
Notes
- Elbow
- Has good left sidestep tracking
Command
RFF.b+2
Hit Levels
Mid
Startup Frames
Damage
On Block
+4~+5
On Hit
+6c~+7c
On CH
+25d~+26d
Name
Blast Fist
Notes
- 5 chip damage on block
- Remains in RFF
Command
RFF.b+3
Hit Levels
High
Startup Frames
Damage
On Block
-10
On Hit
+1
On CH
+50a
Name
Nose Bleeder
Notes
- Sidesteps to the right
Command
RFF.b+4
Hit Levels
High
Startup Frames
Damage
On Block
-9
On Hit
+12g
On CH
+13c
Name
Spin Kick
Special Properties
Notes
- Balcony Break
- High crush 6~17
Command
RFF.df+3
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+6
Name
Black Kite
Special Properties
Notes
- Homing
- Heat Engager
- Heat Dash +5, +36a (+26)
- Balcony Break
- Remains in RFF (transitions to LFF on Heat activation or when using Heat Dash)
- Low crush 9~
Command
RFF.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-7
On Hit
+1g
On CH
+1
Name
Right Sidekick
Notes
- Remains in RFF
- Transition to RFS with F_B_D_U (+4/+13g/+13)
Command
RFF.df+2+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
-4
Special Properties
Notes
- Power up if an attack is absorbed *
- Reversal Break *
- 2 chip damage on block *
- -9 on block
- Cancel and transition to r1 LFS with F_U_D at frame 20 of move startup
- Power crush 7~
Command
RFF.df+2+3, 4
Hit Levels
Mid
Startup Frames
Damage
On Block
-14
On Hit
+7
Name
Double Claymore
Notes
- Power up if an attack is absorbed by previous hit *
- Reversal Break? *
- 4 chip damage on block *
- -9 on block
- Combo from 1st hit with 7F delay
- Move can be delayed by 5F
- Input can be delayed by 7F
Command
RFF.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11
On Hit
+0
Notes
- Transition to BT
- +0c on crouching hit
Command
RFF.d+3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
+8g~+10g
On Hit
+14g~+16g
On CH
+19~+21
Name
Triumph Low Right
Notes
- Combo from 1st hit
- Transition to RFS
Command
RFF.d+3+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-11
On Hit
+5
On CH
+15g
Name
Heel Screw
Notes
- Remains in RFF
Command
RFF.f, F+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+19d
Name
Hunting Heel
Special Properties
Notes
- Low crush 3~
Command
RFF.f+1
Hit Levels
High
Startup Frames
Damage
On Block
+1
On Hit
+8
Command
RFF.f+1, 2
Hit Levels
High
Startup Frames
Damage
On Block
-3
On Hit
+6
Name
Left Right Combo
Notes
- Jail from 1st block with 4F delay
- Combo from 1st hit with 4F delay
Command
RFF.f+3
Hit Levels
High
Startup Frames
Damage
On Block
+12~+15
On Hit
+23~+26
Name
Cheap Shot
Notes
- Transition to LFS
- Transition to r44? BT with B (-11~-8/+0~+3)
Command
RFF.f+4
Name
Right Flamingo Feint
Notes
- Transition to RFS
Command
RFF.f+4~4
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
+41a (+31)
Name
Plasma Blade
Special Properties
Notes
- Tornado
- Remains in RFF
Command
RFF.1+3
Hit Levels
Throw (High)
Startup Frames
Damage
Name
Jackknife
Notes
- Break: 1+2
- Opponent recovery on hit: FUFA, sideswap
RFS Moves
Command
RFS.1
Hit Levels
Mid
Startup Frames
Damage
On Block
-2
On Hit
+9
Name
Left Punch
Notes
- Links to 10-hit string
Command
RFS.2
Hit Levels
High
Startup Frames
Damage
On Block
+5
On Hit
+7
Name
Right Flamingo > Back Hand
Notes
- Transition to RFF
- Links to RFF.2 extensions
Command
RFS.3
Hit Levels
High
Startup Frames
Damage
On Block
+4
On Hit
+27a (+18)
Name
Left Step Kick
Special Properties
Notes
- Balcony Break
- Transition to LFS
- Sidesteps to the left
- Increased chip damage scaling on block during heat *
- 7 chip damage on block in heat
- Low crush 8~
Command
RFS.3~4
Hit Levels
Mid
Mid
Startup Frames
Damage
On Block
-3
On Hit
+26 (+16)
Name
Flying Eagle
Special Properties
Notes
- Balcony Break
- Jail from 1st block
- Increased chip damage scaling on block during heat *
- 9 chip damage on block in heat
- Input 4 the following frame after 3 to power up *
- 37dmg on hit, +1 on block *
- 14 chip damage on block in heat
- Low crush 16~
Command
RFS.4
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+3
Name
Right Kick
Notes
- Transition to RFF
- Increased chip damage scaling on block during heat *
- 5 chip damage on block in heat
Command
RFS.4, 3
Hit Levels
Mid
Startup Frames
Damage
On Block
+4
On Hit
+25a (+16)
Name
Double Phalanx
Special Properties
Notes
- Tornado
- Balcony Break
- Transition to LFS
- Combo from 1st CH
- Combo from 1st hit during heat
- Increased chip damage scaling on block during heat *
- 4 chip damage on block in heat
Command
RFS.3+4
Name
Flamingo Switch > Left Flamingo
Notes
- Transition to LFS
Command
RFS.b+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-9
On Hit
+7
Name
Left Heel Lance
Special Properties
Notes
- Heat Engager
- Heat Dash +5, +42a (+27)
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat
Command
RFS.b+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-12
On Hit
+14g
Name
Right Thunderbolt
Special Properties
Notes
- Balcony Break
- Power up if an attack is absorbed *
- Reversal Break *
- 9 chip damage on block *
- -8 on block
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat *
- 9 chip damage on block after absorbing an attack
- Power crush 8~19
Command
RFS.df+4
Hit Levels
Mid
Startup Frames
Damage
On Block
+1
On Hit
+8c
On CH
+26a
Name
Snap Kick
Notes
- Increased chip damage scaling on block during heat *
- 4 chip damage on block in heat
Command
RFS.d+3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-13
On Hit
-5
On CH
+2
Special Properties
Notes
- Transition to RFF
- Increased chip damage scaling on block during heat *
- 3 chip damage on block in heat
- cs10~19 crush state when canceled into followup
- High crush 10~25
Command
RFS.d+3, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-2
On Hit
+34a (+8)
Name
Teaser
Special Properties
Notes
- Balcony Break
- Combo from 1st CH with 4F delay
- Move cannot be delayed
- Input can be delayed by 4F
- 11 chip damage on block
- Increased chip damage scaling on block during heat *
- 14 chip damage on block in heat
Command
RFS.d+4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-23
On Hit
+7c
Notes
- Transition to RFF
Command
RFS.d+4, 3
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
-1 / +20a (+13)
Notes
- Combo from 1st hit
- Airborne combo from 1st CH *
- 8 dmg, +20a (+13) on hit *
- 26 total dmg from 1st CH
Command
RFS.d+4, 3, 4
Hit Levels
Low (hits grounded)
Startup Frames
Damage
On Block
-9
On Hit
+28a (+2) / +10a (+9)
Name
Predator Bardiche
Special Properties
Notes
- Balcony Break
- Power up in Heat: 30dmg and increased chip damage on block
- Combo from 2nd CH
- Airborne combo from 1st CH *
- +10a (+9) on hit *
- 10 dmg, 36 total dmg from 1st CH
- Low crush 22~
Command
RFS.f+3
Hit Levels
Mid
Startup Frames
Damage
On Block
-10
On Hit
+5
On CH
+15a (+6)
Name
Screw Kick
Special Properties
Notes
- Homing
- Increased chip damage scaling on block during heat *
- 5 chip damage on block in heat
Command
RFS.f+4
Hit Levels
High
High
Startup Frames
Damage
On Block
+0
On Hit
+2
On CH
+5
Notes
- Jail from 1st block
- +6 on 2nd CH
- Remains in RFS
- Power up during Heat
Command
RFS.f+4, 4
Hit Levels
High
High
Startup Frames
Damage
On Block
-6
On Hit
+75a (+59)
Name
Right Viper Combo > Right Sword
Special Properties
Notes
- Tornado
- Combo from 1st or 2nd CH
- Transition to RFF
Command
RFS.uf+3
Hit Levels
Mid (hits grounded)
Startup Frames
Damage
On Block
-7
On Hit
+19d
Name
Flamingo Hunting Heel
Special Properties
Notes
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat
- Low crush 9~
Command
RFS.uf+4
Hit Levels
Mid
Startup Frames
Damage
On Block
-13
On Hit
+30a (+20)
Name
Air Blade
Special Properties
Notes
- Tornado
- Transition to RFF
- Increased chip damage scaling on block during heat *
- 6 chip damage on block in heat
- Low crush 11~33
Command
RFS.u+4
Hit Levels
High
Startup Frames
Damage
On Block
-2
On Hit
+8
Name
Raptor Claw
Special Properties
Notes
- Homing
- Transition to RFF
- Link to LFF.(4,4,4),4 extension *
- Combo from 1st hit with 4F input delay *
- Extension cannot be delayed
- Increased chip damage scaling on block during heat *
- 5 chip damage on block in heat
- Low crush 19~